Compiler out of heap space and MSBuild 32 bit - c++

I'm trying to compile the library OpenGV and I get the error MSVC C1060 "compiler out of heap space".
I tried to go change to x64 architecture by adding
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
<PlatformTarget>x64</PlatformTarget>
to the .vxcproj file, without success. I notice however that in the resource manager, MSBuild 32 bit is still being used. Could this be the problem, and if so, how can I change the build tool (i.e. the MSbuild version), through, say, GitBash?

If you're compiling the project through the Visual Studio IDE, the Visual Studio IDE silently uses a 32-bit compiler. To change this behavior, use the command:
msbuild {solution-name}.sln /property:Configuration=Release"
To find the path to the msbuild command on your system, use the command below:
where msbuild
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe
If the where msbuild command does not return a path like C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe, but your system has msbuild installed, go to the system variables and add the MSBuild.exe path to the system path in the file structure where Microsoft Visual Studio is installed. Remove other msbuild path variable from system variables (like C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe). Otherwise, this change may not work.
In another graphics library (solution, issue) it is reported how to solve a similar problem and its solution is reported as solved as above.
When installing OpenGV under Window it is stated in the documentation that the msbuild configuration should be changed as follows:
msbuild opengv.sln /p:Configuration=Release
In addition, if the cmake build tool will be used in the project, the following declaration should be made using the -G option to compile for x64 target machine:
cmake -G "Visual Studio 16 2019" -A x64 ../
# cmake -G "Visual Studio 16 2019" -A Win32 ../
# cmake -G "Visual Studio 16 2019" -A ARM ../
# cmake -G "Visual Studio 16 2019" -A ARM64 ../

Related

How can I import a CLion C++ project into Visual Studio?

It seems like this should be easy and I've spent hours trying to find this answer online but haven't had any luck.
I can open the CLion folder path in Visual Studio, but that option doesn't give me the usual options to build and start the project. To do that, I need to open CLion as a Project/Solution, but I can't seem to do this.
My professor requires that my C++ code be executable in Visual Studio, but I prefer CLion. So I've done all my work in CLion and want to test that it runs in Visual Studio. How can I import my CLion project?
Thanks!
The link provided describes Visual Studio's CMake integration, which (similar to CLion) will install a version of CMake that Visual Studio will use. These instructions are pretty thorough and should provide everything needed to get your CMake project working in Visual Studio.
Now, you probably have two versions of CMake installed on your machine, one that came with CLion and one that came with Visual Studio. I would recommend installing the latest version of CMake on your machine separately, and configuring both Visual Studio and CLion to use that version instead. However, this is probably getting outside the scope of your immediate problem.
As you follow the Microsoft's instructions for "CMake projects in Visual Studio", you mentioned receiving the error:
1> [CMake] CMake Error at C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.17/Modules/CMakeDetermineSystem.cmake:173 (file):
1> [CMake] file failed to open for writing (No such file or directory):
This looks like a permissions issue, specifically while running CMake within Visual Studio, so be sure you have read/write access to all the files in your project, and the CMake packages in your Visual Studio installation. Hopefully, this doesn't require you re-install Visual Studio in another location on your machine, or run Visual Studio with elevated privileges, but perhaps that is necessary.
If you decide to install CMake separately, the instructions would be the following:
Install the latest CMake on your machine (somewhere you have adequate permissions), and ensure it is available in your Path environment variable. You can verify this by running cmake -version from the command line to see it is the version you just installed.
Using Windows command prompt, navigate to your CMake project directory (containing the top-level CMakeLists.txt file), and run the following:
mkdir build
cd build
cmake -G "Visual Studio 16 2019" -A x64 ..
You may run -A Win32 with the cmake command instead if your project is a 32-bit build.
Open the .sln Visual Studio Solution file that was generated in the build directory. Once, the Solution is loaded in Visual Studio, you can build the project (CTRL + SHIFT + B).

CMake does not find VS 2017 C++ compiler after installation of VS 2019

I have Visual Studio 2017 Professional installed as well as Visual Studio 2019 Professional.
Because of some project restrictions I cannot control, I have to use the VS 2017 Compiler to compile the code. Before the installation of Visual Studio 2019 the following CMake command was just working fine:
cmake -G "Visual Studio 15 2017 Win64"
But after installation of VS 2019, above line gives the following error:
CMake Error at CMakeLists.txt:9 (project):
Failed to run MSBuild command:
MSBuild.exe
to get the value of VCTargetsPath:
Das System kann die angegebene Datei nicht finden
The last line means something like "The systen cannot find the given file".
Can anyone help me solve the problem? Sadly, as of now, I have to use the compiler from VS2017 for this particular project.
Edit: As suggested by Neil in the comments, using the Developer Command Prompt works just fine. Is there any way to use the Windows command prompt? It's just easier to use.
Edit2: I now use the solution suggested by Neil and run the commands needed in Visual Studio Command Prompt, as I could not figure out how to do it correctly in Windows command prompt.
CMake always tries to find the most recent version of Visual Studio. Therefore older releases of CMake before 3.14 may fail if VS2019 is installed and not properly detected.
Please note that you need to delete CMakeCache.txt and CMakeFiles folder from your build directory if rerunning.
If you intend to use VS2019 with CMake you need to use the architecture option (-A) of CMake as there is no "Visual Studio 16 2019 Win64" generator, e.g. cmake -G "Visual Studio 16 2019" -A x64 for a 64-bit build or cmake -G "Visual Studio 16 2019" -A Win32 for a 32-bit build. The architecture option was introduced in CMake 3.0.2, so you can use that instead of the specific generator name for older Visual Studio installations too.

How to build as an ia32 solution from visual studio using cmake

I have a module project using cmake with the following configuration:
cmake_minimum_required(VERSION 3.13)
project(app)
set(CMAKE_CXX_STANDARD 11)
add_library(app MODULE src/library.cpp src/library.h)
Once solution generated using cmake .. -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Release, I can find an app.sln solution.
I open it with Visual Studio 2019 and click on the button Local Windows Debugger. I can see also a drop-down menu containing the value x64 and an item Configuration Manager.
Why isn't there an ia32 or x86 option by default? I just can't create a new configuration since the configuration is totally non user friendly.
Anyone has an idea for compile the library for target 32 bits programs?
EDIT
I now compile using cmake .. -G "Visual Studio 16 2019" -DCMAKE_GENERATOR_PLATFORM=x86 -DCMAKE_BUILD_TYPE=Release and the project couldn't be even loaded (cuz of some missing configuration on visual studio, that's what the IDE say)
It appears from the VS 2019 version of the cmake documentation that you should only need to specify:
cmake -G "Visual Studio 16 2019" -A Win32
and I would keep things as simple as possible and let cmake do its job.
Not sure what you mean by "nothing happens" in your last comment. Surely something happened however what happened is not what you expected or wanted.

Qt Windows x64 build succeeds in IDE but not on the command line

I have a Qt project I'm trying to automate. On Windows I build for both 32-bit and 64-bit platforms. I am using Visual Studio 2013. I have the following Qt Kits installed: Desktop Qt 5.5.1 MSVC2013 32bit, and Desktop Qt 5.5.1 MSVC2013 64bit. All four versions (32-bit debug and release, and 64-bit debug and release) can be built and run without any trouble from the IDE. Unfortunately, building from the command line fails with this error:
fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
My command-line system, intended for eventual use in a batch file, and run in my project directory, is:
pushd Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin
call vcvars32.bat
popd
md build64
cd build64
G:\Qt\5.5\msvc2013_64\bin\qmake.exe -spec win32-msvc2013 -o Makefile ..\Maps.pro
G:\Qt\Tools\QtCreator\bin\jom.exe -f Makefile.Release
I use this command in a command window (after setting up the path using vcvars32 so that the Visual Studio tools like nmake, rc and link can be found) and get the error. Note that the command-line method works perfectly for my 32-bit build.
The qmake command line I use is copied from the one recorded in a comment in the Makefile created by the IDE, which claims it is the command used to create that makefile. I know that the "-spec win32-msvc2013" option looks strange, but it works when the IDE uses it.
The jom command line I use is the one used by the IDE, as logged by the Compile Output window.
The only thing I can think of is that Qt sets up some 'magic' environmental variables which I don't know about.
[Yes, I have googled very extensively and looked at other questions and answers here, and can't find anything that fits this case.]
This code
pushd Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin
vcvars32.bat
popd
sets up environment for building for 32-bit architecture. Run vcvars32.bat from different directory (I think it should have amd64 in its name, don't have Windows computer at the moment so can't say the exact directory name, but you'll figure out).
Or do
pushd "<DRIVE>:\Program Files (x86)\Microsoft Visual Studio <Version>\Common7\Tools"
vsvars32 x64
popd
Update for VS2017:
For 64-bit architecture use this command:
"<DRIVE>:\Program Files (x86)\Microsoft Visual Studio\2017\<Version>\VC\Auxiliary\Build\vcvars64.bat"
and for 32 bits:
"<DRIVE>:\Program Files (x86)\Microsoft Visual Studio\2017\<Version>\VC\Auxiliary\Build\vcvars32.bat"

CMake error at CMakeLists.txt:30 (project): No CMAKE_C_COMPILER could be found

I'm trying make a Visual Studio solution with CMake to compile the latest version of aseprite and CMake keeps giving me the:
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
I've already downloaded GCC, and I'm using Visual Studio 2015.
I'm following this tutorial:
https://github.com/aseprite/aseprite/blob/master/INSTALL.md
For Ubuntu, please install the below things:
sudo apt-get update && sudo apt-get install build-essential
Those error messages
CMake Error at ... (project):
No CMAKE_C_COMPILER could be found.
-- Configuring incomplete, errors occurred!
See also ".../CMakeFiles/CMakeOutput.log".
See also ".../CMakeFiles/CMakeError.log".
or
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found.
Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
...
-- Configuring incomplete, errors occurred!
just mean that CMake was unable to find your C/CXX compiler to compile a simple test program (one of the first things CMake tries while detecting your build environment).
The steps to find your problem are dependent on the build environment you want to generate. The following tutorials are a collection of answers here on Stack Overflow and some of my own experiences with CMake on Microsoft Windows 7/8/10 and Ubuntu 14.04.
Preconditions
You have installed the compiler/IDE and it was able to once compile any other program (directly without CMake)
You e.g. may have the IDE, but may not have installed the compiler or supporting framework itself like described in Problems generating solution for VS 2017 with CMake or How do I tell CMake to use Clang on Windows?
You have the latest CMake version
You have access rights on the drive you want CMake to generate your build environment
You have a clean build directory (because CMake does cache things from the last try) e.g. as sub-directory of your source tree
Windows cmd.exe
> rmdir /s /q VS2015
> mkdir VS2015
> cd VS2015
Bash shell
$ rm -rf MSYS
$ mkdir MSYS
$ cd MSYS
and make sure your command shell points to your newly created binary output directory.
General things you can/should try
Is CMake able find and run with any/your default compiler? Run without giving a generator
> cmake ..
-- Building for: Visual Studio 14 2015
...
Perfect if it correctly determined the generator to use - like here Visual Studio 14 2015
What was it that actually failed?
In the previous build output directory look at CMakeFiles\CMakeError.log for any error message that make sense to you or try to open/compile the test project generated at CMakeFiles\[Version]\CompilerIdC|CompilerIdCXX directly from the command line (as found in the error log).
CMake can't find Visual Studio
Try to select the correct generator version:
> cmake --help
> cmake -G "Visual Studio 14 2015" ..
If that doesn't help, try to set the Visual Studio environment variables first (the path could vary):
> "c:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
> cmake ..
or use the Developer Command Prompt for VS2015 short-cut in your Windows Start Menu under All Programs/Visual Studio 2015/Visual Studio Tools (thanks at #Antwane for the hint).
Background: CMake does support all Visual Studio releases and flavors (Express, Community, Professional, Premium, Test, Team, Enterprise, Ultimate, etc.). To determine the location of the compiler it uses a combination of searching the registry (e.g. at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\[Version];InstallDir), system environment variables and - if none of the others did come up with something - plainly try to call the compiler.
CMake can't find GCC (MinGW/MSys)
You start the MSys bash shell with msys.bat and just try to directly call gcc
$ gcc
gcc.exe: fatal error: no input files
compilation terminated.
Here it did find gcc and is complaining that I didn't gave it any parameters to work with.
So the following should work:
$ cmake -G "MSYS Makefiles" ..
-- The CXX compiler identification is GNU 4.8.1
...
$ make
If GCC was not found call export PATH=... to add your compilers path (see How to set PATH environment variable in CMake script?) and try again.
If it's still not working, try to set the CXX compiler path directly by exporting it (path may vary)
$ export CC=/c/MinGW/bin/gcc.exe
$ export CXX=/c/MinGW/bin/g++.exe
$ cmake -G "MinGW Makefiles" ..
-- The CXX compiler identification is GNU 4.8.1
...
$ mingw32-make
For more details see How to specify new GCC path for CMake
Note: When using the "MinGW Makefiles" generator you have to use the mingw32-make program distributed with MinGW
Still not working? That's weird. Please make sure that the compiler is there and it has executable rights (see also preconditions chapter above).
Otherwise the last resort of CMake is to not try any compiler search itself and set CMake's internal variables directly by
$ cmake -DCMAKE_C_COMPILER=/c/MinGW/bin/gcc.exe -DCMAKE_CXX_COMPILER=/c/MinGW/bin/g++.exe ..
For more details see Cmake doesn't honour -D CMAKE_CXX_COMPILER=g++ and Cmake error setting compiler
Alternatively those variables can also be set via cmake-gui.exe on Windows. See Cmake cannot find compiler
Background: Much the same as with Visual Studio. CMake supports all sorts of GCC flavors. It searches the environment variables (CC, CXX, etc.) or simply tries to call the compiler. In addition it will detect any prefixes (when cross-compiling) and tries to add it to all binutils of the GNU compiler toolchain (ar, ranlib, strip, ld, nm, objdump, and objcopy).
This happened to me after I installed Visual Studio 15 2017.
The C++ compiler for Visual Studio 14 2015 was not the problem. It seemed to be a problem with the Windows 10 SDK.
Adding the Windows 10 SDKs to Visual Studio 14 2015 solved the problem for me.
See attached screenshot.
This works for me in Ubuntu 17.10 (Artful Aardvark):
apt-get update
apt-get install build-essential
I also experienced this error when working with CMake:
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
The 'warning' box in the MSDN library article Visual C++ in Visual Studio 2015 gave me the help that I needed.
Visual Studio 2015 doesn't come with C++ installed by default. So, creating a new C++ project will prompt you to download the necessary C++ components.
I ran into this issue while building libgit2-0.23.4. For me the problem was that C++ compiler & related packages were not installed with VS2015, therefore "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" file was missing and Cmake wasn't able to find the compiler.
I tried manually creating a C++ project in the Visual Studio 2015 GUI (C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\devenv.exe)
and while creating the project, I got a prompt to download the C++ & related packages.
After downloading required packages, I could see vcvarsall.bat & Cmake was able to find the compiler & executed successfully with following log:
C:\Users\aksmahaj\Documents\MyLab\fritzing\libgit2\build64>cmake ..
-- Building for: Visual Studio 14 2015
-- The C compiler identification is MSVC 19.0.24210.0
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual
Studio 14.0/VC/bin/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual
Studio 14.0/VC/bin/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
-- Could NOT find ZLIB (missing: ZLIB_LIBRARY ZLIB_INCLUDE_DIR)
-- zlib was not found; using bundled 3rd-party sources.
-- LIBSSH2 not found. Set CMAKE_PREFIX_PATH if it is installed outside of
the default search path.
-- Looking for futimens
-- Looking for futimens - not found
-- Looking for qsort_r
-- Looking for qsort_r - not found
-- Looking for qsort_s
-- Looking for qsort_s - found
-- Looking for clock_gettime in rt
-- Looking for clock_gettime in rt - not found
-- Found PythonInterp: C:/csvn/Python25/python.exe (found version "2.7.1")
-- Configuring done
-- Generating done
-- Build files have been written to:
C:/Users/aksmahaj/Documents/MyLab/fritzing/libgit2/build64
I had the same errors with CMake. In my case, I have used the wrong Visual Studio version in the initial CMake dialog where we have to select the Visual Studio compiler.
Then I changed it to "Visual Studio 11 2012" and things worked. (I have Visual Studio Ultimate 2012 version on my PC). In general, try to input an older version of Visual Studio version in the initial CMake configuration dialog.
For me, this problem went away on Windows when I moved my project to a shallower parent directory, i.e. to:
C:\Users\spenc\Desktop\MyProjectDirectory
instead of
C:\Users\spenc\Desktop\...\MyProjectDirectory.
I think the source of the problem was that MSBuild has a file path length restriction to 260 characters. This causes the basic compiler test CMake performs to build a project called CompilerIdCXX.vcxproj to fail with the error:
C1083: Cannot open source file: 'CMakeCXXCompilerId.cpp'
because the length of the file's path e.g.
C:\Users\spenc\Desktop\...\MyProjectDirectory\build\CMakeFiles\...\CMakeCXXCompilerId.cpp
exceeds the MAX_PATH restriction.
CMake then concludes there is no CXX compiler.
Make sure you have selected the correct version of Visual Studio. This is trickier than it seems because Visual Studio 2015 is actually Visual Studio 14, and similarly Visual Studio 2012 is Visual Studio 11. I had incorrectly selected Visual Studio 15 which is actually Visual Studio 2017, when I had 2015 installed.
After trying out all of the solutions with no luck, I just provided those missing parameter by cmake -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ ...
Make sure you have installed Windows SDK when you were installing Visual Studio. To add windows SDK you can go to Visual Studio Installer and hit "Modify" and then tick the checkbox of Windows SDK and install it.
None of the solutions here solves my problem - only when I install Windows Update for universal C runtime.
Now CMake is working and no more link hangs from Visual Studio.
Update for Universal C Runtime in Windows
You can also make sure you are the sudo user and you have READ/WRITE access on the directory you are working. I had a similar problem on OS X, and I got it fixed just by entering in sudo mode.
Just in case it helps any one like me in future:
I have had this issue for 24 hours now, on 3 different 64-bit machines(Win7 , Windows 8.1 VM and WIn 8.1 laptop) - whilst trying to build WebKit with VS 2017.
The simple issue here is that the VC++ compiler (i.e cl.exe and it's dependent DLLs) is not visible to CMake. Simple. By making the VC++ folders containing those binaries visible to CMake and your working command prompt(if you're running Cmake from a command prompt), voila! (In addition to key points raised by others , above)
Anyway, after all kinds of fixes - as posted on these many forums- I discovered that it was SIMPLY a matter of ensuring that the PATH variable's contents are not cluttered with multiple Visual Studio BIN paths etc; and instead, points to :
a) the location of your compiler (i.e. cl.exe for your preferred version of Visual Studio ), which in my case(targeting 64-bit platform, and developing on a 64-bit host) is:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\Hostx64\x64
b) and in addition, the folder containing a dependent DLL called (which cl.exe is dependent on):
api-ms-win-crt-runtime-l1-1-0.dll - which on my machine is:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\Remote Debugger\x64
These two directories being added to a simplified and CUSTOM System Path variable(working under a Admin priviledged commmand prompt), eliminated my "No CMAKE_C_COMPILER could be found" and "No CMAKE_CXX_COMPILER could be found." errors.
Hope it helps someone.
I get exactly the reported error if ccache is enabled, when using CMake's Xcode generator. Disabling ccache fixed the problem for me. Below I present a fix/check that works for MacOS, but should work similarly on other platforms.
Apparently, it is possible to use CMake's Xcode generator (and others) also in combination with ccache, as is described here. But I never tried it out myself.
# 1) To check if ccache is enabled:
echo $CC
echo $CXX
# This prints something like the following:
# ccache clang -Qunused-arguments -fcolor-diagnostics.
# CC or CXX are typically set in the `.bashrc` or `.zshrc` file.
# 2) To disable ccache, use the following:
CC=clang
CXX=clang++
# 3) Then regenerate the cmake project
cmake -G Xcode <path/to/CMakeLists.txt>
I know this question is about visual studio 2015. I faced this issue with visual studio 2017. When searched on google I landed to this page. After looking at first 2,3 answers I realized this is the problem with vc++ installation. Installing the workload "Desktop development with c++" resolved the issue.
I updated Visual Studio 2015 update 2 to Visual Studio 2015 update 3, and it solved my problem.
I had the same issue with cmake-gui (No CMAKE_CXX_COMPILER could be found.), while running CMake from the command line worked fine. After manually adding the entries
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin
to the PATH environment variable it worked for me.
For me it worked to use the Developer Command Prompt that comes with Visual Studio and then just cd to your/jcef/dir and run cmake -G "Visual Studio 14 Win64" ..
I had the same problem.
I was trying to install dlib on my machine and it gave me this error.
The tutorial mentioned in the question leads to downloading visual studio 2017. I solved this by uninstalling VS 2017 and installing VS 2015
One can install VS 2015 via this stackoverflow thread :
How to download Visual Studio Community Edition 2015 (not 2017)
Look in the Cmakelists.txt if you find ARM you need to install C++ for ARM
It's these packages:
C++ Universal Windows Platform for ARM64 "Not Required"
Visual C++ Compilers and libraries for ARM "Not Required"
Visual C++ Compilers and libraries for ARM64 "Very Likely Required"
Required for finding Threads on ARM
enable_language(C)
enable_language(CXX)
Then the problems
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
Might disappear unless you specify c compiler like clang, and maybe installing clang will work in other favour.
You can with optional remove in cmakelists.txt both with # before enable_language if you are not compiling for ARM.
On M1 Mac, add the following config to fix it for me
-DCMAKE_C_COMPILER="${OTHER_CXX_FLAG}" -DCMAKE_C_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" -DCMAKE_CXX_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++"
The config result is:
cmake ../build -DCMAKE_C_COMPILER="${OTHER_CXX_FLAG}" -DCMAKE_C_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" -DCMAKE_CXX_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++" -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_TARGET_SYSTEM=mac -GXcode