I have here a class called engine and im trying to use, but when i include it i get LNK2019 error. Im running Visual Studio 2019 x86_64 compiler. Any ideas what could be wrong?
I have constructor and destructor defined in cpp file.
#pragma once
namespace NRD {
const int SCREEN_WIDTH(1280);
const int SCREEN_HEIGHT(720);
class Engine {
public:
Engine();
Engine(const Engine&) = delete;
Engine& operator=(const Engine&) = delete;
~Engine();
static Engine& Ref() {
static Engine reference;
return reference;
}
};
static Engine& Core = Engine::Ref();
}
Here is my cpp file:
#include "nrdengine/engine.h"
#include "nrdengine/service_locator.h"
#include "platform/glfw_window.h"
#include <iostream>
namespace NRD {
Engine::Engine() {
std::cout << "Initializing window!" << std::endl;
ServiceLocator::Provide(new CustomWindow());
}
Engine::~Engine() {
ServiceLocator::GetWindow()->DestroyWindow();
}
}
[build] main.obj : error LNK2019: unresolved external symbol "public: __cdecl NRD::Engine::Engine(void)" (??0Engine#NRD##QEAA#XZ) referenced in function "public: static class NRD::Engine & __cdecl NRD::Engine::Ref(void)" (?Ref#Engine#NRD##SAAEAV12#XZ) [C:\Users\Dawid\Desktop\NRD-Engine\build\nrdengine_cpp_application.vcxproj]
[build] main.obj : error LNK2019: unresolved external symbol "public: __cdecl NRD::Engine::~Engine(void)" (??1Engine#NRD##QEAA#XZ) referenced in function "void __cdecl `public: static class Engine::Ref & __cdecl NRD::Engine::Ref(void)'::`2'::`dynamic atexit destructor for 'reference''(void)" (??__Freference#?1??Ref#Engine#NRD##SAAEAV12#XZ#YAXXZ) [C:\Users\Dawid\Desktop\NRD-Engine\build\nrdengine_cpp_application.vcxproj]
[build] C:\Users\Dawid\Desktop\NRD-Engine\build\Debug\nrdengine_cpp_application.exe : fatal error LNK1120: 2 unresolved externals [C:\Users\Dawid\Desktop\NRD-Engine\build\nrdengine_cpp_application.vcxproj]
I have two CMakeList files (one for Engine project, one for App)
APP:
cmake_minimum_required(VERSION 3.5)
project(nrdengine_cpp_application VERSION 0.0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
add_subdirectory(external/engine)
file(GLOB_RECURSE SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/src/*.c
${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp)
#nrdengine_cpp_application.exe
add_executable(nrdengine_cpp_application ${SOURCE_FILES})
target_link_libraries(nrdengine_cpp_application PUBLIC nrdengine_cpp_engine)
target_include_directories(nrdengine_cpp_application PUBLIC nrdengine_cpp_engine)
ENGINE:
cmake_minimum_required(VERSION 3.5)
project(nrdengine_cpp_engine VERSION 0.0.1 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
#add external libs
#find_package(OpenGL REQUIRED)
# install python and Jinja2
set(GLAD_SOURCES_DIR "${PROJECT_SOURCE_DIR}/external/glad")
add_subdirectory("${GLAD_SOURCES_DIR}/cmake" glad_cmake)
add_subdirectory(external/glfw)
add_subdirectory(external/glm)
add_subdirectory(external/assimp)
file(GLOB_RECURSE SOURCE_FILES
${CMAKE_SOURCE_DIR}/src/*.c
${CMAKE_SOURCE_DIR}/src/*.cpp)
glad_add_library(glad_gl_core_mx_31 REPRODUCIBLE MX API gl:core=3.1)
add_library(nrdengine_cpp_engine ${SOURCE_FILES})
target_include_directories(nrdengine_cpp_engine
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
glm
PRIVATE
glfw
assimp
)
target_link_libraries(${PROJECT_NAME}
PUBLIC
glm
PRIVATE
glad_gl_core_mx_31
glfw
assimp
)```
I'm kinda guessing since your question is kinda hard to answer since it could be a lot of things. But here is my inference.
It's not recommended to glob your source files like you are doing here.
file(GLOB_RECURSE SOURCE_FILES
${CMAKE_SOURCE_DIR}/src/*.c
${CMAKE_SOURCE_DIR}/src/*.cpp)
NOTE: My suggestion requires 3.13 or higher version of CMake.
This causes lots of issues and might be the cause of your problems. Please see this post by one of the CMake maintainers on how to add source files to your project.
https://crascit.com/2016/01/31/enhanced-source-file-handling-with-target_sources/
TLDR:
Make a CMakeLists.txt in your src/ directory like so.
target_sources(foobar PRIVATE
engine.cpp
engine.h
)
And make sure to call add_subdirectory(src) to process that new CMakeLists.txt
If you are interested in why globbing in build systems in general is bad. I can provide links.
Related
I have a big project where I want to introduce a new library, both are mantained by me so full access to the code, CMakeLists etc
In Linux it is really easy, I just install the library with make install and then add it to my project with find_package(mynewlib REQUIRED). Then I use it as any other external library, target_link_libraries, add the headers and everything goes fine.
In Windows, I cannot make install, so I add it as a git submodule and use it like this:
find_package(MYLIB QUIET)
if(MYLIB_FOUND)
set_property(GLOBAL APPEND PROPERTY CUSTOM_STATUS MYLIB)
set_property(GLOBAL APPEND PROPERTY CUSTOM_STATUS_MYLIB
" MYLIB:" "version ${MYLIB_VERSION}")
else()
add_subdirectory(modules/mylib)
endif()
set(ALL_LIBS
Qt5::Core
Qt5::Widgets
MYLIB)
It doesn't work, linker starts complaining about unresolved symbols in different parts of the code, not related with the new introduced library. For example:
[build] Main.cpp.obj : error LNK2019: unresolved external symbol "int
__cdecl qInitResources_application(void)" (?qInitResources_application##YAHXZ) referenced in function main
[build] Main.cpp.obj : error LNK2001: unresolved external symbol
"public: static struct Version const Version::SOFTWARE_VERSION"
(?SOFTWARE_VERSION#Version##2U1#B) [build] targetapp\targetappcore.dll
: fatal error LNK1120: 52 unresolved externals
My question is, is my approach correct? MYLIB has a very big CMakeLists.txt I am currently analyzing in case it conflicts with the top level one, but if it was fine, is this how to do it?
I will consider using a package manager like vcpkg or conan in the future, but right now I would like to keep with git submodules.
I'm trying to build a simple C++ program in Visual Studio 2017. I had no issues while doing it on Linux but for some reason it doesn't work on Windows.
Here is the program:
// CMakeProject1.cpp : Defines the entry point for the application.
//
#include "CMakeProject1.h"
#include "fmt/core.h"
#include "fmt/xchar.h"
#include "spdlog/sinks/win_eventlog_sink.h"
#include "spdlog/sinks/msvc_sink.h"
#include "spdlog/sinks/wincolor_sink.h"
#include "spdlog/spdlog.h"
#include <exception>
#include <vector>
int main()
{
std::vector<spdlog::sink_ptr> sinks;
sinks.push_back(std::make_shared<spdlog::sinks::win_eventlog_sink_mt>("me"));
sinks.push_back(std::make_shared<spdlog::sinks::msvc_sink_mt>());
sinks.push_back(std::make_shared<spdlog::sinks::wincolor_stdout_sink_mt>());
auto logger = std::make_shared<spdlog::logger>("main-logger", begin(sinks), end(sinks));
SPDLOG_LOGGER_CALL(logger, spdlog::level::info, L"{}", L"Hello World!");
return 0;
}
Here is my CMakeLists.txt
# CMakeList.txt : Top-level CMake project file, do global configuration
# and include sub-projects here.
#
cmake_minimum_required(VERSION 3.20)
get_filename_component(Project ${CMAKE_CURRENT_SOURCE_DIR} NAME)
string(REPLACE " " "-" Project ${Project})
project(${Project} CXX C)
set(CMAKE_VERBOSE_MAKEFILE ON)
include(FetchContent)
FetchContent_Declare(
fmt
GIT_REPOSITORY https://github.com/fmtlib/fmt.git
GIT_TAG 8.0.1
)
FetchContent_MakeAvailable(fmt)
if (NOT fmt_POPULATED)
FetchContent_Populate(fmt)
add_subdirectory(${fmt_SOURCE_DIR} ${fmt_BINARY_DIR})
endif()
message(STATUS "fmt_SOURCE_DIR = ${fmt_SOURCE_DIR}")
message(STATUS "fmt_BINARY_DIR = ${fmt_BINARY_DIR}")
FetchContent_Declare(
spdlog
GIT_REPOSITORY https://github.com/gabime/spdlog.git
GIT_TAG v1.9.2
)
FetchContent_MakeAvailable(spdlog)
if (NOT spdlog_POPULATED)
FetchContent_Populate(spdlog)
set(SPDLOG_BUILD_EXAMPLES OFF)
set(SPDLOG_BUILD_BENCH OFF)
set(SPDLOG_BUILD_TESTS OFF)
add_subdirectory(${spdlog_SOURCE_DIR} ${spdlog_BINARY_DIR})
endif()
message(STATUS "spdlog_SOURCE_DIR = ${spdlog_SOURCE_DIR}")
message(STATUS "spdlog_BINARY_DIR = ${spdlog_BINARY_DIR}")
set(SourceDir ${CMAKE_CURRENT_SOURCE_DIR})
set(ExecutableSources ${SourceDir}/main.cpp)
set(LinkLibraries fmt::fmt spdlog::spdlog)
set(Executable ${Project})
message(STATUS CMAKE_VERSION = ${CMAKE_VERSION})
message(STATUS LinkLibraries = ${LinkLibraries})
add_executable(${Executable} ${ExecutableSources})
add_definitions(-DSPDLOG_WCHAR_TO_UTF8_SUPPORT)
target_compile_options(${Executable} PUBLIC ${CompilationFlags})
target_link_libraries(${Executable} PUBLIC ${LinkLibraries})
The way I generate a build files is the same way I do it on Linux
mkdir build
cd build
cmake ..
I then open the solution in Visual Studio 2017 and build it. However I'm getting the following errors:
4>main.cpp
4>main.obj : error LNK2019: unresolved external symbol "void __cdecl spdlog::details::os::wstr_to_utf8buf(class fmt::v8::basic_string_view<wchar_t>,class fmt::v8::basic_memory_buffer<char,250,class std::allocator<char> > &)" (?wstr_to_utf8buf#os#details#spdlog##YAXV?$basic_string_view#_W#v8#fmt##AAV?$basic_memory_buffer#D$0PK#V?$allocator#D#std###56##Z) referenced in function "protected: void __thiscall spdlog::logger::log_<wchar_t const (&)[13]>(struct spdlog::source_loc,enum spdlog::level::level_enum,class fmt::v8::basic_string_view<wchar_t>,wchar_t const (&)[13])" (??$log_#AAY0N#$$CB_W#logger#spdlog##IAEXUsource_loc#1#W4level_enum#level#1#V?$basic_string_view#_W#v8#fmt##AAY0N#$$CB_W#Z)
4>main.obj : error LNK2019: unresolved external symbol "void __cdecl spdlog::details::os::utf8_to_wstrbuf(class fmt::v8::basic_string_view<char>,class fmt::v8::basic_memory_buffer<wchar_t,250,class std::allocator<wchar_t> > &)" (?utf8_to_wstrbuf#os#details#spdlog##YAXV?$basic_string_view#D#v8#fmt##AAV?$basic_memory_buffer#_W$0PK#V?$allocator#_W#std###56##Z) referenced in function "protected: virtual void __thiscall spdlog::sinks::win_eventlog::win_eventlog_sink<class std::mutex>::sink_it_(struct spdlog::details::log_msg const &)" (?sink_it_#?$win_eventlog_sink#Vmutex#std###win_eventlog#sinks#spdlog##MAEXABUlog_msg#details#4##Z)
4>C:\Users\user\source\repos\CMakeProject1\build\Debug\CMakeProject1.exe : fatal error LNK1120: 2 unresolved externals
4>Done building project "CMakeProject1.vcxproj" -- FAILED.
========== Rebuild All: 3 succeeded, 1 failed, 0 skipped ==========
It looks like Visual Studio 2017 is not linking against the libraries. Does anyone know how to fix it?
Expanding on #fabian's comment, you should
set(SPDLOG_WCHAR_TO_UTF8_SUPPORT ON)
before the add_subdirectory call to have CMake set that preprocessor symbol for you.
I am rather new to C++ and CMake. I'm trying to make a library, and I'm getting the errors when I try to run my unit tests. From my research I've already gathered what the "Unresolved external symbol" errors mean, but I'm unable to figure out how to fix it.
Here's my project structure:
lib
glfw - GLFW source folder
src
ogl-renderer.cpp
ogl-renderer.h
CMakeLists.txt
...additional source files
test
ogl-test.cpp
ogl-test.h
CMakeLists.txt
CMakeLists.txt
CMakeLists.txt:
cmake_minimum_required (VERSION 3.8)
project("ogl-renderer")
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory ("lib/glfw-3.3.2")
add_subdirectory ("src")
add_subdirectory ("test")
enable_testing()
add_test (ogl-renderer olg-test)
src/CMakeLists.txt:
cmake_minimum_required (VERSION 3.8)
add_library (ogl-renderer "engine/renderer.cpp" "engine/renderer.h" "engine/renderer.cpp" "engine/renderer.h" "engine/Window.cpp" "engine/Window.h" "engine/Shape.cpp" "engine/Shape.h" "engine/message-queue.cpp" "engine/message-queue.h" "engine/messages/window-mgmt.h" "engine/messages/window-mgmt.cpp")
target_link_libraries(ogl-renderer glfw)
test/CMakeLists.txt:
add_executable (ogl-test "ogl-test.cpp" "ogl-test.h")
target_link_libraries(ogl-test ogl-renderer)
test/ogl-test.cpp:
#include "../src/ogl-renderer.h"
void testWindow() {
NglRenderer::startRenderer();
int windowId = NglRenderer::createWindow("Test", 640, 480);
}
int main() {
testWindow();
}
Errors:
Error LNK2019 unresolved external symbol "void __cdecl NglRenderer::startRenderer(void)" (?startRenderer#NglRenderer##YAXXZ) referenced in function "void __cdecl testWindow(void)" (?testWindow##YAXXZ) C:\Users\chansen\source\repos\ogl-renderer\out\build\x64-Debug\ogl-renderer C:\Users\chansen\source\repos\ogl-renderer\out\build\x64-Debug\ogl-test.cpp.obj 1
Error LNK2019 unresolved external symbol "int __cdecl NglRenderer::createWindow(char *,int,int)" (?createWindow#NglRenderer##YAHPEADHH#Z) referenced in function "void __cdecl testWindow(void)" (?testWindow##YAXXZ) C:\Users\chansen\source\repos\ogl-renderer\out\build\x64-Debug\ogl-renderer C:\Users\chansen\source\repos\ogl-renderer\out\build\x64-Debug\ogl-test.cpp.obj 1
I am able to fix it by always including the .h and .cpp files in every location, but I want to figure this out the right way. I understand that I need to compile the source project into a library, then link that to the test executable, but I can't figure out how to do it correctly. I'm not even entirely certain how correct my CMakeList.txt files even are. I either guessed or copied on all these configurations.
Each CMakeLists.txt file defines a project to be compiled. And each project must contain all of its files, dependencies and build options.
So "test/CMakeLists.txt" must contain all relevant test source files. And "src/CMakeLists.txt" must contain all relevant src source files. This is why adding the .h and .cpp files fixed the error.
After each project is configured, linked libraries are defined with target_link_libraries().
For example in src the line target_link_libraries(ogl-renderer glfw) will link to glfw. And in test the line target_link_libraries(ogl-test ogl-renderer) will link to your src executable.
As long as the target_link_libraries() commands make sense, linking will be automated.
Some threads with more information:
What does enable_testing() do in cmake?
How to start working with GTest and CMake
I'm trying to use boost::asio through cmake and vcpkg in my project and
everytime I touch something releated to date_time (even implicitly) I get some linking errors releated to gregorian calendar.
Someone knows why this isn't linking?
I'm new to CMake & vcpkg.
Host Environment
OS: Windows 10
Compiler: MSVC++ 14.23
To Reproduce
./vcpkg install Boost
cd $MyProjectDir
mkdir build
cd build
cmake -G "Visual Studio 16 2019" -A x64 ..
cmake --build .
problematic C++ code
#include <boost/asio.hpp>
int main() {
boost::asio::io_service service;
//boost::asio::deadline_timer timer(service); // this one causes error
}
My CMakeLists.txt
cmake_minimum_required(VERSION 3.14)
set(CMAKE_TOOLCHAIN_FILE "C:/Repos/vcpkg/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
project(Backend)
find_package(Boost REQUIRED)
add_executable(Backend
"source/main.cpp"
)
target_link_libraries(Backend PRIVATE ${Boost_LIBRARIES})
target_include_directories(Backend PRIVATE ${Boost_INCLUDE_DIRS})
Failure logs
2>------ Build started: Project: Backend, Configuration: Debug x64 ------
2>Building Custom Rule C:/Repos/fridge/backend/CMakeLists.txt
2>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl boost::gregorian::greg_month::greg_month(unsigned short)" (__imp_??0greg_month#gregorian#boost##QEAA#G#Z) referenced in function "public: __cdecl boost::gregorian::date::date(enum boost::date_time::special_values)" (??0date#gregorian#boost##QEAA#W4special_values#date_time#2##Z)
2>main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl boost::gregorian::greg_month::operator unsigned short(void)const " (__imp_??Bgreg_month#gregorian#boost##QEBAGXZ) referenced in function "public: static unsigned int __cdecl boost::date_time::gregorian_calendar_base<struct boost::date_time::year_month_day_base<class boost::gregorian::greg_year,class boost::gregorian::greg_month,class boost::gregorian::greg_day>,unsigned int>::day_number(struct boost::date_time::year_month_day_base<class boost::gregorian::greg_year,class boost::gregorian::greg_month,class boost::gregorian::greg_day> const &)" (?day_number#?$gregorian_calendar_base#U?$year_month_day_base#Vgreg_year#gregorian#boost##Vgreg_month#23#Vgreg_day#23##date_time#boost##I#date_time#boost##SAIAEBU?$year_month_day_base#Vgreg_year#gregorian#boost##Vgreg_month#23#Vgreg_day#23##23##Z)
2>C:\Repos\fridge\backend\build\Debug\Backend.exe : fatal error LNK1120: 2 unresolved externals
2>Done building project "Backend.vcxproj" -- FAILED.
fix was:
find_package(Boost REQUIRED COMPONENTS date_time)
Without asio because as Alan Birtles pointed out, asio is header only.
I have a simple CMake project:
proj (project folder)
├── a.h
├── a.cpp
└── CMakeLists.txt
CMakeLists.txt:
cmake_minimum_required(VERSION 3.2)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_AUTOMOC ON)
project(proj)
set( proj_SOURCE
a.cpp
)
find_package(Qt5Core)
set( proj_LIBRARIES
Qt5::Core
)
add_library(proj SHARED ${proj_SOURCE})
target_link_libraries(proj ${proj_LIBRARIES})
a.h:
#pragma once
#include <QObject>
class A : public QObject
{
Q_OBJECT
public:
explicit A(QObject *parent = 0);
};
a.cpp:
#include "a.h"
A::A(QObject *parent) : QObject(parent)
{
}
and everything compiles great. Next, I tried to move the header file and the source file into different folder as so:
proj (project folder)
├── include
│ └── a.h
├── src
│ └── a.cpp
└── CMakeLists.txt
And tried different configurations of the following calls:
include_directories("include")
include_directories("src")
set( proj_SOURCE
src/a.cpp
)
Dosen't matter what I do the compilation fails with variations of
a.obj : error LNK2001: unresolved external symbol "public: virtual struct QMetaObject const * __cdecl A::metaObject(void)const
" (?metaObject#A##UEBAPEBUQMetaObject##XZ) [C:\Users\me\AppData\Local\Temp\subclass\build\proj.vcxproj]
a.obj : error LNK2001: unresolved external symbol "public: virtual void * __cdecl A::qt_metacast(char const *)" (?qt_metacast#A
##UEAAPEAXPEBD#Z) [C:\Users\me\AppData\Local\Temp\subclass\build\proj.vcxproj]
a.obj : error LNK2001: unresolved external symbol "public: virtual int __cdecl A::qt_metacall(enum QMetaObject::Call,int,void *
*)" (?qt_metacall#A##UEAAHW4Call#QMetaObject##HPEAPEAX#Z) [C:\Users\me\AppData\Local\Temp\subclass\build\proj.vcxproj]
C:\Users\me\AppData\Local\Temp\subclass\build\Debug\proj.exe : fatal error LNK1120: 3 unresolved externals [C:\Users\me\Ap
pData\Local\Temp\subclass\build\proj.vcxproj]
I don't know if I need to set something extra for CMake to work or what the problem is. This answer says that CMake does not work well on this configuration (files on different folders), but maybe there is a way?
From the CMake users list: It seems like on this specific configuration one needs to add the header files to the target. I still dont know exactly why, but code below answers the above question.
cmake_minimum_required(VERSION 3.2)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_AUTOMOC ON)
project(proj)
set( proj_SOURCE
a.cpp
)
# add this
set( proj_HEADER
include/a.h
)
find_package(Qt5Core)
set( proj_LIBRARIES
Qt5::Core
)
# modify this
add_library(proj SHARED ${proj_SOURCE} ${proj_HEADER})
target_link_libraries(proj ${proj_LIBRARIES})