How do I add transitions between switch result cases? - swiftui

Currently, my code uses a series of switch result cases that asks questions and presents different answer choices. For example, when the user clicks Evening, the code will present a new question with the answer choices being "Sweet" and "Savory". How can I put a cool transition where the "Morning" and "Evening" choices turn into the "Sweet" and "Savory" choices? Open to any transitions that you'd recommend.
var body: some View {
let cardWidth = 300
let cardWidthValue = CGFloat(cardWidth)
let cardHeight = 300
let cardHeightValue = CGFloat(cardHeight)
VStack {
ZStack {
Rectangle()
.fill(Color(red: 0.0, green: 0.5, blue: 1.0, opacity: 0.4))
.frame(width: 350, height: 250)
.cornerRadius(20)
.shadow(color: .gray, radius: 20)
switch result {
case "Start":
VStack{
Text("What time is it?")
.padding()
.foregroundColor(Color.white)
.font(.system(size: 30.0, weight: .bold))
HStack {
Button {
result = "M"
} label: {
Text("MorningšŸŒ„")
.foregroundColor(Color.white)
.frame(width: 165, height: 100)
.background(Color(red: 0.0, green: 0.0, blue: 1.0, opacity: 1.0))
.cornerRadius(10)
}
Button {
result = "E"
} label: {
Text("Eveningā˜€ļø")
.foregroundColor(Color.white)
.frame(width: 165, height: 100)
.background(Color(red: 0.0, green: 0.0, blue: 1.0, opacity: 1.0))
.cornerRadius(10)
}
}
}
case "E":
VStack{
Text("Sweet or Savory?")
.padding()
.foregroundColor(Color.white)
.font(.system(size: 30.0, weight: .bold))
HStack {
Button {
result = "EveningSweet"
} label: {
Text("SweetšŸ¦")
}
.foregroundColor(Color.white)
.frame(width: 165, height: 100)
.background(Color(red: 0.0, green: 0.0, blue: 1.0, opacity: 1.0))
.cornerRadius(10)
Button {
result = "EveningSavory"
} label: {
Text("SavoryšŸ§‚")
}
.foregroundColor(Color.white)
.frame(width: 165, height: 100)
.background(Color(red: 0.0, green: 0.0, blue: 1.0, opacity: 1.0))
.cornerRadius(10)
}
}

Using withAnimation{} to animate your event.
Let's say you want to animate views after you click on Evening:
Button {
withAnimation { //here
result = "E"
}
} label: {
Text("Eveningā˜€ļø")
.foregroundColor(Color.white)
.frame(width: 165, height: 100)
.background(Color(red: 0.0, green: 0.0, blue: 1.0, opacity: 1.0))
.cornerRadius(10)
}
This mean that all views that are related to this event of result = "E" shall be animated. The default transition of all animation is .opacity.
After trying the first case, if you want to change transition type, use .transition()
case "E":
VStack {
}.transition(.slide)
You will see a different animation from the first time that you did not set transition equals to slide.
I would recommend you try the first option without .slide first to see the difference.

Related

SwiftUI define NavigationLink destination conditionally

Iā€™m new at SwiftUI and Iā€™ve a doubt. I wonder if anyone can help me.
Iā€™ve a screen with two exact buttons (except for the text that they display and the view which they lead to). When they are tapped, each button leads the user to a new given view.
The code is this:
HStack {
NavigationLink(destination: PlayView()) {
ButtonTextView(buttonText: "Play")
}
.frame(width: 120, height: 40, alignment: .center)
.background(Color(red: 242/255, green: 242/255, blue: 242/255, opacity: 1))
.cornerRadius(10.0)
Spacer()
NavigationLink(destination: RankingView()) {
ButtonTextView(buttonText: "Ranking")
}
.frame(width: 120, height: 40, alignment: .center)
.background(Color(red: 242/255, green: 242/255, blue: 242/255, opacity: 1))
.cornerRadius(10.0)
}
And I want to be able to do something like this:
HStack {
ButtonView(buttonIdentifier: "Play")
Spacer()
ButtonView(buttonIdentifier: "Ranking")
}
Where ButtonView is defined like so:
NavigationLink(destination: PlayView()) {
ButtonTextView(buttonText: "Play")
}
.frame(width: 120, height: 40, alignment: .center)
.background(Color(red: 242/255, green: 242/255, blue: 242/255, opacity: 1))
.cornerRadius(10.0)
So, basically, I donā€™t repeat code and have a much more readable file.
The problem comes when Iā€™ve to define the destination of the NavigationLink. There is some way I can set the destination to be a variable and pass it when I call ButtonView()? So that if the buttonIdentifier is "Play", destination is PlayView() (like above) and if is "Ranking", then is RankingView().
I hope Iā€™ve been able to explain my problem clearly (iā€™m not a native speakerā€¦)
Any help is appreciated. Thanks a lot :)!
struct ButtonView<Destination>: View where Destination : View {
let buttonText: String
let destination: Destination
init(buttonText: String, #ViewBuilder destination: #escaping () -> Destination) {
self.buttonText = buttonText
self.destination = destination()
}
var body: some View {
NavigationLink(destination: destination) {
Text(buttonText)
}
.frame(width: 120, height: 40, alignment: .center)
.background(Color(red: 242/255, green: 242/255, blue: 242/255, opacity: 1))
.cornerRadius(10.0)
}
}
Use like:
ButtonView(buttonText: "Play") {
PlayView()
}

SwiftUI: Countdown Circle with Animation

I've created a progress circle for my App, that will count down from 28 to 0 (number of days until Payday)
I've got the circles to display how I'd like, but I want it to animate when I navigate to the view, is there a way to do this?
More a UI question, but do you think maybe an arrow within the circle to indicate the direction would look any good?
P.s - any ideas how to truncate all the zeros off my Double?
image of how this looks
Thanks!
ZStack {
let progressPeriod = Double(PayData.daysUntilPay) ?? 0
let progressPeriod2 = 1 - (progressPeriod / 28)
Circle()
.stroke(lineWidth: 30.0)
.opacity(0.3)
.foregroundColor(Color(red: 0.941, green: 0.426, blue: 0.004))
.frame(width:150)
.frame(height: 200)
Circle()
.trim(from: 0.0, to: progressPeriod2)
.stroke(style: StrokeStyle(lineWidth: 30.0, lineCap: .round, lineJoin: .round))
.foregroundColor(Color(red: 0.941, green: 0.426, blue: 0.004))
.rotationEffect(Angle(degrees: 270.0))
.frame(width:150)
.frame(height: 200)
Text("\(progressPeriod) days")
.bold()
}
Try to combine following code with your countdown:
struct ContentView: View {
#State var progressValue: Float = 0.0
var body: some View {
ZStack {
Color.yellow
.opacity(0.1)
.edgesIgnoringSafeArea(.all)
VStack {
ProgressBar(progress: self.$progressValue)
.frame(width: 150.0, height: 150.0)
.padding(40.0)
Button(action: {
self.incrementProgress()
}) {
HStack {
Image(systemName: "plus.rectangle.fill")
Text("Increment")
}
.padding(15.0)
.overlay(
RoundedRectangle(cornerRadius: 15.0)
.stroke(lineWidth: 2.0)
)
}
Spacer()
}
}
}
func incrementProgress() {
let randomValue = Float([0.012, 0.022, 0.034, 0.016, 0.11].randomElement()!)
self.progressValue += randomValue
}
}
struct ProgressBar: View {
#Binding var progress: Float
var body: some View {
ZStack {
Circle()
.stroke(lineWidth: 20.0)
.opacity(0.3)
.foregroundColor(Color.red)
Circle()
.trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
.stroke(style: StrokeStyle(lineWidth: 20.0, lineCap: .round, lineJoin: .round))
.foregroundColor(Color.red)
.rotationEffect(Angle(degrees: 270.0))
.animation(.linear)
Text(String(format: "%.0f %%", min(self.progress, 1.0)*100.0))
.font(.largeTitle)
.bold()
}
}
}

SwiftUI, Circular progress bar with image on progress

I'm trying to implement a circular progress bar in SwiftUI with an image on the progress and animation. Any help or idea would be appreciated.
Here is what I plan to implement:imageLink
This is what I could implement so far: image2
And this is my code:
struct CircularView: View {
#State var progress:Double = 0
var total:Double = 100
let circleHeight:CGFloat = 217
#State var xPos:CGFloat = 0.0
#State var yPos:CGFloat = 0.0
var body: some View {
let pinHeight = circleHeight * 0.1
VStack {
Circle()
.trim(from: 0.0, to: 0.6)
.stroke(Color(.systemGray5),style: StrokeStyle(lineWidth: 8.0, lineCap: .round, dash: [0.1]))
.frame(width: 278, height: 217, alignment: .center)
.rotationEffect(.init(degrees: 162))
.overlay(
Circle()
.trim(from: 0.0, to: CGFloat(progress) / CGFloat(total))
.stroke(Color.purple,style: StrokeStyle(lineWidth: 8.0, lineCap: .round, dash: [0.1]))
.rotationEffect(.init(degrees: 162))
.rotation3DEffect(
.init(degrees: 1),
axis: (x: 1.0, y: 0.0, z: 0.0)
)
.animation(.easeOut)
.overlay(
Circle()
.frame(width: pinHeight, height: pinHeight)
.foregroundColor(.blue)
.offset(x: 107 - xPos, y: 0 + yPos)
.animation(.easeInOut)
.rotationEffect(.init(degrees: 162))
)
)
.foregroundColor(.red)
Button(action: {
progress += 5
if progress >= 65 {
progress = 0
}
}, label: {
Text("Button")
})
}
}
}
Without changing much of your initial code, the idea is to rotate also the image when the circular progress bar value changes
Your code would look like this:
struct CircularView: View {
#State var progress:Double = 0
var total:Double = 100
let circleHeight:CGFloat = 217
#State var xPos:CGFloat = 0.0
#State var yPos:CGFloat = 0.0
var body: some View {
let pinHeight = circleHeight * 0.1
VStack {
Circle()
.trim(from: 0.0, to: 0.6)
.stroke(Color(.systemGray5),style: StrokeStyle(lineWidth: 8.0, lineCap: .round, dash: [0.1]))
.frame(width: 278, height: 217, alignment: .center)
.rotationEffect(.init(degrees: 162))
.overlay(
Circle()
.trim(from: 0.0, to: CGFloat(progress) / CGFloat(total))
.stroke(Color.purple,style: StrokeStyle(lineWidth: 8.0, lineCap: .round, dash: [0.1]))
.rotationEffect(.init(degrees: 162))
.rotation3DEffect(
.init(degrees: 1),
axis: (x: 1.0, y: 0.0, z: 0.0)
)
// .animation(.easeOut)
.overlay(
Circle()
.frame(width: pinHeight, height: pinHeight)
.foregroundColor(.blue)
.offset(x: 107 - xPos, y: 0 + yPos)
// .animation(.easeInOut)
.rotationEffect(Angle(degrees: progress * 3.6))
.rotationEffect(.init(degrees: 162))
)
)
.foregroundColor(.red)
.animation(.easeOut) // Animation added here
Button(action: {
progress += 5
if progress >= 65 {
progress = 0
}
}, label: {
Text("Button")
})
}
}
}
1. Apply one common animation to have a better transition
I Have removed .animation modifiers in 2 places and place only one on the parent Circle View to allow a smooth animation ( You can still change and adapt it to the output you desire )
2. Calculate Image Angle rotation Degree
Perform simple calculation to determine rotation Angle, how much degree should I rotate the Image view
So, basically it is: .rotationEffect(Angle(degrees: (progress / 60) * (0.6 * 360)) => .rotationEffect(Angle(degrees: progress * 3.6))

why is Color view transparent in swiftUI

i have this card thing in the picture to build, here're the code:
struct ArticleCard: View {
var article: Article
var body: some View {
ZStack {
Color.white
.border(Color(red: 0, green: 0, blue: 0, opacity: 0.2))
.shadow(color: Color(red: 0, green: 0, blue: 0, opacity: 0.2), radius: 0.0, x: 5, y: 5)
VStack{
Text(article.title)
.padding(.top, 5)
.padding(.leading)
.padding(.trailing)
.font(.title2)
Image(article.coverUrl).resizable()
.frame(height: 200)
.padding(.leading)
.padding(.trailing)
Text(article.title)
.padding(.leading)
.padding(.trailing)
.padding(.bottom)
}
}
}
}
in the ZStack i put a Color.white there as a background of the card, and give this color view a shadow, but the color seems to be transparent, therefor i got unwanted lines on the top and the left inside the borders, how do i get rid of them?
You are using border and shadow in wrong place, try this:
PS: there is no reason of using Color(red: 0, green: 0, blue: 0, opacity: 0.2) you can use this: Color.black.opacity(0.2)
import SwiftUI
struct ContentView: View {
var body: some View {
ZStack {
Color.white
VStack {
Text("article.title")
.padding()
Image(systemName: "star")
.resizable()
.scaledToFit()
Text("article.title")
.padding()
}
}
.frame(width: 300, height: 300, alignment: .center)
.border(Color(red: 0, green: 0, blue: 0, opacity: 0.2))
.compositingGroup()
.shadow(color: Color(red: 0, green: 0, blue: 0, opacity: 0.2), radius: 0.0, x: 5, y: 5)
}
}
I refactored your code for better and less code as possible you can use Image instead of Text in your App.
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Text("your custom Text")
.padding()
Text("šŸ„©")
.font(Font.system(size: 150))
Text("your custom Text")
.padding()
}
.frame(width: 300, height: 300, alignment: .center)
.background(Color.white)
.border(Color.black.opacity(0.2))
.compositingGroup()
.shadow(color: Color.black.opacity(0.2), radius: 0.0, x: 5, y: 5)
}
}

Interact with item inside widgets iOS14

I am trying to create a medium Widget like in YouTube Music, but I am don't understand how to create an interaction with the particular item in a Widget. How my app should understand when user press on first or second item and then how I am must handle this action inside app. My app use Swift not SwiftUI, only for a Widget I use SwiftUI. In past I didn't have experience with a SwityUI.
My code for Widget:
struct WidgetTestEntryView : View {
var entry: Provider.Entry
var body: some View {
VStack {
HStack(spacing: 100){
Text("Favourite").foregroundColor(.white).font(.system(size: 16, weight: .bold, design: .default))
Image("Label").resizable().frame(width: 80, height: 15, alignment: /*#START_MENU_TOKEN#*/.center/*#END_MENU_TOKEN#*/)
}.frame(maxWidth: .infinity, maxHeight: 50, alignment: .center).background(Color.black).offset(y: -9)
HStack {
Spacer()
Button(action: {}) {
Image("").resizable().frame(width: 70, height: 70)
.cornerRadius(10)
.background(Color(red: 0.218, green: 0.215, blue: 0.25))
}.cornerRadius(10).onTapGesture {
let a = ViewController()
a.data.text = "Tap"
}
Button(action: {}) {
Image("").resizable().frame(width: 70, height: 70)
.cornerRadius(10)
.background(Color(red: 0.218, green: 0.215, blue: 0.25))
}.cornerRadius(10).onTapGesture {
let a = ViewController()
a.data.text = "Tap"
}
Button(action: {}) {
Image("").resizable().frame(width: 70, height: 70)
.cornerRadius(10)
.background(Color(red: 0.218, green: 0.215, blue: 0.25))
}.cornerRadius(10).onTapGesture {
let a = ViewController()
a.data.text = "Tap"
}
Button(action: {}) {
Image("").resizable().frame(width: 70, height: 70)
.cornerRadius(10)
.background(Color(red: 0.218, green: 0.215, blue: 0.25))
}.cornerRadius(10).onTapGesture {
let a = ViewController()
a.data.text = "Tap"
}
Spacer().frame(width: 10, height: 10, alignment: .center)
}.background(Color(red: 0.118, green: 0.118, blue: 0.15)).offset(y: -9)
}.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center).background(Color(red: 0.118, green: 0.118, blue: 0.15))
}
}
You can do this using Link in SwiftUI.
Link(destination: url, label: {
// add your UI components in this block on which you want to perform click action.
}
url: Provide a unique string to identify widget action in the main app.
Now In the main app, use below method in AppDelegate.swift file:
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey : Any] = [:]) -> Bool {
}
In this method, you can identify the URL that comes from the WidgetKit action.