How to load a Kivy Application to my iPhone - python-2.7

I have made a Kivy application but now I would like to run it on my iPhone (I made it using a MacBook). How can I do this? I have already tried following the Kivy "create a package for IOS" instructions the command "toolchain build kivy" simply returns an error saying that "SDK 'iphonesimulator' cannot be located"

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why im not able to import pygame? [duplicate]

I've downloaded pygame-1.9.1release.tar.gz from the Pygame website. I extracted and installed it and it's working fine in the command line Python interpreter in Terminal (Ubuntu). But I want to install it for some IDE, like PyCharm. How can I do it?
Well, you don't have to download it for PyCharm here. You probably know how it checks your code. Through the interpreter! You don't need to use complex command lines or anything like that. You need to is:
Download the appropriate interpreter with PyGame included
Open your PyCharm IDE (Make sure it is up to date)
Go to File
Press Settings (Or Ctrl + Alt + S)
Double click on the option that looks like Project: Name_of_Project
Click on Project Interpreter
Choose the interpreter you want to use that includes PyGame as a module
Save your options
And you are ready to go! Here is an alternate (I have never done this, please try to test it)
Add PyGame in the same folder as your PyCharm file (Your PyCharm stuff is always in
a specific file placed by you during installation/upgrade)
Please consider putting your PyCharm stuff inside a folder for easy access.
I hope this helps you!
For PyCharm 2017 do the following:
File - Settings
Double click on your project name
Select Project Interpreter
Click on green + button on the right side of the window
Type Pygame in search window
Click Install package.
Not I'm saying that the answers above won't work, but it might be frustrating to a newbie to do command line magic.
If you are using PyCharm and you are on a Windows 10 machine use the following instructions:
Click on the Windows start menu and type cmd and click on the Command Prompt icon.
Use the command pushd to navigate to your PyCharm project which should be located in your user folder on the C:\ drive. Example: C:\Users\username\PycharmProjects\project name\venv\Scripts.
(If you are unsure go to the settings within PyCharm and navigate to the Python Interpreter settings. This should show you the file path for the interpreter that your project is using. Credit to Anthony Pham for instructions to navigate to interpreter settings.)
HINT: Use copy and paste in the command prompt to paste in the file path.
Use the command pip install pygame and the pip program will handle the rest for you.
Restart you Pycharm and you should now be able to import pygame
Hope this helps. I had a fun time trying to find out the correct way to get it installed, so hopefully this helps someone out in the future.
I just figured it out!
Put the .whl file in C:\Program Files\Anaconda3
While in the folder, click on the blue File tab in the upper left corner of the Window Explorer (assuming you're using Windows)
Click on Open Windows PowerShell as administrator
Write or just copy and paste: py -m pip install pygame
It should start installing
Done!
I hope it works for you. I know it did for me.
I already had pygame installed with python38-32
since its working just fine with it. I used this version of python us my project interpreter.
1.File -settings
2.according to your settings look for project interpreter
3.click on your current project interpreter and click on the add symbol
4.choose system interpreter
5.select the python version thats works with pygame for you
6.Note: some versions of pygame don't work with some versions of python be sure
of what are you doing.
7.hope it works.

ee.mapclient with python 2.7 and Anaconda, possible alternatives?

I have installed the google earth engine python APIs in my MAcOS where also Anaconda is installed. I got problem with the object ee.mapclient. I made it working modifying the line of the import using
from PIL import Image, ImageTk
Now it does not produce error message but it is not working either. When I run a script in Spyder the console returns several message and it enters in loop.
Running the same script line by line in the console, a big black window is opened but nothing is displayed.
Is there any solution to make it working? I know that the developer is not maintaining this object because too dependent to TK libraries. Is there any other solution to display satellite data?

Python IDLE giving startup error

I have just installed kivy in python 2.7.11. After installing it, whenever i try to open IDLE, it is giving subprocess startup error.
Actually i installed kivy on my windows 7 PC through command prompt. After installation, I copied programs of kivy from my android tab to run them on my pc. When I tried to open them, IDLE doesn't respond for some time and after some time it gives startup error. Since then IDLE is not starting .
But it is quite strange that, on running python builtin module, there is no error.
I had reinstalled python but still there is no change.
reason for subprocess startup error can be a new python file that you have created recently with the same name as same existing libraries or module name
e.g. 're.py','os.py' etc
beacuse re,os are the predefined libraries
just go and find the file and rename it
hope so it will be resolved

Kivy Configuration Ignored

I am working on Ubuntu 14.04 64bit. Default python 2.7.x package. Custom built Kivy (rather, it is not the kivy supplied in the repositories. I used pip to gather dependencies and build Kivy in a Virtualenv)
For some reason, I seem to have no control over a large portion of my runtime Configuration. I have tried using environment variables, kivi.ini in my working directory and home directory. I have tried directly importing the kivy.Config module at various different points in the runtime (before the Kivy App is built, during, after).
It seems that I cannot configure certain Kivi settings (default screen size for instance). My Kivy application is quite functional, but I am having trouble finding where Kivi looks for default configurations, and where the proper place is to override. I have tried many different ways, but it seems there is some master configuration that is taking priority and I am not able to override.
Am I missing something simple? Does this have anything to do with the virtualenv (and how Kivy was built)?
I have tried directly importing the kivy.Config module at various different points in the runtime (before the Kivy App is built, during, after).
If this is to work, it should be before anything else is imported.
Also, kivy is probably looking for the config file in ~/.kivy/config.ini.

Android app doesn't recognize changes made in XCode

I'm trying to build a project in cocos2d-x, but when I modify a class in XCode, the iOS version changes, but when I run the app in my Android device by Eclipse, the app doesn't change.
How can I fix this?
I just did the setup as said in the cocos-2d X v3.0 and runned build_native.py.
Cocos2d-x 3.0 eclipse projects do not rebuild the native code. You need to run the build_native.py script from the command line each time you change C++ code. Then you can load it onto your android device (through eclipse if you want).