I want to implement a multiplatform plugin system on an application that I am working, but I am unable to make it work on Windows.
The proposal of this plugin system is to add the posibility of to compile the library and load it in the main program without to have to recompile it (dynamic load).
I have modified an example I have found in internet, and it compiles and works without problem in Linux, but on Windows it crash when the load function is executed.
My code looks like this:
export.h
#ifndef _SHARED_EXPORTS_H__
#define _SHARED_EXPORTS_H__
#ifdef _WIN32
#include <windows.h>
#include <string>
#define LIBLOAD(x) LoadLibraryA(x)
#define dlclose(x) FreeLibrary((HMODULE)x)
#define dlsym(x, y) GetProcAddress((HINSTANCE)x, y)
char *dlerror()
{
DWORD errorMessageID = GetLastError();
if (errorMessageID == 0)
{
return NULL; // No error message has been recorded
}
LPSTR messageBuffer = nullptr;
// Ask Win32 to give us the string version of that message ID.
// The parameters we pass in, tell Win32 to create the buffer that holds the message for us (because we don't yet know how long the message string will be).
size_t size = FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
// Copy the error message into a std::string.
std::string message(messageBuffer, size);
// Free the Win32's string's buffer.
LocalFree(messageBuffer);
char *cstr = new char[message.length() + 1];
strcpy(cstr, message.c_str());
// char *cstr = (char *)message.c_str();
fprintf(stderr, "Error: %s\n\n", cstr);
return cstr;
}
#ifdef BUILD_LIB
#define SHARED_EXPORT __declspec(dllexport)
#else
#define SHARED_EXPORT __declspec(dllimport)
#endif
#else
#include <dlfcn.h>
#define SHARED_EXPORT
#define LIBLOAD(x) dlopen(x, RTLD_LAZY)
#endif
#endif /* _SHARED_EXPORTS_H__ */
main.cpp
/*
*
* Main application which will load the plugins dinamically
*
*/
#include <vector>
#include "plugin_handler.hpp"
#ifdef _WIN32
#define EXT ".dll"
#else
#define EXT ".so"
#endif
int main()
{
auto plugins = load_plugins("plugins/", EXT);
for (auto ph : plugins)
{
fprintf(stderr, "Loading plugin...\n");
auto plugin = ph.load();
if (plugin == NULL)
{
fprintf(stderr, "The plugin is not loaded correctly\n");
continue;
}
fprintf(stderr, "Plugin loaded\n");
fprintf(stderr, "Auto loaded plugin: %s, version: %s\n", ph.get_name().c_str(), ph.get_version().c_str());
fprintf(stderr, "Running plugins command method:\n");
fprintf(stderr, "%s\n", plugin->command("Command here", "options here").c_str());
}
return 0;
}
plugin_handler.hpp
#include <string>
#include "plugin.hpp"
#include <filesystem>
class PluginHandler
{
std::shared_ptr<Plugin> (*_load)() = NULL;
void *handle = NULL;
char *(*_get_name)() = NULL;
char *(*_get_version)() = NULL;
char *last_error = NULL;
std::shared_ptr<Plugin> instance;
public:
PluginHandler(std::string name)
{
handle = LIBLOAD(name.c_str());
if (!handle || ((last_error = dlerror()) != NULL))
{
// Maybe the last_error variable is NULL because the handler is empty directly.
// In that case, try to return the error again
if (last_error == NULL)
{
last_error = dlerror();
}
// If the error still null here, then just add a general error text
if (last_error == NULL)
{
last_error = (char *)"Handler is empty. Maybe the library file is damaged.";
}
fprintf(stderr, "There was an error loading the %s lib:\n%s\n", name.c_str(), last_error);
return;
}
dlerror(); /* Clear any existing error */
_load = (std::shared_ptr<Plugin>(*)())dlsym(handle, "load");
if (!_load)
{
printf("La cagaste\n");
}
if ((last_error = dlerror()) != NULL)
{
fprintf(stderr, "Error getting the load symbol in the %s lib:\n%s\n", name.c_str(), last_error);
return;
}
_get_name = (char *(*)())dlsym(handle, "name");
if ((last_error = dlerror()) != NULL)
{
fprintf(stderr, "Error getting the name symbol in the %s lib:\n%s\n", name.c_str(), last_error);
return;
}
_get_version = (char *(*)())dlsym(handle, "version");
if ((last_error = dlerror()) != NULL)
{
fprintf(stderr, "Error getting the version symbol in the %s lib:\n%s\n", name.c_str(), last_error);
return;
}
}
~PluginHandler()
{
instance.reset();
if (handle != NULL)
{
dlclose(handle);
}
}
std::string get_name()
{
return std::string(_get_name());
}
std::string get_version()
{
return std::string(_get_version());
}
std::shared_ptr<Plugin> load()
{
if (!instance && _load != NULL)
{
fprintf(stderr, "Iniatilizing the class %d\n", _load);
instance = _load();
fprintf(stderr, "Initialized...\n");
}
return instance;
}
bool has_error()
{
if (last_error != NULL)
{
return true;
}
return false;
}
char *get_error()
{
if (last_error == NULL)
{
return (char *)'\0';
}
else
{
return last_error;
}
}
// Use it under your risk... If an error was set maybe something happens.
void clear_error()
{
last_error = NULL;
}
};
std::vector<PluginHandler> load_plugins(std::string path, std::string extension)
{
std::vector<PluginHandler> plugins;
for (auto &p : std::filesystem::recursive_directory_iterator(path))
{
if (p.path().extension() == extension)
{
PluginHandler plugin = PluginHandler(p.path().string());
if (!plugin.has_error())
{
plugins.push_back(plugin);
}
else
{
fprintf(stderr, "There was an error loading the plugin %s\n", p.path().string().c_str());
}
}
}
return plugins;
}
plugin.hpp
/*
This header file is the virtual plugin definition which will be used in derivated plugins and main program
*/
#include "export.h"
#include <string>
#include <memory>
class Plugin
{
public:
Plugin(){};
virtual ~Plugin(){};
virtual std::string command(std::string command, std::string options) { return ""; }
};
#define DEFINE_PLUGIN(classType, pluginName, pluginVersion) \
extern "C" \
{ \
std::shared_ptr<Plugin> SHARED_EXPORT load() \
{ \
fprintf(stderr, "Creating the pointer\n"); \
std::shared_ptr<Plugin> output = std::make_shared<classType>(); \
fprintf(stderr, "Pointer was created. Returning it...\n"); \
return output; \
} \
\
const char SHARED_EXPORT *name() \
{ \
return pluginName; \
} \
\
const char SHARED_EXPORT *version() \
{ \
return pluginVersion; \
} \
}
plugin1.cpp
#include "plugin.hpp"
#include <iostream>
class SHARED_EXPORT Plugin1 : public Plugin
{
public:
virtual std::string command(std::string command, std::string options)
{
return command + " " + options;
}
};
DEFINE_PLUGIN(Plugin1, "Plugin1", "0.0.1")
I am compiling both versions on Linux and the commands are:
Linux .so
g++ -fPIC -c plugin1.cpp -o plugin1.o
g++ -shared -o plugins/plugin1.so plugin1.o
g++ main.cpp -ldl -std=c++17 -o main
Windows .dll
x86_64-w64-mingw32-g++ -fPIC -DBUILD_LIB -g -static-libgcc -static-libstdc++ -c plugin1.cpp -o plugin1.o -Wl,--out-implib,plugin1.a
x86_64-w64-mingw32-g++ -DBUILD_LIB -g -shared -static-libgcc -static-libstdc++ -o plugins/plugin1.dll plugin1.o
x86_64-w64-mingw32-g++ main.cpp -g -static-libgcc -static-libstdc++ -std=c++17 -o main.exe
On linux the execution works fine:
$ ./main
Loading plugin...
Iniatilizing the class -2057853339
Creating the pointer
Pointer was created. Returning it...
Initialized...
Plugin loaded
Auto loaded plugin: Plugin1, version: 0.0.1
Running plugins command method:
Command here options here
But on Windows looks like it loads the dll library, but on "load" function execution it just crash:
>main.exe
Loading plugin...
Iniatilizing the class 1801459034
(Here returns to command line again)
Looks like the problem is when it tries to execute the "load" function, because It doesn't executes the first print I have added into that function. The problem is that I don't know where is the problem and how to debug it. I have noticed that in every execution the handler is the same, so maybe the library is on memory and is not unloaded or maybe is not even loading it and is failing. It is supposed to be NULL if fails, but now I am not sure if it is working.
What I am doing wrong?
Best regards!
When you call dlclose from ~PluginHandler the code of the shared object can be deleted from the address space, so calling any functions from the shared object can lead to segmentation fault. Possible fix:
## -67,7 +67,7 ##
instance.reset();
if (handle != NULL)
{
- dlclose(handle);
+// dlclose(handle);
}
}
Finally I have found the way to do it and I have fixed some mistakes I made.
export.h
#ifndef _SHARED_EXPORTS_H__
#define _SHARED_EXPORTS_H__
#ifdef _WIN32
#include <windows.h>
#include <string>
#define LIBLOAD(x) LoadLibrary(x)
#define dlclose(x) FreeLibrary((HMODULE)x)
#define dlsym(x, y) GetProcAddress((HINSTANCE)x, y)
char *dlerror()
{
DWORD errorMessageID = GetLastError();
if (errorMessageID == 0)
{
return NULL; // No error message has been recorded
}
LPSTR messageBuffer = nullptr;
// Ask Win32 to give us the string version of that message ID.
// The parameters we pass in, tell Win32 to create the buffer that holds the message for us (because we don't yet know how long the message string will be).
size_t size = FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, errorMessageID, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&messageBuffer, 0, NULL);
// Copy the error message into a std::string.
std::string message(messageBuffer, size);
// Free the Win32's string's buffer.
LocalFree(messageBuffer);
char *cstr = new char[message.length() + 1];
strcpy(cstr, message.c_str());
// char *cstr = (char *)message.c_str();
fprintf(stderr, "Error: %s\n\n", cstr);
return cstr;
}
#ifdef BUILD_LIB
#define SHARED_EXPORT __declspec(dllexport)
#else
#define SHARED_EXPORT __declspec(dllimport)
#endif
#else
#include <dlfcn.h>
#define SHARED_EXPORT
#define LIBLOAD(x) dlopen(x, RTLD_LAZY)
#endif
#endif /* _SHARED_EXPORTS_H__ */
main.cpp
/*
*
* Main application which will load the plugins dinamically
*
*/
#include <vector>
#include "plugin_handler.hpp"
#ifdef _WIN32
#define EXT ".dll"
#else
#define EXT ".so"
#endif
int main()
{
auto plugins = load_plugins("plugins/", EXT);
for (auto ph : plugins)
{
fprintf(stderr, "Loading plugin...\n");
auto plugin = ph->load();
if (plugin == NULL)
{
fprintf(stderr, "The plugin is not loaded correctly\n");
continue;
}
fprintf(stderr, "Plugin loaded\n");
fprintf(stderr, "Auto loaded plugin: %s, version: %s\n", ph->get_name().c_str(), ph->get_version().c_str());
fprintf(stderr, "Running plugins command method:\n");
fprintf(stderr, "%s\n", plugin->command("Command here", "options here").c_str());
delete ph;
}
return 0;
}
plugin_handler.h
#include <string>
#include "plugin.hpp"
#include <filesystem>
#include <memory>
class PluginHandler
{
using allocClass = Plugin *(*)();
using deleteClass = void (*)(Plugin *);
using charPReturn = char *(*)();
allocClass _load = NULL;
deleteClass _unload = NULL;
void *handle;
charPReturn _get_name = NULL;
charPReturn _get_version = NULL;
char *last_error = NULL;
std::shared_ptr<Plugin> instance;
public:
PluginHandler(std::string name)
{
if (!(handle = LIBLOAD(name.c_str())))
{
last_error = dlerror();
// If the error still null here, then just add a general error text
if (last_error == NULL)
{
last_error = (char *)"Handler is empty. Maybe the library file is damaged.";
}
fprintf(stderr, "There was an error loading the %s lib:\n%s\n", name.c_str(), last_error);
return;
}
_load = reinterpret_cast<allocClass>(dlsym(handle, "load"));
if ((last_error = dlerror()) != NULL)
{
fprintf(stderr, "Error getting the load symbol in the %s lib:\n%s\n", name.c_str(), last_error);
return;
}
_unload = reinterpret_cast<deleteClass>(dlsym(handle, "unload"));
if ((last_error = dlerror()) != NULL)
{
fprintf(stderr, "Error getting the load symbol in the %s lib:\n%s\n", name.c_str(), last_error);
return;
}
_get_name = reinterpret_cast<charPReturn>(dlsym(handle, "name"));
if ((last_error = dlerror()) != NULL)
{
fprintf(stderr, "Error getting the name symbol in the %s lib:\n%s\n", name.c_str(), last_error);
return;
}
_get_version = reinterpret_cast<charPReturn>(dlsym(handle, "version"));
if ((last_error = dlerror()) != NULL)
{
fprintf(stderr, "Error getting the version symbol in the %s lib:\n%s\n", name.c_str(), last_error);
return;
}
}
~PluginHandler()
{
if (last_error != NULL)
{
delete[] last_error;
}
/*
if (handle != NULL)
{
dlclose(handle);
handle = NULL;
}
*/
}
std::string get_name()
{
return std::string(_get_name());
}
std::string get_version()
{
return std::string(_get_version());
}
std::shared_ptr<Plugin> load()
{
if (_load != NULL)
{
instance = std::shared_ptr<Plugin>(_load(), _unload);
return instance;
}
return NULL;
}
void unload()
{
if (_unload != NULL)
{
_unload(instance.get());
}
}
bool has_error()
{
if (last_error != NULL)
{
return true;
}
return false;
}
char *get_error()
{
if (last_error == NULL)
{
return (char *)'\0';
}
else
{
return last_error;
}
}
// Use it under your risk... If an error was set maybe something happens.
void clear_error()
{
delete[] last_error;
last_error = NULL;
}
};
std::vector<PluginHandler *> load_plugins(std::string path, std::string extension)
{
std::vector<PluginHandler *> plugins;
for (auto &p : std::filesystem::recursive_directory_iterator(path))
{
if (p.path().extension() == extension)
{
PluginHandler *plugin = new PluginHandler(p.path().string());
if (!plugin->has_error())
{
plugins.push_back(plugin);
}
else
{
fprintf(stderr, "There was an error loading the plugin %s\n", p.path().string().c_str());
}
}
}
return plugins;
}
plugin.hpp
#pragma once
/*
This header file is the virtual plugin definition which will be used in derivated plugins and main program
*/
#include "export.h"
#include <string>
#include <memory>
class Plugin
{
public:
virtual ~Plugin() = default;
virtual std::string command(std::string command, std::string options) = 0;
};
#define DEFINE_PLUGIN(classType, pluginName, pluginVersion) \
extern "C" \
{ \
SHARED_EXPORT classType *load() \
{ \
printf("Creating new class pointer\n"); \
return new classType(); \
} \
\
SHARED_EXPORT void unload(classType *ptr) \
{ \
delete ptr; \
} \
\
const char SHARED_EXPORT *name() \
{ \
return pluginName; \
} \
\
const char SHARED_EXPORT *version() \
{ \
return pluginVersion; \
} \
}
plugin1.cpp
#include "plugin.hpp"
#include <iostream>
class SHARED_EXPORT Plugin1 : public Plugin
{
public:
virtual std::string command(std::string command, std::string options)
{
return command + " " + options;
}
};
DEFINE_PLUGIN(Plugin1, "Plugin1", "0.0.1")
Works better now and all the functions works as expected on Linux and Windows. After fixing the real problem, I am not sure how was working on Linux because the object creation was on a function which was going out of scope as soon the object is created. After converting this object to a pointer, the program started to work. Maybe the other fixes also helped, but this was the main.
One think I don't understand, is why to free the library with dlclose at the object destruction created a segmentation fault when the program exits. Removing that line exits the program as expected, but I am afraid to create a memory leak there.
Best regards.
Related
When I compile ssh_client code from example folder of libssh source directory( I have wrote about building process of this library in this link : libssh's functions couldn't be found on qt):
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/select.h>
#include <sys/time.h>
#ifdef HAVE_TERMIOS_H
#include <termios.h>
#endif
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_PTY_H
#include <pty.h>
#endif
#include <sys/ioctl.h>
#include <signal.h>
#include <errno.h>
#include <fcntl.h>
#include <libssh/callbacks.h>
#include <libssh/libssh.h>
#include <libssh/sftp.h>
#include "examples_common.h"
#define MAXCMD 10
static char *host = NULL;
static char *user = NULL;
static char *cmds[MAXCMD];
static char *config_file = NULL;
static struct termios terminal;
static char *pcap_file = NULL;
static char *proxycommand;
static int auth_callback(const char *prompt,
char *buf,
size_t len,
int echo,
int verify,
void *userdata)
{
(void) verify;
(void) userdata;
return ssh_getpass(prompt, buf, len, echo, verify);
}
struct ssh_callbacks_struct cb = {
.auth_function = auth_callback,
.userdata = NULL,
};
static void add_cmd(char *cmd)
{
int n;
for (n = 0; (n < MAXCMD) && cmds[n] != NULL; n++);
if (n == MAXCMD) {
return;
}
cmds[n] = strdup(cmd);
}
static void usage(void)
{
fprintf(stderr,
"Usage : ssh [options] [login#]hostname\n"
"sample client - libssh-%s\n"
"Options :\n"
" -l user : log in as user\n"
" -p port : connect to port\n"
" -d : use DSS to verify host public key\n"
" -r : use RSA to verify host public key\n"
" -F file : parse configuration file instead of default one\n"
#ifdef WITH_PCAP
" -P file : create a pcap debugging file\n"
#endif
#ifndef _WIN32
" -T proxycommand : command to execute as a socket proxy\n"
#endif
"\n",
ssh_version(0));
exit(0);
}
static int opts(int argc, char **argv)
{
int i;
while((i = getopt(argc,argv,"T:P:F:")) != -1) {
switch(i){
case 'P':
pcap_file = optarg;
break;
case 'F':
config_file = optarg;
break;
#ifndef _WIN32
case 'T':
proxycommand = optarg;
break;
#endif
default:
fprintf(stderr, "Unknown option %c\n", optopt);
usage();
}
}
if (optind < argc) {
host = argv[optind++];
}
while(optind < argc) {
add_cmd(argv[optind++]);
}
if (host == NULL) {
usage();
}
return 0;
}
#ifndef HAVE_CFMAKERAW
static void cfmakeraw(struct termios *termios_p)
{
termios_p->c_iflag &= ~(IGNBRK|BRKINT|PARMRK|ISTRIP|INLCR|IGNCR|ICRNL|IXON);
termios_p->c_oflag &= ~OPOST;
termios_p->c_lflag &= ~(ECHO|ECHONL|ICANON|ISIG|IEXTEN);
termios_p->c_cflag &= ~(CSIZE|PARENB);
termios_p->c_cflag |= CS8;
}
#endif
static void do_cleanup(int i)
{
/* unused variable */
(void) i;
tcsetattr(0, TCSANOW, &terminal);
}
static void do_exit(int i)
{
/* unused variable */
(void) i;
do_cleanup(0);
exit(0);
}
static ssh_channel chan;
static int signal_delayed = 0;
static void sigwindowchanged(int i)
{
(void) i;
signal_delayed = 1;
}
static void setsignal(void)
{
signal(SIGWINCH, sigwindowchanged);
signal_delayed = 0;
}
static void sizechanged(void)
{
struct winsize win = {
.ws_row = 0,
};
ioctl(1, TIOCGWINSZ, &win);
ssh_channel_change_pty_size(chan,win.ws_col, win.ws_row);
setsignal();
}
static void select_loop(ssh_session session,ssh_channel channel)
{
ssh_connector connector_in, connector_out, connector_err;
int rc;
ssh_event event = ssh_event_new();
/* stdin */
connector_in = ssh_connector_new(session);
ssh_connector_set_out_channel(connector_in, channel, SSH_CONNECTOR_STDINOUT);
ssh_connector_set_in_fd(connector_in, 0);
ssh_event_add_connector(event, connector_in);
/* stdout */
connector_out = ssh_connector_new(session);
ssh_connector_set_out_fd(connector_out, 1);
ssh_connector_set_in_channel(connector_out, channel, SSH_CONNECTOR_STDINOUT);
ssh_event_add_connector(event, connector_out);
/* stderr */
connector_err = ssh_connector_new(session);
ssh_connector_set_out_fd(connector_err, 2);
ssh_connector_set_in_channel(connector_err, channel, SSH_CONNECTOR_STDERR);
ssh_event_add_connector(event, connector_err);
while (ssh_channel_is_open(channel)) {
if (signal_delayed) {
sizechanged();
}
rc = ssh_event_dopoll(event, 60000);
if (rc == SSH_ERROR) {
fprintf(stderr, "Error in ssh_event_dopoll()\n");
break;
}
}
ssh_event_remove_connector(event, connector_in);
ssh_event_remove_connector(event, connector_out);
ssh_event_remove_connector(event, connector_err);
ssh_connector_free(connector_in);
ssh_connector_free(connector_out);
ssh_connector_free(connector_err);
ssh_event_free(event);
}
static void shell(ssh_session session)
{
ssh_channel channel;
struct termios terminal_local;
int interactive=isatty(0);
channel = ssh_channel_new(session);
if (channel == NULL) {
return;
}
if (interactive) {
tcgetattr(0, &terminal_local);
memcpy(&terminal, &terminal_local, sizeof(struct termios));
}
if (ssh_channel_open_session(channel)) {
printf("Error opening channel : %s\n", ssh_get_error(session));
ssh_channel_free(channel);
return;
}
chan = channel;
if (interactive) {
ssh_channel_request_pty(channel);
sizechanged();
}
if (ssh_channel_request_shell(channel)) {
printf("Requesting shell : %s\n", ssh_get_error(session));
ssh_channel_free(channel);
return;
}
if (interactive) {
cfmakeraw(&terminal_local);
tcsetattr(0, TCSANOW, &terminal_local);
setsignal();
}
signal(SIGTERM, do_cleanup);
select_loop(session, channel);
if (interactive) {
do_cleanup(0);
}
ssh_channel_free(channel);
}
static void batch_shell(ssh_session session)
{
ssh_channel channel;
char buffer[1024];
size_t i;
int s = 0;
for (i = 0; i < MAXCMD && cmds[i]; ++i) {
s += snprintf(buffer + s, sizeof(buffer) - s, "%s ", cmds[i]);
free(cmds[i]);
cmds[i] = NULL;
}
channel = ssh_channel_new(session);
if (channel == NULL) {
return;
}
ssh_channel_open_session(channel);
if (ssh_channel_request_exec(channel, buffer)) {
printf("Error executing '%s' : %s\n", buffer, ssh_get_error(session));
ssh_channel_free(channel);
return;
}
select_loop(session, channel);
ssh_channel_free(channel);
}
static int client(ssh_session session)
{
int auth = 0;
char *banner;
int state;
if (user) {
if (ssh_options_set(session, SSH_OPTIONS_USER, user) < 0) {
return -1;
}
}
if (ssh_options_set(session, SSH_OPTIONS_HOST, host) < 0) {
return -1;
}
if (proxycommand != NULL) {
if (ssh_options_set(session, SSH_OPTIONS_PROXYCOMMAND, proxycommand)) {
return -1;
}
}
/* Parse configuration file if specified: The command-line options will
* overwrite items loaded from configuration file */
if (config_file != NULL) {
ssh_options_parse_config(session, config_file);
} else {
ssh_options_parse_config(session, NULL);
}
if (ssh_connect(session)) {
fprintf(stderr, "Connection failed : %s\n", ssh_get_error(session));
return -1;
}
state = verify_knownhost(session);
if (state != 0) {
return -1;
}
ssh_userauth_none(session, NULL);
banner = ssh_get_issue_banner(session);
if (banner) {
printf("%s\n", banner);
free(banner);
}
auth = authenticate_console(session);
if (auth != SSH_AUTH_SUCCESS) {
return -1;
}
if (cmds[0] == NULL) {
shell(session);
} else {
batch_shell(session);
}
return 0;
}
static ssh_pcap_file pcap;
static void set_pcap(ssh_session session)
{
if (pcap_file == NULL) {
return;
}
pcap = ssh_pcap_file_new();
if (pcap == NULL) {
return;
}
if (ssh_pcap_file_open(pcap, pcap_file) == SSH_ERROR) {
printf("Error opening pcap file\n");
ssh_pcap_file_free(pcap);
pcap = NULL;
return;
}
ssh_set_pcap_file(session, pcap);
}
static void cleanup_pcap(void)
{
if (pcap != NULL) {
ssh_pcap_file_free(pcap);
}
pcap = NULL;
}
int main(int argc, char **argv)
{
ssh_session session;
session = ssh_new();
ssh_callbacks_init(&cb);
ssh_set_callbacks(session,&cb);
if (ssh_options_getopt(session, &argc, argv)) {
fprintf(stderr,
"Error parsing command line: %s\n",
ssh_get_error(session));
usage();
}
opts(argc, argv);
signal(SIGTERM, do_exit);
set_pcap(session);
client(session);
ssh_disconnect(session);
ssh_free(session);
cleanup_pcap();
ssh_finalize();
return 0;
}
I got the following error:
/home/heydari.f/projects/ssh_client/ssh_client/main.c:100: error: config.h: No such file or directory
#include "config.h"
^~~~~~~~~~
Is there anything to do with configure or what?
I use Qt and my os is ubuntu 18.04.
Config headers as config.h normally aren't needed to compile a program against a library. Those are generated to compile the library, not the programs that link against them. If not, there will be lot of trouble as lots of software use them and there would be lots of collisions between them.
Being an example, it may be that it uses the config.h, but in that case I'm pretty sure you should compile with the system libssh uses to compile. (You may need to specify an option to compile examples when calling configure or specify something in DefineOptions.cmake or something in the same line.)
If you copied the sources (as it seems as the error states projects/ssh_client/) to build with Qt, you probably can remove that include unless it is a config from Qt itself.
Also, if you are compiling with Qt you surely need to install the lib and follow #Dmitry advice about -I, -L and -l flags to compiler.
I know this question has been asked before but I still haven't seen a satisfactory answer, or a definitive "no, this cannot be done", so I'll ask again!
All I want to do is get the path to the currently running executable, either as an absolute path or relative to where the executable is invoked from, in a platform-independent fashion. I though boost::filesystem::initial_path was the answer to my troubles but that seems to only handle the 'platform-independent' part of the question - it still returns the path from which the application was invoked.
For a bit of background, this is a game using Ogre, which I'm trying to profile using Very Sleepy, which runs the target executable from its own directory, so of course on load the game finds no configuration files etc. and promptly crashes. I want to be able to pass it an absolute path to the configuration files, which I know will always live alongside the executable. The same goes for debugging in Visual Studio - I'd like to be able to run $(TargetPath) without having to set the working directory.
There is no cross platform way that I know.
For Linux: pass "/proc/self/exe" to std::filesystem::canonical or readlink.
Windows: pass NULL as the module handle to GetModuleFileName.
The boost::dll::program_location function is one of the best cross platform methods of getting the path of the running executable that I know of. The DLL library was added to Boost in version 1.61.0.
The following is my solution. I have tested it on Windows, Mac OS X, Solaris, Free BSD, and GNU/Linux.
It requires Boost 1.55.0 or greater. It uses the Boost.Filesystem library directly and the Boost.Locale library and Boost.System library indirectly.
src/executable_path.cpp
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <iterator>
#include <string>
#include <vector>
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/predef.h>
#include <boost/version.hpp>
#include <boost/tokenizer.hpp>
#if (BOOST_VERSION > BOOST_VERSION_NUMBER(1,64,0))
# include <boost/process.hpp>
#endif
#if (BOOST_OS_CYGWIN || BOOST_OS_WINDOWS)
# include <Windows.h>
#endif
#include <boost/executable_path.hpp>
#include <boost/detail/executable_path_internals.hpp>
namespace boost {
#if (BOOST_OS_CYGWIN || BOOST_OS_WINDOWS)
std::string executable_path(const char* argv0)
{
typedef std::vector<char> char_vector;
typedef std::vector<char>::size_type size_type;
char_vector buf(1024, 0);
size_type size = buf.size();
bool havePath = false;
bool shouldContinue = true;
do
{
DWORD result = GetModuleFileNameA(nullptr, &buf[0], size);
DWORD lastError = GetLastError();
if (result == 0)
{
shouldContinue = false;
}
else if (result < size)
{
havePath = true;
shouldContinue = false;
}
else if (
result == size
&& (lastError == ERROR_INSUFFICIENT_BUFFER || lastError == ERROR_SUCCESS)
)
{
size *= 2;
buf.resize(size);
}
else
{
shouldContinue = false;
}
} while (shouldContinue);
if (!havePath)
{
return detail::executable_path_fallback(argv0);
}
// On Microsoft Windows, there is no need to call boost::filesystem::canonical or
// boost::filesystem::path::make_preferred. The path returned by GetModuleFileNameA
// is the one we want.
std::string ret = &buf[0];
return ret;
}
#elif (BOOST_OS_MACOS)
# include <mach-o/dyld.h>
std::string executable_path(const char* argv0)
{
typedef std::vector<char> char_vector;
char_vector buf(1024, 0);
uint32_t size = static_cast<uint32_t>(buf.size());
bool havePath = false;
bool shouldContinue = true;
do
{
int result = _NSGetExecutablePath(&buf[0], &size);
if (result == -1)
{
buf.resize(size + 1);
std::fill(std::begin(buf), std::end(buf), 0);
}
else
{
shouldContinue = false;
if (buf.at(0) != 0)
{
havePath = true;
}
}
} while (shouldContinue);
if (!havePath)
{
return detail::executable_path_fallback(argv0);
}
std::string path(&buf[0], size);
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(path, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
return p.make_preferred().string();
}
return detail::executable_path_fallback(argv0);
}
#elif (BOOST_OS_SOLARIS)
# include <stdlib.h>
std::string executable_path(const char* argv0)
{
std::string ret = getexecname();
if (ret.empty())
{
return detail::executable_path_fallback(argv0);
}
boost::filesystem::path p(ret);
if (!p.has_root_directory())
{
boost::system::error_code ec;
p = boost::filesystem::canonical(
p, boost::filesystem::current_path(), ec);
if (ec.value() != boost::system::errc::success)
{
return detail::executable_path_fallback(argv0);
}
ret = p.make_preferred().string();
}
return ret;
}
#elif (BOOST_OS_BSD)
# include <sys/sysctl.h>
std::string executable_path(const char* argv0)
{
typedef std::vector<char> char_vector;
int mib[4]{0};
size_t size;
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PATHNAME;
mib[3] = -1;
int result = sysctl(mib, 4, nullptr, &size, nullptr, 0);
if (-1 == result)
{
return detail::executable_path_fallback(argv0);
}
char_vector buf(size + 1, 0);
result = sysctl(mib, 4, &buf[0], &size, nullptr, 0);
if (-1 == result)
{
return detail::executable_path_fallback(argv0);
}
std::string path(&buf[0], size);
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(
path, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
return p.make_preferred().string();
}
return detail::executable_path_fallback(argv0);
}
#elif (BOOST_OS_LINUX)
# include <unistd.h>
std::string executable_path(const char *argv0)
{
typedef std::vector<char> char_vector;
typedef std::vector<char>::size_type size_type;
char_vector buf(1024, 0);
size_type size = buf.size();
bool havePath = false;
bool shouldContinue = true;
do
{
ssize_t result = readlink("/proc/self/exe", &buf[0], size);
if (result < 0)
{
shouldContinue = false;
}
else if (static_cast<size_type>(result) < size)
{
havePath = true;
shouldContinue = false;
size = result;
}
else
{
size *= 2;
buf.resize(size);
std::fill(std::begin(buf), std::end(buf), 0);
}
} while (shouldContinue);
if (!havePath)
{
return detail::executable_path_fallback(argv0);
}
std::string path(&buf[0], size);
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(
path, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
return p.make_preferred().string();
}
return detail::executable_path_fallback(argv0);
}
#else
std::string executable_path(const char *argv0)
{
return detail::executable_path_fallback(argv0);
}
#endif
}
src/detail/executable_path_internals.cpp
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <iterator>
#include <string>
#include <vector>
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/predef.h>
#include <boost/version.hpp>
#include <boost/tokenizer.hpp>
#if (BOOST_VERSION > BOOST_VERSION_NUMBER(1,64,0))
# include <boost/process.hpp>
#endif
#if (BOOST_OS_CYGWIN || BOOST_OS_WINDOWS)
# include <Windows.h>
#endif
#include <boost/executable_path.hpp>
#include <boost/detail/executable_path_internals.hpp>
namespace boost {
namespace detail {
std::string GetEnv(const std::string& varName)
{
if (varName.empty()) return "";
#if (BOOST_OS_BSD || BOOST_OS_CYGWIN || BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_SOLARIS)
char* value = std::getenv(varName.c_str());
if (!value) return "";
return value;
#elif (BOOST_OS_WINDOWS)
typedef std::vector<char> char_vector;
typedef std::vector<char>::size_type size_type;
char_vector value(8192, 0);
size_type size = value.size();
bool haveValue = false;
bool shouldContinue = true;
do
{
DWORD result = GetEnvironmentVariableA(varName.c_str(), &value[0], size);
if (result == 0)
{
shouldContinue = false;
}
else if (result < size)
{
haveValue = true;
shouldContinue = false;
}
else
{
size *= 2;
value.resize(size);
}
} while (shouldContinue);
std::string ret;
if (haveValue)
{
ret = &value[0];
}
return ret;
#else
return "";
#endif
}
bool GetDirectoryListFromDelimitedString(
const std::string& str,
std::vector<std::string>& dirs)
{
typedef boost::char_separator<char> char_separator_type;
typedef boost::tokenizer<
boost::char_separator<char>, std::string::const_iterator,
std::string> tokenizer_type;
dirs.clear();
if (str.empty())
{
return false;
}
#if (BOOST_OS_WINDOWS)
const std::string os_pathsep(";");
#else
const std::string os_pathsep(":");
#endif
char_separator_type pathSep(os_pathsep.c_str());
tokenizer_type strTok(str, pathSep);
typename tokenizer_type::iterator strIt;
typename tokenizer_type::iterator strEndIt = strTok.end();
for (strIt = strTok.begin(); strIt != strEndIt; ++strIt)
{
dirs.push_back(*strIt);
}
if (dirs.empty())
{
return false;
}
return true;
}
std::string search_path(const std::string& file)
{
if (file.empty()) return "";
std::string ret;
#if (BOOST_VERSION > BOOST_VERSION_NUMBER(1,64,0))
{
namespace bp = boost::process;
boost::filesystem::path p = bp::search_path(file);
ret = p.make_preferred().string();
}
#endif
if (!ret.empty()) return ret;
// Drat! I have to do it the hard way.
std::string pathEnvVar = GetEnv("PATH");
if (pathEnvVar.empty()) return "";
std::vector<std::string> pathDirs;
bool getDirList = GetDirectoryListFromDelimitedString(pathEnvVar, pathDirs);
if (!getDirList) return "";
std::vector<std::string>::const_iterator it = pathDirs.cbegin();
std::vector<std::string>::const_iterator itEnd = pathDirs.cend();
for ( ; it != itEnd; ++it)
{
boost::filesystem::path p(*it);
p /= file;
if (boost::filesystem::exists(p) && boost::filesystem::is_regular_file(p))
{
return p.make_preferred().string();
}
}
return "";
}
std::string executable_path_fallback(const char *argv0)
{
if (argv0 == nullptr) return "";
if (argv0[0] == 0) return "";
#if (BOOST_OS_WINDOWS)
const std::string os_sep("\\");
#else
const std::string os_sep("/");
#endif
if (strstr(argv0, os_sep.c_str()) != nullptr)
{
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(
argv0, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
return p.make_preferred().string();
}
}
std::string ret = search_path(argv0);
if (!ret.empty())
{
return ret;
}
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(
argv0, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
ret = p.make_preferred().string();
}
return ret;
}
}
}
include/boost/executable_path.hpp
#ifndef BOOST_EXECUTABLE_PATH_HPP_
#define BOOST_EXECUTABLE_PATH_HPP_
#pragma once
#include <string>
namespace boost {
std::string executable_path(const char * argv0);
}
#endif // BOOST_EXECUTABLE_PATH_HPP_
include/boost/detail/executable_path_internals.hpp
#ifndef BOOST_DETAIL_EXECUTABLE_PATH_INTERNALS_HPP_
#define BOOST_DETAIL_EXECUTABLE_PATH_INTERNALS_HPP_
#pragma once
#include <string>
#include <vector>
namespace boost {
namespace detail {
std::string GetEnv(const std::string& varName);
bool GetDirectoryListFromDelimitedString(
const std::string& str,
std::vector<std::string>& dirs);
std::string search_path(const std::string& file);
std::string executable_path_fallback(const char * argv0);
}
}
#endif // BOOST_DETAIL_EXECUTABLE_PATH_INTERNALS_HPP_
I have a complete project, including a test application and CMake build files available at SnKOpen - /cpp/executable_path/trunk. This version is more complete than the version I provided here. It is also supports more platforms.
I have tested the application on all supported operating systems in the following four scenarios.
Relative path, executable in current directory: i.e. ./executable_path_test
Relative path, executable in another directory: i.e. ./build/executable_path_test
Full path: i.e. /some/dir/executable_path_test
Executable in path, file name only: i.e. executable_path_test
In all four scenarios, both the executable_path and executable_path_fallback functions work and return the same results.
Notes
This is an updated answer to this question. I updated the answer to take into consideration user comments and suggestions. I also added a link to a project in my SVN Repository.
This way uses boost + argv. You mentioned this may not be cross platform because it may or may not include the executable name. Well the following code should work around that.
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <iostream>
namespace fs = boost::filesystem;
int main(int argc,char** argv)
{
fs::path full_path( fs::initial_path<fs::path>() );
full_path = fs::system_complete( fs::path( argv[0] ) );
std::cout << full_path << std::endl;
//Without file name
std::cout << full_path.stem() << std::endl;
//std::cout << fs::basename(full_path) << std::endl;
return 0;
}
The following code gets the current working directory which may do what you need
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <iostream>
namespace fs = boost::filesystem;
int main(int argc,char** argv)
{
//current working directory
fs::path full_path( fs::current_path<fs::path>() );
std::cout << full_path << std::endl;
std::cout << full_path.stem() << std::endl;
//std::cout << fs::basepath(full_path) << std::endl;
return 0;
}
Note
Just realized that basename() was deprecated so had to switch to .stem()
C++17, windows, unicode, using filesystem new api:
#include "..\Project.h"
#include <filesystem>
using namespace std;
using namespace filesystem;
int wmain(int argc, wchar_t** argv)
{
auto dir = weakly_canonical(path(argv[0])).parent_path();
printf("%S", dir.c_str());
return 0;
}
(Important: Use wmain with wchar_t** - don't mix main with wchar_t**. For cmake projects enable unicode using add_definitions(-DUNICODE -D_UNICODE)).
Suspect this solution should be portable, but don't know how unicode is implemented on other OS's.
weakly_canonical is needed only if you use as Output Directory upper folder references ('..') to simplify path. If you don't use it - remove it.
If you're operating from dynamic link library (.dll /.so), then you might not have argv, then you can consider following solution:
application.h:
#pragma once
//
// https://en.cppreference.com/w/User:D41D8CD98F/feature_testing_macros
//
#ifdef __cpp_lib_filesystem
#include <filesystem>
#else
#include <experimental/filesystem>
namespace std {
namespace filesystem = experimental::filesystem;
}
#endif
std::filesystem::path getexepath();
application.cpp:
#include "application.h"
#ifdef _WIN32
#include <windows.h> //GetModuleFileNameW
#else
#include <limits.h>
#include <unistd.h> //readlink
#endif
std::filesystem::path getexepath()
{
#ifdef _WIN32
wchar_t path[MAX_PATH] = { 0 };
GetModuleFileNameW(NULL, path, MAX_PATH);
return path;
#else
char result[PATH_MAX];
ssize_t count = readlink("/proc/self/exe", result, PATH_MAX);
return std::string(result, (count > 0) ? count : 0);
#endif
}
I'm not sure about Linux, but try this for Windows:
#include <windows.h>
#include <iostream>
using namespace std ;
int main()
{
char ownPth[MAX_PATH];
// When NULL is passed to GetModuleHandle, the handle of the exe itself is returned
HMODULE hModule = GetModuleHandle(NULL);
if (hModule != NULL)
{
// Use GetModuleFileName() with module handle to get the path
GetModuleFileName(hModule, ownPth, (sizeof(ownPth)));
cout << ownPth << endl ;
system("PAUSE");
return 0;
}
else
{
cout << "Module handle is NULL" << endl ;
system("PAUSE");
return 0;
}
}
This is what I ended up with
The header file looks like this:
#pragma once
#include <string>
namespace MyPaths {
std::string getExecutablePath();
std::string getExecutableDir();
std::string mergePaths(std::string pathA, std::string pathB);
bool checkIfFileExists (const std::string& filePath);
}
Implementation
#if defined(_WIN32)
#include <windows.h>
#include <Shlwapi.h>
#include <io.h>
#define access _access_s
#endif
#ifdef __APPLE__
#include <libgen.h>
#include <limits.h>
#include <mach-o/dyld.h>
#include <unistd.h>
#endif
#ifdef __linux__
#include <limits.h>
#include <libgen.h>
#include <unistd.h>
#if defined(__sun)
#define PROC_SELF_EXE "/proc/self/path/a.out"
#else
#define PROC_SELF_EXE "/proc/self/exe"
#endif
#endif
namespace MyPaths {
#if defined(_WIN32)
std::string getExecutablePath() {
char rawPathName[MAX_PATH];
GetModuleFileNameA(NULL, rawPathName, MAX_PATH);
return std::string(rawPathName);
}
std::string getExecutableDir() {
std::string executablePath = getExecutablePath();
char* exePath = new char[executablePath.length()];
strcpy(exePath, executablePath.c_str());
PathRemoveFileSpecA(exePath);
std::string directory = std::string(exePath);
delete[] exePath;
return directory;
}
std::string mergePaths(std::string pathA, std::string pathB) {
char combined[MAX_PATH];
PathCombineA(combined, pathA.c_str(), pathB.c_str());
std::string mergedPath(combined);
return mergedPath;
}
#endif
#ifdef __linux__
std::string getExecutablePath() {
char rawPathName[PATH_MAX];
realpath(PROC_SELF_EXE, rawPathName);
return std::string(rawPathName);
}
std::string getExecutableDir() {
std::string executablePath = getExecutablePath();
char *executablePathStr = new char[executablePath.length() + 1];
strcpy(executablePathStr, executablePath.c_str());
char* executableDir = dirname(executablePathStr);
delete [] executablePathStr;
return std::string(executableDir);
}
std::string mergePaths(std::string pathA, std::string pathB) {
return pathA+"/"+pathB;
}
#endif
#ifdef __APPLE__
std::string getExecutablePath() {
char rawPathName[PATH_MAX];
char realPathName[PATH_MAX];
uint32_t rawPathSize = (uint32_t)sizeof(rawPathName);
if(!_NSGetExecutablePath(rawPathName, &rawPathSize)) {
realpath(rawPathName, realPathName);
}
return std::string(realPathName);
}
std::string getExecutableDir() {
std::string executablePath = getExecutablePath();
char *executablePathStr = new char[executablePath.length() + 1];
strcpy(executablePathStr, executablePath.c_str());
char* executableDir = dirname(executablePathStr);
delete [] executablePathStr;
return std::string(executableDir);
}
std::string mergePaths(std::string pathA, std::string pathB) {
return pathA+"/"+pathB;
}
#endif
bool checkIfFileExists (const std::string& filePath) {
return access( filePath.c_str(), 0 ) == 0;
}
}
For windows:
GetModuleFileName - returns the exe path + exe filename
To remove filename
PathRemoveFileSpec
QT provides this with OS abstraction as QCoreApplication::applicationDirPath()
If using C++17 one can do the following to get the path to the executable.
#include <filesystem>
std::filesystem::path getExecutablePath()
{
return std::filesystem::canonical("/proc/self/exe");
}
The above answer has been tested on Debian 10 using G++ 9.3.0
This is a Windows specific way, but it is at least half of your answer.
GetThisPath.h
/// dest is expected to be MAX_PATH in length.
/// returns dest
/// TCHAR dest[MAX_PATH];
/// GetThisPath(dest, MAX_PATH);
TCHAR* GetThisPath(TCHAR* dest, size_t destSize);
GetThisPath.cpp
#include <Shlwapi.h>
#pragma comment(lib, "shlwapi.lib")
TCHAR* GetThisPath(TCHAR* dest, size_t destSize)
{
if (!dest) return NULL;
if (MAX_PATH > destSize) return NULL;
DWORD length = GetModuleFileName( NULL, dest, destSize );
PathRemoveFileSpec(dest);
return dest;
}
mainProgram.cpp
TCHAR dest[MAX_PATH];
GetThisPath(dest, MAX_PATH);
I would suggest using platform detection as preprocessor directives to change the implementation of a wrapper function that calls GetThisPath for each platform.
Using args[0] and looking for '/' (or '\\'):
#include <string>
#include <iostream> // to show the result
int main( int numArgs, char *args[])
{
// Get the last position of '/'
std::string aux(args[0]);
// get '/' or '\\' depending on unix/mac or windows.
#if defined(_WIN32) || defined(WIN32)
int pos = aux.rfind('\\');
#else
int pos = aux.rfind('/');
#endif
// Get the path and the name
std::string path = aux.substr(0,pos+1);
std::string name = aux.substr(pos+1);
// show results
std::cout << "Path: " << path << std::endl;
std::cout << "Name: " << name << std::endl;
}
EDITED:
If '/' does not exist, pos==-1 so the result is correct.
For Windows you can use GetModuleFilename().
For Linux see BinReloc (old, defunct URL) mirror of BinReloc in datenwolf's GitHub repositories.
This is probably the most natural way to do it, while covering most major desktop platforms. I am not certain, but I believe this should work with all the BSD's, not just FreeBSD, if you change the platform macro check to cover all of them. If I ever get around to installing Solaris, I'll be sure to add that platform to the supported list.
Features full UTF-8 support on Windows, which not everyone cares enough to go that far.
procinfo/win32/procinfo.cpp
#ifdef _WIN32
#include "../procinfo.h"
#include <windows.h>
#include <tlhelp32.h>
#include <cstddef>
#include <vector>
#include <cwchar>
using std::string;
using std::wstring;
using std::vector;
using std::size_t;
static inline string narrow(wstring wstr) {
int nbytes = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), (int)wstr.length(), NULL, 0, NULL, NULL);
vector<char> buf(nbytes);
return string{ buf.data(), (size_t)WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), (int)wstr.length(), buf.data(), nbytes, NULL, NULL) };
}
process_t ppid_from_pid(process_t pid) {
process_t ppid;
HANDLE hp = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
PROCESSENTRY32 pe = { 0 };
pe.dwSize = sizeof(PROCESSENTRY32);
if (Process32First(hp, &pe)) {
do {
if (pe.th32ProcessID == pid) {
ppid = pe.th32ParentProcessID;
break;
}
} while (Process32Next(hp, &pe));
}
CloseHandle(hp);
return ppid;
}
string path_from_pid(process_t pid) {
string path;
HANDLE hm = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pid);
MODULEENTRY32W me = { 0 };
me.dwSize = sizeof(MODULEENTRY32W);
if (Module32FirstW(hm, &me)) {
do {
if (me.th32ProcessID == pid) {
path = narrow(me.szExePath);
break;
}
} while (Module32NextW(hm, &me));
}
CloseHandle(hm);
return path;
}
#endif
procinfo/macosx/procinfo.cpp
#if defined(__APPLE__) && defined(__MACH__)
#include "../procinfo.h"
#include <libproc.h>
using std::string;
string path_from_pid(process_t pid) {
string path;
char buffer[PROC_PIDPATHINFO_MAXSIZE];
if (proc_pidpath(pid, buffer, sizeof(buffer)) > 0) {
path = string(buffer) + "\0";
}
return path;
}
#endif
procinfo/linux/procinfo.cpp
#ifdef __linux__
#include "../procinfo.h"
#include <cstdlib>
using std::string;
using std::to_string;
string path_from_pid(process_t pid) {
string path;
string link = string("/proc/") + to_string(pid) + string("/exe");
char *buffer = realpath(link.c_str(), NULL);
path = buffer ? : "";
free(buffer);
return path;
}
#endif
procinfo/freebsd/procinfo.cpp
#ifdef __FreeBSD__
#include "../procinfo.h"
#include <sys/sysctl.h>
#include <cstddef>
using std::string;
using std::size_t;
string path_from_pid(process_t pid) {
string path;
size_t length;
// CTL_KERN::KERN_PROC::KERN_PROC_PATHNAME(pid)
int mib[4] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, pid };
if (sysctl(mib, 4, NULL, &length, NULL, 0) == 0) {
path.resize(length, '\0');
char *buffer = path.data();
if (sysctl(mib, 4, buffer, &length, NULL, 0) == 0) {
path = string(buffer) + "\0";
}
}
return path;
}
#endif
procinfo/procinfo.cpp
#include "procinfo.h"
#ifdef _WiN32
#include <process.h>
#endif
#include <unistd.h>
#include <cstddef>
using std::string;
using std::size_t;
process_t pid_from_self() {
#ifdef _WIN32
return _getpid();
#else
return getpid();
#endif
}
process_t ppid_from_self() {
#ifdef _WIN32
return ppid_from_pid(pid_from_self());
#else
return getppid();
#endif
}
string dir_from_pid(process_t pid) {
string fname = path_from_pid(pid);
size_t fp = fname.find_last_of("/\\");
return fname.substr(0, fp + 1);
}
string name_from_pid(process_t pid) {
string fname = path_from_pid(pid);
size_t fp = fname.find_last_of("/\\");
return fname.substr(fp + 1);
}
procinfo/procinfo.h
#ifdef _WiN32
#include <windows.h>
typedef DWORD process_t;
#else
#include <sys/types.h>
typedef pid_t process_t;
#endif
#include <string>
/* windows-only helper function */
process_t ppid_from_pid(process_t pid);
/* get current process process id */
process_t pid_from_self();
/* get parent process process id */
process_t ppid_from_self();
/* std::string possible_result = "C:\\path\\to\\file.exe"; */
std::string path_from_pid(process_t pid);
/* std::string possible_result = "C:\\path\\to\\"; */
std::string dir_from_pid(process_t pid);
/* std::string possible_result = "file.exe"; */
std::string name_from_pid(process_t pid);
This allows getting the full path to the executable of pretty much any process id, except on Windows there are some process's with security attributes which simply will not allow it, so wysiwyg, this solution is not perfect.
To address what the question was asking more precisely, you may do this:
procinfo.cpp
#include "procinfo/procinfo.h"
#include <iostream>
using std::string;
using std::cout;
using std::endl;
int main() {
cout << dir_from_pid(pid_from_self()) << endl;
return 0;
}
Build the above file structure with this command:
procinfo.sh
cd "${0%/*}"
g++ procinfo.cpp procinfo/procinfo.cpp procinfo/win32/procinfo.cpp procinfo/macosx/procinfo.cpp procinfo/linux/procinfo.cpp procinfo/freebsd/procinfo.cpp -o procinfo.exe
For downloading a copy of the files listed above:
git clone git://github.com/time-killer-games/procinfo.git
For more cross-platform process-related goodness:
https://github.com/time-killer-games/enigma-dev
See the readme for a list of most of the functions included.
As others mentioned, argv[0] is quite a nice solution, provided that the platform actually passes the executable path, which is surely not less probable than the OS being Windows (where WinAPI can help find the executable path). If you want to strip the string to only include the path to the directory where the executable resides, then using that path to find other application files (like game assets if your program is a game) is perfectly fine, since opening files is relative to the working directory, or, if provided, the root.
The following works as a quick and dirty solution, but note that it is far from being foolproof:
#include <iostream>
using namespace std ;
int main( int argc, char** argv)
{
cout << argv[0] << endl ;
return 0;
}
In case you need to handle unicode paths for Windows:
#include <Windows.h>
#include <iostream>
int wmain(int argc, wchar_t * argv[])
{
HMODULE this_process_handle = GetModuleHandle(NULL);
wchar_t this_process_path[MAX_PATH];
GetModuleFileNameW(NULL, this_process_path, sizeof(this_process_path));
std::wcout << "Unicode path of this app: " << this_process_path << std::endl;
return 0;
}
There are several answers recommending using GetModuleFileName on Windows. These answers have some shortcomings like:
The code should work for both UNICODE and ANSI versions
The path can be longer than MAX_PATH
GetModuleFileName function can fail and return 0
GetModuleFileName can return a relative executable name instead of a full name
GetModuleFileName can return a short path like C:\GIT-RE~1\TEST_G~1\test.exe
Let me provide an improved version, which takes into account the abovementioned points:
#include <Windows.h>
#include <string>
#include <memory>
#include <iostream>
// Converts relative name like "..\test.exe" to its full form like "C:\project\test.exe".
std::basic_string<TCHAR> get_full_name(const TCHAR const* name)
{
// First we need to get a length of the full name string
const DWORD full_name_length{GetFullPathName(name, 0, NULL, NULL)};
if (full_name_length == 0) {
// GetFullPathName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
// Now, when we know the length, we create a buffer with correct size and write the full name into it
std::unique_ptr<TCHAR[]> full_name_buffer{new TCHAR[full_name_length]};
const DWORD res = GetFullPathName(name, full_name_length, full_name_buffer.get(), NULL);
if (res == 0) {
// GetFullPathName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
// The full name has been successfully written to the buffer.
return std::basic_string<TCHAR>(full_name_buffer.get());
}
// Resolves short path like "C:\GIT-RE~1\TEST_G~1\test.exe" into its long form like "C:\git-repository\test_project\test.exe"
std::basic_string<TCHAR> get_long_name(const TCHAR const* name)
{
// First we need to get a length of the long name string
const DWORD long_name_length{GetLongPathName(name, 0, NULL)};
if (long_name_length == 0) {
// GetLongPathName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
// Now, when we know the length, we create a buffer with correct size and write the full name into it
std::unique_ptr<TCHAR[]> long_name_buffer{new TCHAR[long_name_length]};
const DWORD res = GetLongPathName(name, long_name_buffer.get(), long_name_length);
if (res == 0) {
// GetLongPathName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
// The long name has been successfully written to the buffer.
return std::basic_string<TCHAR>(long_name_buffer.get());
}
std::basic_string<TCHAR> get_current_executable_full_name()
{
DWORD path_buffer_size = MAX_PATH; // we start with MAX_PATH because it is most likely that
// the path doesn't exceeds 260 characters
std::unique_ptr<TCHAR[]> path_buffer{new TCHAR[path_buffer_size]};
while (true) {
const auto bytes_written = GetModuleFileName(
NULL, path_buffer.get(), path_buffer_size);
const auto last_error = GetLastError();
if (bytes_written == 0) {
// GetModuleFileName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
if (last_error == ERROR_INSUFFICIENT_BUFFER) {
// There is not enough space in our buffer to fit the path.
// We need to increase the buffer and try again.
path_buffer_size *= 2;
path_buffer.reset(new TCHAR[path_buffer_size]);
continue;
}
// GetModuleFileName has successfully written the executable name to the buffer.
// Now we need to convert it to a full long name
std::basic_string<TCHAR> full_name = get_full_name(path_buffer.get());
return get_long_name(full_name.c_str());
}
}
// Example of how this function can be used
int main()
{
#ifdef UNICODE
// If you use UNICODE version of WinApi
std::wstring exe_file_full_name = get_current_executable_full_name();
std::wstring exe_folder_full_name = exe_file_full_name.substr(0, exe_file_full_name.find_last_of(L"\\"));
std::wcout << exe_file_full_name << "\n"; // prints: C:\test_project\x64\Debug\test_program.exe
std::wcout << exe_folder_full_name << "\n"; // prints: C:\test_project\x64\Debug
#else
// If you use ANSI version of WinApi
std::string exe_file_full_name = get_current_executable_full_name();
std::string exe_folder_full_name = exe_file_full_name.substr(0, exe_file_full_name.find_last_of("\\"));
std::cout << exe_file_full_name << "\n"; // prints: C:\test_project\x64\Debug\test_program.exe
std::cout << exe_folder_full_name << "\n"; // prints: C:\test_project\x64\Debug
#endif
}
For Windows, you have the problem of how to strip the executable from the result of GetModuleFileName(). The Windows API call PathRemoveFileSpec() that Nate used for that purpose in his answer changed between Windows 8 and its predecessors. So how to remain compatible with both and safe? Luckily, there's C++17 (or Boost, if you're using an older compiler). I do this:
#include <windows.h>
#include <string>
#include <filesystem>
namespace fs = std::experimental::filesystem;
// We could use fs::path as return type, but if you're not aware of
// std::experimental::filesystem, you probably handle filenames
// as strings anyway in the remainder of your code. I'm on Japanese
// Windows, so wide chars are a must.
std::wstring getDirectoryWithCurrentExecutable()
{
int size = 256;
std::vector<wchar_t> charBuffer;
// Let's be safe, and find the right buffer size programmatically.
do {
size *= 2;
charBuffer.resize(size);
// Resize until filename fits. GetModuleFileNameW returns the
// number of characters written to the buffer, so if the
// return value is smaller than the size of the buffer, it was
// large enough.
} while (GetModuleFileNameW(NULL, charBuffer.data(), size) == size);
// Typically: c:/program files (x86)/something/foo/bar/exe/files/win64/baz.exe
// (Note that windows supports forward and backward slashes as path
// separators, so you have to be careful when searching through a path
// manually.)
// Let's extract the interesting part:
fs::path path(charBuffer.data()); // Contains the full path including .exe
return path.remove_filename() // Extract the directory ...
.w_str(); // ... and convert to a string.
}
SDL2 (https://www.libsdl.org/) library has two functions implemented across a wide spectrum of platforms:
SDL_GetBasePath
SDL_GetPrefPath
So if you don't want to reinvent the wheel... sadly, it means including the entire library, although it's got a quite permissive license and one could also just copy the code. Besides, it provides a lot of other cross-platform functionality.
I didn't read if my solution is already posted but on linux and osx you can read the 0 argument in your main function like this:
int main(int argument_count, char **argument_list) {
std::string currentWorkingDirectoryPath(argument_list[currentWorkingDirectory]);
std::size_t pos = currentWorkingDirectoryPath.rfind("/"); // position of "live" in str
currentWorkingDirectoryPath = currentWorkingDirectoryPath.substr (0, pos);
In the first item of argument_list the name of the executable is integrated but removed by the code above.
Here my simple solution that works in both Windows and Linux, based on this solution and modified with this answer:
#include <string>
using namespace std;
#if defined(_WIN32)
#include <algorithm> // for transform() in get_exe_path()
#define WIN32_LEAN_AND_MEAN
#define VC_EXTRALEAN
#include <Windows.h>
#elif defined(__linux__)
#include <unistd.h> // for getting path of executable
#endif // Windows/Linux
string replace(const string& s, const string& from, const string& to) {
string r = s;
int p = 0;
while((p=(int)r.find(from, p))!=string::npos) {
r.replace(p, from.length(), to);
p += (int)to.length();
}
return r;
}
string get_exe_path() { // returns path where executable is located
string path = "";
#if defined(_WIN32)
wchar_t wc[260] = {0};
GetModuleFileNameW(NULL, wc, 260);
wstring ws(wc);
transform(ws.begin(), ws.end(), back_inserter(path), [](wchar_t c) { return (char)c; });
path = replace(path, "\\", "/");
#elif defined(__linux__)
char c[260];
int length = (int)readlink("/proc/self/exe", c, 260);
path = string(c, length>0 ? length : 0);
#endif // Windows/Linux
return path.substr(0, path.rfind('/')+1);
}
This was my solution in Windows. It is called like this:
std::wstring sResult = GetPathOfEXE(64);
Where 64 is the minimum size you think the path will be. GetPathOfEXE calls itself recursively, doubling the size of the buffer each time until it gets a big enough buffer to get the whole path without truncation.
std::wstring GetPathOfEXE(DWORD dwSize)
{
WCHAR* pwcharFileNamePath;
DWORD dwLastError;
HRESULT hrError;
std::wstring wsResult;
DWORD dwCount;
pwcharFileNamePath = new WCHAR[dwSize];
dwCount = GetModuleFileNameW(
NULL,
pwcharFileNamePath,
dwSize
);
dwLastError = GetLastError();
if (ERROR_SUCCESS == dwLastError)
{
hrError = PathCchRemoveFileSpec(
pwcharFileNamePath,
dwCount
);
if (S_OK == hrError)
{
wsResult = pwcharFileNamePath;
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
return wsResult;
}
else if(S_FALSE == hrError)
{
wsResult = pwcharFileNamePath;
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
//there was nothing to truncate off the end of the path
//returning something better than nothing in this case for the user
return wsResult;
}
else
{
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
std::ostringstream oss;
oss << "could not get file name and path of executing process. error truncating file name off path. last error : " << hrError;
throw std::runtime_error(oss.str().c_str());
}
}
else if (ERROR_INSUFFICIENT_BUFFER == dwLastError)
{
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
return GetPathOfEXE(
dwSize * 2
);
}
else
{
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
std::ostringstream oss;
oss << "could not get file name and path of executing process. last error : " << dwLastError;
throw std::runtime_error(oss.str().c_str());
}
}
char exePath[512];
CString strexePath;
GetModuleFileName(NULL,exePath,512);
strexePath.Format("%s",exePath);
strexePath = strexePath.Mid(0,strexePath.ReverseFind('\\'));
in Unix(including Linux) try 'which', in Windows try 'where'.
#include <stdio.h>
#define _UNIX
int main(int argc, char** argv)
{
char cmd[128];
char buf[128];
FILE* fp = NULL;
#if defined(_UNIX)
sprintf(cmd, "which %s > my.path", argv[0]);
#else
sprintf(cmd, "where %s > my.path", argv[0]);
#endif
system(cmd);
fp = fopen("my.path", "r");
fgets(buf, sizeof(buf), fp);
fclose(fp);
printf("full path: %s\n", buf);
unlink("my.path");
return 0;
}
As of C++17:
Make sure you include std filesystem.
#include <filesystem>
and now you can do this.
std::filesystem::current_path().string()
boost filesystem became part of the standard lib.
if you can't find it try to look under:
std::experimental::filesystem
I am trying to create a microshell. It reads commands in, parses this and splits this, then executes. To parse, first I separate by the delimiter || to get up to two commands if there is a pipe. The split each command into an array of strings.
I thought this is how execlp works, but it only runs the command even though the C string "cmd1" does contain the arguments. Can someone please help me understand how I am passing the parameters wrong to the execlp function?
shell.h
/****************************************************************
PROGRAM: MicroShell(assignment 4)
FILE: shell.h
AUTHOR: Nick Schuck
FUNCTION: This contains the header for the shell class
****************************************************************/
#ifndef _shell_h
#define _shell_h
#include <sys/types.h>
#include <unistd.h>
#include <cstdio>
#include <pwd.h>
#include <cstring>
#include <sys/wait.h>
#include <cstdlib>
#include <vector>
class Shell
{
private:
char buffer[1024];
const char *cmd1[10];
const char *cmd2[10];
public:
Shell(); //default constructor
void askForCommand();
void readCommandLine();
void parseBuffer();
void invokeCommand();
void executeOneCommand();
void executeTwoCommands();
};
#endif
shell.cc
/***************************************************************
PROGRAM: MicroShell(assignment 4)
FILE: shell.c
AUTHOR: Nick Schuck
FUNCTION: This file contains the implementation of
class shell from file "shell.h"
****************************************************************/
#include "shell.h"
#include <iostream>
Shell::Shell()
{
/**Get current user*/
struct passwd *p = getpwuid(getuid());
if (!p) //Error handling
puts("Welcome to Nick Schuck's MicroShell, Anonymous");
/**Welcome message for my shell*/
printf("\n\nWelcome to Nick Schuck's Microshell, user %s!\n\n", p->pw_name);
}
void Shell::askForCommand()
{
/**Command Prompt*/
printf("myshell>");
}
void Shell::readCommandLine()
{
/**Read stdin into buffer array IF no*/
/**errors occur */
if (fgets(this->buffer, 1024, stdin) != NULL)
{
this->buffer[strlen(this->buffer) - 1] = 0;
}
}
void Shell::parseBuffer()
{
/**Variables*/
int i = 0, u = 0,
t = 0;
char *ptr;
char parsingBuffer[2][512];
/**Parse buffer for multiple commands*/
strcpy(parsingBuffer[0], strtok(this->buffer, "||"));
while ((ptr = strtok(NULL, "||")) != NULL)
{
i++;
strcpy(parsingBuffer[i], ptr);
}
//**Get first command*/
this->cmd1[0] = strtok(parsingBuffer[0], " ");
while ((ptr = strtok(NULL, " ")) != NULL)
{
u++;
this->cmd1[u] = ptr;
this->cmd1[u+1] = '\0';
}
//!!!TESTING TO SEE COMMAND ARE IN CMD1
int b = 0;
while(cmd1[b] != '\0')
{
std::cout << cmd1[b] << "\n";
b++;
}
/**Get second command*/
this->cmd2[0] = strtok(parsingBuffer[1], " ");
while ((ptr = strtok(NULL, " ")) != NULL)
{
t++;
this->cmd2[t] = ptr;
}
}
void Shell::invokeCommand()
{
if (this->cmd1[0] == NULL)
{
//do nothing
}
else if(this->cmd1[0] != NULL && this->cmd2[0] == NULL)
{
executeOneCommand();
}
else if(this->cmd1[0] != NULL && cmd2[0] !=NULL)
{
executeTwoCommands();
}
}
void Shell::executeOneCommand()
{
pid_t pid; //pid for fork
int status;
char args[512];
if ((pid = fork()) < 0)
{
printf("fork error\n");
exit(-1);
}
else if(pid == 0) //Child Process
{
execlp(cmd1[0], *cmd1);
}
else //Parent Process
{
if ((pid = waitpid(pid, &status, 0)) < 0)
{
printf("waitpid error in main\n");
exit(-1);
}
}
}
main.cc
#include "shell.h"
#include <iostream>
#include <vector>
int main()
{
const int BUFFER_SIZE = 1024;
const int MAX_COMMANDS_IN_BUFFER = 2;
/**Initialize a new shell object*/
Shell shell;
/**Print command prompt to screen*/
shell.askForCommand();
/**Read users command*/
shell.readCommandLine();
/**parse buffer to find individual*/
/**commands */
shell.parseBuffer();
/**Invoke command*/
shell.invokeCommand();
}
You can't use execlp() — you must use execvp().
execvp(cmd1[0], cmd1);
To use execlp(), you must know at compile time the fixed list of arguments for the command — you must be able to write:
execlp(cmd_name, arg0, arg1, …, argN, (char *)0);
Your call to execlp() is also faulty because you don't provide the (char *)0 argument to indicate the end of the argument list.
Your code also needs to handle exec*() returning, which means the command failed. Usually that means it should print an error message (that the command was not found, or permission denied, or whatever), and then exit with an appropriate non-zero error status.
I recently started using libspotify and were writing a simple hello world, based on the sample code of jukebox.h.
My code currently looks like this:
#include <stdio.h>
#include "libspotify/api.h"
#include "Key.h"
#include "Password.h"
#include <stdlib.h>
#include <pthread.h>
#include <time.h>
#define true 1
#define false 0
sp_session *g_session;
bool g_notify_do;
static pthread_mutex_t g_notify_mutex;
static pthread_cond_t g_notify_cond;
#define DEBUG 1
__stdcall static void debug(const char *format, ...) {
if (!DEBUG)
return;
va_list argptr;
va_start(argptr, format);
vprintf(format, argptr);
printf("\n");
}
void assertSpotify(sp_error error, char *details) {
if (error != SP_ERROR_OK) {
debug("Fatal error: %s", details);
exit(1);
}
}
__stdcall static void notify_main_thread(sp_session *sess) {
pthread_mutex_lock(&g_notify_mutex);
g_notify_do = 1;
pthread_cond_signal(&g_notify_cond);
pthread_mutex_unlock(&g_notify_mutex);
}
__stdcall static void logged_in(sp_session *sess, sp_error error) {
assertSpotify(error, "Could not log in.");
sp_playlistcontainer *pc = sp_session_playlistcontainer(sess);
printf("Looking at %d playlists\n", sp_playlistcontainer_num_playlists(pc));
}
int main(void) {
sp_error err;
static sp_session_callbacks session_callbacks = {};
static sp_session_config spconfig = {};
int next_timeout = 0;
printf("Starting up...\n");
session_callbacks.notify_main_thread = ¬ify_main_thread;
session_callbacks.logged_in = &logged_in;
spconfig.api_version = SPOTIFY_API_VERSION;
spconfig.cache_location = "tmp";
spconfig.settings_location = "tmp";
spconfig.application_key = g_appkey;
spconfig.application_key_size = g_appkey_size;
spconfig.user_agent = "Hello-World";
spconfig.callbacks = &session_callbacks;
pthread_mutex_init(&g_notify_mutex, NULL);
pthread_cond_init(&g_notify_cond, NULL);
err = sp_session_create(&spconfig, &g_session);
assertSpotify(err, "Could not create Spotify Session.");
debug("Session created.");
err = sp_session_login(g_session, spotify_user, spotify_pw, 0, NULL); //Defined in Password.h
assertSpotify(err, "Could not log in.");
debug("Username: %s", sp_session_user_name(g_session));
err = sp_session_set_connection_type(g_session, SP_CONNECTION_TYPE_WIRED );
assertSpotify(err, "Could not set connection type.");
pthread_mutex_lock(&g_notify_mutex);
while (true) {
if (next_timeout == 0) {
while(!g_notify_do)
pthread_cond_wait(&g_notify_cond, &g_notify_mutex);
} else {
time_t now = time(NULL);
struct timespec ts;
ts.tv_sec = now;
ts.tv_sec = now / 1000000;
ts.tv_sec += next_timeout / 1000;
ts.tv_nsec += (next_timeout % 1000) * 1000000;
pthread_cond_timedwait(&g_notify_cond, &g_notify_mutex, &ts);
}
g_notify_do = false;
pthread_mutex_unlock(&g_notify_mutex);
do {
sp_session_process_events(g_session, &next_timeout);
} while (next_timeout == 0);
pthread_mutex_lock(&g_notify_mutex);
}
return 0;
}
The problem is, that sp_playlistcontainer_num_playlists returns 0, even if my account has about 10 Playlists.
My System: Windows 7 x64 with MinGW.
What am I doing wrong?
Looking at the source of jukebox.c it seems like you should make sure that the playlist container is fully loaded before trying to query it for playlists.
So if I understand it correctly you should add a callback for container_loaded.
I also think you should setup a callback so you will be notified when the user is logged in and when logged in you should try to get the playlist container. Something like this might help:
static sp_playlistcontainer_callbacks pc_callbacks = {
NULL, /* playlist_added */
NULL, /* playlist_removed */
NULL, /* playlist_moved */
&container_loaded,
};
static sp_session_callbacks session_callbacks = {
&logged_in,
¬ify_main_thread,
NULL, /* music_delivery */
NULL, /* metadata_updated */
NULL, /* play_token_lost */
NULL, /* log_message */
NULL /* end_of_track */
};
static void container_loaded(sp_playlistcontainer *pc, void *userdata)
{
// container is fully loaded now it should be safe to query the container
int num_playlists = sp_playlistcontainer_num_playlists(pc);
}
static void logged_in(sp_session *sess, sp_error error)
{
// get playlist when user is logged in
sp_playlistcontainer *pc = sp_session_playlistcontainer(sess);
// add callbacks
sp_playlistcontainer_add_callbacks(
pc,
&pc_callbacks,
NULL);
/* rest of code */
}
I know this question has been asked before but I still haven't seen a satisfactory answer, or a definitive "no, this cannot be done", so I'll ask again!
All I want to do is get the path to the currently running executable, either as an absolute path or relative to where the executable is invoked from, in a platform-independent fashion. I though boost::filesystem::initial_path was the answer to my troubles but that seems to only handle the 'platform-independent' part of the question - it still returns the path from which the application was invoked.
For a bit of background, this is a game using Ogre, which I'm trying to profile using Very Sleepy, which runs the target executable from its own directory, so of course on load the game finds no configuration files etc. and promptly crashes. I want to be able to pass it an absolute path to the configuration files, which I know will always live alongside the executable. The same goes for debugging in Visual Studio - I'd like to be able to run $(TargetPath) without having to set the working directory.
There is no cross platform way that I know.
For Linux: pass "/proc/self/exe" to std::filesystem::canonical or readlink.
Windows: pass NULL as the module handle to GetModuleFileName.
The boost::dll::program_location function is one of the best cross platform methods of getting the path of the running executable that I know of. The DLL library was added to Boost in version 1.61.0.
The following is my solution. I have tested it on Windows, Mac OS X, Solaris, Free BSD, and GNU/Linux.
It requires Boost 1.55.0 or greater. It uses the Boost.Filesystem library directly and the Boost.Locale library and Boost.System library indirectly.
src/executable_path.cpp
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <iterator>
#include <string>
#include <vector>
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/predef.h>
#include <boost/version.hpp>
#include <boost/tokenizer.hpp>
#if (BOOST_VERSION > BOOST_VERSION_NUMBER(1,64,0))
# include <boost/process.hpp>
#endif
#if (BOOST_OS_CYGWIN || BOOST_OS_WINDOWS)
# include <Windows.h>
#endif
#include <boost/executable_path.hpp>
#include <boost/detail/executable_path_internals.hpp>
namespace boost {
#if (BOOST_OS_CYGWIN || BOOST_OS_WINDOWS)
std::string executable_path(const char* argv0)
{
typedef std::vector<char> char_vector;
typedef std::vector<char>::size_type size_type;
char_vector buf(1024, 0);
size_type size = buf.size();
bool havePath = false;
bool shouldContinue = true;
do
{
DWORD result = GetModuleFileNameA(nullptr, &buf[0], size);
DWORD lastError = GetLastError();
if (result == 0)
{
shouldContinue = false;
}
else if (result < size)
{
havePath = true;
shouldContinue = false;
}
else if (
result == size
&& (lastError == ERROR_INSUFFICIENT_BUFFER || lastError == ERROR_SUCCESS)
)
{
size *= 2;
buf.resize(size);
}
else
{
shouldContinue = false;
}
} while (shouldContinue);
if (!havePath)
{
return detail::executable_path_fallback(argv0);
}
// On Microsoft Windows, there is no need to call boost::filesystem::canonical or
// boost::filesystem::path::make_preferred. The path returned by GetModuleFileNameA
// is the one we want.
std::string ret = &buf[0];
return ret;
}
#elif (BOOST_OS_MACOS)
# include <mach-o/dyld.h>
std::string executable_path(const char* argv0)
{
typedef std::vector<char> char_vector;
char_vector buf(1024, 0);
uint32_t size = static_cast<uint32_t>(buf.size());
bool havePath = false;
bool shouldContinue = true;
do
{
int result = _NSGetExecutablePath(&buf[0], &size);
if (result == -1)
{
buf.resize(size + 1);
std::fill(std::begin(buf), std::end(buf), 0);
}
else
{
shouldContinue = false;
if (buf.at(0) != 0)
{
havePath = true;
}
}
} while (shouldContinue);
if (!havePath)
{
return detail::executable_path_fallback(argv0);
}
std::string path(&buf[0], size);
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(path, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
return p.make_preferred().string();
}
return detail::executable_path_fallback(argv0);
}
#elif (BOOST_OS_SOLARIS)
# include <stdlib.h>
std::string executable_path(const char* argv0)
{
std::string ret = getexecname();
if (ret.empty())
{
return detail::executable_path_fallback(argv0);
}
boost::filesystem::path p(ret);
if (!p.has_root_directory())
{
boost::system::error_code ec;
p = boost::filesystem::canonical(
p, boost::filesystem::current_path(), ec);
if (ec.value() != boost::system::errc::success)
{
return detail::executable_path_fallback(argv0);
}
ret = p.make_preferred().string();
}
return ret;
}
#elif (BOOST_OS_BSD)
# include <sys/sysctl.h>
std::string executable_path(const char* argv0)
{
typedef std::vector<char> char_vector;
int mib[4]{0};
size_t size;
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PATHNAME;
mib[3] = -1;
int result = sysctl(mib, 4, nullptr, &size, nullptr, 0);
if (-1 == result)
{
return detail::executable_path_fallback(argv0);
}
char_vector buf(size + 1, 0);
result = sysctl(mib, 4, &buf[0], &size, nullptr, 0);
if (-1 == result)
{
return detail::executable_path_fallback(argv0);
}
std::string path(&buf[0], size);
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(
path, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
return p.make_preferred().string();
}
return detail::executable_path_fallback(argv0);
}
#elif (BOOST_OS_LINUX)
# include <unistd.h>
std::string executable_path(const char *argv0)
{
typedef std::vector<char> char_vector;
typedef std::vector<char>::size_type size_type;
char_vector buf(1024, 0);
size_type size = buf.size();
bool havePath = false;
bool shouldContinue = true;
do
{
ssize_t result = readlink("/proc/self/exe", &buf[0], size);
if (result < 0)
{
shouldContinue = false;
}
else if (static_cast<size_type>(result) < size)
{
havePath = true;
shouldContinue = false;
size = result;
}
else
{
size *= 2;
buf.resize(size);
std::fill(std::begin(buf), std::end(buf), 0);
}
} while (shouldContinue);
if (!havePath)
{
return detail::executable_path_fallback(argv0);
}
std::string path(&buf[0], size);
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(
path, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
return p.make_preferred().string();
}
return detail::executable_path_fallback(argv0);
}
#else
std::string executable_path(const char *argv0)
{
return detail::executable_path_fallback(argv0);
}
#endif
}
src/detail/executable_path_internals.cpp
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <iterator>
#include <string>
#include <vector>
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/predef.h>
#include <boost/version.hpp>
#include <boost/tokenizer.hpp>
#if (BOOST_VERSION > BOOST_VERSION_NUMBER(1,64,0))
# include <boost/process.hpp>
#endif
#if (BOOST_OS_CYGWIN || BOOST_OS_WINDOWS)
# include <Windows.h>
#endif
#include <boost/executable_path.hpp>
#include <boost/detail/executable_path_internals.hpp>
namespace boost {
namespace detail {
std::string GetEnv(const std::string& varName)
{
if (varName.empty()) return "";
#if (BOOST_OS_BSD || BOOST_OS_CYGWIN || BOOST_OS_LINUX || BOOST_OS_MACOS || BOOST_OS_SOLARIS)
char* value = std::getenv(varName.c_str());
if (!value) return "";
return value;
#elif (BOOST_OS_WINDOWS)
typedef std::vector<char> char_vector;
typedef std::vector<char>::size_type size_type;
char_vector value(8192, 0);
size_type size = value.size();
bool haveValue = false;
bool shouldContinue = true;
do
{
DWORD result = GetEnvironmentVariableA(varName.c_str(), &value[0], size);
if (result == 0)
{
shouldContinue = false;
}
else if (result < size)
{
haveValue = true;
shouldContinue = false;
}
else
{
size *= 2;
value.resize(size);
}
} while (shouldContinue);
std::string ret;
if (haveValue)
{
ret = &value[0];
}
return ret;
#else
return "";
#endif
}
bool GetDirectoryListFromDelimitedString(
const std::string& str,
std::vector<std::string>& dirs)
{
typedef boost::char_separator<char> char_separator_type;
typedef boost::tokenizer<
boost::char_separator<char>, std::string::const_iterator,
std::string> tokenizer_type;
dirs.clear();
if (str.empty())
{
return false;
}
#if (BOOST_OS_WINDOWS)
const std::string os_pathsep(";");
#else
const std::string os_pathsep(":");
#endif
char_separator_type pathSep(os_pathsep.c_str());
tokenizer_type strTok(str, pathSep);
typename tokenizer_type::iterator strIt;
typename tokenizer_type::iterator strEndIt = strTok.end();
for (strIt = strTok.begin(); strIt != strEndIt; ++strIt)
{
dirs.push_back(*strIt);
}
if (dirs.empty())
{
return false;
}
return true;
}
std::string search_path(const std::string& file)
{
if (file.empty()) return "";
std::string ret;
#if (BOOST_VERSION > BOOST_VERSION_NUMBER(1,64,0))
{
namespace bp = boost::process;
boost::filesystem::path p = bp::search_path(file);
ret = p.make_preferred().string();
}
#endif
if (!ret.empty()) return ret;
// Drat! I have to do it the hard way.
std::string pathEnvVar = GetEnv("PATH");
if (pathEnvVar.empty()) return "";
std::vector<std::string> pathDirs;
bool getDirList = GetDirectoryListFromDelimitedString(pathEnvVar, pathDirs);
if (!getDirList) return "";
std::vector<std::string>::const_iterator it = pathDirs.cbegin();
std::vector<std::string>::const_iterator itEnd = pathDirs.cend();
for ( ; it != itEnd; ++it)
{
boost::filesystem::path p(*it);
p /= file;
if (boost::filesystem::exists(p) && boost::filesystem::is_regular_file(p))
{
return p.make_preferred().string();
}
}
return "";
}
std::string executable_path_fallback(const char *argv0)
{
if (argv0 == nullptr) return "";
if (argv0[0] == 0) return "";
#if (BOOST_OS_WINDOWS)
const std::string os_sep("\\");
#else
const std::string os_sep("/");
#endif
if (strstr(argv0, os_sep.c_str()) != nullptr)
{
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(
argv0, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
return p.make_preferred().string();
}
}
std::string ret = search_path(argv0);
if (!ret.empty())
{
return ret;
}
boost::system::error_code ec;
boost::filesystem::path p(
boost::filesystem::canonical(
argv0, boost::filesystem::current_path(), ec));
if (ec.value() == boost::system::errc::success)
{
ret = p.make_preferred().string();
}
return ret;
}
}
}
include/boost/executable_path.hpp
#ifndef BOOST_EXECUTABLE_PATH_HPP_
#define BOOST_EXECUTABLE_PATH_HPP_
#pragma once
#include <string>
namespace boost {
std::string executable_path(const char * argv0);
}
#endif // BOOST_EXECUTABLE_PATH_HPP_
include/boost/detail/executable_path_internals.hpp
#ifndef BOOST_DETAIL_EXECUTABLE_PATH_INTERNALS_HPP_
#define BOOST_DETAIL_EXECUTABLE_PATH_INTERNALS_HPP_
#pragma once
#include <string>
#include <vector>
namespace boost {
namespace detail {
std::string GetEnv(const std::string& varName);
bool GetDirectoryListFromDelimitedString(
const std::string& str,
std::vector<std::string>& dirs);
std::string search_path(const std::string& file);
std::string executable_path_fallback(const char * argv0);
}
}
#endif // BOOST_DETAIL_EXECUTABLE_PATH_INTERNALS_HPP_
I have a complete project, including a test application and CMake build files available at SnKOpen - /cpp/executable_path/trunk. This version is more complete than the version I provided here. It is also supports more platforms.
I have tested the application on all supported operating systems in the following four scenarios.
Relative path, executable in current directory: i.e. ./executable_path_test
Relative path, executable in another directory: i.e. ./build/executable_path_test
Full path: i.e. /some/dir/executable_path_test
Executable in path, file name only: i.e. executable_path_test
In all four scenarios, both the executable_path and executable_path_fallback functions work and return the same results.
Notes
This is an updated answer to this question. I updated the answer to take into consideration user comments and suggestions. I also added a link to a project in my SVN Repository.
This way uses boost + argv. You mentioned this may not be cross platform because it may or may not include the executable name. Well the following code should work around that.
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <iostream>
namespace fs = boost::filesystem;
int main(int argc,char** argv)
{
fs::path full_path( fs::initial_path<fs::path>() );
full_path = fs::system_complete( fs::path( argv[0] ) );
std::cout << full_path << std::endl;
//Without file name
std::cout << full_path.stem() << std::endl;
//std::cout << fs::basename(full_path) << std::endl;
return 0;
}
The following code gets the current working directory which may do what you need
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <iostream>
namespace fs = boost::filesystem;
int main(int argc,char** argv)
{
//current working directory
fs::path full_path( fs::current_path<fs::path>() );
std::cout << full_path << std::endl;
std::cout << full_path.stem() << std::endl;
//std::cout << fs::basepath(full_path) << std::endl;
return 0;
}
Note
Just realized that basename() was deprecated so had to switch to .stem()
C++17, windows, unicode, using filesystem new api:
#include "..\Project.h"
#include <filesystem>
using namespace std;
using namespace filesystem;
int wmain(int argc, wchar_t** argv)
{
auto dir = weakly_canonical(path(argv[0])).parent_path();
printf("%S", dir.c_str());
return 0;
}
(Important: Use wmain with wchar_t** - don't mix main with wchar_t**. For cmake projects enable unicode using add_definitions(-DUNICODE -D_UNICODE)).
Suspect this solution should be portable, but don't know how unicode is implemented on other OS's.
weakly_canonical is needed only if you use as Output Directory upper folder references ('..') to simplify path. If you don't use it - remove it.
If you're operating from dynamic link library (.dll /.so), then you might not have argv, then you can consider following solution:
application.h:
#pragma once
//
// https://en.cppreference.com/w/User:D41D8CD98F/feature_testing_macros
//
#ifdef __cpp_lib_filesystem
#include <filesystem>
#else
#include <experimental/filesystem>
namespace std {
namespace filesystem = experimental::filesystem;
}
#endif
std::filesystem::path getexepath();
application.cpp:
#include "application.h"
#ifdef _WIN32
#include <windows.h> //GetModuleFileNameW
#else
#include <limits.h>
#include <unistd.h> //readlink
#endif
std::filesystem::path getexepath()
{
#ifdef _WIN32
wchar_t path[MAX_PATH] = { 0 };
GetModuleFileNameW(NULL, path, MAX_PATH);
return path;
#else
char result[PATH_MAX];
ssize_t count = readlink("/proc/self/exe", result, PATH_MAX);
return std::string(result, (count > 0) ? count : 0);
#endif
}
I'm not sure about Linux, but try this for Windows:
#include <windows.h>
#include <iostream>
using namespace std ;
int main()
{
char ownPth[MAX_PATH];
// When NULL is passed to GetModuleHandle, the handle of the exe itself is returned
HMODULE hModule = GetModuleHandle(NULL);
if (hModule != NULL)
{
// Use GetModuleFileName() with module handle to get the path
GetModuleFileName(hModule, ownPth, (sizeof(ownPth)));
cout << ownPth << endl ;
system("PAUSE");
return 0;
}
else
{
cout << "Module handle is NULL" << endl ;
system("PAUSE");
return 0;
}
}
This is what I ended up with
The header file looks like this:
#pragma once
#include <string>
namespace MyPaths {
std::string getExecutablePath();
std::string getExecutableDir();
std::string mergePaths(std::string pathA, std::string pathB);
bool checkIfFileExists (const std::string& filePath);
}
Implementation
#if defined(_WIN32)
#include <windows.h>
#include <Shlwapi.h>
#include <io.h>
#define access _access_s
#endif
#ifdef __APPLE__
#include <libgen.h>
#include <limits.h>
#include <mach-o/dyld.h>
#include <unistd.h>
#endif
#ifdef __linux__
#include <limits.h>
#include <libgen.h>
#include <unistd.h>
#if defined(__sun)
#define PROC_SELF_EXE "/proc/self/path/a.out"
#else
#define PROC_SELF_EXE "/proc/self/exe"
#endif
#endif
namespace MyPaths {
#if defined(_WIN32)
std::string getExecutablePath() {
char rawPathName[MAX_PATH];
GetModuleFileNameA(NULL, rawPathName, MAX_PATH);
return std::string(rawPathName);
}
std::string getExecutableDir() {
std::string executablePath = getExecutablePath();
char* exePath = new char[executablePath.length()];
strcpy(exePath, executablePath.c_str());
PathRemoveFileSpecA(exePath);
std::string directory = std::string(exePath);
delete[] exePath;
return directory;
}
std::string mergePaths(std::string pathA, std::string pathB) {
char combined[MAX_PATH];
PathCombineA(combined, pathA.c_str(), pathB.c_str());
std::string mergedPath(combined);
return mergedPath;
}
#endif
#ifdef __linux__
std::string getExecutablePath() {
char rawPathName[PATH_MAX];
realpath(PROC_SELF_EXE, rawPathName);
return std::string(rawPathName);
}
std::string getExecutableDir() {
std::string executablePath = getExecutablePath();
char *executablePathStr = new char[executablePath.length() + 1];
strcpy(executablePathStr, executablePath.c_str());
char* executableDir = dirname(executablePathStr);
delete [] executablePathStr;
return std::string(executableDir);
}
std::string mergePaths(std::string pathA, std::string pathB) {
return pathA+"/"+pathB;
}
#endif
#ifdef __APPLE__
std::string getExecutablePath() {
char rawPathName[PATH_MAX];
char realPathName[PATH_MAX];
uint32_t rawPathSize = (uint32_t)sizeof(rawPathName);
if(!_NSGetExecutablePath(rawPathName, &rawPathSize)) {
realpath(rawPathName, realPathName);
}
return std::string(realPathName);
}
std::string getExecutableDir() {
std::string executablePath = getExecutablePath();
char *executablePathStr = new char[executablePath.length() + 1];
strcpy(executablePathStr, executablePath.c_str());
char* executableDir = dirname(executablePathStr);
delete [] executablePathStr;
return std::string(executableDir);
}
std::string mergePaths(std::string pathA, std::string pathB) {
return pathA+"/"+pathB;
}
#endif
bool checkIfFileExists (const std::string& filePath) {
return access( filePath.c_str(), 0 ) == 0;
}
}
For windows:
GetModuleFileName - returns the exe path + exe filename
To remove filename
PathRemoveFileSpec
QT provides this with OS abstraction as QCoreApplication::applicationDirPath()
If using C++17 one can do the following to get the path to the executable.
#include <filesystem>
std::filesystem::path getExecutablePath()
{
return std::filesystem::canonical("/proc/self/exe");
}
The above answer has been tested on Debian 10 using G++ 9.3.0
This is a Windows specific way, but it is at least half of your answer.
GetThisPath.h
/// dest is expected to be MAX_PATH in length.
/// returns dest
/// TCHAR dest[MAX_PATH];
/// GetThisPath(dest, MAX_PATH);
TCHAR* GetThisPath(TCHAR* dest, size_t destSize);
GetThisPath.cpp
#include <Shlwapi.h>
#pragma comment(lib, "shlwapi.lib")
TCHAR* GetThisPath(TCHAR* dest, size_t destSize)
{
if (!dest) return NULL;
if (MAX_PATH > destSize) return NULL;
DWORD length = GetModuleFileName( NULL, dest, destSize );
PathRemoveFileSpec(dest);
return dest;
}
mainProgram.cpp
TCHAR dest[MAX_PATH];
GetThisPath(dest, MAX_PATH);
I would suggest using platform detection as preprocessor directives to change the implementation of a wrapper function that calls GetThisPath for each platform.
Using args[0] and looking for '/' (or '\\'):
#include <string>
#include <iostream> // to show the result
int main( int numArgs, char *args[])
{
// Get the last position of '/'
std::string aux(args[0]);
// get '/' or '\\' depending on unix/mac or windows.
#if defined(_WIN32) || defined(WIN32)
int pos = aux.rfind('\\');
#else
int pos = aux.rfind('/');
#endif
// Get the path and the name
std::string path = aux.substr(0,pos+1);
std::string name = aux.substr(pos+1);
// show results
std::cout << "Path: " << path << std::endl;
std::cout << "Name: " << name << std::endl;
}
EDITED:
If '/' does not exist, pos==-1 so the result is correct.
For Windows you can use GetModuleFilename().
For Linux see BinReloc (old, defunct URL) mirror of BinReloc in datenwolf's GitHub repositories.
This is probably the most natural way to do it, while covering most major desktop platforms. I am not certain, but I believe this should work with all the BSD's, not just FreeBSD, if you change the platform macro check to cover all of them. If I ever get around to installing Solaris, I'll be sure to add that platform to the supported list.
Features full UTF-8 support on Windows, which not everyone cares enough to go that far.
procinfo/win32/procinfo.cpp
#ifdef _WIN32
#include "../procinfo.h"
#include <windows.h>
#include <tlhelp32.h>
#include <cstddef>
#include <vector>
#include <cwchar>
using std::string;
using std::wstring;
using std::vector;
using std::size_t;
static inline string narrow(wstring wstr) {
int nbytes = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), (int)wstr.length(), NULL, 0, NULL, NULL);
vector<char> buf(nbytes);
return string{ buf.data(), (size_t)WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), (int)wstr.length(), buf.data(), nbytes, NULL, NULL) };
}
process_t ppid_from_pid(process_t pid) {
process_t ppid;
HANDLE hp = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
PROCESSENTRY32 pe = { 0 };
pe.dwSize = sizeof(PROCESSENTRY32);
if (Process32First(hp, &pe)) {
do {
if (pe.th32ProcessID == pid) {
ppid = pe.th32ParentProcessID;
break;
}
} while (Process32Next(hp, &pe));
}
CloseHandle(hp);
return ppid;
}
string path_from_pid(process_t pid) {
string path;
HANDLE hm = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pid);
MODULEENTRY32W me = { 0 };
me.dwSize = sizeof(MODULEENTRY32W);
if (Module32FirstW(hm, &me)) {
do {
if (me.th32ProcessID == pid) {
path = narrow(me.szExePath);
break;
}
} while (Module32NextW(hm, &me));
}
CloseHandle(hm);
return path;
}
#endif
procinfo/macosx/procinfo.cpp
#if defined(__APPLE__) && defined(__MACH__)
#include "../procinfo.h"
#include <libproc.h>
using std::string;
string path_from_pid(process_t pid) {
string path;
char buffer[PROC_PIDPATHINFO_MAXSIZE];
if (proc_pidpath(pid, buffer, sizeof(buffer)) > 0) {
path = string(buffer) + "\0";
}
return path;
}
#endif
procinfo/linux/procinfo.cpp
#ifdef __linux__
#include "../procinfo.h"
#include <cstdlib>
using std::string;
using std::to_string;
string path_from_pid(process_t pid) {
string path;
string link = string("/proc/") + to_string(pid) + string("/exe");
char *buffer = realpath(link.c_str(), NULL);
path = buffer ? : "";
free(buffer);
return path;
}
#endif
procinfo/freebsd/procinfo.cpp
#ifdef __FreeBSD__
#include "../procinfo.h"
#include <sys/sysctl.h>
#include <cstddef>
using std::string;
using std::size_t;
string path_from_pid(process_t pid) {
string path;
size_t length;
// CTL_KERN::KERN_PROC::KERN_PROC_PATHNAME(pid)
int mib[4] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, pid };
if (sysctl(mib, 4, NULL, &length, NULL, 0) == 0) {
path.resize(length, '\0');
char *buffer = path.data();
if (sysctl(mib, 4, buffer, &length, NULL, 0) == 0) {
path = string(buffer) + "\0";
}
}
return path;
}
#endif
procinfo/procinfo.cpp
#include "procinfo.h"
#ifdef _WiN32
#include <process.h>
#endif
#include <unistd.h>
#include <cstddef>
using std::string;
using std::size_t;
process_t pid_from_self() {
#ifdef _WIN32
return _getpid();
#else
return getpid();
#endif
}
process_t ppid_from_self() {
#ifdef _WIN32
return ppid_from_pid(pid_from_self());
#else
return getppid();
#endif
}
string dir_from_pid(process_t pid) {
string fname = path_from_pid(pid);
size_t fp = fname.find_last_of("/\\");
return fname.substr(0, fp + 1);
}
string name_from_pid(process_t pid) {
string fname = path_from_pid(pid);
size_t fp = fname.find_last_of("/\\");
return fname.substr(fp + 1);
}
procinfo/procinfo.h
#ifdef _WiN32
#include <windows.h>
typedef DWORD process_t;
#else
#include <sys/types.h>
typedef pid_t process_t;
#endif
#include <string>
/* windows-only helper function */
process_t ppid_from_pid(process_t pid);
/* get current process process id */
process_t pid_from_self();
/* get parent process process id */
process_t ppid_from_self();
/* std::string possible_result = "C:\\path\\to\\file.exe"; */
std::string path_from_pid(process_t pid);
/* std::string possible_result = "C:\\path\\to\\"; */
std::string dir_from_pid(process_t pid);
/* std::string possible_result = "file.exe"; */
std::string name_from_pid(process_t pid);
This allows getting the full path to the executable of pretty much any process id, except on Windows there are some process's with security attributes which simply will not allow it, so wysiwyg, this solution is not perfect.
To address what the question was asking more precisely, you may do this:
procinfo.cpp
#include "procinfo/procinfo.h"
#include <iostream>
using std::string;
using std::cout;
using std::endl;
int main() {
cout << dir_from_pid(pid_from_self()) << endl;
return 0;
}
Build the above file structure with this command:
procinfo.sh
cd "${0%/*}"
g++ procinfo.cpp procinfo/procinfo.cpp procinfo/win32/procinfo.cpp procinfo/macosx/procinfo.cpp procinfo/linux/procinfo.cpp procinfo/freebsd/procinfo.cpp -o procinfo.exe
For downloading a copy of the files listed above:
git clone git://github.com/time-killer-games/procinfo.git
For more cross-platform process-related goodness:
https://github.com/time-killer-games/enigma-dev
See the readme for a list of most of the functions included.
As others mentioned, argv[0] is quite a nice solution, provided that the platform actually passes the executable path, which is surely not less probable than the OS being Windows (where WinAPI can help find the executable path). If you want to strip the string to only include the path to the directory where the executable resides, then using that path to find other application files (like game assets if your program is a game) is perfectly fine, since opening files is relative to the working directory, or, if provided, the root.
The following works as a quick and dirty solution, but note that it is far from being foolproof:
#include <iostream>
using namespace std ;
int main( int argc, char** argv)
{
cout << argv[0] << endl ;
return 0;
}
In case you need to handle unicode paths for Windows:
#include <Windows.h>
#include <iostream>
int wmain(int argc, wchar_t * argv[])
{
HMODULE this_process_handle = GetModuleHandle(NULL);
wchar_t this_process_path[MAX_PATH];
GetModuleFileNameW(NULL, this_process_path, sizeof(this_process_path));
std::wcout << "Unicode path of this app: " << this_process_path << std::endl;
return 0;
}
There are several answers recommending using GetModuleFileName on Windows. These answers have some shortcomings like:
The code should work for both UNICODE and ANSI versions
The path can be longer than MAX_PATH
GetModuleFileName function can fail and return 0
GetModuleFileName can return a relative executable name instead of a full name
GetModuleFileName can return a short path like C:\GIT-RE~1\TEST_G~1\test.exe
Let me provide an improved version, which takes into account the abovementioned points:
#include <Windows.h>
#include <string>
#include <memory>
#include <iostream>
// Converts relative name like "..\test.exe" to its full form like "C:\project\test.exe".
std::basic_string<TCHAR> get_full_name(const TCHAR const* name)
{
// First we need to get a length of the full name string
const DWORD full_name_length{GetFullPathName(name, 0, NULL, NULL)};
if (full_name_length == 0) {
// GetFullPathName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
// Now, when we know the length, we create a buffer with correct size and write the full name into it
std::unique_ptr<TCHAR[]> full_name_buffer{new TCHAR[full_name_length]};
const DWORD res = GetFullPathName(name, full_name_length, full_name_buffer.get(), NULL);
if (res == 0) {
// GetFullPathName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
// The full name has been successfully written to the buffer.
return std::basic_string<TCHAR>(full_name_buffer.get());
}
// Resolves short path like "C:\GIT-RE~1\TEST_G~1\test.exe" into its long form like "C:\git-repository\test_project\test.exe"
std::basic_string<TCHAR> get_long_name(const TCHAR const* name)
{
// First we need to get a length of the long name string
const DWORD long_name_length{GetLongPathName(name, 0, NULL)};
if (long_name_length == 0) {
// GetLongPathName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
// Now, when we know the length, we create a buffer with correct size and write the full name into it
std::unique_ptr<TCHAR[]> long_name_buffer{new TCHAR[long_name_length]};
const DWORD res = GetLongPathName(name, long_name_buffer.get(), long_name_length);
if (res == 0) {
// GetLongPathName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
// The long name has been successfully written to the buffer.
return std::basic_string<TCHAR>(long_name_buffer.get());
}
std::basic_string<TCHAR> get_current_executable_full_name()
{
DWORD path_buffer_size = MAX_PATH; // we start with MAX_PATH because it is most likely that
// the path doesn't exceeds 260 characters
std::unique_ptr<TCHAR[]> path_buffer{new TCHAR[path_buffer_size]};
while (true) {
const auto bytes_written = GetModuleFileName(
NULL, path_buffer.get(), path_buffer_size);
const auto last_error = GetLastError();
if (bytes_written == 0) {
// GetModuleFileName call failed. Maybe you want to throw an exception.
return std::basic_string<TCHAR>{};
}
if (last_error == ERROR_INSUFFICIENT_BUFFER) {
// There is not enough space in our buffer to fit the path.
// We need to increase the buffer and try again.
path_buffer_size *= 2;
path_buffer.reset(new TCHAR[path_buffer_size]);
continue;
}
// GetModuleFileName has successfully written the executable name to the buffer.
// Now we need to convert it to a full long name
std::basic_string<TCHAR> full_name = get_full_name(path_buffer.get());
return get_long_name(full_name.c_str());
}
}
// Example of how this function can be used
int main()
{
#ifdef UNICODE
// If you use UNICODE version of WinApi
std::wstring exe_file_full_name = get_current_executable_full_name();
std::wstring exe_folder_full_name = exe_file_full_name.substr(0, exe_file_full_name.find_last_of(L"\\"));
std::wcout << exe_file_full_name << "\n"; // prints: C:\test_project\x64\Debug\test_program.exe
std::wcout << exe_folder_full_name << "\n"; // prints: C:\test_project\x64\Debug
#else
// If you use ANSI version of WinApi
std::string exe_file_full_name = get_current_executable_full_name();
std::string exe_folder_full_name = exe_file_full_name.substr(0, exe_file_full_name.find_last_of("\\"));
std::cout << exe_file_full_name << "\n"; // prints: C:\test_project\x64\Debug\test_program.exe
std::cout << exe_folder_full_name << "\n"; // prints: C:\test_project\x64\Debug
#endif
}
For Windows, you have the problem of how to strip the executable from the result of GetModuleFileName(). The Windows API call PathRemoveFileSpec() that Nate used for that purpose in his answer changed between Windows 8 and its predecessors. So how to remain compatible with both and safe? Luckily, there's C++17 (or Boost, if you're using an older compiler). I do this:
#include <windows.h>
#include <string>
#include <filesystem>
namespace fs = std::experimental::filesystem;
// We could use fs::path as return type, but if you're not aware of
// std::experimental::filesystem, you probably handle filenames
// as strings anyway in the remainder of your code. I'm on Japanese
// Windows, so wide chars are a must.
std::wstring getDirectoryWithCurrentExecutable()
{
int size = 256;
std::vector<wchar_t> charBuffer;
// Let's be safe, and find the right buffer size programmatically.
do {
size *= 2;
charBuffer.resize(size);
// Resize until filename fits. GetModuleFileNameW returns the
// number of characters written to the buffer, so if the
// return value is smaller than the size of the buffer, it was
// large enough.
} while (GetModuleFileNameW(NULL, charBuffer.data(), size) == size);
// Typically: c:/program files (x86)/something/foo/bar/exe/files/win64/baz.exe
// (Note that windows supports forward and backward slashes as path
// separators, so you have to be careful when searching through a path
// manually.)
// Let's extract the interesting part:
fs::path path(charBuffer.data()); // Contains the full path including .exe
return path.remove_filename() // Extract the directory ...
.w_str(); // ... and convert to a string.
}
SDL2 (https://www.libsdl.org/) library has two functions implemented across a wide spectrum of platforms:
SDL_GetBasePath
SDL_GetPrefPath
So if you don't want to reinvent the wheel... sadly, it means including the entire library, although it's got a quite permissive license and one could also just copy the code. Besides, it provides a lot of other cross-platform functionality.
I didn't read if my solution is already posted but on linux and osx you can read the 0 argument in your main function like this:
int main(int argument_count, char **argument_list) {
std::string currentWorkingDirectoryPath(argument_list[currentWorkingDirectory]);
std::size_t pos = currentWorkingDirectoryPath.rfind("/"); // position of "live" in str
currentWorkingDirectoryPath = currentWorkingDirectoryPath.substr (0, pos);
In the first item of argument_list the name of the executable is integrated but removed by the code above.
Here my simple solution that works in both Windows and Linux, based on this solution and modified with this answer:
#include <string>
using namespace std;
#if defined(_WIN32)
#include <algorithm> // for transform() in get_exe_path()
#define WIN32_LEAN_AND_MEAN
#define VC_EXTRALEAN
#include <Windows.h>
#elif defined(__linux__)
#include <unistd.h> // for getting path of executable
#endif // Windows/Linux
string replace(const string& s, const string& from, const string& to) {
string r = s;
int p = 0;
while((p=(int)r.find(from, p))!=string::npos) {
r.replace(p, from.length(), to);
p += (int)to.length();
}
return r;
}
string get_exe_path() { // returns path where executable is located
string path = "";
#if defined(_WIN32)
wchar_t wc[260] = {0};
GetModuleFileNameW(NULL, wc, 260);
wstring ws(wc);
transform(ws.begin(), ws.end(), back_inserter(path), [](wchar_t c) { return (char)c; });
path = replace(path, "\\", "/");
#elif defined(__linux__)
char c[260];
int length = (int)readlink("/proc/self/exe", c, 260);
path = string(c, length>0 ? length : 0);
#endif // Windows/Linux
return path.substr(0, path.rfind('/')+1);
}
This was my solution in Windows. It is called like this:
std::wstring sResult = GetPathOfEXE(64);
Where 64 is the minimum size you think the path will be. GetPathOfEXE calls itself recursively, doubling the size of the buffer each time until it gets a big enough buffer to get the whole path without truncation.
std::wstring GetPathOfEXE(DWORD dwSize)
{
WCHAR* pwcharFileNamePath;
DWORD dwLastError;
HRESULT hrError;
std::wstring wsResult;
DWORD dwCount;
pwcharFileNamePath = new WCHAR[dwSize];
dwCount = GetModuleFileNameW(
NULL,
pwcharFileNamePath,
dwSize
);
dwLastError = GetLastError();
if (ERROR_SUCCESS == dwLastError)
{
hrError = PathCchRemoveFileSpec(
pwcharFileNamePath,
dwCount
);
if (S_OK == hrError)
{
wsResult = pwcharFileNamePath;
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
return wsResult;
}
else if(S_FALSE == hrError)
{
wsResult = pwcharFileNamePath;
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
//there was nothing to truncate off the end of the path
//returning something better than nothing in this case for the user
return wsResult;
}
else
{
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
std::ostringstream oss;
oss << "could not get file name and path of executing process. error truncating file name off path. last error : " << hrError;
throw std::runtime_error(oss.str().c_str());
}
}
else if (ERROR_INSUFFICIENT_BUFFER == dwLastError)
{
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
return GetPathOfEXE(
dwSize * 2
);
}
else
{
if (pwcharFileNamePath)
{
delete pwcharFileNamePath;
}
std::ostringstream oss;
oss << "could not get file name and path of executing process. last error : " << dwLastError;
throw std::runtime_error(oss.str().c_str());
}
}
char exePath[512];
CString strexePath;
GetModuleFileName(NULL,exePath,512);
strexePath.Format("%s",exePath);
strexePath = strexePath.Mid(0,strexePath.ReverseFind('\\'));
in Unix(including Linux) try 'which', in Windows try 'where'.
#include <stdio.h>
#define _UNIX
int main(int argc, char** argv)
{
char cmd[128];
char buf[128];
FILE* fp = NULL;
#if defined(_UNIX)
sprintf(cmd, "which %s > my.path", argv[0]);
#else
sprintf(cmd, "where %s > my.path", argv[0]);
#endif
system(cmd);
fp = fopen("my.path", "r");
fgets(buf, sizeof(buf), fp);
fclose(fp);
printf("full path: %s\n", buf);
unlink("my.path");
return 0;
}
As of C++17:
Make sure you include std filesystem.
#include <filesystem>
and now you can do this.
std::filesystem::current_path().string()
boost filesystem became part of the standard lib.
if you can't find it try to look under:
std::experimental::filesystem