Unreal Engine “FParse::HexNumber” How is it working? - c++

(0x8877665544332211 >> 8 & 0xffff)
I am trying to convert this operation to hexadecimal, but I have not been successful.
I couldn’t use FParse::HexNumber.
https://docs.unrealengine.com/5.0/en-US/API/Runtime/Core/Misc/FParse/HexNumber64/
Has anyone tried or can help?
#include <iostream>
#include <sstream>
int main()
{
int i = (0x8877665544332211 >> 8 & 0xffff);
std::ostringstream ss;
ss << std::hex << i;
std::string result = ss.str();
std::cout << result << std::endl; // 0x3322
return 0;
}
I wrote this code in standard c++, I couldn't run it on Unreal Engine.
I don't understand how FParse::HexNumber works

Let's start with just 0x8877665544332211 >> 8. One hexadecimal digit represents 4 bits, so 8 bits is two hexadecimal digits. >> means shift right, so this much evaluates to 0x88776655443322.
That gives us: 0x88776655443322 & 0xffff. As above, one hex digit is 4 bits. 0xf means all four bits are set. So, 0xffff is 16 bits, all set. For some bit x, x & 1 = x, so this translates to keeping the 16 least significant bits of the left operand, which is: 0x3322

Related

how can I create a bitmaped data in c?

I am trying to create a bitmaped data in , here is the code I used but I am not able to figure the right logic. Here's my code
bool a=1;
bool b=0;
bool c=1;
bool d=0;
uint8_t output = a|b|c|d;
printf("outupt = %X", output);
I want my output to be "1010" which is equivalent to hex "0x0A". How do I do it ??
The bitwise or operator ors the bits in each position. The result of a|b|c|d will be 1 because you're bitwise oring 0 and 1 in the least significant position.
You can shift (<<) the bits to the correct positions like this:
uint8_t output = a << 3 | b << 2 | c << 1 | d;
This will result in
00001000 (a << 3)
00000000 (b << 2)
00000010 (c << 1)
| 00000000 (d; d << 0)
--------
00001010 (output)
Strictly speaking, the calculation happens with ints and the intermediate results have more leading zeroes, but in this case we do not need to care about that.
If you're interested in setting/clearing/accessing very simply specific bits, you could consider std::bitset:
bitset<8> s; // bit set of 8 bits
s[3]=a; // access individual bits, as if it was an array
s[2]=b;
s[1]=c;
s[0]=d; // the first bit is the least significant bit
cout << s <<endl; // streams the bitset as a string of '0' and '1'
cout << "0x"<< hex << s.to_ulong()<<endl; // convert the bitset to unsigned long
cout << s[3] <<endl; // access a specific bit
cout << "Number of bits set: " << s.count()<<endl;
Online demo
The advantage is that the code is easier to read and maintain, especially if you're modifying bitmapped data. Because setting specific bits using binary arithmetics with a combination of << and | operators as explained by Anttii is a vorkable solution. But clearing specific bits in an existing bitmap, by combining the use of << and ~ (to create a bit mask) with & is a little more tricky.
Another advantage is that you can easily manage large bitsets of hundreds of bits, much larger than the largest built-in type unsigned long long (although doing so will not allow you to convert as easily to an unsigned long or an unsigned long long: you'll have to go via a string).
C only
I would use bitfields. I know that they are not portable, but for the particular embedded hardware (especially uCs) it is well defined.
#include <string.h>
#include <stdio.h>
#include <stdbool.h>
typedef union
{
struct
{
bool a:1;
bool b:1;
bool c:1;
bool d:1;
bool e:1;
bool f:1;
};
unsigned char byte;
}mydata;
int main(void)
{
mydata d;
d.a=1;
d.b=0;
d.c=1;
d.d=0;
printf("outupt = %hhX", d.byte);
}

C++ convert char to int

Sorry for my bad English. I need to build app which converts hex to rgb. I have file U1.txt with content inside:
2 3
008000
FF0000
FFFFFF
FFFF00
FF0000
FFFF00
And my codeblocks app:
#include <iostream>
#include <fstream>
using namespace std;
int main()
{
int a;
int b;
string color;
ifstream data("U1.txt");
ofstream result("U1result.txt");
data >> a;
data >> b;
for (int i = 0; i < a * b; i++) {
data >> color;
cout << color[0] * 16 + color[1] << endl;
}
data.close();
result.close();
return 0;
}
This gives me 816. But it should be 0. I think color[0] is not an integer, but a char and it multiplies by ASCII number.. I've tried many ways with atoi, c_str() and it not working. P.S do not suggest stoi(), because I need to do this homework with older C++. Thanks in advance and have a good day ;)
You can directly store the hexadecimal values in an int with std::hex.
int b;
ifstream data("U1.txt");
data >> std::hex >> b;
Since those encodings use 24 bits, you have to start out with an integer type that holds at least 24 bits. And for this kind of packing and unpacking, it really ought to be unsigned, so you don't get tangled up in sign bits. That means using std::uint_least32_t, which is the smallest unsigned type that can hold at least 32 bits. (Yes, 24 would fit better, but there is no least24 type; 32 is the best you can do).
If your compiler doesn't provide those fixed-width types (std::uint_least32_t), you can use unsigned long. It's required to be at least 32 bits wide. It could be larger, and the reason for using std::uint_least32_t is that your compiler might have, for example, a 32-bit integer, in which case unsigned int would be 32 bits wide. But you can't count on that, so either use the fixed-width type or use unsigned long to ensure that you have enough bits.
Since the character inputs are encoded in hexadecimal, you need to tell the input system to interpret them as hex values. So:
std::uint_least32_t value;
data >> std::hex >> value;
Now you've got the value in the low 24 bits of value. You need to pick out the individual R, G, and B parts of that value. That's straightforward. To get the low 8 bits, just mask out the higher ones:
std::cout << (value & 0xFF) << '\n';
To get the next 8 bits, shift and mask:
std::cout << ((value >> 8) & 0xFF) << '\n';
And, naturally, to get the upper 8 bits, shift and mask:
std::cout << ((value >> 16) & 0xFF) << '\n';
A rather unelegant but also working answer is to subtract all your chars by 48 as thats where numbers start in ASCII. This is also the reason why you get 816 as:
48*16+48 = 816

convert hexadecimal string to binary and seperate into bits n C++

I need to covert hexadecimal string to binary then pass the bits into different variables.
For example, my input is:
std::string hex = "E136";
How do I convert the string into binary output 1110 0001 0011 0110?
After that I need to pass the bit 0 to variable A, bits 1-9 to variable B and bits 10-15 to variable C.
Thanks in advance
How do I convert the string [...]?
Start with result value of null, then for each character (starting at first, indicating most significant one) determine its value (in range of [0:15]), multiply the so far received result by 16 and add the current value to. For your given example, this will result in
(((0 * 16 + v('E')) * 16 + v('1')) * 16 + v('3')) + v('6')
There are standard library functions doing the stuff for you, such as std::strtoul:
char* end;
unsigned long value = strtoul(hex.c_str(), &end, 16);
// ^^ base!
The end pointer useful to check if you have read the entire string:
if(*char == 0)
{
// end of string reached
}
else
{
// some part of the string was left, you might consider this
// as error (could occur if e. g. "f10s12" was passed, then
// end would point to the 's')
}
If you don't care for end checking, you can just pass nullptr instead.
Don't convert back to a string afterwards, you can get the required values by masking (&) and bitshifting (>>), e. g getting bits [1-9]:
uint32_t b = value >> 1 & 0x1ffU;
Working on integrals is much more efficient than working on strings. Only when you want to print out the final result, then convert back to string (if using a std::ostream, operator<< already does the work for you...).
While playing with this sample, I realized that I gave a wrong recommendation:
std::setbase(2) does not work by standard. Ouch! (SO: Why doesn't std::setbase(2) switch to binary output?)
For conversion of numbers to string with binary digits, something else must be used. I made this small sample. Though, the separation of bits is considered as well, my main focus was on output with different bases (and IMHO worth another answer):
#include <algorithm>
#include <iomanip>
#include <iostream>
#include <string>
std::string bits(unsigned value, unsigned w)
{
std::string text;
for (unsigned i = 0; i < w || value; ++i) {
text += '0' + (value & 1); // bit -> character '0' or '1'
value >>= 1; // shift right one bit
}
// text is right to left -> must be reversed
std::reverse(text.begin(), text.end());
// done
return text;
}
void print(const char *name, unsigned value)
{
std::cout
<< name << ": "
// decimal output
<< std::setbase(10) << std::setw(5) << value
<< " = "
// binary output
#if 0 // OLD, WRONG:
// std::setbase(2) is not supported by standard - Ouch!
<< "0b" << std::setw(16) << std::setfill('0') << std::setbase(2) << value
#else // NEW:
<< "0b" << bits(value, 16)
#endif // 0
<< " = "
// hexadecimal output
<< "0x" << std::setw(4) << std::setfill('0') << std::setbase(16) << value
<< '\n';
}
int main()
{
std::string hex = "E136";
unsigned value = strtoul(hex.c_str(), nullptr, 16);
print("hex", value);
// bit 0 -> a
unsigned a = value & 0x0001;
// bit 1 ... 9 -> b
unsigned b = (value & 0x03FE) >> 1;
// bit 10 ... 15 -> c
unsigned c = (value & 0xFC00) >> 10;
// report
print(" a ", a);
print(" b ", b);
print(" c ", c);
// done
return 0;
}
Output:
hex: 57654 = 0b1110000100110110 = 0xe136
a : 00000 = 0b0000000000000000 = 0x0000
b : 00155 = 0b0000000010011011 = 0x009b
c : 00056 = 0b0000000000111000 = 0x0038
Live Demo on coliru
Concerning, the bit operations:
binary bitwise and operator (&) is used to set all unintended bits to 0. The second value can be understood as mask. It would be more obvious if I had used binary numbers but this is not supported in C++. Hex codes do nearly as well as a hex digit represents always the same pattern of 4 bits. (as 16 = 24) After some time of practice, you usually learn to "see" the bits in the hex code.
About the right shift (>>), I was not quite sure. OP didn't require that bits have to be moved somewhere – only that they had to be separated into distinct variables. So, these right-shift's might be obsolete.
So, this question which seemed to be trivial leaded to a surprising enlightment (for me).

shifting the binary numbers in c++

#include <iostream>
int main()
{
using namespace std;
int number, result;
cout << "Enter a number: ";
cin >> number;
result = number << 1;
cout << "Result after bitshifting: " << result << endl;
}
If the user inputs 12, the program outputs 24.
In a binary representation, 12 is 0b1100. However, the result the program prints is 24 in decimal, not 8 (0b1000).
Why does this happen? How may I get the result I except?
Why does the program output 24?
You are right, 12 is 0b1100 in its binary representation. That being said, it also is 0b001100 if you want. In this case, bitshifting to the left gives you 0b011000, which is 24. The program produces the excepted result.
Where does this stop?
You are using an int variable. Its size is typically 4 bytes (32 bits) when targeting 32-bit. However, it is a bad idea to rely on int's size. Use stdint.h when you need specific sizes variables.
A word of warning for bitshifting over signed types
Using the << bitshift operator over negative values is undefined behavior. >>'s behaviour over negative values is implementation-defined. In your case, I would recommend you to use an unsigned int (or just unsigned which is the same), because int is signed.
How to get the result you except?
If you know the size (in bits) of the number the user inputs, you can use a bitmask using the & (bitwise AND) operator. e.g.
result = (number << 1) & 0b1111; // 0xF would also do the same

bitwise operators - get single hex number (0-15) at certain position

Let's say we have hex number
x = 0x345ABC678
how can I get single hex digit (0-15) for given position >>using bitwise operators only<< ?
for example I want to get 4th number (0xA) or 6th (0xC) from hex number.
To make a long story short, I want to brute-force loop thru big database of words I converted them to 64-bit numbers (instead of strings) for example word "PUZZLER" is a number 29996611546. A is 1, Z is 33. So I want to get third letter (stored as decimal 1-33) from int 29996611546. If you could explain to me how to deal with hexadecimals I can use it in my script.
I am simple PHP programmer so I haven't had to use bitwise operators in long long time, I hope you can help me.
Steve Summit's solution/explanation is clear.
Alternatively, a 64bit number can be split into 16 hexa digits using variable bit mask. Then leading zeros can be omitted to display the meaningful digits only.
#include <iostream>
int main()
{
using namespace std;
typedef unsigned long long u64;
u64 number = 0x345ABC678;
int digits[16] = {0};
for( int i = 0; i < 16; i++ ) // fill in all 16 digits, incl. possible leading zero.
{
int shift_bits = 64 - 4 * ( i + 1 );
u64 mask = 0xFULL << shift_bits;
digits[i] = ( number & mask ) >> shift_bits;
}
int j = 0;
while( !digits[j] ){ j++; } // find the first index with non-zero digit.
cout << hex << uppercase;
cout << "digit #4 = " << hex << digits[ j + 3 ] << endl;
cout << "digit #6 = " << hex << digits[ j + 5 ] << endl;
}
Outcome:
digit #4 = A
digit #6 = C
You could start with something like
(x >> ((8 - i) * 4)) & 0xf
This numbers the digits from left to right, 1-8.
To explain how it works: Consider the example 0x45ABC678. Suppose we want the 3rd digit. We want to shift the number to the right using the >> operator, then pick off the last digit. In this case, we want to shift it to the right by 5 hex digits (which is 5*4 = 20 bits), throwing away the BC678 and leaving 0x45A. Then, when we pick off the last digit using a bitwise AND with 0xf, we get the last digit 0xA.
To get the first digit we have to shift by 7 digits. To get the third digit we have to shift by 5 digits. To get the 8th digit we have to shift by 0 digits. 8 - i gives us that pattern.