I'm following the gtkmm tutorial for gtkmm4 and I'm getting an odd error when I try to run my program. The program is an exact copy of the provided code, and it compiles successfully:
However, when I run the program it gives me a series of errors:
I'm not sure what to do at this point. I've tried googling, but I don't get anything helpful. I've check that the DLL in question does exist. Any advice is appreciated!
Edit: I ran the Dependency Walker program, and got some errors, not sure what this means though.
Edit2: I did some research on Dependency Walker, and it seems to have some known issues, so I also ran lucasg's "Dependencys" program, with this output. I'm still not really sure what this means, but it seems fine.
Edit3: I moved the 4 offending dll files into the build directory, and these are the new errors I'm getting. Its the same error, but now it points to the more local file.
Check your .exe file with Dependency Walker to see which issues there are loading the .dll files.
One possible cause could be that you're mixing 32-bit and 64-bit.
The issue was something to do with finding the correct DLLs. The solution, as outlined here, is to copy all the DLLs from C:\msys64\mingw64\bin into the build directory. Then, using ntldd or some other profiler, determine which DLLs are unnecessary and remove them.
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I started programming in C++ using CLion IDE.
When I run the program inside the IDE it works. However, opening the .exe file outside the IDE generates a bunch of errors:
The code execution cannot proceed because libgcc_s_seh-1.dll was not found. Reinstalling the program may fix this problem.
Hitting OK pops the same message again with a different dll.
Why does this happen? What are the different ways to fix it? What is the best option?
You always need to ship any libraries your application is linked with along with your application. The libraries are just as much a part of your app as the code you wrote yourself. This includes your compilers runtime libraries (which you forgot in this case).
I have downloaded gorilla-audio source code to use it in my software, but when I use the external library from OpenAL (in gorilla-audio, the OpenAL32.lib) the project compiles with no errors or anything, but it doesn't run normally, I still haven't implemented anything from gorilla sound, just wanted to check that after adding the library it would still work the same before editing anything, but it just doesn't, I have linked everything and used the correct version of .lib but when I run the project it says:
The program can't start because OpenAL32.dll is missing from your
computer. Try reinstalling the program to fix this problem.
What should I do, I've googled that but I'm just scared to download random things, plus I don't even know where should I put it.
Any help guys,
Thanks ^_^
This is somewhat an addition to this question (MSVCP140.dll missing).
I am trying to compile a program for a windows machine. Something huge to note here is I do not have the privileges to install software on it, but I may run executables.
Every time I run it on the windows machine in question I get a missing MSVCP140.dll problem. I have followed the solution of the question I have linked (which is static linking) and for some VERY odd reason I am still getting the error (even though I know this enabled the program to run on colleagues computers when they were getting the same error).
Is there anything more I can do that will make the program (for lack of better terms) fully portable? Any more settings I need to change in VS such that it will fully compile the libraries into the executable?
I am going to further stress the fact I have seen the solution to use static linking using the /MT option for compilation and I am still getting missing .dll problems.
I tried copying MSVCP140.dll next to my executable and it did solve the issue, but there is another missing .dll and I cannot incrementally add .dlls until the program starts working. I am happy to bundle all the .dlls with the program if that is the only solution but I would like to know which ones are needed so I don't have to copy my entire system32 folder out of desperation.
Have a go at using dependency walker to figure out what dlls you need, and why you need them. This can be enlightening, and lead to a path of cutting out many dependencies by using alternatives. If you are sure you aren't importing certain functions at consumer runtime (e.g. you are only importing them for debug purposes), then you can choose to delay load them.
Please help. I am using Code Blocks, and I have just built a project and now when I try to run the ".exe" it says this message "The program can't start because libgcc_s_dw2-1.dll is missing from your computer...this problem." I have tried to download those .dlls and extract them into the location where the ".exe" is stored and then tried running the program again but it crashes. I have no idea what to do anymore.
Can anyone give me steps to solving this using Code Blocks(IDE. that I use)? Please.
Another note that I'd like to add is that I am learning C++ and I do not understand complicated lingo like "linker", "links", and etcetera. I want this application to be stand-alone if possible but I have searched around about this issue and people are saying to place the related .dlls from the bin of minGW where your executable is but then they say that there is licensing issues. I am getting confused about this and I just want a simple fix, I don't want any licensing issues.
Can you explain it from Code Blocks point of view? Because that's the program that I am using, and some steps to fix it would be really nice.
Note 3: People are also saying to use something like "-static-libgcc" but I have no idea what to do with that.
The libgcc_s_dw2-1.dll should be in the compiler's bin directory.
You can add this directory to your PATH environment variable for runtime linking, or you can avoid the problem by adding -static-libgcc -static-libstdc++ to your compiler flags.
I am using VS2010 and am working with this project.
http://www.codeproject.com/KB/audio-video/Asio_Net.aspx
Initially, I downloaded the demo binary and it would crash on my machine. After reading through some of the comments, it said to download the source, build it, (after getting the ASIO SDK), and it should work on your machine. This is correct, after building it in VS it works, on that machine.
When I moving the rebuilt .exe and .dll to a different machine, it crashes with the same error as the originally downloaded demo binary. So I am unsure what would cause this. How can I make this C++ binary work on any machine??
I am a C# developer and most of the code is c++, so am kind of at a loss.
BTW, here is the error message:
"Unhandled Exception: System.IO.FileNotFoundException: Could not load file or ass
embly 'Bluewave.Interop.Asio.dll' or one of its dependencies. The specified module could not be found.at BlueWave.Interop.Asio.Test.TestConsole.Main(String[] args)"
EDIT: Answer found here:
http://msdn.microsoft.com/en-us/library/8kche8ah(v=VS.100).aspx
Use dependency walker to find which .dll is missing.
Assuming you mean that you've included this dll - Bluewave.Interop.Asio.dll then there only a couple of explanations I can think of:
One of it's dependencies is missing from the machine. You can use something like Dependency Walker to find out what's missing.
The dll is not in a location the exe can see (unlikely but you never know).
The missing dll may well be part of the VC++ runtime and not necessarily part of Asio.
What else is in the output folder on the machine where you built it?
I've downloaded that demo project from Code Project and I think the most likely cause of the problem is that the Visual Studio C++ 2008 runtime dependency is missing. Solve this by installing the runtime redistributable package on the machine.
Note: I checked the dependencies of this DLL using Dependency Walker. You can even run this in profiling mode so that it will tell you at runtime exactly which dependency is proving troublesome.