Problems with downloading a file with devkitPro (Wii) - c++

i found this code online that should download a file to my usb plugged into my wii, however, i found it only works with http or www domains, which means i cant download a file from my github.io website. i really could not find any useful examples or documentation. is there any good documentation or examples i could use to my advantage?
my code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <gccore.h>
#include <wiiuse/wpad.h>
#include <fat.h>
#include <network.h>
#define textPos(x, y) printf("\x1b[%d;%dH", y, x)
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
void initText();
void loop();
bool init_network();
int main(int argc, char **argv)
{
struct sockaddr_in sin;
struct hostent *dns;
VIDEO_Init();
WPAD_Init();
initText();
bool init = init_network();
char host[64] = "jawa2401.github.io";
textPos(1, 1);
printf("Network: %d\n", init);
s32 sock = net_socket(AF_INET, SOCK_STREAM, 0);
printf("Socket: %d\n", sock);
dns = net_gethostbyname(host);
printf("Dedicated Nameservers: %d\n", sizeof(dns->h_addr_list));
int f = fatInitDefault();
memcpy(&sin.sin_addr.s_addr, dns->h_addr, dns->h_length);
sin.sin_family = AF_INET;
sin.sin_port = htons(80);
printf("Setting up sockaddr_in...\n");
s32 c = net_connect(sock, (struct sockaddr *)&sin, sizeof(sin));
printf("Connecting: %d\n", c);
int size = 0x800;
char reponse[size];
char requete[128];
sprintf(requete, "GET /robots.txt HTTP/1.1\r\nHost: %s\r\nAccept: */*\r\n", host);
printf("Sending GET Request: %s\n", requete);
s32 r = net_send(sock, requete, sizeof(requete), 0);
printf("GET Request Returned: %d\n", r);
printf("Preparing for FAT write: %d\n", f);
printf("memset");
memset(reponse, 0, size);
s32 rec = net_recv(sock, reponse, size, 8);
printf("Receiving: %d\n", rec);
FILE *za = fopen("/resp.dat", "wb");
printf("Writing file.... (fat -> %d)\n", f);
int fw = fwrite(reponse, sizeof(u8), sizeof(reponse), za);
fclose(za);
printf("File written: %d", fw);
loop();
return 0;
}
void initText()
{
rmode = VIDEO_GetPreferredMode(NULL);
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
console_init(xfb, 20, 20, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ);
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
void loop()
{
while (1)
{
WPAD_ScanPads();
u32 pressed = WPAD_ButtonsDown(0);
if (pressed & WPAD_BUTTON_HOME)
break;
VIDEO_WaitVSync();
}
}
bool init_network()
{
bool ok = false;
for (int i = 0; i < 50 && !ok; i++)
if (net_init() >= 0)
ok = true;
return ok;
}

Related

What`s wrong with this socket select code?

#include <stdio.h>
#include <time.h>
#include <WinSock2.h>
#include <WS2tcpip.h>
#pragma comment(lib, "WS2_32.lib")
#define IP_ADDRESS "127.0.0.1"
#define PORT 20000
#define BUF_SIZE 64
#undef FD_SETSIZE
#define FD_SETSIZE 10000
void shuffle_buffer(char* buf, size_t size);
SOCKET create_socket();
void send_data(SOCKET sock);
int main()
{
WSADATA ws;
if (WSAStartup(MAKEWORD(2, 2), &ws) != 0)
{
printf("Init Windows Socket Failed::%d\n", GetLastError());
return -1;
}
const int CLIENT_SIZE = 1;
SOCKET socks[CLIENT_SIZE];
struct timeval tv = { 0, 10 };
fd_set fd_read, fd_write;
FD_ZERO(&fd_read);
FD_ZERO(&fd_write);
for (int i = 0; i < CLIENT_SIZE; i++) {
SOCKET sock = create_socket();
socks[i] = sock;
FD_SET(sock, &fd_write);
FD_SET(sock, &fd_read);
}
Sleep(1000);
int number_to_recv = CLIENT_SIZE;
while (number_to_recv > 0) {
int ret = select(CLIENT_SIZE, &fd_read, &fd_write, NULL, &tv);
for (int i = 0; i < CLIENT_SIZE; i++) {
if (FD_ISSET(socks[i], &fd_read)) {
char buf[BUF_SIZE];
int n = recv(socks[i], buf, BUF_SIZE, 0);
buf[n] = 0;
printf("%s\n", buf);
number_to_recv--;
}
if (FD_ISSET(socks[i], &fd_write)) {
send_data(socks[i]);
FD_CLR(socks[i], &fd_write);
//Sleep(1);
}
}
//printf("ret and number : %d, %d\n", ret, number_to_recv);
}
for (int i = 0; i < CLIENT_SIZE; i++) {
closesocket(socks[i]);
}
WSACleanup();
}
SOCKET create_socket()
{
SOCKET cli_sock;
struct sockaddr_in addr;
if ((cli_sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
{
printf("Create Socket Failed::%d\n", GetLastError());
return -1;
}
//inet_pton
memset(addr.sin_zero, 0x00, 8);
addr.sin_family = AF_INET;
inet_pton(AF_INET, IP_ADDRESS, (void*)(&addr.sin_addr.s_addr));
addr.sin_port = htons(PORT);
if (connect(cli_sock, (struct sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR)
{
printf("Connect Error::%d\n", GetLastError());
return -1;
}
return cli_sock;
}
void send_data(SOCKET sock)
{
const int SEND_SIZE = BUF_SIZE / 2;
char buf[SEND_SIZE] = { 0 };
memset(buf, 'a', SEND_SIZE);
shuffle_buffer(buf, SEND_SIZE);
if (send(sock, buf, SEND_SIZE, 0) == SOCKET_ERROR)
{
printf("Send Info Error::%d\n", GetLastError());
}
}
void shuffle_buffer(char* buf, size_t size)
{
for (int i = 0; i < size; i++) {
buf[i] += int(rand() % 26);
}
}
Code above is a socket client using select model run on Win10, the problem is after I send data, but I can not receive data(I am sure that server has sent back data), this code below doesn`t run, so what is the problem? Thanks
The first parameter in select is maxfdp, and I know the difference between Win and Unix, so on Windows, this parameter seems not necessary, and I can write data,
but can not receive it.
if (FD_ISSET(socks[i], &fd_read)) {
char buf[BUF_SIZE];
int n = recv(socks[i], buf, BUF_SIZE, 0);
buf[n] = 0;
printf("%s\n", buf);
number_to_recv--;
}
select removes the sockets from the fd_set if they are not readable/writable. You need to add them back in before the next time you call select.
The reason your code can write data is because sockets start out being writable, so they will still be set in fd_write and your code will write data. They don't start out being readable, if no data has been received yet, so they'll be removed from the fd_read set and then your code stops checking whether they are readable.

Multiple Broadcast Reception on Same port but different interfaces

I'm trying to build a little personal DHCP server to serve a specific scope if the broadcast is received on eth0 and another if received on wlan0 but I can't bind more than a single interface on the same address:port combination (255.255.255.255:67)
I heard about SO_REUSABLE but I have no idea about how to implement it and if of course it's the good way to do it
Actually this is my code :
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <net/if.h>
#include <netinet/in.h>
#include <errno.h>
#include <fstream>
#include <iostream>
#include <vector>
#define BUFLEN 1024
#define PORT 67
using namespace std;
char *ipAddrFromInterface(char *apInterfaceName) //this function is not from me
{
return "255.255.255.255";
/*char *if_name = (char *) apInterfaceName;
struct ifreq ifr;
size_t if_name_len = strlen(if_name);
if(if_name_len < sizeof(ifr.ifr_name))
{
memcpy(ifr.ifr_name, if_name, if_name_len);
ifr.ifr_name[if_name_len] = 0;
}
else
printf("interface name is too long\n");
int fd = socket(AF_INET, SOCK_DGRAM, 0);
if(fd == -1)
printf("A => %s\n", strerror(errno));
if(ioctl(fd, SIOCGIFADDR, &ifr) == -1)
{
int temp_errno = errno;
close(fd);
printf("B => %s\n", strerror(temp_errno));
}
if(ioctl(fd, SIOCGIFADDR, &ifr) == -1)
{
int temp_errno = errno;
close(fd);
printf("C => %s\n", strerror(temp_errno));
}
close(fd);
struct sockaddr_in* ipaddr = (struct sockaddr_in*) &ifr.ifr_addr;
return inet_ntoa(ipaddr->sin_addr);*/
}
struct socketData
{
int sock;
sockaddr_in socket;
char *interfaceName;
};
void print(int i)
{
printf("%d\n", i);
fflush(stdout);
}
void server_receive_thread(vector<char*> aInterfaceList)
{
int socketIndex = 0;
struct sockaddr_in localSock;
int socketDescriptor; int socketLength;
vector<socketData> aSockets;
for( ; socketIndex < aInterfaceList.size(); socketIndex++)
{
socketData socketD;
char *apInterfaceName = aInterfaceList.at(socketIndex);
if((socketDescriptor = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
printf("can't listen on interface %s... sleeping\n", apInterfaceName);
}
else
{
memset(&localSock, 0, sizeof(localSock));
localSock.sin_family = AF_INET;
localSock.sin_port = htons(PORT);
inet_aton(ipAddrFromInterface(apInterfaceName), &localSock.sin_addr);
setsockopt(socketDescriptor, SOL_SOCKET, SO_BINDTODEVICE, apInterfaceName, sizeof(apInterfaceName));
if(bind(socketDescriptor, (struct sockaddr *) &localSock, sizeof(localSock)) == -1)
{
printf("can't bind interface %s to listen on port %d... sleeping\n", apInterfaceName, PORT);
}
else
{
printf("bound to interface %s on port %d\n", apInterfaceName, PORT);
socketD.sock = socketDescriptor;
socketD.socket = localSock;
socketD.interfaceName = apInterfaceName;
aSockets.push_back(socketD);
}
}
}
fd_set master;
int fdMax = -1;
while(1)
{
FD_ZERO(&master);
for(int iSock = 0; iSock < aSockets.size(); iSock++)
{
socketData d = aSockets.at(iSock);
FD_SET(d.sock, &master);
if(d.sock > fdMax)
fdMax = d.sock;
}
printf("fdmax is : ");
print(fdMax);
if(select(fdMax + 1, &master, NULL, NULL, NULL) == -1)
print(2);
print(200);
for(int iSock = 0; iSock < aSockets.size(); iSock++)
{
socketData d = aSockets.at(iSock);
if(FD_ISSET(d.sock, &master))
print(3);
}
print(1);
}
}
int main()
{
std::vector<char*> interfaceList;
interfaceList.push_back("wlan0");
interfaceList.push_back("eth0");
server_receive_thread(interfaceList);
return 0;
}
You don't need a socket per interface. Just bind a single socket to 0.0.0.0 and the desired port. Then it will receive via all interfaces. You certainly can't, and don't need to, bind to 255.255.255.255.
Or, bind it to the single IP address that is connected to the scope you want to serve.

How to implement bluetooth piconet using C programming language?

I'm trying to implement bluetooth piconet using C programming language. I have read some papers and also gone through some examples. But i didn't get proper output. I designed server and client using following example, please check this link. Please check out the code i'm working on:
Can anyone please suggest a proper method to implement it. Thank you.
slave.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <sys/socket.h>
#include <bluetooth/bluetooth.h>
#include <bluetooth/l2cap.h>
#include <unistd.h>
void send_message_function(char[]);
void receive_ack();
int main()
{
int i;
pthread_t thread1, thread2;
char dest1[18] = "00:1B:10:00:2A:EC";
send_message_function(dest1);
}
void send_message_function(char ptr[18])
{
//printf("MAC::%s",ptr);
struct sockaddr_l2 addr = { 0 };
int s, stat, status, i;
char dest[18], buf[1024];
int bytes_read;
strncpy(dest, ptr, 18);
// allocate a socket
s = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP);
// set the connection parameters (who to connect to)
addr.l2_family = AF_BLUETOOTH;
addr.l2_psm = htobs(0x1001);
str2ba(dest, &addr.l2_bdaddr);
status = connect(s, (struct sockaddr *) &addr, sizeof(addr));
if (status == 0) {
stat = write(s, "hello!", 6);
bytes_read = read(s, buf, sizeof(buf));
if (bytes_read > 0) {
printf("received %s\n", buf);
bzero(buf, 16);
}
}
if (status < 0)
perror("uh oh");
close(s);
}
master.c
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <bluetooth/bluetooth.h>
#include <bluetooth/l2cap.h>
void send_ack(char[]);
int main(int argc, char **argv) {
struct sockaddr_l2 loc_addr = { 0 }, rem_addr = { 0 };
char buf[1024] = { 0 };
int s, client, bytes_read,status;
socklen_t opt = sizeof(rem_addr);
// allocate socket
s = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP);
// bind socket to port 0x1001 of the first available
// bluetooth adapter
loc_addr.l2_family = AF_BLUETOOTH;
loc_addr.l2_bdaddr = *BDADDR_ANY;
loc_addr.l2_psm = htobs(0x1001);
bind(s, (struct sockaddr *) &loc_addr, sizeof(loc_addr));
// put socket into listening mode
listen(s, 1);
while(1){
client = accept(s, (struct sockaddr *) &rem_addr, &opt);
memset(buf, 0, sizeof(buf));
// accept one connection
// read data from the client
bytes_read = read(client, buf, sizeof(buf));
if (bytes_read > 0) {
printf("received [%s]\n", buf);
status = write(client, "acknowledgement!", 16);
}
//ba2str(&rem_addr.l2_bdaddr, buf);
//send_ack(buf);
}
close(client);
close(s);
}

How to fix OpenSSL incorrect data transferring?

I need to transfer serialized data using OpenSSL. My code works but for some cases transferred data has some differences.
This is serialized data http://s000.tinyupload.com/?file_id=02935614701824936895
int sslWrite(SSL *ssl, const void *buf, int num)
{
const int MAX_SIZE = 0x10000;
const int INT_SIZE = sizeof(int);
const int numv = INT_SIZE + num;
if (numv > MAX_SIZE) {
return -1;
}
std::vector<char> bufv(numv);
memcpy(&bufv[0], &numv, INT_SIZE);
if (num != 0) {
memcpy(&bufv[INT_SIZE], buf, num);
}
int n = 0;
while (n < num) {
int w = SSL_write(ssl, &bufv[0], numv - n);
if (w < 0) {
return 0;
}
n += w;
}
return n;
}
int sslRead(SSL *ssl, void *buf, int num)
{
const int INT_SIZE = sizeof(int);
const int BUF_SIZE = 0x10000;
char bufv[BUF_SIZE];
int m = SSL_read(ssl, (char *)bufv, num);
if (m < 0) {
return m;
}
const int n = *(int *)(bufv);
if (n > BUF_SIZE - INT_SIZE) {
return -1;
}
while (m < n) {
int k = SSL_read(ssl, (char *)bufv + m, num - m);
if (k < 0) {
return k;
}
m += k;
}
memcpy(buf, &bufv[INT_SIZE], n - INT_SIZE);
return n - INT_SIZE;
}
-
// Server
#include <fstream>
#include <WS2tcpip.h>
#include <Winsock2.h>
#define _WINSOCKAPI_
#include <windows.h>
#include <openssl/ssl.h>
#include <openssl/err.h>
#include <openssl/applink.c>
int OpenListener(int port)
{
int sd;
struct sockaddr_in addr;
sd = socket(PF_INET, SOCK_STREAM, 0);
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = INADDR_ANY;
if (bind(sd, (struct sockaddr*)&addr, sizeof(addr)) != 0) {
perror("can't bind port");
abort();
}
if (listen(sd, 10) != 0) {
perror("Can't configure listening port");
abort();
}
return sd;
}
SSL_CTX* InitServerCTX(void)
{
const SSL_METHOD *method;
SSL_CTX *ctx;
OpenSSL_add_all_algorithms();
SSL_load_error_strings();
method = SSLv2_server_method();
ctx = SSL_CTX_new(method);
if (ctx == NULL) {
ERR_print_errors_fp(stderr);
abort();
}
return ctx;
}
void LoadCertificates(SSL_CTX* ctx, char* CertFile, char* KeyFile)
{
if (SSL_CTX_use_certificate_file(ctx, CertFile, SSL_FILETYPE_PEM) <= 0) {
ERR_print_errors_fp(stderr);
abort();
}
if (SSL_CTX_use_PrivateKey_file(ctx, KeyFile, SSL_FILETYPE_PEM) <= 0) {
ERR_print_errors_fp(stderr);
abort();
}
if (!SSL_CTX_check_private_key(ctx)) {
fprintf(stderr, "Private key does not match the public certificate\n");
abort();
}
}
int main()
{
SSL_CTX *ctx;
int server;
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
SSL_library_init();
ctx = InitServerCTX();
LoadCertificates(ctx, "sert.crt", "sert.key");
server = OpenListener(3456);
struct sockaddr_in addr;
socklen_t len = sizeof(addr);
int client = accept(server, (struct sockaddr*)&addr, &len);
SSL *ssl;
printf("Connection: %s:%d\n", inet_ntoa(addr.sin_addr), ntohs(addr.sin_port));
ssl = SSL_new(ctx);
SSL_set_fd(ssl, client);
if (SSL_accept(ssl) == -1) {
ERR_print_errors_fp(stderr);
}
else {
std::ifstream fin("data", std::ios::binary);
std::string data((std::istreambuf_iterator<char>(fin)), std::istreambuf_iterator<char>());
fin.close();
sslWrite(ssl, &data[0], (int)data.size());
const int BUF_SIZE = 0x10000;
std::string data1;
data1.resize(BUF_SIZE);
int n = sslRead(ssl, &data1[0], BUF_SIZE);
data1.resize(n);
/////////////////////////////////////////
bool b = (data == data1); // b - FALSE!!!
/////////////////////////////////////////
}
SSL_free(ssl);
closesocket(client);
}
-
// Client
#include <string>
#include <WS2tcpip.h>
#include <Winsock2.h>
#define _WINSOCKAPI_
#include <windows.h>
#include <openssl/ssl.h>
#include <openssl/err.h>
#include <openssl/applink.c>
SSL_CTX *InitCTX(void)
{
const SSL_METHOD *method;
SSL_CTX *ctx;
OpenSSL_add_all_algorithms();
SSL_load_error_strings();
method = SSLv2_client_method();
ctx = SSL_CTX_new(method);
if (ctx == NULL) {
ERR_print_errors_fp(stderr);
abort();
}
return ctx;
}
int OpenConnection(const char *hostName, int port)
{
struct hostent *host;
struct sockaddr_in addr;
if ((host = gethostbyname(hostName)) == NULL) {
perror(hostName);
abort();
}
int sd = socket(PF_INET, SOCK_STREAM, 0);
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = *(long*)(host->h_addr);
if (connect(sd, (struct sockaddr*)&addr, sizeof(addr)) != 0) {
closesocket(sd);
perror(hostName);
abort();
}
return sd;
}
int main()
{
const std::string &hostName = "localhost";
const int port = 3456;
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
SSL_library_init();
SSL_CTX *ctx = InitCTX();
int server = OpenConnection(hostName.c_str(), port);
SSL *ssl = SSL_new(ctx);
SSL_set_fd(ssl, server);
if (SSL_connect(ssl) == -1) {
ERR_print_errors_fp(stderr);
}
else {
const int BUF_SIZE = 0x10000;
std::string data;
data.resize(BUF_SIZE);
int n = sslRead(ssl, &data[0], BUF_SIZE);
data.resize(n);
sslWrite(ssl, &data[0], (int)data.size());
}
}
You must deal with partial writes and partial reads.
For SSL_write() you need to check the return value to make sure your data was completely written. If your data was only partially written you need to call SSL_write() again for the remaining data. Repeat until all your data is written.
For SSL_read() you need to keep reading until you get a zero return value, then check for a clean shutdown. While doing this you need to append to your buffer and build it up as you receive data.
Update:
#dascandy in comments is correct.
You need to know when to stop reading as well as dealing with partial reads. Closing the connection alone will not work in your case because when you close the connection with SSL you lose the ability to send the reply on the same connection. SSL does not have "half open" connections like TCP.
A reasonable approach is to prefix each message with a byte count when sending, and when receiving first read the byte count (using whatever encoding is convenient -- fixed length, text with delimiter, whatever) and then read exactly that number of bytes into your buffer.

socket programming( server and client on the same computer) something wrong with connection

I'm new to socket programming and I have this client that tries to connect to a server on the same computer. But the server hangs there after bind or accept—cause bind seems to be right but no output. I know that the server works because another client can connect just fine and the client seems to have done that. What causes the server to not see this incoming connection? I'm at the end of my wits here.
And I haven't been used to programming on Mac, so thank you so much for your patience if I have made some foolish mistakes.
My code is as follows:
server.cpp
using namespace std;
#include<iostream>
#include <netinet/in.h>
#include<stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<arpa/inet.h>
#define PORT 8888
#define BACKLOG 20
//#define DEST_IP "127.0.0.1"
int process_conn_server(int s)
{
ssize_t size =0;
char buffer[1024];
for( ; ; )
{
size = read(s,buffer,1024);
if(size == 0)
{
return 0;
}
}
sprintf(buffer, "%d bytes altogether\n", (int)size);
write(s, buffer,strlen(buffer)+1);
return 0;
}
int main(int argc,char *argv[])
{
//cout<<"?";
int ss, sc, r, err;
struct sockaddr_in server_addr;
struct sockaddr_in client_addr;
int opt=1;
pid_t pid;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
server_addr.sin_port = htons(PORT);
ss = socket(AF_INET, SOCK_STREAM, 0);
if(ss<0)
{
cout<<"[process infro]socket error"<<endl;
return -1;
}
cout<<"[process infro]socket successful"<<endl;
r = setsockopt(ss, SOL_SOCKET,SO_REUSEADDR, (void*)&opt,sizeof(opt));
if (r == -1)
{
perror("setsockopt(listen)");
return 0;
}
cout<<"[process infro]sockopt successful"<<endl;
cout<<"?";
err = bind(ss, (struct sockaddr*) &server_addr, sizeof( server_addr));
cout<<"err";
if(err < 0)
{
cout<<"[process infro]bind error"<<endl;
return -1;
}
cout<<"[process infro]bind successful";
err=listen(ss, BACKLOG);
if(err <0)
{
cout<<"[process infro]listen error"<<endl;
return -1;
}
cout<<"[process infro]lisen successful";
for( ; ; )
{
int addrlen = sizeof(struct sockaddr);
sc = accept(ss, (struct sockaddr*)&client_addr, (socklen_t *)&addrlen);
if(sc < 0)
{
continue;
}
pid = fork();
if (pid == 0)
{
close(ss);
process_conn_server(sc);
}
else
{
close(sc);
}
}
//opt=0;
//setsockopt(ss,SOL_SOCKET,SO_REUSEADDR,(void*)&opt,sizeof(len));
}
client.cpp
using namespace std;
#include<iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <time.h>
#include <arpa/inet.h>
#include <fstream.h>
#define PORT 8888
#define DEST_IP "127.0.0.1"
void process_conn_client(int s)
{
ssize_t size = 0;
char buffer[1024];
//read from the file to be sent
fstream outfile("programm.txt",ios::in|ios::out);
if (outfile.fail())
{
printf("[process infro]cannot open the file to be sent\n");
return ;
}
printf("[process infro]successfully open the file to be sent\n");
while(!outfile.eof())
{
outfile.getline(buffer,1025,'\n');
write(s,buffer,1024);
size = read(s, buffer, 1024);
if(size = 0)
{
return ;
}
//write to the server
write(s,buffer,size);
//get response from the server
size=read(s,buffer,1024);
write(1,buffer,size);
}
outfile.close(); //关闭文件
}
int main(int argc,char *argv[])
{
int s;
struct sockaddr_in server_addr;
bzero(&server_addr, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = inet_addr(DEST_IP);
server_addr.sin_port = htons(PORT);
s = socket(AF_INET, SOCK_STREAM, 0);
if(s < 0)
{
cout<<"[process infro]socke error"<<endl;
return -1;
}
cout<<"[process infro] socket built successfully\n";
//inet_pton(AF_INET, argv[1], &server_addr.sin_addr);
connect(s, (struct sockaddr*)&server_addr, sizeof(struct sockaddr));
cout<<"[process infor] connected\n";
process_conn_client(s);
close(s);
return 0;
}
This may be unrelated.... but it won't fit in a comment...
In your server you do this:
int process_conn_server(int s)
{
ssize_t size =0;
char buffer[1024];
for( ; ; )
{
// keep reading until read returns 0
size = read(s,buffer,1024);
if(size == 0)
{
return 0;
}
}
sprintf(buffer, "%d bytes altogether\n", (int)size);
write(s, buffer,strlen(buffer)+1);
return 0;
}
In your client you do this:
void process_conn_client(int s)
{
ssize_t size = 0;
char buffer[1024];
//read from the file to be sent
fstream outfile("programm.txt",ios::in|ios::out);
if (outfile.fail())
{
printf("[process infro]cannot open the file to be sent\n");
return ;
}
printf("[process infro]successfully open the file to be sent\n");
while(!outfile.eof())
{
outfile.getline(buffer,1025,'\n');
// write to server?
write(s,buffer,1024);
// read from server?
size = read(s, buffer, 1024);
if(size = 0)
{
return ;
}
//write to the server
write(s,buffer,size);
//get response from the server
size=read(s,buffer,1024);
write(1,buffer,size);
}
outfile.close();
}
It's a bit hard to follow because of your variable names, but it looks like your client is working under the assumption that your server will send back a response for every chunk of data received, which isn't the case. You server doesn't appear to have changed the accepted socket to non-blocking, so it's going to block on the read call until there is some data to read (it's never going to get 0)...
Are you sure it's failing before this point? Do you have some sample output?
Aso, in your call to accept, you pass addrlen...
int addrlen = sizeof(struct sockaddr);
I think this should be:
int addrlen = sizeof(struct sockaddr_in); /* sizeof(client_addr) */