Lib SDL C++ Why wont my app compile with -static and libc - c++

I am trying to learn how to use SDL and I've been trying to get my app to run on other systems. when I try to compile using g++ -I src/include -L src/lib -o main main.cpp -lmingw32 -lSDL2main -lSDL2 -static-libgcc -static-libstdc++ -static I get a massive bunch of SDL errors saying undefined and the app doesn't finish compiling. However when running without -static it will compile but not include libc. How would I fix this issue while still being able to run on other systems without them installed?
I am also using MinGW-w64 for GCC

You're missing some flags. Running pkg-config --libs --static sdl2 will tell you the right flags.
If you don't have pkg-config installed (you could get it from MSYS2), you can look up the flags manually in the file called sdl2.pc, which is shipped with SDL2.
For me this command prints -L/mingw64/lib -lSDL2main -lmingw32 -lSDL2main -lSDL2 -mwindows -lmingw32 -ldinput8 -lshell32 -lsetupapi -ladvapi32 -luuid -lversion -loleaut32 -lole32 -limm32 -lwinmm -lgdi32 -luser32 -lm -Wl,--no-undefined -lmingw32 -lSDL2main -lSDL2 -mwindows.
You also need -static, even though it doesn't appear in the output. You can remove -static-libgcc -static-libstdc++, since they're implied by -static.

Related

C++ OpenGL functions not found [duplicate]

The problem is in the title, I'll try to list what I've already tried and so on below.
First off, in my understanding, in order to use OpenGL 4.0 on windows you must extend and or bypass the default windows library as it only ships OpenGL 1.1.
So we have MinGW installed at C:/MinGW/. Next I setup FreeGLUT by downloading the tarball from the project site. Extract and compile by running the makefiles according to the instructions with a minor addition of --prefix to the ./configure command.
./configure --prefix=/c/Users/Owner/root/
make all
make install
Now I have freeglut in /c/Users/Owner/root/lib/, /c/Users/Owner/root/include/ and so on. Next up is GLEW, my problem child as far as I can tell.
Download the source archive from the project site (direct 1.7.0.zip link). Compiling is a tad more complicated, my current recipe is derived from the stack overflow question " Building glew on windows with mingw ". An abbreviated form is listed below:
mkdir lib/
mkdir bin/
gcc -DGLEW_NO_GLU -O2 -Wall -W -Iinclude -DGLEW_BUILD -o src/glew.o -c src/glew.c
gcc -shared -Wl,-soname,libglew32.dll -Wl,--out-implib,lib/libglew32.dll.a -o lib/glew32.dll src/glew.o -L/mingw/lib -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32
ar cr lib/libglew32.a src/glew.o
gcc -DGLEW_NO_GLU -DGLEW_MX -O2 -Wall -W -Iinclude -DGLEW_BUILD -o src/glew.mx.o -c src/glew.c
gcc -shared -Wl,-soname,libglew32mx.dll -Wl,--out-implib,lib/libglew32mx.dll.a -o lib/glew32mx.dll src/glew.mx.o -L/mingw/lib -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32
ar cr lib/libglew32mx.a src/glew.mx.o
and should be run from the "root" of /path/to/glew-1.7.0/.
Now with setup of libraries "done" (assuming no mistakes... ) compiling my simple program is done with this line.
${G++} -DFREEGLUT_STATIC -DGLEW_STATIC -m32 main.cpp -o main.exe -lfreeglut_static -lopengl32 -lwinmm -lgdi32 -lglew32 -I ${ROOTPATH}/include -L ${ROOTPATH}/lib --static
Now to decompose this a bit and walk through why I have various "extra" arguments and to show you what errors and problems I've already run into and solved.
-DFREEGLUT_STATIC and -lfreeglut_static are used instead of the normal -lfreeglut as we want a static build here. Failure to do this gives linker errors relating to freeglut.
-DGLEW_STATIC is added for the same reason.
-lwinmm is added to fix the linker error: freeglut_init.c:(.text+0x5d9): undefined reference to '_timeBeginPeriod#4'.
-lgdi32 is added to fix the linker error: c:/Users/Owner/root//lib\libfreeglut_static.a(freeglut_init.o):freeglut_init.c:(.text+0x58c): undefined reference to '_GetDeviceCaps#8'
Now I'm stumped with the following linker error:
c:/Users/Owner/root//lib\libglew32.a(glew.o):glew.c:(.text+0x83e8): undefined reference to `_glGetString#4'
c:/Users/Owner/root//lib\libglew32.a(glew.o):glew.c:(.text+0xa1b2): undefined reference to `_glGetString#4'
c:/Users/Owner/root//lib\libglew32.a(glew.o):glew.c:(.text+0xa290): undefined reference to `_glGetString#4'
The minimal test case that produces this error (main.cpp) is.
#include <GL/glew.h>
#include <GL/freeglut.h>
int main(int argc, char **argv) {
glEnableVertexAttribArray(0);
}
Ideas?
Try adding -lopengl32 last on the line to compile your program and see if it helps.
Argument order is significant with gcc linker options.
Try this:
${G++} -DFREEGLUT_STATIC -DGLEW_STATIC -m32 main.cpp -o main.exe -I ${ROOTPATH}/include -L ${ROOTPATH}/lib -lopengl32 -lwinmm -lgdi32 -lglew32 -static -lfreeglut_static
Also, I don't think there's a double-dash --static option, just -static.
And on win32 you're going to need a successful glewInit() before your glEnableVertexAttribArray() function pointer will be valid. After checking your core version and/or extension, of course :)

SDL2 with mingw-w64 - linker finds libSDL2.a but throws "undefined reference" errors

Even though libSDL2.a is, according to -Xlinker --verbose, recognized (and is used) by the linker, every single SDL function that I use is reported as "undefined reference" by ld.exe. Here's the linker command line that I invoke:
x86_64-w64-mingw32-g++.exe -L./Client/deps/SDL2/x86_64-w64-mingw32/lib -lgdi32 -lSDL2main -lSDL2 ./Client/deps/gl3w/obj/windows/x86_64/release/gl3w.o ./Client/build/output/o/windows/x86_64/dev/GVGLObjects.cpp.o ./Client/build/output/o/windows/x86_64/dev/GVRenderer.cpp.o ./Client/build/output/o/windows/x86_64/dev/GVWorldObjects.cpp.o
./Client/build/output/o/windows/x86_64/dev/main.cpp.o -o ./Client/build/output/exe/windows/x86_64/dev/GemVerse.exe
As you can see, I use the correct library version (x86_64 libraries, x86_64 compiler). nm finds all the functions, so the static library files are perfectly fine. By the way, I don't use SDL_main, therefore it'sn't on the list.
So, why is ld not finding the SDL functions?
Following Keltar's comment and HolyBlackCat's comment, I put the static libraries after the object files and added some more libraries (as well as removed -lSDLmain), the list of libraries becoming:
-lSDL2 -lgdi32 -lole32 -loleaut32 -lmingw32 -limm32 -lwinmm -lversion -lSetupAPI
So the final command line is:
PS> 86_64-w64-mingw32-g++.exe -L./Client/deps/SDL2/x86_64-w64-mingw32/lib ./Client/deps/gl3w/obj/windows/x86_64/release/gl3w.o ./Client/build/output/o/windows/x86_64/dev/GVGLObjects.cpp.o ./Client/build/output/o/windows/x86_64/dev/GVRenderer.cpp.o ./Client/build/output/o/windows/x86_64/dev/GVWorldObjects.cpp.o
./Client/build/output/o/windows/x86_64/dev/main.cpp.o -lSDL2 -lgdi32 -lole32 -loleaut32 -lmingw32 -limm32 -lwinmm -lversion -lSetupAPI -o ./Client/build/output/exe/windows/x86_64/dev/GemVerse.exe

Library linking using wxWidgets through Cygwin

I have been trying to get wxWidgets working on Cygwin. So far I have had success by using a mingw compiler available through the cygwin installer.
The build seemed to work fine. The configure message I used was:
configure --host=i686-w64-mingw32 --build=i686-pc-cygwin --enable-static --disable-shared
After that I ran a make and make install and got no errors.
Next I grabbed an example from a tutorial and ran:
i686-w64-mingw32-g++ -c -o hello_world.o hello_world.cpp CXX_FLAGS
i686-w64-mingw32-g++ -o a hello_world.o CXX_FLAGS LIBS
where CXX_FLAGS and LIBS are generated from wx-config -cxxflags and wx-config --libs. This works fine, but when I try to run the executable I get this error:
C:/Users/sam/Documents/cpp/wxwidgets_tutorial/a.exe: error while loading shared libraries: ?: cannot open shared object file: No such file or directory
The libraries I build should be static, so I'm not sure what to do with this message. Any help is greatly appreciated!
Some more info:
wx-config --cxxflags gives the output:
-I/usr/local/lib/wx/include/i686-w64-mingw32-msw-unicode-static-3.0 -I/usr/local/include/wx-3.0 -D_FILE_OFFSET_BITS=64 -D__WXMSW__ -mthreads
wx-config --libs give the output:
-L/usr/local/lib -Wl,--subsystem,windows -mwindows /usr/local/lib/libwx_mswu_xrc-3.0-i686-w64-mingw32.a /usr/local/lib/libwx_mswu_webview-3.0-i686-w64-mingw32.a /usr/local/lib/libwx_mswu_qa-3.0-i686-w64-mingw32.a /usr/local/lib/libwx_baseu_net-3.0-i686-w64-mingw32.a /usr/local/lib/libwx_mswu_html-3.0-i686-w64-mingw32.a /usr/local/lib/libwx_mswu_adv-3.0-i686-w64-mingw32.a /usr/local/lib/libwx_mswu_core-3.0-i686-w64-mingw32.a /usr/local/lib/libwx_baseu_xml-3.0-i686-w64-mingw32.a /usr/local/lib/libwx_baseu-3.0-i686-w64-mingw32.a -lpng -ljpeg -ltiff -lexpat -lwxregexu-3.0-i686-w64-mingw32 -lz -lrpcrt4 -loleaut32 -lole32 -luuid -lwinspool -lwinmm -lshell32 -lcomctl32 -lcomdlg32 -ladvapi32 -lwsock32 -lgdi32
ls /usr/local/lib:
libwx_baseu_net-3.0-i686-w64-mingw32.a
libwx_baseu_xml-3.0-i686-w64-mingw32.a
libwx_baseu-3.0-i686-w64-mingw32.a
libwx_mswu_adv-3.0-i686-w64-mingw32.a
libwx_mswu_aui-3.0-i686-w64-mingw32.a
libwx_mswu_core-3.0-i686-w64-mingw32.a
libwx_mswu_gl-3.0-i686-w64-mingw32.a
libwx_mswu_html-3.0-i686-w64-mingw32.a
libwx_mswu_media-3.0-i686-w64-mingw32.a
libwx_mswu_propgrid-3.0-i686-w64-mingw32.a
libwx_mswu_qa-3.0-i686-w64-mingw32.a
libwx_mswu_ribbon-3.0-i686-w64-mingw32.a
libwx_mswu_richtext-3.0-i686-w64-mingw32.a
libwx_mswu_stc-3.0-i686-w64-mingw32.a
libwx_mswu_webview-3.0-i686-w64-mingw32.a
libwx_mswu_xrc-3.0-i686-w64-mingw32.a
libwxregexu-3.0-i686-w64-mingw32.a
libwxscintilla-3.0-i686-w64-mingw32.a
wx
EDIT:
Following VZ's advise, I added /usr/i686-w64-mingw32/sys-root/mingw/bin to my path... It compiles!
However when run, the program does not open any window, just exits immediately. Is this still a library problem?
You need to copy the required DLLs (at least libstdc++-6.dll and libgcc_s_sjlj-1.dll) from /usr/i686-w64-mingw32/sys-root/mingw/bin to a directory in your PATH or the application directory (or add this directory itself to your PATH, of course).
You can use cygcheck or (native) dependency walker tool to find which DLL is actually missing.

Can link against a dll using CMake but not qmake

I want to build a simple Qt project on Windows which consists of one main.cpp file and a dll.
I have no problems with building it using CMake:
project(app)
cmake_minimum_required(VERSION 2.6.0)
find_package(Qt4 REQUIRED QtCore QtGui QtXml)
...
add_executable(app main.cpp)
target_link_libraries(app ${QT_LIBRARIES} my_dll.dll)
Then I try to build it using qmake:
...
SOURCES += main.cpp
win32:{
LIBS += -L"my_dll.dll"
}
In this case the build fails and I get linker errors like undefined reference to 'my_function#8', where my_function is a function in my_dll.dll.
When I open my_dll.dll with Dependency Walker I can see that all function names are not decorated. I don't know why qmake tries to resolve function names with '#8' at the end.
This is what CMake writes to the log on linking:
C:\MinGW\bin\g++.exe -g -Wl,--whole-archive CMakeFiles\app.dir/objects.a -Wl,--no-whole-archive -o app.exe -Wl,--out-implib,libapp.dll.a -Wl,--major-image-version,0,--minor-image-version,0 C:\QT\2010.02.1\qt\lib\libQtGuid4.a C:\QT\2010.02.1\qt\lib\libQtXmld4.a C:\QT\2010.02.1\qt\lib\libQtCored4.a -l,my_dll -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32
Also it gives some warnings:
Warning: resolving _my_fucntion#8 by linking to _my_function
Use --enable-stdcall-fixup to disable these warnings
Use --disable-stdcall-fixup to disable these fixups
And this is what qmake says:
g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -mthreads -Wl -o debug/aap1.exe debug/main.o -L'c:/Qt/2010.02.1/qt/lib' -lmingw32 -lqtmaind -Lmy_dll.dll -lQtXmld4 -lQtGuid4 -lQtCored4
How can I build my project using qmake?

Compiling Simple static OpenGL 4.0 program using MinGW, freeglut and glew

The problem is in the title, I'll try to list what I've already tried and so on below.
First off, in my understanding, in order to use OpenGL 4.0 on windows you must extend and or bypass the default windows library as it only ships OpenGL 1.1.
So we have MinGW installed at C:/MinGW/. Next I setup FreeGLUT by downloading the tarball from the project site. Extract and compile by running the makefiles according to the instructions with a minor addition of --prefix to the ./configure command.
./configure --prefix=/c/Users/Owner/root/
make all
make install
Now I have freeglut in /c/Users/Owner/root/lib/, /c/Users/Owner/root/include/ and so on. Next up is GLEW, my problem child as far as I can tell.
Download the source archive from the project site (direct 1.7.0.zip link). Compiling is a tad more complicated, my current recipe is derived from the stack overflow question " Building glew on windows with mingw ". An abbreviated form is listed below:
mkdir lib/
mkdir bin/
gcc -DGLEW_NO_GLU -O2 -Wall -W -Iinclude -DGLEW_BUILD -o src/glew.o -c src/glew.c
gcc -shared -Wl,-soname,libglew32.dll -Wl,--out-implib,lib/libglew32.dll.a -o lib/glew32.dll src/glew.o -L/mingw/lib -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32
ar cr lib/libglew32.a src/glew.o
gcc -DGLEW_NO_GLU -DGLEW_MX -O2 -Wall -W -Iinclude -DGLEW_BUILD -o src/glew.mx.o -c src/glew.c
gcc -shared -Wl,-soname,libglew32mx.dll -Wl,--out-implib,lib/libglew32mx.dll.a -o lib/glew32mx.dll src/glew.mx.o -L/mingw/lib -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32
ar cr lib/libglew32mx.a src/glew.mx.o
and should be run from the "root" of /path/to/glew-1.7.0/.
Now with setup of libraries "done" (assuming no mistakes... ) compiling my simple program is done with this line.
${G++} -DFREEGLUT_STATIC -DGLEW_STATIC -m32 main.cpp -o main.exe -lfreeglut_static -lopengl32 -lwinmm -lgdi32 -lglew32 -I ${ROOTPATH}/include -L ${ROOTPATH}/lib --static
Now to decompose this a bit and walk through why I have various "extra" arguments and to show you what errors and problems I've already run into and solved.
-DFREEGLUT_STATIC and -lfreeglut_static are used instead of the normal -lfreeglut as we want a static build here. Failure to do this gives linker errors relating to freeglut.
-DGLEW_STATIC is added for the same reason.
-lwinmm is added to fix the linker error: freeglut_init.c:(.text+0x5d9): undefined reference to '_timeBeginPeriod#4'.
-lgdi32 is added to fix the linker error: c:/Users/Owner/root//lib\libfreeglut_static.a(freeglut_init.o):freeglut_init.c:(.text+0x58c): undefined reference to '_GetDeviceCaps#8'
Now I'm stumped with the following linker error:
c:/Users/Owner/root//lib\libglew32.a(glew.o):glew.c:(.text+0x83e8): undefined reference to `_glGetString#4'
c:/Users/Owner/root//lib\libglew32.a(glew.o):glew.c:(.text+0xa1b2): undefined reference to `_glGetString#4'
c:/Users/Owner/root//lib\libglew32.a(glew.o):glew.c:(.text+0xa290): undefined reference to `_glGetString#4'
The minimal test case that produces this error (main.cpp) is.
#include <GL/glew.h>
#include <GL/freeglut.h>
int main(int argc, char **argv) {
glEnableVertexAttribArray(0);
}
Ideas?
Try adding -lopengl32 last on the line to compile your program and see if it helps.
Argument order is significant with gcc linker options.
Try this:
${G++} -DFREEGLUT_STATIC -DGLEW_STATIC -m32 main.cpp -o main.exe -I ${ROOTPATH}/include -L ${ROOTPATH}/lib -lopengl32 -lwinmm -lgdi32 -lglew32 -static -lfreeglut_static
Also, I don't think there's a double-dash --static option, just -static.
And on win32 you're going to need a successful glewInit() before your glEnableVertexAttribArray() function pointer will be valid. After checking your core version and/or extension, of course :)