Is there a C/C++ APIfor pkg-config? - c++

I have a strange use case. I have a C++ program that compiles a library object and dynamically loads it at runtime. The library it compiles depends on a third party dependency, which so far I have been solving by manually hard coding the path and changing it when I switch computers.
Is there a way to call pkg-config from C++ to ask it if a library is installed and where? I know I could call it from a bash session and parse the output, but this is not what I want, I would like to call it directly instead of invoking a shell if that is possible.

Is there a C/C++ APIfor pkg-config?
Yes, there is a C api. https://github.com/pkgconf/pkgconf/blob/master/libpkgconf/libpkgconf.h , which should get installed with libpkgconf.so shared library.

Related

Possible to create a DYLIB from a C++ DLL project?

I have a C++ project that was used to create a DLL. Is it possible to take that C++ code and create a DYLIB file? I have only done a tiny bit of work with C++, so I am not sure if this can easily be done. Basically, I have an app that I rewrote in Python so I could run it on Windows or macOS. The Windows version of the app is able to use the DLL without a problem. Now, I would like to use the library with the macOS version of the app.
In general, of course, it is possible. However, whether it will be an easy job or not depends on whether how the library was written.
In the best case: you only need to recompile the library in macOS following its build instructions (e.g. typically explained in the documentation or in a README-style file in the root of the project).
In the worst case: the library is not portable at all (e.g. depends on the Windows API) and you won't be able to use it without rewriting it.
A side question is whether you really need the library: it is possible that you can find a Python library to fulfill the same job.

Is there Something in the Standard Library or Boost to Compile a dll at Runtime?

In C# I can use CSharpCodeProvider to take in a file and compile it on the fly.
I want the same thing for C++. Essentially I'm trying to compile a .dll from a file specified at runtime and dynamically link it to the executing program.
I'm sure there's some crazy library out there that does this, but what I was hoping is that there is a library in either the Standard Library or Boost which does this. Does anyone know of one?
No, there is nothing like this in the standard library or boost.
There is however clang which is a full C++ compiler built on LLVM which is organized as a library that you can (with "some" work) use in your program.
#Perreal also pointed out correctly that if you are using C++/CLI (which is usually not included when talking about C++ in general), you can access a .NET component that will allow you to compile C++/CLI code - but not native C++ code.

Compiling python into a shared library

I have a bunch of python code that I would like to "compile" into a shared library with a C interface that can be linked with other C/c++ programs and work without depending on too many other libs (perhaps python and some other dlls but they should all be included into a directory with the final lib).
I don't really want to rewrite the python code into C++ for this. I can of course, but it would be best to have a standalone lib that can be used like a dll/so lib.
I have tried cython and wanted to compile python to C and then just compile C code into a dll but that doesn't seem to work quite yet (I haven't been able to make it work flawlessly yet). And then I also tried bbfreeze - but does bbfreeze support creating an .so file? Wasn't able to find out how to do it. Does anyone know?
Do you know of any other options that are more straightforward? the python code only needs to be compiled once. And best of all would be if it creates a single .so file no matter how big it is that just works without too many dependencies.
You can use Python as a library from inside your C++ application: it's called the Python/C API.
The idea is that you initialize your own interpreter, then you load a script in it. You can expose your C++ objects through global variables or modules inside the Python interpreter for your code to interact with, your you can just run Python functions directly from your C++ code.
Now, I understand that you might want to have your Python scripts embedded inside the shared library: this is not necessarily an easy task, with the traditional GNU toolchain. There are multiple techniques to achieve this, but none is official, and all seem way too complicated as opposed to just having the script in an external file.
If your goal is to hide the scripts from the end-user, you could sign them or encrypt them with a private key and embed the public key inside your library, but keep in mind that the key can easily be retrieved by anyone with enough motivation.

Can I produce native executables with OCamlBuild which can run in computers which don't have OCaml libraries?

I have a large OCaml project which I am compiling with ocamlbuild. Everything works fine, I have a great executable which does everything as I want. The problem is that when I take that native executable "my_prog.native" and run it somewhere else (different machine with same operating system, etc.), the new machine complaints that it can't find camomile (which is used in a Batteries library I'm using). I thought the executable we got from ocamlbuild was standalone and didn't require OCaml or Camomile to be present in the machine we ran it, but that doesn't seem to be the case.
Any ideas on how to produce really standalone executables?
Most OCaml code is statically linked. There are two things which are linked dynamically:
C stub libraries when using bytecode (and possibly native code, although I do not think this is the case). These are dllfoo.so, corresponding to libfoo.a. If you have a libfoo.a, I think it will use that rather than dllfoo.so for native code.
Dynamic libraries depended on by the runtime or stub libraries (such as libc, or libgtk used by lablgtk, etc.).
Further, Camomile dynamically loads some of its Unicode data, which is a special case that does not fall into standard OCaml linking. You'll have to consult the Camomile documentation to find a way to statically embed that data.
To the best of my knowledge, Camomile is dynamically loaded at runtime, so the easiest thing to do would be to provide the DLL/shared object along with your executable.
You could try forcing a static link, but this would contaminate your application with the LGPL license.

How to load a c++ dll file into Matlab

I have a C++ dll file that uses a lot of other c++ librarys (IPP, Opencv +++) that I need to load into matlab. How can I do this?
I have tried loadlibrary and mex. The load library does not work.
The mex finds the linux things (platform independent library) and tries to include them. And that does not work.
Does anyone have any good ideas?
loadlibrary should work. I use it all the time to call functions from dlls written in C++ with C wrappers.
What errors are you getting when you try to use loadlibrary?
Make sure that the exported functions of the dll are C functions, not C++ functions. If not, then write C wrappers.
More info on exactly what you are doing when using loadlibrary would be helpful.
As mentioned by others, you should first wrap your C++ library as a C library - mathworks used to advise not to use C++ code directly in mex (dlopening C++ core directly is complicated), maybe it is still true.
Your description is quite unclear, too: what do you mean by "mex finds the linux thing", but that does not work. Saying that it does not work is not helpful: the exact commands and error message are.
You could go for the Java approach (since Matlab runs on a JRE and can access Java objects/methods -- just be aware that the Matlab JRE is not as up-to-date as the latest JRE, the one I'm running uses Java 1.5) and use JNA to access your DLL.
Or, if you wrote the top-level DLL, you could go for the COM/ActiveX approach.
I've had good success architecting the interface to my C++ functions as COM/ActiveX libraries -- you don't have to bother with that .h stuff.
See the External Interfaces guide on COM clients, particularly the part about managing/converting data.
It would be extra work to add the COM/ActiveX layer, but would make your library more portable within the Windows world and probably more easily used in MATLAB.
If you have a lot of function calls to your DLL, the COM/ActiveX approach might be faster (not sure), but otherwise I think the JNA approach would be easier.