cMake run build step of ExternalProject at cmake configure time - c++

I have a cmake project which includes an external not cmake based project with ExternalProject_Add. The external project is a library used in my application.
Is there a way to run the build step of the external project during the cmake configure time?
Right now, I have to call the build step of the external project before I'm able to see the library header files in my project. So far not that big issue, but it would be convenient to have all headers ready after the configuration step...
Thanks

Related

cmake doesn't recognize dependency on static lz4 [duplicate]

I have a program that depends on an external library (SDL for example). I want CMake to take care of that dependency for me, so I was looking into FetchContent. As far as I understand, this module simply downloads the source code so that information on the external library is available at configure time. For example:
include(FetchContent)
FetchContent_Declare(sdl
GIT_REPOSITORY <...>
)
FetchContent_GetProperties(sdl)
# sdl_POPULATED, sdl_SOURCE_DIR and sdl_BINARY_DIR are ready now
if(NOT sdl_POPULATED)
FetchContent_Populate(sdl)
endif()
At some point, however, I want to build that source code and link it to my main executable. How to do it the "modern CMake way"?
The recommended way to build external libraries from source as part of your build depends on what the external lib provides build-wise.
External lib builds with cmake
If the external lib builds with cmake then you could add the lib to your build via a add_subdirectory(${libname_SOURCE_DIR}) call. That way cmake will build the external lib as a subfolder ("subproject"). The CMakeLists.txt file of the external lib will have some add_library(ext_lib_name ...) statements in it. In order to then use the external lib in your targets (an application or library that depends on the external lib) you can simply call target_link_libraries(your_application <PRIVATE|PUBLIC|INTERFACE> ext_lib_name) https://cmake.org/cmake/help/latest/command/target_link_libraries.html
I had a quick look at this github repo https://github.com/rantoniello/sdl - (let me know if you are referring to another library) and it actually looks like it is building with cmake and that it allows clients to statically or dynamically link against it: https://github.com/rantoniello/sdl/blob/master/CMakeLists.txt#L1688-L1740
So, ideally your applicaiton should be able to do
add_executable(myapp ...)
target_link_libraries(myapp PRIVATE SDL2-static) // Statically link againt SDL2
Due to their CMakeLists.txt file the SDL2-static comes with properties (include directories, linker flags/commands) that will automatically propergate to myapp.
External lib does not build with cmake
If a external lib doesn't build with cmake then one can try to use add_custom_target https://cmake.org/cmake/help/latest/command/add_custom_target.html to build the library. Something along the lines of:
add_custom_target(myExternalTarget COMMAND <invoke the repo's build system>)
You'd then need to set the target properties that are important for clients yourself via the the proper cmake functions set_target_properties, target_include_directories ... A great writeup how to get started with these kinds of things: https://pabloariasal.github.io/2018/02/19/its-time-to-do-cmake-right/

CMake linking to external project

I am new to cmake and want to use the following external project in my program. (https://github.com/mfontanini/cppkafka)
The idea is to download from git and build using cmake, which I have managed already. At the end of it, I am left with a .so file which I then have to link back to the main project. Any ideas on how I can achieve this ? Also, would like some suggestion on how to manage dependencies in a project with cmake that would possibly be carried forward to production.
Use ADD_SUBDIRECTORY to add the external project to your project. Then you can use the named tragets from this project while linking with TARGET_LINK_LIBRARIES.
You can use the ExternalProject of cmake.
External project are downloaded in ${CMAKE_CURRENT_BINARY_DIR}/third-party
You can perform actions on them as target.

Does CMake has a "find-or-download-and-run-build-command" mechanism?

CMake has a find_package() backed by a bunch of FindXYZ scripts (which you can also add to).
What mechanism, if any, is available to me to tell cmake: "Find this package, and if you haven't found it, download it and trigger its build" - with the downloading and building part also backed by per-package scripts or settings (so that downloading could be with wget or git clone, building could be with cmake or maven or a package-specific command, etc.) ?
Yeah, I was bitten by that Friday.
So, CMake has an ExternalProject directive, meant for exactly that, get/update if necessary, configure, build and install this and that external project. Awesome!
Sadly, CMake isn't that awesome.
You can't use the target defined by ExternalProject as a library in target_link_libraries. I've really tried to.
The basic problem is that the updating, building and installation of the external project happens at build time, whereas CMake insists on only using libraries that it found during pre-build (i.e. during the CMake run); you can't re-detect stuff while running make/ninja/msvc… .
You can define a custom target, tell it where the .so you'd want to link against later will be, and try to coerce CMake into believing you without checking at pre-build. Sadly, at least in the CMake versions I had, that broke dependency tracking, so that it simply didn't build the external library, because nothing needed it.
From the error messages you get when trying to use an external project in target_link_library, it seems CMake assumes you'd only want to install tools you need at build time that way, not libraries. A bummer.
You can roll your own version of download-on-demand using execute_process() (which runs on the CMake configure step) with ${CMAKE_COMMAND} as the command invoked on a CMakeLists.txt containing ExternalProject_Add().
You could even either configure_file() the CMakeLists.txt to fill out custom variables or dynamically create the CMakeLists.txt file.

Configuring a CMake project with dependencies on multiple other CMAKE projects

I have a CMAKE project that depends on other projects built with CMAKE. These are : glfw, oglplus, portaudio etc.
How should I set up my project to work well in a cross platform fashion? What is the recommended way to go about it? I have been trying to read the CMAKE documentation but could only find examples to simple scenarios.
Just add the dependencies to your project README and expect the user stored them (already compiled) in system scope.
Add CMake options to request the path to dependency files.
Use add_subdirectory to chain your project with dependencies.

prevent code from compiling if an external project fails to build and install correctly

Is there a way to tell the CMake system that I don't want further compilation until the dependencies (external projects) are built and installed correctly?
Say a project depends on other libraries, which may or may not be present in the system. In case they're not, I use the ExternalProject_Add to download and install it. Yet, even though the configure part goes fine, building the external project doesn't happen until you type make. Now it doesn't make sense to compile the code if building the dependencies failed. I found in CMake ExternalProject_Add() and FindPackage() that maybe adding some dependencies would help, but that answer defines the dependency at configuration time, so it's not relevant to my situation.
Any ideas?
ExternalProject_Add will generate a custom target for building the dependency. If you don't want a target to be built in case building the dependency failed, add a dependency from that target to the external project's target.
ExternalProject_Add(my_external_lib [...])
add_executable(my_program [...])
add_dependencies(my_program my_external_lib)