How does cin read strings into an object of string class? - c++

Reading some documentation online I found that istream class was part of C++ long before the string class was added. So the istream design recognizes basic C++ types such as double and int, but it is ignorant of the string type. Therefore, there are istream class methods for processing double and int and other basic types, but there are no istream class methods for processing string objects.
My question is if there are no istream class methods for processing string objects, why this program works and how ?
#include <iostream>
int main(void)
{
std::string str;
std::cin >> str;
std::cout << str << std::endl;
return 0;
}

This is possible with the use operator overloading. As shown in the below example, you can create your own class and overload operator>> and operator<<.
#include <iostream>
class Number
{
//overload operator<< so that we can use std::cout<<
friend std::ostream& operator<<(std::ostream &os, const Number& num);
//overload operator>> so that we can use std::cin>>
friend std::istream &operator>>(std::istream &is, Number &obj);
int m_value = 0;
public:
Number(int value = 0);
};
Number::Number(int value): m_value(value)
{
}
std::ostream& operator<<(std::ostream &os, const Number& num)
{
os << num.m_value;
return os;
}
std::istream &operator>>(std::istream &is, Number &obj)
{
is >> obj.m_value;
if (is) // check that the inputs succeeded
{
;//do something
}
else
{
obj = Number(); // input failed: give the object the default state
}
return is;
}
int main()
{
Number a{ 10 };
std::cout << a << std::endl; //this will print 10
std::cin >> a; //this will take input from user
std::cout << a << std::endl; //this will print whatever number (m_value) the user entered above
return 0;
}
By overloading operator>> and operator<<, this allows us to write std::cin >> a and std::cout << a in the above program.
Similar to the Number class shown above, the std::string class also makes use of operator overloading. In particular, std::string overloads operator>> and operator<<, allowing us to write std::cin >> str and std::cout << str, as you did in your example.

Because std::string overload the >> and << operator to return the type std::istream and std::ostream
How they overload it, you can look in this link that Mat gives.
You can create your own class and overload operators, too. Here is an example:
class MyClass
{
int numberOne;
double numberTwo;
public:
friend std::ostream& operator<<(std::ostream &out, const MyClass& myClass);
friend std::istream& operator>> (std::istream& in, MyClass& myClass);
};
// Since operator<< is a friend of the MyClass class, we can access MyClass's members directly.
std::ostream& operator<<(std::ostream &out, const MyClass& myClass)
{
out << myClass.numberOne << ' ' << myClass.numberTwo;
return os;
}
// Since operator>> is a friend of the MyClass class, we can access MyClass's members directly.
std::istream& operator>> (std::istream& in, MyClass& myClass)
{
in >> myClass.numberOne;
in >> myClass.numberTwo;
return in;
}
int main()
{
MyClass myClass;
std::cin >> myClass;
std::cout << myClass;
}

Because of operator overloading.
In your case, including <iostream> will include <string>, a specialization of std::basic_string. And std::basic_string has the non-member functions operator<< and operator>> defined.
Similarly, you can also overload operator<< and operator>> for your own custom types.

Related

How to call a operator overloaded function from other functions / methods in c++?

I have another class object in my class. Ex:
ParkingMeter.h
class ParkingMeter
{
private:
ParkedCar pCar;
int minutesPurchased = 0;
public:
friend std::istream& operator >> (std::istream, ParkingMeter&);
};
ParkedCar.h
class ParkedCar
{
private:
std::string maker;
std::string model;
std::string color;
int licenseNumber = 0;
int minutesParked = 0;
public:
friend std::istream& operator >> (std::istream&, ParkedCar&);
friend std::ostream& operator << (std::ostream&, ParkedCar&);
};
So, when I enter the data for ParkingMeter object with it's respective operator overloaded, I want to call the overloaded function for the ParkedCar object aswell.
This is what I've got. The operator overloaded function for the ParkingMeter:
std::istream& operator>>(std::istream is, ParkingMeter& obj)
{
cout << "How many minutes to buy? ";
is >> obj.minutesPurchased;
cout << "Enter the information about your car:\n";
is >> obj.pCar;
return is;
}
But in my main file, the following code don't word:
ParkingMeter temp;
std::cin >> temp;
Thank you.
Solution
Thanks to #L. F. for pointing my silly mistake. :D
I've forgotten to use the & after std::istream in the arguments for the function:
friend std::istream& operator >> (std::istream, ParkingMeter&);
Now its works fine:
friend std::istream& operator >> (std::istream&, ParkingMeter&);

Ambiguous overload for class operator>>

I am trying to overload the class operator for istream (>>) and I am getting the error Ambiguous overload for operator>> for some reason. The operator for ostream works perfectly but istream does not.
Does someone know why?
#include <iostream>
#include <fstream>
using namespace std;
class Person
{
public:
Person(string name="Empty", int num=0)
:name(name), num(num){}
friend istream& operator>> (istream& is, Person& o)
{
is >> o.name>> o.num;
return is;
}
friend ostream& operator<< (ostream& os, Person& o)
{
return os << o.name<< " " << o.num<< endl;
}
private:
string name;
int num;
};
int main()
{
ifstream fajl("input.txt");
Person a();
fajl >> a ;
cout << a ;
}
input.txt:
Name1 15
Name2 16
I get the error in line: fajl >> a ;
This is not a variable declaration:
Person a();
is a function declaration. The correct code to declare a variable is:
Person a;

Overloading input operation >> in header or .cpp

If i want to overload the operator ">>" and this is the line inside my .h file
friend istream &operator >> (istream& input,const Money&m2);
Do I want for instance
friend istream &operator >> (istream& input,const Money&m2){
input >> m2.dollar;
return input;
}
into my header file or into my class file. If i were to put it into my class file how would the function be called? Would something like this be okay?
const Money Money::&operator >> (istream& input,const Money&m2)
The class name is "Money.cpp"
The input streaming operator takes a reference to a non-const std::istream, and a reference to a non-const object into which the data is to be read. You can define it as a friend of the class for efficiency (direct access to the member variables), but if you already provide efficient mechanisms for setting those values, you may want to consider whether it needs to be a friend at all.
In the example below, I define a class Money, which represents some value (as a double-precision floating-point value, which is pretty bad, but just an example) and the ISO currency code (as a std::string). I then define an input streaming operator that reads input in the format "13.99 GBP" and an output streaming operator that writes the values in the same format.
Live example: http://coliru.stacked-crooked.com/a/d3e24b4fd697f773
money.hpp
class Money {
public:
Money(double value, const std::string& code);
const std::string& currencyCode() const;
double value() const;
friend std::istream& operator>>(std::istream&, Money&);
private:
double value_;
std::string code_;
};
std::istream& operator>>(std::istream& in, Money& m);
std::ostream& operator<<(std::ostream& out, const Money& m);
money.cpp
Money::Money(double value, const std::string& code)
: value_(value), code_(code) {}
const std::string& Money::currencyCode() const {
return code_;
}
double Money::value() const {
return value_;
}
std::istream& operator>>(std::istream& in, Money &m) {
in >> m.value_ >> m.code_;
return in;
}
std::ostream& operator<<(std::ostream& out, const Money& m) {
out << m.value() << " " << m.currencyCode();
return out;
}
Some points to bear in mind:
In general, the output streaming operator need not be a friend; there is usually a way to access the information it needs through the public member functions of the class, without losing efficiency.
The input streaming operator is a friend only for efficiency reasons; we can stream directly into the member variables.
For the input streaming operator, the second parameter (the object you're reading into) must not be const - an input operation changes the object being read into.
For the output streaming operator, the second parameter (the object you're writing out) should be const - an output operation should not change the object being written out.
If the constructor performs some non-trivial validation (e.g. checking that the std::string contains a valid ISO currency code), we should not bypass that validation by reading directly into the member variable in our input streaming operator. Instead, we should read into a local double and a local string, then construct a Money object, handing validation off to the already-written constructor (see the example below; the header is identical, except for removing the friend declaration from the class).
Live example: http://coliru.stacked-crooked.com/a/233ac7c17e51f612
money.cpp (validation in constructor)
Money::Money(double value, const std::string& code)
: value_(value), code_(code) {
if (code_ != "GBP") throw std::runtime_error("Must be GBP");
}
const std::string& Money::currencyCode() const {
return code_;
}
double Money::value() const {
return value_;
}
std::istream& operator>>(std::istream& in, Money &m) {
double value(0.0);
std::string code;
in >> value >> code;
m = Money(value, code);
return in;
}
std::ostream& operator<<(std::ostream& out, const Money& m) {
out << m.value() << " " << m.currencyCode();
return out;
}
If you put it in your header any change in the function definition requires recompilation of any files that include it. If you define it in the .cpp file then you don't and the linker will sort out calling it.
I don't know what is bothering you so have this example and see if it clears your doubt.
Run Here: http://ideone.com/K90L13
.h
#include <iostream>
#include <istream>
using namespace std;
class A{
int p;
public:
friend istream & operator >> (istream&,A&);
friend ostream & operator << (ostream&,A&);
};
.cpp
istream & operator >> (istream &input, A &obj){
input >> obj.p;
return input;
}
ostream & operator << (ostream &output, A &obj){
output << obj.p;
return output;
}
int main(){
A a;
cin >> a;
cout << a;
}
answered.
Function name in class field should be
std::istream &operator >> (istream& input,const Money&m2){}

making a class readable with >> and writable with << operators

I have an assignment question for my object orientated programming course that asks for the creation of a class.
I am a little stuck on this part of the questions
The class must, however, be readable using the >> operator and writable using the << operator. Do not use a friend function to overload the operators. Instead create suitable read and write methods and then overload the operators using a non-friend function.
class MyClass
{
public:
void ReadFrom(std::istream &is)
{
// read values from 'is' as needed...
}
void WriteTo(std::ostream &os) const
{
// write values to 'os' as needed...
}
};
std::istream& operator>>(std::istream &is, MyClass &cls)
{
cls.ReadFrom(is);
return st;
}
std::ostream& operator<<(std::ostream &os, const MyClass &cls)
{
cls.WriteTo(os);
return os;
}

Overloading operator for programming exercise

I'm in a programming class and need overloading explained to me. Simple question so hopefully I'll get an answer pretty quick. My understanding is that overloading an operator allows it to be used on a class. If that is true, then how would I overload >> to work with a class? I'm working on a small program to test out this idea and i'll post it here
#include <iostream>
#include <cstdlib>
#include "data.h"
using namespace std;
int main()
{
data obj;
cout << "What is the Number?" << endl;
cin >> obj;
system("pause");
return 0;
}
class data
{
public:
data operator >> (int);
private:
};
This page tells you mostly everything you need to know about operator overloading.
In short, nearly every operator in C++ can be overloaded for user-defined types. Some operators, like +, -, or >> must be defined outside of a class since they are free-standing, whereas others like copy assignment (=), must be defined within.
For your case, overloading the >> operator can be done in the following manner:
istream& operator>>(istream& in, data& d){
// Code here
return in;
}
Where it says "Code here", place the code you need to read into the data object.
For example, let us pretend that we were reading into a Point object with an x coordinate and a y coordinate. It is formatted in the stream like so: "(x,y)". The operator overload might look like this:
istream& operator>>(istream& in, Point& p){
char c;
in >> c;
if(c != '('){
in.clear(ios_base::failbit);
return in;
}
in >> p.x >> c >> p.y >> c;
return in;
}
This is just an example with minimal format checking, but hopefully it is enough to get you started.
Note that if members in your class are private, then you should friend the istream operator in the class definition:
class data{
...
public:
friend istream& operator>>(istream&, data&);
}
case1: no need to access private data
data.h.
class data {
public:
int i;
};
std::ostream& operator>> (std::istream&, data&); // better make operator >>
// a nonmember function
// if it doesn't need access
// to private data
data.cpp
#include "data.h"
std::istream& operator>> (std::istream& is, data& d) {
is>>d.i; // here we do some logic, we do what it means to do >> on
return is; // an instance of your data class and return reference to istream
}
case2: there is a need to access private data
data.h.
class data {
private:
int i;
friend std::ostream& operator>> (std::istream&, data&);
};
data.cpp
#include "data.h"
std::istream& operator>> (std::istream& is, data& d) {
is>>d.i; // here we do some logic, we do what it means to do >> on
return is; // an instance of your data class and return reference to istream
}
If you want to bolster your understanding of what operator overloading is, consider that essentially all operators on objects (such as "+", "++", "==", "!=", etc) are member functions.
Challenge yourself to recognize Obj a, b; a = b; as Obj a; Obj b; a.operator=(b);.
Overloading is purely providing a non-default implementation.
Here is a [terrible] overload of the cast-to-const-char* operator:
class BadWolf {
const char* m_text;
public:
BadWolf(const char* text) : m_text(text) {}
// if you really want the original text and ask for it with this function...
const char* tardisTranslation() const { return m_text; }
// but if you try to use me as a const char*...
operator const char* () const { return "bad wolf"; }
};
int main(int argc, const char* argv[]) {
BadWolf message("hello, sweetie");
std::cout << "Message reads: " << (const char*)message << std::endl;
std::cout << "Tardis translation: " << message.tardisTranslaction() << std::endl;
return 0;
}
I think this is what you want.
class data
{
friend istream& operator>>( istream&, data& );
private:
int data;
};
istream& operator>>( istream& in, data& d )
{
return in >> d.data;
}