I am currently trying to make a video games using a controller made of an arduino. I am making the GUI with Qt since I found it really cool that it has an integrated serial port library. So right now i'm trying to set-up the communication of the arduino and the pc with QSerial port, so far I'm able to open the port (not a big deal but it took me hours lol), when I try to write in it it get this error :
<3,2,2,>QObject::startTimer: Timers can only be used with threads started with QThread
Here's the com.h file
#include <QSerialPort>
#include <iostream>
using namespace std;
class Comunication
{
public:
void openSerial();
Comunication();
void closeSerial();
bool sendData(int module, int* tabData, uint8_t tabSize);
private:
QSerialPort* serial;
};
And here's the com.cpp file
#include "com.h"
Comunication::Comunication() {
serial = new QSerialPort;
}
void Comunication::openSerial() {
serial->setPortName("COM5");
serial->setBaudRate(QSerialPort::Baud9600, QSerialPort::AllDirections);
serial->setDataBits(QSerialPort::Data8);
serial->setParity(QSerialPort::NoParity);
serial->setFlowControl(QSerialPort::NoFlowControl);
serial->setReadBufferSize(5000);
serial->open(QIODevice::ReadWrite);
if (serial->isOpen()) {
cout << "opened" << endl;
}
}
void Comunication::closeSerial() {
serial->close();
}
bool Comunication::sendData(int module, int* tabData, uint8_t tabSize)
{
char txData[30];
int index = 0;
txData[index++] = '<';
txData[index++] = module + '0';
for (int i = 0; i < tabSize; i++)
{
txData[index++] = ',';
if (tabData[i] != 'I') {
char tempTab[15];
int sizeTempTab = sprintf(tempTab, "%d", tabData[i]);
for (int j = 0; j < sizeTempTab; j++)
{
txData[index++] = tempTab[j];
}
}
else
txData[index++] = 'I';
}
txData[index++] = ',';
txData[index++] = '>';
txData[index] = '\0';
cout << txData;
if (serial->isOpen()) {
serial->write(txData, index);
}
return 0;
}
I'm sure that the port is open... I dont understand what's wrong, is it because it is running in the main thread ?, If so, how do I correct the situation...
If anyone could help it would be much appreciated.
Have a great day/evening
PS: im using 6.2.3
Related
I've been making program that need to continuously insert data to a database. I'm new to C++.
I'm using xampp for my database. I want to make insert loop inside one of my function.
my code looks like this
#include "stdio.h"
#include "fstream"
#include "iostream"
#include "mysql.h"
#include "sstream"
void loop();
void print();
int i;
const char* hostname = "localhost";
const char* username = "root";
const char* password = "";
const char* database = "testinsertdb";
unsigned int port = 3306;
const char* unixsocket = NULL;
unsigned long clientflag = 0;
insertion(){
MYSQL* conn;
conn = mysql_init(0);
conn = mysql_real_connect(conn, hostname, username, password, database, port, unixsocket, clientflag);
int qstate=0;
using namespace std;
stringstream ss;
ss << " INSERT INTO test (number) values ('" <<i<<"')";
string query = ss.str ();
const char * q = query.c_str();
qstate = mysql_query(conn, q);
if (qstate == 0)
{
cout <<" Record inserted successfully ..."<<endl;
}
else
{
cout <<" Error, data not inserted..."<<endl;
}
}
int main()
{
print();
return 0;
}
void print()
{
for (int j = 0; j < 1000000; j++) {
loop();
}
}
void loop()
{
i=1;
insertion();
}
When I run the program, I managed to insert some data to the database, but after several seconds the program stopped with code -10737741819 (0xC0000005). On my build log Process the terminated with status -1073741510
How can i solve this?
Preferablly try this one.
Your code is trying to connect database as many times as the loop proceeds.
There is the description of that error from this link
#include "stdio.h"
#include "fstream"
#include "iostream"
#include "mysql.h"
#include "sstream"
void loop();
void print();
MYSQL* conn;
const char* hostname = "localhost";
const char* username = "root";
const char* password = "";
const char* database = "testinsertdb";
unsigned int port = 3306;
const char* unixsocket = NULL;
unsigned long clientflag = 0;
void insertion() {
int qstate=0, i;
using namespace std;
stringstream ss;
ss << " INSERT INTO test (number) values ('" <<i<<"')";
string query = ss.str ();
const char * q = query.c_str();
qstate = mysql_query(conn, q);
if (qstate == 0)
{
cout <<" Record inserted successfully ..."<<endl;
}
else
{
cout <<" Error, data not inserted..."<<endl;
}
}
int main()
{
print();
return 0;
}
void print()
{
conn = mysql_init(0);
conn = mysql_real_connect(conn, hostname, username, password, database, port, unixsocket, clientflag);
for (int j = 0; j < 1000000; j++) {
loop();
mysql_close(conn);
}
void loop()
{
i=1;
insertion();
}
I can't find a related solution so i finally post here.
I have a very small program that uses the RTMidi library to map the controllers keys as hotkeys. Everything works fine in debug mode and releasing the app doesn't give me any errors either, but the RTMidiIn class isn't finding any Ports in the release version.
This is my code
MidiToMacro::MidiToMacro(QWidget *parent)
: QMainWindow(parent)
{
m_ui.setupUi(this);
RtMidiIn *midiin;
try
{
midiin = new RtMidiIn(RtMidi::WINDOWS_MM);
}
catch (RtMidiError &error) {
m_ui.uiLog->append("midiin initiation failed!");
error.printMessage();
exit(EXIT_FAILURE);
}
unsigned int nPorts = midiin->getPortCount();
QString inputCount = QString::number(nPorts);
m_ui.uiLog->append("There are " + inputCount + " MIDI input sources
available.");
std::string portName;
std::string akai = "Akai MPK49 2";
opened = 1000;
for (unsigned int i = 0; i < nPorts;++i)
{
try
{
portName = midiin->getPortName(i);
if (portName == akai)
{
midiin->openPort(i);
midiin->setCallback(&mycallback, this);
opened = i;
}
}
catch (RtMidiError &error)
{
//not printing an error
error.printMessage();
delete midiin;
}
QString portnumber = QString::number(i);
m_ui.uiLog->append(" Input Port #" + portnumber + ": " + QString::fromStdString(portName));
}
if (opened == 1000)
{
m_ui.uiLog->append("Error finding Akai Controller!");
}
Forgot to define WINDOWS_MM in the preprocessor definitions of release.
I have a server. When I try to run the server with multi threading, it crashes. After that I found, I have to manually provide locking in openssl to avoid crashing. After providing static lock also, server gets crashing. I will attach my code here. can anyone say what's wrong in it?
Code:
BIO *bio_err = NULL;
static pthread_mutex_t *lock_cs;
static long *lock_count;
void pthreads_locking_callback(int mode, int type, const char *file,int line)
{
if (mode & CRYPTO_LOCK) {
pthread_mutex_lock(&(lock_cs[type]));
lock_count[type]++;
} else {
pthread_mutex_unlock(&(lock_cs[type]));
}
}
void pthreads_thread_id(CRYPTO_THREADID *tid)
{
unsigned long data = (unsigned long)pthread_self();
CRYPTO_THREADID_set_numeric(tid, (unsigned long)data);
}
void thread_setup(void)
{
int i;
lock_cs = (pthread_mutex_t*)OPENSSL_malloc(CRYPTO_num_locks()* sizeof(pthread_mutex_t));
lock_count = (long int *)OPENSSL_malloc(CRYPTO_num_locks() * sizeof(long));
for (i = 0; i < CRYPTO_num_locks(); i++) {
lock_count[i] = 0;
pthread_mutex_init(&(lock_cs[i]), NULL);
}
CRYPTO_THREADID_set_callback(pthreads_thread_id);
CRYPTO_set_locking_callback(pthreads_locking_callback);
}
void thread_cleanup(void)
{
int i;
CRYPTO_set_locking_callback(NULL);
BIO_printf(bio_err, "cleanup\n");
for (i = 0; i < CRYPTO_num_locks(); i++) {
pthread_mutex_destroy(&(lock_cs[i]));
BIO_printf(bio_err, "%8ld:%s\n", lock_count[i], CRYPTO_get_lock_name(i));
}
OPENSSL_free(lock_cs);
OPENSSL_free(lock_count);
BIO_printf(bio_err, "done cleanup\n");
}
I'm trying to create a socket for my SDL server.
Problem is that I get an access violation crash because my socket called server is unable to open itself properly.
My class:
#pragma once
#include <SDL_net.h>
#include <thread>
#include <vector>
#include <string>
#include <iostream>
using namespace std;
const Uint16 SERVER_PORT = 1234;
const int TICKS_PER_SECOND = 1000;
const int REQUIRED_PLAYERS = 1;
class ServerTCP {
private:
//Thread data
thread *threadListen;
bool threadExit;
//Server data
IPaddress serverIP;
TCPsocket server;
vector <string> feedback;
//Client data
vector <TCPsocket> clients;
vector <string> events;
static void threadLoop(ServerTCP *self);
public:
ServerTCP();
~ServerTCP();
};
Source:
#include "ServerTCP.h"
ServerTCP::ServerTCP() {
printf("Starting server...\n");
if (SDLNet_ResolveHost(&serverIP, NULL, SERVER_PORT) == -1) {
printf("SDLNet_ResolveHost: %s\n", SDLNet_GetError());
}
server = SDLNet_TCP_Open(&serverIP);
if (!server) {
printf("SDLNet_TCP_Open: %s\n", SDLNet_GetError());
}
threadExit = false;
threadListen = new thread(&ServerTCP::threadLoop, this);
}
ServerTCP::~ServerTCP() {
printf("Shutting down server...\n");
threadExit = true;
threadListen->join();
for (int i = 0; i < clients.size(); i++) {
string warning = "Server has shut down, you was disconnected!\n";
SDLNet_TCP_Send(clients[i], warning.c_str(), warning.size());
SDLNet_TCP_Close(clients[i]);
}
SDLNet_TCP_Close(server);
}
void ServerTCP::threadLoop(ServerTCP *self) {
printf("Waiting for players...\n");
TCPsocket newClient;
//Run thread until orderered to stop
while (!self->threadExit) {
//Look for new clients
newClient = SDLNet_TCP_Accept(self->server);
if (newClient) {
self->clients.push_back(newClient);
string warning = "You have connected to the server!\n";
SDLNet_TCP_Send(newClient, warning.c_str(), warning.size());
printf("Player %i has connected!\n", self->clients.size());
}
if (self->clients.size() >= REQUIRED_PLAYERS) {
for (int i = 0; i < REQUIRED_PLAYERS; i++) {
string warning = "You found an opponent!\n";
SDLNet_TCP_Send(self->clients[i], warning.c_str(), warning.size());
SDLNet_TCP_Close(self->clients[i]);
}
}
}
}
Output:
Starting server...
SDLNet_TCP_Open: Couldn't create socket
Never mind, I forgot I had the SDLNet_Init function in my sub class i removed in the server file.
I have to write a simple sinthesizer at university which uses sdl_mixer to generate sine waves. I got a code from my teacher which work on windows correctly, but in ubuntu it exits with segmentation fault.
I installed both sdl_mixer1.2-dev and sdl1.2-dev packages.
I tried a code that generates tone with sdl_audio. It worked fine, but I heard that for multi-channel playback, sdl_mixer is the solution.
The getch() part of the code is working well, the problem is with the sound manager part.
Can somebody help me to solve this problem?
Here is my code:
#include <iostream>
#include <termios.h>
#include <stdio.h>
#include<cmath>
#include <SDL/SDL_mixer.h>
#include<vector>
using namespace std;
class SoundManager
{
int channelnum;
vector<Mix_Chunk*> chunks;
public:
void init()
{
if (Mix_OpenAudio(48000,AUDIO_S16, 2, 1024) == -1)
{
cerr << "audio hiba" << endl;
exit(1);
}
}
SoundManager(int asked_channelnum=64)
{
channelnum = Mix_AllocateChannels(asked_channelnum);
chunks.assign(channelnum, (Mix_Chunk*)0);
}
int get_channelnum() const
{
return channelnum;
}
void play_stereo(const vector<short int>& v, int volume=128)
{
const short int *p = &(v[0]);
// short int * p = new short int[v.size()];
// for (size_t i=0;i<v.size();i++) {
// p[i]=v[i];
// }
Mix_Chunk * ownsample = new Mix_Chunk;
ownsample->alen = v.size()*2;
ownsample->abuf = (Uint8*)p;
ownsample->allocated = 1;
ownsample->volume = volume;
int playchannel = Mix_PlayChannel(-1, ownsample, 0);
if (playchannel != -1 && chunks[playchannel])
{
delete[] chunks[playchannel]->abuf;
Mix_FreeChunk(chunks[playchannel]);
}
if (playchannel != -1)
chunks[playchannel] = ownsample;
}
};
Mix_Chunk *ownsample = 0;
Mix_Chunk *samples = 0;
void hang()
{
if (Mix_OpenAudio(48000,AUDIO_S16, 2, 1024) == -1)
{
cerr << "audio hiba" << endl;
exit(1);
}
vector<short> s(48000*2,0);
for (int i=0; i<s.size()/2; i++)
{
s[i*2] = sin(i/10.0+i*i/10000.0)*32000*(1/sqrt(i/100.0));
s[i*2+1] = sin(i/10.0)*32000*(1/sqrt(i/100.0));
}
samples = Mix_LoadWAV("ding.wav");
ownsample = new Mix_Chunk;
ownsample->alen = s.size()*2;
ownsample->abuf =(unsigned char*) &(s[0]);
ownsample->allocated = 0;
ownsample->volume = 128;
cout << samples->alen << endl;
if (!samples)
{
cerr << "wav 'ding.wav' open error" << endl;
exit(1);
}
int channelnum = Mix_AllocateChannels(64);
if (channelnum != 64)
{
cerr << "warning: not as many channels are reserved as attended"<<endl;
}
if (Mix_PlayChannel(-1, ownsample, 0)==-1 )
{
cerr << "error on play" << endl;
}
// if (Mix_PlayChannel(-1, samples, 0)==-1 ) {
// cerr << "error on play" << endl;
// }
}
void pitty(SoundManager &sm)
{
vector<short> s(48000*2,0);
for (int i=0; i<s.size()/2; i++)
{
s[i*2] = sin(i/10.0+i*i/10000.0)*32000*(1/sqrt(i/100.0));
s[i*2+1] = sin(i/10.0)*32000*(1/sqrt(i/100.0));
}
sm.play_stereo(s);
}
static struct termios old, New;
/* Initialize New terminal i/o settings */
void initTermios(int echo)
{
tcgetattr(0, &old); /* grab old terminal i/o settings */
New = old; /* make New settings same as old settings */
New.c_lflag &= ~ICANON; /* disable buffered i/o */
New.c_lflag &= echo ? ECHO : ~ECHO; /* set echo mode */
tcsetattr(0, TCSANOW, &New); /* use these New terminal i/o settings now */
}
/* Restore old terminal i/o settings */
void resetTermios(void)
{
tcsetattr(0, TCSANOW, &old);
}
/* Read 1 character - echo defines echo mode */
char getch_(int echo)
{
int ch;
initTermios(echo);
ch = getchar();
resetTermios();
return ch;
}
/* Read 1 character without echo */
int getch(void)
{
return getch_(o);
}
/* Read 1 character with echo */
int getche(void)
{
return getch_(1);
}
int main(void)
{
SoundManager sm(16);
sm.init();
vector<short> s(48000*2,0);
for (int i=0; i<s.size()/2; i++)
{
s[i*2] = sin(i/10.0+i*i/10000.0)*32000*(1/sqrt(i/100.0));
s[i*2+1] = sin(i/10.0)*32000*(1/sqrt(i/100.0));
}
int c;
while (1)
{
c = getch();
cout <<"keycode:\n";
cout <<c;
sm.play_stereo(s);
}
return 0;
}
Thank you for your help in advance.
Greetings,
Istvan Velegi
(1) if you are getting a segmentation fault can you recompile the code with debugging symbols on (if you are using g++ or clang++); use -g3.
(2) run the program using a debugger and get a stack trace of where the code segmentation faults (use gdb).
This looks absolutely, totally bogus:
void play_stereo(const vector<short int>& v, int volume=128)
{
const short int *p = &(v[0]);
//...
ownsample->abuf = (Uint8*)p;
//...
delete[] chunks[playchannel]->abuf;
Yes, I realize chunks[playchannel] isn't ownsample yet, but you do put ownsample into the chunks queue, so eventually you will come back around and try to delete[] the internal array storage of a vector<short int>.
That's very bad.
This commented-out code actually seems to be the correct thing to have in place of const short int *p = &(v[0]):
// short int * p = new short int[v.size()];
// for (size_t i=0;i<v.size();i++) {
// p[i]=v[i];
// }