I have a simple view like this:
struct TestView: View {
var body: some View {
Button(action: {}) {
Text("Button")
.padding()
.foregroundColor(.white)
}
.background(Color(.gray))
// .cornerRadius(10)
.overlay(
RoundedRectangle(cornerRadius: 10)
.stroke(.red, lineWidth:4)
)
}
}
It draws this:
I am trying to understand why the border bleeds out of the view (gray area). I want to draw the border so it stays inside the view (in the gray area). It looks like half of its width is out and Half in.
How can I make the border stay inside the overlay bounds?
How can I make the border stay inside the overlay bounds?
Use strokeBorder(_:lineWidth:antialiased:) instead — this draws an inner stroke.
Button(action: {}) {
Text("Button")
.padding()
.foregroundColor(.white)
}
.background(Color(.gray))
.overlay(
RoundedRectangle(cornerRadius: 10)
.strokeBorder(.red, lineWidth: 4) /// here!
)
If you want it to look like this:
Button(action: {}) {
Text("Button")
.padding()
.foregroundColor(.white)
}
.background(Color(.gray))
.clipShape(RoundedRectangle(cornerRadius:10))
.overlay(
RoundedRectangle(cornerRadius: 10)
.strokeBorder(.red, lineWidth: 4) /// here!
)
Related
My goal is to have a vertical paginated tabview with a scrollview inside. Scrolling as soon as you finish the scrollview you pass to the other tab and if the content of the scrollview has a lower height than the screen, scrolling passes directly to the next tab.
var body: some View {
GeometryReader { proxy in
TabView {
ForEach(colors, id: \.self) { color in
ScrollView(.horizontal, showsIndicators: false) {
HStack(alignment: .bottom, spacing: 20) {
ForEach(0..<15) { i in
//GeometryReader { block in
VStack(alignment: .leading) {
Text("Block test test test test test test \(i)")
}
.rotationEffect(.degrees(-90))
.frame(width: 70, height: proxy.size.width, alignment: .leading)
.background(Color.green)
.id(i)
//}
//.offset(y: proxy.size.width / 2)
}
}
.frame(height: proxy.size.height)
.background(Color.blue)
}
.frame(width: proxy.size.height, height: proxy.size.width)
.background(Color.pink)
}
.frame(width: proxy.size.width,height: proxy.size.height)
}
.frame( width: proxy.size.height, height: proxy.size.width)
.rotationEffect(.degrees(90), anchor: .topLeading)
.offset(x: proxy.size.width)
.tabViewStyle(
PageTabViewStyle(indexDisplayMode: .never)
)
}
}
These are the steps I followed:
created a tabview with horizontal scrolls inside
Rotated the tabview by 90°
Rotated the Vstacks inside the scrollview by -90°
The result is exact and the scrolling of the contents is continuous passing smoothly between scroll and tab, but the only problem is that I can't control the dimensions of the Vstacks inside the scrollview and therefore I can't have Vstacks with different heights in based on the content.
I tried to add a GeometryReader { block for the VStacks but besides not giving me the correct measurements of the VStacks it breaks the layout completely.
How can I get the dimensions of each Vstack correctly?
Why is there so much space between the three blue rectangles and the list? How can I remove the space so that all views within the VStack stack at the top? I tried using a Spacer() directly after the List, but nothing changed.
struct ContentView: View {
init() { UITableView.appearance().backgroundColor = UIColor.clear }
var body: some View {
NavigationView {
ZStack {
Color.red
.ignoresSafeArea()
VStack {
HStack {
Text("Faux Title")
.font(.system(.largeTitle, design: .rounded))
.fontWeight(.heavy)
Spacer()
Button(action: {
// settings
}, label: {
Image(systemName: "gearshape.fill")
.font(.system(.title2))
})
}
.padding()
GeometryReader { geometry in
HStack() {
Text("1")
.frame(width: geometry.size.width * 0.30, height: 150)
.background(Color.blue)
Spacer()
Text("2")
.frame(width: geometry.size.width * 0.30, height: 150)
.background(Color.blue)
Spacer()
Text("3")
.frame(width: geometry.size.width * 0.30, height: 150)
.background(Color.blue)
}
}
.padding()
List {
Text("One")
Text("Two")
Text("Three")
Text("Four")
Text("Five")
Text("Six")
}
.listStyle(InsetGroupedListStyle())
}
}
.navigationBarHidden(true)
}
}
}
Bonus question: In web development, you can open your browser's Web Inspector and use the element selector to click on elements which highlights their borders. Useful for something like this where you're trying to figure out which element the offending spacing belongs to. Is there something like that in Xcode?
VStack(spacing: 0) {...}
Spacer()
to your question you can in Xcode use the view inspector. https://developer.apple.com/library/archive/documentation/ToolsLanguages/Conceptual/Xcode_Overview/ExaminingtheViewHierarchy.html
Since you know that your HStack with the blue rectangles is going to be a height of 150, you should constrain it to that using .frame(height: 150):
GeometryReader { geometry in
...
}
.padding()
.frame(height: 150) //Here
Otherwise, the GeometryReader will occupy all available vertical space.
Re: your web dev comparison, check out the Xcode view hierarchy inspector. It's not exactly the same, but it's in the same vein: https://developer.apple.com/library/archive/documentation/ToolsLanguages/Conceptual/Xcode_Overview/ExaminingtheViewHierarchy.html
I have a ZStack in which an Image is presented.
The image needs to be scaled in some cases.
I am failing on aligning the scaled image on the bottom of the ZStack, it is always presented in the middle.
I tried ZStack(alignment: .bottom) in combination with .alignmentGuide(.bottom) for the image, but this does not change the outcome.
Also putting a VStack around the image and placing a Spacer() above it does not change the result.
The HStack is not relevant and is only shown, because I need an ZStack in this construct. But The main issue is with the VStack, that it does not move after scaling in the Space of the ZStack.
It seems like .scaleEffect just uses position and frame of the original image and places the scaled image in the middle. Is this a limitation of scaleEffect? What other function can be used?
This is my View (reduced code): // I colored the background purple, to show the full size of the ZStack
var body: some View {
ZStack(alignment: .bottom) {
Color.purple
Image(battlingIndividual.getMonster().getStatusImageName(battlingIndividual.status))
.resizable()
.scaledToFill()
.scaleEffect(battlingIndividual.getMonster().size.scaleValue)
HStack() {
SkillViews(battlingIndividual: battlingIndividual)
Spacer()
}
}
}
The outcome is this:
But it should look like this:
EDIT: I added a Background to the image, in order to show that the image is centered in the ZStack.
Solution:
We don´t need an alignment in this case, we need an anchor:
.scaleEffect(battlingIndividual.getMonster().size.scaleValue, anchor: .bottom)
Solution Image:
I figured it out.
.scaleEffect uses its own anchor, which can be set to .bottom.
scaleEffect(_:anchor:) Apple Developer
Therefore I needed only to add "ancor: .bottom" to the scaleEffect.
.scaleEffect(battlingIndividual.getMonster().size.scaleValue, anchor:
.bottom)
for the following result:
I assume this view container ZStack is a one cell view, so you need to align not ZStack which tights to content, but entire HStack containing those monster cells, like
HStack(alignment: .bottom) { // << here !!
ForEach ... {
MonsterCellView()
}
}
Please, put your Image in a VStack and a Spacer() above the image and your Images will be on the bottom of the Stack. The alignment .bottom is only to aline multiple views with each other, but you are not having multiple views in your Stack. The HStack doesn't count for the alignment.
If I try this out in my example and scale the image down,
import SwiftUI
struct ContentView: View {
var body: some View {
ZStack {
Color.purple
VStack {
Spacer()
Image(systemName: "ladybug")
.resizable()
.scaledToFit()
.frame(width: 100, height: 100, alignment:
HStack {
Image(systemName: "hare")
.resizable()
.frame(width: 50, height: 50)
Image(systemName: "hare")
.resizable()
.frame(width: 50, height: 50)
Image(systemName: "hare")
.resizable()
.frame(width: 50, height: 50)
Spacer()
}
}
}
}
}
I get this.
Kind regards,
MacUserT
I am trying to right-align several overlays but am unable to figure out how to do this.
What I have here is a VStack of 2 images on the right side of the screen, and I want to display an overlay text label for each image, to the left of the image, but right-aligned with the other labels, like so:
A LABEL A
ANOTHER LABEL B
The code below displays the labels center aligned, like so:
A LABEL A
ANOTHER LABEL B
struct TestOverlayOffset : View {
var body : some View {
HStack {
Spacer()
VStack(spacing: 32) {
Spacer()
Image(systemName: "a.circle").font(.title)
.overlay(labelOnTheLeft("A LABEL"))
Image(systemName: "b.circle").font(.title)
.overlay(labelOnTheLeft("ANOTHER LABEL"))
Spacer()
}
.background(Color.gray)
}
.background(Color.green)
}
func labelOnTheLeft(_ text: String) -> some View {
GeometryReader { proxy in
Text(text)
.fixedSize()
.foregroundColor(.black)
.background(Color.yellow)
.offset(x: -128 - proxy.size.width/2)
}
}
}
Here is possible solution (with smallest changes and removed hardcoding).
Tested with Xcode 12.1 / iOS 14.1
func labelOnTheLeft(_ text: String) -> some View {
GeometryReader { proxy in
Text(text)
.fixedSize()
.foregroundColor(.black)
.background(Color.yellow)
.padding(.trailing)
.offset(x: -proxy.size.width)
.frame(width: proxy.size.width, alignment: .trailing)
}
}
Added on the 24th of July:
This line of code fixes the space in the detail view. However... in the list view the title has become a lot smaller too.
.navigationBarTitle(Text("Egg management"), displayMode: .inline)
Added on the 23th of July:
Thanks to the tips I made a lot of progress. Especially the tip to add borders does wonders. You see exactly what happens!
However, there seems to be a difference between the Xcode Preview canvas, the simulator and the physical device. Is this a bug because -after all- it is still beta? Or is there anything I can do?
As you can see in the images... only in the Xcode Preview canvas the view connects to the top of the screen.
I believe it has something to do with the tabbar. Since when I look at the Xcode Preview canvas with the tabbar... that space above is also there. Any idea how to get rid of that?
Original postings:
This is my code for a detailed list view:
import SwiftUI
struct ContentDetail : View {
#State var photo = true
var text = "Een kip ..."
var imageList = "Dag-3"
var day = "3.circle"
var date = "9 augustus 2019"
var imageDetail = "Day-3"
var weight = "35.48"
var body: some View {
VStack (alignment: .center, spacing: 10) {
Text(date)
.font(.title)
.fontWeight(.medium)
ZStack (alignment: .topLeading){
Image(photo ? imageDetail : imageList)
.resizable()
.aspectRatio(contentMode: .fit)
.background(Color.black)
.padding(.trailing, 0)
.tapAction {
self.photo.toggle() }
HStack {
Image(systemName: day)
.resizable()
.padding(.leading, 10)
.padding(.top, 10)
.frame(width: 40, height: 32)
.foregroundColor(.white)
Spacer()
Image(systemName: photo ? "photo" : "pencil.circle")
.resizable()
.padding(.trailing, 10)
.padding(.top, 10)
.frame(width: 32, height: 32)
.foregroundColor(.white)
}
}
Text(text)
.lineLimit(6)
.frame(minWidth: 0, maxWidth: .infinity, alignment: .leading)
.padding(.leading, 6)
} .padding(20)
}
}
#if DEBUG
struct ContentDetail_Previews : PreviewProvider {
static var previews: some View {
ContentDetail()
}
}
#endif
Also included is the preview canvas. What I don't get is how I can make sure the text and photo are aligned to the top (instead of the middle). I tried with Spacers, padding etc.
I must be overseeing something small I guess... but. Can somebody point me in the right direction? Thanks.
Added:
After both answers I added a Spacer() after the last text. In Xcode in the preview canvas everything looks okay now. But on my connected iPhone 7 Plus there are some problems: the view is not aligned to the top, and the image is cropped (icon on the right is gone; white banding to the right).
Adding a Spacer() after the last text shifts everything to the top. Tested on iPhone Xr simulator (not preview).
...
Text(text)
.lineLimit(6)
.frame(minWidth: 0, maxWidth: .infinity, alignment: .leading)
.padding(.leading, 6)
Spacer()
}
To remove the space at the top:
VStack {
...
}
.padding(20)
.navigationBarTitle("TITLE", displayMode: .inline)
Think in terms of what a Spacer() does. It "moves" the views as far apart as it can - at least, without a specific space.
So you have this:
VStack {
Text
ZStack {
Image
HStack {
Image
Spacer()
Image
}
}
Text
}
All told, going from inner to outer, you have a horizontal stack of two images placed as far apart (the spacer is between them) inside of a "Z axis" stack that places an image on top of them, inside of a vertical stack that has some text above it.
So if you want to move everything in that vertical stack to the top, you simply need to add one last spacer:
VStack {
Text
ZStack {
Image
HStack {
Image
Spacer()
Image
}
}
Text
Spacer() // <-- ADD THIS
}
Last note: Don't be afraid to adding additional "stacks" to your view. In terms of memory footprint, it's really just a single view with no performance hit.
EDIT: I took your original view and changed everything to placeholders...
var body: some View {
VStack (alignment: .center, spacing: 10) {
Text("Text #1")
.font(.title)
.fontWeight(.medium)
ZStack (alignment: .topLeading) {
Text( "Image #1")
HStack {
Text("Image #2")
Spacer()
Text("Image #3")
}
}
Text("Text #2")
.lineLimit(6)
.frame(minWidth: 0, maxWidth: .infinity, alignment: .leading)
.padding(.leading, 6)
} .padding(20)
}
As expected, everything is vertically centered. Adding a Spacer() below "Text #2" throws everything to the top. A couple of thoughts:
Starting there, and add in your Image views one by one. Add in the modifiers like that also.
I don't have the specific images you are rendering, so maybe put a noticeable background color on various things (orange is my personal favorite) and see if the top Image is actually on top but the image makes it appear as though it isn't. A border would work pretty well too.