What corresponds to UIKit Dynamics in SwiftUI? - swiftui

I'm specifically interested in electricField() and magneticField().
Is there any similar SwiftUI library?

Related

ZIPFoundation progress displayed using SwiftUI ProgressView

I'm having an application in SwiftUI and I am using ZIPFoundation to uncompress an archive. This works fine. At the moment I am using native SwiftUI ProgressView(title) to display during the uncompress process, again working fine, anyway it only displays a rotating wheel and no progress scale.
I would like to change to ProgressView(title, value, total) to display the scale, anyway not sure how. I have found this example, but it uses UIKit and addObserver() and I am not sure how to adapt this to SwiftUI, or if there is better way with SwiftUI.
Can anyone please help.

Detect single/multi-finger gesture Swiftui

How to detect number of finger interaction with Gesture in SwiftUI Gesture. With UIKit we can find number of find it from
let numberOfTouches = panGestureRecognizer.numberOfTouches
Any thought?
I am able to find my solution using UIKit UIView. Actually made container view(UIVIewRepresentable) which implements the PanGesture. I have used this view to to hold SwiftUI view. I can easily find and able to handle Panning behaviour.

SwiftUI 2.0 Text alignment justify

Does SwiftUI 2.0 Text support "justify" multiline text alignment.
And if not, is there a way, without using UIKit, to achieve 'justified' alignment?
Unfortunately, we still don't have alignment type as justified in SwiftUI. You have to use UIKIT with UIViewRepresentable

Any tooltip library for iOS that can point and highlight navigation items?

I have tried tooltip pods like AmToolTip and EasyToolTip(that can point to navigation items) but I need toolTip that covers the whole screen with a blur overlay and highlights a particular view in navigation bar ie. navigation item.
For example The overlay option of this android library Simple Tool Tip Demo does exactly what I want
Thanks.
You could use Instructions in iOS. It allows you to add customizable coach marks into your iOS project. Available for both iPhone and iPad. You can also customize its properties.
You can also refer this link for more similar libraries in both Swift and Objective C.

Integrating MapKit with Cocos2D

I'm a bit new with MapKit and have been trying to find the answer to this question:
Can I integrate, or to what extent can I integrate MapKit with Cocos2d?
In having this question answered, I hope that somebody could point me in the right direction on how to approach this scenario:
I am developing a Cocos2D app in which one part of the app would be the MapKit application, showing location and annotations (basically everything that comes with MapKit), and the user has the option to switch to the Cocos2D part. (Switching back and forth between the Map and the Game).
If the two were integrated, would there then be a way to overlay a Cocos2D Menu system over the MapKit and treat MapKit as simply a CCLayer or CCNode? or do I need to treat these two as separate entities altogether by only using UIKit buttons and menus with MapKit, and the only real mix between them is the passing of data from MapKit on to Cocos2D view on transition and vice versa?
Would it follow the same concept as integrating UIKit and Cocos2D in this answered question or this tutorial? Or do I have to use a special wrapper class such as CCUIViewWrapper? I read that CCUIViewWrapper is always drawn on top, so it could possibly not allow me to draw a Cocos2D Menu on top of the map, or even overlay a Cocos2D object once a UIKit button is pressed in the MapKit App.
Any help would be appreciated...Thanks!
I think using CCUIViewWrapper will be a good idea, about the question that CCUIViewWrapper always draw on the topmost layer of View I think that is kinda wrong(I am not sure) as CCUIViewWrapper returns the object in the format of CCNode so you can add it anywhere on the screen you would like to (If I was in your place I would have first tested this with adding a small sprite on top of a MapKit View in a cocos2d project just to be sure).
-Ankur