How can I merge two X-Macros together? - c++

I have a lot of repetitive code that needs me to use different sets of data frequently in some function or some operation. i.e as shown below (the numbers and letters are just place holders, all i need to do is string two sets of data together using x macros)
a = 1
a = 2
a = 3
a = 4
.
.
.
then
b = 1
b = 2
b = 3
.
.
.
and
c = 1
c = 2
c = 3
.
.
.
I was trying to create an X-macro that combines the following two X-macros into one
//X-macro 1
#define SET_1 \
X(a) \
X(b) \
X(c) \
//X-macro 2
#define SET_2 \
X(1) \
X(2) \
X(3) \
X(4)
Any help?

How about this approach:
#define X_abc(X,X2) \
X(a,X2) \
X(b,X2) \
X(c,X2)
#define X_1234(x,X2) \
X2(x,1) \
X2(x,2) \
X2(x,3) \
X2(x,4)
#define SET(x,y) x = y;
#define DEFINE(x,y) int x = y;
X_abc(X_1234,DEFINE)

Related

C++ Boost::Spirit parsing complex boolean expressions and constructing an equivalent tree

Our input expressions are similar to this (even more complex):
( ( ?var1 <= (?var2 + 125) && ?var1 > (?var2 + 10) ) || !(?var1 == ?var3) )
Note: variables are always started by either '?' or '_'
Our desired output:
||
/ \
/ \
/ \
/ \
/ \
&& !
/ \ |
/ \ |
/ \ ==
/ \ / \
/ \ ?var1 ?var3
<= >
/ \ / \
/ \ / \
/ \ / \
?var1 + ?var1 +
/ \ / \
/ \ / \
/ \ / \
?var2 125 ?var2 10
Your helps are really appreciated.

How to understand the below macros in the code

I am trying to understand the code base of an application but having issue in interpreting the below macros. Would any one please help me in understanding the code below.
#define LIST_OF_AP_COMMANDS(ENTRY) \
ENTRY(WLAN_AP_SET_IP, 2, (WEP_MODE | WPA_MODE | NONE_MODE), "ifconfig wlan1 %s > /dev/null", abAPIpAddress) \
ENTRY(WLAN_AP_REMOVE_NETWORK, 2, (WEP_MODE | WPA_MODE | NONE_MODE), "wpa_cli -iwlan1 remove_network 0 > /dev/null") \
ENTRY(WLAN_AP_ADD_NETWORK, 2, (WEP_MODE | WPA_MODE | NONE_MODE), "wpa_cli -iwlan1 add_network > /dev/null") \
ENTRY(WLAN_AP_SET_SSID, 2, (WEP_MODE | WPA_MODE | NONE_MODE), "wpa_cli -iwlan1 set_network 0 ssid '\"%s\"' > /dev/null", CON_acbSSID) \
ENTRY(WLAN_AP_SET_PASS, 2, (WPA_MODE), "wpa_cli -iwlan1 set_network 0 psk '\"%s\"' > /dev/null", CON_acPassword) \
ENTRY(WLAN_AP_SET_PASSWORD, 2, (WEP_MODE | WPA_MODE | NONE_MODE), "wpa_cli -iwlan1 set_network 0 key_mgmt %s > /dev/null", pcSecurityTypes[CON_bSecurityType] ) \
ENTRY(WLAN_AP_SET_FREQUENCY, 2, (WEP_MODE | WPA_MODE | NONE_MODE), "wpa_cli -iwlan1 set_network 0 frequency %d > /dev/null", CON_awWifiFreqs[ CON_bChannel ]) \
ENTRY(WLAN_AP_SET_MODE, 2, (WEP_MODE | WPA_MODE | NONE_MODE), "wpa_cli -iwlan1 set_network 0 mode 2 > /dev/null") \
ENTRY(WLAN_AP_SET_MODE, 2, WEP_MODE , "wpa_cli -iwlan1 set_network 0 wep_key0 %s > /dev/null", CON_acPassword) \
ENTRY(WLAN_AP_SET_MODE, 2, WEP_MODE , "wpa_cli -iwlan1 set_network 0 wep_tx_keyidx 0 > /dev/null") \
ENTRY(WLAN_AP_ENABLE_NETWORK, 10, (WEP_MODE | WPA_MODE | NONE_MODE), "wpa_cli -iwlan1 enable_network 0 > /dev/null" )
//! Expander with the execution of each command
#define EXECUTE_WLAN_COMMANDS(index, delay, mode, command, ...) \
if( ( abSecurityModes[CON_bSecurityType] & mode ) ) { CON_cExecuteWlanCommand(command, ##__VA_ARGS__); } else { printf("wpa_cli %d %d\r\n", abSecurityModes[CON_bSecurityType], mode); } \
sleep( delay );
X-macros are a traditional technique for handling code generation in languages which use macro preprocessors like the C/C++ preprocessor. The idea is that you have a list of elements -- types, enumeration constants, message strings, etc. -- and you need to use that list more than once in order to generate your code.fir example, you might want to make both a list of error messages and an enum which defines symbolic names for each error. Or perhaps you have several different structures and you need to make two or more specific functions for each structure. (In C++, you would probably use templates for this particular case.)
The name "X-macro" comes from the original pattern in which the list macro invoked a macro with a given name -- by convention X -- on each element of the list, leading to a pattern like:
#define X(name, value) … // some use of name and value
HANDLE_LIST
#undef X
#define X(name, value) … // sone other use
HANDLE_LIST
#undef X
// etc.
But at some point, it became much more common to use a list-handler which takes the name of the macro to call as an argument (a so-called "higher order macro"). This allows for more meaningful names and avoids to need to repeatedly undefine X. (Particularly useful if you have miore than one list.)
And that's what you are seeing here.

glBegin/glEnd to glDrawElements()

I've been trying to port this immediate mode(glBegin/glEnd) code to direct mode(VAs) for rendering a plane. Please let me know if the direct mode code will exactly work as the immediate mode code.
Note: consider a 50X50 mesh
Immediate mode code:
int once=0, a=0,b=0;
for(int j=0; j<50-1; j++)
{
once=0;
for(int i=0; i<50; i++)
{
a=i+j*(50);
b=i+(j+1)*50;
if(once)
{
glBegin(GL_TRIANGLE_STRIP);
once=1;
}
else
{
glTexCoord2f(Texture[a].x, Texture[a].y);
glVertex2f(Mesh[a].x, Mesh[a].y);
glTexCoord2f(Texture[a].x, Texture[a].y);
glVertex2f(Mesh[b].x, Mesh[b].y);
}
}
if(once)
{
glEnd();
}
}
Direct mode code:
unsigned int indexArray[50*50];
int idx=0;
for(int j=0; j<50-1; j++)
{
for(int i=0; i<50; i++)
{
a=i+j*(50);
b=i+(j+1)*50;
indexArray[idx]=a;
indexArray[idx+1]=b;
idx+=2;
}
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(2dPoint), Texture);
glVertexPointer(3, GL_FLOAT, sizeof(2dPoint), Mesh);
glDrawElements(GL_TRIANGLE_STRIP, (50-1)*(50-1)*2, GL_UNSIGNED_INT, indexArray);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
Note: 2dPoint is a structure for 2 floating point values holding x and y
Update
After correcting the glVertexPointer() for 2-d co-ordinates. I observed the triangulation happening the following way:
With glBegin()-glEnd():
/\ /\ /\ /\ /
/ \ / \ / \ / \ /
\ / \ / \ / \ / \ /
\ / \ / \ / \/ \ /
\/ \ \ / /\ \ /
/\ / \ \/ / \ \/
/ \ / \ /\ / \ /\
/ \ / \ / \ / \ / \
\ / \ / \ / \ / \
\ / \ / \/ \/ \
\ / \ \ /\ /\ \
\ / \ / \ / \ / \ \
\/ \ / \ / \ / \ \
/\ \ / \ / \ / \ \
/ \ \ / / \ / \ \
/ \ / / \ \/ \ \
/ \ / \ / \ /\ \ \
\ / \ / \ / \ \ \
\/ \ / \ / \ \ \
/\ / \ / \ \ \
With glDrawElements():
/\ /\ /\ /\ /
/ \ / \ / \ / \ /
\ / \ / \ / \ / \ /
\ / \ / \ / \/ \ /
--\/--------\--------\--/-------/\-------\--/
/\ / \ \/ / \ \/
/ \ / \ /\ / \ /\
/ \ / \ / \ / \ / \
------\-/-------\---/----\--/--------\--/----\
\ / \ / \/ \/ \
\ / \ \ /\ /\ \
\ / \ / \ / \ / \ \
\/ \ / \ / \ / \ \
/\ \ / \ / \ / \ \
/ \ \ / / \ / \ \
-/----\----- \-------/-\--------\/----------\-------\
/ \ / \ / \ /\ \ \
\ / \ / \ / \ \ \
\/ \ / \ / \ \ \
/\ / \ / \ \ \
Sorry for the alignment issues in the illustration. but as you can see, with the index array and glDrawElements(), the number of triangles increased. how can i modify the index array to match the winding similar to the results of glBegin()/glEnd()?
Since you only have 2d coordinates, the glVertexPointer call is wrong.
glVertexPointer(3, GL_FLOAT, sizeof(2dPoint), Mesh);
This line tell OpenGL to always read 3 floats per vertex, so if you only have 2 of them you have to change it to:
glVertexPointer(2, GL_FLOAT, sizeof(2dPoint), Mesh);
^

Duplicate / multiplicate tree efficiently

I need (for g++) a (computation time) optimized algorithm tree structure to duplicate/multiplicate a tree.
My tree will be a k-ary tree, but not necessarily filled.
The main operation is to multiplicate (up to k times) the existing tree and add the trees as subtrees to a new node. Then the leaf node level will be erased to hold the fixed-level rule.
Does anybody know of a data structure offering this?
An example for the multiplication: Suppose we have a binary tree
A
|
/ \
/ \
B C
| / \
| / \
D E F
and we want to add a new node / multiply like
R
/ \
/ \
.. ..
So the result will look like
R
/ \
/ \
/ \
/ \
/ \
A A
| |
/ \ / \
/ \ / \
B C B C
| / \ | / \
| / \ | / \
D E F D E F
I tried to organize this on a std::vector in a heap-like structure, but multiplying the tree is still kind of slow, because I have to copy each tree level by itself rather than just copying the whole tree at once.
When you add R, it is trivial to give it 2 pointers to A, rather than copying the entire subtree starting at A.
R
/ \
| |
\ /
A
|
/ \
/ \
B C
| / \
| / \
D E F
This is both very fast and very easy to code.
Now, the hitch in this comes in if you later want to update one side of the tree, but not the other. For example, perhaps you want to change the "right" F to a G. At that point you can use a copy-on-write strategy on only certain of the nodes, in this case leading to
R
/ \
/ \
A A <-- copied, left side points to B
| / \
/ \ * \
/ \ \
B C C <-- copied, left side points to E
| / \ / \
| / \ * \
D E F G
Basically, you only need to copy the path from the point of the change (F/G) up to either the root (easiest to implement) or up to the highest node that is shared (A in this example).
Maybe take a look on Androids code for the T9-dictionary. AFAIR it looks flat, but basically what they do is build a tree of letters, so that traversing the tree from top to bottom makes words. And I think they used relative offsets to jump from on node to the next (like a linked list).
So you should be able to copy the whole tree in one run.
I don't remember the exact layout thou, and i think it didn't do ugly padding as I do here, but to continue w/ your example it would look something(!) like this:
# your tree
__________
/// _ \ _
/// /// \ \ /// \
A007021B007000D000000C007014E000000F000000
\\\_/ \\\_____/
# copying it, "under" R:
__________ __________
_ /// _ \ _ /// _ \ _
/// \ /// /// \ \ /// \ /// /// \ \ /// \
R007049A007021B007000D000000C007014E000000F000000A007021B007000D000000C007014E000000F000000
\\\ \\\_/ \\\_____/ / \\\_/ \\\_____/
\\\______________________________________/

Foreach macro on macros arguments

I wonder if it is possible to write a macro foreach on macros arguments. Here is what want to do:
#define PRINT(a) printf(#a": %d", a)
#define PRINT_ALL(...) ? ? ? THE PROBLEM ? ? ?
And possible usage:
int a = 1, b = 3, d = 0;
PRINT_ALL(a,b,d);
Here is what I achieved so far
#define FIRST_ARG(arg,...) arg
#define AFTER_FIRST_ARG(arg,...) , ##__VA_ARGS__
#define PRINT(a) printf(#a": %d", a)
#define PRINT_ALL PRINT(FIRST_ARG(__VA_ARGS__)); PRINT_ALL(AFTER_FIRST_ARG(__VA_ARGS__))
This is a recursive macro, which is illegal. And another problem with that is stop condition of recursion.
Yes, recursive macros are possible in C using a fancy workaround. The end goal is to create a MAP macro which works like this:
#define PRINT(a) printf(#a": %d", a)
MAP(PRINT, a, b, c) /* Apply PRINT to a, b, and c */
Basic Recursion
First, we need a technique for emitting something that looks like a macro
call, but isn't yet:
#define MAP_OUT
Imagine we have the following macros:
#define A(x) x B MAP_OUT (x)
#define B(x) x A MAP_OUT (x)
Evaluating the macro A (blah) produces the output text:
blah B (blah)
The preprocessor doesn't see any recursion, since the B (blah) call is
just plain text at this point, and B isn't even the name of the current
macro. Feeding this text back into the preprocessor expands the call,
producing the output:
blah blah A (blah)
Evaluating the output a third time expands the A (blah) macro, carrying
the recursion full-circle. The recursion continues as long as the caller
continues to feed the output text back into the preprocessor.
To perform these repeated evaluations, the following EVAL macro passes
its arguments down a tree of macro calls:
#define EVAL0(...) __VA_ARGS__
#define EVAL1(...) EVAL0 (EVAL0 (EVAL0 (__VA_ARGS__)))
#define EVAL2(...) EVAL1 (EVAL1 (EVAL1 (__VA_ARGS__)))
#define EVAL3(...) EVAL2 (EVAL2 (EVAL2 (__VA_ARGS__)))
#define EVAL4(...) EVAL3 (EVAL3 (EVAL3 (__VA_ARGS__)))
#define EVAL(...) EVAL4 (EVAL4 (EVAL4 (__VA_ARGS__)))
Each level multiplies the effort of the level before, evaluating the input
365 times in total. In other words, calling EVAL (A (blah)) would
produce 365 copies of the word blah, followed by a final un-evaluated B (blah). This provides the basic framework for recursion, at least within a
certain stack depth.
End Detection
The next challenge is to stop the recursion when it reaches the end of the
list.
The basic idea is to emit the following macro name instead of the normal
recursive macro when the time comes to quit:
#define MAP_END(...)
Evaluating this macro does nothing, which ends the recursion.
To actually select between the two macros, the following MAP_NEXT
macro compares a single list item against the special end-of-list marker
(). The macro returns MAP_END if the item matches, or the next
parameter if the item is anything else:
#define MAP_GET_END() 0, MAP_END
#define MAP_NEXT0(item, next, ...) next MAP_OUT
#define MAP_NEXT1(item, next) MAP_NEXT0 (item, next, 0)
#define MAP_NEXT(item, next) MAP_NEXT1 (MAP_GET_END item, next)
This macro works by placing the item next to the MAP_GET_END macro. If
doing that forms a macro call, everything moves over by a slot in the
MAP_NEXT0 parameter list, changing the output. The MAP_OUT trick
prevents the preprocessor from evaluating the final result.
Putting it All Together
With these pieces in place, it is now possible to implement useful versions
of the A and B macros from the example above:
#define MAP0(f, x, peek, ...) f(x) MAP_NEXT (peek, MAP1) (f, peek, __VA_ARGS__)
#define MAP1(f, x, peek, ...) f(x) MAP_NEXT (peek, MAP0) (f, peek, __VA_ARGS__)
These macros apply the operation f to the current list item x. They then
examine the next list item, peek, to see if they should continue or not.
The final step is to tie everything together in a top-level MAP macro:
#define MAP(f, ...) EVAL (MAP1 (f, __VA_ARGS__, (), 0))
This macro places a () marker on the end of the list, as well as an extra
0 for ANSI compliance (otherwise, the last iteration would have an illegal
0-length list). It then passes the whole thing through EVAL and
returns the result.
I have uploaded this code as a library on github for your convenience.
Using PPNARG, I wrote a set of macros to apply a macro to each argument in a macro. I call it a variadic X-macro.
/*
* The PP_NARG macro evaluates to the number of arguments that have been
* passed to it.
*
* Laurent Deniau, "__VA_NARG__," 17 January 2006, <comp.std.c> (29 November 2007).
*/
#define PP_NARG(...) PP_NARG_(__VA_ARGS__,PP_RSEQ_N())
#define PP_NARG_(...) PP_ARG_N(__VA_ARGS__)
#define PP_ARG_N( \
_1, _2, _3, _4, _5, _6, _7, _8, _9,_10, \
_11,_12,_13,_14,_15,_16,_17,_18,_19,_20, \
_21,_22,_23,_24,_25,_26,_27,_28,_29,_30, \
_31,_32,_33,_34,_35,_36,_37,_38,_39,_40, \
_41,_42,_43,_44,_45,_46,_47,_48,_49,_50, \
_51,_52,_53,_54,_55,_56,_57,_58,_59,_60, \
_61,_62,_63,N,...) N
#define PP_RSEQ_N() \
63,62,61,60, \
59,58,57,56,55,54,53,52,51,50, \
49,48,47,46,45,44,43,42,41,40, \
39,38,37,36,35,34,33,32,31,30, \
29,28,27,26,25,24,23,22,21,20, \
19,18,17,16,15,14,13,12,11,10, \
9,8,7,6,5,4,3,2,1,0
PPNARG lets us get a count of how many arguments there are. Then we append that number to the macro name and call it with the original arguments.
/* need extra level to force extra eval */
#define Paste(a,b) a ## b
#define XPASTE(a,b) Paste(a,b)
/* APPLYXn variadic X-Macro by M Joshua Ryan */
/* Free for all uses. Don't be a jerk. */
/* I got bored after typing 15 of these. */
/* You could keep going upto 64 (PPNARG's limit). */
#define APPLYX1(a) X(a)
#define APPLYX2(a,b) X(a) X(b)
#define APPLYX3(a,b,c) X(a) X(b) X(c)
#define APPLYX4(a,b,c,d) X(a) X(b) X(c) X(d)
#define APPLYX5(a,b,c,d,e) X(a) X(b) X(c) X(d) X(e)
#define APPLYX6(a,b,c,d,e,f) X(a) X(b) X(c) X(d) X(e) X(f)
#define APPLYX7(a,b,c,d,e,f,g) \
X(a) X(b) X(c) X(d) X(e) X(f) X(g)
#define APPLYX8(a,b,c,d,e,f,g,h) \
X(a) X(b) X(c) X(d) X(e) X(f) X(g) X(h)
#define APPLYX9(a,b,c,d,e,f,g,h,i) \
X(a) X(b) X(c) X(d) X(e) X(f) X(g) X(h) X(i)
#define APPLYX10(a,b,c,d,e,f,g,h,i,j) \
X(a) X(b) X(c) X(d) X(e) X(f) X(g) X(h) X(i) X(j)
#define APPLYX11(a,b,c,d,e,f,g,h,i,j,k) \
X(a) X(b) X(c) X(d) X(e) X(f) X(g) X(h) X(i) X(j) X(k)
#define APPLYX12(a,b,c,d,e,f,g,h,i,j,k,l) \
X(a) X(b) X(c) X(d) X(e) X(f) X(g) X(h) X(i) X(j) X(k) X(l)
#define APPLYX13(a,b,c,d,e,f,g,h,i,j,k,l,m) \
X(a) X(b) X(c) X(d) X(e) X(f) X(g) X(h) X(i) X(j) X(k) X(l) X(m)
#define APPLYX14(a,b,c,d,e,f,g,h,i,j,k,l,m,n) \
X(a) X(b) X(c) X(d) X(e) X(f) X(g) X(h) X(i) X(j) X(k) X(l) X(m) X(n)
#define APPLYX15(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) \
X(a) X(b) X(c) X(d) X(e) X(f) X(g) X(h) X(i) X(j) X(k) X(l) X(m) X(n) X(o)
#define APPLYX_(M, ...) M(__VA_ARGS__)
#define APPLYXn(...) APPLYX_(XPASTE(APPLYX, PP_NARG(__VA_ARGS__)), __VA_ARGS__)
And here are some examples with the output from gcc -E in comments.
/* Example */
#define X(a) #a,
char *list[] = {
APPLYXn(sugar,coffee,drink,smoke)
};
#undef X
/* Produces (gcc -E)
char *list[] = {
"sugar", "coffee", "drink", "smoke",
};
*/
#define c1(a) case a:
#define c2(a,b) c1(a) c1(b)
#define c3(a,b,c) c1(a) c2(b,c)
#define c4(a,b,c,d) c1(a) c3(b,c,d)
#define c_(M, ...) M(__VA_ARGS__)
#define cases(...) c_(XPASTE(c, PP_NARG(__VA_ARGS__)), __VA_ARGS__)
//cases(3,4,5,6,7)
//produces
//case 3: case 4: case 5: case 6:
#define r_(a,b) range(a,b)
#define range(a,b) a,r_(a+1,b-1)
//range(3,4)
#define ps1(a) O ## a ();
#define ps2(a,b) ps1(a) ps1(b)
#define ps3(a,b,c) ps1(a) ps2(b,c)
#define ps4(a,b,c,d) ps1(a) ps3(b,c,d)
#define ps_(M, ...) M(__VA_ARGS__)
#define ps(...) ps_(XPASTE(ps, PP_NARG(__VA_ARGS__)), __VA_ARGS__)
//ps(dup,add,sub)
This last was the motive for the whole thing. But it didn't turn out to be very useful.
Edit: many years later...
If we take a step back and reimagine the goal "apply a macro to each argument of a macro", this ia almost the same thing as an X-Macro. And I think an X-Macro can be made to do roughly the same job with a slight difference in syntax.
#define EACH_THING(X) \
X(Thing1) \
X(Thing2) \
X(OtherThing) \
/**/
Then you can write a macro that deals with each thing individually and by invoking the EACH_* with the name of the macro to use.
#define BareWord_comma(X) X ,
#define String_comma(X) #X ,
enum{ EACH_THING( BareWord_comma ) NUM_THINGS };
char*names[]={ EACH_THING( String_comma ) NULL };
Here the list of things isn't the argument list to a macro, but a sequence of macro invocations in the body of a macro. The important parts are all here, though: separating the list of things from the transformation to apply to each one.
Since you are accepting that the preprocessor has VA_ARGS (in C99, but not in the current C++ standard) you can go with P99. It has exactly what you are asking for: P99_FOR. It works without the crude ()()() syntax from BOOST. The interface is just
P99_FOR(NAME, N, OP, FUNC,...)
and you can use it with something like
#define P00_SEP(NAME, I, REC, RES) REC; RES
#define P00_VASSIGN(NAME, X, I) X = (NAME)[I]
#define MYASSIGN(NAME, ...) P99_FOR(NAME, P99_NARG(__VA_ARGS__), P00_SEP, P00_VASSIGN, __VA_ARGS__)
MYASSIGN(A, toto, tutu);
In C++ without extensions you could go for Boost.Preprocessor and it's sequences:
PRINT_ALL((a)(b)(c));
By using BOOST_PP_SEQ_FOR_EACH() on the sequence you can iterate it and easily generate code that prints them.
Untested straight-forward sample:
#define DO_PRINT(elem) std::cout << BOOST_PP_STRINGIZE(elem) << "=" << (elem) << "\n";
#define PRINT_ALL(seq) { BOOST_PP_SEQ_FOR_EACH(DO_PRINT, _, seq) }
Old question, but I thought I'd tack on a solution I came up with to use Boost.Preprocessor without the ugly (a)(b) syntax.
Header:
#include <iostream>
#include <boost\preprocessor.hpp>
#define _PPSTUFF_OUTVAR1(_var) BOOST_PP_STRINGIZE(_var) " = " << (_var) << std::endl
#define _PPSTUFF_OUTVAR2(r, d, _var) << _PPSTUFF_OUTVAR1(_var)
#define _PPSTUFF_OUTVAR_SEQ(vseq) _PPSTUFF_OUTVAR1(BOOST_PP_SEQ_HEAD(vseq)) \
BOOST_PP_SEQ_FOR_EACH(_PPSTUFF_OUTVAR2,,BOOST_PP_SEQ_TAIL(vseq))
#define OUTVAR(...) _PPSTUFF_OUTVAR_SEQ(BOOST_PP_VARIADIC_TO_SEQ(__VA_ARGS__))
Usage:
int a = 3;
char b[] = "foo";
std::cout << OUTVAR(a);
// Expands to:
//
// std::cout << "a" " = " << (a ) << std::endl ;
//
// Output:
//
// a = 3
std::cout << OUTVAR(a, b);
// Expands to:
//
// std::cout << "a" " = " << (a ) << std::endl << "b" " = " << (b) << std::endl ;
//
// Output:
//
// a = 3
// b = foo
Nice and clean.
Of course you can replace the std::endl with a comma or something if you want it all on one line.
You can use Boost.PP (after adding Boost's boost folder to your list of include directories) to get macros for this. Here's an example (tested with GCC 8.1.0):
#include <iostream>
#include <limits.h>
#include <boost/preprocessor.hpp>
#define WRITER(number,middle,elem) std::cout << \
number << BOOST_PP_STRINGIZE(middle) << elem << "\n";
#define PRINT_ALL(...) \
BOOST_PP_SEQ_FOR_EACH(WRITER, =>, BOOST_PP_VARIADIC_TO_SEQ(__VA_ARGS__))
int main (int argc, char *argv[])
{
PRINT_ALL(INT_MAX, 123, "Hello, world!");
}
Output:
2=>2147483647
3=>123
4=>Hello, world!
The BOOST_PP_VARIADIC_TO_SEQ(__VA_ARGS__) part converts the variable-argument list to Boost's traditional way of expressing multiple arguments as a single argument, which looks like this: (item1)(item2)(item3).
Not sure why it starts numbering the arguments at two. The documentation just describes the first parameter as "the next available BOOST_PP_FOR repetition".
Here's another example that defines an enum with the ability to write it as a string to an ostream, which also enables Boost's lexical_cast<string>:
#define ENUM_WITH_TO_STRING(ENUMTYPE, ...) \
enum ENUMTYPE { \
__VA_ARGS__ \
}; \
inline const char* to_string(ENUMTYPE value) { \
switch (value) { \
BOOST_PP_SEQ_FOR_EACH(_ENUM_TO_STRING_CASE, _, \
BOOST_PP_VARIADIC_TO_SEQ(__VA_ARGS__)) \
default: return nullptr; \
} \
} \
inline std::ostream& operator<<(std::ostream& os, ENUMTYPE v)\
{ return os << to_string(v); }
#define _ENUM_TO_STRING_CASE(_,__,elem) \
case elem: return BOOST_PP_STRINGIZE(elem);
ENUM_WITH_TO_STRING(Color, Red, Green, Blue)
int main (int argc, char *argv[])
{
std::cout << Red << Green << std::endl;
std::cout << boost::lexical_cast<string>(Blue) << std::endl;
}
Output:
RedGreen
Blue
The preprocessor is not powerful enough to do stuff like this. However, you don't really need the preprocessor that badly. If all you want to do is to dump variable names and their values in a convenient manner. You could have two simple macros:
#define PRINT(x) \
{ \
std::ostringstream stream; \
stream << x; \
std::cout << stream.str() << std::endl; \
}
#define VAR(v) #v << ": " << v << ", "
You could then almost use your intended usage:
int a = 1, b = 3, d = 0;
PRINT(VAR(a) << VAR(b) << VAR(d))
This prints
a: 1, b: 3, d: 0,
There are a lot of ways to make this more powerful, but this works, allows you to print non-integer values nicely and it's a rather simple solution.