"Active program deployed, board may require restarting" - c++

I am using the STM32L476RG MCU, whenever I try running any code the notification “Active program deployed, board may require restarting”. I have tried hitting the reset button on the NUCLEO board as well as unplugging the board but the same issue prevails. Any advice/ tips much appreciated.
I am using MBED version (1.4.3.1).

Related

Ethercat communication defect after building c++ program

For my work, I am currently working on a existing system (C++) that communicates with a beckhoff PLC. This PLC reads the current speed of the process and controls a light.
This program needs an update to work with the new thickness measurement. The code for this new measurements works, we tested it on another computer.
The problem is that the communication between the beckhoff and the computer is not working anymore. This problem starts when we rebuild (a part of) the program. To check what went wrong, we used wireshark to check the communication.
In the figure below, you can see the correct communication with the Beckhoff PLC (with Ethercat).
In this figure, you can see the communication after we build the new program.
Of course, we tested a lot of option to elimate this problem but at the moment we cannot think of any other method to get the communication back.
Things we tried:
Compile the old code to see if the communication still works. This doesn't work. Only the originale .exe file works.
Go a few version back to test the communication. This also doesn't work.
We check the hardware configuration and the mac adress of the Beckhoff PLC. This is all correct.
It would be great if someone knows a solution for this problem. Please, don't hesitate to ask question for more information about the problem.

DFU issues on LPC microcontroler

I am writing an application for LPC4330 microcontroller, that will allow the user to update the firmware using USB DFU class. I wrote all of the code and I wanted to test it using dfu-util software. But when I try to do it few errors appear:
When I list the USB devices, two elements with the same parameters (vendor id, device id, configuration and interface) appear. The situation changes when I make a breakpoint in the application, in place where interrupt process function is called. Then only one device appears on the list.
I cannot detach the device because I get error "No USB device is DFU capable". Even when only one device is listed by dfu-util.
When only one device is listed I can start performing upload/download operation, but the application sends me an error, that interface cannot be claimed.
What could be a reason of these problems? Could it be connected with LPC4330 feature allowing user to flash the programme to the memory using dfu?
Thank you in advance for your answer!
You write your own DFU that is fine. Can I get to know from which mode you are trying to do firmware upgrade? Like downstream or upstream.
And if you are trying from any one of the mode please make sure that you are creating the device for particular mode only.
Detach will work, only when your DFU should have in run time mode. So please make sure that you are in run time mode or DFU mode. And before Detach try to reset your device by using software command

OS X Yosemite upgrade: Game not recognized by Game Center

Yesterday I upgraded OS X to Yosemite, and since then my game is not recognised by Game Center. GKErrorDomain: code 15 and the text:
"The requested operation could not be completed because this application is not recognised by Game Center."
I've checked Developer -> Use Sandbox Server in the Game Center App without results. Also, tried Clean, Build again. It seems the GC App not enters sandbox mode?
As I said the game worked fine until I upgraded to Yosemite.
Any help is appreciated.
I think the problem might be that OS X Yosemite has new functions that the game cannot support, since the game was made for an older version of OS. You might have to upgrade everything and see if it works. If not, then you should ask the question on the apple web page.
ask questions about osx yosemite here(go to the support, and then go to the osx)
The question is how to fix the issue. This is not about new functions. I do not see why the GC is not changing to sandbox mode and not showing the sandbox mode itself.
The failure is coming from GC as it tries to locate the running game in the production server, but it should try to find it in the Sandbox server, where it is set up.
Sometimes when you run a new version of your game using still the old version numbers, you can test the product on the production server as well. But in my case this is a new app with a new ID, so I cannot do that. I would need the Sandbox server, but it doe snot show up at all.
I am thinking about going back to Mavericks and check it there.
Actually I have checked what the software tries to reach. It is actually the production server of the game center, so it is not the right one for sure, but I cannot figure out how can I force OS X to use the sandbox server when tries to login to the Game Center.

Ideas for programming a robot to be autonomous w/o the use of bluetooth device or computer?

In a freshman level course, I am in a group that must program a robot to be autonomous. As of now, the machine will connect to my laptop and run a code I have created which is sufficient autonomously.
However, we want to find a way to get my code (which is in C) onto some sort of chip or something similar, that way the robot can run without needing a laptop or other device connected to it. The robot NEEDS bluetooth connecting to it, so I figure that I need to program some sort of microchip to connect to an arduino to connect to a bluetooth to connect to the robot. Below is exactly what our robot is going to do, in case you need some more information.
Any ideas? If I have to re-code in a different language, that should not be a problem. Money is not an issue, our Engineering department is paying for it. Any help is appreciated!
WHAT IT DOES:
Our robot will autonomously sweep through rooms, doing a job we deem necessary, which will not be disclosed because it is a competition for our class and my classmates know I am posting here. The robot only can be connected to via bluetooth, which makes it a little more challenging to find a way to NOT use a laptop / phone / other device. We want you to be able to "take it out of the package, press a button, and go".
Thank you so much for any help!
I would give Raspberry PI a try, you can run Linux on it, connect keyboard, HDMI screen. You may could use your existing C code. Examples
A more simple hardware is based on arduino but in that case you need to rewrite your code and probably also more hardware work, here some examples
You can connect on both hardware a bluetooth or wifi interface or anything else you wish.
If the program is small enough and you have a good interface, a Lego Mindstorms NXT might work. This has bluetooth built in, and runs RobotC (which is highly similar to C, and should be easy to translate if needed) quite well. Ultimately, though, it depends on what hardware you have, and how hard it is to connect to the NXT.

cocos2d-x crashes during visit() calls

I have cocos2d-x app crashing time after time. Crash happens in random cases, even in idle state — I can leave app in simulator and after 2-5 minutes it may crash with no user interaction.
The sad thing — it crashed in production, too. I use Crittercism crash reporting SDK and it shows the same stack.
More, I tried cocos2d-x samples bundled with cocos SDK, they crash the same way.
Here I included some screenshots to show up the stacks:
https://dl.dropbox.com/u/5480488/cocos2dxcrash1.png
https://dl.dropbox.com/u/5480488/cocos2dxcrash2.png
+cocos2dxcrash3.png
And yes, it affects (almost?) all available versions of Cocos and iOS. Currently it crashes in latest cocos2d-x and iOS 6.1.3.
SOS, please!
I bet you are running your app on a simulator.
Running on a device will solve it. :P
Thought I don't know the exact reason. I have met the same problem before.