Which watchface uses CLKComplicationTemplateGraphicExtraLargeCircularView? - swiftui

Is there a documentation/web page on which Apple Watch watch faces uses which complication types?
I am trying to find which watch face uses CLKComplicationTemplateGraphicExtraLargeCircularView. This is a rare SwiftUI view and I have been trying to find a watch face to test it.
According to documentation (https://developer.apple.com/documentation/clockkit/clkcomplicationtemplategraphicextralargecircularview), the watch face looks like this (but what is this):

I found the answer: it is the X-Large watch face.
The main reason why I can't find it initially is: without complication, this watch face does not look like this (just 2 rows of big text). Only when added complications it looks like the above.

Related

Making a fancy looking window with messages stack

I try to make fancy looking messages viewer, where messages divided by formatting, other background of smth. similar. They need to looks like this - http://pastebin.com/GU1Lq087. What I found in wxWidgets to solve this problem, and why I can't use it:
wxHtmlWindow
Supports minimal HTML (a few tags). But big problem with this - html representation doesnt fill parent window. So element with width=100% will have 100% width only on standard window size. And even p tag doesnt have word wrapping (long long paragraph goes in one line with vertical scroolbar).
wxWebWiew
I need to have the ability to set generated HTML to it, but IE must to load some page first and I can rely only on IE background. It has some time to load page, even if I set HTML-string.
wxRichText
Most suitable for me. But I can't draw line like HTML's hr, or change background for the entire message block (to distinguish it from common background)
I need to show messages like this. But i didn't know how and which tool is better.
One way of achieving this would be using wxWebView with WebKit backend but I am afraid that Windows can only use IE's engine. However, there is project which allows you to use Gecko engine. I use WebKit for rendering chat in my application and it works really good (although I am using Qt). (http://www.kirix.com/labs/wxwebconnect.html)
You can always do it regular way - just create separate widget (I think it is called "frame" in wxWidgets) for single message. This way you get almost infinite possibilities. E.g. you can make "AbstractMessage" with virtual methods and then things like "AdministratorMessage", "MOTD" etc. will be a breeze.
wxRichText Most suitable for me. But I can't draw line like HTML's hr
Really? Have you looked at the docs?
( http://docs.wxwidgets.org/trunk/overview_richtextctrl.html )
Here's a couple simple ideas:
a. Write a line of blanks, underlined.
http://docs.wxwidgets.org/trunk/classwx_rich_text_ctrl.html#a333b2e675617ed2299cf91e7c0dbd0d8
b. Create an image of a horizontal line, display it using WriteImage
http://docs.wxwidgets.org/trunk/classwx_rich_text_ctrl.html#a1315611c0741d03e852ee26eba3a9d94
The funny thing is that what you want can be done using any of the 3 controls you mention. With wxHtmlWindow you just need to set its size correctly, with wxWebView I don't understand what your problem with it is at all and with wxRichTextCtrl you could just use separate controls for the areas with different backgrounds (you could almost certainly use a single control with different styles but using several controls seems simpler).

Showing text messages in augmented reality applications with ARToolkit

I would like to implement a simple AR desktop application. This application should first recognize a marker out of a set of pre-registered ones, and then, show on screen some particular information related to the detected marker.
I was thinking on using ARToolkit, even if it is quite old and not anymore supported.
Do you think ARToolkit is a good solution?
How can I show text messages on screen using ARToolkit?
I found an interesting article here http://mycodelog.com/2010/03/23/printw/.
It easily explains how to implement a "printw" function that works exactly like printf.
osgART could be helpful http://osgart.org/wiki/index.php/Main_Page

How do I find a pattern on the screen?

I thought I would try out making a bot to play a game on a website for me. How can I read the pixels of the screen? My best idea so far is basically:
Take screenshot
Scan screenshot for other images (bit comparison of one row in image?)
Click somewhere on the screen depending on what image was found.
Loop a few times per second
If this is the best/easiest way to do this: How do I do these things? I know some c++ but I've only worked with CLI programs and text/file IO so far. If you can think of a better way please tell me.
Using something like C# you can take screenshots of the screen and convert the resulting image to a Bitmap to do this, but it seems to me that you'd be better off looking at the HTML page on the wire (lookup a tutorial on how HTTP works or run wireshark to see how the page is transmitted on the wire). This will almost certainly be easier for you.

Using TGlowEffect on a TLabel in Delphi/C++ Builder

This is a pretty easily explained problem, I'm using FireMonkey to design a form and when I add a TGlowEffect to a tag it ruins the way the Label looks.
If somebody knows how to do this correctly I would appreciate it.
After applying the TGlowEffect:
The text is significantly bolded, and the only affect applied was the blur.
The text only appears like this in the editor, but I would rather it look like it's going to look after I compile.
Maybe I'm just new to FireMonkey and I'm doing something wrong, if anybody has any good reference material on how to work with FireMonkey correctly I would appreciate a link to that also.
If you have not already done so, you should apply update 4 (be prepared for fuzzy fonts though) as I have attempted to reproduce this issue without success with my XE2 (updated to 4). Some more information on what you are actually doing would be useful :-)
As a general thought, rather than adding a glow effect to a label or to a text object, you should change the component style to add a glow effect - this way you can easily apply the same style to other text or labels.

Window like control in SketchFlow?

I've been playing around with SketchFlow from Microsoft and one thing that bothers me is that I cannot seem to find a window looking like sketch.
I would like it to have title bar and 3 "buttons" like all normal windows do (minimize, maximize, close buttons).
In Balsamiq Mockups this is very easy, however I don't see any kind of window-like sketches in SketchFlow.
I'm trying to mockup future desktop application.
You are correct that there isn't one built in. In SketchFlow you can easily make "component" screens that can be used multiple times. To create what you are looking for you could combine a sketch rectangle, with a couple of buttons and a textbox. You can select all of this content, right click it and make it into a component screen.
The MockupsLibrary also provides the mockups you are looking for. Once you've installed it, it'll appear in your assets as "ButtonWithIconMockup". You can select the "WindowMinimize", "WindowMaximize", and "WindowClose" for your IconImage attribute to get the desired result.
With Expression Blend 4, you can install the Mockup Controls by following the instructions at How to add mockup controls to your Expression Blend library. In the new Assets | Mockups category you will see a WindowMockup item that does exactly what you wanted.
To play around with the Mockup Controls, try the MockupDemonstration sample from the Help Welcome screen.
Unfortunately, there doesn't seem to be a builtin MenuStrip yet (although you can laboriously build one yourself from the non-sketchy SimpleMenu and SimpleMenuItem controls)? Also there doesn't seem to be any support for indicating keyboard accelerators (prefixing the desired letter with & doesn't work).
In general, it seems like Sketchflow really isn't designed to be used to prototype standard desktop applications?