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I have an application where I need to connect to a socket, send a handshake message (send command1, get response, send command2), and then receive data. It is set to expire after a timeout, stop the io_service, and then attempt to reconnect. There is no error message when I do my first async_write but the following async_read waits until the timer expires, and then reconnects in an infinite loop.
My code looks like:
#include <boost/asio.hpp>
#include <boost/bind/bind.hpp>
#include <iostream>
#include <string>
#include <memory>
#include <boost/date_time/posix_time/posix_time.hpp>
using namespace std;
using boost::asio::ip::tcp;
static shared_ptr<boost::asio::io_service> _ios;
static shared_ptr<boost::asio::deadline_timer> timer;
static shared_ptr<boost::asio::ip::tcp::socket> tcp_sock;
static shared_ptr<tcp::resolver> _resolver;
static boost::asio::ip::tcp::resolver::results_type eps;
string buffer(1024,0);
void handle_read(const boost::system::error_code& ec, size_t bytes)
{
if (ec)
{
cout << "error: " << ec.message() << endl;
_ios->stop();
return;
}
// got first response, send off reply
if (buffer == "response")
{
boost::asio::async_write(*tcp_sock, boost::asio::buffer("command2",7),
[](auto ec, auto bytes)
{
if (ec)
{
cout << "write error: " << ec.message() << endl;
_ios->stop();
return;
}
});
}
else
{
// parse incoming data
}
// attempt next read
timer->expires_from_now(boost::posix_time::seconds(10));
boost::asio::async_read(*tcp_sock, boost::asio::buffer(buffer,buffer.size()), handle_read);
}
void get_response()
{
timer->expires_from_now(boost::posix_time::seconds(10));
boost::asio::async_read(*tcp_sock, boost::asio::buffer(buffer,buffer.size()), handle_read);
}
void on_connected(const boost::system::error_code& ec, tcp::endpoint)
{
if (!tcp_sock->is_open())
{
cout << "socket is not open" << endl;
_ios->stop();
}
else if (ec)
{
cout << "error: " << ec.message() << endl;
_ios->stop();
return;
}
else
{
cout << "connected" << endl;
// do handshake (no errors?)
boost::asio::async_write(*tcp_sock, boost::asio::buffer("command1",7),
[](auto ec, auto bytes)
{
if (ec)
{
cout << "write error: " << ec.message() << endl;
_ios->stop();
return;
}
get_response();
});
}
}
void check_timer()
{
if (timer->expires_at() <= boost::asio::deadline_timer::traits_type::now())
{
tcp_sock->close();
timer->expires_at(boost::posix_time::pos_infin);
}
timer->async_wait(boost::bind(check_deadline));
}
void init(string ip, string port)
{
// set/reset data and connect
_resolver.reset(new tcp::resolver(*_ios));
eps = _resolver->resolve(ip, port);
timer.reset(new boost::asio::deadline_timer(*_ios));
tcp_sock.reset(new boost::asio::ip::tcp::socket(*_ios));
timer->expires_from_now(boost::posix_time::seconds(5));
// start async connect
boost::asio::async_connect(*tcp_sock, eps, on_connected);
timer->async_wait(boost::bind(check_timer));
}
int main(int argc, char** argv)
{
while (1)
{
// start new io context
_ios.reset(new boost::asio::io_service);
init(argv[1],argv[2]);
_ios->run();
cout << "try reconnect" << endl;
}
return 0;
}
Why would I be timing out? When I do a netcat and follow the same procedure things look ok. I get no errors from the async_write indicating that there are any errors and I am making sure to not call the async_read for the response until I am in the write handler.
Others have been spot on. You use "blanket" read, which means it only completes at error (like EOF) or when the buffer is full (docs)
Besides your code is over-complicated (excess dynamic allocation, manual new, globals, etc).
The following simplified/cleaned up version still exhibits your problem: http://coliru.stacked-crooked.com/a/8f5d0820b3cee186
Since it looks like you just want to limit over-all time of the request, I'd suggest dropping the timer and just limit the time to run the io_context.
Also showing how to use '\n' for message delimiter and avoid manually managing dynamic buffers:
Live On Coliru
#include <boost/asio.hpp>
#include <iomanip>
#include <iostream>
#include <memory>
#include <string>
namespace asio = boost::asio;
using asio::ip::tcp;
using boost::system::error_code;
using namespace std::literals;
struct Client {
#define HANDLE(memfun) std::bind(&Client::memfun, this, std::placeholders::_1, std::placeholders::_2)
Client(std::string const& ip, std::string const& port) {
async_connect(_sock, tcp::resolver{_ios}.resolve(ip, port), HANDLE(on_connected));
}
void run() { _ios.run_for(10s); }
private:
asio::io_service _ios;
asio::ip::tcp::socket _sock{_ios};
std::string _buffer;
void on_connected(error_code ec, tcp::endpoint) {
std::cout << "on_connected: " << ec.message() << std::endl;
if (ec)
return;
async_write(_sock, asio::buffer("command1\n"sv), [this](error_code ec, size_t) {
std::cout << "write: " << ec.message() << std::endl;
if (!ec)
get_response();
});
}
void get_response() {
async_read_until(_sock, asio::dynamic_buffer(_buffer /*, 1024*/), "\n", HANDLE(on_read));
}
void on_read(error_code ec, size_t bytes) {
std::cout << "handle_read: " << ec.message() << " " << bytes << std::endl;
if (ec)
return;
auto cmd = _buffer.substr(0, bytes);
_buffer.erase(0, bytes);
// got first response, send off reply
std::cout << "Handling command " << quoted(cmd) << std::endl;
if (cmd == "response\n") {
async_write(_sock, asio::buffer("command2\n"sv), [](error_code ec, size_t) {
std::cout << "write2: " << ec.message() << std::endl;
});
} else {
// TODO parse cmd
}
get_response(); // attempt next read
}
};
int main(int argc, char** argv) {
assert(argc == 3);
while (1) {
Client(argv[1], argv[2]).run();
std::this_thread::sleep_for(1s); // for demo on COLIRU
std::cout << "try reconnect" << std::endl;
}
}
With output live on coliru:
on_connected: Connection refused
try reconnect
on_connected: Success
write: Success
command1
handle_read: Success 4
Handling command "one
"
handle_read: Success 9
Handling command "response
"
write2: Success
command2
handle_read: Success 6
Handling command "three
"
handle_read: End of file 0
try reconnect
on_connected: Success
write: Success
command1
Local interactive demo:
Sidenote: as long as resolve() isn't happening asynchronously it will not be subject to the timeouts.
I'm implementing a TCP client which read and send files and strings and I'm using Boost as my main library. I'd like to continue reading or sending files while I keep sending strings, which in these case are the commands to send to the server. For this purpose I thought about using a Thread Pool in order to not overload the client. My question is, can I use futures to use callbacks when on of the thread in the pool ends? In case I can't, is there any other solution?
I was doing something like this, where pool_ is a boost:asio:thread_pool
void send_file(std::string const& file_path){
boost::asio::post(pool_, [this, &file_path] {
handle_send_file(file_path);
});
// DO SOMETHING WHEN handle_send_file ENDS
}
void handle_send_file(std::string const& file_path) {
boost::array<char, 1024> buf{};
boost::system::error_code error;
std::ifstream source_file(file_path, std::ios_base::binary | std::ios_base::ate);
if(!source_file) {
std::cout << "[ERROR] Failed to open " << file_path << std::endl;
//TODO gestire errore
}
size_t file_size = source_file.tellg();
source_file.seekg(0);
std::string file_size_readable = file_size_to_readable(file_size);
// First send file name and file size in bytes to server
boost::asio::streambuf request;
std::ostream request_stream(&request);
request_stream << file_path << "\n"
<< file_size << "\n\n"; // Consider sending readable version, does it change anything?
// Send the request
boost::asio::write(*socket_, request, error);
if(error){
std::cout << "[ERROR] Send request error:" << error << std::endl;
//TODO lanciare un'eccezione? Qua dovrò controllare se il server funziona o no
}
if(DEBUG) {
std::cout << "[DEBUG] " << file_path << " size is: " << file_size_readable << std::endl;
std::cout << "[DEBUG] Start sending file content" << std::endl;
}
long bytes_sent = 0;
float percent = 0;
print_percentage(percent);
while(!source_file.eof()) {
source_file.read(buf.c_array(), (std::streamsize)buf.size());
int bytes_read_from_file = source_file.gcount(); //int is fine because i read at most buf's size, 1024 in this case
if(bytes_read_from_file<=0) {
std::cout << "[ERROR] Read file error" << std::endl;
break;
//TODO gestire questo errore
}
percent = std::ceil((100.0 * bytes_sent) / file_size);
print_percentage(percent);
boost::asio::write(*socket_, boost::asio::buffer(buf.c_array(), source_file.gcount()),
boost::asio::transfer_all(), error);
if(error) {
std::cout << "[ERROR] Send file error:" << error << std::endl;
//TODO lanciare un'eccezione?
}
bytes_sent += bytes_read_from_file;
}
std::cout << "\n" << "[INFO] File " << file_path << " sent successfully!" << std::endl;
}
The operations posted to the pool end without the threads ending. That's the whole purpose of pooling the threads.
void send_file(std::string const& file_path){
post(pool_, [this, &file_path] {
handle_send_file(file_path);
});
// DO SOMETHING WHEN handle_send_file ENDS
}
This has several issues. The largest one is that you should not capture file_path by reference, as the argument is soon out of scope, and the handle_send_file call will run at an unspecified time in another thread. That's a race condition and dangling reference. Undefined Behaviour results.
Then the
// DO SOMETHING WHEN handle_send_file ENDS
is on a line which has no sequence relation with handle_send_file. In fact, it will probably run before that operation ever has a chance to start.
Simplifying
Here's a simplified version:
#include <boost/array.hpp>
#include <boost/asio.hpp>
#include <fstream>
#include <iostream>
namespace asio = boost::asio;
using asio::ip::tcp;
static asio::thread_pool pool_;
struct X {
std::unique_ptr<tcp::socket> socket_;
explicit X(unsigned short port) : socket_(new tcp::socket{ pool_ }) {
socket_->connect({ {}, port });
}
asio::thread_pool pool_;
std::unique_ptr<tcp::socket> socket_{ new tcp::socket{ pool_ } };
void send_file(std::string file_path) {
post(pool_, [=, this] {
send_file_implementation(file_path);
// DO SOMETHING WHEN send_file_implementation ENDS
});
}
// throws system_error exception
void send_file_implementation(std::string file_path) {
std::ifstream source_file(file_path,
std::ios_base::binary | std::ios_base::ate);
size_t file_size = source_file.tellg();
source_file.seekg(0);
write(*socket_,
asio::buffer(file_path + "\n" + std::to_string(file_size) + "\n\n"));
boost::array<char, 1024> buf{};
while (source_file.read(buf.c_array(), buf.size()) ||
source_file.gcount() > 0)
{
int n = source_file.gcount();
if (n <= 0) {
using namespace boost::system;
throw system_error(errc::io_error, system_category());
}
write(*socket_, asio::buffer(buf), asio::transfer_exactly(n));
}
}
};
Now, you can indeed run several of these operations in parallel (assuming several instances of X, so you have separate socket_ connections).
To do something at the end, just put code where I moved the comment:
// DO SOMETHING WHEN send_file_implementation ENDS
If you don't know what to do there and you wish to make a future ready at that point, you can:
std::future<void> send_file(std::string file_path) {
std::packaged_task<void()> task([=, this] {
send_file_implementation(file_path);
});
return post(pool_, std::move(task));
}
This overload of post magically¹ returns the future from the packaged task. That packaged task will set the internal promise with either the (void) return value or the exception thrown.
See it in action: Live On Coliru
int main() {
// send two files simultaneously to different connections
X clientA(6868);
X clientB(6969);
std::future<void> futures[] = {
clientA.send_file("main.cpp"),
clientB.send_file("main.cpp"),
};
for (auto& fut : futures) try {
fut.get();
std::cout << "Everything completed without error\n";
} catch(std::exception const& e) {
std::cout << "Error occurred: " << e.what() << "\n";
};
pool_.join();
}
I tested this while running two netcats to listen on 6868/6969:
nc -l -p 6868 | head& nc -l -p 6969 | md5sum&
./a.out
wait
The server prints:
Everything completed without error
Everything completed without error
The netcats print their filtered output:
main.cpp
1907
#include <boost/array.hpp>
#include <boost/asio.hpp>
#include <fstream>
#include <iostream>
#include <future>
namespace asio = boost::asio;
using asio::ip::tcp;
7ecb71992bcbc22bda44d78ad3e2a5ef -
¹ not magic: see https://www.boost.org/doc/libs/1_66_0/doc/html/boost_asio/reference/async_result.html
I'm working on a project that involves a boost::beast websocket/http mixed server, which runs on top of boost::asio. I've heavily based my project off the advanced_server.cpp example source.
It works fine, but right now I'm attempting to add a feature that requires the sending of a message to all connected clients.
I'm not very familiar with boost::asio, but right now I can't see any way to have something like "broadcast" events (if that's even the correct term).
My naive approach would be to see if I can have the construction of websocket_session() attach something like an event listener, and the destructor detatch the listener. At that point, I could just fire the event, and have all the currently valid websocket sessions (to which the lifetime of websocket_session() is scoped) execute a callback.
There is https://stackoverflow.com/a/17029022/268006, which does more or less what I want by (ab)using a boost::asio::steady_timer, but that seems like a kind of horrible hack to accomplish something that should be pretty straightforward.
Basically, given a stateful boost::asio server, how can I do an operation on multiple connections?
First off: You can broadcast UDP, but that's not to connected clients. That's just... UDP.
Secondly, that link shows how to have a condition-variable (event)-like interface in Asio. That's only a tiny part of your problem. You forgot about the big picture: you need to know about the set of open connections, one way or the other:
e.g. keeping a container of session pointers (weak_ptr) to each connection
each connection subscribing to a signal slot (e.g. Boost Signals).
Option 1. is great for performance, option 2. is better for flexibility (decoupling the event source from subscribers, making it possible to have heterogenous subscribers, e.g. not from connections).
Because I think Option 1. is much simpler w.r.t to threading, better w.r.t. efficiency (you can e.g. serve all clients from one buffer without copying) and you probably don't need to doubly decouple the signal/slots, let me refer to an answer where I already showed as much for pure Asio (without Beast):
How to design proper release of a boost::asio socket or wrapper thereof
It shows the concept of a "connection pool" - which is essentially a thread-safe container of weak_ptr<connection> objects with some garbage collection logic.
Demonstration: Introducing Echo Server
After chatting about things I wanted to take the time to actually demonstrate the two approaches, so it's completely clear what I'm talking about.
First let's present a simple, run-of-the mill asynchronous TCP server with
with multiple concurrent connections
each connected session reads from the client line-by-line, and echoes the same back to the client
stops accepting after 3 seconds, and exits after the last client disconnects
master branch on github
#include <boost/asio.hpp>
#include <memory>
#include <list>
#include <iostream>
namespace ba = boost::asio;
using ba::ip::tcp;
using boost::system::error_code;
using namespace std::chrono_literals;
using namespace std::string_literals;
static bool s_verbose = false;
struct connection : std::enable_shared_from_this<connection> {
connection(ba::io_context& ioc) : _s(ioc) {}
void start() { read_loop(); }
void send(std::string msg, bool at_front = false) {
post(_s.get_io_service(), [=] { // _s.get_executor() for newest Asio
if (enqueue(std::move(msg), at_front))
write_loop();
});
}
private:
void do_echo() {
std::string line;
if (getline(std::istream(&_rx), line)) {
send(std::move(line) + '\n');
}
}
bool enqueue(std::string msg, bool at_front)
{ // returns true if need to start write loop
at_front &= !_tx.empty(); // no difference
if (at_front)
_tx.insert(std::next(begin(_tx)), std::move(msg));
else
_tx.push_back(std::move(msg));
return (_tx.size() == 1);
}
bool dequeue()
{ // returns true if more messages pending after dequeue
assert(!_tx.empty());
_tx.pop_front();
return !_tx.empty();
}
void write_loop() {
ba::async_write(_s, ba::buffer(_tx.front()), [this,self=shared_from_this()](error_code ec, size_t n) {
if (s_verbose) std::cout << "Tx: " << n << " bytes (" << ec.message() << ")" << std::endl;
if (!ec && dequeue()) write_loop();
});
}
void read_loop() {
ba::async_read_until(_s, _rx, "\n", [this,self=shared_from_this()](error_code ec, size_t n) {
if (s_verbose) std::cout << "Rx: " << n << " bytes (" << ec.message() << ")" << std::endl;
do_echo();
if (!ec)
read_loop();
});
}
friend struct server;
ba::streambuf _rx;
std::list<std::string> _tx;
tcp::socket _s;
};
struct server {
server(ba::io_context& ioc) : _ioc(ioc) {
_acc.bind({{}, 6767});
_acc.set_option(tcp::acceptor::reuse_address());
_acc.listen();
accept_loop();
}
void stop() {
_ioc.post([=] {
_acc.cancel();
_acc.close();
});
}
private:
void accept_loop() {
auto session = std::make_shared<connection>(_acc.get_io_context());
_acc.async_accept(session->_s, [this,session](error_code ec) {
auto ep = ec? tcp::endpoint{} : session->_s.remote_endpoint();
std::cout << "Accept from " << ep << " (" << ec.message() << ")" << std::endl;
session->start();
if (!ec)
accept_loop();
});
}
ba::io_context& _ioc;
tcp::acceptor _acc{_ioc, tcp::v4()};
};
int main(int argc, char** argv) {
s_verbose = argc>1 && argv[1] == "-v"s;
ba::io_context ioc;
server s(ioc);
std::thread th([&ioc] { ioc.run(); }); // todo exception handling
std::this_thread::sleep_for(3s);
s.stop(); // active connections will continue
th.join();
}
Approach 1. Adding Broadcast Messages
So, let's add "broadcast messages" that get sent to all active connections simultaneously. We add two:
one at each new connection (saying "Player ## has entered the game")
one that emulates a global "server event", like you described in the question). It gets triggered from within main:
std::this_thread::sleep_for(1s);
auto n = s.broadcast("random global event broadcast\n");
std::cout << "Global event broadcast reached " << n << " active connections\n";
Note how we do this by registering a weak pointer to each accepted connection and operating on each:
_acc.async_accept(session->_s, [this,session](error_code ec) {
auto ep = ec? tcp::endpoint{} : session->_s.remote_endpoint();
std::cout << "Accept from " << ep << " (" << ec.message() << ")" << std::endl;
if (!ec) {
auto n = reg_connection(session);
session->start();
accept_loop();
broadcast("player #" + std::to_string(n) + " has entered the game\n");
}
});
broadcast is also used directly from main and is simply:
size_t broadcast(std::string const& msg) {
return for_each_active([msg](connection& c) { c.send(msg, true); });
}
using-asio-post branch on github
#include <boost/asio.hpp>
#include <memory>
#include <list>
#include <iostream>
namespace ba = boost::asio;
using ba::ip::tcp;
using boost::system::error_code;
using namespace std::chrono_literals;
using namespace std::string_literals;
static bool s_verbose = false;
struct connection : std::enable_shared_from_this<connection> {
connection(ba::io_context& ioc) : _s(ioc) {}
void start() { read_loop(); }
void send(std::string msg, bool at_front = false) {
post(_s.get_io_service(), [=] { // _s.get_executor() for newest Asio
if (enqueue(std::move(msg), at_front))
write_loop();
});
}
private:
void do_echo() {
std::string line;
if (getline(std::istream(&_rx), line)) {
send(std::move(line) + '\n');
}
}
bool enqueue(std::string msg, bool at_front)
{ // returns true if need to start write loop
at_front &= !_tx.empty(); // no difference
if (at_front)
_tx.insert(std::next(begin(_tx)), std::move(msg));
else
_tx.push_back(std::move(msg));
return (_tx.size() == 1);
}
bool dequeue()
{ // returns true if more messages pending after dequeue
assert(!_tx.empty());
_tx.pop_front();
return !_tx.empty();
}
void write_loop() {
ba::async_write(_s, ba::buffer(_tx.front()), [this,self=shared_from_this()](error_code ec, size_t n) {
if (s_verbose) std::cout << "Tx: " << n << " bytes (" << ec.message() << ")" << std::endl;
if (!ec && dequeue()) write_loop();
});
}
void read_loop() {
ba::async_read_until(_s, _rx, "\n", [this,self=shared_from_this()](error_code ec, size_t n) {
if (s_verbose) std::cout << "Rx: " << n << " bytes (" << ec.message() << ")" << std::endl;
do_echo();
if (!ec)
read_loop();
});
}
friend struct server;
ba::streambuf _rx;
std::list<std::string> _tx;
tcp::socket _s;
};
struct server {
server(ba::io_context& ioc) : _ioc(ioc) {
_acc.bind({{}, 6767});
_acc.set_option(tcp::acceptor::reuse_address());
_acc.listen();
accept_loop();
}
void stop() {
_ioc.post([=] {
_acc.cancel();
_acc.close();
});
}
size_t broadcast(std::string const& msg) {
return for_each_active([msg](connection& c) { c.send(msg, true); });
}
private:
using connptr = std::shared_ptr<connection>;
using weakptr = std::weak_ptr<connection>;
std::mutex _mx;
std::vector<weakptr> _registered;
size_t reg_connection(weakptr wp) {
std::lock_guard<std::mutex> lk(_mx);
_registered.push_back(wp);
return _registered.size();
}
template <typename F>
size_t for_each_active(F f) {
std::vector<connptr> active;
{
std::lock_guard<std::mutex> lk(_mx);
for (auto& w : _registered)
if (auto c = w.lock())
active.push_back(c);
}
for (auto& c : active) {
std::cout << "(running action for " << c->_s.remote_endpoint() << ")" << std::endl;
f(*c);
}
return active.size();
}
void accept_loop() {
auto session = std::make_shared<connection>(_acc.get_io_context());
_acc.async_accept(session->_s, [this,session](error_code ec) {
auto ep = ec? tcp::endpoint{} : session->_s.remote_endpoint();
std::cout << "Accept from " << ep << " (" << ec.message() << ")" << std::endl;
if (!ec) {
auto n = reg_connection(session);
session->start();
accept_loop();
broadcast("player #" + std::to_string(n) + " has entered the game\n");
}
});
}
ba::io_context& _ioc;
tcp::acceptor _acc{_ioc, tcp::v4()};
};
int main(int argc, char** argv) {
s_verbose = argc>1 && argv[1] == "-v"s;
ba::io_context ioc;
server s(ioc);
std::thread th([&ioc] { ioc.run(); }); // todo exception handling
std::this_thread::sleep_for(1s);
auto n = s.broadcast("random global event broadcast\n");
std::cout << "Global event broadcast reached " << n << " active connections\n";
std::this_thread::sleep_for(2s);
s.stop(); // active connections will continue
th.join();
}
Approach 2: Those Broadcast But With Boost Signals2
The Signals approach is a fine example of Dependency Inversion.
Most salient notes:
signal slots get invoked on the thread invoking it ("raising the event")
the scoped_connection is there so subscriptions are *automatically removed when the connection is destructed
there's subtle difference in the wording of the console message from "reached # active connections" to "reached # active subscribers".
The difference is key to understanding the added flexibility: the signal owner/invoker does not know anything about the subscribers. That's the decoupling/dependency inversion we're talking about
using-signals2 branch on github
#include <boost/asio.hpp>
#include <memory>
#include <list>
#include <iostream>
#include <boost/signals2.hpp>
namespace ba = boost::asio;
using ba::ip::tcp;
using boost::system::error_code;
using namespace std::chrono_literals;
using namespace std::string_literals;
static bool s_verbose = false;
struct connection : std::enable_shared_from_this<connection> {
connection(ba::io_context& ioc) : _s(ioc) {}
void start() { read_loop(); }
void send(std::string msg, bool at_front = false) {
post(_s.get_io_service(), [=] { // _s.get_executor() for newest Asio
if (enqueue(std::move(msg), at_front))
write_loop();
});
}
private:
void do_echo() {
std::string line;
if (getline(std::istream(&_rx), line)) {
send(std::move(line) + '\n');
}
}
bool enqueue(std::string msg, bool at_front)
{ // returns true if need to start write loop
at_front &= !_tx.empty(); // no difference
if (at_front)
_tx.insert(std::next(begin(_tx)), std::move(msg));
else
_tx.push_back(std::move(msg));
return (_tx.size() == 1);
}
bool dequeue()
{ // returns true if more messages pending after dequeue
assert(!_tx.empty());
_tx.pop_front();
return !_tx.empty();
}
void write_loop() {
ba::async_write(_s, ba::buffer(_tx.front()), [this,self=shared_from_this()](error_code ec, size_t n) {
if (s_verbose) std::cout << "Tx: " << n << " bytes (" << ec.message() << ")" << std::endl;
if (!ec && dequeue()) write_loop();
});
}
void read_loop() {
ba::async_read_until(_s, _rx, "\n", [this,self=shared_from_this()](error_code ec, size_t n) {
if (s_verbose) std::cout << "Rx: " << n << " bytes (" << ec.message() << ")" << std::endl;
do_echo();
if (!ec)
read_loop();
});
}
friend struct server;
ba::streambuf _rx;
std::list<std::string> _tx;
tcp::socket _s;
boost::signals2::scoped_connection _subscription;
};
struct server {
server(ba::io_context& ioc) : _ioc(ioc) {
_acc.bind({{}, 6767});
_acc.set_option(tcp::acceptor::reuse_address());
_acc.listen();
accept_loop();
}
void stop() {
_ioc.post([=] {
_acc.cancel();
_acc.close();
});
}
size_t broadcast(std::string const& msg) {
_broadcast_event(msg);
return _broadcast_event.num_slots();
}
private:
boost::signals2::signal<void(std::string const& msg)> _broadcast_event;
size_t reg_connection(connection& c) {
c._subscription = _broadcast_event.connect(
[&c](std::string msg){ c.send(msg, true); }
);
return _broadcast_event.num_slots();
}
void accept_loop() {
auto session = std::make_shared<connection>(_acc.get_io_context());
_acc.async_accept(session->_s, [this,session](error_code ec) {
auto ep = ec? tcp::endpoint{} : session->_s.remote_endpoint();
std::cout << "Accept from " << ep << " (" << ec.message() << ")" << std::endl;
if (!ec) {
auto n = reg_connection(*session);
session->start();
accept_loop();
broadcast("player #" + std::to_string(n) + " has entered the game\n");
}
});
}
ba::io_context& _ioc;
tcp::acceptor _acc{_ioc, tcp::v4()};
};
int main(int argc, char** argv) {
s_verbose = argc>1 && argv[1] == "-v"s;
ba::io_context ioc;
server s(ioc);
std::thread th([&ioc] { ioc.run(); }); // todo exception handling
std::this_thread::sleep_for(1s);
auto n = s.broadcast("random global event broadcast\n");
std::cout << "Global event broadcast reached " << n << " active subscribers\n";
std::this_thread::sleep_for(2s);
s.stop(); // active connections will continue
th.join();
}
See the diff between Approach 1. and 2.: Compare View on github
A sample of the output when run against 3 concurrent clients with:
(for a in {1..3}; do netcat localhost 6767 < /etc/dictionaries-common/words > echoed.$a& sleep .1; done; time wait)
The answer from #sehe was amazing, so I'll be brief. Generally speaking, to implement an algorithm which operates on all active connections you must do the following:
Maintain a list of active connections. If this list is accessed by multiple threads, it will need synchronization (std::mutex). New connections should be inserted to the list, and when a connection is destroyed or becomes inactive it should be removed from the list.
To iterate the list, synchronization is required if the list is accessed by multiple threads (i.e. more than one thread calling asio::io_context::run, or if the list is also accessed from threads that are not calling asio::io_context::run)
During iteration, if the algorithm needs to inspect or modify the state of any connection, and that state can be changed by other threads, additional synchronization is needed. This includes any internal "queue" of messages that the connection object stores.
A simple way to synchronize a connection object is to use boost::asio::post to submit a function for execution on the connection object's context, which will be either an explicit strand (boost::asio::strand, as in the advanced server examples) or an implicit strand (what you get when only one thread calls io_context::run). The Approach 1 provided by #sehe uses post to synchronize in this fashion.
Another way to synchronize the connection object is to "stop the world." That means call io_context::stop, wait for all the threads to exit, and then you are guaranteed that no other threads are accessing the list of connections. Then you can read and write connection object state all you want. When you are finished with the list of connections, call io_context::restart and launch the threads which call io_context::run again. Stopping the io_context does not stop network activity, the kernel and network drivers still send and receive data from internal buffers. TCP/IP flow control will take care of things so the application still operates smoothly even though it becomes briefly unresponsive during the "stop the world." This approach can simplify things but depending on your particular application you will have to evaluate if it is right for you.
Hope this helps!
Thank you #sehe for the amazing answer. Still, I think there is a small but severe bug in the Approach 2. IMHO reg_connection should look like this:
size_t reg_connection(std::shared_ptr<connection> c) {
c->_subscription = _broadcast_event.connect(
[weak_c = std::weak_ptr<connection>(c)](std::string msg){
if(auto c = weak_c.lock())
c->send(msg, true);
}
);
return _broadcast_event.num_slots();
}
Otherwise you can end up with a race condition leading to a server crash. In case the connection instance is destroyed during the call to the lambda, the reference becomes invalid.
Similarly connection#send() should look like this, because otherwise this might be dead by the time the lambda is called:
void send(std::string msg, bool at_front = false) {
post(_s.get_io_service(),
[self=shared_from_this(), msg=std::move(msg), at_front] {
if (self->enqueue(std::move(msg), at_front))
self->write_loop();
});
}
PS: I would have posted this as a comment on #sehe's answer, but unfortunately I have not enough reputation.
I knew that the thread in which runs io_service.run() is responsible of executing function handlers of an asynchronous operation, but I have problems in assigning a thread for an asynchronous operation that fires in callback function of a parent async operation.
For example consider the bellow program:
#ifdef WIN32
#define _WIN32_WINNT 0x0501
#include <stdio.h>
#endif
#include <fstream> // for writting to file
#include <iostream> // for writting to file
#include <stdlib.h> // atoi (string to integer)
#include <chrono>
#include <boost/thread.hpp> // for multi threading
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <signal.h> // For Interrupt Handling (Signal Handling Event)
#include <vector>
#define max_length 46
#define server_ip1 "127.0.0.1"
//#define server_ip2 "127.0.0.1"
#define server_port 4000
#define MEM_FN(x) boost::bind(&self_type::x, shared_from_this())
#define MEM_FN1(x,y) boost::bind(&self_type::x, shared_from_this(),y)
#define MEM_FN2(x,y,z) boost::bind(&self_type::x, shared_from_this(),y,z)
void talk1();
using namespace boost::asio;
io_service service, service2;
std::chrono::time_point<std::chrono::high_resolution_clock> t_start;
ip::udp::socket sock1(service);
ip::udp::endpoint ep1( ip::address::from_string(server_ip1), 4000);
//ip::udp::socket sock2(service);
//ip::udp::endpoint ep2( ip::address::from_string(server_ip2), 4000);
std::chrono::time_point<std::chrono::high_resolution_clock> tc;
int OnCon[2];
class talk_to_svr1 : public boost::enable_shared_from_this<talk_to_svr1>, boost::noncopyable {
typedef talk_to_svr1 self_type;
talk_to_svr1(const std::string & message, ip::udp::endpoint ep) : started_(true), message_(message) {}
void start(ip::udp::endpoint ep) {
do_write(message_);
}
public:
typedef boost::system::error_code error_code;
typedef boost::shared_ptr<talk_to_svr1> ptr;
static ptr start(ip::udp::endpoint ep, const std::string & message) {
ptr new_(new talk_to_svr1(message, ep));
new_->start(ep);
return new_;
}
bool started() { return started_; }
private:
void on_read(const error_code & err, size_t bytes) {
this->t2 = std::chrono::high_resolution_clock::now(); // Time of finished reading
if ( !err) {
auto t0_rel = 1.e-9*std::chrono::duration_cast<std::chrono::nanoseconds>(t0-t_start).count();
auto t1_rel = 1.e-9*std::chrono::duration_cast<std::chrono::nanoseconds>(t1-t_start).count();
auto t2_rel = 1.e-9*std::chrono::duration_cast<std::chrono::nanoseconds>(t2-t_start).count();
std::cout << "Sock1: " << t0_rel << ", " << t1_rel << ", " << t2_rel << std::endl;
std::string msg(read_buffer_, bytes);
std::cout << msg << std::endl;
}
else {
std::cout << "Error occured in reading data from server (Sock1)" << std::endl;
}
}
void on_write(const error_code & err, size_t bytes) {
this->t1 = std::chrono::high_resolution_clock::now(); // Time of finished writting
std::cout << "Sock1 successfully sent " << bytes << " bytes of data" << std::endl;
do_read();
}
void do_read() {
sock1.async_receive_from(buffer(read_buffer_),ep1 ,MEM_FN2(on_read,_1,_2));
}
void do_write(const std::string & msg) {
if ( !started() ) return;
std::copy(msg.begin(), msg.end(), write_buffer_);
this->t0 = std::chrono::high_resolution_clock::now(); // Time of starting to write
sock1.async_send_to( buffer(write_buffer_, msg.size()), ep1, MEM_FN2(on_write,_1,_2) );
}
public:
std::chrono::time_point<std::chrono::high_resolution_clock> t0; // Time of starting to write
std::chrono::time_point<std::chrono::high_resolution_clock> t1; // Time of finished writting
std::chrono::time_point<std::chrono::high_resolution_clock> t2; // Time of finished reading
private:
int indx;
char read_buffer_[max_length];
char write_buffer_[max_length];
bool started_;
std::string message_;
};
void wait_s(int seconds)
{
boost::this_thread::sleep_for(boost::chrono::seconds{seconds});
}
void wait_ms(int msecs) {
boost::this_thread::sleep( boost::posix_time::millisec(msecs));
}
void async_thread() {
service.run();
}
void async_thread2() {
service2.run();
}
void GoOperational(int indx) {
if (indx == 0) {
talk_to_svr1::start(ep1, "Message01");
wait_s(1);
talk_to_svr1::start(ep1, "Message02");
wait_s(2);
}
else if (indx == 1) {
//talk_to_svr2::start(ep2, "Masoud");
wait_s(1);
//talk_to_svr2::start(ep2, "Ahmad");
wait_s(2);
}
else {
std::cout << "Wrong index!." << std::endl;
}
}
void on_connect(const boost::system::error_code & err, int ii) {
std::cout << "Socket "<< ii << " is connected."<< std::endl;
OnCon[ii] = 1;
if ( !err) {
tc = std::chrono::high_resolution_clock::now();
auto ty = 1.e-9*std::chrono::duration_cast<std::chrono::nanoseconds>(tc-t_start).count();
std::cout << "Sock " << ii << " connected at time: " << ty << " seconds" << std::endl;
if ( (OnCon[0] /*+ OnCon[1]*/ ) == 1) {
GoOperational(0);
//GoOperational(1);
}
}
else {
std::cout << "Socket " << ii << "had a problem for connecting to server.";
}
}
int main(int argc, char* argv[]) {
OnCon[0] = 0;
OnCon[1] = 0;
ep1 = ep1;
//ep2 = ep2;
std::cout.precision(9);
std::cout << "///////////////////////" << std::endl;
std::cout << "Socket Number, Time of starting to write, Time of finished writting, time of finished reading" << std::endl;
t_start = std::chrono::high_resolution_clock::now();
sock1.async_connect(ep1, boost::bind(on_connect, boost::asio::placeholders::error, 0));
//sock2.async_connect(ep2, boost::bind(on_connect, boost::asio::placeholders::error, 1));
boost::thread b{boost::bind(async_thread)};
b.join();
}
In this program I have a global udp socket named sock1 which will connect by running sock1.async_connect() at line #9 of main function. At the callback function of this asynchronous operation, I make two instance of talk_to_svr1 class which each of them is responsible for sending a messages to server and then receiving the response from server asynchronously.
I need to wait 3 seconds before sending second message and that is why I called wait_s(1) before making second instance of talk_to_svr1. The problem is that calling wait_s(1) in addition to pausing the main thread will also pause the the asynchronous sending operation which is not desired.
I would be grateful if anybody could change the above code in a way that another thread become responsible for asynchronously sending message to server so that calling wait_s(1) will not pause sending operation.
Note: posted an alternative using coroutines as well
Asynchronous coding by definition doesn't require you to "control" threads. In fact, you shouldn't need threads. Of course, you can't block inside completion handlers because that will hinder progress.
You can simply use a timer, expiring in 3s, async_wait for it and in its completion handler send the second request.
Here's a big cleanup of your code. Note that I removed all use of global variables. They were making things very error prone and leading to a lot of duplication (in fact talk_to_svr1 hardcoded ep1 and sock1 so it was useless for your second channel, that was largely commented out).
The crux of the change is to have message_operation take a continuation:
template <typename F_>
void async_message(udp::socket& s, std::string const& message, F_&& handler) {
using Op = message_operation<F_>;
boost::shared_ptr<Op> new_(new Op(s, message, std::forward<F_>(handler)));
new_->do_write();
}
When the message/response is completed, handler is called. Now, we can implement the application protocol (basically what you tried to capture in on_connect/GoOperational):
////////////////////////////////////////////////////
// basic protocol (2 messages, 1 delay)
struct ApplicationProtocol {
ApplicationProtocol(ba::io_service& service, udp::endpoint ep, std::string m1, std::string m2, std::chrono::seconds delay = 3s)
: _service(service),
_endpoint(ep),
message1(std::move(m1)), message2(std::move(m2)),
delay(delay), timer(service)
{ }
void go() {
_socket.async_connect(_endpoint, boost::bind(&ApplicationProtocol::on_connect, this, _1));
}
private:
ba::io_service& _service;
udp::socket _socket{_service};
udp::endpoint _endpoint;
std::string message1, message2;
std::chrono::seconds delay;
ba::high_resolution_timer timer;
void on_connect(error_code ec) {
std::cout << _endpoint << " connected at " << relatime() << " ms\n";
if (!ec) {
async_message(_socket, message1, boost::bind(&ApplicationProtocol::on_message1_sent, this, _1, _2));
} else {
std::cout << "Socket had a problem for connecting to server.";
}
}
void on_message1_sent(error_code ec, std::string response) {
if (ec)
std::cout << "Message 1 failed: " << ec.message() << "\n";
else {
std::cout << "Message 1 returned: '" << response << "'\n";
timer.expires_from_now(delay);
timer.async_wait(boost::bind(&ApplicationProtocol::on_delay_complete, this, _1));
}
}
void on_delay_complete(error_code ec) {
if (ec)
std::cout << "Delay faile: " << ec.message() << "\n";
else {
std::cout << "Delay completed\n";
async_message(_socket, message2, boost::bind(&ApplicationProtocol::on_message2_sent, this, _1, _2));
}
}
void on_message2_sent(error_code ec, std::string response) {
if (ec)
std::cout << "Message 2 failed: " << ec.message() << "\n";
else {
std::cout << "Message 2 returned: '" << response << "'\n";
}
}
};
Note how much simpler it becomes to use it:
int main() {
ba::io_service service;
std::cout.precision(2);
std::cout << std::fixed;
ApplicationProtocol
channel1(service, {{}, 4000}, "Message01\n", "Message02\n", 3s),
channel2(service, {{}, 4001}, "Masoud\n", "Ahmad\n", 2s);
channel1.go();
channel2.go();
service.run();
}
When running two udp services like so:
yes first|nl|netcat -ulp 4000& yes second|nl|netcat -ulp 4001& time wait
We get the following output: Live On Coliru
0.0.0.0:4000 connected at 1.87 ms
0.0.0.0:4001 connected at 1.99 ms
127.0.0.1:4000 successfully sent 10 bytes of data
127.0.0.1:4001 successfully sent 7 bytes of data
127.0.0.1:4000: start 1.91, written 2.03, finished 2.25 ms
Message 1 returned: ' 1 first
2 first
3 first
4 '
127.0.0.1:4001: start 2.00, written 2.06, finished 2.34 ms
Message 1 returned: ' 1 second
2 second
3 second
'
Delay completed
127.0.0.1:4001 successfully sent 6 bytes of data
127.0.0.1:4001: start 2002.46, written 2002.49, finished 2002.53 ms
Message 2 returned: '47 second
148 second
149 second
150 s'
Delay completed
127.0.0.1:4000 successfully sent 10 bytes of data
127.0.0.1:4000: start 3002.36, written 3002.39, finished 3002.41 ms
Message 2 returned: 'first
159 first
160 first
161 first
'
And the server side receives the following messages in sequence:
Full Code
Live On Coliru
#include <boost/asio.hpp>
#include <boost/asio/high_resolution_timer.hpp>
#include <boost/bind.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/shared_ptr.hpp>
#include <chrono>
#include <iostream>
#define MEM_FN2(x, y, z) boost::bind(&self_type::x, shared_from_this(), y, z)
namespace ba = boost::asio;
using ba::ip::udp;
using boost::system::error_code;
using ba::asio_handler_invoke;
////////////////////////////////////////////////////
// timing stuff
using namespace std::chrono_literals;
using hrclock = std::chrono::high_resolution_clock;
using time_point = hrclock::time_point;
static double relatime(time_point tp = hrclock::now()) {
static const time_point t_start = hrclock::now();
return (tp - t_start)/1.0ms;
}
////////////////////////////////////////////////////
// message operation - with F continuation
template <typename F>
class message_operation : public boost::enable_shared_from_this<message_operation<F> >, boost::noncopyable {
typedef message_operation self_type;
template <typename F_>
friend void async_message(udp::socket&, std::string const&, F_&&);
private:
template <typename F_>
message_operation(udp::socket& s, std::string message, F_&& handler)
: _socket(s), _endpoint(s.remote_endpoint()), handler_(std::forward<F_>(handler)), message_(std::move(message)) {}
using boost::enable_shared_from_this<message_operation>::shared_from_this;
void do_write() {
t0 = hrclock::now(); // Time of starting to write
_socket.async_send_to(ba::buffer(message_), _endpoint, MEM_FN2(on_write, _1, _2));
}
void on_write(const error_code & err, size_t bytes) {
t1 = hrclock::now(); // Time of finished writting
if (err)
handler_(err, "");
else
{
std::cout << _endpoint << " successfully sent " << bytes << " bytes of data\n";
do_read();
}
}
void do_read() {
_socket.async_receive_from(ba::buffer(read_buffer_), _sender, MEM_FN2(on_read, _1, _2));
}
void on_read(const error_code &err, size_t bytes) {
t2 = hrclock::now(); // Time of finished reading
if (!err) {
std::cout << _endpoint
<< ": start " << relatime(t0)
<< ", written " << relatime(t1)
<< ", finished " << relatime(t2)
<< " ms\n";
handler_(err, std::string(read_buffer_, bytes));
} else {
std::cout << "Error occured in reading data from server\n";
}
}
time_point t0, t1, t2; // Time of starting to write, finished writting, finished reading
// params
udp::socket& _socket;
udp::endpoint _endpoint;
F handler_;
// sending
std::string message_;
// receiving
udp::endpoint _sender;
char read_buffer_[46];
};
template <typename F_>
void async_message(udp::socket& s, std::string const& message, F_&& handler) {
using Op = message_operation<F_>;
boost::shared_ptr<Op> new_(new Op(s, message, std::forward<F_>(handler)));
new_->do_write();
}
////////////////////////////////////////////////////
// basic protocol (2 messages, 1 delay)
struct ApplicationProtocol {
ApplicationProtocol(ba::io_service& service, udp::endpoint ep, std::string m1, std::string m2, std::chrono::seconds delay = 3s)
: _service(service),
_endpoint(ep),
message1(std::move(m1)), message2(std::move(m2)),
delay(delay), timer(service)
{ }
void go() {
_socket.async_connect(_endpoint, boost::bind(&ApplicationProtocol::on_connect, this, _1));
}
private:
ba::io_service& _service;
udp::socket _socket{_service};
udp::endpoint _endpoint;
std::string message1, message2;
std::chrono::seconds delay;
ba::high_resolution_timer timer;
void on_connect(error_code ec) {
std::cout << _endpoint << " connected at " << relatime() << " ms\n";
if (!ec) {
async_message(_socket, message1, boost::bind(&ApplicationProtocol::on_message1_sent, this, _1, _2));
} else {
std::cout << "Socket had a problem for connecting to server.";
}
}
void on_message1_sent(error_code ec, std::string response) {
if (ec)
std::cout << "Message 1 failed: " << ec.message() << "\n";
else {
std::cout << "Message 1 returned: '" << response << "'\n";
timer.expires_from_now(delay);
timer.async_wait(boost::bind(&ApplicationProtocol::on_delay_complete, this, _1));
}
}
void on_delay_complete(error_code ec) {
if (ec)
std::cout << "Delay faile: " << ec.message() << "\n";
else {
std::cout << "Delay completed\n";
async_message(_socket, message2, boost::bind(&ApplicationProtocol::on_message2_sent, this, _1, _2));
}
}
void on_message2_sent(error_code ec, std::string response) {
if (ec)
std::cout << "Message 2 failed: " << ec.message() << "\n";
else {
std::cout << "Message 2 returned: '" << response << "'\n";
}
}
};
int main() {
ba::io_service service;
relatime(); // start the clock
std::cout.precision(2);
std::cout << std::fixed;
ApplicationProtocol
channel1(service, {{}, 4000}, "Message01\n", "Message02\n", 3s),
channel2(service, {{}, 4001}, "Masoud\n", "Ahmad\n", 2s);
channel1.go();
channel2.go();
service.run();
}
In addition to the "normal" answer posted before, here's one that does exactly the same but using coroutines:
Live On Coliru
#include <boost/asio.hpp>
#include <boost/asio/spawn.hpp>
#include <boost/asio/high_resolution_timer.hpp>
#include <iostream>
namespace ba = boost::asio;
using ba::ip::udp;
using boost::system::error_code;
////////////////////////////////////////////////////
// timing stuff
using namespace std::chrono_literals;
using hrclock = std::chrono::high_resolution_clock;
using time_point = hrclock::time_point;
static double relatime(time_point tp = hrclock::now()) {
static const time_point t_start = hrclock::now();
return (tp - t_start)/1.0ms;
}
int main() {
ba::io_service service;
relatime(); // start the clock
std::cout.precision(2);
std::cout << std::fixed;
auto go = [&](udp::endpoint ep, std::string const& m1, std::string const& m2, hrclock::duration delay) {
ba::spawn(service, [=,&service](ba::yield_context yield) {
udp::socket sock(service);
time_point t0, t1, t2;
auto async_message = [&](std::string const& message) {
t0 = hrclock::now();
auto bytes = sock.async_send_to(ba::buffer(message), ep, yield);
t1 = hrclock::now();
char read_buffer_[46];
udp::endpoint _sender;
bytes = sock.async_receive_from(ba::buffer(read_buffer_), _sender, yield);
t2 = hrclock::now();
return std::string {read_buffer_, bytes};
};
try {
sock.async_connect(ep, yield);
std::cout << ep << " connected at " << relatime() << " ms\n";
std::cout << "Message 1 returned: '" << async_message(m1) << "'\n";
std::cout << ep << ": start " << relatime(t0) << ", written " << relatime(t1) << ", finished " << relatime(t2) << " ms\n";
ba::high_resolution_timer timer(service, delay);
timer.async_wait(yield);
std::cout << "Message 2 returned: '" << async_message(m2) << "'\n";
std::cout << ep << ": start " << relatime(t0) << ", written " << relatime(t1) << ", finished " << relatime(t2) << " ms\n";
} catch(std::exception const& e) {
std::cout << ep << " error: " << e.what() << "\n";
}
});
};
go({{}, 4000}, "Message01\n", "Message02\n", 3s),
go({{}, 4001}, "Masoud\n", "Ahmad\n", 2s);
service.run();
}
As you can see, using coroutines has the luxury of having all coro state "implicitly" on the coro stack. This means: no more adhoc classes for async operations with state, and vastly reduced lifetime issues.
Output
0.0.0.0:4000 connected at 0.52 ms
Message 1 returned: '0.0.0.0:4001 connected at 0.64 ms
Message 1 returned: ' 1 first
2 first
3 first
4 '
0.0.0.0:4000: start 0.55, written 0.68, finished 0.86 ms
1 second
2 second
3 second
'
0.0.0.0:4001: start 0.65, written 0.70, finished 0.91 ms
Message 2 returned: '47 second
148 second
149 second
150 s'
0.0.0.0:4001: start 2001.03, written 2001.06, finished 2001.07 ms
Message 2 returned: 'first
159 first
160 first
161 first
'
0.0.0.0:4000: start 3001.10, written 3001.15, finished 3001.16 ms
I translated the example from Programming in Lua by Roberto Ierusalimschy for downloading several files via HTTP using coroutines to C++ using boost::asio and stackful coroutines. Here is the code:
#include <iostream>
#include <chrono>
#include <boost/asio.hpp>
#include <boost/asio/spawn.hpp>
using namespace std;
using namespace boost::asio;
io_service ioService;
void download(const string& host, const string& file, yield_context& yield)
{
clog << "Downloading " << host << file << " ..." << endl;
size_t fileSize = 0;
boost::system::error_code ec;
ip::tcp::resolver resolver(ioService);
ip::tcp::resolver::query query(host, "80");
auto it = resolver.async_resolve(query, yield[ec]);
ip::tcp::socket socket(ioService);
socket.async_connect(*it, yield[ec]);
ostringstream req;
req << "GET " << file << " HTTP/1.0\r\n\r\n";
write(socket, buffer(req.str()));
while (true)
{
char data[8192];
size_t bytesRead = socket.async_read_some(buffer(data), yield[ec]);
if (0 == bytesRead) break;
fileSize += bytesRead;
}
socket.shutdown(ip::tcp::socket::shutdown_both);
socket.close();
clog << file << " size: " << fileSize << endl;
}
int main()
{
auto timeBegin = chrono::high_resolution_clock::now();
vector<pair<string, string>> resources =
{
{"www.w3.org", "/TR/html401/html40.txt"},
{"www.w3.org", "/TR/2002/REC-xhtml1-20020801/xhtml1.pdf"},
{"www.w3.org", "/TR/REC-html32.html"},
{"www.w3.org", "/TR/2000/REC-DOM-Level-2-Core-20001113/DOM2-Core.txt"},
};
for(const auto& res : resources)
{
spawn(ioService, [&res](yield_context yield)
{
download(res.first, res.second, yield);
});
}
ioService.run();
auto timeEnd = chrono::high_resolution_clock::now();
clog << "Time: " << chrono::duration_cast<chrono::milliseconds>(
timeEnd - timeBegin).count() << endl;
return 0;
}
Now I'm trying to translate the code to use stackless coroutines from boost::asio but the documentation is not enough for me to grok how to organize the code in such way to be able to do it. Can someone provide solution for this?
Here is a solution based on stackless coroutines as provided by Boost. Given that they are essentially a hack, I would not consider the solution particularly elegant. It could probably be done better with C++20, but I think that would be outside the scope of this question.
#include <functional>
#include <iostream>
#include <boost/asio.hpp>
#include <boost/asio/yield.hpp>
using boost::asio::async_write;
using boost::asio::buffer;
using boost::asio::error::eof;
using boost::system::error_code;
using std::placeholders::_1;
using std::placeholders::_2;
/**
* Stackless coroutine for downloading file from host.
*
* The lifetime of the object is limited to one () call. After that,
* the object will be copied and the old object is discarded. For this
* reason, the socket_ and resolver_ member are stored as shared_ptrs,
* so that they can live as long as there is a live copy. An alternative
* solution would be to manager these objects outside of the coroutine
* and to pass them here by reference.
*/
class downloader : boost::asio::coroutine {
using socket_t = boost::asio::ip::tcp::socket;
using resolver_t = boost::asio::ip::tcp::resolver;
public:
downloader(boost::asio::io_service &service, const std::string &host,
const std::string &file)
: socket_{std::make_shared<socket_t>(service)},
resolver_{std::make_shared<resolver_t>(service)}, file_{file},
host_{host} {}
void operator()(error_code ec = error_code(), std::size_t length = 0,
const resolver_t::results_type &results = {}) {
// Check if the last yield resulted in an error.
if (ec) {
if (ec != eof) {
throw boost::system::system_error{ec};
}
}
// Jump to after the previous yield.
reenter(this) {
yield {
resolver_t::query query{host_, "80"};
// Use bind to skip the length parameter not provided by async_resolve
auto result_func = std::bind(&downloader::operator(), this, _1, 0, _2);
resolver_->async_resolve(query, result_func);
}
yield socket_->async_connect(*results, *this);
yield {
std::ostringstream req;
req << "GET " << file_ << " HTTP/1.0\r\n\r\n";
async_write(*socket_, buffer(req.str()), *this);
}
while (true) {
yield {
char data[8192];
socket_->async_read_some(buffer(data), *this);
}
if (length == 0) {
break;
}
fileSize_ += length;
}
std::cout << file_ << " size: " << fileSize_ << std::endl;
socket_->shutdown(socket_t::shutdown_both);
socket_->close();
}
// Uncomment this to show progress and to demonstrace interleaving
// std::cout << file_ << " size: " << fileSize_ << std::endl;
}
private:
std::shared_ptr<socket_t> socket_;
std::shared_ptr<resolver_t> resolver_;
const std::string file_;
const std::string host_;
size_t fileSize_{};
};
int main() {
auto timeBegin = std::chrono::high_resolution_clock::now();
try {
boost::asio::io_service service;
std::vector<std::pair<std::string, std::string>> resources = {
{"www.w3.org", "/TR/html401/html40.txt"},
{"www.w3.org", "/TR/2002/REC-xhtml1-20020801/xhtml1.pdf"},
{"www.w3.org", "/TR/REC-html32.html"},
{"www.w3.org", "/TR/2000/REC-DOM-Level-2-Core-20001113/DOM2-Core.txt"},
};
std::vector<downloader> downloaders{};
std::transform(resources.begin(), resources.end(),
std::back_inserter(downloaders), [&](auto &x) {
return downloader{service, x.first, x.second};
});
std::for_each(downloaders.begin(), downloaders.end(),
[](auto &dl) { dl(); });
service.run();
} catch (std::exception &e) {
std::cerr << "exception: " << e.what() << "\n";
}
auto timeEnd = std::chrono::high_resolution_clock::now();
std::cout << "Time: "
<< std::chrono::duration_cast<std::chrono::milliseconds>(timeEnd -
timeBegin)
.count()
<< std::endl;
return 0;
}
Compiled with Boost 1.72 and g++ -lboost_coroutine -lpthread test.cpp. Example output:
$ ./a.out
/TR/REC-html32.html size: 606
/TR/html401/html40.txt size: 629
/TR/2002/REC-xhtml1-20020801/xhtml1.pdf size: 115777
/TR/2000/REC-DOM-Level-2-Core-20001113/DOM2-Core.txt size: 229699
Time: 1644
The log line at the end of the () function can be uncommented to demonstrate the interleaving of the downloads.