SwiftUI - making view within VStack fill available space in ScrollView - swiftui

I have a view where the basic structure is as follows (this is just a bare representation of my actual view obviously):
var body: some View {
NavigationView {
VStack {
// Logo and postcode search
VStack {
Text("Logo")
.background(Color.red)
Text("Title")
.background(Color.blue)
}
.fixedSize(horizontal: false, vertical: true)
.padding()
ScrollView(.vertical, showsIndicators: false) {
VStack(alignment: .leading) {
Text("Selector")
.background(Color.yellow)
Text("Browse")
.frame(maxHeight: .infinity)
.background(Color.green)
}
.navigationBarHidden(true)
}
}
.background(Color.red)
}
}
What I am trying to do is have the "Browse" section fill all the available space from its starting position to the bottom of the screen. However, here is how it currently looks:
If I set a concrete height to the 'browse' text (e.g. frame(height: 400)) it increases the height accordingly. However, given that the view is within the scroll view which we can see in turn is the full height of the screen, I thought that setting the maxHeight property to .infinity would have the desired effect, but clearly not. What am I doing wrong here?

We need to calculate that manually, because ScrollView requires finite intrinsic content size.
Here is a possible approach. Tested with Xcode 13.4 / iOS 15.5
GeometryReader { gp in
ScrollView(.vertical, showsIndicators: false) {
VStack(alignment: .leading) {
Text("Selector")
.background(Color.yellow)
Text("Browse")
.frame(minHeight: height, alignment: .top)
.background(GeometryReader {
Color.clear.preference(key: ViewOffsetKey.self,
value: $0.frame(in: .named("parent")).origin.y)
})
.background(Color.green)
}
.navigationBarHidden(true)
}
.coordinateSpace(name: "parent")
.onPreferenceChange(ViewOffsetKey.self) {
height = gp.size.height - $0
}
.frame(maxWidth: .infinity)
}
Complete code in project

Related

Display View on top off bottom sheet

I'm trying to implement a view that displays error message for my whole app.
I want this view to always be above every other view, but I also use sheets in my app and in that case the error message is hidden behind the sheet, since the sheet is displayed above every other view.
Here is a View to reproduce my situation:
struct AppView: View {
#State var isPresentingSheet = false
var body: some View {
ZStack {
VStack {
Button("Toggle sheet") {
isPresentingSheet.toggle()
}
}
.sheet(isPresented: $isPresentingSheet) {
Text("Im above everything else")
}
VStack {
HStack {
Image(systemName: "xclose")
Text("I want to be even above the sheet")
}
.foregroundColor(Color.red)
.frame(minWidth: 0, maxWidth: .infinity)
.padding(Padding.l)
.background(Color.red.opacity(0.2))
.overlay(
Rectangle()
.frame(height: 1)
.foregroundColor(Color.red),
alignment: .bottom
)
Spacer()
}
}
}
}
I want to know if it's possible to display a view above a sheet, but to me it looks like the sheet is in a completely different window?
But maybe it's possible to create a custom sheet that moves in from the top and is displayed above other native sheets?
If anybody is interested, I have created a custom bottom sheet with simple controls and snap functionality.
The bottom sheet has a zIndex of 1 so you can easily place views above it with a greater zIndex.
You can find it here: AlternativeSheet.
Here is the code to achieve the view of the image above.
import AlternativeSheet
...
ZStack {
VStack {
Button("Toggle sheet") {
isPresentingSheet.toggle()
}
}
.alternativeSheet(isPresented: $isPresentingSheet, snaps: [0.95]) {
Text("Im above everything else")
}
.isDraggable()
.dampenDrag()
VStack {
HStack {
Image(systemName: "xclose")
Text("I want to be even above the sheet")
}
.foregroundColor(Color.red)
.frame(minWidth: 0, maxWidth: .infinity)
.padding(Padding.l)
.background(Color.red.opacity(0.3))
.overlay(
Rectangle()
.frame(height: 1)
.foregroundColor(Color.red),
alignment: .bottom
)
Spacer()
}
}

SwiftUI, remove space between views in a VStack?

Why is there so much space between the three blue rectangles and the list? How can I remove the space so that all views within the VStack stack at the top? I tried using a Spacer() directly after the List, but nothing changed.
struct ContentView: View {
init() { UITableView.appearance().backgroundColor = UIColor.clear }
var body: some View {
NavigationView {
ZStack {
Color.red
.ignoresSafeArea()
VStack {
HStack {
Text("Faux Title")
.font(.system(.largeTitle, design: .rounded))
.fontWeight(.heavy)
Spacer()
Button(action: {
// settings
}, label: {
Image(systemName: "gearshape.fill")
.font(.system(.title2))
})
}
.padding()
GeometryReader { geometry in
HStack() {
Text("1")
.frame(width: geometry.size.width * 0.30, height: 150)
.background(Color.blue)
Spacer()
Text("2")
.frame(width: geometry.size.width * 0.30, height: 150)
.background(Color.blue)
Spacer()
Text("3")
.frame(width: geometry.size.width * 0.30, height: 150)
.background(Color.blue)
}
}
.padding()
List {
Text("One")
Text("Two")
Text("Three")
Text("Four")
Text("Five")
Text("Six")
}
.listStyle(InsetGroupedListStyle())
}
}
.navigationBarHidden(true)
}
}
}
Bonus question: In web development, you can open your browser's Web Inspector and use the element selector to click on elements which highlights their borders. Useful for something like this where you're trying to figure out which element the offending spacing belongs to. Is there something like that in Xcode?
VStack(spacing: 0) {...}
Spacer()
to your question you can in Xcode use the view inspector. https://developer.apple.com/library/archive/documentation/ToolsLanguages/Conceptual/Xcode_Overview/ExaminingtheViewHierarchy.html
Since you know that your HStack with the blue rectangles is going to be a height of 150, you should constrain it to that using .frame(height: 150):
GeometryReader { geometry in
...
}
.padding()
.frame(height: 150) //Here
Otherwise, the GeometryReader will occupy all available vertical space.
Re: your web dev comparison, check out the Xcode view hierarchy inspector. It's not exactly the same, but it's in the same vein: https://developer.apple.com/library/archive/documentation/ToolsLanguages/Conceptual/Xcode_Overview/ExaminingtheViewHierarchy.html

Dynamic height for ScrollView content not working

I have content in my ScrollView that is sometimes short and other times longer than the screen. I'm trying to stretch the content to the bottom if it is too short, but no matter what I do the content stays short:
This is what the code looks like:
struct ContentView: View {
var body: some View {
ScrollView {
VStack {
Text("Header")
.padding()
VStack {
Text("Content")
Image(systemName: "bell")
Spacer()
}
.padding()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color(.systemBackground))
}
}
.background(Color.yellow.ignoresSafeArea())
}
}
I would've expected the Spacer() in my VStack to stretch it to the end. Or the maxHeight: .infinity to help me out as well, but the content always stays short even tho the ScrollView is the screen height (because of the yellow background on it). This becomes more of a problem on iPad when the one screen shows the big gap. How can this be solved for various screen height?
Using #CenkBilgen's idea of using an overlay + GeometryReader, you could do the following:
struct ContentView: View {
var body: some View {
Color.clear
.overlay(GeometryReader { geo in
ScrollView {
VStack {
ForEach(1..<10) {
Text("\($0)").padding()
}
}
HStack { Spacer() }
}
.clipped()
.frame(width: geo.size.width, height: geo.size.height)
})
}
}

How to position text and a button in this manner?

This is an example of what I am trying to do.Link to image of design to implement. I am unsure how to position a button and text at the top of the screen in this manner coding in swiftui. Alternatively I thought I could use the navigation bar inline and customise that but I am unsure.
var body: some View {
VStack (alignment: .trailing) {
HStack(spacing:10) {
Button(action: {
}) {
Image(systemName: "line.horizontal.3")
.font(.headline)
}
Text("WeCollab")
.foregroundColor(.white)
.font(.title)
//padding(.leading,40)
Spacer()
}
.padding(.top,UIApplication.shared.windows.first?.safeAreaInsets.top)
.background(customPurpleColour)
Spacer()
}
.edgesIgnoringSafeArea(.top)
}
}
Seems like you're on the right track. In order to keep the title centered, it seemed easier to make a ZStack. The menu button gets it's own .leading-aligned VStack and then the title goes on top of that.
The edgesIgnoringSafeArea and padding can be simplified so that you don't have to use the screen size safe areas.
struct ContentView: View {
var body: some View {
VStack {
ZStack {
VStack {
Button(action: { }) {
Image(systemName: "line.horizontal.3")
.font(.headline)
}.padding(.leading)
}.frame(maxWidth: .infinity, alignment: .leading)
Text("WeCollab")
.foregroundColor(.white)
.font(.title)
}
.background(Color.purple.edgesIgnoringSafeArea(.top))
Spacer() //other content goes here
}
}
}

how to strech image on one side in swiftUI, like a .9 file in Android?

i have an image that i want to strech only it's height to fit different content, how do i do that in swiftUI? right now it looks like this
struct ContentView: View {
var body: some View {
VStack {
HStack {
VStack(alignment: .leading, spacing: 130) {
Text("Title")
.font(.headline)
.foregroundColor(.primary)
Text("text")
.font(.subheadline)
.foregroundColor(.secondary)
Text("padding")
}
.padding(.vertical)
Spacer()
Image("rightTag")
.resizable(capInsets: .init(top: 0, leading: 0, bottom: 0, trailing: 0), resizingMode: .stretch)
.aspectRatio(contentMode: .fit)
.frame(maxWidth: 20)
}
.frame(maxWidth: screen.width - 60)
.padding(.leading)
.background(.white)
.cornerRadius(20)
}
}
}
how can i stretch its height to fit this outer frame? ragular resizable and stuff can't get it done.
any helped would be wonderful! Thanks!
sry i didn't make myself clear earllier.
Here is possible approach. However as I see now you'd rather need to stretch not the entire original image, but only middle of it, so in real project it would be needed to make your image tri-part and apply below stretching approach only to middle (square) part.
Approach uses asynchronous state update, so works in Live Preview / Simulator / RealDevice. (Tested with Xcode 11.2 / iOS 13.2)
struct ContentView: View {
#State private var textHeigh: CGFloat = .zero
var body: some View {
VStack {
HStack(alignment: .top) {
VStack(alignment: .leading, spacing: 130) {
Text("Title")
.font(.headline)
.foregroundColor(.primary)
Text("text")
.font(.subheadline)
.foregroundColor(.secondary)
Text("padding")
}
.padding(.vertical)
.alignmentGuide(.top, computeValue: { d in
DispatchQueue.main.async {
self.textHeigh = d.height // !! detectable height of left side text
}
return d[.top]
})
Spacer()
Image("rightTag")
.resizable()
.frame(maxWidth: 20, maxHeight: max(60, textHeigh)) // 60 just for default
}
.frame(maxWidth: screen.width - 60)
.padding(.leading)
.background(Color.white)
}
}
}