Compression Algorithms with Constant-Time Seek to Specific Byte? - compression

I'm experimenting with building a data-structure optimized for a very specific use-case. Essentially, I am trying to build a compressed bitset of a constant size, and obviously for that use-case, two operations exist: read the value of a bit or write the value of a bit.
The best case scenario would be to be able to read a byte and write a byte in-place in constant time, but I can't imagine that it would be possible to write to an arbitrary byte without making changes to the rest of the compressed chunk of memory. However, it might be possible to read an arbitrary byte in an amount of time that tends toward O(1).
I have been reading Wikipedia articles, and I'm familiar with LZO, but is there a table somewhere which describes the various features and tradeoffs that various compression systems provide? I'd like a moderate level of compression, and I'm mainly wanting to optimize around memory holes, e.g. large gaps of bytes which are zeroes.

Assuming that you are doing many of these random accesses, you can build an index (once) to a compressed stream to get O(1). Here is an example for gzip streams.

Related

Decompress data on the fly from offsets in the original data?

I have a block of data I want to compress, say, C structures of variable sizes. I want to compress the data, but access specific fields of structures on the fly in application code without having to decompress the entire data.
Is there an algorithm which can take the offset (for the original data), decompress and return the data?
Compression methods generally achieve compression by making use of the preceding data. At any point in the compressed data, you need to know at least some amount of the preceding uncompressed data in order to decompress what follows.
You can deliberately forget the history at select points in the compressed data in order to have random access at those points. This reduces the compression by some amount, but that can be small with sufficiently distant random access points. A simple approach would be to compress pieces with gzip and concatenate the gzip streams, keeping a record of the offsets of each stream. For less overhead, you can use Z_FULL_FLUSH in zlib to do the same thing.
Alternatively, you can save the history at each random access point in a separate file. An example of building such a random access index to a zlib or gzip stream can be found in zran.c.
You can construct compression methods that do not depend on previous history for decompression, such as simple Huffman coding. However the compression ratio will be poor compared to methods that do depend on previous history.
Example compressed file system: There we have a filesystem API which doesn't need to know about the compression that happens before it's written to disk. There are a few algorithms out there.
Check here for more details.
However, maybe there is more gain in trying to optimize the used data structures so there is no need to compress them?
For efficient access an index is needed. So between arrays and MultiMaps and Sparse Arrays there should be a way to model the data that there is no need for further compression as the data is represented efficiently.
Of course this depends largely on the use case which is quite ambiguous.
A use case where a compression layer is needed to access the data is possible to imagine, but it's likely that there are better ways to solve the problem.

Not enough memory in C++ : write to file instead, read data in when needed?

I'm developing a tool for wavelet image analysis and machine learning on Linux machines in C++.
It is limited by the size of the images, the number of scales and their corresponding filters (up to 2048x2048 doubles) for each of N orientations as well as additional memory and processing overhead by a machine learning algorithm.
Unfortunately my skills of Linux system programming are shallow at best,
so I'm currently using no swap but figure it should be possible somehow?
I'm required to keep the imaginary and real part of the
filtered images of each scale and orientation, as well as the corresponding wavelets for reconstruction purposes. I keep them in memory for additional speed for small images.
Regarding the memory use: I already
store everything no more than once,
only what is needed,
cut out any double entries or redundancy,
pass by reference only,
use pointers over temporary objects,
free memory as soon as it is not required any more and
limit the number of calculations to the absolute minimum.
As with most data processing tools, speed is at the essence. As long as there
is enough memory the tool is about 3x as fast compared to the same implementation in Matlab code.
But as soon as I'm out of memory nothing goes any more. Unfortunately most of the images I'm training the algorithm on are huge (raw data 4096x4096 double entries, after symmetric padding even larger), therefore I hit the ceiling quite often.
Would it be bad practise to temporarily write data that is not needed for the current calculation / processing step from memory to the disk?
What approach / data format would be most suitable to do that?
I was thinking of using rapidXML to read and write an XML to a binary file and then read out only the required data. Would this work?
Is a memory-mapped file what I need? https://en.wikipedia.org/wiki/Memory-mapped_file
I'm aware that this will result in performance loss, but it is more important that the software runs smoothly and does not freeze.
I know that there are libraries out there that can do wavelet image analysis, so please spare the "Why reinvent the wheel, just use XYZ instead". I'm using very specific wavelets, I'm required to do it myself and I'm not supposed to use external libraries.
Yes, writing data to the disk to save memory is bad practice.
There is usually no need to manually write your data to the disk to save memory, unless you are reaching the limits of what you can address (4GB on 32bit machines, much more in 64bit machines).
The reason for this is that the OS is already doing exactly the same thing. It is very possible that your own solution would be slower than what the OS is doing. Read this Wikipedia article if you are not familiar with the concept of paging and virtual memory.
Did you look into using mmap and munmap to bring the images (and temporary results) into your address space and discard them when you no longer need them. mmap allows you to map the content of a file directly in memory. no more fread/fwrite. Direct memory access. Writes to the memory region are written back to the file too and bringing back that intermediate state later on is no harder than redoing an mmap.
The big advantages are:
no encoding in a bloated format like XML
perfectly suitable for transient results such as matrices that are represented in contiguous memory regions.
Dead simple to implement.
Completely delegate to the OS the decision of when to swap in and out.
This doesn't solve your fundamental problem, but: Are you sure you need to be doing everything in double precision? You may not be able to use integer coefficient wavelets, but storing the image data itself in doubles is usually pretty wasteful. Also, 4k images aren't very big ... I'm assuming you are actually using frames of some sort so have redundant entries, otherwise your numbers don't seem to add up (and are you storing them sparsely?) ... or maybe you are just using a large number at once.
As for "should I write to disk"? This can help, particularly if you are getting a 4x increase (or more) by taking image data to double precision. You can answer it for yourself though, just measure the time to load and compare to your compute time to see if this is worth pursuing. The wavelet itself should be very cheap, so I'm guess you're mostly dominated by your learning algorithm. In that case, go ahead and throw out original data or whatever until you need it again.

What is a fast way to decode a data protocol like FAST in which data is encoded in bytes with bits as existence flags?

A protocol like FAST for encoding data is very clever in minimizing the amount of data needed to be sent. Essentially one gets a char*, reading the first couple bytes as an integer gives you an id number which points you to instructions on how to decode the rest (i.e. it tells you the rest of the bytes are, for example, respectivley an int, a string, an unsigned int, another unsigned int, a nested message etc..) and the next couple bytes tell you (in each bit) whether the subsequent fields are there or not. 8th bit in every byte is reserved to denote boundaries between the data.
Decoding such a protocol seems impossible to do without a linear traversal of bit ops (ands, ors, shifts, bit checks)...is there any way to do this faster?
I think you won't find a technique or approach faster than just described. Such protocols are meant to parse them sequentially. The only reason to continue searching is to find a more convenient way to work with a data.
As far as I see, there are three ways:
Just do it as you described below
Use low-level framework such as Boost::Spirit which has a binary parsers.
Try to use ready-to-go library: for example QuickFAST -- An implementation of the FAST protocol for native C++ and .NET.
Decoding such a protocol seems impossible to do without a linear
traversal of bit ops (ands, ors, shifts, bit checks)...is there any
way to do this faster?
The FAST protocol encodes values using a stop-bit approach, in other words, it parses byte by byte sequentially until it hits a byte with the 8th bit set to 1. You lose a bit in every byte doing that, but overall it is a fast way to encode many different fields without requiring a separator byte between them.
Take a look on this article about the FAST support from CoralFIX. It has a Java code example of a FAST decoder generated from an exchange XML template file.
Disclaimer: I am one of the developers of CoralFIX.

check binary data corruption on the file at the disk while trying to read in to memory

What is the best practice to check that my binary data at the file is not corrupted?
There is some string (lenght + chars) and some MAPs(first size of map, than string).
And when data is corrupted, I get in to an infinite loop, because size of map can be very big value.
Any ideas how to be check and be sure that binary data is not corrupted before/while reading?
The simplest solution is some sort of hash/checksum. There are several options:
One/two's complement addition
Pros: Very easy to implement - just add up all the 32-bit DWORDs in your data block.
Cons: Not very good at detecting bad data - some common bitskews can break it.
CRC32
Pros: It's fast, relatively easy to implement, has a small hash output size.
Cons: Small hash size means there's a small probability of missing bad data.
MD5
Pros: For most intents and purposes (i.e. not crypto) it's collision resistant.
Much slower than the previous two, and more complex. There are libs though.
Parity bits
Pros: Can be used to detect and correct errors.
Cons: Can be difficult to implement properly, increases overall size of data.
Take your pick :)

What is the best compression algorithm that allows random reads/writes in a file? [closed]

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What is the best compression algorithm that allows random reads/writes in a file?
I know that any adaptive compression algorithms would be out of the question.
And I know huffman encoding would be out of the question.
Does anyone have a better compression algorithm that would allow random reads/writes?
I think you could use any compression algorithm if you write it in blocks, but ideally I would not like to have to decompress a whole block at a time. But if you have suggestions on an easy way to do this and how to know the block boundaries, please let me know. If this is part of your solution, please also let me know what you do when the data you want to read is across a block boundary?
In the context of your answers please assume the file in question is 100GB, and sometimes I'll want to read the first 10 bytes, and sometimes I'll want to read the last 19 bytes, and sometimes I'll want to read 17 bytes in the middle. .
I am stunned at the number of responses that imply that such a thing is impossible.
Have these people never heard of "compressed file systems",
which have been around since before Microsoft was sued in 1993 by Stac Electronics over compressed file system technology?
I hear that LZS and LZJB are popular algorithms for people implementing compressed file systems, which necessarily require both random-access reads and random-access writes.
Perhaps the simplest and best thing to do is to turn on file system compression for that file, and let the OS deal with the details.
But if you insist on handling it manually, perhaps you can pick up some tips by reading about NTFS transparent file compression.
Also check out:
"StackOverflow: Compression formats with good support for random access within archives?"
A dictionary-based compression scheme, with each dictionary entry's code being encoded with the same size, will result in being able to begin reading at any multiple of the code size, and writes and updates are easy if the codes make no use of their context/neighbors.
If the encoding includes a way of distinguishing the start or end of codes then you do not need the codes to be the same length, and you can start reading anywhere in the middle of the file. This technique is more useful if you're reading from an unknown position in a stream.
I think Stephen Denne might be onto something here. Imagine:
zip-like compression of sequences to codes
a dictionary mapping code -> sequence
file will be like a filesystem
each write generates a new "file" (a sequence of bytes, compressed according to dictionary)
"filesystem" keeps track of which "file" belongs to which bytes (start, end)
each "file" is compressed according to dictionary
reads work filewise, uncompressing and retrieving bytes according to "filesystem"
writes make "files" invalid, new "files" are appended to replace the invalidated ones
this system will need:
defragmentation mechanism of filesystem
compacting dictionary from time to time (removing unused codes)
done properly, housekeeping could be done when nobody is looking (idle time) or by creating a new file and "switching" eventually
One positive effect would be that the dictionary would apply to the whole file. If you can spare the CPU cycles, you could periodically check for sequences overlapping "file" boundaries and then regrouping them.
This idea is for truly random reads. If you are only ever going to read fixed sized records, some parts of this idea could get easier.
I don't know of any compression algorithm that allows random reads, never mind random writes. If you need that sort of ability, your best bet would be to compress the file in chunks rather than as a whole.
e.g.We'll look at the read-only case first. Let's say you break up your file into 8K chunks. You compress each chunk and store each compressed chunk sequentially. You will need to record where each compressed chunk is stored and how big it is. Then, say you need to read N bytes starting at offset O. You will need to figure out which chunk it's in (O / 8K), decompress that chunk and grab those bytes. The data you need may span multiple chunks, so you have to deal with that scenario.
Things get complicated when you want to be able to write to the compressed file. You have to deal with compressed chunks getting bigger and smaller. You may need to add some extra padding to each chunk in case it expands (it's still the same size uncompressed, but different data will compress to different sizes). You may even need to move chunks if the compressed data is too big to fit back in the original space it was given.
This is basically how compressed file systems work. You might be better off turning on file system compression for your files and just read/write to them normally.
Compression is all about removing redundancy from the data. Unfortunately, it's unlikely that the redundancy is going to be distributed with monotonous evenness throughout the file, and that's about the only scenario in which you could expect compression and fine-grained random access.
However, you could get close to random access by maintaining an external list, built during the compression, which shows the correspondence between chosen points in the uncompressed datastream and their locations in the compressed datastream. You'd obviously have to choose a method where the translation scheme between the source stream and its compressed version does not vary with the location in the stream (i.e. no LZ77 or LZ78; instead you'd probably want to go for Huffman or byte-pair encoding.) Obviously this would incur a lot of overhead, and you'd have to decide on just how you wanted to trade off between the storage space needed for "bookmark points" and the processor time needed to decompress the stream starting at a bookmark point to get the data you're actually looking for on that read.
As for random-access writing... that's all but impossible. As already noted, compression is about removing redundancy from the data. If you try to replace data that could be and was compressed because it was redundant with data that does not have the same redundancy, it's simply not going to fit.
However, depending on how much random-access writing you're going to do -- you may be able to simulate it by maintaining a sparse matrix representing all data written to the file after the compression. On all reads, you'd check the matrix to see if you were reading an area that you had written to after the compression. If not, then you'd go to the compressed file for the data.