I'm following all the (easy) steps in the documentation, but I'm stuck at clicking the "CREATE" button. When I click it, the process runs for a few seconds, then the button re-appears, like I never clicked it.
If I go back to the "Managed Notebooks" page, no instance is present.
Am I missing something basic? Has someone the same problem as mine?
Don't know what it was, but today the issue seems resolved!
Related
everyone!
I can't see the save button but see the test button only in amazon lambda function.
I can't know what's the reason for it.
I searched on goolge, but can't find answer.
Save button has been shown before yesterday, but today I can't see.
I hope anyone can help me.
Thanks.
The user interface changed overnight. Now you have to use Deploy button:
you are right! As per the new deployment "save" button is integrated within each module. So you don't need to globally save all changes at once instead you can save only the particular setting. Likewise you can directly deploy scripts from the function code.
After I create a fleet in GameLift, try to edit it, then click on submit, I get this error:
Error! Cannot edit fleet TestFleet. Reason: Update of fleet launch
configuration failed : Launch path must begin with '/local/game'..
This is weird because even if I do not change anything, but click on submit, I still get this error. Also, '/local/game' is added automatically to the game path, but I still get the error.
Current script path
Any help would be much appreciated!
The only way I was able to fix it was to delete that fleet and make a new one. Not an ideal solution at all.
I feel it's a bug in the GameLift console as there are many others (some tooltips don't work, you have to switch back and forth between pages for things to update sometimes, prompt windows don't always respond, etc.).
With C:\local\game in your path, it's probably a Windows 2012 instance but you're trying to add /local/game/ to it. It should be C:\game\RealtimeScript.js.
If it's a Amazon Linux instance, your path should read /local/game/RealtimeScript.js.
I am beginner in AWS Sumerian, I want to start scene without clicking start button.
as shown in the image.
please help me thanks in advance.
You need to set an initial state in your state diagram, which may be the same as what is run when you press the start button. However if your start button runs certain scripts like speech, you may need to begin with an AWS SDK ready action, then transition.
Since I don't know your project, here is a sample tutorial from Amazon that you can walk through to see how it works: Sumerian Speech tutorial, will speak when run using initial state
And here are more: Sumerian Tutorials
I have noticed that it is possible to re-open a closed RedMine issue when using one of the default trackers e.g. the "Defect" tracker. However, it appears that if you create your own tracker, it is not possible to open a closed issue. I believe I have checked "roles and permissions" but feel it is down to the tracker configuration.
Has anyone else noticed this and, if so, how have you overcome the problem?
In Redmine, when you login as admin, you will see Administration menu item, at top menu.
Once you click on it, besides Roles and permissions, which you tried to change, there is Workflows menu item, which lets you change issue transition statuses. It is possible that in your case, for Defect tracker, that issue cannot be re-opened.
Once you click Edit, you will be able to change that, here is how issue transitions look like in my case:
So, in your case, you will have to tick few boxes to allow issue to be re-opened, on your matrix.
I am working on new project. Here in this new project I need to run only one instance of application at one time. Not two instance of application should run. If user tried to open another instance that time it should give error.
Can anybody help me out. how can I achieve this.
Thank You
I found this link.
This link is basically about to use CreateMutex for the same issue.
According to this link, you can use "CreateMutex" to find if your app is currently running. When your application tries to run 2nd application, it will get error.
There are some sample codes for this. I hope this helps.