"opencv_world454.dll was not found" - c++

hello I had imported OpenCV into my C++ project but for some reason my code gives me this error.
CODE:
#include <opencv2/imgcodecs.hpp>
#include <opencv2/highgui.hpp>
#include <opencv2/imgproc.hpp>
#include <iostream>
int main()
{
std::string path = "Resources/test.png";
cv::Mat img = cv::imread(path);
imshow("Image", img);
cv::waitKey(0);
return 0;
}
error:
I think it might be because of my paths but I'm not sure I think I got them right.
enter image description here
Edit: I reinstalled the setup and installed openCV in a new path and now I do have .dll files but it keeps giving me an error here are new screenshots
enter image description here

Maybe it will help someone
Instructions:
Open Project->Property
Configuration Properties->Debugging->Environment
PATH=C:\opencv\build\x64\vc15\bin;
You need your path to the folder

The solution was to install a new setup and install OpenCV into another path thank you to everyone who helped.

Related

Install opencv for C++ on Mac m1 chip properly

I've tried to install openCV for C++ using this tutorial : https://www.youtube.com/watch?v=KaTA-yK7dWA
and then try to set it up on Xcode using this video:
https://www.youtube.com/watch?v=2FYm3GOonhk&t=1266s
But when I ran the code:
#include <opencv2/imgcodecs.hpp>
#include <opencv2/highgui.hpp>
#include <opencv2/imgproc.hpp>
#include <iostream>
using namespace cv;
using namespace std;
///////////////// Webcam //////////////////////
int main() {
VideoCapture cap(1);
Mat img;
while (true) {
cap.read(img);
imshow("Image", img);
waitKey(1);
}
return 0;
}
I got the error:
ld: library not found for -lopencv_photo.4.5.5
clang: error: linker command failed with exit code 1 (use -v to see invocation)
don't know what to do, I'll be glad for help and guidance, it was much easier in python
Thanks in advance !
As the linker says - it cannot find the library lopencv_photo.4.5.5 to link against your program.
In Xcode the easiest option is to append the flag -lopencv_photo to Other Linker Flags in your Project Preferences.
Also - you wont be able to access a webcam on MacOS. There is no direct USB (serial) access to the video feed and it would require entitlements that requires a MacOS App project, not a command line tool.

Files/directories to include in Visual Studio C++ to use CUDA?

I want to use CUDA/GPU in OpenCV in Visual Studio. For example, cuda::GpuMat. I successfully build OpenCV with the extra modules with CUDA enabled
I tried the following code
#include <string>
#include <opencv2/core/core.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/photo/cuda.hpp>
#include <opencv2/photo.hpp>
using namespace std;
using namespace cv;
int main(){
string imageName("input.bmp");
//CPU version
Mat image = imread(imageName.c_str(), IMREAD_GRAYSCALE);
//CUDA version
cuda::GpuMat imageGPU;
cuda::GpuMat downloadGPU;
Mat buff;
imageGPU.upload(image);
downloadGPU.download(buff);
imwrite("gpu.bmp", buff);
return 0;
}
But I get an unhandled exception error.
I originally downloaded OpenCV in C:\Users\me\Downloads\opencv
I then downloaded and installed the latest OpenCV extra modules with CUDA on in
In Property Pages->C/C++->General->Additional Include Directories, I have:
C:\Users\me\Downloads\opencv\build\include\opencv
C:\Users\me\Downloads\opencv\build\include\opencv2
C:\Users\me\Downloads\opencv\build\include\
In Property Pages->Linker->General->Additional Library Directories, I have:
C:\Users\me\Downloads\opencv\build\x64\vc15\lib
and in Property Pages->Linker->Input->Additional Dependencies, I have:
opencv_world343d.lib
opencv_world343.lib
what else am I supposed to include so I can get GpuMat to work properly?
Most of the cases, yes, but you need to know which library you need to add, it may be cufft.lib, cublas.lib, cudnn.lib, etc. It depends of the function you use inside your code.
Opencv includes a cmake include file that would set all of this up for you if you use cmake to build you VS test project. This file will be in the root of the opencv install directory, i.e. after building opencv running cmake --install or the equivalent in VS. The file is OpenCVConfig.cmake, and it would be included in the CMakeLists.txt file for your project. Then you would call FindPackage(OpenCV), which would locate the OpenCV install, setup a few variables, which you would then use to link against your app.
I can post a sample CMakeList.txt file if you feel that would help.

openCV libraries call local path that does not exist

i am making a simple c++ program with openCV library included. Eclipse IDE recognises openCV commands and library locations, but when i try to build the project, compiler gives external error, referring to opencv.hpp or core.hpp file calling a "opencv2/core.hpp" path, which does not exist in opencv folder. I figured out that the problem is linked to the way core.hpp is called, but the library files are read-only.
From what i saw in opencv.hpp file, this relative "opencv2/[module].hpp" reference is not only for the core, but all other modules as well. There is no opencv2 folder inside the one to where openCV is installed at all, in fact.
I've tried reinstalling and remaking openCV with different making arguments, using a different IDE and including direct search folders in eclipse. The problem, apparently, lies in the files themselves, or the way it maybe gets installed in the system the wrong way. The problem persists on both my main ubuntu machine and the ARMbian orange pi.
i get this error when trying to include any openCV library that contains
#include "opencv2/[opencv module].hpp" in it
as a result, compilation is terminated with the error message stating "/usr/local/include/opencv4/opencv2/opencv.hpp:52:28: fatal error: opencv2/core.hpp: No such file or directory"
edit 1: GCC c++ compiler options are -Iusr/local/include/opencv4/opencv2 -O3 -Wall -c -fmessage-length=0 and linker's options are -L/usr/local/lib.
The code is a simple displayImage
#include <opencv4/opencv2/opencv.hpp>
#include <opencv4/opencv2/imgproc.hpp>
#include <opencv2/highgui/highgui.hpp>
using namespace cv;
int main( int argc, char** argv )
{
Mat image;
image = imread( argv[1], 1 );
namedWindow( "Display Image", CV_WINDOW_AUTOSIZE );
imshow( "Display Image", image );
waitKey(0);
return 0;
}
edit 2: $ pkg-config --libs opencv does not see openCV as installed in the system, altho i've made sure to run make install and ldconfig on the path. This may be a signal of faulty installation, but this is just a sidenote, not entirely related to main problem. I have tried reinstalls and to different folders, but this also persists as well as a main problem
apparently, #sgarizvi 's comment was the answer. I just needed to set the include path to I/usr/local/include/opencv4 and it worked. After that, the error was fixed.
I am replying to my own question to close the case, as i cannot upvote/veryfy a comment
In your case, since your include path is /usr/local/include/opencv4/opencv2
Replace the first three lines
#include <opencv4/opencv2/opencv.hpp>
#include <opencv4/opencv2/imgproc.hpp>
#include <opencv2/highgui/highgui.hpp>
by
#include <opencv.hpp>
#include <imgproc.hpp>
#include <highgui.hpp>

Struggling with dlib, linker errors and save_jpeg in XCode

First, I am new to C++ and dlib but I have successfully built the examples and started working on my own project. Things have been progressing smoothly until I try to save a jpeg. Attempting to compile code using dlib::save_jpeg throws a linker error and I cannot track down the solution. I have attempted to add #define DLIB_JPEG_SUPPORT above and below my #includes but no luck. I am using XCode and used cmake -G "Xcode" .. when I compiled the examples. Relevant code below. Since I am on a Mac, I have added header and library search paths for X11 (for dlib gui), OpenCV, and DLIB. I have libjpeg.dylib and linked that to my project with and without #define DLIB_JPEG_SUPPORT in main.cpp. Is there some other build setting I need to specify? Thank you in advance for your help.
Finally, I have seen other questions and pages about dlib and libjpeg issues but no luck yet. And yes I have source.cpp included in the project.
// the standard stuff
#include <string>
#include <iostream>
#include <unistd.h>
// opencv mat object
#include <opencv2/opencv.hpp>
// dlib>
#include <dlib/opencv.h>
#include <dlib/image_io.h>
#include <dlib/gui_widgets.h>
#include <dlib/image_transforms.h>
int main(int argc, const char * argv[]) {
// retrieving images from a TCP connection
// decode data stream
img = cv::imdecode(rawImage, CV_LOAD_IMAGE_COLOR);
// perform image processing
dlib::cv_image<dlib::bgr_pixel> d_image(img);
// finally save the result to jpg
std::string fname = argv[1] + std::to_string(image_id) + ".jpg";
dlib::save_jpeg(d_image, fname); // <- line that won't compile
return 0;
}
After quit a bit of struggling and side-by-side comparisons I finally found the issue. In XCode go to to Build Settings and modify Other Linker Flags, Run Search Paths, and Other C++ Flags to match the compiled and working face_ex example. I wholesale copied all of those flags and included a missing libjpeg.dylib and was able to get things running. It should look something like this for the C++ flags . Hope this helps the next person.

Opencv Mingw Build

After trying without succed to install opencv with Mingw and codeblocks, i finnaly give up and download the precompiled libs from :
https://github.com/drewcrawford/drew-face/tree/master/opencv/build
But when i try to run some opencv code, my application crashed when it start and i have this message :
"The application was unable to start correctly (0xc0000005). Click OK to close the application."
Her is my code test :
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
using namespace cv;
int main()
{
cv::Mat image;
image = cv::imread("4010194A00101a_090.bmp",0);
return 0;
}