I installed mingw64 and also added the binaries folder to path and worked when I did g++ --version and gdb --version in cmd, but it doesn't work now. It compiles my simple code I wrote though through the terminal in VSC but I can't find anything in the "Run Build Task" menu in VSC.
VSC also gives me errors like iostream file not found, and cout is a undeclared identifier, and "Using directive refers to implicitly-defined namespace 'std'"
#include <iostream>
using namespace std;
int main()
{
cout << "hi";
return 0;
}
Related
using g++ to compile cpp file in macOS.
macOS v10.15.4
Apple clang version 11.0.3 (clang-1103.0.32.62)
hello.cpp
#include <iostream>
using namespace std;
int main()
{
cout << "hello word" << endl;
return 0;
}
in terminal I run:
g++ hello.cpp
CPLUS_INCLUDE_PATH environment variable has an incorrect value.
Simple fix:
export CPLUS_INCLUDE_PATH=":/usr/local/include"
Similar problem happened for me on Catalina10.15.7 + gcc10.2 (homebrew), and CPLUS_INCLUDE_PATH method from Lin Weiye didn't work somehow.
Manually changing line 140 of ostream header from
include <locale>
to
include "locale"
did work. This will stop ostream from looking for locale executable via PATH, and force to look locale header in the same directory where ofstream header is.
I installed Codeblocks on my Windows 10 computer. To check that everything works fine, I first compiled the simple C program
#include <stdio.h>
#include <stdlib.h>
int main()
{
printf("Hello world!\n");
return 0;
}
That works without problem but when I try the C++ equivalent:
#include <iostream>
using namespace std;
int main()
{
cout << "Hello World!" << endl;
return(0);
}
Then the "command prompt" window opens but no output is shown. I can see in taskmanager that the program is running but as said without any visible output. I also tried running the program directly from the command line but with the same effect. Anyone any ideas?
I found the issue. There was still an older version of MinGW installed in a different folder. I deleted all instances of MinGW, and codeblocks as well. Adter I reinstalled codeblocks everything worked as it should.
This Guy solved similar problem with Codeblocks.
Remove the following Global compiler setting:
-Wl,-subsystem,windows
I'm trying to run this simple C++ code in Sublime Text on Terminal but it's not exactly working...
#include <iostream>
using namespace std;
int main() {
cout << "Hello world!" << endl;
return 0;
}
I'm getting this message instead:
"hello_world2.cpp:1:10: fatal error: 'iostream' file not found"
How can I fix this?
You most probably are missing development headers for your C++ standard library.
You didn't say anything about your environment, but if you were on Windows on Mac you would for sure get these together with your compiler, so let's assume Linux.
You need to install libstdc++-devel package or equivalent (libstdc++-4.8-dev etc.)
I am building a Makefile project in Eclipse Juno, and I have it set up so it compiles and debugs (it's using CMake, so I'm not using the internal tools). However, Eclipse obviously hasn't been informed of the right headers, as in the following code:
#include <iostream>
using namespace std;
int main ()
{
cout << "Hello world << endl;
return 0;
}
the include "iostream" and symbols "std", "cout" and "endl" are all unresolved.
How should I make Eclipse aware of these so it will stop underlining everything in red and spamming with errors?
This can be resolved by specifying the following environmental variables in Project->Properties->C++ Build->Environment.
LANG=en_US
LC_ALL=en_US
Apparently they are needed for the auto-discovery tools to work out where the includes live.
Answer gleaned from this Eclipse forum thread.
I'm trying to compile the simplest program on MacOS 10.6 like:
$ g++ -o hello hello.cpp
the following source:
#include <iostream>
int main (int argc, char * const argv[]) {
std::cout << "Hello, World!\n";
return 0;
}
I'm getting the error:
hello.cpp:1:20: error: iostream: No such file or directory
hello.cpp: In function ‘int main(int, char* const*)’:
hello.cpp:4: error: ‘cout’ is not a member of ‘std’
So obviously I have to add the include path somewhere. My question is where can I find the include directories and how can add them globally (I don't want to provide the include path whenever I want to compile).
I just installed the XCode 3.1.4 and managed to compile it via Xcode, but not via command line. I found some header files in this directory:
/Xcode3.1.4/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/Kernel.framework/Versions/A/Headers
and tried to add it to the HEADER_SEARCH_PATHS after reading this question, but no luck.
I'm developing on Linux and everything is working fine there, but I want to continue doing that on MacOS. Any help?
On my Mac, that include file is in /usr/include/c++/4.0.0/iostream . Are you sure
you have all the command-line development tools installed? They might not be by default;
I'm pretty sure I had to install it manually when I first set up my Mac. There should be a "developer tools" package somewhere on your OS X installation media.
Or, if you want to make sure you're getting the latest version, you can download it from:
http://developer.apple.com/technology/xcode.html
$ g++ -o example.bin example.cpp //to compile
$ ./example.bin //to run
It's code:
#include <iostream>
using namespace std;
int main () {
cout << "Hello, World!\n";
return 0;
}