How to create linear gradient with background mask in Chart.js - chart.js

I would like to recreate this chart color scheme in Chart.js.
So far I've succeeded in creating the horizontal linear gradient for both the stroke and background colors, but I can't find a way to create the opacity mask for the background color to 'blend' it into the page background.
This is my chart so far
Note:
I can create an opacity mask on the canvas itself using css property:
-webkit-mask-image: -webkit-gradient(linear, left 50%, left bottom, from(rgba(0,0,0,1)), to(rgba(0,0,0,0)))
But this method masks the whole lower bottom of the chart, i.e the stroke of the chart, for example
How would I go about masking only the background color of the chart?
Chart.js setup
data = {
labels: labels,
datasets: [
{
label: 'Dataset 1',
fill: true,
data: Utils.numbers(NUMBER_CFG),
borderColor: getGradient,
pointBorderColor: getGradient,
pointBackgroundColor: getGradient,
pointHoverBackgroundColor: getGradient,
pointHoverBorderColor: getGradient,
backgroundColor: getGradient
},
]
};
let width, height, gradient;
function gradient(ctx, chartArea) {
const chartWidth = chartArea.right - chartArea.left;
const chartHeight = chartArea.bottom - chartArea.top;
if (!gradient || width !== chartWidth || height !== chartHeight) {
// Create the gradient because this is either the first render
// or the size of the chart has changed
width = chartWidth;
height = chartHeight;
var gradientStroke = ctx.createLinearGradient(chartArea.right, chartArea.top, chartArea.left, chartArea.top);
gradientStroke.addColorStop(0, "#80b6f4");
gradientStroke.addColorStop(1, "#f49080");
}
return gradientStroke;
}
function getGradient(context) {
const chart = context.chart;
const {ctx, chartArea} = chart;
if (!chartArea) {
// This case happens on initial chart load
return;
}
return gradient(ctx, chartArea);
}

I hope you have solved that by now. In any case, I think you should try to change the values you pass to createLinearGradient function. See this example (it's not mine, but helped me to understand that).
var ctx = document.getElementById("chart").getContext("2d");
/*** Gradient ***/
var gradient = ctx.createLinearGradient(0, 0, 0, 200);
gradient.addColorStop(0, 'rgba(250,174,50,1)');
gradient.addColorStop(1, 'rgba(250,174,50,0)');
/***************/
var data = {
labels : ["02:00","04:00","06:00","08:00","10:00","12:00","14:00","16:00","18:00","20:00","22:00","00:00"],
datasets: [
{
fillColor : gradient, // Put the gradient here as a fill color
strokeColor : "#ff6c23",
pointColor : "#fff",
pointStrokeColor : "#ff6c23",
pointHighlightFill: "#fff",
pointHighlightStroke: "#ff6c23",
data : [25.0,32.4,22.2,39.4,34.2,22.0,23.2,24.1,20.0,18.4,19.1,17.4]
}
]
};
var options = {
responsive: true,
datasetStrokeWidth : 3,
pointDotStrokeWidth : 4,
tooltipFillColor: "rgba(0,0,0,0.8)",
tooltipFontStyle: "bold",
tooltipTemplate: "<%if (label){%><%=label + ' hod' %>: <%}%><%= value + '°C' %>",
scaleLabel : "<%= Number(value).toFixed(0).replace('.', ',') + '°C'%>"
};
var myLineChart = new Chart(ctx).Line(data, options);
<canvas id="chart" width="800" height="400"></canvas>

Related

ChartJS Searching chart Type for positioning a Point onto a bar (range)

I am trying to migrate this chart made by excel into chartJS:
important features:
having a horizontal bar showing a range
let range be from 'lower' (0%) til 'upper' (100%)
median is shown in by a vertical line (50%)
place one single point somewhere on the range (e.g. at 23%)
the single point is the only dynamic component here, everything else always looks the same
I know thats not a typical chart and a bit special.
Closest charts I found are:
1)
a simple stacked bar chart were instead of the bright obvious star I just another bar-stack
not very pretty the same
a mixed chart
with an line using the annotations plugin (here I draw the line with paint by hand)
in css the whole chart needs to be rotated by 90° (already done in the image shown below)
Another option my be creating it by using plane css stuff. But Id rather make it using chart js since there are some more charts and all my framework is made for it.
Any idea is appreciated.
Thanks.
Charts.js allows you to access the canvas and draw custom stuff, using a simple mechanism.
We could start with just the bar, as a horizontal bar chart with one item and most other stuff disabled:
const data = {
labels: [""],
datasets: [{
label: '100%',
data: [100],
backgroundColor: '#4af',
barThickness: 100
}]
};
const options = {
type: 'bar',
data,
options: {
animation: {duration: 0},
indexAxis: 'y',
layout: {
padding:{
left: 10,
right: 10
}
},
scales: {
x: {
display: false
},
y: {
display: false
}
},
plugins: {
legend: {
display: false
},
tooltip:{
enabled: false
}
}
}
};
const chart = new Chart(document.getElementById("myChart"), options);
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.2.0/chart.umd.min.js" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<body>
<canvas id="myChart" style="height:250px; width: 90vw; border: 1px solid #ddd "></canvas>
</body>
Now we can access the canvas through a plugin a draw all the rest:
const plugin = {
id: 'customDraw', // to identify the plugin in the chart options
afterDraw: (chart, args, options) => {
const {ctx} = chart;
// read plugin options
const lineWidth = options.lineWidth || 1,
lineColor = options.lineColor || '#000',
textColor = options.textColor || '#000',
textFont = options.textFont,
starAt = options.starAt,
starColor = options.starColor || '#f44';
// get pixel coordinates for our bar, that is
// positioned at y = 0, from x = 0 to x = 100
const yCenter = chart.scales.y.getPixelForValue(0),
yTop = yCenter-50,
yBottom = yCenter+50,
x0 = chart.scales.x.getPixelForValue(0),
x50 = chart.scales.x.getPixelForValue(50),
x100 = chart.scales.x.getPixelForValue(100),
xStar = chart.scales.x.getPixelForValue(starAt);
ctx.save();
ctx.strokeStyle = lineColor;
ctx.lineWidth = lineWidth;
ctx.beginPath();
ctx.moveTo(x50, yTop);
ctx.lineTo(x50, yBottom);
ctx.stroke();
ctx.fillStyle = starColor;
drawStar(ctx, xStar, yCenter, 10);
ctx.textBaseline = "top";
ctx.fillStyle = textColor;
if(textFont){
ctx.font = textFont;
}
ctx.textAlign = "start";
ctx.fillText("Lower", x0, yBottom + 2);
ctx.textAlign = "center";
ctx.fillText("Median", x50, yBottom + 2);
ctx.textAlign = "right";
ctx.fillText("Upper", x100, yBottom + 2);
ctx.restore();
}
};
Full code:
function drawStar(ctx, x0, y0, radius){
//https://stackoverflow.com/a/58043598/16466946
const nSpikes = 5;
ctx.beginPath();
for(let i = 0; i < nSpikes*2; i++){
let rotation = Math.PI/2;
let angle = (i/(nSpikes*2))*Math.PI*2+rotation;
let dist = radius*(i%2)+radius;
let x = x0+Math.cos(angle)*dist;
let y = y0+Math.sin(angle)*dist;
if(i === 0) {
ctx.moveTo(x, y);
continue; //skip
}
ctx.lineTo(x, y);
}
ctx.closePath();
ctx.fill();
}
const plugin = {
id: 'customDraw',
afterDraw: (chart, args, options) => {
const {ctx} = chart;
// read plugin options
const lineWidth = options.lineWidth || 1,
lineColor = options.lineColor || '#000',
textColor = options.textColor || '#000',
textFont = options.textFont,
starAt = options.starAt,
starColor = options.starColor || '#f44';
// get pixel coordinates for our bar, that is
// positioned at y = 0, from x = 0 to x = 100
const yCenter = chart.scales.y.getPixelForValue(0),
yTop = yCenter-50,
yBottom = yCenter+50,
x0 = chart.scales.x.getPixelForValue(0),
x50 = chart.scales.x.getPixelForValue(50),
x100 = chart.scales.x.getPixelForValue(100),
xStar = chart.scales.x.getPixelForValue(starAt);
ctx.save();
ctx.strokeStyle = lineColor;
ctx.lineWidth = lineWidth;
ctx.beginPath();
ctx.moveTo(x50, yTop);
ctx.lineTo(x50, yBottom);
ctx.stroke();
ctx.fillStyle = starColor;
drawStar(ctx, xStar, yCenter, 10);
ctx.textBaseline = "top";
ctx.fillStyle = textColor;
if(textFont){
ctx.font = textFont;
}
ctx.textAlign = "start";
ctx.fillText("Lower", x0, yBottom + 2);
ctx.textAlign = "center";
ctx.fillText("Median", x50, yBottom + 2);
ctx.textAlign = "right";
ctx.fillText("Upper", x100, yBottom + 2);
ctx.restore();
}
};
const data = {
labels: [""],
datasets: [{
label: '100%',
data: [100],
backgroundColor: '#4af',
barThickness: 100
}]
};
const options = {
type: 'bar',
data,
options: {
animation: {duration: 0},
indexAxis: 'y',
layout: {
padding:{
left: 10,
right: 10
}
},
scales: {
x: {
display: false
},
y: {
display: false
}
},
plugins: {
legend: {
display: false
},
tooltip:{
enabled: false
},
customDraw:{
lineWidth: 3,
textFont: '20px serif',
starAt: 23
}
}
},
plugins: [plugin],
};
new Chart(document.getElementById("myChart"), options);
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.2.0/chart.umd.js" integrity="sha512-B51MzT4ksAo6Y0TcUpmvZnchoPYfIcHadIaFqV5OR5JAh6dneYAeYT1xIlaNHhhFAALd5FLDTWNt/fkxhwE/oQ==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<body>
<canvas id="myChart" style="height:250px; width: 90vw; border: 1px solid #ddd "></canvas>
</body>
Next step would be to add custom interaction - tooltips, click events and everything...

chart.js animate data through time? [duplicate]

I created an basic bar chart using chartjs and it works fine. Now I want to update the values on a time based interval. My problem is that after I created the chart, I do not know how to update its values correctly...
My code:
var ctx = $("#myChart").get(0).getContext("2d");
var dts = [
{
fillColor: "rgba(220,220,220,0.5)",
strokeColor: "rgba(220,220,220,1)",
data: [0, 0, 0, 0, 0]
}
];
var data = {
labels: ["Core#1", "Core#2", "Core#3", "Core#4", "Total"],
datasets: dts
};
var chart = new Chart(ctx);
chart.Bar(data);
//test code
setInterval( function () {
data.datasets[0].data = [random(), random(), random(), random(), random()];
chart.Bar(data);
},2000);
in the test code, I am updating the values with datasets[0].data- is this the right way to do it? The problem with this is that everytime I call chart.Bar(), the values are reset to 0 then animated to the random value (like I am recreating the chart). This way, all animations are always from 0 to value which looks strange. I would expect that if I update a value from 50 to 10 the bar would go down to 10 from 50 and not setted to 0 then animated to 10.
I did not found anything in the docs about this... am I doing something wrong or this is impossible with this library?
Update: Looks like chartjs has been updated (see comment below). There are some examples up that look very nice:
Here's an example of updating a line chart using new data: http://jsbin.com/yitep/5/edit
Here's how we can update existing data on a line chart: http://jsbin.com/yitep/4/edit
Original Post
As of Nov 2013, there seem to be very few options for updating charts.
There is a good example here (duplicated below) of adding new points to a line chart. Still kind of jumpy but not too bad. However, I think the effect probably depends on the chart you are using.
It does look like this is somewhere in the development pipeline. I don't see any indication of a release date yet though: https://github.com/nnnick/Chart.js/issues/13 [Closed as of Jul 26, 2014]
JS
$(document).ready(function(){
var count = 10;
var data = {
labels : ["1","2","3","4","5", "6", "7", "8", "9", "10"],
datasets : [
{
fillColor : "rgba(220,220,220,0.5)",
strokeColor : "rgba(220,220,220,1)",
pointColor : "rgba(220,220,220,1)",
pointStrokeColor : "#fff",
data : [65,59,90,81,56,45,30,20,3,37]
},
{
fillColor : "rgba(151,187,205,0.5)",
strokeColor : "rgba(151,187,205,1)",
pointColor : "rgba(151,187,205,1)",
pointStrokeColor : "#fff",
data : [28,48,40,19,96,87,66,97,92,85]
}
]
}
// this is ugly, don't judge me
var updateData = function(oldData){
var labels = oldData["labels"];
var dataSetA = oldData["datasets"][0]["data"];
var dataSetB = oldData["datasets"][1]["data"];
labels.shift();
count++;
labels.push(count.toString());
var newDataA = dataSetA[9] + (20 - Math.floor(Math.random() * (41)));
var newDataB = dataSetB[9] + (20 - Math.floor(Math.random() * (41)));
dataSetA.push(newDataA);
dataSetB.push(newDataB);
dataSetA.shift();
dataSetB.shift(); };
var optionsAnimation = {
//Boolean - If we want to override with a hard coded scale
scaleOverride : true,
//** Required if scaleOverride is true **
//Number - The number of steps in a hard coded scale
scaleSteps : 10,
//Number - The value jump in the hard coded scale
scaleStepWidth : 10,
//Number - The scale starting value
scaleStartValue : 0
}
// Not sure why the scaleOverride isn't working...
var optionsNoAnimation = {
animation : false,
//Boolean - If we want to override with a hard coded scale
scaleOverride : true,
//** Required if scaleOverride is true **
//Number - The number of steps in a hard coded scale
scaleSteps : 20,
//Number - The value jump in the hard coded scale
scaleStepWidth : 10,
//Number - The scale starting value
scaleStartValue : 0
}
//Get the context of the canvas element we want to select
var ctx = document.getElementById("myChart").getContext("2d");
var optionsNoAnimation = {animation : false}
var myNewChart = new Chart(ctx);
myNewChart.Line(data, optionsAnimation);
setInterval(function(){
updateData(data);
myNewChart.Line(data, optionsNoAnimation)
;}, 2000
);
});
// ChartJS
var Chart=function(s){function v(a,c,b){a=A((a-c.graphMin)/(c.steps*c.stepValue),1,0);return b*c.steps*a}function x(a,c,b,e){function h(){g+=f;var k=a.animation?A(d(g),null,0):1;e.clearRect(0,0,q,u);a.scaleOverlay?(b(k),c()):(c(),b(k));if(1>=g)D(h);else if("function"==typeof a.onAnimationComplete)a.onAnimationComplete()}var f=a.animation?1/A(a.animationSteps,Number.MAX_VALUE,1):1,d=B[a.animationEasing],g=a.animation?0:1;"function"!==typeof c&&(c=function(){});D(h)}function C(a,c,b,e,h,f){var d;a=
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isFinite(b)&&a<b?b:a}function y(a,c){var b={},e;for(e in a)b[e]=a[e];for(e in c)b[e]=c[e];return b}function E(a,c){var b=!/\W/.test(a)?F[a]=F[a]||E(document.getElementById(a).innerHTML):new Function("obj","var p=[],print=function(){p.push.apply(p,arguments);};with(obj){p.push('"+a.replace(/[\r\t\n]/g," ").split("<%").join("\t").replace(/((^|%>)[^\t]*)'/g,"$1\r").replace(/\t=(.*?)%>/g,"',$1,'").split("\t").join("');").split("%>").join("p.push('").split("\r").join("\\'")+"');}return p.join('');");return c?
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a?1:1*(-Math.pow(2,-10*a/1)+1)},easeInOutExpo:function(a){return 0==a?0:1==a?1:1>(a/=0.5)?0.5*Math.pow(2,10*(a-1)):0.5*(-Math.pow(2,-10*--a)+2)},easeInCirc:function(a){return 1<=a?a:-1*(Math.sqrt(1-(a/=1)*a)-1)},easeOutCirc:function(a){return 1*Math.sqrt(1-(a=a/1-1)*a)},easeInOutCirc:function(a){return 1>(a/=0.5)?-0.5*(Math.sqrt(1-a*a)-1):0.5*(Math.sqrt(1-(a-=2)*a)+1)},easeInElastic:function(a){var c=1.70158,b=0,e=1;if(0==a)return 0;if(1==(a/=1))return 1;b||(b=0.3);e<Math.abs(1)?(e=1,c=b/4):c=b/(2*
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c){r.Pie.defaults={segmentShowStroke:!0,segmentStrokeColor:"#fff",segmentStrokeWidth:2,animation:!0,animationSteps:100,animationEasing:"easeOutBounce",animateRotate:!0,animateScale:!1,onAnimationComplete:null};var b=c?y(r.Pie.defaults,c):r.Pie.defaults;return new I(a,b,s)};this.Doughnut=function(a,c){r.Doughnut.defaults={segmentShowStroke:!0,segmentStrokeColor:"#fff",segmentStrokeWidth:2,percentageInnerCutout:50,animation:!0,animationSteps:100,animationEasing:"easeOutBounce",animateRotate:!0,animateScale:!1,
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0;l<a.datasets[f].data.length;l++)a.datasets[f].data[l]>e&&(e=a.datasets[f].data[l]),a.datasets[f].data[l]<h&&(h=a.datasets[f].data[l]);f=Math.floor(g/(0.66*d));d=Math.floor(0.5*(g/d));l=c.scaleShowLabels?c.scaleLabel:"";c.scaleOverride?(j={steps:c.scaleSteps,stepValue:c.scaleStepWidth,graphMin:c.scaleStartValue,labels:[]},z(l,j.labels,j.steps,c.scaleStartValue,c.scaleStepWidth)):j=C(g,f,d,e,h,l);k=Math.floor(g/j.steps);d=1;if(c.scaleShowLabels){b.font=c.scaleFontStyle+" "+c.scaleFontSize+"px "+c.scaleFontFamily;
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0,0),b.restore()):b.fillText(a.labels[d],n+d*m,p+c.scaleFontSize+3),b.beginPath(),b.moveTo(n+d*m,p+3),c.scaleShowGridLines&&0<d?(b.lineWidth=c.scaleGridLineWidth,b.strokeStyle=c.scaleGridLineColor,b.lineTo(n+d*m,5)):b.lineTo(n+d*m,p+3),b.stroke();b.lineWidth=c.scaleLineWidth;b.strokeStyle=c.scaleLineColor;b.beginPath();b.moveTo(n,p+5);b.lineTo(n,5);b.stroke();b.textAlign="right";b.textBaseline="middle";for(d=0;d<j.steps;d++)b.beginPath(),b.moveTo(n-3,p-(d+1)*k),c.scaleShowGridLines?(b.lineWidth=c.scaleGridLineWidth,
b.strokeStyle=c.scaleGridLineColor,b.lineTo(n+r+5,p-(d+1)*k)):b.lineTo(n-0.5,p-(d+1)*k),b.stroke(),c.scaleShowLabels&&b.fillText(j.labels[d],n-8,p-(d+1)*k)},function(d){function e(b,c){return p-d*v(a.datasets[b].data[c],j,k)}for(var f=0;f<a.datasets.length;f++){b.strokeStyle=a.datasets[f].strokeColor;b.lineWidth=c.datasetStrokeWidth;b.beginPath();b.moveTo(n,p-d*v(a.datasets[f].data[0],j,k));for(var g=1;g<a.datasets[f].data.length;g++)c.bezierCurve?b.bezierCurveTo(n+m*(g-0.5),e(f,g-1),n+m*(g-0.5),
e(f,g),n+m*g,e(f,g)):b.lineTo(n+m*g,e(f,g));b.stroke();c.datasetFill?(b.lineTo(n+m*(a.datasets[f].data.length-1),p),b.lineTo(n,p),b.closePath(),b.fillStyle=a.datasets[f].fillColor,b.fill()):b.closePath();if(c.pointDot){b.fillStyle=a.datasets[f].pointColor;b.strokeStyle=a.datasets[f].pointStrokeColor;b.lineWidth=c.pointDotStrokeWidth;for(g=0;g<a.datasets[f].data.length;g++)b.beginPath(),b.arc(n+m*g,p-d*v(a.datasets[f].data[g],j,k),c.pointDotRadius,0,2*Math.PI,!0),b.fill(),b.stroke()}}},b)},L=function(a,
c,b){var e,h,f,d,g,k,j,l,m,t,r,n,p,s,w=0;g=u;b.font=c.scaleFontStyle+" "+c.scaleFontSize+"px "+c.scaleFontFamily;t=1;for(d=0;d<a.labels.length;d++)e=b.measureText(a.labels[d]).width,t=e>t?e:t;q/a.labels.length<t?(w=45,q/a.labels.length<Math.cos(w)*t?(w=90,g-=t):g-=Math.sin(w)*t):g-=c.scaleFontSize;d=c.scaleFontSize;g=g-5-d;e=Number.MIN_VALUE;h=Number.MAX_VALUE;for(f=0;f<a.datasets.length;f++)for(l=0;l<a.datasets[f].data.length;l++)a.datasets[f].data[l]>e&&(e=a.datasets[f].data[l]),a.datasets[f].data[l]<
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HTML
<html>
<head>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
</head>
<body>
<h1>Live Updating Chart.js</h1>
<canvas id="myChart" width="400" height="150"></canvas>
</body>
</html>
The update() triggers an update of the chart.
chart.update( )
.update(config)
Triggers an update of the chart. This can be safely called after updating the data object. This will update all scales, legends, and then re-render the chart. A config object can be provided with additional configuration for the update process.
update() can be safely called after updating values of one or more existing points within the the data object, rendering the changes in one animated render loop.
// update the first dataset's value of 'March' to be 50
myBarChart.data.datasets[0].bars[2].value = 50;
// animate update of 'March' from 90 to 50.
myBarChart.update();
Here is how to do it in the last version of ChartJs:
setInterval(function(){
chart.data.datasets[0].data[5] = 80;
chart.data.labels[5] = "Newly Added";
chart.update();
}
Look at this clear video
or test it in jsfiddle
You also can use destroy() function. Like this
if( window.myBar!==undefined)
window.myBar.destroy();
var ctx = document.getElementById("canvas").getContext("2d");
window.myBar = new Chart(ctx).Bar(barChartData, {
responsive : true,
});
You just need to change the chartObject.data.datasets value and call update() like this:
chartObject.data.datasets = newData.datasets;
chartObject.data.labels = newData.labels;
chartObject.update();
Remove the canvas dom and add in again.
function renderChart(label,data){
$("#canvas-wrapper").html("").html('<canvas id="storeSends"></canvas>');
var lineChartData = {
labels : label,
datasets : [
{
fillColor : "rgba(49, 195, 166, 0.2)",
strokeColor : "rgba(49, 195, 166, 1)",
pointColor : "rgba(49, 195, 166, 1)",
pointStrokeColor : "#fff",
data : data
}
]
}
var canvas = document.getElementById("storeSends");
var ctx = canvas.getContext("2d");
myLine = new Chart(ctx).Line(lineChartData, {
responsive: true,
maintainAspectRatio: false
});
}
I think the easiest way is to write a function to update your chart including the chart.update()method. Check out this simple example I wrote in jsfiddle for a Bar Chart.
//value for x-axis
var emotions = ["calm", "happy", "angry", "disgust"];
//colours for each bar
var colouarray = ['red', 'green', 'yellow', 'blue'];
//Let's initialData[] be the initial data set
var initialData = [0.1, 0.4, 0.3, 0.6];
//Let's updatedDataSet[] be the array to hold the upadted data set with every update call
var updatedDataSet;
/*Creating the bar chart*/
var ctx = document.getElementById("barChart");
var barChart = new Chart(ctx, {
type: 'bar',
data: {
labels: emotions,
datasets: [{
backgroundColor: colouarray,
label: 'Prediction',
data: initialData
}]
},
options: {
scales: {
yAxes: [{
ticks: {
beginAtZero: true,
min: 0,
max: 1,
stepSize: 0.5,
}
}]
}
}
});
/*Function to update the bar chart*/
function updateBarGraph(chart, label, color, data) {
chart.data.datasets.pop();
chart.data.datasets.push({
label: label,
backgroundColor: color,
data: data
});
chart.update();
}
/*Updating the bar chart with updated data in every second. */
setInterval(function() {
updatedDataSet = [Math.random(), Math.random(), Math.random(), Math.random()];
updateBarGraph(barChart, 'Prediction', colouarray, updatedDataSet);
}, 1000);
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.3.0/Chart.min.js"></script>
<body>
<div>
<h1>Update Bar Chart</h1>
<canvas id="barChart" width="800" height="450"></canvas>
</div>
<script src="barchart.js"></script>
</body>
</head>
</html>
Hope this helps.
If destroy() and clear() is not working (just like what i had experience) you can use jquery to remove the canvas and append it again.
$('#chartAmazon').remove();
$('#chartBar').append('<canvas id="chartAmazon"></canvas>');
var ctxAmazon = $("#chartAmazon").get(0).getContext("2d");
var AmazonChart = new Chart(ctxAmazon, {
type: 'doughnut',
data: dataAmazon,
options: optionsA
});
I don't think it's possible right now.
However that's a feature which should come soon, as the author hinted here:
https://github.com/nnnick/Chart.js/issues/161#issuecomment-20487775
This is an example with ChartJs - 2.9.4
var maximumPoints = 5;// with this variable you can decide how many points are display on the chart
function addData(chart, label, data) {
chart.data.labels.push(label);
chart.data.datasets.forEach((dataset) => {
var d = data[0];
dataset.data.push(d);
data.shift();
});
var canRemoveData = false;
chart.data.datasets.forEach((dataset) => {
if (dataset.data.length > maximumPoints) {
if (!canRemoveData) {
canRemoveData = true;
chart.data.labels.shift();
}
dataset.data.shift();
}
});
chart.update();
}
window.onload = function () {
var canvas = document.getElementById('elm-chart'),
ctx = canvas.getContext('2d');
var myLineChart = new Chart(ctx, {
type: 'line',
data: {
labels: [],
datasets: [
{
data: [],
label: 'Dataset-1',
backgroundColor: "#36a2eb88",
borderColor: "#36a2eb",
},
{
data: [],
label: 'Dataset-2',
backgroundColor: "#ff638488",
borderColor: "#ff6384",
}
],
},
options: {
responsive: false,
maintainAspectRatio: false,
scales: {
yAxes: [{
ticks: {
beginAtZero: true
}
}]
}
}
});
var index = 0;
setInterval(function () {
var data = [];
myLineChart.data.datasets.forEach((dataset) => {
data.push(Math.random() * 100);
});
addData(myLineChart, index, data);
index++;
}, 1000);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.9.4/Chart.min.js"></script>
<canvas id="elm-chart" width="640" height="480"></canvas>
There are 2 ways to solve it:
chart.update()
Delete existing chart using chart.destroy() and create new chart object.
The simplest way is to replace the canvas element and then call new Chart() again:
function reloadMyChart() {
$('myChart').replaceWith('<canvas id="myChart"></canvas>');
new Chart(document.getElementById("myChart"), {
data: yourChartData,
type: yourChartType,
options: yourChartOptions
});
}
Of course, you must replace yourChartData, yourChartType and yourChartOptions with the correct values required to initialize Chart.js. See Chart.js Docs.
You can call reloadMyChart function on a button click or any other event you need. Probably you'll add parameters to this function and use these to make a REST call to dynamically update your chart, like this:
function reloadMyChart(param1, param2) {
$('myChart').replaceWith('<canvas id="myChart"></canvas>');
$.get("restUrl?param1=" + param1 + "&param2=" + param2 + ",
function(data) {
// call new Chart() here and use returned data
}
);
Hope it helps! =)
Showing realtime update chartJS
function add_data(chart, label, data)
{
var today = new Date();
var time = today.getHours() + ":" + today.getMinutes() + ":" + today.getSeconds();
myLineChart.data.datasets[0].data.push(Math.random() * 100);
myLineChart.data.datasets[1].data.push(Math.random() * 100);
myLineChart.data.labels.push(time)
myLineChart.update();
}
setInterval(add_data, 10000); //milisecond
full code , you can download in description link
As of 2022 and using ChartJS v3.7.1 you can use the code below.
Note that it is based on the JSBin snippets in doub1ejack's answer but these were not up to date and wouldn't work with the latest ChartJS version, mainly because the path to charts' data changed (now being yourChart._metasets[0]._dataset.data).
var canvas = document.getElementById('updating-chart'),
ctx = canvas.getContext('2d'),
startingData = {
labels: [1, 2, 3, 4, 5, 6, 7],
datasets: [
{
fillColor: "rgba(220,220,220,0.2)",
strokeColor: "rgba(220,220,220,1)",
pointColor: "rgba(220,220,220,1)",
pointStrokeColor: "#fff",
data: [65, 59, 80, 81, 56, 55, 40]
},
{
fillColor: "rgba(151,187,205,0.2)",
strokeColor: "rgba(151,187,205,1)",
pointColor: "rgba(151,187,205,1)",
pointStrokeColor: "#fff",
data: [28, 48, 40, 19, 86, 27, 90]
}
]
};
// Reduce the animation steps for demo clarity.
const myLiveChart = new Chart(ctx, {
type: 'bar',
data: startingData,
options: {
scales: {
y: {
beginAtZero: true
}
},
maintainAspectRatio: false,
}
});
setInterval(function(){
// Get a random index point
var indexToUpdate = Math.round(Math.random() * startingData.labels.length);
// Update one of the points in the second dataset
myLiveChart._metasets[0]._dataset.data[indexToUpdate] = Math.random() * 100;
myLiveChart.update();
}, 5000);
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Updating chart example</title>
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
</head>
<body>
<canvas id="updating-chart" width="500" height="300"></canvas>
</body>
</html>
You can check instance of Chart by using Chart.instances.
This will give you all the charts instances.
Now you can iterate on that instances and and change the data, which is present inside config.
suppose you have only one chart in your page.
for (var _chartjsindex in Chart.instances) {
/*
* Here in the config your actual data and options which you have given at the
time of creating chart so no need for changing option only you can change data
*/
Chart.instances[_chartjsindex].config.data = [];
// here you can give add your data
Chart.instances[_chartjsindex].update();
// update will rewrite your whole chart with new value
}
My solve was to actually store the charts outside of the state of Vue. Store the charts in a const variable in like a utility.js file. Then I was able to simply do this:
const PVR_CANVASES = {}
//This was my vue method for building the charts
build_metrics() {
this.votingResults.metrics.forEach(metric => {
const el = document.getElementById(metric.metric_data.canvas);
const n_chart = new Chart(el, {
type: 'line',
data: metric.chart.data,
options: {
responsive: true,
maintainAspectRatio: true,
layout: {
autoPadding: false
},
plugins: {
legend: {
display: false,
}
},
scales: {
x: {
display: false
},
y: {
display: false
}
},
elements: {
line: {
tension: 0.4
},
point: {
backgroundColor: 'rgba(0, 0, 0, 0.1)'
}
}
}
});
PVR_CANVASES[metric.chart.id] = n_chart;
})
}
//UPDATE CHART IS THIS SIMPLE
this.votingResults.metrics.forEach(metric => {
const n_chart = PVR_CANVASES[metric.chart.id];
n_chart.data = metric.chart.data;
n_chart.update();
});
So simple, Just replace the chart canvas element.
$('#canvas').replaceWith(' id="canvas" height="200px"
width="368px">');

How to style a pie chart in chart js? I want to change the border color, border width and give them shadow

Here is my HTML div:
<canvas id="mycanvas" width="290" height="140"></canvas>
JavaScript:
$(document).ready(function() {
var ctx = $("#mycanvas").get(0).getContext("2d");
var data = [{
value: 923864,
color: "#58508d",
highlight: "#003f5c",
label: "Dr. John",
},
{
value: 720988,
color: "#3292b0",
highlight: "#6fefff",
label: "Alex"
},
{
value: 179539,
color: "orange",
highlight: "darkblue",
label: "Other",
},
];
var piechart = new Chart(ctx).Pie(data);
});
First at all, you should upgrade to the most stable version of Chart.js, which currently is v2.9.4.
The dataset accepts number of properties, that can be defined for styling the border. Its color and width are controlled through the following ones.
borderColor arc border color
borderWidth arc border width (in pixels).
In order to see a shadow, you can use the Plugin Core API. The API offers a range of hooks that may be used for performing custom code. In the beforeDraw for example, you can draw a circle with shadow through CanvasRenderingContext2D.arc().
Please take a look at your amended code below and see how it works.
new Chart('canvas', {
type: 'pie',
plugins: [{
beforeDraw: chart => {
var ctx = chart.chart.ctx;
ctx.save();
ctx.beginPath();
ctx.fillStyle = 'white';
ctx.shadowColor = 'black';
ctx.shadowBlur = 20;
ctx.shadowOffsetX = -10;
ctx.shadowOffsetY = 0;
const x = chart.chart.width / 2;
const y = chart.chart.height / 2 + 15;
ctx.arc(x, y, 95, 0, Math.PI*2, false);
ctx.fill();
ctx.restore();
}
}],
data: {
labels: ['Dr. John', 'Alex', 'Other'],
datasets: [{
data: [923864, 720988, 179539],
backgroundColor: ['#58508d', '#3292b0', 'orange'],
hoverBackgroundColor: ['#003f5c', '#6fefff', 'darkblue'],
borderWidth: 0
}],
},
options: {
responsive: false,
layout: {
padding: {
top: 15,
bottom: 20
}
}
}
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.9.4/Chart.min.js"></script>
<canvas id="canvas" height="260"></canvas>

In ChartJS is it possible to change the line style between different points?

Using ChartJs (v2.2.2) can you change the line style between the last 2 points on a graph. e.g. have a solid line all the way and then dashed at the end? see picture below
The borderDashproperty (scroll to Line Configuration) is the key to your problem.
The thing is, the full chart is drawn with a border dash, you cannot choose where it starts and where it ends.
A simple workaround is to create two identical datasets. One dotted and one with a plain line. Then you remvoe the last data of your plain one, and they both will be displayed as how you want it.
You can see the full code in this jsFiddle, and here is its result :
Note :
Since there are two datasets now, the legend will display both of them. Setting the display to false fixes it (more or less).
The declaration order doesn't matter since the plain line will always overwrite the dotted one.
Having a bezier curve (tension property > 0) can create a display problem since the data is not the same in both datasets.
You can create a scatter chart and draw the lines directly on the canvas using the Plugin Core API. The API offers a range of hooks that can be used for performing custom code. The advantage of this approach is that you can customize the style of every single connection line (width, color, dash pattern etc.).
const labels = [1, 2, 3, 4, 5, 6];
const values = [12, 19, 3, 5, 2, 3];
const data = labels.map((label, index) => ({ x: label, y: values[index]}));
var lineChart = new Chart(document.getElementById("chart"), {
type: "scatter",
plugins: [{
afterDraw: chart => {
var ctx = chart.chart.ctx;
var xAxis = chart.scales['x-axis-1'];
var yAxis = chart.scales['y-axis-1'];
chart.config.data.datasets[0].data.forEach((value, index) => {
if (index > 0) {
var valueFrom = data[index - 1];
var xFrom = xAxis.getPixelForValue(valueFrom.x);
var yFrom = yAxis.getPixelForValue(valueFrom.y);
var xTo = xAxis.getPixelForValue(value.x);
var yTo = yAxis.getPixelForValue(value.y);
ctx.save();
ctx.strokeStyle = '#922893';
ctx.lineWidth = 2;
if (index + 1 == data.length) {
ctx.setLineDash([5, 10]);
}
ctx.beginPath();
ctx.moveTo(xFrom, yFrom);
ctx.lineTo(xTo, yTo);
ctx.stroke();
ctx.restore();
}
});
}
}],
data: {
datasets: [{
label: "My Dataset",
data: data,
borderColor: '#922893',
pointBackgroundColor: "transparent"
}]
},
options: {
legend: {
display: false
},
scales: {
xAxes: [{
ticks: {
stepSize: 1
}
}],
yAxes: [{
ticks: {
beginAtZero: true
}
}]
}
}
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.9.3/Chart.min.js"></script>
<canvas id="chart" height="90"></canvas>
const labels = [1, 2, 3, 4, 5, 6];
const values = [12, 19, 3, 5, 2, 3];
const data = labels.map((label, index) => ({ x: label, y: values[index]}));
var lineChart = new Chart(document.getElementById("chart"), {
type: "scatter",
plugins: [{
afterDraw: chart => {
var ctx = chart.chart.ctx;
var xAxis = chart.scales['x-axis-1'];
var yAxis = chart.scales['y-axis-1'];
chart.config.data.datasets[0].data.forEach((value, index) => {
if (index > 0) {
var valueFrom = data[index - 1];
var xFrom = xAxis.getPixelForValue(valueFrom.x);
var yFrom = yAxis.getPixelForValue(valueFrom.y);
var xTo = xAxis.getPixelForValue(value.x);
var yTo = yAxis.getPixelForValue(value.y);
ctx.save();
ctx.strokeStyle = '#922893';
ctx.lineWidth = 2;
if (index + 1 == data.length) {
ctx.setLineDash([5, 10]);
}
ctx.beginPath();
ctx.moveTo(xFrom, yFrom);
ctx.lineTo(xTo, yTo);
ctx.stroke();
ctx.restore();
}
});
}
}],
data: {
datasets: [{
label: "My Dataset",
data: data,
borderColor: '#922893',
pointBackgroundColor: "transparent"
}]
},
options: {
legend: {
display: false
},
scales: {
xAxes: [{
ticks: {
stepSize: 1
}
}],
yAxes: [{
ticks: {
beginAtZero: true
}
}]
}
}
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/Chart.js/2.9.3/Chart.min.js"></script>
<canvas id="chart" height="90"></canvas>

Raphael Image Rotator and Zurb Foundation

I'm trying to implement the Raphael image rotation demo:
http://raphaeljs.com/image-rotation.html
as a slider within the Foundation framework, but I can't get it to centre without cutting the sides off when it rotates, please see here
http://jcfolio.co.uk/current/index-raphael.html
<script>
window.onload = function () {
var src = document.getElementById("bee").src,
angle = 0;
document.getElementById("globe-holder").innerHTML = "";
var R = Raphael("globe-holder", 1000 , 500);
var img = R.image(src,-535, -150, 2000, 2000);
var butt1 = R.set(),
butt2 = R.set();
butt1.push(R.circle(24.833, 26.917, 26.667).attr({stroke: "none", fill: "#66c100", "fill-opacity": .5 }),
R.path("M12.582,9.551C3.251,16.237,0.921,29.021,7.08,38.564l-2.36,1.689l4.893,2.262l4.893,2.262l-0.568-5.36l-0.567-5.359l-2.365,1.694c-4.657-7.375-2.83-17.185,4.352-22.33c7.451-5.338,17.817-3.625,23.156,3.824c5.337,7.449,3.625,17.813-3.821,23.152l2.857,3.988c9.617-6.893,11.827-20.277,4.935-29.896C35.591,4.87,22.204,2.658,12.582,9.551z").attr({stroke: "none", fill: "#fff"}),
R.circle(24.833, 26.917, 26.667).attr({fill: "#fff", opacity: 0, cursor: "pointer" }));
butt2.push(R.circle(24.833, 26.917, 26.667).attr({stroke: "none", fill: "#66c100", "fill-opacity": .5 }),
R.path("M37.566,9.551c9.331,6.686,11.661,19.471,5.502,29.014l2.36,1.689l-4.893,2.262l-4.893,2.262l0.568-5.36l0.567-5.359l2.365,1.694c4.657-7.375,2.83-17.185-4.352-22.33c-7.451-5.338-17.817-3.625-23.156,3.824C6.3,24.695,8.012,35.06,15.458,40.398l-2.857,3.988C2.983,37.494,0.773,24.109,7.666,14.49C14.558,4.87,27.944,2.658,37.566,9.551z").attr({stroke: "none", fill: "#fff"}),
R.circle(24.833, 26.917, 26.667).attr({fill: "#fff", opacity: 0, cursor: "pointer" }));
butt1.translate(35, 380);
butt2.translate(850, 380);
butt1[2].click(function () {
angle -= 120;
img.stop().animate({transform: "r" + angle}, 1000, "backOut");
}).mouseover(function () {
butt1[1].animate({fill: "#66c100"}, 300);
}).mouseout(function () {
butt1[1].stop().attr({fill: "#fff"});
});
butt2[2].click(function () {
angle += 120;
img.animate({transform: "r" + angle}, 1000, "backOut");
}).mouseover(function () {
butt2[1].animate({fill: "#66c100"}, 300);
}).mouseout(function () {
butt2[1].stop().attr({fill: "#fff"});
});
// setTimeout(function () {R.safari();});
};
</script>
When I increase the globe-holder width to 2000px (the full width of the png), it won't centre!
Think it's probably something simple I've missed! Any help greatly appreciated.
James