Toolbar disappears when StackNavigationViewStyle on iPad | SwiftUI iOS 15 - swiftui

I have this TabView:
ZStack(alignment: Alignment(horizontal: .center, vertical: .bottom)){
TabView(selection: $mainViewProperties.currentView) {
...
//HOME
NavigationView{
HomeView(
)
.navigationBarTitleDisplayMode(.inline)
}
.tag(MainViewProperties.Views.HOME)
...
}
//My Custom NavBar
CustomBottomNav(selectedTab: $mainViewProperties.currentView)
.padding()
}
And the HomeView's body is this:
List{
ForEach((0...30), id: \.self){ i in
HStack{
Spacer()
Text("New \(i)")
Spacer()
}
.padding()
.background(Color.backgroundOver)
.cornerRadius(.lotoUpCornerRadius)
.lotoUpShadow() // <- CUSTOM EXTENSION
//Bottom padding
if i == 30 {
VStack{
}
.frame(height: .paddingForBottomNav) // <- CUSTOM EXTENSION
}
}
.listRowSeparator(.hidden)
.listRowBackground(Color.background)
}
.listStyle(PlainListStyle())
.background(
Color.background
)
.toolbar {
ToolbarItem(placement: .principal){
Text(String.R.home_title)
.font(getLotoUpFont(size: 20))
.bold()
.foregroundWithPrimaryGradient() // <- CUSTOM EXTENSION
}
}
That look like this:
I don't want the side bar navigation on the iPad, so I added StackNavigationViewStyle to the NavigationView like this:
//HOME
NavigationView{
HomeView(
)
.navigationBarTitleDisplayMode(.inline)
}
.navigationViewStyle(.stack) //<- HERE
.tag(MainViewProperties.Views.HOME)
But then the Toolbar's background was not displayed anymore:
How can I get the Stack Navigation and the Toolbar's background get along together?
PD: I also tried this on HomeView:
.toolbar {
ToolbarItem(placement: .principal){
HStack{
Spacer()
Text(String.R.home_title)
.font(getLotoUpFont(size: 20))
.bold()
.foregroundWithPrimaryGradient()
Spacer()
}
.background(
Color.red
.frame(maxWidth: .infinity, maxHeight: .infinity)
.edgesIgnoringSafeArea(.all)
)
}
}
But it lets spaces that I don't want:
EDIT:
I tested this on a real device (iPhone 8 Plus) and worked fine, the NavigationBar was there, but on the simulated iPhone 8 plus the NavigationBar background was translucent.
So now I'm suspecting on the simulator. I don't have an iPad to test this out though.

It seems to be a bug on simulator with iOS 15. On iOS 15.2 it works just fine.

Related

How to center a text in the second row with respect to an image in the row below in SwiftUI?

In the screenshot below, the purple image is not aligned horizontally with the globe symbol. I'm trying to center the navigation title with respect to the logo above it which I can totally do with a VStack. However I don't know how to align the logo itself with the navigation trailing item (globe in the screenshot). Any tips? ideas? tutorials? thank you!
struct ContentView: View {
var body: some View {
NavigationView {
Text("Hello")
.toolbar {
ToolbarItem(placement: .navigationBarLeading) {
Button {} label: {Image(systemName: "globe")}
}
ToolbarItemGroup(placement: .principal) {
VStack {
Image("image")
.resizable()
.frame(width: 64.0, height: 24.0)
Text("Navigation Title")
}
}
}
}
.navigationBarTitleDisplayMode(.inline)
}
}
Just do same for leading toolbar item (because items are independent and one alignment does not affect other - only size of bar)
Tested with Xcode 13.4 / iOS 15.5
*borders are for better visibility
Text("Hello")
.toolbar {
ToolbarItem(placement: .navigationBarLeading) {
VStack(alignment: .leading) {
Button {} label: {Image(systemName: "globe")}
.frame(height: 24.0)
Text("X").foregroundColor(.clear)
}.border(.red)
}
ToolbarItemGroup(placement: .principal) {
VStack {
Image("picture")
.resizable()
.frame(width: 64.0, height: 24.0)
Text("Navigation Title")
}.border(.green)
}
}

How to position text and a button in this manner?

This is an example of what I am trying to do.Link to image of design to implement. I am unsure how to position a button and text at the top of the screen in this manner coding in swiftui. Alternatively I thought I could use the navigation bar inline and customise that but I am unsure.
var body: some View {
VStack (alignment: .trailing) {
HStack(spacing:10) {
Button(action: {
}) {
Image(systemName: "line.horizontal.3")
.font(.headline)
}
Text("WeCollab")
.foregroundColor(.white)
.font(.title)
//padding(.leading,40)
Spacer()
}
.padding(.top,UIApplication.shared.windows.first?.safeAreaInsets.top)
.background(customPurpleColour)
Spacer()
}
.edgesIgnoringSafeArea(.top)
}
}
Seems like you're on the right track. In order to keep the title centered, it seemed easier to make a ZStack. The menu button gets it's own .leading-aligned VStack and then the title goes on top of that.
The edgesIgnoringSafeArea and padding can be simplified so that you don't have to use the screen size safe areas.
struct ContentView: View {
var body: some View {
VStack {
ZStack {
VStack {
Button(action: { }) {
Image(systemName: "line.horizontal.3")
.font(.headline)
}.padding(.leading)
}.frame(maxWidth: .infinity, alignment: .leading)
Text("WeCollab")
.foregroundColor(.white)
.font(.title)
}
.background(Color.purple.edgesIgnoringSafeArea(.top))
Spacer() //other content goes here
}
}
}

Is it possible to replace the default back button and sidebar icon in iPad's Navigation Bar using NavigationView in SwiftUI?

I'm trying to make an iOS app that uses SwiftUI's NavigationView to build a side menu.
On iPhone it works perfectly, but on iPad I cannot get Rid of the Sidebar button and the back button text and icon. I would like to replace those buttons with the three horizontal lines icon named line.horizontal.3
Landscape screenshot with side menu icon I'd like to replace with three lines icon
Portrait screenshot with back button (woth icon and text) I'd like to replace with three lines icon
The code I'm using is the following:
import SwiftUI
struct ContentView_iPad: View {
#State var showMenu: Bool = false
var body: some View {
NavigationView{
MenuView()
iPad_menu()
.navigationBarTitle("Side Menu", displayMode: .inline)
.navigationBarItems(leading:
(Button(action: {
withAnimation{
self.showMenu.toggle()
}
}){
Image(systemName: "line.horizontal.3").imageScale(.large)
}
))
.navigationViewStyle(StackNavigationViewStyle())
}
}
}
The MainView:
import SwiftUI
struct iPad_menu: View {
var body: some View {
EmptyView()
.background(Color.black)
}
}
The MenuView:
import SwiftUI
struct MenuView: View {
var body: some View {
VStack(alignment: .leading) {
HStack {
Image(systemName: "person")
.foregroundColor(.gray)
.imageScale(.large)
Text("Profile")
.foregroundColor(.gray)
.font(.headline)
}
.padding(.top, 100)
HStack {
Image(systemName: "envelope")
.foregroundColor(.gray)
.imageScale(.large)
Text("Messages")
.foregroundColor(.gray)
.font(.headline)
}
.padding(.top, 30)
HStack {
Image(systemName: "gear")
.foregroundColor(.gray)
.imageScale(.large)
Text("Settings")
.foregroundColor(.gray)
.font(.headline)
}
.padding(.top, 30)
}
.padding()
.frame(maxWidth: .infinity, alignment: .leading)
.background(Color(red: 32/255, green: 32/255, blue: 32/255))
.edgesIgnoringSafeArea(.all)
}
}

How to remove opacity animation in SwiftUI NavigationLink

When tapping on a NavigationLink, it reduces the opacity slightly. Is there a way to disable this. I tried using .buttonStyle(PlainButtonStyle()) but that didn't have the desired effect.
It is embedded in a scrollView (preferred over List for customizability):
ScrollView {
ForEach(items){ item in
NavigationLink(destination: DetailView()){
HStack{
Text("title")
Spacer()
Image(systemName: "chevron.right")
}
.padding()
.background(
RoundedRectangle(cornerRadius: 10, style: continuous)
.foregroundColor(Color.gray)
)
}
}
}
Here is possible solution. Tested with Xcode 11.4 / iOS 13.4
Use custom button style that just returns label view (w/o highlight effect)
struct FlatLinkStyle: ButtonStyle {
func makeBody(configuration: Configuration) -> some View {
configuration.label
}
}
and
NavigationLink(destination: DetailView()){
HStack{
Text("title")
Spacer()
Image(systemName: "chevron.right")
}
.padding()
}.buttonStyle(FlatLinkStyle()) // << here !!

SwiftUI Button tap only on text portion

The background area of my button is not detecting user interaction. Only way to interact with said button is to tap on the Text/ Label area of the button. How to make entire Button tappable?
struct ScheduleEditorButtonSwiftUIView: View {
#Binding var buttonTagForAction : ScheduleButtonType
#Binding var buttonTitle : String
#Binding var buttonBackgroundColor : Color
let buttonCornerRadius = CGFloat(12)
var body: some View {
Button(buttonTitle) {
buttonActionForTag(self.buttonTagForAction)
}.frame(minWidth: (UIScreen.main.bounds.size.width / 2) - 25, maxWidth: .infinity, minHeight: 44)
.buttonStyle(DefaultButtonStyle())
.lineLimit(2)
.multilineTextAlignment(.center)
.font(Font.subheadline.weight(.bold))
.foregroundColor(Color.white)
.border(Color("AppHighlightedColour"), width: 2)
.background(buttonBackgroundColor).opacity(0.8)
.tag(self.buttonTagForAction)
.padding([.leading,.trailing], 5)
.cornerRadius(buttonCornerRadius)
}
}
The proper solution is to use the .contentShape() API.
Button(action: action) {
HStack {
Spacer()
Text("My button")
Spacer()
}
}
.contentShape(Rectangle())
You can change the provided shape to match the shape of your button; if your button is a RoundedRectangle, you can provide that instead.
I think this is a better solution, add the .frame values to the Text() and the button will cover the whole area 😉
Button(action: {
//code
}) {
Text("Click Me")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 44, alignment: .center)
.foregroundColor(Color.white)
.background(Color.accentColor)
.cornerRadius(7)
}
You can define content Shape for hit testing by adding modifier: contentShape(_:eoFill:)
And important thing is you have to apply inside the content of Button.
Button(action: {}) {
Text("Select file")
.frame(width: 300)
.padding(100.0)
.foregroundColor(Color.black)
.contentShape(Rectangle()) // Add this line
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
Another
Button(action: {}) {
VStack {
Text("Select file")
.frame(width: 100)
Text("Select file")
.frame(width: 200)
}
.contentShape(Rectangle()) // Add this inside Button.
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
This fixes the issue on my end:
var body: some View {
GeometryReader { geometry in
Button(action: {
// Action
}) {
Text("Button Title")
.frame(
minWidth: (geometry.size.width / 2) - 25,
maxWidth: .infinity, minHeight: 44
)
.font(Font.subheadline.weight(.bold))
.background(Color.yellow).opacity(0.8)
.foregroundColor(Color.white)
.cornerRadius(12)
}
.lineLimit(2)
.multilineTextAlignment(.center)
.padding([.leading,.trailing], 5)
}
}
Is there a reason why you are using UIScreen instead of GeometryReader?
Short Answer
Make sure the Text (or button content) spans the length of the touch area, AND use .contentShape(Rectangle()).
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
Long Answer
There are two parts:
The content (ex. Text) of the Button needs to be stretched
The content needs to be considered for hit testing
To stretch the content (ex. Text):
// Solution 1 for stretching content
HStack {
Text("Hello")
Spacer()
}
// Solution 2 for stretching content
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
// Alternatively, you could specify a specific frame for the button.
To consider content for hit testing use .contentShape(Rectangle()):
// Solution 1
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
// Solution 2
Button(action:{}) {
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
.contentShape(Rectangle())
}
You might be doing this:
Button { /*to do something on button click*/}
label: { Text("button text").foregroundColor(Color.white)}
.frame(width: 45, height: 45, alignment: .center)
.background(Color.black)
Solution:
Button(action: {/*to do something on button click*/ })
{
HStack {
Spacer()
Text("Buttton Text")
Spacer() } }
.frame(width: 45, height: 45, alignment: .center)
.foregroundColor(Color.white)
.background(Color.black).contentShape(Rectangle())
A bit late to the answer, but I found two ways to do this —
Option 1: Using Geometry Reader
Button(action: {
}) {
GeometryReader { geometryProxy in
Text("Button Title")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.foregroundColor(Color.white)
.frame(width: geometryProxy.size.width - 20 * 2) // horizontal margin
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.cornerRadius(6)
}
}
Option 2: Using HStack with Spacers
HStack {
Spacer(minLength: 20) // horizontal margin
Button(action: {
}) {
Text("Hello World")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.frame(maxWidth:.infinity)
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.foregroundColor(Color.white)
.cornerRadius(6)
}
Spacer(minLength: 20)
}.frame(maxWidth:.infinity)
My thought process here is that although option 1 is more succinct, I would choose option 2 since it's less coupled to its parent's size (through GeometryReader) and more in line of how I think SwiftUI is meant to use HStack, VStack, etc.
I was working with buttons and texts that need user interaction when I faced this same issue. After looking and testing many answers (including some from this post) I ended up making it works in the following way:
For buttons:
/* WITH IMAGE */
Button {
print("TAppeD")
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
/* WITH TEXT */
Button {
print("TAppeD")
} label: {
Text("My button")
.frame(height: 80)
}
For Texts:
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
print("TAppeD")
}
In the case of the texts, I only need the .contentShape(Rectangle()) modifier when the Text doesn't have a .background in order to make the entire Text frame responsive to tap gesture, while with buttons I use my Text or Image view with a frame and neither a .background nor a .contentShape is needed.
Image of the following code in preview (I'm not allowed to include pictures yet )
import SwiftUI
struct ContentView: View {
#State var tapped: Bool = true
var body: some View {
VStack {
RoundedRectangle(cornerRadius: 19)
.frame(width: 40, height: 40)
.foregroundColor(tapped ? .red : .green)
Spacer()
HStack (spacing: 0) {
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
tapped.toggle()
}
Button {
print("TAppeD")
tapped.toggle()
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
.background(Color.red)
Button {
print("TAppeD")
tapped.toggle()
} label: {
Text("My button")
.frame(height: 80)
}
.background(Color.yellow)
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
this way makes the button area expand properly
but if the color is .clear, it dosen't work🤷‍♂️
Button(action: {
doSomething()
}, label: {
ZStack {
Color(.white)
Text("some texts")
}
})
When I used HStack then it worked for button whole width that's fine, But I was facing issue with whole button height tap not working at corners and I fixed it in below code:
Button(action:{
print("Tapped Button")
}) {
VStack {
//Vertical whole area covered
Text("")
Spacer()
HStack {
//Horizontal whole area covered
Text("")
Spacer()
}
}
}
If your app needs to support both iOS/iPadOS and macOS, you may want to reference my code!
Xcode 14.1 / iOS 14.1 / macOS 13.0 / 12-09-2022
Button(action: {
print("Saved to CoreData")
}) {
Text("Submit")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 60, alignment: .center)
.foregroundColor(Color.white)
#if !os(macOS)
.background(Color.accentColor)
#endif
}
#if os(macOS)
.background(Color.accentColor)
#endif
.cornerRadius(7)
Easier work around is to add .frame(maxWidth: .infinity) modifier.
and wrap your button inside a ContainerView. you can always change the size of the button where it's being used.
Button(action: tapped) {
HStack {
if let icon = icon {
icon
}
Text(title)
}
.frame(maxWidth: .infinity) // This one
}