Using Json.cpp in Cocos2dx v4 - c++

https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/editor-support/spine/Json.cpp
I need help loading a .txt and pulling out some text using cocos for an old App. Can anyone work up a simple example?
The backstory is that I wrote a working app about 5-6 years ago when cocos used a different json library. They changed the library and I can't decipher the new one enough to get it working again. I am not a programmer, but made the app as a favor for a hospital. The json is used to switch between languages for the script. I don't really even know how to ask a technical question about the library. I know the code is all there, but I don't know how to make it work...
Thanks :)

cocos2dx v4 Json implementation
This is what I figured out eventually. Any improvements you can suggest are welcome.

I use this to read json-response from a translation api:
std::vector<char> * buffer = response->getResponseData();
char * concatenated = (char *) malloc(buffer->size() + 1);
std::string s2(buffer->begin(), buffer->end());
strcpy(concatenated, s2.c_str());
CCLOG ("DEBUG |%s|", concatenated);
Json * json = Json_create(concatenated);
Json *responseData = Json_getItem(json, "responseData");
const char * var22 = Json_getString(responseData, "translatedText", "default");
USED JSON response
{"responseData":
{"translatedText":"ni\u00f1o"}, .....
and copyed the old json.c and json.h in my classes dir.

static void readCurve (Json* frame, spCurveTimeline* timeline, int frameIndex) {
Json* curve = Json_getItem(frame, "curve");
if (!curve) return;
if (curve->type == Json_String && strcmp(curve->valueString, "stepped") == 0)
spCurveTimeline_setStepped(timeline, frameIndex);
else if (curve->type == Json_Array) {
Json* child0 = curve->child;
Json* child1 = child0->next;
Json* child2 = child1->next;
Json* child3 = child2->next;
spCurveTimeline_setCurve(timeline, frameIndex, child0->valueFloat, child1->valueFloat, child2->valueFloat,
child3->valueFloat);
}
}

Related

VivoxCore for Unreal Engine 4

Has anyone used VivoxCore for unreal engine 4 and know what this error means? I'm not able to really understand what this means. I've tried reading through the source code for vivox, as well as the documentation and that error code (1105) is mentioned nowhere. Also, the company which makes this does not respond to emails, and their public forum is not active. I've tried calling them, emailing them, using the public forum, reading online for answers, and I've found nothing, so stackoverflow is my last option. I hope someone here can help me.
LogVivoxVoiceChat: Warning: onConnectFailed server:https://vdx5.www.vivox.com/api2 error:SIP Backend Required (1105)
Here is my code:
VoiceChat = (FVivoxVoiceChat*)FVivoxVoiceChat::Get();
if (!VoiceChat->IsInitialized())
{
GLog->Log("Is not initialized, trying to initialize.");
VoiceChat->Initialize();
return;
}
if (!VoiceChat->IsConnected())
{
GLog->Log("Is not connected, trying to connect.");
VoiceChat->Connect(FOnVoiceChatConnectCompleteDelegate::CreateLambda([](const FVoiceChatResult& Result)
{
}));
return;
}
FString PlayerName = PlayerState->GetPlayerName();
FString LoginToken = VoiceChat->InsecureGetLoginToken(PlayerName);
if (!VoiceChat->IsLoggedIn())
{
GLog->Log("Is not logged in, trying to login.");
VoiceChat->Login(0, PlayerName, LoginToken, FOnVoiceChatLoginCompleteDelegate::CreateLambda([](const FString& LoggedInPlayerName, const FVoiceChatResult& Result)
{
}));
return;
}
FString ChannelName = "TestChannel";
EVoiceChatChannelType ChannelType = EVoiceChatChannelType::Echo; // Echo for testing.
TOptional<FVoiceChatChannel3dProperties> Channel3dProperties;
FString JoinToken = VoiceChat->InsecureGetJoinToken(ChannelName, ChannelType, Channel3dProperties);
VoiceChat->JoinChannel(ChannelName, JoinToken, ChannelType, FOnVoiceChatChannelJoinCompleteDelegate::CreateLambda([](const FString& JoinedChannelName, const FVoiceChatResult& Result)
{
GLog->Log("JOin Channel successful");
}), Channel3dProperties);
VoiceChat->TransmitToSpecificChannel(ChannelName);
This error means that you have an outdated SDK. The SDK included in UE4 is outdated: it is using backend version 4, but the actual version is 5.
Try disabling the Vivox Interface plugin if it's enabled.

Arduino can NOT send JSON

I want so send data via a JSON object. All 7 variables you can see in the code should be well defined.
I get the following "error message"/incomplete JSON from Arduino monitor:
{"topic":"Statistics","DrillDuration":"1000","SpeedToDrill":"20","SpeedWithObjectBefore":"100","SpeedWithObjectAfter":"100⸮⸮
Any idea? Is the package for my JSON too small?
I tested my function on a separate Arduino, where I cut my hole program. There it runs without any problems. This function "sendSummary" runs at the end of a bigger code, maybe this could lead to some issues?
Thanks a lot for your help!
void sendSummary()
{
const size_t capacity = JSON_OBJECT_SIZE(14);
DynamicJsonDocument doc(capacity);
doc["topic"] = "Statistics";
doc["DrillDuration"] = DrillDuration;
doc["SpeedToDrill"] = SpeedToDrill;
doc["SpeedWithObjectBefore"] = SpeedWithObjectBefore;
doc["SpeedWithObjectAfter"] = SpeedWithObjectAfter;
doc["SpeedWithoutObject"] = SpeedWithoutObject;
doc["DrillSpeed"] = DrillSpeedVar;
serializeJson(doc, Serial);
Serial.write("\n");
}

How to convert fs:path to variable

Ok, firstly, I'm new to this. So yell at me as much as you like, but try to be useful at the same time :)
So I'm attempting to build a plugin using C++ to find a log file, and upload to a FTP every few minutes. The idea is to allow administrators to see the logs without needing direct access to the server. The ftp was the easy bit of this, running #include <CkFtp2.h> to do most of this with ease. I then used fs::path to find the latest file edited. Which looked like this:
//finding the latest file
int FindFile() {
fs::path latest;
std::time_t latest_tm {};
for (auto&& entry : boost::make_iterator_range(fs::directory_iterator("."), {})) {
fs::path p = entry.path();
if (is_regular_file(p) && p.extension() == ".txt")
{
std::time_t timestamp = fs::last_write_time(p);
if (timestamp > latest_tm) {
latest = p;
latest_tm = timestamp;
}
}
}
}
I now want to define string localFilename = latest however I get error: no viable conversion from 'fs::path' to 'string. Could someone help me?
Check out my github here to see what I'm working on and how I want this to implement with the rest of the code: https://github.com/TGTGamer/sourcebansLogMonitoring/blob/master/SourcebansToFTP.sp
p.s. If i'm being stupid, tell me the answer then slap me round the face....

Windows Phone 7 Consuming Webservice WSDL

Ok I have written some basic generic webservices before but I have never tried to consume a 3rd party one.
The one I am trying to consume is
http://opendap.co-ops.nos.noaa.gov/axis/webservices/predictions/wsdl/Predictions.wsdl
I am not getting any results back from this what so ever and cannot figure out why.
More odd is it is not even reaching PredictionsClient_getPredictionsAndMetadataCompleted when I put a break point in the code it doesn't even reach it.
Any suggestions would be greatly appreciated
public void Bouy(double meters)
{
PredictionService.Parameters PredictionParams = new PredictionService.Parameters();
PredictionService.PredictionsPortTypeClient PredictionsClient = new PredictionService.PredictionsPortTypeClient();
GeoCoordinateWatcher gc = new GeoCoordinateWatcher(GeoPositionAccuracy.Default);
//gc.Position.Location.Latitude, gc.Position.Location.Longitude
GeoCoordinate myLocation = new GeoCoordinate(27.931631,-82.802582);
foreach (var bl in BouyLocation.GetAll())
{
GeoCoordinate otherLocation = new GeoCoordinate(bl.Lat, bl.Lon);
PredictionParams.beginDate = DateTime.Now.ToString("yyyyMMdd");
PredictionParams.endDate = DateTime.Now.AddDays(1.0).ToString("yyyyMMdd");
PredictionParams.stationId = bl.LocationID;
PredictionParams.timeZone = 0;
PredictionParams.unit = 1;
PredictionParams.dataInterval = 6;
PredictionsClient.getPredictionsAndMetadataCompleted += new EventHandler<PredictionService.getPredictionsAndMetadataCompletedEventArgs>(PredictionsClient_getPredictionsAndMetadataCompleted);
PredictionsClient.getPredictionsAndMetadataAsync(PredictionParams);
double mymeters = myLocation.GetDistanceTo(otherLocation);
if (mymeters < meters)
{
TextBlock DynTextBlock = new TextBlock
{
Name = "Appearance" + bl.LocationID,
Text = bl.LocationName + PredictionResult,
TextWrapping = System.Windows.TextWrapping.Wrap,
Margin = new Thickness(12, -6, 12, 0),
Style = (Style)Resources["PhoneTextSubtleStyle"]
};
DynamicAppearance.Children.Add(DynTextBlock);
this.nearByLocations.Add(new BouyLocationModel() { LocationName = bl.LocationName, LocationID = bl.LocationID, Lat = bl.Lat, Lon = bl.Lon });
}
}
var test = nearByLocations;
}
void PredictionsClient_getPredictionsAndMetadataCompleted(object sender, PredictionService.getPredictionsAndMetadataCompletedEventArgs e)
{
string err = e.Error.ToString();
PredictionResult = e.Result.ToString();
}
Loooking at the code you have here I think that you have used the importing of a ServiceReference to auto build the classes for you?
Unfortunately I have found that this is rather temperamental on WP7 and the only way I actually got it to work was when I connected it to a Microsoft WCF service. Connecting to anything else just doesn't work.
If you do google searches there are various pages talking about the fact it doesn't work and ways around it (which I couldn't get to work).
However, there are ways around it but it isn't as simple as the auto-generated stuff. Basically you do things manually.
Although there are other ways to manually create the web service what I did was follow the information in the following which worked well: http://zetitle.wordpress.com/2010/10/14/using-reactive-extensions-with-webrequest/
You will need to parse the response yourself but XML to LINQ works really well for this.
Hope that helps, or maybe someone will have the solution as it is something I am interested in knowing how to get working too

Parsing XML Elements using TinyXML

UPDATE: Still not working :( I have updated the code portion to reflect what I currently have.
This should be a pretty easy question for people who have used TinyXML. I'm attempting to use TinyXML to parse through an XML document and pull out some values. I figured out how to add in the library yesterday, and I have successfully loaded the document (hey, it's a start).
I've been reading through the manual and I can't quite figure out how to pull out individual attributes. After Googling around, I haven't found an example of my specific example, so perhaps someone here who has used TinyXML can help out. Below is a slice of the XML, and where I have started to parse it.
XML:
<EGCs xmlns="http://tempuri.org/XMLSchema.xsd">
<card type="EGC1">
<offsets>
[ ... ]
</offsets>
</card>
<card type="EGC2">
<offsets>
[ ... ]
</offsets>
</card>
</EGCs>
Loading/parsing code:
TiXmlDocument doc("EGC_Cards.xml");
if(doc.LoadFile())
{
TiXmlHandle hDoc(&doc);
TiXmlElement* pElem;
TiXmlHandle hRoot(0);
pElem = hDoc.FirstChildElement().Element();
if (!pElem) return false;
hRoot = TiXmlHandle(pElem);
//const char *attribval = hRoot.FirstChild("card").ToElement()->Attribute("card");
pElem = hDoc.FirstChild("EGCs").Child("card", 1).ToElement();
if(pElem)
{
const char* tmp = pElem->GetText();
CComboBox *combo = (CComboBox*)GetDlgItem(IDC_EGC_CARD_TYPE);
combo->AddString(tmp);
}
}
I want to pull out each card "type" and save it to a string to put into a combobox. How do I access this attribute member?
After a lot of playing around with the code, here is the solution! (With help from HERE)
TiXmlDocument doc("EGC_Cards.xml");
combo = (CComboBox*)GetDlgItem(IDC_EGC_CARD_TYPE);
if(doc.LoadFile())
{
TiXmlHandle hDoc(&doc);
TiXmlElement *pRoot, *pParm;
pRoot = doc.FirstChildElement("EGCs");
if(pRoot)
{
pParm = pRoot->FirstChildElement("card");
int i = 0; // for sorting the entries
while(pParm)
{
combo->InsertString(i, pParm->Attribute("type"));
pParm = pParm->NextSiblingElement("card");
i++;
}
}
}
else
{
AfxMessageBox("Could not load XML File.");
return false;
}
there should be a Attribute method that takes and attribut name as parameter see: http://www.grinninglizard.com/tinyxmldocs/classTiXmlElement.html
from the documentation I see the code would look like:
hRoot.FirstChildElement("card").ToElement()->Attibute("type");
However for the type of thing you are doing I would use XPATH if at all possible. I have never used it but the TinyXPath project may be helpful if you choose to go that route the link is: http://tinyxpath.sourceforge.net/
Hope this helps.
The documentation I am using to help you from is found at: http://www.grinninglizard.com/tinyxmldocs/hierarchy.html
What you need is to get the attribute type from the element card. So in your code it should be something like:
const char * attribval = hRoot.FirstChild("card").ToElement()->Attribute("card");