Wireshark does not display WSL2 loopback traffic - c++

I try to send udp packet between on my WSL2 localhost client and server, i can sent data successfully but when want to analyze on wireshark, wireshark cannot capture anything at loopback traffic adapter and vEthernet capture. Running program and wireshark windows image at after the sender code.
sender.cpp
#define PORT 50254
int main(){
Client* client = new Client("127.0.0.1", PORT);
memset(&client->serv_addr, 0, sizeof(client->serv_addr));
client->serv_addr.sin_family = AF_INET;
client->serv_addr.sin_port = htons(port);
client->serv_addr.sin_addr.s_addr = inet_addr(client->ipAddres);
if ((client->Socket = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("socket creation failed");
exit(EXIT_FAILURE);
}
if (connect(client->Socket, (struct sockaddr*)&client->serv_addr, sizeof(client->serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
exit(0);
}
char* message = "Hello Server";
cout << "Sent Size : " << send(client->Socket,message, 100, 0) << endl;
}

Related

App stucks in accept() when LAN interfaces changed

I created a small app on small router with 4 LAN ports. Router has been flashed with OpenWrt system, Linux kernel 5.4.154
Devices connected to LAN ports are sending date over TCP POSTs. The app is listening on specified TCP port and sends data to the server or stores it in SD card. Everything work fine until someone will start playing with plugs on the LAN side. Somethings is happening and app hangs in accept() function waiting for incomming data.
I assume (please correct me if I'm wrong) system changes?/resets? port routing and data are not delivered to the app socket any more.
Is there a simple solution to keep the 'subscription' of TCP port?
I've tried to rewrite app in async mode, but not everything is working correctly, is this the only solution for this problem?
Below simpyfied working(!) code in blocking mode (I removed all unnecesary stuff, so it may not compile)
int main() {
// Create server_socket as socket
int server_socket = socket(AF_INET, SOCK_STREAM, 0);
if (server_socket == -1) {
cerr << "Can't create a socket! Quitting" << endl;
}
int enable = 1;
if (setsockopt(server_socket, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int)) < 0)
{
cout << GetTime() << "Can't use SO_REUSEADDR" << endl;
}
while (true) {
// Bind the ip address and port to a socket
listenningport = 55555;
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(listenningport);
inet_pton(AF_INET, "0.0.0.0", &hint.sin_addr);
if (bind(server_socket, (sockaddr*) &hint, sizeof(hint)) == -1) {
cerr << "Can't bind to IP/port" << endl;
}
// Tell Winsock the socket is for server_socket
if (listen(server_socket, SOMAXCONN) == -1) // handle multiconnections SOMAXCONN(4096, queue)
{
cerr << "Can't listen!" << endl;
}
// Wait for a connection
sockaddr_in client;
socklen_t clientSize = sizeof(client);
while (true) {
// Waiting for data on socket; block mode
int clientSocket = accept(server_socket, (sockaddr*) &client, &clientSize);
if (clientSocket == -1) {
cerr << "Problem with client connecting!" << endl;
// break the loop and try to renew socket connection
break;
}
else {
// receive all data till the end of message
int bytesReceived = 0;
while ((bytesReceived = recv(readSocket, out_data + msgSize, maxSizeOutData - msgSize - 1, 0)) > 0) {
msgSize += bytesReceived;
if (msgSize > maxSizeOutData + 1)
break;
}
// no data received
if (bytesReceived == -1) {
cerr << "Error in recv(). BytesReceived = -1" << endl;
}
close(clientSocket);
}
}
}

No response from the UDP server

I am not an expert in C ++ nor in socket communication.
I need to connect to a server and this server should respond to my request with an XML format stream.
I have created the client (inspired by other programs) with which I try to connect to the correct IP address and port by sending a RTSP call. The connection seems to be fine, but the problem is that when I run recvfrom() I don't get any data. I tried to make a UDP client and recvfrom() returns -1.
This is the code of the UDP client:
void main(int argc, char* argv[]) {
WSADATA data;
WORD version = MAKEWORD(2, 2);
int wsOk = WSAStartup(version, &data);
if (wsOk != 0) {
cout << "can't start winsock!" << wsOk << endl;
return;
}
//create a hint structure for the server
sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(80);
inet_pton(AF_INET, "192.0.0.1", &server.sin_addr);
//socket creation
SOCKET out = socket(AF_INET, SOCK_DGRAM, 0);
// write out to that socket
string s = "rtsp://pluto:paperino#192.0.0.1/media.amp?video=0&audio=0&event=on";
int sendOk = sendto(out, s.c_str(), s.size() + 1, 0, (sockaddr*)&server, sizeof(server));
if (sendOk == SOCKET_ERROR) {
cout << "That didn't work!" << WSAGetLastError() << endl;
}
else
{
cout << "connection from server is ok: " << sendOk << endl;
}
int len = sizeof(server);
char buffer[1024];
ZeroMemory(buffer, sizeof(buffer));
int recOk = 0;
recOk = recvfrom(out, buffer, sizeof(buffer), 0, (sockaddr*)&server, &len);
if (recOk != SOCKET_ERROR)
{
printf("Receive response from server: %s\n", buffer);
}
//close the socket
closesocket(out);
WSACleanup();
}
In comments, you say that recvfrom() is reporting error 10054, which is WASECONNRESET. The recvfrom() documentation on MSDN says the following about that:
Error code
Meaning
WSAECONNRESET
The virtual circuit was reset by the remote side executing a hard or abortive close. The application should close the socket; it is no longer usable. On a UDP-datagram socket this error indicates a previous send operation resulted in an ICMP Port Unreachable message.
In other words, you sent your request to a port that is not listening for UDP messages. Which makes sense, as you sent your request to port 80, which is typically used for HTTP traffic over TCP, not RTSP traffic over UDP.
For that matter, what you sent wasn't even a valid RTSP request to begin with. I suggest you read up on how the RTSP protocol actually works (hint: you don't send a rtsp:// URL with it).

Error "Invalid padding length on received packet" when connecting to winsock server using PuTTY

I'm mostly new to new to networking so I thought I'd start with something simple so I was trying to make a simple C++ echo server. I'm using PuTTY for testing. When I connect to the server through PuTTY I get a PuTTY error of
Invalid padding length received packet
When I check the server console it says that the PuTTY client connected but disconnected immediatelly.
Here's my code.
#include <stdlib.h>
#include <WS2tcpip.h> //includes the winsock file as well
#include <string>
#pragma comment (lib,"ws2_32.lib")
#define PORT 17027
int main()
{
//Initialize winsock
WSADATA wsData;
WORD ver = MAKEWORD(2, 2);
int wsOK = WSAStartup(ver, &wsData);
if (wsOK != 0)
{
std::cout << "Can't initialize wonsock! Quitting" << std::endl;
return 0;
}
//Create a socket
SOCKET listenSocket = socket(AF_INET, SOCK_STREAM, 0);
if (listenSocket == INVALID_SOCKET)
{
std::cout << "Can't create socket! Quitting" << std::endl;
return 0;
}
//Bind the socket to an ip address and port
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(PORT);
hint.sin_addr.S_un.S_addr = INADDR_ANY;
bind(listenSocket, (sockaddr *)&hint, sizeof(hint));
//Tell Winsock the socket is for listening
listen(listenSocket, SOMAXCONN);
//Wait for connection
sockaddr_in client;
int clientSize = sizeof(client);
SOCKET clientSocket = accept(listenSocket, (sockaddr*)&client, &clientSize);
if (clientSocket == INVALID_SOCKET)
{
std::cout << "Cant accept client! Quitting" << std::endl;
return 0;
}
char host[NI_MAXHOST]; // Client's remote name;
char service[NI_MAXHOST]; // Client's (i.e. port) the client is connected on
ZeroMemory(host, NI_MAXHOST);
ZeroMemory(service, NI_MAXHOST);
if (getnameinfo((sockaddr*)&client, sizeof(client), host, NI_MAXHOST, service, NI_MAXHOST, 0) == 0) // try to get name of client
{
std::cout << host << " connected on port " << service << std::endl;
}
else
{
inet_ntop(AF_INET, &client.sin_addr, host, NI_MAXHOST); //get address of client
std::cout << host << " connected on port " << ntohs(client.sin_port) << std::endl;
}
//Close listening socket
closesocket(listenSocket);
//While loop: accept and echo message back to client
char buf[4096];
while (true)
{
ZeroMemory(buf, 4096);
//Wait for client to send data
int bytesReceived = recv(clientSocket, buf, 4096, 0);
if (bytesReceived == SOCKET_ERROR)
{
std::cerr << "Error in recv(). Quitting" << std::endl;
break;
}
if (bytesReceived == 0)
{
std::cerr << "Client disconnected" << std::endl;
break;
}
//Echo message back to client
send(clientSocket, buf, bytesReceived + 1, 0);
}
//Close the socket
closesocket(clientSocket);
//Cleanup winsock
WSACleanup();
return 0;
}
It looks like you are trying to connect with SSH. Your code is not an SSH server.
To connect to a raw socket server with PuTTY, you need to select the "Raw" connection type.

I coded a c++ server/client program using windows sockets. getting 10061 from wsagetlasterror() trying to connect using my public ip addr

Im attempting to connect to my server via my client and if i use my local host address 127.0.0.1 everything works perfectly fine. it connects and im able to send data. however whenever i switch it to my public address it fails to connect. i already went through my router and forwarded the port im using. and ive tested if the port is open with canyouseeme.org and port forward network utilities. the error code i get from getlasterror() is 10061. i also called my isp and they told me the port is open so i should be able to connect but im not. i turned off my firewall and AV as well. i have windows 10 64 bit. im at a loss and would really appreciate the help. the error code means that the server is actively refusing the connection. but nothing happens on my server side...it stays in the accept() call.
this is the server code. how do i solve this issue? i currently have both the server and client on one computer.
class Server
{
public:
Server(int port)
:
port(port)
{
std::cout << "Initializing server...\n";
if (WSAStartup(version, &wsData) == 0)
{
auto result = createListenSock();
//if no value is returned, it was a success
if (!result.has_value())
std::cout << "Successfully created a server! Accepting Clients now.\n";
else
std::cout << result.value() << std::endl;
}
else
std::cout << "Failed to initialize WinSock. Error : " << WSAGetLastError() << std::endl;
}
~Server()
{
closesocket(listensock);
closesocket(client);
WSACleanup();
}
std::optional<std::string> acceptClient()
{
int sz = sizeof(clientinfo);
if ((client = accept(listensock, (sockaddr*)&clientinfo, &sz)) == INVALID_SOCKET)
return {};
else
{
char clientipaddr[100];
inet_ntop(AF_INET, &clientinfo.sin_addr, clientipaddr, sizeof(clientipaddr));
return std::string(clientipaddr);
}
}
private:
std::optional<std::string> createListenSock()
{
//AF_INET for ipv4
//SOCK_STREAM A socket type that provides sequenced, reliable, two-way,
//connection-based byte streams with an OOB data transmission mechanism.
if ((listensock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
return "Failed to created listen socket...\n";
initConnectionInfo();
if (bind(listensock, (sockaddr*)&serverInfo, sizeof(serverInfo)) == SOCKET_ERROR)
return "Failed to bind...\n";
if (listen(listensock, SOMAXCONN) == SOCKET_ERROR)
return "Failed to put into listening mode...\n";
//if it returns an empty container, that means it was successful
return {};
}
void initConnectionInfo()
{
//make it use ipv4
serverInfo.sin_family = AF_INET;
//htons converts the port from host to network byte order.
serverInfo.sin_port = htons(port);
//specify that we can accept any ip address
serverInfo.sin_addr.S_un.S_addr = INADDR_ANY;
}
private:
WSADATA wsData;
int version = MAKEWORD(2,2);
SOCKET listensock;
sockaddr_in serverInfo;
int port;
private:
//client variables
SOCKET client;
sockaddr_in clientinfo;
};
int main()
{
//create server
Server server(1024);
auto clientip = server.acceptClient();
if (!clientip.has_value())
{
std::cout << "Couldn't connect to client.";
system("pause");
return 0;
}
std::cout << "Connected to client!" << std::endl << "Client IP Address: " << clientip.value() << std::endl;
and this is the client code
SOCKET startclient()
{
WSADATA data;
//server to connect to
std::string ipAddress = "127.0.0.1"; //IF I CHANGE THIS TO MY PUBLIC IP ADDRESS IT FAILS TO CONNECT
int port = 1024;
// initialize winsock
if (WSAStartup(MAKEWORD(2, 2), &data) != 0)
{
std::cout << "Could not initialize WinSock...\n";
return SOCKET_ERROR;
}
//create a socket
SOCKET sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET)
{
std::cout << "Couldn't create a socket, Error " << WSAGetLastError() << std::endl;
WSACleanup();
return SOCKET_ERROR;
}
//this tells our socket what info to use to connect to the server
sockaddr_in serverinfo;
serverinfo.sin_family = AF_INET;
//htons converts the port number from host to network byte order
serverinfo.sin_port = htons(port);
inet_pton(AF_INET, ipAddress.c_str(), &serverinfo.sin_addr);
std::cout << "Attempting to connect..." << std::endl;
if (connect(sock, (sockaddr*)&serverinfo, sizeof(serverinfo)) == SOCKET_ERROR)
{
std::cout << "Failed to connect... Error : " << WSAGetLastError() << std::endl;
WSACleanup();
closesocket(sock);
return SOCKET_ERROR;
}
else
std::cout << "Connected!" << std::endl;
return sock;
}
int main()
{
SOCKET client = startclient();
if (client == SOCKET_ERROR)
{
system("pause");
return 0;
}

TCP Server Socket Opening Fail in C++

I am currently creating a program where I require a TCP server for communication with an android application. I have written and tested the TCP server as an individual project and it runs completely fine. When including this into a larger project, where I have other processes, it no longer opens the socket for listening.
My project is being created in Visual Studio 2017 and the libraries I am using are:
WS2_32.lib for the TCP
OpenCV for image processing
Libcurl for sending files to a database
ACTi SDK for pulling image feed from a camera
The TCP server code I have written is (taken from https://www.youtube.com/watch?v=WDn-htpBlnU&t=162s):
void TCPServer()
{
//Initalize winsock
WSADATA wsData;
WORD ver = MAKEWORD(2, 2);
int wsOk = WSAStartup(ver, &wsData);
if (wsOk != 0)
{
cerr << "Can't init winsock" << endl;
return;
}
//Create a socket
SOCKET listening = socket(AF_INET, SOCK_STREAM, 0);
if (listening == INVALID_SOCKET)
{
cerr << "Can't create socket" << endl;
return;
}
//Bind the socket to an ip address and port
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(100);
hint.sin_addr.S_un.S_addr = INADDR_ANY; //Could use inet_pton()
bind(listening, (sockaddr*)&hint, sizeof(hint));
//Tell Winsock the socket is for listening
listen(listening, SOMAXCONN);
//Wait for a connection
sockaddr_in client;
int clientSize = sizeof(client);
SOCKET clientsocket = accept(listening, (sockaddr*)&client, &clientSize);
char host[NI_MAXHOST]; //Clients remote name
char service[NI_MAXHOST]; //Service the client is on
ZeroMemory(host, NI_MAXHOST);
ZeroMemory(service, NI_MAXHOST);
if (getnameinfo((sockaddr*)&client, sizeof(client), host, NI_MAXHOST, service, NI_MAXSERV, 0) == 0)
{
cout << host << "connected on port " << service << endl;
}
else {
inet_ntop(AF_INET, &client.sin_addr, host, NI_MAXHOST);
cout << host << " connected on port " << ntohs(client.sin_port) << endl;
}
//Close listening socket
closesocket(listening);
//While loop:accept and echo message back to client
char buf[4096];
while (true)
{
ZeroMemory(buf, 4096);
//Wait for client to send data
int bytesReceived = recv(clientsocket, buf, 4096, 0);
if (bytesReceived == SOCKET_ERROR)
{
cerr << "Error in recv()" << endl;
break;
}
if (bytesReceived == 0)
{
cout << "Client disconnected" << endl;
break;
}
cout << buf << endl;
}
//Close the socket
closesocket(clientsocket);
//cleanup windsock
WSACleanup();
}
As I said, this code works as an individual project however, when I include this into my overall project the socket fails to open and a connection to 204.204.204.204 is instantly made. This was checked in both situations by viewing all open sockets with netstat. I feel this may be a library conflict, maybe between WS2_32 and libcurl, however I am unsure.
I am currently testing this by calling TCPServer() in my main, however I plan to run the server threaded along with my other processes.
Any suggestions as to why the socket may be failing to open would be much appreciated.
After carrying out checks on the function it was possible to narrow the failure down to the bind(...) function. It seems the error is down to having using namespace std;
The solution was to call bind from the global namespace by doing ::bind(...). This solution was found here: Compilation errors with socket bind function