Problem with calling C++ function that receive command line arguments from Rust - c++

I am trying to call a C++ function from rust. The function suppose to receive the command lines arguments then print it. I used cmake to compile the C++ code to a static archive. I write a build.rs script to referee to the static library location and to make the static linking to it.
// library.cpp
#include "library.h"
#include <iostream>
extern "C"{
void print_args(int argc, char *argv[]){
std::cout << "Have " << argc << " arguments:" << std::endl;
std::cout<<argv<<std::endl;
for (int i = 0; i < argc; ++i) {
std::cout << argv[i] << std::endl;
}
}
}
//library.h
extern "C"{
void print_args(int argc, char *argv[]);
}
//build.rs
pub fn main(){
println!("cargo:rustc-link-search=.../cmake-build-debug"); //library.a directory
println!("cargo:rustc-link-lib=static=stdc++");
println!("cargo:rustc-link-lib=static=library");
}
//main.rs
#[link(name = "library", kind = "static")]
extern "C" {
pub fn print_args(args: c_int, argsv: *const c_char);
}
fn main() {
let args = std::env::args()
.map(|arg| CString::new(arg).unwrap())
.collect::<Vec<CString>>();
let args_len: c_int = args.len() as c_int;
let c_args_ptr = args.as_ptr() as *const c_char;
unsafe { print_args(args_len, c_args_ptr) };
}
When running the rust code by the command cargo run "10" "11" . it is only able to print the first argument which is the name of the program then the error
error: process didn't exit successfully: target\debug\static_library_binding_test.exe 10 11 (exit code: 0xc0000005, STATUS_ACCESS_VIOLATION) appears.
it is the output rust main.rs
Have 3 arguments:
target\debug\static_library_binding_test.exe
error: process didn't exit successfully: `target\debug\static_library_binding_test.exe 10 11` (exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)
So, I need to know how can I pass the command line argument from rust to the c++ function.

The problem is in this code:
let args = std::env::args()
.map(|arg| CString::new(arg).unwrap())
.collect::<Vec<CString>>();
// ...
let c_args_ptr = args.as_ptr() as *const c_char;
That creates a vector of CString objects, which you then proceed to cast into an array of pointers. But a CString consists of two word-sized values, a pointer and a length, and cannot be reinterpreted as a single pointer. To get an actual array of pointers which print_args() expects, you need to collect them into a separate vector:
let args = std::env::args()
.map(|arg| CString::new(arg).unwrap())
.collect::<Vec<CString>>();
let arg_ptrs: Vec<*const c_char> = args.iter().map(|s| s.as_ptr()).collect();
let args_len: c_int = args.len() as c_int;
unsafe { print_args(args_len, arg_ptrs.as_ptr()) };
Note that you'll need to declare print_args as taking pointer to pointer, as it does in C++ (const char *argv[] is just sugar for const char **argv):
#[link(name = "library", kind = "static")]
extern "C" {
pub fn print_args(args: c_int, argsv: *const *const c_char);
}

Related

C++ retreive function or scope [duplicate]

I want to have a way to report the stack trace to the user if an exception is thrown. What is the best way to do this? Does it take huge amounts of extra code?
To answer questions:
I'd like it to be portable if possible. I want information to pop up, so the user can copy the stack trace and email it to me if an error comes up.
Andrew Grant's answer does not help getting a stack trace of the throwing function, at least not with GCC, because a throw statement does not save the current stack trace on its own, and the catch handler won't have access to the stack trace at that point any more.
The only way - using GCC - to solve this is to make sure to generate a stack trace at the point of the throw instruction, and save that with the exception object.
This method requires, of course, that every code that throws an exception uses that particular Exception class.
Update 11 July 2017: For some helpful code, take a look at cahit beyaz's answer, which points to http://stacktrace.sourceforge.net - I haven't used it yet but it looks promising.
It depends which platform.
On GCC it's pretty trivial, see this post for more details.
On MSVC then you can use the StackWalker library that handles all of the underlying API calls needed for Windows.
You'll have to figure out the best way to integrate this functionality into your app, but the amount of code you need to write should be minimal.
If you are using Boost 1.65 or higher, you can use boost::stacktrace:
#include <boost/stacktrace.hpp>
// ... somewhere inside the bar(int) function that is called recursively:
std::cout << boost::stacktrace::stacktrace();
I would like to add a standard library option (i.e. cross-platform) how to generate exception backtraces, which has become available with C++11:
Use std::nested_exception and std::throw_with_nested
This won't give you a stack unwind, but in my opinion the next best thing.
It is described on StackOverflow here and here, how you can get a backtrace on your exceptions inside your code without need for a debugger or cumbersome logging, by simply writing a proper exception handler which will rethrow nested exceptions.
Since you can do this with any derived exception class, you can add a lot of information to such a backtrace!
You may also take a look at my MWE on GitHub, where a backtrace would look something like this:
Library API: Exception caught in function 'api_function'
Backtrace:
~/Git/mwe-cpp-exception/src/detail/Library.cpp:17 : library_function failed
~/Git/mwe-cpp-exception/src/detail/Library.cpp:13 : could not open file "nonexistent.txt"
Unix: backtrace
Mac: backtrace
Windows: CaptureBackTrace
If you are using C++ and don't want/can't use Boost, you can print backtrace with demangled names using the following code [link to the original site].
Note, this solution is specific to Linux. It uses GNU's libc functions backtrace()/backtrace_symbols() (from execinfo.h) to get the backtraces and then uses __cxa_demangle() (from cxxabi.h) for demangling the backtrace symbol names.
// stacktrace.h (c) 2008, Timo Bingmann from http://idlebox.net/
// published under the WTFPL v2.0
#ifndef _STACKTRACE_H_
#define _STACKTRACE_H_
#include <stdio.h>
#include <stdlib.h>
#include <execinfo.h>
#include <cxxabi.h>
/** Print a demangled stack backtrace of the caller function to FILE* out. */
static inline void print_stacktrace(FILE *out = stderr, unsigned int max_frames = 63)
{
fprintf(out, "stack trace:\n");
// storage array for stack trace address data
void* addrlist[max_frames+1];
// retrieve current stack addresses
int addrlen = backtrace(addrlist, sizeof(addrlist) / sizeof(void*));
if (addrlen == 0) {
fprintf(out, " <empty, possibly corrupt>\n");
return;
}
// resolve addresses into strings containing "filename(function+address)",
// this array must be free()-ed
char** symbollist = backtrace_symbols(addrlist, addrlen);
// allocate string which will be filled with the demangled function name
size_t funcnamesize = 256;
char* funcname = (char*)malloc(funcnamesize);
// iterate over the returned symbol lines. skip the first, it is the
// address of this function.
for (int i = 1; i < addrlen; i++)
{
char *begin_name = 0, *begin_offset = 0, *end_offset = 0;
// find parentheses and +address offset surrounding the mangled name:
// ./module(function+0x15c) [0x8048a6d]
for (char *p = symbollist[i]; *p; ++p)
{
if (*p == '(')
begin_name = p;
else if (*p == '+')
begin_offset = p;
else if (*p == ')' && begin_offset) {
end_offset = p;
break;
}
}
if (begin_name && begin_offset && end_offset
&& begin_name < begin_offset)
{
*begin_name++ = '\0';
*begin_offset++ = '\0';
*end_offset = '\0';
// mangled name is now in [begin_name, begin_offset) and caller
// offset in [begin_offset, end_offset). now apply
// __cxa_demangle():
int status;
char* ret = abi::__cxa_demangle(begin_name,
funcname, &funcnamesize, &status);
if (status == 0) {
funcname = ret; // use possibly realloc()-ed string
fprintf(out, " %s : %s+%s\n",
symbollist[i], funcname, begin_offset);
}
else {
// demangling failed. Output function name as a C function with
// no arguments.
fprintf(out, " %s : %s()+%s\n",
symbollist[i], begin_name, begin_offset);
}
}
else
{
// couldn't parse the line? print the whole line.
fprintf(out, " %s\n", symbollist[i]);
}
}
free(funcname);
free(symbollist);
}
#endif // _STACKTRACE_H_
HTH!
AFAIK libunwind is quite portable and so far I haven't found anything easier to use.
I recommend http://stacktrace.sourceforge.net/ project. It support Windows, Mac OS and also Linux
Since the stack is already unwound when entering the catch block, the solution in my case was to not catch certain exceptions which then lead to a SIGABRT. In the signal handler for SIGABRT I then fork() and execl() either gdb (in debug builds) or Google breakpads stackwalk (in release builds). Also I try to only use signal handler safe functions.
GDB:
static const char BACKTRACE_START[] = "<2>--- backtrace of entire stack ---\n";
static const char BACKTRACE_STOP[] = "<2>--- backtrace finished ---\n";
static char *ltrim(char *s)
{
while (' ' == *s) {
s++;
}
return s;
}
void Backtracer::print()
{
int child_pid = ::fork();
if (child_pid == 0) {
// redirect stdout to stderr
::dup2(2, 1);
// create buffer for parent pid (2+16+1 spaces to allow up to a 64 bit hex parent pid)
char pid_buf[32];
const char* stem = " ";
const char* s = stem;
char* d = &pid_buf[0];
while (static_cast<bool>(*s))
{
*d++ = *s++;
}
*d-- = '\0';
char* hexppid = d;
// write parent pid to buffer and prefix with 0x
int ppid = getppid();
while (ppid != 0) {
*hexppid = ((ppid & 0xF) + '0');
if(*hexppid > '9') {
*hexppid += 'a' - '0' - 10;
}
--hexppid;
ppid >>= 4;
}
*hexppid-- = 'x';
*hexppid = '0';
// invoke GDB
char name_buf[512];
name_buf[::readlink("/proc/self/exe", &name_buf[0], 511)] = 0;
ssize_t r = ::write(STDERR_FILENO, &BACKTRACE_START[0], sizeof(BACKTRACE_START));
(void)r;
::execl("/usr/bin/gdb",
"/usr/bin/gdb", "--batch", "-n", "-ex", "thread apply all bt full", "-ex", "quit",
&name_buf[0], ltrim(&pid_buf[0]), nullptr);
::exit(1); // if GDB failed to start
} else if (child_pid == -1) {
::exit(1); // if forking failed
} else {
// make it work for non root users
if (0 != getuid()) {
::prctl(PR_SET_PTRACER, PR_SET_PTRACER_ANY, 0, 0, 0);
}
::waitpid(child_pid, nullptr, 0);
ssize_t r = ::write(STDERR_FILENO, &BACKTRACE_STOP[0], sizeof(BACKTRACE_STOP));
(void)r;
}
}
minidump_stackwalk:
static bool dumpCallback(const google_breakpad::MinidumpDescriptor& descriptor, void* context, bool succeeded)
{
int child_pid = ::fork();
if (child_pid == 0) {
::dup2(open("/dev/null", O_WRONLY), 2); // ignore verbose output on stderr
ssize_t r = ::write(STDOUT_FILENO, &MINIDUMP_STACKWALK_START[0], sizeof(MINIDUMP_STACKWALK_START));
(void)r;
::execl("/usr/bin/minidump_stackwalk", "/usr/bin/minidump_stackwalk", descriptor.path(), "/usr/share/breakpad-syms", nullptr);
::exit(1); // if minidump_stackwalk failed to start
} else if (child_pid == -1) {
::exit(1); // if forking failed
} else {
::waitpid(child_pid, nullptr, 0);
ssize_t r = ::write(STDOUT_FILENO, &MINIDUMP_STACKWALK_STOP[0], sizeof(MINIDUMP_STACKWALK_STOP));
(void)r;
}
::remove(descriptor.path()); // this is not signal safe anymore but should still work
return succeeded;
}
Edit: To make it work for breakpad I also had to add this:
std::set_terminate([]()
{
ssize_t r = ::write(STDERR_FILENO, EXCEPTION, sizeof(EXCEPTION));
(void)r;
google_breakpad::ExceptionHandler::WriteMinidump(std::string("/tmp"), dumpCallback, NULL);
exit(1); // avoid creating a second dump by not calling std::abort
});
Source: How to get a stack trace for C++ using gcc with line number information? and Is it possible to attach gdb to a crashed process (a.k.a "just-in-time" debugging)
on linux with g++ check out this lib
https://sourceforge.net/projects/libcsdbg
it does all the work for you
On Windows, check out BugTrap. Its not longer at the original link, but its still available on CodeProject.
I have a similar problem, and though I like portability, I only need gcc support. In gcc, execinfo.h and the backtrace calls are available. To demangle the function names, Mr. Bingmann has a nice piece of code. To dump a backtrace on an exception, I create an exception that prints the backtrace in the constructor. If I were expecting this to work with an exception thrown in a library, it might require rebuilding/linking so that the backtracing exception is used.
/******************************************
#Makefile with flags for printing backtrace with function names
# compile with symbols for backtrace
CXXFLAGS=-g
# add symbols to dynamic symbol table for backtrace
LDFLAGS=-rdynamic
turducken: turducken.cc
******************************************/
#include <cstdio>
#include <stdexcept>
#include <execinfo.h>
#include "stacktrace.h" /* https://panthema.net/2008/0901-stacktrace-demangled/ */
// simple exception that prints backtrace when constructed
class btoverflow_error: public std::overflow_error
{
public:
btoverflow_error( const std::string& arg ) :
std::overflow_error( arg )
{
print_stacktrace();
};
};
void chicken(void)
{
throw btoverflow_error( "too big" );
}
void duck(void)
{
chicken();
}
void turkey(void)
{
duck();
}
int main( int argc, char *argv[])
{
try
{
turkey();
}
catch( btoverflow_error e)
{
printf( "caught exception: %s\n", e.what() );
}
}
Compiling and running this with gcc 4.8.4 yields a backtrace with nicely unmangled C++ function names:
stack trace:
./turducken : btoverflow_error::btoverflow_error(std::string const&)+0x43
./turducken : chicken()+0x48
./turducken : duck()+0x9
./turducken : turkey()+0x9
./turducken : main()+0x15
/lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main()+0xf5
./turducken() [0x401629]
Poppy can gather not only the stack trace, but also parameter values, local variables, etc. - everything leading to the crash.
The following code stops the execution right after an exception is thrown. You need to set a windows_exception_handler along with a termination handler. I tested this in MinGW 32bits.
void beforeCrash(void);
static const bool SET_TERMINATE = std::set_terminate(beforeCrash);
void beforeCrash() {
__asm("int3");
}
int main(int argc, char *argv[])
{
SetUnhandledExceptionFilter(windows_exception_handler);
...
}
Check the following code for the windows_exception_handler function:
http://www.codedisqus.com/0ziVPgVPUk/exception-handling-and-stacktrace-under-windows-mingwgcc.html
Cpp-tool ex_diag - easyweight, multiplatform, minimal resource using, simple and flexible at trace.
A working example for OSX (tested right now on Catalina 10.15). Not portable to linux/windows obviously. Probably it will be usefull to somebody.
In the "Mew-exception" string you can use backtrace and/or backtrace_symbols functions
#include <stdexcept>
#include <typeinfo>
#include <dlfcn.h>
extern "C" void __cxa_throw(void *thrown_object, std::type_info *tinfo, void (*dest)(void *));
static void (*__cxa_throw_orig)(void *thrown_object, std::type_info *tinfo, void (*dest)(void *));
extern "C" void luna_cxa_throw(void *thrown_object, std::type_info *tinfo, void (*dest)(void *))
{
printf("Mew-exception you can catch your backtrace here!");
__cxa_throw_orig(thrown_object, tinfo, dest);
}
//__attribute__ ((used))
//__attribute__ ((section ("__DATA,__interpose")))
static struct replace_pair_t {
void *replacement, *replacee;
} replace_pair = { (void*)luna_cxa_throw, (void*)__cxa_throw };
extern "C" const struct mach_header __dso_handle;
extern "C" void dyld_dynamic_interpose(const struct mach_header*,
const replace_pair_t replacements[],
size_t count);
int fn()
{
int a = 10; ++a;
throw std::runtime_error("Mew!");
}
int main(int argc, const char * argv[]) {
__cxa_throw_orig = (void (*)(void *thrown_object, std::type_info *tinfo, void (*dest)(void *)))dlsym(RTLD_DEFAULT, "__cxa_throw");
dyld_dynamic_interpose(&__dso_handle, &replace_pair, 1);
fn();
return 0;
}

LuaPlus: How to make a function return a table?

I'm wondering how I you can create and register a function from the C++-side that returns a table when called from the Lua-side.
I've tried a lot of things but nothing did really work. :/
(sorry for the long code)
This for example won't work, because Register() expects a "luaCFunction"-styled function:
LuaPlus::LuaObject Test( LuaPlus::LuaState* state ) {
int top = state->GetTop();
std::string var( state->ToString(1) );
LuaPlus::LuaObject tableObj(state);
tableObj.AssignNewTable(state);
if (var == "aaa")
tableObj.SetString("x", "ABC");
else if (var == "bbb")
tableObj.SetString("x", "DEF");
tableObj.SetString("y", "XYZ");
return tableObj;
}
int main()
{
LuaPlus::LuaState* L = LuaPlus::LuaState::Create(true);
//without true I can't access the standard libraries like "math.","string."...
//with true, GetLastError returns 2 though (ERROR_FILE_NOT_FOUND)
//no side effects noticed though
LuaPlus::LuaObject globals = L->GetGlobals();
globals.Register("Test",Test);
char pPath[MAX_PATH];
GetCurrentDirectory(MAX_PATH,pPath);
strcat_s(pPath,MAX_PATH,"\\test.lua");
if(L->DoFile(pPath)) {
if( L->GetTop() == 1 ) // An error occured
std::cout << "An error occured: " << L->CheckString(1) << std::endl;
}
}
When I try to set it up as a luaCFunction-function it just crashes (0x3) and says:
Assertion failed: 0, file C:\......\luafunction.h, line 41
int Test( LuaPlus::LuaState* state ) {
int top = state->GetTop();
std::string var( state->ToString(1) );
LuaPlus::LuaObject tableObj(state);
tableObj.AssignNewTable(state);
if (var == "aaa")
tableObj.SetString("x", "ABC");
else if (var == "bbb")
tableObj.SetString("x", "DEF");
tableObj.SetString("y", "XYZ");
tableObj.Push();
return state->GetTop() - top;
}
For clarification: from the Lua side I wanted it to be callable like:
myVar = Test("aaa")
Print(myVar) -- output: ABC
EDIT: The Print function comes from here. And was basically the cause for this to not work. Print can only print strings not tables... The C++ code from above works fine if you just return 1.
This is the documentation that came with my LuaPlus version btw: http://luaplus.funpic.de/
I really hope you can help me.. I'm already starting to think that it is not possible. :'(
edit:
I totally forgot to say that using PushStack() lead into an error because "the member does not exist"...
After some painstaking probing from the long comment discussion, I'm posting this answer to help summary the situation and hopefully to offer some useful advice.
The main issue the OP was running into was that the wrong print function was being called in the lua test script. Contrary to the original code shown the real code the OP was testing against was calling Print(myVar) which is a custom provided lua_CFunction and not the builtin print function.
Somehow along the way, this ended up creating some instantiation of template <typename RT> class LuaFunction and calling the overloaded operator()(). From inspecting the luafunction.h from luaPlus any lua errors that occurs inside this call will get swallowed up without any kind of logging (not a good design decision on luaPlus's part):
if (lua_pcall(L, 0, 1, 0)) {
const char* errorString = lua_tostring(L, -1); (void)errorString;
luaplus_assert(0);
}
To help catch future errors like this, I suggest adding a new luaplus_assertlog macro. Specifically, this macro will include the errorString so that the context isn't completely lost and hopefully help with debugging. This change hopefully won't break existing uses of luaplua_assert from other parts of the API. In the long run though, it's probably better to modify luaplus_assert so it actually includes something meaningful.
Anyway here's a diff of the changes made:
LuaPlusInternal.h
## -81,5 +81,6 ##
} // namespace LuaPlus
#if !LUAPLUS_EXCEPTIONS
+#include <stdio.h>
#include <assert.h>
#define luaplus_assert(e) if (!(e)) assert(0)
## -84,5 +85,6 ##
#include <assert.h>
#define luaplus_assert(e) if (!(e)) assert(0)
+#define luaplus_assertlog(e, msg) if (!(e)) { fprintf(stderr, msg); assert(0); }
//(void)0
#define luaplus_throw(e) assert(0)
//(void)0
LuaFunction.h
## -21,7 +21,7 ##
class LuaFunction
{
public:
- LuaFunction(LuaObject& _functionObj)
+ LuaFunction(const LuaObject& _functionObj)
: functionObj(_functionObj) {
}
## -36,7 +36,7 ##
if (lua_pcall(L, 0, 1, 0)) {
const char* errorString = lua_tostring(L, -1); (void)errorString;
- luaplus_assert(0);
+ luaplus_assertlog(0, errorString);
}
return LPCD::Type<RT>::Get(L, -1);
}
In the change above, I opted not to use std::cerr simply because C++ streams tend to be heavier than plain-old C-style io functions. This is especially true if you're using mingw as your toolchain -- the ld linker is unable to eliminate unused C++ stream symbols even if your program never uses it.
With that in place, here's an example where an unprotected call is made to a lua function so you can see the errorString printed out prior to the crash:
// snip...
int main(int argc, const char *argv[])
{
LuaStateAuto L ( LuaState::Create(true) );
LuaObject globals = L->GetGlobals();
globals.Register("Test", Test);
globals.Register("Print", Print);
if(argc > 1)
{
/*
if (L->DoFile(argv[argc - 1]))
std::cout << L->CheckString(1) << '\n';
/*/
L->LoadFile( argv[argc - 1] );
LuaFunction<int> f ( LuaObject (L, -1) );
f();
//*/
}
}
Running the above will trigger the crash but will include a semi-helpful error message:
g++ -Wall -pedantic -O0 -g -I ./Src -I ./Src/LuaPlus/lua51-luaplus/src plustest.cpp -o plustest.exe lua51-luaplus.dll
plustest.exe plustest.lua
plustest.lua:2: bad argument #1 to 'Print' (string expected, got table)Assertion failed!
Program: G:\OSS\luaplus51-all\plustest.exe
File: ./Src/LuaPlus/LuaFunction.h, Line 39
Expression: 0
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
first you may try to register the function using RegisterDirect(), this may avoid lua_CFunction's problem, check the luaplus manual.like this
LuaPlus::LuaObject globals = L->GetGlobals();
globals.RegisterDirect("Test",Test);
second if I remeber to create a table have two solutions,like this
//first
LuaObject globalsObj = state->GetGlobals();
LuaObject myArrayOfStuffTableObj = globalsObj.CreateTable("MyArrayOfStuff");
//second
LuaObject aStandaloneTableObj;
aStandaloneTableObj.AssignNewTable(state);
check whether you have use the right function.
third I remember the lua stack object is not the luaobject, they have a conversion, may be you can try this
LuaStackObject stack1Obj(state, 1);
LuaObject nonStack1Obj = stack1Obj;
forth, like the function Test() you have give above, the table tableObj you have pushing onto the lua stack, you must remember to clear the object.

Error: X86CodeEmitter LLVM

I'm having the following problem when I run my program:
pseudo instructions should be removed before code emission
UNREACHABLE executed at /home/leonor/llvm/llvm/lib/Target/X86/X86CodeEmitter.cpp:1164!
Stack dump:
0. Running pass 'X86 Machine Code Emitter' on function '#main'
./build/Release+Asserts/bin/llvm-dis: Bitcode stream must be at least 16 bytes in length
My program takes as input a .bc file and then loads the file and shows it.
My doubt is: Why is this error happens only when the C program contains conditional statements (if, for ..). How to solve??
My code:
int main(int argc, char **argv) {
InitializeNativeTarget();
LLVMContext &Context = getGlobalContext();
std::string Err;
const std::string InputFile = "teste_f1.bc";
OwningPtr<MemoryBuffer> result;
error_code ec = MemoryBuffer::getFile(InputFile, result);
MemoryBuffer *buffer = result.take();
Module * Mod = ParseBitcodeFile(buffer, Context);
ExecutionEngine* EE = 0;
EngineBuilder builder(Mod);
builder.setErrorStr(&Err);
builder.setEngineKind(EngineKind::JIT);
EE = builder.create();
Function * func = Mod->getFunction("main");
std::vector <std::string> params;
params.push_back(Mod->getModuleIdentifier());
EE->runStaticConstructorsDestructors(false);
int Result = EE->runFunctionAsMain(func, params, NULL);
EE->runStaticConstructorsDestructors(true);
WriteBitcodeToFile(Mod, outs());
delete Mod;
return 0;
}
It is because the code containing conditional statements (if,for etc), results in an IR which contains phi nodes. You can remove the phi nodes by using reg2mem pass. The command would be:
opt -reg2mem -o output.bc input.bc

boost test case from dll access violation

I want to start Boost test case from dll under Windows RT. I built test case as dll via the Visual Studio command prompt using the following comandline:
cl.exe /EHsc /D_USRDLL /D_WINDLL /LDd ~location\testcase.cpp ~library location\libboost_unit_test_framework-vc110-mt-sgd-1_53.lib /link /DLL /OUT:~output directory\testcase.dll
placed it into my application’s folder and set property "Content" to "true". After launching of my application I have the following error:
Unhadled exception at the 0x00B9AF16 in TestApp.exe: 0xC0000005: Access violation reading location 0x00000000
Top of the call stack is below:
> TestApp.exe!boost::unit_test::framework::get(unsigned long id, boost::unit_test::test_unit_type t) Line 388 C++
TestApp.exe!boost::unit_test::framework::get(unsigned long id) Line 73 C++
TestApp.exe!boost::unit_test::traverse_test_tree(unsigned long id, boost::unit_test::test_tree_visitor & V) Line 232 C++
TestApp.exe!boost::unit_test::traverse_test_tree(const boost::unit_test::test_suite & suite, boost::unit_test::test_tree_visitor & V) Line 207 C++
TestApp.exe!boost::unit_test::traverse_test_tree(unsigned long id, boost::unit_test::test_tree_visitor & V) Line 234 C++
TestApp.exe!boost::unit_test::framework::run(unsigned long id, bool continue_test) Line 403 C++
TestApp.exe!boost::unit_test::unit_test_main(boost::unit_test::test_suite * (int, char * *) * init_func, int argc, char * * argv) Line 185 C++
Here is the dll code (NOTE: If I place the same code directly into my source, it works fine):
void test_stat()
{
//some code there
}
extern "C" {
__declspec (dllexport) test_suite* init_unit_test_suite( int argc, char* argv[] )
{
test_suite *test = BOOST_TEST_SUITE("test name");
test->add(BOOST_TEST_CASE(&test_stat));
return test;
}
}
Code of the application for launching of the test case:
boost::unit_test::test_suite* main_global_test_suite;
test_suite* init_unit_test_suite( int argc, char* argv[] ) {
return NULL; }
test_suite* run_global_test_suite (int, char* []) {
return main_global_test_suite;
}
HINSTANCE hMyDll;
typedef test_suite* (*PFN_MyFunction)(int,const char*);
PFN_MyFunction pfnMyFunction;
test_suite* rPtr;
if((hMyDll=::LoadPackagedLibrary(L"testcase", 0))==NULL)
{
return;
}
pfnMyFunction=(PFN_MyFunction)GetProcAddress(hMyDll,"init_unit_test_suite");
if (pfnMyFunction != NULL)
{
//just create fake arguments for the boost::unit_test::unit_test_main function call
char* argv[1024];
argv[0] = "Text";
rPtr = pfnMyFunction(1, NULL);
main_global_test_suite = rPtr;
const int error =
boost::unit_test::unit_test_main(&run_global_test_suite, 1, argv );
}
else
{
//handling code
}
FreeLibrary(hMyDll);
Is there any ideas how to solve the problem?
Check what console_test_runner is doing. This is command line application (part of Boost.Test), which intended to do just that - load and execute test units implemented in shared library. Also please make sure you tell UTF that you want to build dll: define BOOST_TEST_DYN_LINK.

Breaking down WinMain's cmdLine in old style main()'s arguments

I want to convert WinMain's cmdLine argument to argc and argv so I can use the argument parsing function I wrote for console applications.
This would be trivial except that I want to support "quotes" too. For example:
test.exe test1 test2 "testing testing"
should be
argv[0] = "test.exe"; argv[1] = "test1"; argv[2] = "test2"; argv[3] = "testing testing";
I realize that cmdLine doesn't have the program name (the argv[0]); this doesn't matter I can use a dummy value.
I was thinking of doing it with a regex, (("[^"]+")\s+)|(([^\s]+)\s*) I'm not sure how well it would work though.. Probably not very well? Is there any function to do that in the windows api? Thanks
If you are using Microsoft compiler, there are public symbols __argc, __argv and __wargv defined in stdlib.h. This also applies to MinGW that uses Microsoft runtime libraries.
Based on Denis K response
See: https://msdn.microsoft.com/library/dn727674.aspx
This adds Windows specific entrypoint to clasic startpoint of your app:
int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, char*, int nShowCmd)
{
return main(__argc, __argv);
}
CommandLineToArgvW looks like it would be helpful here.
If you want plain int argc, char** argv arguments you have to do it on your own.
void fetchCmdArgs(int* argc, char*** argv) {
// init results
*argc = 0;
// prepare extraction
char* winCmd = GetCommandLine();
int index = 0;
bool newOption = true;
// use static so converted command line can be
// accessed from outside this function
static vector<char*> argVector;
// walk over the command line and convert it to argv
while(winCmd[index] != 0){
if (winCmd[index] == ' ') {
// terminate option string
winCmd[index] = 0;
newOption = true;
} else {
if(newOption){
argVector.push_back(&winCmd[index]);
(*argc)++;
}
newOption = false;
}
index++;
}
// elements inside the vector are guaranteed to be continous
*argv = &argVector[0];
}
// usage
int APIENTRY WinMain(...) {
int argc = 0;
char** argv;
fetchCmdArgs(&argc, &argv);
}