RoundedRectangle background colour does not crop and TextEditor transparent background - swiftui

I have a messaging interface. When user types in to the texteditor it will be append to messagesDBArray and will be displayed in textview. Once new messages are there it should scroll to the bottom. But I'm having issues.
Errors: no errors
RoundedRectangle background colour green overflows from corners (does not crop as rounded)
TextEditor (not textview) is not transparent (so it can have rounded rectangle color underneath)
proxy.scrollTo(id, anchor: .bottom) does not scrolls to the last message.
import SwiftUI
final class ViewModel: ObservableObject {
#Published var messagesDBArray : [SingleMessageBubbleModel] = []
}
struct SingleMessageBubbleModel: Identifiable {
let id = UUID()
var text: String
var received: Bool
var timeStamp: Date
}
var messagesDBArray : [SingleMessageBubbleModel] = []
struct ContentView: View {
#ObservedObject private var messageArrayObservedObject = ViewModel()
#State private var showOnTheSpotMessaging: Bool = true
#State var textTyped: String = ""
var body: some View {
VStack (alignment: .center) {
ZStack (alignment: .center) {
HStack () {
RoundedRectangle(cornerRadius: 25, style: .continuous)
.stroke(Color.brown, lineWidth: 1)
.frame(width: 300, alignment: Alignment.top )
.padding([.bottom], 5)
.clipped()
.background(Color.green)
}
HStack () {
ScrollViewReader { proxy in
ScrollView {
LazyVStack {
ForEach(
messageArrayObservedObject.messagesDBArray,
id: \.id
) {
message in MessageBubble(message: message)
}
}
}
.frame(alignment: .center)
.background(Color.clear)
.padding (.vertical, 5)
.padding (.horizontal,5)
.padding(.bottom, 5)
.onChange(
of: messageArrayObservedObject.messagesDBArray.count
) { id in
// When the lastMessageId changes, scroll to the bottom of the conversation
withAnimation {
proxy.scrollTo(id, anchor: .bottom)
}
}
}
.frame( height: 200, alignment: .center)
}
.frame(width: 295, alignment: Alignment.center )
}
HStack () {
VStack {
ZStack (alignment: .center) {
HStack () {
RoundedRectangle(cornerRadius: 25, style: .continuous)
.stroke(Color.brown , lineWidth: 1)
.frame(width: 295, alignment: Alignment.top )
.padding([.bottom], 5)
.clipped()
.background(Color.green)
// .background(Color("#E5F2E4"))
}
HStack () {
TextEditor (text: $textTyped)
.frame(height: 200, alignment: .leading)
.padding(.horizontal, 10)
.background(.clear)
}
}
.frame(width: 290, alignment: Alignment.top )
.padding(.top, 5)
}
}
}
}
struct MessageBubble: View {
var message: SingleMessageBubbleModel
#State private var showTime = false
var body: some View {
VStack(alignment: message.received ? .leading : .trailing) {
HStack {
Text(message.text)
.padding()
.background(message.received ? Color.gray : Color.blue)
.cornerRadius(30)
}
.frame(maxWidth: 300, alignment: message.received ? .leading : .trailing)
.onTapGesture {
withAnimation {
showTime.toggle()
}
}
}
.frame(maxWidth: .infinity, alignment: message.received ? .leading : .trailing)
.padding(message.received ? .leading : .trailing)
.padding(.horizontal, 4)
}
}

for the first error you should use that code instead of your code where you make a background with RoundRectangle the same to your base rectangle and make the fill of that the color you want which is green
RoundedRectangle(cornerRadius: 25, style: .continuous)
.stroke(Color.brown, lineWidth: 1).background(RoundedRectangle(cornerRadius: 25).fill(Color.green))
.frame(width: 300, alignment: Alignment.top )
.padding([.bottom], 5)
.clipped()
the second issue in your ContentView you should init your UITextView background color to clear and after that make your textEditor Color clear using that code
init() {
UITextView.appearance().backgroundColor = .clear
}
and make your textEditor background clear
TextEditor (text: $textTyped)
.frame(height: 200, alignment: .leading)
.padding(.horizontal, 10)
.background(Color.clear)
and the third issue is that i think you are using the array count but you should use the id of each message so when if we suppose that the last message-id is 728398 in your onChange
onChange(of: messageArrayObservedObject.messagesDBArray.count) { id in
// When the lastMessageId changes, scroll to the bottom of the conversation
withAnimation {
print("ididididid\(id)")
proxy.scrollTo(messageArrayObservedObject.messagesDBArray.last, anchor: .bottom)
}
}
your are using the ( messageArrayObservedObject.messagesDBArray.count )counts of messages like 5 message so you are scrolling to 5 not to the id of message which is 728398

Related

Keep VStack in center of the screen in SwiftUI

I'm new on SwiftUI and I don't know how to manage my views.
I have this code:
import SwiftUI
struct ContentView: View {
#State private var email: String = ""
#State private var passord: String = ""
var body: some View {
ZStack {
Image("corner")
.resizable()
.scaledToFill()
VStack {
VStack { //VStack1
TextField("Email", text: $email)
.frame(width: 300, height: 40)
.textFieldStyle(.roundedBorder)
.bold(true)
SecureField("Password", text: $passord)
.frame(width: 300, height: 40)
.textFieldStyle(.roundedBorder)
.bold(true)
Button {
//Do something
} label: {
Text("Forgot your password ?")
.underline()
.foregroundColor(.white)
}
}
VStack { // VStack2
Text("Not registered ?")
.font(.title2)
.foregroundColor(.white)
Button("Sign up") {}
.frame(width: 200, height: 37)
.foregroundColor(.white)
.background(Color(.orange))
.cornerRadius(20)
}
}
}
}
}
I want to place the VStack2 in the bottom of the screen and keep the VStack1 on the center of the screen.
How I can do that. I've try to search but I don't find the solution on StackOverflow.
I tried to play with Spacer() and padding() but I have not a good result.
Screen
A simple way to do this would be to add VStack1 to the ZStack which will place it in the centre of the screen. Then add wrap VStack2 in another VStack with a Spacer to push it to the bottom of the screen, e.g.
ZStack {
Image("corner")
VStack { //VStack1
// etc
}
VStack {
Spacer()
VStack { // VStack2
// etc
}
}
}
Simple put
HStack {
Spacer()
VStack {
Text("Centered")
}
Spacer()
}
import SwiftUI
struct ContentView: View {
#State private var email: String = ""
#State private var passord: String = ""
var body: some View {
VStack {
Spacer()
middleView()
Spacer()
bottomView()
.paddind(.bottom, 12)
}
.ignoresSafeArea()
.background {
Image("corner")
.resizable()
.scaledToFill()
}
}
func middleView() -> some View {
VStack(spacing: 20) {
TextField("Email", text: $email)
.frame(width: 300, height: 40)
.textFieldStyle(.roundedBorder)
.bold(true)
SecureField("Password", text: $passord)
.frame(width: 300, height: 40)
.textFieldStyle(.roundedBorder)
.bold(true)
Button {
//Do something
} label: {
Text("Forgot your password ?")
.underline()
.foregroundColor(.white)
}
}
}
func bottomView() -> some View() {
VStack {
Text("Not registered ?")
.font(.title2)
.foregroundColor(.white)
Button("Sign up") {}
.frame(width: 200, height: 37)
.foregroundColor(.white)
.background(Color(.orange))
.cornerRadius(20)
}
}
}

SwiftUI not centering when in ZStack

I am trying to put together a view that consists of a top header view, a bottom content view, and a view that sits on top centered on the line splitting the two views. I figured out I need an alignment guide within a ZStack to position the middle view but I am having problems getting the items in the lower content view centered without a gap.
This code:
extension VerticalAlignment {
struct ButtonMid: AlignmentID {
static func defaultValue(in context: ViewDimensions) -> CGFloat {
return context[.bottom]
}
}
static let buttonMid = VerticalAlignment(ButtonMid.self)
}
struct ContentView: View {
var body: some View {
VStack {
ZStack(alignment: Alignment(horizontal: .center, vertical: .buttonMid)) {
HeaderView()
.frame(maxWidth: .infinity, minHeight: 200, idealHeight: 200, maxHeight: 200, alignment: .topLeading)
// BodyView()
// .alignmentGuide(.buttonMid, computeValue: { dimension in
// return dimension[VerticalAlignment.top]
// })
Color.red
.frame(width: 380, height: 50, alignment: /*#START_MENU_TOKEN#*/.center/*#END_MENU_TOKEN#*/)
.alignmentGuide(.buttonMid, computeValue: { dimension in
return dimension[VerticalAlignment.center]
})
}
BodyView()
}
.edgesIgnoringSafeArea(.top)
}
}
struct HeaderView: View {
var body: some View {
Color.green
}
}
struct BodyView: View {
var body: some View {
VStack {
Spacer()
HStack {
Spacer()
BodyContent()
Spacer()
}
Spacer()
}
.background(Color.blue)
}
}
struct BodyContent: View {
var body: some View {
VStack {
Text("Line 1")
Text("Line 2")
Text("Line 3")
}
}
}
give you this:
which centers the lower content they way I want it however it leaves a gap between the upper and lower views. If I uncomment the BodyView code in the ZStack and comment it out in the VStack like so:
struct ContentView: View {
var body: some View {
VStack {
ZStack(alignment: Alignment(horizontal: .center, vertical: .buttonMid)) {
HeaderView()
.frame(maxWidth: .infinity, minHeight: 200, idealHeight: 200, maxHeight: 200, alignment: .topLeading)
BodyView()
.alignmentGuide(.buttonMid, computeValue: { dimension in
return dimension[VerticalAlignment.top]
})
Color.red
.frame(width: 380, height: 50, alignment: /*#START_MENU_TOKEN#*/.center/*#END_MENU_TOKEN#*/)
.alignmentGuide(.buttonMid, computeValue: { dimension in
return dimension[VerticalAlignment.center]
})
}
// BodyView()
}
.edgesIgnoringSafeArea(.top)
}
}
gives you:
which leaves the content uncentered. How can I keep it centered? I tried putting it in a GeometryReader and that had the same results.
You don't need a custom VerticalAlignment. Instead you can put the middle view as an overlay and align it to the top border of the bottom view:
struct ContentView: View {
var body: some View {
VStack(spacing: 0) {
HeaderView()
.frame(height: 200)
BodyView()
.overlay(
Color.red
.frame(width: 380, height: 50)
.alignmentGuide(.top) { $0[VerticalAlignment.center] },
alignment: .top
)
}
.edgesIgnoringSafeArea(.top)
}
}

How I can have transform animation in SwiftUI?

Here I got 2 shapes, one Rectangle and one Circle, which with action of a Button only one of them became visible to user, I tried to use #Namespace for this transform, but did not panned out!
MY Goal: Having a nice and smooth transform animation from one Shape to other.
struct ContentView: View {
#State var action: Bool = false
#Namespace var sameShape
var body: some View {
ZStack
{
Group
{
if action
{
Circle()
.fill(Color.blue).frame(width: 150, height: 150, alignment: .center)
.matchedGeometryEffect(id: "Dakota148Zero", in: sameShape)
}
else
{
Rectangle()
.fill(Color.red).frame(width: 150, height: 150, alignment: .center)
.matchedGeometryEffect(id: "Dakota148Zero", in: sameShape)
}
}
.animation(.easeInOut)
VStack
{
Spacer()
Button("transform") { action.toggle() }.font(Font.largeTitle).padding()
}
}
}
}
Here is way to do it by representing the circle and square as a RoundedRectangle with different cornerRadius values:
struct ContentView: View {
#State var action = false
var body: some View {
ZStack
{
RoundedRectangle(cornerRadius: action ? 0 : 75)
.fill(action ? Color.red : .blue)
.frame(width: 150, height: 150, alignment: .center)
.animation(.easeInOut)
VStack
{
Spacer()
Button("transform") {
action.toggle()
}
.font(Font.largeTitle)
.padding()
}
}
}
}
Group is not real container, so don't store animation. Replace Group with some stack, like
VStack
{
if action
// ... other code no change
With iOS14 out, you can use matchedGeometryEffect(). If you are using iOS14, I would recommend this approach.
https://www.hackingwithswift.com/quick-start/swiftui/how-to-synchronize-animations-from-one-view-to-another-with-matchedgeometryeffect
https://developer.apple.com/documentation/swiftui/view/matchedgeometryeffect(id:in:properties:anchor:issource:)
So in your solution, if you replace action.toggle() with withAnimation{self.action.toggle()} in your button code, it will animate.
Button("transform") {
withAnimation{self.action.toggle()}
}
.font(Font.largeTitle).padding()
This solution works on the simulator for me (Xcode 12.1, iPhone 11 iOS 14.1):
import SwiftUI
struct ContentView: View {
#State var action: Bool = false
#Namespace var transition
var body: some View {
ZStack {
Group {
if action {
Circle()
.fill(Color.blue).frame(width: 150, height: 150, alignment: .center)
.matchedGeometryEffect(id: "shape", in: transition)
} else {
Rectangle()
.fill(Color.red).frame(width: 150, height: 150, alignment: .center)
.matchedGeometryEffect(id: "shape", in: transition)
}
}
.animation(.easeInOut)
VStack {
Spacer()
Button("transform") { withAnimation{self.action.toggle()} }.font(Font.largeTitle).padding()
}
}
}
}
The matchedGeometryEffect() doesn't want to animate different shapes (including cornerRadius) or colors that nicely, not sure if this is a bug that will get fixed in future patches or just a feature that needs to be worked around by regular animations. With me playing around with matchedGeometryEffect(), it seems to do great with sizing things up and down, like shown with this code:
import SwiftUI
struct ContentView: View {
#State private var animate: Bool = false
#Namespace private var transition
var body: some View {
VStack {
if animate {
RoundedRectangle(cornerRadius: 75.0)
.matchedGeometryEffect(id: "shape", in: transition)
.frame(width: 250, height: 250, alignment: .center)
.foregroundColor(Color.blue)
.animation(.easeInOut)
.onTapGesture {
animate.toggle()
}
} else {
// Circle
RoundedRectangle(cornerRadius: 75.0)
.matchedGeometryEffect(id: "shape", in: transition)
.frame(width: 150, height: 150, alignment: .center)
.foregroundColor(Color.red)
.animation(.easeInOut)
.onTapGesture {
animate.toggle()
}
}
}
}
}

How to ensure view appears above other views when iterating with ForEach in SwiftUI?

I have a SwiftUI view that is a circular view which when tapped opens up and is supposed to extend over the UI to its right. How can I make sure that it will appear atop the other ui? The other UI elements were created using a ForEach loop. I tried zindex but it doesn't do the trick. What am I missing?
ZStack {
VStack(alignment: .leading) {
Text("ALL WORKSTATIONS")
ZStack {
ChartBackground()
HStack(alignment: .bottom, spacing: 15.0) {
ForEach(Array(zip(1..., dataPoints)), id: \.1.id) { number, point in
VStack(alignment: .center, spacing: 5) {
DataCircle().zIndex(10)
ChartBar(percentage: point.percentage).zIndex(-1)
Text(point.month)
.font(.caption)
}
.frame(width: 25.0, height: 200.0, alignment: .bottom)
.animation(.default)
}
}
.offset(x: 30, y: 20)
}
.frame(width: 500, height: 300, alignment: .center)
}
}
}
}
.zIndex have effect for views within one container. So to solve your case, as I assume expanded DataCircle on click, you need to increase zIndex of entire bar VStack per that click by introducing some kind of handling selection.
Here is simplified replicated demo to show the effect
struct TestBarZIndex: View {
#State private var selection: Int? = nil
var body: some View {
ZStack {
VStack(alignment: .leading) {
Text("ALL WORKSTATIONS")
ZStack {
Rectangle().fill(Color.yellow)//ChartBackground()
HStack(alignment: .bottom, spacing: 15.0) {
ForEach(1...10) { number in
VStack(spacing: 5) {
Spacer()
ZStack() { // DataCircle()
Circle().fill(Color.pink).frame(width: 20, height: 20)
.onTapGesture { self.selection = number }
if number == self.selection {
Text("Top Description").fixedSize()
}
}
Rectangle().fill(Color.green) // ChartBar()
.frame(width: 20, height: CGFloat(Int.random(in: 40...150)))
Text("Jun")
.font(.caption)
}.zIndex(number == self.selection ? 1 : 0) // << here !!
.frame(width: 25.0, height: 200.0, alignment: .bottom)
.animation(.default)
}
}
}
.frame(height: 300)
}
}
}
}

swiftUI Button with width:0 nonetheless active

I set the width of a SwiftUI Button to 0 to "deactivate" it.
If the with of the button is set to 0, the button disappears as expected, but clicking in the left edge of the yellow Stack activates the Button.
Why does this happen?
How can I avoid it?
struct ContentView: View {
#State var zeroWidth = false
var body: some View {
VStack{
ButtonLine( leftButtons: [ButtonAttr( label: "LB1",
action: {print("LB1")},
iconSystemName : "person"
)],
zeroWidth: zeroWidth
)
Button("Toggle width \(zeroWidth ? "On" : "Off" ) "){ self.zeroWidth.toggle() }
}
}
}
struct ButtonLine: View {
let leftButtons : [ButtonAttr]
let zeroWidth : Bool
var body: some View {
HStack(spacing: 0) {
ForEach(leftButtons.indices, id: \.self)
{ i in
HStack(spacing: 0.0)
{
Button(action: { self.leftButtons[i].action() }) {
ButtonLabel( singleline: false,
buttonAttr: self.leftButtons[i]
)
.padding(0)
//.background(Color.green) // not visible
}
.buttonStyle(BorderlessButtonStyle())
.frame( width: self.zeroWidth ? 0 : 100, height: 50)
.background(Color.green)
.clipped()
.foregroundColor(Color.white)
.padding(0)
}
// .background(Color.blue) // not visible
}
// .background(Color.blue) // not visible
Spacer()
Text("CONTENT")
.background(Color.green)
.onTapGesture {
print("Content tapped")
}
Spacer()
}
.background(Color.yellow)
.onTapGesture {
print("HS tapped")
}
}
}
struct ButtonLabel: View {
var singleline : Bool
var buttonAttr : ButtonAttr
var body: some View {
VStack (spacing: 0.0) {
Image(systemName: buttonAttr.iconSystemName).frame(height: singleline ? 0 : 20).clipped()
.padding(0)
.background(Color.blue)
Text(buttonAttr.label)
.padding(0)
.background(Color.blue)
}
.padding(0)
.background(Color.red)
}
}
struct ButtonAttr
{ let label : String
let action: ()-> Void
let iconSystemName : String
}
Instead of tricky "deactivate", just use real remove, like below
HStack(spacing: 0.0)
{
if !self.zeroWidth {
Button(action: { self.leftButtons[i].action() }) {
ButtonLabel( singleline: false,
buttonAttr: self.leftButtons[i]
)
.padding(0)
//.background(Color.green) // not visible
}
.buttonStyle(BorderlessButtonStyle())
.frame(width: 100, height: 50)
.background(Color.green)
.clipped()
.foregroundColor(Color.white)
.padding(0)
}
}.frame(height: 50) // to keep height persistent
there is very simple explanation.
try next snippet
struct ContentView: View {
var body: some View {
Text("Hello").padding().border(Color.yellow).fixedSize().frame(width: 0)
}
}
Why?
.frame(..)
is defined as a function of View, which return another View, as any kind of View modifier. The resulting View has .zero sized frame, as expected.
It is really true? Let's check it!
struct ContentView: View {
var body: some View {
HStack(spacing: 0) {
Rectangle()
.fill(Color.orange)
.frame(width: 100, height: 100)
Text("Hello")
.padding()
.border(Color.black)
.fixedSize()
.frame(width: 0, height: 0)
Rectangle()
.fill(Color.green)
.frame(width: 100, height: 100)
.blendMode(.exclusion)
}
}
}
Just add .clipped modifier to your Text View
struct ContentView: View {
var body: some View {
HStack(spacing: 0) {
Rectangle()
.fill(Color.orange)
.frame(width: 100, height: 100)
Text("Hello")
.padding()
.border(Color.black)
.fixedSize()
.frame(width: 0, height: 0)
.clipped()
Rectangle()
.fill(Color.green)
.frame(width: 100, height: 100)
.blendMode(.exclusion)
}
}
}
and the Text "disappears" ...
It disappears from the screen, but not from View hierarchy!. Change the code again
struct ContentView: View {
var body: some View {
HStack(spacing: 0) {
Rectangle()
.fill(Color.orange)
.frame(width: 100, height: 100)
Text("Hello")
.padding()
.border(Color.black)
.fixedSize().onTapGesture {
print("tap")
}
.frame(width: 0, height: 0)
.clipped()
Rectangle()
.fill(Color.green)
.frame(width: 100, height: 100)
.blendMode(.exclusion)
}
}
}
and you see, that there is still some "invisible" area sensitive on tap gesture
You can disable you Button by adding a .disabled(self.zeroWidth)
Button(action: { self.leftButtons[i].action() }) {
ButtonLabel( singleline: false,
buttonAttr: self.leftButtons[i]
)
.padding(0)
//.background(Color.green) // not visible
}
.disabled(self.zeroWidth)
.buttonStyle(BorderlessButtonStyle())
.frame( width: self.zeroWidth ? 0 : 100, height: 50)
.background(Color.green)
.clipped()
.foregroundColor(Color.white)
.padding(0)
You can debug the view hierarchy by clicking that icon in xcode: