Unable to initialise Binding var in initialiser - swiftui

In my below code , no matter what I do I always get error for the expression that I use for imageData in init, I use it as a wrapper for Binding , I have tried _imageData = Binding(projectedValue: $imageData) but I keep getting error, how can I satisfy the Binding in initialiser, kindly guide, thanks
import SwiftUI
struct AddView: View {
#Binding var imageData: UIImage? <----------Use
#Environment(\.dismiss) var dismiss
#State var friendName: String = ""
let savePath = FileManager.documentsDirectory.appendingPathComponent("SavedFriends")
var save: (Friend) -> Void
init(save: #escaping (Friend) -> Void) {
self.save = save
_friendName = State(initialValue: "")
_imageData = Binding(projectedValue: $imageData) <----error
}
var body: some View {
NavigationView {
VStack {
TextField("your friends name", text: $friendName)
Image(uiImage: imageData!) <--------used here
.resizable()
// .frame(width: 40, height: 40)
.scaledToFit()
}
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Button("Save") {
let newFriend = Friend(picName: friendName, id: UUID())
save(newFriend)
dismiss()
}
.padding()
}
ToolbarItem(placement: .navigationBarLeading) {
Button("Cancel") {
dismiss()
}
.padding()
}
}
}
}
}

When you provide initialiser you have to initialise everything in it, ie. including binding.
Here is fixed variant
init(imageData: Binding<UIImage?>, save: #escaping (Frient) -> Void) {
self.save = save
_friendName = State(initialValue: "")
_imageData = imageData
}

Related

SwiftUI - modifiying variable foreach on View before onTapGesture()

Foreach on view must be presented with a View to process.
struct Home : View {
private var numberOfImages = 3
#State var isPresented : Bool = false
#State var currentImage : String = ""
var body: some View {
VStack {
TabView {
ForEach(1..<numberOfImages+1, id: \.self) { num in
Image("someimage")
.resizable()
.scaledToFill()
.onTapGesture() {
currentImage = "top_00\(num)"
isPresented.toggle()
}
}
}.fullScreenCover(isPresented: $isPresented, content: {FullScreenModalView(imageName: currentImage) } )
}
}
I'm trying to display an image in fullScreenCover. My problem is that the first image is empty. Yes, we can solve this defining at the beginning, however, this will complicate the code according to my experiences.
My question is, is it possible to assign a value to currentImage before the onTapGesture processed.
In short, what is the good practice here.
What you need is to use this modifier to present your full screen modal:
func fullScreenCover<Item, Content>(item: Binding<Item?>, onDismiss: (() -> Void)? = nil, content: #escaping (Item) -> Content) -> some View where Item : Identifiable, Content : View
You pass in a binding to an optional and uses the non optional value to construct a destination:
struct ContentView: View {
private let imageNames = ["globe.americas.fill", "globe.europe.africa.fill", "globe.asia.australia.fill"]
#State var selectedImage: String?
var body: some View {
VStack {
TabView {
ForEach(imageNames, id: \.self) { imageName in
Image(systemName: imageName)
.resizable()
.scaledToFit()
.padding()
.onTapGesture() {
selectedImage = imageName
}
}
}
.tabViewStyle(.page(indexDisplayMode: .automatic))
.fullScreenCover(item: $selectedImage) { imageName in
Destination(imageName: imageName)
}
}
}
}
struct Destination: View {
let imageName: String
var body: some View {
ZStack {
Color.blue
Image(
systemName: imageName
)
.resizable()
.scaledToFit()
.foregroundColor(.green)
}
.edgesIgnoringSafeArea(.all)
}
}
You will have to make String identifiable for this example to work (not recommended):
extension String: Identifiable {
public var id: String { self }
}
Building upon #LuLuGaGa’s answer (accept that answer, not this one), instead of making String Identifiable, create a new Identifiable struct to hold the image info. This guarantees each image will have a unique identity, even if they use the same base image name. Also, the ForEach loop now becomes ForEach(imageInfos) since the array contains Identifiable objects.
Use map to turn image name strings into [ImageInfo] by calling the ImageInfo initializer with each name.
This example also puts the displayed image into its own view which can be dismissed with a tap.
import SwiftUI
struct ImageInfo: Identifiable {
let name: String
let id = UUID()
}
struct ContentView: View {
private let imageInfos = [
"globe.americas.fill",
"globe.europe.africa.fill",
"globe.asia.australia.fill"
].map(ImageInfo.init)
#State var selectedImage: ImageInfo?
var body: some View {
VStack {
TabView {
ForEach(imageInfos) { imageInfo in
Image(systemName: imageInfo.name)
.resizable()
.scaledToFit()
.padding()
.onTapGesture() {
selectedImage = imageInfo
}
}
}
.tabViewStyle(.page(indexDisplayMode: .automatic))
.fullScreenCover(item: $selectedImage) { imageInfo in
ImageDisplay(info: imageInfo)
}
}
}
}
struct ImageDisplay: View {
let info: ImageInfo
#Environment(\.dismiss) var dismiss
var body: some View {
ZStack {
Color.blue
Image(
systemName: info.name
)
.resizable()
.scaledToFit()
.foregroundColor(.green)
}
.edgesIgnoringSafeArea(.all)
.onTapGesture {
dismiss()
}
}
}

SwiftUI Pop To Root Navigation Problem with OnAppear [duplicate]

Finally now with Beta 5 we can programmatically pop to a parent View. However, there are several places in my app where a view has a "Save" button that concludes a several step process and returns to the beginning. In UIKit, I use popToRootViewController(), but I have been unable to figure out a way to do the same in SwiftUI.
Below is a simple example of the pattern I'm trying to achieve.
How can I do it?
import SwiftUI
struct DetailViewB: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
VStack {
Text("This is Detail View B.")
Button(action: { self.presentationMode.value.dismiss() } )
{ Text("Pop to Detail View A.") }
Button(action: { /* How to do equivalent to popToRootViewController() here?? */ } )
{ Text("Pop two levels to Master View.") }
}
}
}
struct DetailViewA: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
VStack {
Text("This is Detail View A.")
NavigationLink(destination: DetailViewB() )
{ Text("Push to Detail View B.") }
Button(action: { self.presentationMode.value.dismiss() } )
{ Text("Pop one level to Master.") }
}
}
}
struct MasterView: View {
var body: some View {
VStack {
Text("This is Master View.")
NavigationLink(destination: DetailViewA() )
{ Text("Push to Detail View A.") }
}
}
}
struct ContentView: View {
var body: some View {
NavigationView {
MasterView()
}
}
}
Setting the view modifier isDetailLink to false on a NavigationLink is the key to getting pop-to-root to work. isDetailLink is true by default and is adaptive to the containing View. On iPad landscape for example, a Split view is separated and isDetailLink ensures the destination view will be shown on the right-hand side. Setting isDetailLink to false consequently means that the destination view will always be pushed onto the navigation stack; thus can always be popped off.
Along with setting isDetailLink to false on NavigationLink, pass the isActive binding to each subsequent destination view. At last when you want to pop to the root view, set the value to false and it will automatically pop everything off:
import SwiftUI
struct ContentView: View {
#State var isActive : Bool = false
var body: some View {
NavigationView {
NavigationLink(
destination: ContentView2(rootIsActive: self.$isActive),
isActive: self.$isActive
) {
Text("Hello, World!")
}
.isDetailLink(false)
.navigationBarTitle("Root")
}
}
}
struct ContentView2: View {
#Binding var rootIsActive : Bool
var body: some View {
NavigationLink(destination: ContentView3(shouldPopToRootView: self.$rootIsActive)) {
Text("Hello, World #2!")
}
.isDetailLink(false)
.navigationBarTitle("Two")
}
}
struct ContentView3: View {
#Binding var shouldPopToRootView : Bool
var body: some View {
VStack {
Text("Hello, World #3!")
Button (action: { self.shouldPopToRootView = false } ){
Text("Pop to root")
}
}.navigationBarTitle("Three")
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Definitely, malhal has the key to the solution, but for me, it is not practical to pass the Binding's into the View's as parameters. The environment is a much better way as pointed out by Imthath.
Here is another approach that is modeled after Apple's published dismiss() method to pop to the previous View.
Define an extension to the environment:
struct RootPresentationModeKey: EnvironmentKey {
static let defaultValue: Binding<RootPresentationMode> = .constant(RootPresentationMode())
}
extension EnvironmentValues {
var rootPresentationMode: Binding<RootPresentationMode> {
get { return self[RootPresentationModeKey.self] }
set { self[RootPresentationModeKey.self] = newValue }
}
}
typealias RootPresentationMode = Bool
extension RootPresentationMode {
public mutating func dismiss() {
self.toggle()
}
}
USAGE:
Add .environment(\.rootPresentationMode, self.$isPresented) to the root NavigationView, where isPresented is Bool used to present the first child view.
Either add .navigationViewStyle(StackNavigationViewStyle()) modifier to the root NavigationView, or add .isDetailLink(false) to the NavigationLink for the first child view.
Add #Environment(\.rootPresentationMode) private var rootPresentationMode to any child view from where pop to root should be performed.
Finally, invoking the self.rootPresentationMode.wrappedValue.dismiss() from that child view will pop to the root view.
I have published a complete working example on GitHub.
Since currently SwiftUI still uses a UINavigationController in the background it is also possible to call its popToRootViewController(animated:) function. You only have to search the view controller hierarchy for the UINavigationController like this:
struct NavigationUtil {
static func popToRootView() {
findNavigationController(viewController: UIApplication.shared.windows.filter { $0.isKeyWindow }.first?.rootViewController)?
.popToRootViewController(animated: true)
}
static func findNavigationController(viewController: UIViewController?) -> UINavigationController? {
guard let viewController = viewController else {
return nil
}
if let navigationController = viewController as? UINavigationController {
return navigationController
}
for childViewController in viewController.children {
return findNavigationController(viewController: childViewController)
}
return nil
}
}
And use it like this:
struct ContentView: View {
var body: some View {
NavigationView { DummyView(number: 1) }
}
}
struct DummyView: View {
let number: Int
var body: some View {
VStack(spacing: 10) {
Text("This is view \(number)")
NavigationLink(destination: DummyView(number: number + 1)) {
Text("Go to view \(number + 1)")
}
Button(action: { NavigationUtil.popToRootView() }) {
Text("Or go to root view!")
}
}
}
}
Introducing Apple's solution to this very problem
It also presented to you via HackingWithSwift (which I stole this from, LOL) under programmatic navigation:
(Tested on Xcode 12 and iOS 14)
Essentially, you use tag and selection inside navigationlink to go straight to whatever page you want.
struct ContentView: View {
#State private var selection: String? = nil
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: Text("Second View"), tag: "Second", selection: $selection) { EmptyView() }
NavigationLink(destination: Text("Third View"), tag: "Third", selection: $selection) { EmptyView() }
Button("Tap to show second") {
self.selection = "Second"
}
Button("Tap to show third") {
self.selection = "Third"
}
}
.navigationBarTitle("Navigation")
}
}
}
You can use an #environmentobject injected into ContentView() to handle the selection:
class NavigationHelper: ObservableObject {
#Published var selection: String? = nil
}
inject into App:
#main
struct YourApp: App {
var body: some Scene {
WindowGroup {
ContentView().environmentObject(NavigationHelper())
}
}
}
and use it:
struct ContentView: View {
#EnvironmentObject var navigationHelper: NavigationHelper
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: Text("Second View"), tag: "Second", selection: $navigationHelper.selection) { EmptyView() }
NavigationLink(destination: Text("Third View"), tag: "Third", selection: $navigationHelper.selection) { EmptyView() }
Button("Tap to show second") {
self.navigationHelper.selection = "Second"
}
Button("Tap to show third") {
self.navigationHelper.selection = "Third"
}
}
.navigationBarTitle("Navigation")
}
}
}
To go back to contentview in child navigationlinks, you just set the navigationHelper.selection = nil.
Note you don't even have to use tag and selection for subsequent child nav links if you don't want to—they will not have functionality to go to that specific navigationLink though.
As far as I can see, there isn't any easy way to do it with the current beta 5. The only way I found is very hacky, but it works.
Basically, add a publisher to your DetailViewA which will be triggered from DetailViewB. In DetailViewB dismiss the view and inform the publisher, which itself will close DetailViewA.
struct DetailViewB: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var publisher = PassthroughSubject<Void, Never>()
var body: some View {
VStack {
Text("This is Detail View B.")
Button(action: { self.presentationMode.value.dismiss() } )
{ Text("Pop to Detail View A.") }
Button(action: {
DispatchQueue.main.async {
self.presentationMode.wrappedValue.dismiss()
self.publisher.send()
}
} )
{ Text("Pop two levels to Master View.") }
}
}
}
struct DetailViewA: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var publisher = PassthroughSubject<Void, Never>()
var body: some View {
VStack {
Text("This is Detail View A.")
NavigationLink(destination: DetailViewB(publisher:self.publisher) )
{ Text("Push to Detail View B.") }
Button(action: { self.presentationMode.value.dismiss() } )
{ Text("Pop one level to Master.") }
}
.onReceive(publisher, perform: { _ in
DispatchQueue.main.async {
print("Go Back to Master")
self.presentationMode.wrappedValue.dismiss()
}
})
}
}
And Beta 6 still doesn't have a solution.
I found another way to go back to the root, but this time I'm losing the animation, and go straight to the root.
The idea is to force a refresh of the root view, this way leading to a cleaning of the navigation stack.
But ultimately only Apple could bring a proper solution, as the management of the navigation stack is not available in SwiftUI.
NB: The simple solution by notification below works on iOS, not watchOS, as watchOS clears the root view from memory after two navigation levels. But having an external class managing the state for watchOS should just work.
struct DetailViewB: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
#State var fullDissmiss:Bool = false
var body: some View {
SGNavigationChildsView(fullDissmiss: self.fullDissmiss){
VStack {
Text("This is Detail View B.")
Button(action: { self.presentationMode.wrappedValue.dismiss() } )
{ Text("Pop to Detail View A.") }
Button(action: {
self.fullDissmiss = true
} )
{ Text("Pop two levels to Master View with SGGoToRoot.") }
}
}
}
}
struct DetailViewA: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
#State var fullDissmiss:Bool = false
var body: some View {
SGNavigationChildsView(fullDissmiss: self.fullDissmiss){
VStack {
Text("This is Detail View A.")
NavigationLink(destination: DetailViewB() )
{ Text("Push to Detail View B.") }
Button(action: { self.presentationMode.wrappedValue.dismiss() } )
{ Text("Pop one level to Master.") }
Button(action: { self.fullDissmiss = true } )
{ Text("Pop one level to Master with SGGoToRoot.") }
}
}
}
}
struct MasterView: View {
var body: some View {
VStack {
Text("This is Master View.")
NavigationLink(destination: DetailViewA() )
{ Text("Push to Detail View A.") }
}
}
}
struct ContentView: View {
var body: some View {
SGRootNavigationView{
MasterView()
}
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
struct SGRootNavigationView<Content>: View where Content: View {
let cancellable = NotificationCenter.default.publisher(for: Notification.Name("SGGoToRoot"), object: nil)
let content: () -> Content
init(#ViewBuilder content: #escaping () -> Content) {
self.content = content
}
#State var goToRoot:Bool = false
var body: some View {
return
Group{
if goToRoot == false{
NavigationView {
content()
}
}else{
NavigationView {
content()
}
}
}.onReceive(cancellable, perform: {_ in
DispatchQueue.main.async {
self.goToRoot.toggle()
}
})
}
}
struct SGNavigationChildsView<Content>: View where Content: View {
let notification = Notification(name: Notification.Name("SGGoToRoot"))
var fullDissmiss:Bool{
get{ return false }
set{ if newValue {self.goToRoot()} }
}
let content: () -> Content
init(fullDissmiss:Bool, #ViewBuilder content: #escaping () -> Content) {
self.content = content
self.fullDissmiss = fullDissmiss
}
var body: some View {
return Group{
content()
}
}
func goToRoot(){
NotificationCenter.default.post(self.notification)
}
}
I figured out a simple solution to pop to the root view. I am sending a notification and then listening for the notification to change the id of the NavigationView; this will refresh the NavigationView. There is not an animation, but it looks good. Here is the example:
#main
struct SampleApp: App {
#State private var navigationId = UUID()
var body: some Scene {
WindowGroup {
NavigationView {
Screen1()
}
.id(navigationId)
.onReceive(NotificationCenter.default.publisher(for: Notification.Name("popToRootView"))) { output in
navigationId = UUID()
}
}
}
}
struct Screen1: View {
var body: some View {
VStack {
Text("This is screen 1")
NavigationLink("Show Screen 2", destination: Screen2())
}
}
}
struct Screen2: View {
var body: some View {
VStack {
Text("This is screen 2")
Button("Go to Home") {
NotificationCenter.default.post(name: Notification.Name("popToRootView"), object: nil)
}
}
}
}
I figured out how to use complex navigation in SwiftUI. The trick is to collect all the states of your views, which tell if they are shown.
Start by defining a NavigationController. I have added the selection for the tabview tab and the Boolean values saying if a specific view is shown:
import SwiftUI
final class NavigationController: ObservableObject {
#Published var selection: Int = 1
#Published var tab1Detail1IsShown = false
#Published var tab1Detail2IsShown = false
#Published var tab2Detail1IsShown = false
#Published var tab2Detail2IsShown = false
}
Setting up the tabview with two tabs and binding our NavigationController.selection to the tabview:
import SwiftUI
struct ContentView: View {
#EnvironmentObject var nav: NavigationController
var body: some View {
TabView(selection: self.$nav.selection) {
FirstMasterView()
.tabItem {
Text("First")
}
.tag(0)
SecondMasterView()
.tabItem {
Text("Second")
}
.tag(1)
}
}
}
As an example, this is one navigationStacks
import SwiftUI
struct FirstMasterView: View {
#EnvironmentObject var nav: NavigationController
var body: some View {
NavigationView {
VStack {
NavigationLink(destination: FirstDetailView(), isActive: self.$nav.tab1Detail1IsShown) {
Text("go to first detail")
}
} .navigationBarTitle(Text("First MasterView"))
}
}
}
struct FirstDetailView: View {
#EnvironmentObject var nav: NavigationController
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
VStack(spacing: 20) {
Text("first detail View").font(.title)
NavigationLink(destination: FirstTabLastView(), isActive: self.$nav.tab1Detail2IsShown) {
Text("go to last detail on nav stack")
}
Button(action: {
self.nav.tab2Detail1IsShown = false // true will go directly to detail
self.nav.tab2Detail2IsShown = false
self.nav.selection = 1
}) {
Text("Go to second tab")
}
}
// In case of collapsing all the way back
// there is a bug with the environment object
// to go all the way back I have to use the presentationMode
.onReceive(self.nav.$tab1Detail2IsShown, perform: { (out) in
if out == false {
self.presentationMode.wrappedValue.dismiss()
}
})
}
}
struct FirstTabLastView: View {
#EnvironmentObject var nav: NavigationController
var body: some View {
Button(action: {
self.nav.tab1Detail1IsShown = false
self.nav.tab1Detail2IsShown = false
}) {
Text("Done and go back to beginning of navigation stack")
}
}
}
This approach is quite SwiftUI-state oriented.
For me, in order to achieve full control for the navigation that is still missing in SwiftUI, I just embedded the SwiftUI View inside a UINavigationController. inside the SceneDelegate. Take note that I hide the navigation bar in order to use the NavigationView as my display.
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
UINavigationBar.appearance().tintColor = .black
let contentView = OnBoardingView()
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let hostingVC = UIHostingController(rootView: contentView)
let mainNavVC = UINavigationController(rootViewController: hostingVC)
mainNavVC.navigationBar.isHidden = true
window.rootViewController = mainNavVC
self.window = window
window.makeKeyAndVisible()
}
}
}
And then I have created this Protocol and Extension, HasRootNavigationController
import SwiftUI
import UIKit
protocol HasRootNavigationController {
var rootVC:UINavigationController? { get }
func push<Content:View>(view: Content, animated:Bool)
func setRootNavigation<Content:View>(views:[Content], animated:Bool)
func pop(animated: Bool)
func popToRoot(animated: Bool)
}
extension HasRootNavigationController where Self:View {
var rootVC:UINavigationController? {
guard let scene = UIApplication.shared.connectedScenes.first,
let sceneDelegate = scene as? UIWindowScene,
let rootvc = sceneDelegate.windows.first?.rootViewController
as? UINavigationController else { return nil }
return rootvc
}
func push<Content:View>(view: Content, animated:Bool = true) {
rootVC?.pushViewController(UIHostingController(rootView: view), animated: animated)
}
func setRootNavigation<Content:View>(views: [Content], animated:Bool = true) {
let controllers = views.compactMap { UIHostingController(rootView: $0) }
rootVC?.setViewControllers(controllers, animated: animated)
}
func pop(animated:Bool = true) {
rootVC?.popViewController(animated: animated)
}
func popToRoot(animated: Bool = true) {
rootVC?.popToRootViewController(animated: animated)
}
}
After that, on my SwiftUI View, I used/implemented the HasRootNavigationController protocol and extension
extension YouSwiftUIView:HasRootNavigationController {
func switchToMainScreen() {
self.setRootNavigation(views: [MainView()])
}
func pushToMainScreen() {
self.push(view: [MainView()])
}
func goBack() {
self.pop()
}
func showTheInitialView() {
self.popToRoot()
}
}
Here is the gist of my code in case I have some updates. https://gist.github.com/michaelhenry/945fc63da49e960953b72bbc567458e6
Thanks to Malhal's #Binding solution, I learned I was missing the .isDetailLink(false) modifier.
In my case, I don't want to use the #Binding at every subsequent view.
This is my solution where I am using EnvironmentObject.
Step 1: Create an AppState ObservableObject
import SwiftUI
import Combine
class AppState: ObservableObject {
#Published var moveToDashboard: Bool = false
}
Step 2: Create instance of AppState and add in contentView in SceneDelegate
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
let appState = AppState()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView:
contentView
.environmentObject(appState)
)
self.window = window
window.makeKeyAndVisible()
}
}
Step 3: Code of ContentView.swift
I am updating the appState value of the last view in the Stack which using .onReceive() I am capturing in the contentView to update the isActive to false for the NavigationLink.
The key here is to use .isDetailLink(false) with the NavigationLink. Otherwise, it will not work.
import SwiftUI
import Combine
class AppState: ObservableObject {
#Published var moveToDashboard: Bool = false
}
struct ContentView: View {
#EnvironmentObject var appState: AppState
#State var isView1Active: Bool = false
var body: some View {
NavigationView {
VStack {
Text("Content View")
.font(.headline)
NavigationLink(destination: View1(), isActive: $isView1Active) {
Text("View 1")
.font(.headline)
}
.isDetailLink(false)
}
.onReceive(self.appState.$moveToDashboard) { moveToDashboard in
if moveToDashboard {
print("Move to dashboard: \(moveToDashboard)")
self.isView1Active = false
self.appState.moveToDashboard = false
}
}
}
}
}
// MARK:- View 1
struct View1: View {
var body: some View {
VStack {
Text("View 1")
.font(.headline)
NavigationLink(destination: View2()) {
Text("View 2")
.font(.headline)
}
}
}
}
// MARK:- View 2
struct View2: View {
#EnvironmentObject var appState: AppState
var body: some View {
VStack {
Text("View 2")
.font(.headline)
Button(action: {
self.appState.moveToDashboard = true
}) {
Text("Move to Dashboard")
.font(.headline)
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
This solution is based on malhal's answer, uses suggestions from Imthath and Florin Odagiu, and required Paul Hudson's NavigationView video to bring it all together for me.
The idea is very simple. The isActive parameter of a navigationLink is set to true when tapped. That allows a second view to appear. You can use additional links to add more views. To go back to the root, just set isActive to false. The second view, plus any others that may have stacked up, disappear.
import SwiftUI
class Views: ObservableObject {
#Published var stacked = false
}
struct ContentView: View {
#ObservedObject var views = Views()
var body: some View {
NavigationView {
NavigationLink(destination: ContentView2(), isActive: self.$views.stacked) {
Text("Go to View 2") // Tapping this link sets stacked to true
}
.isDetailLink(false)
.navigationBarTitle("ContentView")
}
.environmentObject(views) // Inject a new views instance into the navigation view environment so that it's available to all views presented by the navigation view.
}
}
struct ContentView2: View {
var body: some View {
NavigationLink(destination: ContentView3()) {
Text("Go to View 3")
}
.isDetailLink(false)
.navigationBarTitle("View 2")
}
}
struct ContentView3: View {
#EnvironmentObject var views: Views
var body: some View {
Button("Pop to root") {
self.views.stacked = false // By setting this to false, the second view that was active is no more. Which means, the content view is being shown once again.
}
.navigationBarTitle("View 3")
}
}
IOS 16 Solution
Now finally you can pop to the root view with the newly added NavigationStack!!!
struct DataObject: Identifiable, Hashable {
let id = UUID()
let name: String
}
#available(iOS 16.0, *)
struct ContentView8: View {
#State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
Text("Root Pop")
.font(.largeTitle)
.foregroundColor(.primary)
NavigationLink("Click Item", value: DataObject.init(name: "Item"))
.listStyle(.plain)
.navigationDestination(for: DataObject.self) { course in
Text(course.name)
NavigationLink("Go Deeper", value: DataObject.init(name: "Item"))
Button("Back to root") {
path = NavigationPath()
}
}
}
.padding()
}
}
Here is my slow, animated, a bit rough backwards pop solution using onAppear, valid for Xcode 11 and iOS 13.1:
import SwiftUI
import Combine
struct NestedViewLevel3: View {
#Binding var resetView:Bool
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
VStack {
Spacer()
Text("Level 3")
Spacer()
Button(action: {
self.presentationMode.wrappedValue.dismiss()
}) {
Text("Back")
.padding(.horizontal, 15)
.padding(.vertical, 2)
.foregroundColor(Color.white)
.clipped(antialiased: true)
.background(
RoundedRectangle(cornerRadius: 20)
.foregroundColor(Color.blue)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 40, alignment: .center)
)}
Spacer()
Button(action: {
self.$resetView.wrappedValue = true
self.presentationMode.wrappedValue.dismiss()
}) {
Text("Reset")
.padding(.horizontal, 15)
.padding(.vertical, 2)
.foregroundColor(Color.white)
.clipped(antialiased: true)
.background(
RoundedRectangle(cornerRadius: 20)
.foregroundColor(Color.blue)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 40, alignment: .center)
)}
Spacer()
}
.navigationBarBackButtonHidden(false)
.navigationBarTitle("Level 3", displayMode: .inline)
.onAppear(perform: {print("onAppear level 3")})
.onDisappear(perform: {print("onDisappear level 3")})
}
}
struct NestedViewLevel2: View {
#Binding var resetView:Bool
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
VStack {
Spacer()
NavigationLink(destination: NestedViewLevel3(resetView:$resetView)) {
Text("To level 3")
.padding(.horizontal, 15)
.padding(.vertical, 2)
.foregroundColor(Color.white)
.clipped(antialiased: true)
.background(
RoundedRectangle(cornerRadius: 20)
.foregroundColor(Color.gray)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 40, alignment: .center)
)
.shadow(radius: 10)
}
Spacer()
Text("Level 2")
Spacer()
Button(action: {
self.presentationMode.wrappedValue.dismiss()
}) {
Text("Back")
.padding(.horizontal, 15)
.padding(.vertical, 2)
.foregroundColor(Color.white)
.clipped(antialiased: true)
.background(
RoundedRectangle(cornerRadius: 20)
.foregroundColor(Color.blue)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 40, alignment: .center)
)}
Spacer()
}
.navigationBarBackButtonHidden(false)
.navigationBarTitle("Level 2", displayMode: .inline)
.onAppear(perform: {
print("onAppear level 2")
if self.$resetView.wrappedValue {
self.presentationMode.wrappedValue.dismiss()
}
})
.onDisappear(perform: {print("onDisappear level 2")})
}
}
struct NestedViewLevel1: View {
#Binding var resetView:Bool
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
VStack {
Spacer()
NavigationLink(destination: NestedViewLevel2(resetView:$resetView)) {
Text("To level 2")
.padding(.horizontal, 15)
.padding(.vertical, 2)
.foregroundColor(Color.white)
.clipped(antialiased: true)
.background(
RoundedRectangle(cornerRadius: 20)
.foregroundColor(Color.gray)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 40, alignment: .center)
)
.shadow(radius: 10)
}
Spacer()
Text("Level 1")
Spacer()
Button(action: {
self.presentationMode.wrappedValue.dismiss()
}) {
Text("Back")
.padding(.horizontal, 15)
.padding(.vertical, 2)
.foregroundColor(Color.white)
.clipped(antialiased: true)
.background(
RoundedRectangle(cornerRadius: 20)
.foregroundColor(Color.blue)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 40, alignment: .center)
)}
Spacer()
}
.navigationBarBackButtonHidden(false)
.navigationBarTitle("Level 1", displayMode: .inline)
.onAppear(perform: {
print("onAppear level 1")
if self.$resetView.wrappedValue {
self.presentationMode.wrappedValue.dismiss()
}
})
.onDisappear(perform: {print("onDisappear level 1")})
}
}
struct RootViewLevel0: View {
#Binding var resetView:Bool
var body: some View {
NavigationView {
VStack {
Spacer()
NavigationLink(destination: NestedViewLevel1(resetView:$resetView)) {
Text("To level 1")
.padding(.horizontal, 15)
.padding(.vertical, 2)
.foregroundColor(Color.white)
.clipped(antialiased: true)
.background(
RoundedRectangle(cornerRadius: 20)
.foregroundColor(Color.gray)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 40, alignment: .center)
)
.shadow(radius: 10)
}
//.disabled(false)
//.hidden()
Spacer()
}
}
//.frame(width:UIScreen.main.bounds.width,height: UIScreen.main.bounds.height - 110)
.navigationBarTitle("Root level 0", displayMode: .inline)
.navigationBarBackButtonHidden(false)
.navigationViewStyle(StackNavigationViewStyle())
.onAppear(perform: {
print("onAppear root level 0")
self.resetNavView()
})
.onDisappear(perform: {print("onDisappear root level 0")})
}
func resetNavView(){
print("resetting objects")
self.$resetView.wrappedValue = false
}
}
struct ContentView: View {
#State var resetView = false
var body: some View {
RootViewLevel0(resetView:$resetView)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Here is my solution. IT works anywhere, without dependency.
let window = UIApplication.shared.connectedScenes
.filter { $0.activationState == .foregroundActive }
.map { $0 as? UIWindowScene }
.compactMap { $0 }
.first?.windows
.filter { $0.isKeyWindow }
.first
let nvc = window?.rootViewController?.children.first as? UINavigationController
nvc?.popToRootViewController(animated: true)
NavigationViewKit
import NavigationViewKit
NavigationView {
List(0..<10) { _ in
NavigationLink("abc", destination: DetailView())
}
}
.navigationViewManager(for: "nv1", afterBackDo: {print("back to root") })
In any view in NavigationView:
#Environment(\.navigationManager) var nvmanager
Button("back to root view") {
nvmanager.wrappedValue.popToRoot(tag:"nv1") {
print("other back")
}
}
You can also call it through NotificationCenter without calling it in the view
let backToRootItem = NavigationViewManager.BackToRootItem(tag: "nv1", animated: false, action: {})
NotificationCenter.default.post(name: .NavigationViewManagerBackToRoot, object: backToRootItem)
Details
Xcode Version 13.2.1 (13C100), Swift 5.5
Solution
Linked list
https://github.com/raywenderlich/swift-algorithm-club/blob/master/Linked%20List/LinkedList.swift
NavigationStack
import SwiftUI
import Combine
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MARK: Custom NavigationLink
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
final class CustomNavigationLinkViewModel<CustomViewID>: ObservableObject where CustomViewID: Equatable {
private weak var navigationStack: NavigationStack<CustomViewID>?
/// `viewId` is used to find a `CustomNavigationLinkViewModel` in the `NavigationStack`
let viewId = UUID().uuidString
/// `customId` is used to mark a `CustomNavigationLink` in the `NavigationStack`. This is kind of external id.
/// In `NavigationStack` we always prefer to use `viewId`. But from time to time we need to implement `pop several views`
/// and that is the purpose of the `customId`
/// Developer can just create a link with `customId` e.g. `navigationStack.navigationLink(customId: "123") { .. }`
/// And to pop directly to view `"123"` should use `navigationStack.popToLast(customId: "123")`
let customId: CustomViewID?
#Published var isActive = false {
didSet { navigationStack?.updated(linkViewModel: self) }
}
init (navigationStack: NavigationStack<CustomViewID>, customId: CustomViewID? = nil) {
self.navigationStack = navigationStack
self.customId = customId
}
}
extension CustomNavigationLinkViewModel: Equatable {
static func == (lhs: CustomNavigationLinkViewModel, rhs: CustomNavigationLinkViewModel) -> Bool {
lhs.viewId == rhs.viewId && lhs.customId == rhs.customId
}
}
struct CustomNavigationLink<Label, Destination, CustomViewID>: View where Label: View, Destination: View, CustomViewID: Equatable {
/// Link `ViewModel` where all states are stored
#StateObject var viewModel: CustomNavigationLinkViewModel<CustomViewID>
let destination: () -> Destination
let label: () -> Label
var body: some View {
NavigationLink(isActive: $viewModel.isActive, destination: destination, label: label)
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MARK: NavigationStack
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class NavigationStack<CustomViewID>: ObservableObject where CustomViewID: Equatable {
typealias Link = WeakReference<CustomNavigationLinkViewModel<CustomViewID>>
private var linkedList = LinkedList<Link>()
func navigationLink<Label, Destination>(customId: CustomViewID? = nil,
#ViewBuilder destination: #escaping () -> Destination,
#ViewBuilder label: #escaping () -> Label)
-> some View where Label: View, Destination: View {
createNavigationLink(customId: customId, destination: destination, label: label)
}
private func createNavigationLink<Label, Destination>(customId: CustomViewID? = nil,
#ViewBuilder destination: #escaping () -> Destination,
#ViewBuilder label: #escaping () -> Label)
-> CustomNavigationLink<Label, Destination, CustomViewID> where Label: View, Destination: View {
.init(viewModel: CustomNavigationLinkViewModel(navigationStack: self, customId: customId),
destination: destination,
label: label)
}
}
// MARK: Nested Types
extension NavigationStack {
/// To avoid retain cycle it is important to store weak reference to the `CustomNavigationLinkViewModel`
final class WeakReference<T> where T: AnyObject {
private(set) weak var weakReference: T?
init(value: T) { self.weakReference = value }
deinit { print("deinited WeakReference") }
}
}
// MARK: Searching
extension NavigationStack {
private func last(where condition: (Link) -> Bool) -> LinkedList<Link>.Node? {
var node = linkedList.last
while(node != nil) {
if let node = node, condition(node.value) {
return node
}
node = node?.previous
}
return nil
}
}
// MARK: Binding
extension NavigationStack {
fileprivate func updated(linkViewModel: CustomNavigationLinkViewModel<CustomViewID>) {
guard linkViewModel.isActive else {
switch linkedList.head?.value.weakReference {
case nil: break
case linkViewModel: linkedList.removeAll()
default:
last (where: { $0.weakReference === linkViewModel })?.previous?.next = nil
}
return
}
linkedList.append(WeakReference(value: linkViewModel))
}
}
// MARK: pop functionality
extension NavigationStack {
func popToRoot() {
linkedList.head?.value.weakReference?.isActive = false
}
func pop() {
linkedList.last?.value.weakReference?.isActive = false
}
func popToLast(customId: CustomViewID) {
last (where: { $0.weakReference?.customId == customId })?.value.weakReference?.isActive = false
}
}
#if DEBUG
extension NavigationStack {
var isEmpty: Bool { linkedList.isEmpty }
var count: Int { linkedList.count }
func testCreateNavigationLink<Label, Destination>(viewModel: CustomNavigationLinkViewModel<CustomViewID>,
#ViewBuilder destination: #escaping () -> Destination,
#ViewBuilder label: #escaping () -> Label)
-> CustomNavigationLink<Label, Destination, CustomViewID> where Label: View, Destination: View {
.init(viewModel: viewModel, destination: destination, label: label)
}
}
#endif
Usage (short sample)
Create NavigationLink:
struct Page: View {
#EnvironmentObject var navigationStack: NavigationStack<String>
var body: some View {
navigationStack.navigationLink {
NextView(...)
} label: {
Text("Next page")
}
}
}
Pop functionality
struct Page: View {
#EnvironmentObject var navigationStack: NavigationStack<String>
var body: some View {
Button("Pop") {
navigationStack.pop()
}
Button("Pop to Page 1") {
navigationStack.popToLast(customId: "1")
}
Button("Pop to root") {
navigationStack.popToRoot()
}
}
}
Usage (full sample)
import SwiftUI
struct ContentView: View {
var body: some View {
TabView {
addTab(title: "Tab 1", systemImageName: "house")
addTab(title: "Tab 2", systemImageName: "bookmark")
}
}
func addTab(title: String, systemImageName: String) -> some View {
NavigationView {
RootPage(title: "\(title) home")
.navigationBarTitle(title)
}
.environmentObject(NavigationStack<String>())
.navigationViewStyle(StackNavigationViewStyle())
.tabItem {
Image(systemName: systemImageName)
Text(title)
}
}
}
struct RootPage: View {
let title: String
var body: some View {
SimplePage(title: title, pageCount: 0)
}
}
struct SimplePage: View {
#EnvironmentObject var navigationStack: NavigationStack<String>
var title: String
var pageCount: Int
var body: some View {
VStack {
navigationStack.navigationLink(customId: "\(pageCount)") {
// router.navigationLink {
SimplePage(title: "Page: \(pageCount + 1)", pageCount: pageCount + 1)
} label: {
Text("Next page")
}
Button("Pop") {
navigationStack.pop()
}
Button("Pop to Page 1") {
navigationStack.popToLast(customId: "1")
}
Button("Pop to root") {
navigationStack.popToRoot()
}
}
.navigationTitle(title)
}
}
Some Unit tests
#testable import SwiftUIPop
import XCTest
import SwiftUI
import Combine
class SwiftUIPopTests: XCTestCase {
typealias CustomLinkID = String
typealias Stack = NavigationStack<CustomLinkID>
private let stack = Stack()
}
// MARK: Empty Navigation Stack
extension SwiftUIPopTests {
func testNoCrashOnPopToRootOnEmptyStack() {
XCTAssertTrue(stack.isEmpty)
stack.popToRoot()
}
func testNoCrashOnPopToLastOnEmptyStack() {
XCTAssertTrue(stack.isEmpty)
stack.popToLast(customId: "123")
}
func testNoCrashOnPopOnEmptyStack() {
XCTAssertTrue(stack.isEmpty)
stack.pop()
}
}
// MARK: expectation functions
private extension SwiftUIPopTests {
func navigationStackShould(beEmpty: Bool) {
if beEmpty {
XCTAssertTrue(stack.isEmpty, "Navigation Stack should be empty")
} else {
XCTAssertFalse(stack.isEmpty, "Navigation Stack should not be empty")
}
}
}
// MARK: Data / model generators
private extension SwiftUIPopTests {
func createNavigationLink(viewModel: CustomNavigationLinkViewModel<CustomLinkID>, stack: Stack)
-> CustomNavigationLink<EmptyView, EmptyView, CustomLinkID> {
stack.testCreateNavigationLink(viewModel: viewModel) {
EmptyView()
} label: {
EmptyView()
}
}
func createNavigationLinkViewModel(customId: CustomLinkID? = nil) -> CustomNavigationLinkViewModel<CustomLinkID> {
.init(navigationStack: stack, customId: customId)
}
}
// MARK: test `isActive` changing from `true` to `false` on `pop`
extension SwiftUIPopTests {
private func isActiveChangeOnPop(customId: String? = nil,
popAction: (Stack) -> Void,
file: StaticString = #file,
line: UInt = #line) {
navigationStackShould(beEmpty: true)
let expec = expectation(description: "Wait for viewModel.isActive changing")
var canalables = Set<AnyCancellable>()
let viewModel = createNavigationLinkViewModel(customId: customId)
let navigationLink = createNavigationLink(viewModel: viewModel, stack: stack)
navigationLink.viewModel.isActive = true
navigationLink.viewModel.$isActive.dropFirst().sink { value in
expec.fulfill()
}.store(in: &canalables)
navigationStackShould(beEmpty: false)
popAction(stack)
waitForExpectations(timeout: 2)
navigationStackShould(beEmpty: true)
}
func testIsActiveChangeOnPop() {
isActiveChangeOnPop { $0.pop() }
}
func testIsActiveChangeOnPopToRoot() {
isActiveChangeOnPop { $0.popToRoot() }
}
func testIsActiveChangeOnPopToLast() {
let customId = "1234"
isActiveChangeOnPop(customId: customId) { $0.popToLast(customId: customId) }
}
func testIsActiveChangeOnPopToLast2() {
navigationStackShould(beEmpty: true)
let expec = expectation(description: "Wait")
var canalables = Set<AnyCancellable>()
let viewModel = createNavigationLinkViewModel(customId: "123")
let navigationLink = createNavigationLink(viewModel: viewModel, stack: stack)
navigationLink.viewModel.isActive = true
navigationLink.viewModel.$isActive.dropFirst().sink { value in
expec.fulfill()
}.store(in: &canalables)
navigationStackShould(beEmpty: false)
stack.popToLast(customId: "1234")
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(1)) {
expec.fulfill()
}
waitForExpectations(timeout: 3)
navigationStackShould(beEmpty: false)
}
}
// MARK: Check that changing `CustomNavigationLinkViewModel.isActive` will update `Navigation Stack`
extension SwiftUIPopTests {
// Add and remove view to the empty stack
private func isActiveChangeUpdatesNavigationStack1(createLink: (Stack) -> CustomNavigationLink<EmptyView, EmptyView, String>) {
navigationStackShould(beEmpty: true)
let navigationLink = createLink(stack)
navigationStackShould(beEmpty: true)
navigationLink.viewModel.isActive = true
navigationStackShould(beEmpty: false)
navigationLink.viewModel.isActive = false
navigationStackShould(beEmpty: true)
}
func testIsActiveChangeUpdatesNavigationStack1() {
isActiveChangeUpdatesNavigationStack1 { stack in
let viewModel = createNavigationLinkViewModel()
return createNavigationLink(viewModel: viewModel, stack: stack)
}
}
func testIsActiveChangeUpdatesNavigationStack2() {
isActiveChangeUpdatesNavigationStack1 { stack in
let viewModel = createNavigationLinkViewModel(customId: "123")
return createNavigationLink(viewModel: viewModel, stack: stack)
}
}
// Add and remove view to the non-empty stack
private func isActiveChangeUpdatesNavigationStack2(createLink: (Stack) -> CustomNavigationLink<EmptyView, EmptyView, String>) {
navigationStackShould(beEmpty: true)
let viewModel1 = createNavigationLinkViewModel()
let navigationLink1 = createNavigationLink(viewModel: viewModel1, stack: stack)
navigationLink1.viewModel.isActive = true
navigationStackShould(beEmpty: false)
XCTAssertEqual(stack.count, 1, "Navigation Stack Should contains only one link")
let navigationLink2 = createLink(stack)
navigationLink2.viewModel.isActive = true
navigationStackShould(beEmpty: false)
navigationLink2.viewModel.isActive = false
XCTAssertEqual(stack.count, 1, "Navigation Stack Should contains only one link")
}
func testIsActiveChangeUpdatesNavigationStack3() {
isActiveChangeUpdatesNavigationStack2 { stack in
let viewModel = createNavigationLinkViewModel()
return createNavigationLink(viewModel: viewModel, stack: stack)
}
}
func testIsActiveChangeUpdatesNavigationStack4() {
isActiveChangeUpdatesNavigationStack2 { stack in
let viewModel = createNavigationLinkViewModel(customId: "123")
return createNavigationLink(viewModel: viewModel, stack: stack)
}
}
}
I recently created an open source project called swiftui-navigation-stack. It's an alternative navigation stack for SwiftUI. Take a look at the README for all the details; it's really easy to use.
First of all, if you want to navigate between screens (i.e., fullscreen views) define your own simple Screen view:
struct Screen<Content>: View where Content: View {
let myAppBackgroundColour = Color.white
let content: () -> Content
var body: some View {
ZStack {
myAppBackgroundColour.edgesIgnoringSafeArea(.all)
content()
}
}
}
Then embed your root in a NavigationStackView (as you'd do with the standard NavigationView):
struct RootView: View {
var body: some View {
NavigationStackView {
Homepage()
}
}
}
Now let's create a couple of child views just to show you the basic behaviour:
struct Homepage: View {
var body: some View {
Screen {
PushView(destination: FirstChild()) {
Text("PUSH FORWARD")
}
}
}
}
struct FirstChild: View {
var body: some View {
Screen {
VStack {
PopView {
Text("JUST POP")
}
PushView(destination: SecondChild()) {
Text("PUSH FORWARD")
}
}
}
}
}
struct SecondChild: View {
var body: some View {
Screen {
VStack {
PopView {
Text("JUST POP")
}
PopView(destination: .root) {
Text("POP TO ROOT")
}
}
}
}
}
You can exploit PushView and PopView to navigate back and forth. Of course, your content view inside the SceneDelegate must be:
// Create the SwiftUI view that provides the window contents.
let contentView = RootView()
The result is:
There is a simple solution in iOS 15 for that by using dismiss() and passing dismiss to the subview:
struct ContentView: View {
#State private var showingSheet = false
var body: some View {
NavigationView {
Button("show sheet", action: { showingSheet.toggle()})
.navigationTitle("ContentView")
}.sheet(isPresented: $showingSheet) { FirstSheetView() }
}
}
struct FirstSheetView: View {
#Environment(\.dismiss) var dismiss
var body: some View {
NavigationView {
List {
NavigationLink(destination: SecondSheetView(dismiss: _dismiss)) {
Text("show 2nd Sheet view")
}
NavigationLink(destination: ThirdSheetView(dismiss: _dismiss)) {
Text("show 3rd Sheet view")
}
Button("cancel", action: {dismiss()})
} .navigationTitle("1. SheetView")
}
}
}
struct SecondSheetView: View {
#Environment(\.dismiss) var dismiss
var body: some View {
List {
NavigationLink(destination: ThirdSheetView(dismiss: _dismiss)) {
Text("show 3rd SheetView")
}
Button("cancel", action: {dismiss()})
} .navigationTitle("2. SheetView")
}
}
struct ThirdSheetView: View {
#Environment(\.dismiss) var dismiss
var body: some View {
List {
Button("cancel", action: {dismiss()})
} .navigationTitle("3. SheetView")
}
}
I did not find a solution in SwiftUI yet, but I found the
library CleanUI.
Using the CUNavigation class, I can achieve exactly the navigation pattern I wanted.
An example from the library's README:
NavigationView {
Button(action: {
CUNavigation.pushToSwiftUiView(YOUR_VIEW_HERE)
}){
Text("Push To SwiftUI View")
}
Button(action: {
CUNavigation.popToRootView()
}){
Text("Pop to the Root View")
}
Button(action: {
CUNavigation.pushBottomSheet(YOUR_VIEW_HERE)
}){
Text("Push to a Botton-Sheet")
}
}
I came up with another technique which works but it still feels strange. It also still animates both screens dismissing, but it's a little cleaner. You can either A ) Pass a closure down to the subsequent detail screens or B ) pass detailB the presentationMode of detailA. Both of these require dismissing detailB, then delaying a short while so detailA is back on-screen before attempting to dismiss detailA.
let minDelay = TimeInterval(0.001)
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
NavigationLink("Push Detail A", destination: DetailViewA())
}.navigationBarTitle("Root View")
}
}
}
struct DetailViewA: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
var body: some View {
VStack {
Spacer()
NavigationLink("Push Detail With Closure",
destination: DetailViewWithClosure(dismissParent: { self.dismiss() }))
Spacer()
NavigationLink("Push Detail with Parent Binding",
destination: DetailViewWithParentBinding(parentPresentationMode: self.presentationMode))
Spacer()
}.navigationBarTitle("Detail A")
}
func dismiss() {
print ("Detail View A dismissing self.")
presentationMode.wrappedValue.dismiss()
}
}
struct DetailViewWithClosure: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
#State var dismissParent: () -> Void
var body: some View {
VStack {
Button("Pop Both Details") { self.popParent() }
}.navigationBarTitle("Detail With Closure")
}
func popParent() {
presentationMode.wrappedValue.dismiss()
DispatchQueue.main.asyncAfter(deadline: .now() + minDelay) { self.dismissParent() }
}
}
struct DetailViewWithParentBinding: View {
#Environment(\.presentationMode) var presentationMode: Binding<PresentationMode>
#Binding var parentPresentationMode: PresentationMode
var body: some View {
VStack {
Button("Pop Both Details") { self.popParent() }
}.navigationBarTitle("Detail With Binding")
}
func popParent() {
presentationMode.wrappedValue.dismiss()
DispatchQueue.main.asyncAfter(deadline: .now() + minDelay) { self.parentPresentationMode.dismiss() }
}
}
The more I think about how SwiftUI works and how things are structured, the less I think Apple will provide something equivalent to popToRootViewController or other direct edits to the navigation stack. It flies in the face of the way SwiftUI builds up view structs because it lets a child view reach up into a parent's state and manipulate it. Which is exactly what these approaches do, but they do it explicitly and overtly. DetailViewA can't create either of the of the destination views without providing access into its own state, meaning the author has to think through the implications of providing said access.
Elementary.
Enough in the root view (where you want to go back) use NavigationLink with an isActive designer. In the last view, switch to the FALSE variable controlling the isActive parameter.
In the Swift version 5.5 use .isDetaillink(false) is optional.
You can use some common class as I have in the example, or transmit this variable down the VIEW hierarchy through binding. Use how it is more convenient for you.
class ViewModel: ObservableObject {
#Published var isActivate = false
}
#main
struct TestPopToRootApp: App {
let vm = ViewModel()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(vm)
}
}
}
struct ContentView: View {
#EnvironmentObject var vm: ViewModel
var body: some View {
NavigationView {
NavigationLink("Go to view2", destination: NavView2(), isActive: $vm.isActivate)
.navigationTitle(Text("Root view"))
}
}
}
struct NavView2: View {
var body: some View {
NavigationLink("Go to view3", destination: NavView3())
.navigationTitle(Text("view2"))
}
}
struct NavView3: View {
#EnvironmentObject var vm: ViewModel
var body: some View {
Button {
vm.isActivate = false
} label: {
Text("Back to root")
}
.navigationTitle(Text("view3"))
}
}
To go to Root View without using .isDetailLink(false) you need to remove NavigationLink from hierarchy view of Root View
class NavigationLinkStore: ObservableObject {
static let shared = NavigationLinkStore()
#Published var showLink = false
}
struct NavigationLinkView: View {
#ObservedObject var store = NavigationLinkStore.shared
#State var isActive = false
var body: some View {
NavigationView {
VStack {
Text("Main")
Button("Go to View1") {
Task {
store.showLink = true
try await Task.sleep(seconds: 0.1)
isActive = true
}
}
if store.showLink {
NavigationLink(
isActive: $isActive,
destination: { NavigationLink1View() },
label: { EmptyView() }
)
}
}
}
}
}
struct NavigationLink1View: View {
var body: some View {
VStack {
Text("View1")
NavigationLink("Go to View 2", destination: NavigationLink2View())
}
}
}
struct NavigationLink2View: View {
#ObservedObject var store = NavigationLinkStore.shared
var body: some View {
VStack {
Text("View2")
Button("Go to root") {
store.showLink = false
}
}
}
}
Here's a generic approach for complex navigation which combines many approaches described here. This pattern is useful if you have many flows which need to pop back to the root and not just one.
First, set up your environment ObservableObject and for readability, use an enum to type your views.
class ActiveView : ObservableObject {
#Published var selection: AppView? = nil
}
enum AppView : Comparable {
case Main, Screen_11, Screen_12, Screen_21, Screen_22
}
[...]
let activeView = ActiveView()
window.rootViewController = UIHostingController(rootView: contentView.environmentObject(activeView))
In your main ContentView, use buttons with NavigationLink on EmptyView(). We do that to use the isActive parameter of NavigationLink instead of the tag and selection. Screen_11 on main view needs to remain active on Screen_12, and conversely, Screen_21 needs to remain active with Screen_22 or otherwise the views will pop out. Don't forget to set your isDetailLink to false.
struct ContentView: View {
#EnvironmentObject private var activeView: ActiveView
var body: some View {
NavigationView {
VStack {
// These buttons navigate by setting the environment variable.
Button(action: { self.activeView.selection = AppView.Screen_1.1}) {
Text("Navigate to Screen 1.1")
}
Button(action: { self.activeView.selection = AppView.Screen_2.1}) {
Text("Navigate to Screen 2.1")
}
// These are the navigation link bound to empty views so invisible
NavigationLink(
destination: Screen_11(),
isActive: orBinding(b: self.$activeView.selection, value1: AppView.Screen_11, value2: AppView.Screen_12)) {
EmptyView()
}.isDetailLink(false)
NavigationLink(
destination: Screen_21(),
isActive: orBinding(b: self.$activeView.selection, value1: AppView.Screen_21, value2: AppView.Screen_22)) {
EmptyView()
}.isDetailLink(false)
}
}
}
You can use the same pattern on Screen_11 to navigate to Screen_12.
Now, the breakthrough for that complex navigation is the orBinding. It allows the stack of views on a navigation flow to remain active. Whether you are on Screen_11 or Screen_12, you need the NavigationLink(Screen_11) to remain active.
// This function create a new Binding<Bool> compatible with NavigationLink.isActive
func orBinding<T:Comparable>(b: Binding<T?>, value1: T, value2: T) -> Binding<Bool> {
return Binding<Bool>(
get: {
return (b.wrappedValue == value1) || (b.wrappedValue == value2)
},
set: { newValue in } // Don't care the set
)
}
I found a solution that works fine for me. Here is how it works:
A GIF image shows how it works
In the ContentView.swift file:
define a RootSelection class, declare an #EnvironmentObject of RootSelection to record the tag of the current active NavigationLink only in root view.
add a modifier .isDetailLink(false) to each NavigationLink that is not a final detail view.
use a file system hierarchy to simulate the NavigationView.
this solution works fine when the root view has multiple NavigationLink.
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationView {
SubView(folder: rootFolder)
}
}
}
struct SubView: View {
#EnvironmentObject var rootSelection: RootSelection
var folder: Folder
var body: some View {
List(self.folder.documents) { item in
if self.folder.documents.count == 0 {
Text("empty folder")
} else {
if self.folder.id == rootFolder.id {
NavigationLink(item.name, destination: SubView(folder: item as! Folder), tag: item.id, selection: self.$rootSelection.tag)
.isDetailLink(false)
} else {
NavigationLink(item.name, destination: SubView(folder: item as! Folder))
.isDetailLink(false)
}
}
}
.navigationBarTitle(self.folder.name, displayMode: .large)
.listStyle(SidebarListStyle())
.overlay(
Button(action: {
rootSelection.tag = nil
}, label: {
Text("back to root")
})
.disabled(self.folder.id == rootFolder.id)
)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.environmentObject(RootSelection())
}
}
class RootSelection: ObservableObject {
#Published var tag: UUID? = nil
}
class Document: Identifiable {
let id = UUID()
var name: String
init(name: String) {
self.name = name
}
}
class File: Document {}
class Folder: Document {
var documents: [Document]
init(name: String, documents: [Document]) {
self.documents = documents
super.init(name: name)
}
}
let rootFolder = Folder(name: "root", documents: [
Folder(name: "folder1", documents: [
Folder(name: "folder1.1", documents: []),
Folder(name: "folder1.2", documents: []),
]),
Folder(name: "folder2", documents: [
Folder(name: "folder2.1", documents: []),
Folder(name: "folder2.2", documents: []),
])
])
.environmentObject(RootSelection()) is required for the ContentView() object in xxxApp.swift files.
import SwiftUI
#main
struct DraftApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(RootSelection())
}
}
}
malhal's answer is definitely the proper one.
I made a wrapper to NavigationLink that allows me to apply any modifiers I need besides the isDetailLink(false) one and capture whatever data I need.
Specifically, it captures the isActive binding or the tag binding so that I can reset those when I want to pop to whatever view declared itself the root.
Setting isRoot = true will store the binding for that view, and the dismiss parameter takes an optional closure in case you need something done when the pop happens.
I copied the basic signatures from the SwiftUI NavigationLinks initializers for simple boolean or tag based navigation so that it is easy to edit existing usages. It should be straightforward to add others if needed.
The wrapper looks like this:
struct NavigationStackLink<Label, Destination> : View where Label : View, Destination : View {
var isActive: Binding<Bool>? // Optionality implies whether tag or Bool binding is used
var isRoot: Bool = false
let link: NavigationLink<Label, Destination>
private var dismisser: () -> Void = {}
/// Wraps [NavigationLink](https://developer.apple.com/documentation/swiftui/navigationlink/init(isactive:destination:label:))
/// `init(isActive: Binding<Bool>, destination: () -> Destination, label: () -> Label)`
/// - Parameters:
/// - isActive: A Boolean binding controlling the presentation state of the destination
/// - isRoot: Indicate if this is the root view. Used to pop to root level. Default `false`
/// - dismiss: A closure that is called when the link destination is about to be dismissed
/// - destination: The link destination view
/// - label: The links label
init(isActive: Binding<Bool>, isRoot : Bool = false, dismiss: #escaping () -> Void = {}, #ViewBuilder destination: #escaping () -> Destination, #ViewBuilder label: #escaping () -> Label) {
self.isActive = isActive
self.isRoot = isRoot
self.link = NavigationLink(isActive: isActive, destination: destination, label: label)
self.dismisser = dismiss
}
/// Wraps [NavigationLink ](https://developer.apple.com/documentation/swiftui/navigationlink/init(tag:selection:destination:label:))
init<V>(tag: V, selection: Binding<V?>, isRoot : Bool = false, dismiss: #escaping () -> Void = {}, #ViewBuilder destination: #escaping () -> Destination, #ViewBuilder label: #escaping () -> Label) where V : Hashable
{
self.isRoot = isRoot
self.link = NavigationLink(tag: tag, selection: selection, destination: destination, label: label)
self.dismisser = dismiss
self.isActive = Binding (get: {
selection.wrappedValue == tag
}, set: { newValue in
if newValue {
selection.wrappedValue = tag
} else {
selection.wrappedValue = nil
}
})
}
// Make sure you inject your external store into your view hierarchy
#EnvironmentObject var viewRouter: ViewRouter
var body: some View {
// Store whatever you need to in your external object
if isRoot {
viewRouter.root = isActive
}
viewRouter.dismissals.append(self.dismisser)
// Return the link with whatever modification you need
return link
.isDetailLink(false)
}
}
The ViewRouter can be whatever you need. I used an ObservableObject with the intent to eventually add some Published values for more complex stack manipulation in the future:
class ViewRouter: ObservableObject {
var root: Binding<Bool>?
typealias Dismiss = () -> Void
var dismissals : [Dismiss] = []
func popToRoot() {
dismissals.forEach { dismiss in
dismiss()
}
dismissals = []
root?.wrappedValue = false
}
}
At first, I was using the solution from the Chuck H that was posted here.
But I was faced with an issue when this solution didn't work in my case. It was connected to the case when the root view is a start point for two or more flows and at some point of these flows the user has the ability to do the pop to root. And in this case this solution didn't work because it has the one common state #Environment(\.rootPresentationMode) private var rootPresentationMode
I made the RouteManager with the additional enum Route which describes some specific flow where the user has the ability to do the pop to root
RouteManager:
final class RouteManager: ObservableObject {
#Published
private var routers: [Int: Route] = [:]
subscript(for route: Route) -> Route? {
get {
routers[route.rawValue]
}
set {
routers[route.rawValue] = route
}
}
func select(_ route: Route) {
routers[route.rawValue] = route
}
func unselect(_ route: Route) {
routers[route.rawValue] = nil
}
}
Route:
enum Route: Int, Hashable {
case signUp
case restorePassword
case orderDetails
}
Usage:
struct ContentView: View {
#EnvironmentObject
var routeManager: RouteManager
var body: some View {
NavigationView {
VStack {
NavigationLink(
destination: SignUp(),
tag: .signUp,
selection: $routeManager[for: .signUp]
) { EmptyView() }.isDetailLink(false)
NavigationLink(
destination: RestorePassword(),
tag: .restorePassword,
selection: $routeManager[for: .restorePassword]
) { EmptyView() }.isDetailLink(false)
Button("Sign Up") {
routeManager.select(.signUp)
}
Button("Restore Password") {
routeManager.select(.restorePassword)
}
}
.navigationBarTitle("Navigation")
.onAppear {
routeManager.unselect(.signUp)
routeManager.unselect(.restorePassword)
}
}.navigationViewStyle(StackNavigationViewStyle())
}
}
!! IMPORTANT !!
You should use the unselect method of the RouteManager when the user goes forward to the flow and then goes back by tapping on the back button. In this case, need to reset the state of our route manager for the previously selected flows to avoid undefined (unexpected) behavior:
.onAppear {
routeManager.unselect(.signUp)
routeManager.unselect(.restorePassword)
}
You can find a full demo project here.
It's very hard to achieve with NavigationView and NavigationLink. However, if you are using the UIPilot library, which a tiny wrapper around NavigationView, popping to any destination is very straightforward.
Suppose you have routes,
enum AppRoute: Equatable {
case Home
case Detail
case NestedDetail
}
and you have setup root view like below
struct ContentView: View {
#StateObject var pilot = UIPilot(initial: AppRoute.Home)
var body: some View {
UIPilotHost(pilot) { route in
switch route {
case .Home: return AnyView(HomeView())
case .Detail: return AnyView(DetailView())
case .NestedDetail: return AnyView(NestedDetail())
}
}
}
}
And you want to pop to Home from the NestedDetail screen. Just use the popTo function.
struct NestedDetail: View {
#EnvironmentObject var pilot: UIPilot<AppRoute>
var body: some View {
VStack {
Button("Go to home", action: {
pilot.popTo(.Home) // Pop to home
})
}.navigationTitle("Nested detail")
}
}
This is an update to x0randgat3's answer that works for multiple NavigationViews within a TabView.
struct NavigationUtil {
static func popToRootView() {
findNavigationController(viewController: UIApplication.shared.windows.filter { $0.isKeyWindow }.first?.rootViewController)?
.popToRootViewController(animated: true)
}
static func findNavigationController(viewController: UIViewController?) -> UINavigationController? {
guard let viewController = viewController else {
return nil
}
if let navigationController = viewController as? UITabBarController {
return findNavigationController(viewController: navigationController.selectedViewController)
}
if let navigationController = viewController as? UINavigationController {
return navigationController
}
for childViewController in viewController.children {
return findNavigationController(viewController: childViewController)
}
return nil
}
}
I created a solution that "just works" and am very happy with it. To use my magic solutions, there are only a few steps you have to do.
It starts out with using rootPresentationMode that's used elsewhere in this thread. Add this code:
// Create a custom environment key
struct RootPresentationModeKey: EnvironmentKey {
static let defaultValue: Binding<RootPresentationMode> = .constant(RootPresentationMode())
}
extension EnvironmentValues {
var rootPresentationMode: Binding<RootPresentationMode> {
get { self[RootPresentationModeKey.self] }
set { self[RootPresentationModeKey.self] = newValue }
}
}
typealias RootPresentationMode = Bool
extension RootPresentationMode: Equatable {
mutating func dismiss() {
toggle()
}
}
Next comes the magic. It has two steps.
Create a view modifier that monitors changes to the rootPresentationMode variable.
struct WithRoot: ViewModifier {
#Environment(\.rootPresentationMode) private var rootPresentationMode
#Binding var rootBinding: Bool
func body(content: Content) -> some View {
content
.onChange(of: rootBinding) { newValue in
// We only care if it's set to true
if newValue {
rootPresentationMode.wrappedValue = true
}
}
.onChange(of: rootPresentationMode.wrappedValue) { newValue in
// We only care if it's set to false
if !newValue {
rootBinding = false
}
}
}
}
extension View {
func withRoot(rootBinding: Binding<Bool>) -> some View {
modifier(WithRoot(rootBinding: rootBinding))
}
}
Add an isPresented to all NavigationViews
struct ContentView: View {
// This seems.. unimportant, but it's crucial. This variable
// lets us pop back to the root view from anywhere by adding
// a withRoot() modifier
// It's only used indirectly by the withRoot() modifier.
#State private var isPresented = false
var body: some View {
NavigationView {
MyMoneyMakingApp()
}
// rootPresentationMode MUST be set on a NavigationView to be
// accessible from everywhere
.environment(\.rootPresentationMode, $isPresented)
}
To use it in (any) subviews, all you have to do is
struct MyMoneyMakingApp: View {
#State private var isActive = false
var body: some View {
VStack {
NavigationLink(destination: ADeepDeepLink(), isActive: $isActive) {
Text("go deep")
}
}
.withRoot(rootBinding: $isActive)
}
}
struct ADeepDeepLink: View {
#Environment(\.rootPresentationMode) private var rootPresentationMode
var body: some View {
VStack {
NavigationLink(destination: ADeepDeepLink()) {
Text("go deeper")
}
Button(action: {
rootPresentationMode.wrappedValue.dismiss()
}) {
Text("pop to root")
}
}
}
}
The answer from #malhal really helped out, but in my situation I needed functionality when each button was pressed before navigating. If you are in that same boat try this code out!
// ContentView.swift
// Navigation View Buttons
//
// Created by Jarren Campos on 9/10/22.
//
import SwiftUI
struct ContentView: View {
var body: some View{
VStack{
ContentView1()
}
}
}
struct ContentView1: View {
#State var isActive : Bool = false
var body: some View {
NavigationView {
VStack{
Button {
isActive = true
} label: {
Text("To 2")
}
}
.background{
NavigationLink(
destination: ContentView2(rootIsActive: self.$isActive),
isActive: self.$isActive) {}
.isDetailLink(false)
}
.navigationBarTitle("One")
}
}
}
struct ContentView2: View {
#Binding var rootIsActive : Bool
#State var toThirdView: Bool = false
var body: some View {
VStack{
Button {
toThirdView = true
} label: {
Text("to 3")
}
}
.background{
NavigationLink(isActive: $toThirdView) {
ContentView3(shouldPopToRootView: self.$rootIsActive)
} label: {}
.isDetailLink(false)
}
.navigationBarTitle("Two")
}
}
struct ContentView3: View {
#Binding var shouldPopToRootView : Bool
var body: some View {
VStack {
Text("Hello, World #3!")
Button {
self.shouldPopToRootView = false
} label: {
Text("Pop to root")
}
}
.navigationBarTitle("Three")
}
}
I don't have exactly the same issue but I do have code that changes the root view from one that doesn't support a navigation stack to one that does. The trick is that I don't do it in SwiftUI - I do it in the SceneDelegate and replace the UIHostingController with a new one.
Here's a simplified extract from my SceneDelegate:
func changeRootToOnBoarding() {
guard let window = window else {
return
}
let onBoarding = OnBoarding(coordinator: notificationCoordinator)
.environmentObject(self)
window.rootViewController = UIHostingController(rootView: onBoarding)
}
func changeRootToTimerList() {
guard let window = window else {
return
}
let listView = TimerList()
.environmentObject(self)
window.rootViewController = UIHostingController(rootView: listView)
}
Since the SceneDelegate put itself in the environment any child view can add
/// Our "parent" SceneDelegate that can change the root view.
#EnvironmentObject private var sceneDelegate: SceneDelegate
and then call public functions on the delegate. I think if you did something similar that kept the View but created a new UIHostingController for it and replaced window.rootViewController it might work for you.

How to update Navigation Link subscript with an array of views inside a ForEach Loop?

I am utilizing a search bar from a Kavsoft Tutorial here: "https://www.youtube.com/watch?v=nuag1PILxCA&t=14s", I'm wondering on how to add navigation links to each of the items, I decided on embedding the itemView inside a navigation link with an array of views to loop through but it seems that it doesn't accept the index as a parameter giving "Cannot convert value of type 'item' to expected argument type 'Int'", instead I incremented the subscript on appear in the navigation link, although that updates the variable, but it doesn't seem to work for the different views themselves only navigating to the first view.
I've linked all the code needed to reproduce the problem but due to my incredibly limited experience in reproducing the problem in as less code as possible, I am not able to do so. Below the main issue of concern is the block starting from the VStack. Starting the program can be done by just adding Search_Bar() to content view body.
struct Home: View {
let views : [AnyView] = [ AnyView(untitled_Skull()), AnyView(dogs()), AnyView(cats()) ]
#Binding var filteredItems : [item]
var body: some View {
ScrollView(.vertical, showsIndicators: false) {
var i = 0
VStack(spacing: 15){
ForEach(filteredItems){index in
NavigationLink(destination: views[i]
) {
itemView(item: index)
}.onAppear() {
i = i + 1
}
}
}
.padding()
}
}
}
func add(value: Int) -> Int {
let value = value + 1
return value
}
struct itemView: View {
var item: item
#State var show = false
var body: some View {
HStack(spacing: 15){
VStack {
let colorArray: [Color] = [.yellowLichtenstien, .redHaring, .orangeBasquiat, .pinkWarhol]
HStack {
Text(item.name)
.foregroundColor(.white)
.bold()
.padding(.leading)
Spacer()
}
HStack {
Text(item.subText)
.bold()
.foregroundColor (.white)
.font(.subheadline)
.padding(.leading)
Circle()
.frame(width: 5, height: 5)
.foregroundColor(colorArray[item.color])
Text(item.subText2)
.bold()
.foregroundColor (.white)
.font(.subheadline)
Spacer()
}
Spacer()
}
}
.padding(.horizontal)
}
}
struct item: Identifiable {
var id = UUID().uuidString
// both Image And Name Are Same....
var name: String
// since all Are Apple Native Apps...
var color: Int
var subText: String
var subText2: String
}
var searchItems = [
item(name: "Untitled (Skull)", color: 0, subText: "1983", subText2: "yay"),
item(name: "Dogs", color: 1, subText: "1972", subText2: "wow"),
item(name: "Cats", color: 2, subText: "1968", subText2: "oof")
]
struct Search_Bar: View {
#State var filteredItems = searchItems
var body: some View {
CustomNavigationView(view: AnyView(Home(filteredItems: $filteredItems)), placeHolder: "Museums, Art or anything else.", largeTitle: true, title: "Search",
onSearch: { (txt) in
if txt != ""{
self.filteredItems = searchItems.filter{$0.name.lowercased().contains(txt.lowercased())}
}
else{
self.filteredItems = searchItems
}
}, onCancel: {
// Do Your Own Code When Search And Canceled....
self.filteredItems = searchItems
})
.ignoresSafeArea()
}
}
struct Search_Bar_Previews: PreviewProvider {
static var previews: some View {
Search_Bar()
}
}
import SwiftUI
struct CustomNavigationView: UIViewControllerRepresentable {
func makeCoordinator() -> Coordinator {
return CustomNavigationView.Coordinator(parent: self)
}
// Just Change Your View That Requires Search Bar...
var view: AnyView
// Ease Of Use.....
var largeTitle: Bool
var title: String
var placeHolder: String
// onSearch And OnCancel Closures....
var onSearch: (String)->()
var onCancel: ()->()
// requre closure on Call...
init(view: AnyView,placeHolder: String? = "Search",largeTitle: Bool? = true,title: String,onSearch: #escaping (String)->(),onCancel: #escaping ()->()) {
self.title = title
self.largeTitle = largeTitle!
self.placeHolder = placeHolder!
self.view = view
self.onSearch = onSearch
self.onCancel = onCancel
}
// Integrating UIKit Navigation Controller With SwiftUI View...
func makeUIViewController(context: Context) -> UINavigationController {
// requires SwiftUI View...
let childView = UIHostingController(rootView: view)
let controller = UINavigationController(rootViewController: childView)
// Nav Bar Data...
controller.navigationBar.topItem?.title = title
controller.navigationBar.prefersLargeTitles = largeTitle
// search Bar....
let searchController = UISearchController()
searchController.searchBar.placeholder = placeHolder
// setting delegate...
searchController.searchBar.delegate = context.coordinator
// setting Search Bar In NavBar...
// disabling hide on scroll...
// disabling dim bg..
searchController.obscuresBackgroundDuringPresentation = false
controller.navigationBar.topItem?.hidesSearchBarWhenScrolling = false
controller.navigationBar.topItem?.searchController = searchController
return controller
}
func updateUIViewController(_ uiViewController: UINavigationController, context: Context) {
// Updating Real Time...
uiViewController.navigationBar.topItem?.title = title
uiViewController.navigationBar.topItem?.searchController?.searchBar.placeholder = placeHolder
uiViewController.navigationBar.prefersLargeTitles = largeTitle
}
// search Bar Delegate...
class Coordinator: NSObject,UISearchBarDelegate{
var parent: CustomNavigationView
init(parent: CustomNavigationView) {
self.parent = parent
}
func searchBar(_ searchBar: UISearchBar, textDidChange searchText: String) {
// when text changes....
self.parent.onSearch(searchText)
}
func searchBarCancelButtonClicked(_ searchBar: UISearchBar) {
// when cancel button is clicked...
self.parent.onCancel()
}
}
}
Letting the random view below for the array being for example:
import SwiftUI
struct cats: View {
var body: some View {
Text("cats") //replacing this with dogs or untitled skull as an example.
}
}
struct cats_Previews: PreviewProvider {
static var previews: some View {
cats()
}
}
You can use ForEach getting the item and its index in the closure :
ForEach(Array(filteredItems.enumerated()), id: \.1.id) { index, item in
NavigationLink(destination: views[index]){
Text(item.name)
}
}
For example :
struct ListItem: Identifiable {
let id = UUID()
let name: String
}
struct SwiftUIView17: View {
#State private var filteredItems = ["John", "Bob", "Maria"].map(ListItem.init)
let views = [AnyView(Text("John destination")), AnyView(Text("Bob destination")), AnyView(Text("Maria destination"))]
var body: some View {
ScrollView {
ForEach(Array(filteredItems.enumerated()), id: \.1.id) { index, item in
NavigationLink(destination: views[index]){
Text(item.name)
}
}
}
}
}
But it would be better not to use AnyView but a ViewBuilder :
struct SwiftUIView17: View {
#State private var filteredItems = ["John", "Bob", "Maria"].map(ListItem.init)
#ViewBuilder func destination(for itemIndex: Int) -> some View {
switch itemIndex {
case 0: Text("John destination")
case 1: Text("Bob destination").foregroundColor(.red)
case 2: Rectangle()
default: Text("error")
}
}
var body: some View {
ScrollView {
ForEach(Array(filteredItems.enumerated()), id: \.1.id) { index, item in
NavigationLink(destination: destination(for: index)){
Text(item.name)
}
}
}
}
}

Display filename in next View too

I have a code that makes a http Request, gets an array with filenames from that, displays them each with an image and the filename below. Everything works fine.
Now I made each image a button that opens a detail page.
That works but at the top it should say the matching filename from the page before.
But I am not able to hand over the filename (name) from ContentView4 to the next page (ts).
The language is SwiftUi
Could you please help me?
Thanks
Nikias
Here is my code:
import SwiftUI
struct ContentView4: View {
#State var showingDetail = false
#State var username: String = "."
#State var password: String = "."
#State private var name = String("Nikias2")
#State private var t = String()
#State private var x = -1
#State var dateien = ["word.png"]
var body: some View {
ScrollView(.vertical) {
ZStack{
VStack {
ForEach(0 ..< dateien.count, id: \.self) {
Button(action: {
print("button pressed")
x = x + 1
t = dateien[x]
self.showingDetail.toggle()
}) {
Image("datei")
}
.scaledToFit()
.padding(0)
Text(self.dateien[$0])
Text(t)
.foregroundColor(.white)
}
}
}
.sheet(isPresented:
$showingDetail) {
ts(name: t)
}
.onAppear { //# This `onAppear` is added to `ZStack{...}`
doHttpRequest()
}
}
}
func doHttpRequest() {
let myUrl = URL(string: "http://192.168.1.180/int.php")! //# Trailing semicolon is not needed
var request = URLRequest(url: myUrl)
request.httpMethod = "POST"// Compose a query string
let postString = "Name=\($username)&Passwort=\($password)"
request.httpBody = postString.data(using: .utf8)
let task = URLSession.shared.dataTask(with: request) {
(data, response, error) in
//# Use if-let when you want to use the unwrapped value
if let error = error {
print("error=\(error)")
return
}
//# Use guard-let when nil has no meaning and want to exit on nil
guard let response = response else {
print("Unexpected nil response")
return
}
// You can print out response object
print("response = \(response)")
//Let's convert response sent from a server side script to a NSDictionary object:
do {
//# Use guard-let when nil has no meaning and want to exit on nil
guard let data = data else {
print("Unexpected nil data")
return
}
//#1 `mutableContainer` has no meaning in Swift
//#2 Use Swift Dictionary type instead of `NSDictionary`
let json = try JSONSerialization.jsonObject(with: data) as? [String: Any]
if let parseJSON = json {
// Now we can access value of First Name by its key
//# Use if-let when you want to use the unwrapped value
if let firstNameValue = parseJSON["Name"] as? String {
print("firstNameValue: \(firstNameValue)")
let dateien = firstNameValue.components(separatedBy: ",")
print(dateien)
self.dateien = dateien
}
}
} catch {
print(error)
}
}
task.resume()
}
}
struct TestView_Previews: PreviewProvider {
static var previews: some View {
ContentView4()
}
}
struct ts: View {
#State var hin = false
#State var um = false
#State var datname: String = ""
var name: String
var body: some View {
NavigationView {
VStack {
Text(name)
.font(.system(size: 60))
.foregroundColor(.black)
.padding(50)
Button(action: {
self.hin.toggle()
}) {
Text("+")
.font(.headline)
.foregroundColor(.white)
.padding()
.frame(width: 220, height: 60)
.background(Color.yellow)
.cornerRadius(35.0)
}
.padding()
if hin {
HStack {
Text("Datei auswählen")
.font(.headline)
.frame(width: 150, height: 70)
.background(Color.yellow)
.cornerRadius(20.0)
.animation(Animation.default)
Text("Datei hochladen")
.font(.headline)
.frame(width: 150, height: 70)
.background(Color.yellow)
.cornerRadius(20.0)
.animation(Animation.default)
}
}
Text("Datei herunterladen")
.font(.headline)
.foregroundColor(.white)
.padding()
.frame(width: 220, height: 60)
.background(Color.blue)
.cornerRadius(35.0)
Button(action: {
self.um.toggle()
}) {
Text("Datei umbenennen")
.font(.headline)
.foregroundColor(.white)
.padding()
.frame(width: 220, height: 60)
.background(Color.green)
.cornerRadius(35.0)
}
.padding()
if um {
HStack {
TextField(name, text: $datname)
.font(.headline)
.frame(width: 150, height: 70)
.cornerRadius(20.0)
.animation(Animation.default)
Text("Datei umbenennen")
.font(.headline)
.frame(width: 150, height: 70)
.background(Color.green)
.cornerRadius(20.0)
.animation(Animation.default)
}
}
Text("Datei löschen")
.font(.headline)
.foregroundColor(.white)
.padding()
.frame(width: 220, height: 60)
.background(Color.red)
.cornerRadius(35.0)
}
}
}
}
I believe your issue is a result of using #State variables to store all of the attributes. #State variables are not consistent and get refreshed in the background by SwiftUI depending on your views visibility.
The piece that you are missing is a view controller class stored in an #EnviornmentObject variable. This class gets Initiated in your main contentView and is used to keep track and alter of all your attributes.
Each ContentView should reference the single #EnviornmentObject and pull data from that class.
Another solution which may work would be to replace all your #State variables with #StateObject vars. #StateObject vars are basically #State vars but get initiated before the struct get loaded and the value is kept consistent regardless of the view state of the parent struct.
Here is a rough implementation of #EnvironmentObject within your project.
Basically use the #EnvironmentObject to pass values to child views
ContentView4.swift
struct ContentView4: View {
#EnvironmentObject cv4Controller: ContentView4Controller
var body: some View {
ScrollView(.vertical) {
ZStack{
VStack {
ForEach(0 ..< cv4Controller.dateien.count, id: \.self) {
Button(action: {
print("button pressed")
x = x + 1
t = cv4Controller.dateien[x]
self.showingDetail.toggle()
}) {
Image("datei")
}
.scaledToFit()
.padding(0)
Text(self.dateien[$0])
Text(cv4Controller.t)
.foregroundColor(.white)
}
}
}
.sheet(isPresented:
cv4Controller.$showingDetail) {
ts(name: cv4Controller.t)
}
.onAppear { //# This `onAppear` is added to `ZStack{...}`
cv4Controller.doHttpRequest()
}
}
}
ContentView4Controller.swift
class ContentView4Controller: ObservableObject {
#Published var showingDetail = false
#Published var username: String = "."
#Published var password: String = "."
#Published private var name = String("Nikias2")
#Published private var t = String()
#Published private var x = -1
#Published private var t = String()
#Published private var x = -1
#Published var dateien = ["word.png"]
func doHttpRequest() {
let myUrl = URL(string: "http://192.168.1.180/int.php")! //# Trailing semicolon is not needed
var request = URLRequest(url: myUrl)
request.httpMethod = "POST"// Compose a query string
let postString = "Name=\($username)&Passwort=\($password)"
request.httpBody = postString.data(using: .utf8)
let task = URLSession.shared.dataTask(with: request) {
(data, response, error) in
//# Use if-let when you want to use the unwrapped value
if let error = error {
print("error=\(error)")
return
}
//# Use guard-let when nil has no meaning and want to exit on nil
guard let response = response else {
print("Unexpected nil response")
return
}
// You can print out response object
print("response = \(response)")
//Let's convert response sent from a server side script to a NSDictionary object:
do {
//# Use guard-let when nil has no meaning and want to exit on nil
guard let data = data else {
print("Unexpected nil data")
return
}
//#1 `mutableContainer` has no meaning in Swift
//#2 Use Swift Dictionary type instead of `NSDictionary`
let json = try JSONSerialization.jsonObject(with: data) as? [String: Any]
if let parseJSON = json {
// Now we can access value of First Name by its key
//# Use if-let when you want to use the unwrapped value
if let firstNameValue = parseJSON["Name"] as? String {
print("firstNameValue: \(firstNameValue)")
let dateien = firstNameValue.components(separatedBy: ",")
print(dateien)
self.dateien = dateien
}
}
} catch {
print(error)
}
}
task.resume()
}
}
Example of main ContentView.swift
struct ContentView: View {
var cv4Controller: ContentView4Controller = ContentView4Controller()
var body: some view {
// your main page output
GeometryReader { geo in
// just a guess for what you have in your main contentView
switch(page) {
case .main:
ContentView2()
default:
ContentView4()
break
}
}.environmentObject(cv4Controller) // this will make cv4Controller available to all child view structs
}
}
Add #Binding wrapper to the "name" variable in your ts view. And pass the t variable as a binding by adding a "$". This will keep your ts name variable updated to whatever is value it has in the parent view.
Also why do you use a NavigationView in your ts View?
struct ContentView4: View {
...
#State private var t = String()
...
var body: some View {
...
ZStack{
...
}
.sheet(isPresented: $showingDetail) {
ts(name: $t)
}
...
}
func doHttpRequest() {
...
}
}
struct ts: View {
...
#Binding var name: String
var body: some View {
...
}
}
My starting code works, but It's just displaying the Filenames in a row and if I tap a random image, the name won't fit, only if I'm going down in the row and tap them. The problem is, that I don't know how to set the variable to the id, not to pass them to the next view. Has anyone got and idea how I can pass the right filename into a variable in the for loop and read it in the next view?

SwiftUI on tvOS: How to know which item is selected in a list

In a list, i need to know which item is selected and this item have to be clickable.
This is what i try to do:
| item1 | info of the item3 (selected) |
| item2 | |
|*item3*| |
| item4 | |
I can make it with .focusable() but it's not clickable.
Button or NavigationLink works but i can't get the current item selected.
When you use Button or NavigationLink .focusable don't hit anymore.
So my question is:
How i can get the current item selected (so i can display more infos about this item) and make it clickable to display the next view ?
Sample code 1: Focusable works but .onTap doesn't exists on tvOS
import SwiftUI
struct TestList: Identifiable {
var id: Int
var name: String
}
let testData = [Int](0..<50).map { TestList(id: $0, name: "Row \($0)") }
struct SwiftUIView : View {
var testList: [TestList]
var body: some View {
List {
ForEach(testList) { txt in
TestRow(row: txt)
}
}
}
}
struct TestRow: View {
var row: TestList
#State private var backgroundColor = Color.clear
var body: some View {
Text(row.name)
.focusable(true) { isFocused in
self.backgroundColor = isFocused ? Color.green : Color.blue
if isFocused {
print(self.row.name)
}
}
.background(self.backgroundColor)
}
}
Sample code 2: items are clickable via NavigationLink but there is no way to get the selected item and .focusable is not called anymore.
import SwiftUI
struct TestList: Identifiable {
var id: Int
var name: String
}
let testData = [Int](0..<50).map { TestList(id: $0, name: "Row \($0)") }
struct SwiftUIView : View {
var testList: [TestList]
var body: some View {
NavigationView {
List {
ForEach(testList) { txt in
NavigationLink(destination: Text("Destination")) {
TestRow(row: txt)
}
}
}
}
}
}
struct TestRow: View {
var row: TestList
#State private var backgroundColor = Color.clear
var body: some View {
Text(row.name)
.focusable(true) { isFocused in
self.backgroundColor = isFocused ? Color.green : Color.blue
if isFocused {
print(self.row.name)
}
}
.background(self.backgroundColor)
}
}
It seems like a major oversite to me you can't attach a click event in swiftui for tvos. I've come up with a hack that allows you to make most swiftui components selectable and clickable. Hope it helps.
First I need to make a UIView that captures the events.
class ClickableHackView: UIView {
weak var delegate: ClickableHackDelegate?
override init(frame: CGRect) {
super.init(frame: frame)
}
override func pressesEnded(_ presses: Set<UIPress>, with event: UIPressesEvent?) {
if event?.allPresses.map({ $0.type }).contains(.select) ?? false {
delegate?.clicked()
} else {
superview?.pressesEnded(presses, with: event)
}
}
override func didUpdateFocus(in context: UIFocusUpdateContext, with coordinator: UIFocusAnimationCoordinator) {
delegate?.focus(focused: isFocused)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override var canBecomeFocused: Bool {
return true
}
}
The clickable delegate:
protocol ClickableHackDelegate: class {
func focus(focused: Bool)
func clicked()
}
Then make a swiftui extension for my view
struct ClickableHack: UIViewRepresentable {
#Binding var focused: Bool
let onClick: () -> Void
func makeUIView(context: UIViewRepresentableContext<ClickableHack>) -> UIView {
let clickableView = ClickableHackView()
clickableView.delegate = context.coordinator
return clickableView
}
func updateUIView(_ uiView: UIView, context: UIViewRepresentableContext<ClickableHack>) {
}
func makeCoordinator() -> Coordinator {
return Coordinator(self)
}
class Coordinator: NSObject, ClickableHackDelegate {
private let control: ClickableHack
init(_ control: ClickableHack) {
self.control = control
super.init()
}
func focus(focused: Bool) {
control.focused = focused
}
func clicked() {
control.onClick()
}
}
}
Then I make a friendlier swiftui wrapper so I can pass in any kind of component I want to be focusable and clickable
struct Clickable<Content>: View where Content : View {
let focused: Binding<Bool>
let content: () -> Content
let onClick: () -> Void
#inlinable public init(focused: Binding<Bool>, onClick: #escaping () -> Void, #ViewBuilder content: #escaping () -> Content) {
self.content = content
self.focused = focused
self.onClick = onClick
}
var body: some View {
ZStack {
ClickableHack(focused: focused, onClick: onClick)
content()
}
}
}
Example usage:
struct ClickableTest: View {
#State var focused1: Bool = false
#State var focused2: Bool = false
var body: some View {
HStack {
Clickable(focused: self.$focused1, onClick: {
print("clicked 1")
}) {
Text("Clickable 1")
.foregroundColor(self.focused1 ? Color.red : Color.black)
}
Clickable(focused: self.$focused2, onClick: {
print("clicked 2")
}) {
Text("Clickable 2")
.foregroundColor(self.focused2 ? Color.red : Color.black)
}
}
}
}
mark a view as focusable true (stating you want it to be able to have a focus), and implement onFocusChange to save the focus state
.focusable(true, onFocusChange: { focused in
isFocused = focused
})
you need to save the isFocused as a #State var
#State var isFocused: Bool = false
then style your View based on the isFocused value
.scaleEffect(isFocused ? 1.2 : 1.0)
here is a fully working example:
struct MyCustomFocus: View {
#State var isFocused: Bool = false
var body: some View {
Text("Select Me")
.focusable(true, onFocusChange: { focused in
isFocused = focused
})
.shadow(color: Color.black, radius: isFocused ? 10 : 5, x: 5, y: isFocused ? 20 : 5)
.scaleEffect(isFocused ? 1.2 : 1.0)
.animation(.spring().speed(2))
.padding()
}
}
struct CustomFocusTest: View {
var body: some View {
VStack
{
HStack
{
MyCustomFocus()
MyCustomFocus()
MyCustomFocus()
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.yellow)
.ignoresSafeArea(.all) // frame then backround then ignore for full screen background (order matters)
.edgesIgnoringSafeArea(.all)
}
}
I haven't had much luck with custom button styles on tvOS, unfortunately.
However, to create a focusable, selectable custom view in SwiftUI on tvOS you can set the button style to plain. This allows you to keep the nice system-provided focus and selection animations, while you provide the destination and custom layout. Just add the .buttonStyle(PlainButtonStyle()) modifier to your NavigationLink:
struct VideoCard: View {
var body: some View {
NavigationLink(
destination: Text("Video player")
) {
VStack(alignment: .leading, spacing: .zero) {
Image(systemName: "film")
.frame(width: 356, height: 200)
.background(Color.white)
Text("Video Title")
.foregroundColor(.white)
.padding(10)
}
.background(Color.primary)
.frame(maxWidth: 400)
}
.buttonStyle(PlainButtonStyle())
}
}
Here's a screenshot of what it looks like in the simulator.
Clicking the button on the Siri remote, or Enter or a keyboard, should work as you'd expect.