Can I somehow add source files of static libraries for debugging? - c++

So, suppose I have static library (.a file) which was compiled with debug symbols. When I debug code that uses that static library, obviously I can't step into library functions. Is there any way to provide path to library source files, so I could step into library code when debugging?
The reason I ask this question, is because when I stepped into static library function in Clion, it opened disassembly and prompted me to supply source file. After I supplied it, I could debug code in static library. I don't have Clion on my current computer, I use VScode + MSYS2 MinGW x64 toolchain and I want to know if it possible to achieve something similar.
The reason I don't use source files directly is because I'm not experienced enough to do so. The project that library comes from, is quite complicated and relies on make files (which I am not familiar with) and has a lot of dependencies.

Related

When u download additional libraries & add their features to ur c++ program, would u be able to run ur software on another PC (w/o the library)?

Quick question here, okay say that I have downloaded additional libraries and added them to my version of visual studios and have their #include and commands in my project source code.
If I was to take the .cpp file and bring it to my school computer which also has visual studios and doesn't have these additional libraries, it would have a bunch of missing errors and can't compile.
but..
What if I publish my project and I have it in a .exe file and I was to try and run it on another computer that doesn't have these libraries? Would the executable file run okay?
When you
#include <stuff>
stuff is used during compilation time. However, the libraries it may refer to (e.g. the include gives the definition of many functions from an external library), can be
static or
dynamic
static libraries are linked statically when the program is built, and are part of the executable. dynamic libraries like DLL are linked during the execution of the program .exe. Thus they (DLL) may not be present on another computer when you run the same exe on it.
It depends on the libraries you are using, but sometimes a package is available for download and installation on the other computer, so that they become available. Sometimes you have to copy a bunch of DLLs along with your exe to the other computer. For instance, some advice from Microsoft in this regard.

How to use FFTW DLL import library .lib as a static .lib in my project?

I've knowledge of C++ and compiling small plug-ins (always based on a similar and laid out workflow). Though currently I need to compile the latest version of FFTW into a static library (or get it from the compiled version which should supposedly be a lot easier) and it's giving me an insanely hard time. Probably because I don't know the ins and outs of compiling. As a note I'm working on Windows with Visual Studio.
Since I really want to know how this should work I'm asking the question here.
Basically I need a static .lib of fftw3f library on Windows that I can include in another Visual Studio project.
The first I did was download the 64 bit dll's of FFTW from the website (hoping I could use this).
http://www.fftw.org/install/windows.html
Then I've done the accompanying step they stated, that is:
Run the following in lib.exe.
lib /def:libfftw3-3.def
lib /def:libfftw3f-3.def
lib /def:libfftw3l-3.def
I've done this as well and got a .lib file that I could use in my project correctly. I've been able to compile my project, yet the output build apparently dynamically linked to the library instead of including it as a static library.
I'm compiling my project to .dll but require the fftw3f library to be statically included in my output.
Using lib.exe /list libfftw3f-3.lib I was able to find out that the lib file was referencing the libfftw3f-3.dll.
According to my google results this would mean the .lib file that I created is a DLL import library instead of static library.
It's hard to figure out how to phrase my question because I'm not sure what the terminology is and what's going on behind the scenes. I guess:
How can I use the libfftw3f-3.lib file created from lib.exe as a static library in my own project. So that it is included in my output .dll instead of dynamically linked?
Based on what I learn from comments/answers I'll be happy to update/edit/rephrase my question to make more sense for most other users as I'm likely way of with the terminology
You cannot expect to convert a DLL into a static library.
In order to create a static library you need to re-compile the library from its source code, with an output target that is a static library. If you cannot obtain the source code, then your goal cannot be achieved.

Update executable file with new lib file without recompile

I have an executable file (foo.exe) with one library which has been linked statically.
I updated this library. Is there any way to update exe file with the updated library without need to recompile the executable file. I do not have access to the source code of the executable.
Executable and lib files written using Visual C++ 2010.
The executable doesn't store information about which libraries were compiled statically into it, nor has it symbol tables which are necessary for linker.
Well, theoretically, if you are not afraid of reverse engineering and patching the executable in its binary format, you can try to locate the old library code in the disassembler of the .exe and carefully change the .exe so that it executes code from the new library. But it's a very hard and fragile thing to do even if the library has only a couple of functions, and it's in fact of the same complexity as decompilation of the executable and recovering its sources.
So, while there is a theoretical possibility to replace a static lib (and, in fact, to replace anything you want), it looks a very unreasonable thing to do.

MSVC - boost::python static linking to .dll (.pyd)

I got a VS10 project. I want to build some C++ code so I can use it in python. I followed the boost tutorial and got it working. However VS keeps to link boost-python-vc100-mt-gd-1_44.lib but it's just a wrapper which calls boost-python-vc100-mt-gd-1_44.dll. That's why I need to copy the .dll with my .dll(.pyd) file. So I want to link boost:python statically to that .dll(.pyd) file. But I just can't find any configuration option in VS or in the compiler and linker manual. The weirdest thing is I've got one older project using boost::filesystem with the very same config but that project links against libboost-filesystem-*.lib which is static lib so it's ok. I've been googling for couple of hours without any success and it drivers me crazy.
Thanks for any help or suggestion.
You probably don't want to do that. Statically linked Boost python has a number of problems and quirks when there are more then one boost python based library imported. "But I only have one" you say. Can you guarantee that your users won't have another? That you might want to use another in the future? Stick with the DLL. Distributing another DLL is really not that big a deal. Just put it side-by-side in the same directory.
What libraries are linked depends on the settings of your project. There are two possibilities: You can build against
statically
dynamically
linked versions of the c-runtime libs. Depending on which option is selected, the boost sends a proper #pragma to the linker. These options need to be set consistently in all projects which constitute your program. So go to "properties -> c++ -> code generation" (or similar, I am just guessing, don't have VS up and running right now) and be sure that the right option is set (consistently). Of course, you must have compiled boost libraries in required format before...

OpenCV c++ application deployment with external libraries

I've tried searching A LOT for this with no luck (possibly because I'm not using the right technical terms). My issue is mainly to do with linking static libs, compiling and deploying. Before I get into details, my executables compile fine on my system; the main issue is how to deploy these as a working solution to others.
I've written a basic c++ image processing exe that uses OpenCV static libraries (I link these in VC++ using the Project>Properties>Linker> add additional dependencies, as standard). I compile by pointing to the right include files by setting the VC++ Options... basically, it all compiles fine. I now want to be able to deploy this on another PC. I understand I'll need the release version of the exe + static libs... is there anything else?
Some of the libs rely on using libjpeg and libpng; I don't think these are included as standard. Also, I've set the linker path to the static libs to be relative (e.g. resources/libs) so it's not system dependent so it knows where to find the libs. The basic OpenCV data strucs are working fine (e.g. CvPoint), but when I try to load an image using CvLoadImage, the application crashes. If I use standard ifstream fopen instead, I can open the file with no problems (but can't seem to get it into the IplImage OpenCV image strut - does anyone know how to do these? Probably to do with IplImage->imageData.).
Any help very much appreciated. Thanks!
Static libraries do not have to (and should not) be distributed with the application. Static libraries are built into the exe file by the linker.
The reason why OpenCV crashes is that it cannot find libpng/libjpeg dlls. OpenCV doesn't link them as static dependencies but uses LoadLibrary/dlopen APIs at runtime instead. If these calls fail, there's probably no nice recovery and the application crashes. Your problems should be fixed if you include the libpng/libjpeg libraries.
Also beware - some .lib files aren't truly static libraries but are just a thin layer that allows the linker to find the appropriate functions in a DLL and generate the dynamic linking code so that the programmer doesn't have to do that by hand. You will usually see that from the .lib file size that is pretty small and that your application cries that it cannot find a DLL entry point at the startup of the exe..