How to get the height of a dynamic View in SwiftUI? - swiftui

Working on a project where view are aligned like this
HeaderView
TabView
Views with each tab
List and other items in each view
Relevant code is
struct Home: View {
#StateObject var manageScrollPosition = ManageScrollPosition()
var body: some View {
GeometryReader { gReader in
ScrollView {
VStack {
EntityHeaderView(bottomViewPopupData: $bottomViewPopupData)
EntityTabView(manageScrollPosition: manageScrollPosition)
.frame(height: gReader.size.height)
}
.background(GeometryReader {
Color.clear.preference(key: ViewOffsetKey.self,
value: -$0.frame(in: .named("scroll")).origin.y)
})
.onPreferenceChange(ViewOffsetKey.self) {
if $0 == 238.0 {
manageScrollPosition.isScrollEnable = false
}
}
}
.coordinateSpace(name: "scroll")
.introspectScrollView { scrollView in
scrollView.bounces = manageScrollPosition.isScrollEnable
scrollView.isScrollEnabled = manageScrollPosition.isScrollEnable
}
}
}
I have to disable the scrolling of main scrollview once tab is reaches to top and enable the scrolling of list from child View.
Right now I'm able to achive this with static height of header View
if $0 == 238.0 {
manageScrollPosition.isScrollEnable = false
}
want to replace this static value with actual height of header or some other solution.
I'm new in SwiftUI, Very thank full for your solutiuon in advance.

Related

How to reset the toolbar back to its original position

I'm trying to setup a toolbar in watchos which displays a button when I scroll the view down. Everything works, the button scrolls down and I can navigate to another page. When returning however, I would like the scrollview to be in the same position as when the app loads, so without the button being visible.
The code I have now is:
struct ContentView: View {
#State private var selectedPage: String? = nil
var body: some View {
ScrollView {
VStack(alignment: .leading) {
ForEach(0..<100) {
Text("Row \($0)")
}
}
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button("Settings") {
selectedPage = "Settings"
}
}
}
.background(
NavigationLink(destination: SettingsView(), tag: "Settings",selection: $selectedPage) {}
.hidden()
)
.navigationTitle {
Text("Navigation")
}
}
}
}
I Have tried using a scrollViewReader, but think I'm looking into the wrong directing as it allows the scrollView to go to a certain position, but the toolbar seems to be no part of it and stays in view. When reading the scrollviews offset position (not in code but check gif), the offset is 0 when the button is not visible (initial state). When scrolling down the offset goes up, but when scrolling up until the button becomes visible the offset of the scrollview is 0 as well.
struct ContentView: View {
#State private var selectedPage: String? = nil
var body: some View {
ScrollView {
ScrollViewReader { reader in
VStack(alignment: .leading) {
ForEach(0..<100) { i in
Text("Row \(i)")
.id(i)
}
.toolbar {
ToolbarItem(placement: .primaryAction) {
Button("Settings") {
selectedPage = "Settings"
}
}
}
.background(
NavigationLink(destination: SettingsView(), tag: "Settings",selection: $selectedPage) {}
.hidden()
)
.onAppear {
withAnimation {
reader.scrollTo(0, anchor: .top)
}
}
.navigationTitle {
Text("Navigation")
}
}
}
}
}
}
When choosing 1 as value to scroll to the button is pushed back to the top and in the list id 1 is selected.
.onAppear {
withAnimation {
reader.scrollTo(1, anchor: .top)
}
}
So it's working with id 1 and higher, but when using id 0 the view is not reset.
So how to reset the view to the initial state with the button being hidden on top ?
Solved it simply by adding a #State property which is true when loading the view and which changes to false if navigated away from the view and then conditionally show the item within the .toolbar view modifier.
#State var loadedMainView = true
var body: some view {
ScrollView {
// .... code
}
.toolbar {
ToolbarItem {
if loadedMainView {
Button("My Button") {
}
}
}
.onAppear {
loadedMainView = true
}
.onDissappear {
loadedMainView.toggle()
}

With SwiftUI 3.0 .swipeActions in a ForEach how do you have an action go to another view while passing that view the input argument of the ForEach?

I am tying to add a .swipeAction to a ForEach list in which I want to pass the element in the list that was selected by the user to another invoked View. In other words when the user swipes on an item in the list, I want the user to be taken to a new View which has the contents of that item in the list so that it can display details from that item in that new view.
With that said, I have mocked up this simple example which I hope helps show the issue I am having.
import SwiftUI
struct ContentView: View {
var colors : [Color] = [Color.red, Color.green,
Color.blue, Color.yellow,
Color.brown, Color.cyan, Color.pink]
var body: some View {
NavigationView {
VStack {
List {
ForEach(colors, id: \.self) { color in
ColorRowView(color: color)
.swipeActions(edge: .trailing, allowsFullSwipe: false) {
Button(action: { print("Hello From The First Button") },
label: {Label("Hello", systemImage: "face.smiling")})
.tint(Color.orange)
NavigationLink(destination: ColorShowView(color: color),
label: {Image(systemName: "magnifyingglass")})
.tint(.yellow)
}
}
}
Spacer()
NavigationLink(destination: ColorShowView(color: Color.red),
label: { Image(systemName: "magnifyingglass" ) } ).tint(.yellow)
}
.navigationViewStyle(StackNavigationViewStyle())
.navigationTitle(Text("List Of Colors"))
.navigationBarTitleDisplayMode(.inline)
}
}
}
struct ColorRowView: View {
var color: Color
var body: some View {
VStack {
Text("Color \(color.description)").foregroundColor(color)
}
}
}
struct ColorShowView: View {
var color: Color
var body: some View {
VStack {
Text("Color Name \(color.description)").foregroundColor(color)
Text("Color Hash Value \(color.hashValue)").foregroundColor(color)
}
}
}
What I find is that if I put a NavigationLink as a button on the .swipeActions it shows up correctly, but when tapped the NavigationLink does not execute and hence does not take you to a new View.
If I move that same Navigation Link down to after the .swipeActions, and invoke it with some #State it works, but it adds another row in-between each row in the list of the ForEach. In other words, the ForEach of course sees it as part of its list and adds it in with the other items in the list. Even if I add a .hidden() onto that NavigationLink, it still takes up space with a new row, it just hides the contents of the row, not the row itself.
If I move the NavigationLink outside of the ForEach, then the input argument of color from the ForEach is out of scope. It will correctly build the view and execute the link (using an action and some #State), but it can not pass the color input from the ForEach because of course it is out of scope. If you hard code a color in its place it works fine, except of course for the fact that it does not have the color from the users selection from the list.
Note I put a simple NavigationLink on the bottom of the view as well just so that I could see that it worked correctly outside of the issue with the .swipeActions, and it does work fine with a hard coded color value like Color.red.
This is of course a very made up example, but I think it does show the issue.
Has anyone used a .swipeActions to invoke a NavigationLink to a new view passing into that view the users selected item (in this case the color)? If so how do you get that to work. It feels like a chicken and the egg problem, I can not seem to both have access to the scope in which the input data (the color) is available, and a NavigationLink that does not become part of the view of the ForEach list.
Anyone have any ideas? Thanks in advance for any and all commentary, corrections, ideas, etc.
First solution: by using fullScreenCover and #State var selectedColor
#Environment(.presentationMode) var presentationMode
// ContentView.swift
// StackOverFlow
//
// Created by Mustafa T Mohammed on 12/31/21.
//
import SwiftUI
struct ContentView: View {
#State var isColorShowViewPresented = false
#State var selectedColor: Color = .yellow
var colors : [Color] = [Color.red, Color.green,
Color.blue, Color.yellow,
Color.brown, Color.cyan, Color.pink]
var body: some View {
NavigationView {
VStack {
// you can use List instead of ForEach loop it's the same
// less code :)
List(colors, id: \.self) { color in
ColorRowView(color: color)
.swipeActions(edge: .trailing, allowsFullSwipe: false) {
Button(action: {
isColorShowViewPresented.toggle() // toggle isColorShowViewPresented to trigger the
// fullScreenCover
selectedColor = color
print("Hello From The First Button")
},
label: {Label("Hello", systemImage: "face.smiling")})
.tint(Color.orange)
}
}
Spacer()
.fullScreenCover(isPresented: $isColorRowViewPresented) {
// if you like to implement what happen when user dismiss the presented view
print("user dissmissed ColorRowView")
} content: {
ColorShowView(color: selectedColor) // view that you want to present
}
}
.navigationViewStyle(StackNavigationViewStyle())
.navigationTitle(Text("List Of Colors"))
.navigationBarTitleDisplayMode(.inline)
}
}
}
struct ColorRowView: View {
var color: Color
var body: some View {
VStack {
Text("Color \(color.description)").foregroundColor(color)
}
}
}
struct ColorShowView: View {
#Environment(\.presentationMode) var presentationMode
var color: Color
var body: some View {
VStack {
Button {
presentationMode.wrappedValue.dismiss()
} label: {
Text("Dismiss")
}
Spacer()
Text("Color Name \(color.description)").foregroundColor(color)
Text("Color Hash Value \(color.hashValue)").foregroundColor(color)
Spacer()
}
}
}
Second solution: NavigationLink and #State var selectedColor
//
// ContentView.swift
// StackOverFlow
//
// Created by Mustafa T Mohammed on 12/31/21.
//
import SwiftUI
struct ContentView: View {
#State var isColorShowViewPresented = false
#State var selectedColor: Color = .yellow
var colors : [Color] = [Color.red, Color.green,
Color.blue, Color.yellow,
Color.brown, Color.cyan, Color.pink]
var body: some View {
NavigationView {
VStack {
// you can use List instead of ForEach loop it's the same
// less code :)
List(colors, id: \.self) { color in
ColorRowView(color: color)
.swipeActions(edge: .trailing, allowsFullSwipe: false) {
Button(action: {
isColorShowViewPresented.toggle() // toggle isColorShowViewPresented to trigger the
// NavigationLink
selectedColor = color
print("Hello From The First Button")
},
label: {Label("Hello", systemImage: "face.smiling")})
.tint(Color.orange)
}
}
Spacer()
NavigationLink("", isActive: $isColorShowViewPresented) {
ColorShowView(color: selectedColor)
}
}
.navigationViewStyle(StackNavigationViewStyle())
.navigationTitle(Text("List Of Colors"))
.navigationBarTitleDisplayMode(.inline)
}
}
}
struct ColorRowView: View {
var color: Color
var body: some View {
VStack {
Text("Color \(color.description)").foregroundColor(color)
}
}
}
struct ColorShowView: View {
var color: Color
var body: some View {
VStack {
Text("Color Name \(color.description)").foregroundColor(color)
Text("Color Hash Value \(color.hashValue)").foregroundColor(color)
}
}
}

SwiftUI - How to get ScrollView Content Height after once the inside content is changed in Run time

I am able to print scrollview content height based on the below code when the countvalue is static
struct ContentView: View {
#State var countValue : Int = 1000
var body: some View {
ScrollView {
ForEach(0..<countValue) { i in
Text("\(i)")
}
.background(
GeometryReader { proxy in
Color.clear.onAppear { print(proxy.size.height) }
}
)
}
}
}
But when i Updated countValue in runtime, I not able to print the new scrollview contentsize
height
Please Refer the Below Code
struct ContentCountView: View {
#State var countValue : Int = 100
var body: some View {
ScrollView {
ForEach(0..<countValue, id: \.self) { i in
HStack{
Text("\(i)")
Button("update"){
countValue = 150
}
}
}
.background(
GeometryReader { proxy in
Color.clear.onAppear {
print(proxy.size.height)
}
}
)
}
}
}
how can I get the new scrollview content size height? Please explain.
proxy.size.height is updating, putting the print statement in onAppear just limits the printing to when it first appears. Try this:
.background(
GeometryReader { proxy in
let _ = print(proxy.size.height)
Color.clear
}
)

Navigation + Tabview + Sheet broken in iOS 15

It looks like Navigation + TabView + Sheet is broken in iOS 15.
When I do this:
ContentView -> DetailView -> Bottom Sheet
When the bottom sheet comes up, the Detail view is automatically popped off the stack:
https://www.youtube.com/watch?v=gguLptAx0l4
I expect the Detail view to stay there even when the bottom sheet appears. Does anyone have any idea on why this happens and how to fix it?
Here is my sample code:
import Combine
import SwiftUI
import RealmSwift
struct ContentView: View {
var body: some View {
NavigationView {
TabView {
TabItemView(num: 1)
.tabItem {
Text("One")
}
TabItemView(num: 2)
.tabItem {
Text("Two")
}
}
}
}
}
struct TabItemView: View {
private let num: Int
init(num: Int) {
self.num = num
}
var body: some View {
NavigationLink(destination: DetailView(text: "Detail View \(num)")) {
Text("Go to Detail View")
}
}
}
struct DetailView: View {
#State private var showingSheet = false
private let text: String
init(text: String) {
self.text = text
}
var body: some View {
Button("Open Sheet") {
showingSheet.toggle()
}.sheet(isPresented: $showingSheet) {
Text("Sheet Text")
}
}
}
This works on iOS 14 btw
UPDATE 1:
Tried #Sebastian's suggestion of putting NavigationView inside of TabView. While this fixed the nav bug, it fundamentally changed the behavior (I don't want to show the tabs in DetailView).
Also tried his suggestion of using Introspect to set navigationController.hidesBottomBarWhenPushed = true on the NavigationLink destination, but that didn't do anything:
struct ContentView: View {
var body: some View {
TabView {
NavigationView {
TabItemView(num: 1)
}.tabItem {
Text("One")
}
NavigationView {
TabItemView(num: 2)
}.tabItem {
Text("Two")
}
}
}
}
struct TabItemView: View {
private let num: Int
init(num: Int) {
self.num = num
}
var body: some View {
NavigationLink(destination: DetailView(text: "Detail View \(num)").introspectNavigationController { navigationController in
navigationController.hidesBottomBarWhenPushed = true
}) {
Text("Go to Detail View")
}
}
}
struct DetailView: View {
#State private var showingSheet = false
private let text: String
init(text: String) {
self.text = text
}
var body: some View {
Button("Open Sheet") {
showingSheet.toggle()
}.sheet(isPresented: $showingSheet) {
Text("Sheet Text")
}
}
}
You need to flip how you nest TabView & NavigationView. Instead of nesting several TabView views inside a NavigationView, use the TabView as the parent component, with a NavigationView for each tab.
This is how the updated ContentView would look like:
struct ContentView: View {
var body: some View {
TabView {
NavigationView {
TabItemView(num: 1)
}
.tabItem {
Text("One")
}
NavigationView {
TabItemView(num: 2)
}
.tabItem {
Text("Two")
}
}
}
}
This makes sense and is more correct: The tabs should always be visible, but you want to show a different navigation stack with different content in each tab.
That it worked previously doesn't make it more correct - SwiftUI probably just changed its mind on dealing with unexpected situations. That, and the lack of error messages in these situations, is the downside of using a framework that tries to render anything you throw at it!
If the goal is specifically to hide the tabs when pushing a new view on a NavigationView (e.g., when tapping on a conversation in a messaging app), you have to use a different solution. Apple added the UIViewController.hidesBottomBarWhenPushed property to UIKit to support this specific use case.
This property is set on the UIViewController that, when presented, should not show a toolbar. In other words: Not the UINavigationController or the UITabBarController, but the child UIViewController that you push onto the UINavigationController.
This property is not supported in SwiftUI natively. You could set it using SwiftUI-Introspect, or simply write the navigation structure of your application using UIKit and write the views inside in SwiftUI, linking them using UIHostingViewController.

Show a new View from Button press Swift UI

I would like to be able to show a new view when a button is pressed on one of my views.
From the tutorials I have looked at and other answered questions here it seems like everyone is using navigation button within a navigation view, unless im mistaken navigation view is the one that gives me a menu bar right arrows the top of my app so I don't want that. when I put the navigation button in my view that wasn't a child of NavigationView it was just disabled on the UI and I couldn't click it, so I guess I cant use that.
The other examples I have seen seem to use presentation links / buttons which seem to show a sort of pop over view.
Im just looking for how to click a regular button and show another a view full screen just like performing a segue used to in the old way of doing things.
Possible solutions
1.if you want to present on top of current view(ex: presentation style in UIKit)
struct ContentView: View {
#State var showingDetail = false
var body: some View {
Button(action: {
self.showingDetail.toggle()
}) {
Text("Show Detail")
}.sheet(isPresented: $showingDetail) {
DetailView()
}
}
}
2.if you want to reset current window scene stack(ex:after login show home screen)
Button(action: goHome) {
HStack(alignment: .center) {
Spacer()
Text("Login").foregroundColor(Color.white).bold()
Spacer()
}
}
func goHome() {
if let window = UIApplication.shared.windows.first {
window.rootViewController = UIHostingController(rootView: HomeScreen())
window.makeKeyAndVisible()
}
}
3.push new view (ex: list->detail, navigation controller of UIKit)
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: DetailView()) {
Text("Show Detail View")
}.navigationBarTitle("Navigation")
}
}
}
}
4.update the current view based on #state property, (ex:show error message on login failure)
struct ContentView: View {
#State var error = true
var body: some View {
...
... //login email
.. //login password
if error {
Text("Failed to login")
}
}
}
For simple example you can use something like below
import SwiftUI
struct ExampleFlag : View {
#State var flag = true
var body: some View {
ZStack {
if flag {
ExampleView().tapAction {
self.flag.toggle()
}
} else {
OtherExampleView().tapAction {
self.flag.toggle()
}
}
}
}
}
struct ExampleView: View {
var body: some View {
Text("some text")
}
}
struct OtherExampleView: View {
var body: some View {
Text("other text")
}
}
but if you want to present more view this way looks nasty
You can use stack to control view state without NavigationView
For Example:
class NavigationStack: BindableObject {
let didChange = PassthroughSubject<Void, Never>()
var list: [AuthState] = []
public func push(state: AuthState) {
list.append(state)
didChange.send()
}
public func pop() {
list.removeLast()
didChange.send()
}
}
enum AuthState {
case mainScreenState
case userNameScreen
case logginScreen
case emailScreen
case passwordScreen
}
struct NavigationRoot : View {
#EnvironmentObject var state: NavigationStack
#State private var aligment = Alignment.leading
fileprivate func CurrentView() -> some View {
switch state.list.last {
case .mainScreenState:
return AnyView(GalleryState())
case .none:
return AnyView(LoginScreen().environmentObject(state))
default:
return AnyView(AuthenticationView().environmentObject(state))
}
}
var body: some View {
GeometryReader { geometry in
self.CurrentView()
.background(Image("background")
.animation(.fluidSpring())
.edgesIgnoringSafeArea(.all)
.frame(width: geometry.size.width, height: geometry.size.height,
alignment: self.aligment))
.edgesIgnoringSafeArea(.all)
.onAppear {
withAnimation() {
switch self.state.list.last {
case .none:
self.aligment = Alignment.leading
case .passwordScreen:
self.aligment = Alignment.trailing
default:
self.aligment = Alignment.center
}
}
}
}
.background(Color.black)
}
}
struct ExampleOfAddingNewView: View {
#EnvironmentObject var state: NavigationStack
var body: some View {
VStack {
Button(action:{ self.state.push(state: .emailScreen) }){
Text("Tap me")
}
}
}
}
struct ExampleOfRemovingView: View {
#EnvironmentObject var state: NavigationStack
var body: some View {
VStack {
Button(action:{ self.state.pop() }){
Text("Tap me")
}
}
}
}
In my opinion this bad way, but navigation in SwiftUI much worse