Clang MacOs over command line does not work - c++

I am fairly new to both MacOs and C++ and have a problem which is similar to the one described here but also no solution I find in the Internet works.
'fatal error: 'wchar.h' file not found' error with the new macos 11.3 update
If I try to compile the most simple c++ program on my machine via command line it does not work.
#include <iostream>
int main()
{
std::cout << "Hello, World!" << std::endl;
return 0;
}
Since it used to work I probably broke something but don't know what
The simple test command I use is the following
clang -v --target=arm64 helloworld.cpp
Which results in a iostream not found error
if I now include the xcode include directory via
clang -v --target=arm64 -I/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/ helloworld.cpp
The iostream error disappears and I get a wchar.h not found error
I removed xcode completely and reinstalled it but this seems to not help also does it not make a difference if I use clang or clang++.
With Clion and cmake it works but I do not know why
xcode-select version 2392
/usr/bin/clang
Apple clang version 13.0.0 (clang-1300.0.29.30)
Target: arm64-apple-darwin21.2.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
locate iostream.h
`/Library/Frameworks/Mono.framework/Versions/6.12.0/include/glib-2.0/gio/gfileiostream.h
/Library/Frameworks/Mono.framework/Versions/6.12.0/include/glib-2.0/gio/giostream.h
/opt/homebrew/Cellar/boost/1.76.0/include/boost/asio/basic_socket_iostream.hpp
/opt/homebrew/Cellar/boost/1.76.0/include/boost/iostreams/detail/iostream.hpp
/opt/homebrew/Cellar/boost/1.76.0/include/boost/math/cstdfloat/cstdfloat_iostream.hpp
/opt/homebrew/Cellar/boost/1.76.0/include/boost/nowide/iostream.hpp
/opt/homebrew/Cellar/boost/1.76.0/include/boost/typeof/std/iostream.hpp
/opt/homebrew/Cellar/glib/2.70.2/include/glib-2.0/gio/gfileiostream.h
/opt/homebrew/Cellar/glib/2.70.2/include/glib-2.0/gio/giostream.h
/opt/homebrew/Cellar/glib/2.70.2/include/glib-2.0/gio/gsimpleiostream.h

I had similar troubles building clang + llvm, then trying to use the newly built clang via
./build/bin/clang -std=c++20 <my_file>
gave me a
fatal error: 'iostream' file not found
What fixed it was if I compiled with the following instead:
./build/bin/clang -std=c++20 -isysroot /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk <my_file>
The fix largely comes from https://github.com/MaskRay/ccls/issues/191#issuecomment-556983460 and the discussion there

Related

C++ 20 modules in Xcode 14.0.1

I would like to experiment with newer C++ features from (at least) C++20 and I'm new to C++ development on macOS in particular.
How do I enable importing of library headers in the 'module way'?
import <iostream>;
using namespace std;
int main(int argc, const char * argv[]) {
cout << "Hello, World!\n";
return 0;
}
The build errors are
Use of undeclared identifier 'iostream'
Use of undeclared identifier 'std'
I was looking at this answer and tried installing llvm and I suppose that I could run the provided commands from the terminal, but I have not tried. Is there a way to make Xcode issue the commands provided in that answer (see below)? Where would I enter them in XCode? And what do they do? I'd like to avoid thinking about terminal commands and just have something that works.
/opt/homebrew/opt/llvm/bin/clang++ -std=c++20 -c -Xclang -emit-module-interface mathlib.cpp -o mathlib.pcm
/opt/homebrew/opt/llvm/bin/clang++ -std=c++20 -fmodules -c -fprebuilt-module-path=. main.cpp -o main.o
/opt/homebrew/opt/llvm/bin/clang++ -std=c++2a -fmodules -o main main.o *.pcm
I saw that when making a new C++ project, Xcode defaults to the Apple Clang compiler and GNU++20 [-std=gnu++20] C++ Language dialect. There is also another option C++20 [-std=c++20] (what's the difference?) which I also tried, resulting in the same errors.
FYI, when I do clang -v I get
Apple clang version 14.0.0 (clang-1400.0.29.102)
Target: arm64-apple-darwin21.6.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
And a general question about other build systems such as CMake, which I discovered during my research for C++ compilation on mac. After making a CMake project, is it possible to use the regular IDE tools such as code suggestions and debugging?

clang++ fails to compile hello world

I installed clang in my conda environment along with gcc. Their versions are
gcc 7.2.0
clang 7.0.0
libcxx 7.0.0
I then created an hello world src file a.cpp
If I compile the file using clang++ a.cpp. The error reads
a.cpp:1:10: fatal error: 'iostream' file not found
#include <iostream>
^~~~~~~~~~
1 error generated.
Using clang++ a.cpp --stdlib=libstdc++, the error is the same
Using clang++ a.cpp --stdlib=libc++, the error becomes
~/conda/envs/test/bin/ld: cannot find crtbegin.o: No such file or directory
~/conda/envs/test/bin/ld: cannot find -lgcc
clang-7: error: linker command failed with exit code 1 (use -v to see invocation)
Using clang++ a.cpp -I$HOME/conda/envs/test/include/c++/7.2.0
In file included from a.cpp:1:
/site/home/shliu/conda/envs/test/include/c++/7.2.0/iostream:38:10: fatal error: 'bits/c++config.h' file not found
#include <bits/c++config.h>
^~~~~~~~~~~~~~~~~~
1 error generated.
I use a shared computer so I cannot install system wide compilers and header files.
Questions:
What should I do to have it work?
If clang does not ship with its own header files and I need to use what are provided by gcc, should I consider the compatibility of clang version and the gcc version?
Do I need to install libc++ in the same conda environment in order to use clang++?
After some test, I found the way to do it in conda, which is posted as the an answer. However, I still don't understand how clang works, especially its relation with gcc. I would appreciate it very much if any one could answer (and I will accept that as the answer to this post):
Does clang forward all the jobs to gcc so we always need the gcc tool chain to be installed in order to use clang?
I found an include folder for clang, which is $HOME/conda/envs/test/include/c++/v1 alongside with $HOME/conda/envs/test/include/c++/7.2.0 which is from gcc. But if the --gcc-toolchain has been specified, the v1 folder is not searched for headers, (which can be seen from the output by adding -v to the compiler. Then what is the usage of the v1 include files?
Finally I found the way, which is to do
clang++ --gcc-toolchain=$HOME/conda/envs/test a.cpp
This is not obvious at all.

The command line clang/clang++ doesn't work on MacBook Air 2012 Mid with OS X 10.8.5

Originally, I used clang++ with -std=c++11 compile my C++11 code, everything was OK. Recently, I updated the Xcode in AppStore, I compiled the SAME program in command line again, it doesn't work anymore, it shows errors like below:
/usr/include/c++/4.2.1/bits/stl_construct.h:81:38: error: no matching
constructor for initialization of
'std::basic_string'
::new(static_cast(__p)) T1(_value);
It seems the clang++ is using gcc's header files, apparently, gcc's version is very old. However, if I compile the same program by using Xcode, everything is fine.
It seems, at command line , the clang++ can't find the correct header files anymore.
More information, running command clang++ --version, following output:
Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn)
Target: x86_64-apple-darwin12.5.0 Thread model: posix
which clang++
/usr/bin/clang++
RESOLVED with option -stdlib=libc++

builds in xcode 4.6 but fails using command line

When I run following code snippet from Xcode4.6 it compiles and runs fine. But when I try to compile it using command line tool (clang++) it fails to do so.
#include <iostream>
#include <memory>
int main(int argc, const char * argv[])
{
std::unique_ptr<int> foo(new int(0));
// insert code here...
std::cout << "Hello, this is cool giri World!\n";
return 0;
}
Here is compile log:
$ clang --version
Apple LLVM version 4.2 (clang-425.0.24) (based on LLVM 3.2svn)
Target: x86_64-apple-darwin12.2.0
Thread model: posix
$ clang++ main.cpp -stdlib=libc++ -I /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/usr/include/c++/4.2.1/ -I /usr/llvm-gcc-4.2/lib/gcc/i686-apple-darwin11/4.2.1/include/
main.cpp:7:10: error: no member named 'unique_ptr' in namespace 'std'
std::unique_ptr foo(new int(0));
~~~~~^
main.cpp:7:24: error: expected '(' for function-style cast or type construction
std::unique_ptr foo(new int(0));
~~~^
main.cpp:7:26: error: use of undeclared identifier 'foo'
std::unique_ptr foo(new int(0));
^
3 errors generated.
Try using clang's own standard library:
clang -std=c++11 -stdlib=libc++ main.cpp
The default is GNU's standard library (libstdc++), but the version Apple included is quite old and doesn't have C++11 support.
You can look for yourself to see what command line Xcode used.
Build your project in Xcode.
Switch to log view. The icon for it looks like a speech bubble with a couple of lines in it.
Click on the latest build.
A list of build steps will show up in the main editing area. Right-click on "Compile main.cpp" and select "Copy Transcript for Shown Results".
Paste this into your favorite text editor to see the exact command line that Xcode used to build your project.
Make sure you are invoking clang++, not clang, for both the compiler and linker.
clang++ (as compiler) needs the -std=c++11 and -stdlib=libc++ compiler flags, and clang++ (as linker) needs the -stdlib=libc++ linker flag.
thanks Everyone for suggesting me solutions which kept me going.
Finally this is what worked for me.
I uninstalled command line tools using shell script mentioned in http://www.cocoanetics.com/2012/07/you-dont-need-the-xcode-command-line-tools/
and then used
$xcode-select -switch /Applications/Xcode.app/Contents/Developer/
to set xcode version . and finally used
$xcrun clang++ main1.cpp -stdlib=libc++
to compile my code.
This worked fine. thanks!!

g++ no longer finding standard libraries OSX 10.6.8

no solutions I found on the internet have worked so far.
I am running OSX 10.6.8. I had previously been using the gnu compiler for C/C++ fine. I switched to XCode and have no problem with that but I would like to use the command line. However, after wiping my computer and restoring from a backup I was getting the error bash: g++ command not found.
First, I figured my $PATH got a bit wonky, so I tried to add in the correct path to the Path variable and now it recognizes g++ and tries to compile. But, I get this error now:
hello.cpp:3:20: error: iostream: No such file or directory
hello.cpp: In function ‘int main()’:
hello.cpp:8: error: ‘cout’ is not a member of ‘std’
Here is the Hello World! code:
#include <iostream>
int main ()
{
std::cout << "Hello World!";
return 0;
}
Solutions that have been posted online have mainly been problems with namespaces and #include statements but I do not believe this to be the error at this time.
when I type "which g++" into Terminal I get: /Developer/usr/bin/g++
and when I type g++ -v I get:
Using built-in specs.
Target: i686-apple-darwin10
Configured with: /var/tmp/gcc/gcc-5666.3~6/src/configure --disable-checking --enable-werror --prefix=/usr --mandir=/share/man --enable-languages=c,objc,c++,obj-c++ --program-transform-name=/^[cg][^.-]*$/s/$/-4.2/ --with-slibdir=/usr/lib --build=i686-apple-darwin10 --program-prefix=i686-apple-darwin10- --host=x86_64-apple-darwin10 --target=i686-apple-darwin10 --with-gxx-include-dir=/include/c++/4.2.1
Thread model: posix
gcc version 4.2.1 (Apple Inc. build 5666) (dot 3)
4.2.1 is an older version so if there is one thing I could change it would be switching to 4.7.2 which I found in usr/local/Cellar/gcc. I am not sure what Cellar is perhaps that comes from when I tried using homebrew to install gcc as I found on some other forum.
Thanks in advance, this is beyond my ken.
When you installed XCode, you simply forgot to check that little checkbox that says "install Unix command line utilities." When you do that, you'll get a fully working GCC installed in /usr/. The one installed in /Developer/ is not for command-line use. It's only for the XCode graphical IDE.