How can I decrease the number of overloaded functions - c++

I want to know if there is an approach to decrease the number of overloaded function (function edit) in the below code.
class foo
{
public:
foo(int _a, char _b, float _c) : a(_a), b(_b), c(_c){};
void edit(int new_a);
void edit(char new_b);
void edit(float new_c);
void edit(int new_a, char new_b);
void edit(int new_a, float new_c);
void edit(char new_b, float new_c);
void edit(int new_a, char new_b, float new_c);
void info();
private:
int a;
char b;
float c;
};
Here is the implementation of the edit functions :
void foo::edit(int new_a)
{
a = new_a;
}
void foo::edit(char new_b)
{
b = new_b;
}
void foo::edit(float new_c)
{
c = new_c;
}
void foo::edit(int new_a, char new_b)
{
a = new_a;
b = new_b;
}
void foo::edit(int new_a, float new_c)
{
a = new_a;
c = new_c;
}
void foo::edit(char new_b, float new_c)
{
b = new_b;
c = new_c;
}
void foo::edit(int new_a, char new_b, float new_c)
{
a = new_a;
b = new_b;
c = new_c;
}
The edit function will let the user change the parameters of the object as he wishes.
But the thing is that if we add a new parameter we have to add to many overloaded function and I thought there should be a better way.
Here with 3 parameters we need 7 overloaded functions but if we had 4 parameters (a, b, c and d) then we had to develop 14 overloaded function!
That's why I think there should be a better approach.
Thanks.

With variadic and (ab)using std::get<T> on std::tuple, you might do
template <typename... Ts>
void edit(Ts... values)
{
((std::get<Ts&>(std::tie(a, b, c)) = std::get<Ts&>(std::tie(values...))), ...);
}
Demo.
Note: I use std::get<Ts&>(std::tie(values...)) instead of simply values to get error with duplicated input types(edit(42, 42);).

You can avoid the huge number of overloads and still allow the caller to set more than one member in a single expression:
class foo
{
public:
foo(int _a, char _b, float _c) : a(_a), b(_b), c(_c){};
foo& edit(int new_a) { a = new_a; return *this;}
foo& edit(char new_b) { b = new_b; return *this; }
foo& edit(float new_c) { c = new_c; return *this; }
private:
int a;
char b;
float c;
};
int main() {
foo f(1,'c',2.0);
f.edit(42).edit(42.0f).edit('a');
}
Adding a member requires you to write one overload rather than N to support all combinations.

The previous solutions are quite fine, but suppose that all elements have a different type.
A possibility is to still use a variadic template, and in the call to indicate with a string which element must be modified.
This would allow the possibility to have the same type for different elements.
#include <iostream>
#include <string>
class foo {
public:
foo(int _a, char _b, float _c) : a(_a), b(_b), c(_c){};
void edit() {};
template<typename T1, typename... T2>
void edit (const std::string& id, T1 var1, T2... var2) {
if (id == "a") a = var1;
else if (id == "b") b = var1;
else if (id == "c") c = var1;
edit(var2...);
};
void info();
//private:
int a;
char b;
float c;
};
std::ostream& operator<<(std::ostream& os, const foo& obj) {
std::cout << "a = " << obj.a << " b = " << obj.b << " c = " << obj.c;
return os;
}
int main() {
foo example(1, 'a', 2.0);
example.edit("c", 3.0f, "b", 'g', "a", 5);
std::cout << example << std::endl;
}

Given your edit functions that modify a single member:
void edit(int new_a)
{
a = new_a;
}
void edit(char new_b)
{
b = new_b;
}
void edit(float new_c)
{
c = new_c;
}
You can define a single function in C++11 using variadic templates to support multiple parameters in terms of multiple calls with a single parameter:
template< typename FirstType, typename ...OtherTypes >
void edit(FirstType ft, OtherTypes ...ot)
{
edit(ft);
edit(ot...);
}
Using C++17, fold expressions can make this function even simpler.
template< typename ...Types >
void edit(Types ...types)
{
(edit(types), ...);
}
Note: This solution will not try to prevent multiple changes to the same type, such as edit(1, 2, 3);

Related

Wrong context when calling method

How can I achieve that CoroutineManager::Routine() calls Operator::Worker() ?
Worker() must be called by Routine() in this test scenario.
So the question is whether how C++ handle the context. The Routine() method must not implemented by the Operator class itself.
template <class T>
class CoroutineManager {
private:
T var;
int _a, _b;
public:
CoroutineManager(int a, int b);
T Worker();
void Routine();
};
template <class T>
CoroutineManager<T>::CoroutineManager(int a, int b) {
this->_a = a;
this->_b = b;
}
template <class T>
T CoroutineManager<T>::Worker() {
std::cout << "wrong method" << std::endl;
return var;
}
template <class T>
void CoroutineManager<T>::Routine() {
std::cout << this->Worker() << std::endl;
}
class Operator : public CoroutineManager<double> {
using CoroutineManager::CoroutineManager;
public:
Operator(int a, int b) : CoroutineManager(a,b) {};
virtual double Worker();
};
double Operator::Worker() {
return 3.141;
}
// MARK: -
int main(int argc, const char * argv[]) {
Operator *op = new Operator(3,4);
op->Routine();
return 0;
}
I've changed the code to fulfill my requirements, but maybe there are exists more straight forward solutions(?). It's only about Worker and Worker2, two different methods in two objects which can be called by the derived Routine method without the boundaries of inheritance context:
// MARK: -
template <typename T, typename V>
class CoroutineManager {
private:
V _a, _b;
V (T::*workerPtr)();
T *cm;
public:
CoroutineManager(V a, V b) {
this->_a = a;
this->_b = b;
}
void Routine() {
std::cout << (*cm.*workerPtr)() << std::endl;
}
void SetWorker(T *cm, V (T::*ptr)()) {
this->workerPtr = ptr;
this->cm = cm;
}
V getA() {
return this->_a;
}
V getB() {
return this->_b;
}
};
// MARK: -
class Operator : public CoroutineManager<Operator,int> {
private:
int xx;
public:
Operator(int a, int b) : CoroutineManager(a,b) {
this->xx = a*2 + b*2;
};
int Worker();
};
int Operator::Worker() {
return getA() * getB() + this->xx;
}
// MARK: -
class Operator2 : public CoroutineManager<Operator2,double> {
public:
Operator2(double a, double b) : CoroutineManager(a,b) {};
double Worker2();
};
double Operator2::Worker2() {
return getA() + getB();
}
// MARK: -
int main(int argc, const char * argv[]) {
Operator *op = new Operator(4,4);
int (Operator::*workerPtr)() = &Operator::Worker;
op->SetWorker(op, workerPtr);
op->Routine();
Operator2 *op2 = new Operator2(3.14,2.78);
double (Operator2::*workerPtr2)() = &Operator2::Worker2;
op2->SetWorker(op2, workerPtr2);
op2->Routine();
return 0;
}
Output:
32
5.92
Program ended with exit code: 0

How to code operation overload so it operates to a specific class member such as A<<{{1,2,3},{5,6,7}} in c++?

You can redefine operator << in class by overload it.
However, how do you code it so that it would operates specific to a certain class member?
for example
class C
{
int a;
double b;
}
// I would like something like
void main ()
{
C c;
c.a << 1; // sets class member a to value 1;
}
I want a operator defined in Class C that operates specifically to class member a.
a pesudo-code would be
class C
{
int a;
double b;
void operator << (istream & fin)
{
... fin.get()... some code
}
}
Stating the obvious for a moment, assuming the variable is public, you'd use:
class C
{
int a;
double b;
}
// I would like something like
void main ()
{
C c;
c.a = 1; // sets class member a to value 1;
}
The << and >> operators are bit shifts, which have their own meaning. Overloading those for your own purpose is probably a bad idea.
The C++ way of doing things is to avoid setting member variables externally where possible (e.g. using RAII approaches, to set data at initialisation)....
class C
{
public:
C(int a, double b) : a(a), b(b) {}
int getA() const { return a; }
double getB() const { return b; }
private:
int a;
double b;
};
.... Or by adding a setter method if you really need it, e.g.
class C
{
public:
C(int a, double b) : a(a), b(b) {}
int getA() const { return a; }
double getB() const { return b; }
void setA(int v) { a = v; }
void setB(double v) { b = v; }
private:
int a;
double b;
};
You could in theory generate a new type, and overload the operators for that type, but it's not something I'd recommend (because changing the meaning of an operator is almost always a bad idea)
struct MyIntType {
int i;
// overload cast operator
operator int () {
return i;
}
// assign
MyIntType& operator = (const int& v) {
i = v;
return *this;
}
// not recommended :(
MyIntType& operator << (const int& v) {
i = v;
return *this;
}
};
class C
{
public:
MyIntType a;
double b;
};
void main ()
{
C c;
c.a << 1;
}
Having read your comment above, it sounds like you want to do this:
class C
{
public:
// I'm still not recommending this :(
C& operator << (const int& v) {
a = v;
return *this;
}
private:
int a;
double b;
};
void main ()
{
C c;
c << 1; //< now sets c.a
}

Avoid the class scope so as to pass a member function as a function pointer

I'll describe my question using the following sample code.
I have class B defined as follows:
class B
{
public:
inline B(){}
inline B(int(*f)(int)) :myfunc{ f }{}
void setfunction(int (*f)(int x)) { myfunc = f; }
void print(int number) { std::cout << myfunc(number) << std::endl; }
private:
int(*myfunc)(int);
};
I then define class A as follows:
class A
{
public:
A(int myint) :a{ myint }{ b.setfunction(g); }
int g(int) { return a; }
void print() { b.print(a); }
private:
B b;
int a;
};
To me the issue seems to be that the member function g has the signature int A::g(int) rather than int g(int).
Is there a standard way to make the above work? I guess this is quite a general setup, in that we have a class (class B) that contains some sort of member functions that perform some operations, and we have a class (class A) that needs to use a particular member function of class B -- so is it that my design is wrong, and if so whats the best way to express this idea?
You can use std::function:
class B
{
public:
inline B() {}
inline B(std::function<int(int)> f) : myfunc{ f } {}
void setfunction(std::function<int(int)> f) { myfunc = f; }
void print(int number) { std::cout << myfunc(number) << std::endl; }
private:
std::function<int(int)> myfunc;
};
class A
{
public:
A(int myint) :a{ myint } {
b.setfunction([this](int a) {
return g(a);
}
);
}
int g(int) { return a; }
void print() { b.print(a); }
private:
B b;
int a;
};
You could generalize the class B. Instead of keeping a pointer (int(*)(int)), what you really want is any thing that I can call with an int and get back another int. C++11 introduced a type-erased function objection for exactly this reason: std::function<int(int)>:
class B
{
using F = std::function<int(int)>
public:
B(){}
B(F f) : myfunc(std::move(f)) { }
void setfunction(F f) { myfunc = std::move(f); }
void print(int number) { std::cout << myfunc(number) << std::endl; }
private:
F myfunc;
};
And then you can just provide a general callable into B from A:
A(int myint)
: b([this](int a){ return g(a); })
, a{ myint }
{ }
Use std::function and std::bind
class B
{
public:
inline B(int(*f)(int)) :myfunc{ f }{}
void setfunction(std::function<int(int)> f) { myfunc = f; }
void print(int number) { std::cout << myfunc(number) << std::endl; }
private:
std::function<int(int)> myfunc;
};
// ...
A a;
B b(std::bind(&A::g, &a));
Also note that you should initialize the function pointer to some default value (most likely null) and check for it when using, otherwise it's value is undefined.
You could use std::bind to bind the member function A::g.
class B
{
public:
inline B(){}
inline B(std::function<int(int)> f) :myfunc{ f }{}
void setfunction(std::function<int(int)> f) { myfunc = f; }
void print(int number) { std::cout << myfunc(number) << std::endl; }
private:
std::function<int(int)> myfunc;
};
class A
{
public:
A(int myint) :a{ myint } {
b.setfunction(std::bind(&A::g, this, std::placeholders::_1));
}
int g(int) { return a; }
void print() { b.print(a); }
private:
B b;
int a;
};
Note you need to change the type of functor from function pointer to std::function, which is applicable with std::bind.
LIVE

Pointer to a member-function

I would like to do the following:
I have two classes, A and B, and want to bind a function from A to a function from B so that whenever something calls the function in B, the function from A is called.
So basically, this is the scenario:
(important A and B should be independent classes)
This would be class A:
class A {
private:
// some needed variables for "doStuff"
public:
void doStuff(int param1, float *param2);
}
This is class B
class B {
private:
void callTheFunction();
public:
void setTheFunction();
}
And this is how I would like to work with these classes:
B *b = new B();
A *a = new A();
b->setTheFunction(a->doStuff); // obviously not working :(
I've read that this could be achieved with std::function, how would this work? Also, does this have an impact in the performance whenever callTheFunction() is called? In my example, its a audio-callback function which should call the sample-generating function of another class.
Solution based on usage C++11 std::function and std::bind.
#include <functional>
#include <stdlib.h>
#include <iostream>
using functionType = std::function <void (int, float *)>;
class A
{
public:
void doStuff (int param1, float * param2)
{
std::cout << param1 << " " << (param2 ? * param2 : 0.0f) << std::endl;
};
};
class B
{
public:
void callTheFunction ()
{
function (i, f);
};
void setTheFunction (const functionType specificFunction)
{
function = specificFunction;
};
functionType function {};
int i {0};
float * f {nullptr};
};
int main (int argc, char * argv [])
{
using std::placeholders::_1;
using std::placeholders::_2;
A a;
B b;
b.setTheFunction (std::bind (& A::doStuff, & a, _1, _2) );
b.callTheFunction ();
b.i = 42;
b.f = new float {7.0f};
b.callTheFunction ();
delete b.f;
return EXIT_SUCCESS;
}
Compile:
$ g++ func.cpp -std=c++11 -o func
Output:
$ ./func
0 0
42 7
Here's a basic skeleton:
struct B
{
A * a_instance;
void (A::*a_method)(int, float *);
B() : a_instance(nullptr), a_method(nullptr) {}
void callTheFunction(int a, float * b)
{
if (a_instance && a_method)
{
(a_instance->*a_method)(a, b);
}
}
};
Usage:
A a;
B b;
b.a_instance = &a;
b.a_method = &A::doStuff;
b.callTheFunction(10, nullptr);
This i basic a solution
class A {
private:
// some needed variables for "doStuff"
public:
void doStuff(int param1, float *param2)
{
}
};
typedef void (A::*TMethodPtr)(int param1, float *param2);
class B {
private:
TMethodPtr m_pMethod;
A* m_Obj;
void callTheFunction()
{
float f;
(m_Obj->*m_pMethod)(10, &f);
}
public:
void setTheFunction(A* Obj, TMethodPtr pMethod)
{
m_pMethod = pMethod;
m_Obj = Obj;
}
};
void main()
{
B *b = new B();
A *a = new A();
b->setTheFunction(a, A::doStuff); // now work :)
}

Variable user-defined parameter list in C++?

I'm looking for a simple way to create a user multi-parameter receiving function,
Here's some pseudo code
#include <iostream>
struct A {
int m_num;
};
void function(A* a, ...)
{
/* Pseudo-Code here */
for each parameter do
print a->m_num
end
}
int main()
{
A *a = new A();
A *b = new A();
A *c = new A();
a->m_num = 1;
b->m_num = 10;
c->m_num = 100;
function(a,b,c);
// delete everything
return 0;
}
I can't really use boost here, so if it's possible with standard C++ ( STL Allowed ), it would be great.
EDIT: The function parameters are heterogeneous
Old school plain C variadic arguments:
#include <cstdio>
#include <stdarg.h>
struct A {
A () : m_num (0) {}
A (int v) : m_num (v) {}
int m_num;
};
void function (A *a, ...)
{
va_list ap;
A *p = a;
va_start (ap, a);
while (p != NULL)
{
printf ("%d\n", p->m_num);
p = va_arg (ap, A*);
}
va_end (ap);
}
int main()
{
A a (1), b (10), c (100);
function (&a, &b, &c, NULL);
}
Another solution if arguments are of the same type (which is your case):
#include <cstdio>
struct A {
A () : m_num (0) {}
A (int v) : m_num (v) {}
int m_num;
};
void function (A *p, A *endp)
{
while (p != endp)
{
printf ("%d\n", p->m_num);
++p;
}
}
int main()
{
A a[3];
a[0].m_num = 1;
a[1].m_num = 10;
a[2].m_num = 100;
function (a, a + sizeof (a) / sizeof(a[0]));
}
Or even more C++-style, with iterators:
#include <cstdio>
#include <vector>
#include <list>
struct A {
A () : m_num (0) {}
A (int v) : m_num (v) {}
int m_num;
};
template <typename T>
void function (T p, T endp)
{
while (p != endp)
{
printf ("%d\n", p->m_num);
++p;
}
}
int main()
{
A a[3];
a[0].m_num = 1;
a[1].m_num = 10;
a[2].m_num = 100;
function (a, a + sizeof (a) / sizeof(a[0]));
std::vector<A> av (3);
av[0].m_num = 1;
av[1].m_num = 10;
av[2].m_num = 100;
function (av.begin (), av.end ());
std::list<A> al;
al.push_back (A (1));
al.push_back (A (10));
al.push_back (A (100));
function (al.begin (), al.end ());
}
The most straightforward way is to put your parameters into a std::vector. If they're non-homogeneous you can use a vector of boost::any or boost::variant.
Alternately design your interface like streams and use an insertion like operator/function that operators on one parameter at a time.
It would look something like this, alternately using a friend free-function.
struct A
{
int m_num;
};
struct printer
{
function& operator<<(A* a)
{
/* Pseudo-Code here */
print a->m_num
return *this;
}
};
int main()
{
A *a = new A();
A *b = new A();
A *c = new A();
a->m_num = 1;
b->m_num = 10;
c->m_num = 100;
printer function;
function << a << b << c;
// delete everything
return 0;
}
If every parameter going into function is an A, I'd do it with an array of A's, as in:
int main() {
A *abc[3];
for (int i=0;i<3;i++)
abc[i]=new A();
abc[0]->m_num=1;
abc[1]->m_num=10;
abc[2]->m_num=100;
function(abc,3);
}
void function(A *vals[],int count) {
for (int i=0;i<count;i++)
print vals[i]->m_num;
}
If you have a compiler recent enough to ship with std::tuple<> or std::tr1::tuple<>, you can do the following:
#include <cstddef>
#include <tuple>
#include <iostream>
struct A
{
int m_num;
};
template<typename T>
class function_impl
{
template<std::size_t N>
static void impl(T const& tup)
{
std::cout << std::get<N>(tup)->m_num << '\n';
}
template<std::size_t N>
struct recurse_helper
{
static void invoke(T const& tup)
{
function_impl<T>::template impl<N>(tup);
recurse_helper<N + 1u>::invoke(tup);
}
};
template<>
struct recurse_helper<std::tuple_size<T>::value>
{
static void invoke(T const&) { }
};
public:
static void invoke(T const& tup)
{
recurse_helper<0u>::invoke(tup);
}
};
template<typename T>
void function(T const& tup)
{
function_impl<T>::invoke(tup);
}
int main()
{
A* a = new A();
a->m_num = 1;
A* b = new A();
b->m_num = 10;
A* c = new A();
c->m_num = 100;
function(std::tie(a, b, c));
delete c;
delete b;
delete a;
}
Note that function actually takes a singular argument, a tuple<>, rather than multiple arguments. But, unlike any varargs-based solution, this is completely type-safe.
Also note that the implementation here would be much simpler if you could use Boost.Fusion...
As a supplement.
In C++0x, you could use variadic-template to implement your function recursively:
// Just to make the compiler happy.
template <typename T>
void function(T a) = delete;
// Base case
template <>
void function(A* a) {
printf("%d\n", a->m_num);
}
// Recursion
template <typename T, typename... Args>
void function(T a, Args... args) {
function(a);
function(args...);
}
But this will generate N functions if it accepts N parameters. Alternatively, you could use an initializer_list:
void function(std::initializer_list<A*> args) {
for (auto cit = args.begin(); cit != args.end(); ++ cit)
printf("%d\n", (*cit)->m_num);
}
but you need to call function as
function({a,b,c});
// ^ ^