Can the bitwise AND of some positive integers be negative? - bit-manipulation

Can the bitwise AND of some positive integers be negative?
Let's say I have some numbers 1,2,3..N. For example, take N=7 and I want to find a subarray which results me in a negative result after bitwise AND operation.
Taking 4,5,6,7 gives me 4(100) but what subarray(for any N) could give me negative result?

(In most/commonly used encodings) sign is stored in first bit.
For first bit to be 1 (meaning negative number) after AND, both bits need to be 1 before that. So it means only 2 negative numbers can make a negative number with AND.
This is true both for integers and floats (IEEE754) (the most common int and float implementations) but basically anything that can store negative numbers has to store the sign somewhere... and as positive numbers are the "default", it's minus that gets marked as 1.

Can the bitwise AND of some positive integers be negative?
No, it can't.
A negative number has the top bit set. All positive numbers have the top bit unset. A zero bit AND a zero bit results in a zero bit. This applies to any number of bitwise AND operations performed on any number of positive integers.
And it also applies if you include zero.
In fact, if you perform an bitwise AND on a collection of integers, the result will only be negative if all of the integers are less than zero.
Note that above is for twos' complement binary representations. All modern mainstream computer instruction sets use twos' complement to represent integers.
With ones' complement you actually have two zeros +0 and -0. But if you treat -0 as negative then the same logic applies.
Bitwise AND'ing of floating point number representations ... and treating the results as numbers ... doesn't make a lot of sense. So I haven't considered that.

Related

Bit in the +/- form [duplicate]

I'm just curious if there's a reason why in order to represent -1 in binary, two's complement is used: flipping the bits and adding 1?
-1 is represented by 11111111 (two's complement) rather than (to me more intuitive) 10000001 which is binary 1 with first bit as negative flag.
Disclaimer: I don't rely on binary arithmetic for my job!
It's done so that addition doesn't need to have any special logic for dealing with negative numbers. Check out the article on Wikipedia.
Say you have two numbers, 2 and -1. In your "intuitive" way of representing numbers, they would be 0010 and 1001, respectively (I'm sticking to 4 bits for size). In the two's complement way, they are 0010 and 1111. Now, let's say I want to add them.
Two's complement addition is very simple. You add numbers normally and any carry bit at the end is discarded. So they're added as follows:
0010
+ 1111
=10001
= 0001 (discard the carry)
0001 is 1, which is the expected result of "2+(-1)".
But in your "intuitive" method, adding is more complicated:
0010
+ 1001
= 1011
Which is -3, right? Simple addition doesn't work in this case. You need to note that one of the numbers is negative and use a different algorithm if that's the case.
For this "intuitive" storage method, subtraction is a different operation than addition, requiring additional checks on the numbers before they can be added. Since you want the most basic operations (addition, subtraction, etc) to be as fast as possible, you need to store numbers in a way that lets you use the simplest algorithms possible.
Additionally, in the "intuitive" storage method, there are two zeroes:
0000 "zero"
1000 "negative zero"
Which are intuitively the same number but have two different values when stored. Every application will need to take extra steps to make sure that non-zero values are also not negative zero.
There's another bonus with storing ints this way, and that's when you need to extend the width of the register the value is being stored in. With two's complement, storing a 4-bit number in an 8-bit register is a matter of repeating its most significant bit:
0001 (one, in four bits)
00000001 (one, in eight bits)
1110 (negative two, in four bits)
11111110 (negative two, in eight bits)
It's just a matter of looking at the sign bit of the smaller word and repeating it until it pads the width of the bigger word.
With your method you would need to clear the existing bit, which is an extra operation in addition to padding:
0001 (one, in four bits)
00000001 (one, in eight bits)
1010 (negative two, in four bits)
10000010 (negative two, in eight bits)
You still need to set those extra 4 bits in both cases, but in the "intuitive" case you need to clear the 5th bit as well. It's one tiny extra step in one of the most fundamental and common operations present in every application.
Wikipedia says it all:
The two's-complement system has the advantage of not requiring that the addition and subtraction circuitry examine the signs of the operands to determine whether to add or subtract. This property makes the system both simpler to implement and capable of easily handling higher precision arithmetic. Also, zero has only a single representation, obviating the subtleties associated with negative zero, which exists in ones'-complement systems.
In other words, adding is the same, wether or not the number is negative.
Even though this question is old , let me put in my 2 cents.
Before I explain this ,lets get back to basics. 2' complement is 1's complement + 1 .
Now what is 1's complement and what is its significance in addition.
Sum of any n-bit number and its 1's complement gives you the highest possible number that can be represented by those n-bits.
Example:
0010 (2 in 4 bit system)
+1101 (1's complement of 2)
___________________________
1111 (the highest number that we can represent by 4 bits)
Now what will happen if we try to add 1 more to the result. It will results in an overflow.
The result will be 1 0000 which is 0 ( as we are working with 4 bit numbers , (the 1 on left is an overflow )
So ,
Any n-bit number + its 1's complement = max n-bit number
Any n-bit number + its 1'complement + 1 = 0 ( as explained above, overflow will occur as we are adding 1 to max n-bit number)
Someone then decided to call 1's complement + 1 as 2'complement. So the above statement becomes:
Any n'bit number + its 2's complement = 0
which means 2's complement of a number = - (of that number)
All this yields one more question , why can we use only the (n-1) of the n bits to represent positive number and why does the left most nth bit represent sign (0 on the leftmost bit means +ve number , and 1 means -ve number ) . eg why do we use only the first 31 bits of an int in java to represent positive number if the 32nd bit is 1 , its a -ve number.
1100 (lets assume 12 in 4 bit system)
+0100(2's complement of 12)
___________________________
1 0000 (result is zero , with the carry 1 overflowing)
Thus the system of (n + 2'complement of n) = 0 , still works. The only ambiguity here is 2's complement of 12 is 0100 which ambiguously also represents +8 , other than representing -12 in 2s complement system.
This problem will be solved if positive numbers always have a 0 in their left most bit. In that case their 2's complement will always have a 1 in their left most bit , and we wont have the ambiguity of the same set of bits representing a 2's complement number as well as a +ve number.
Two's complement allows addition and subtraction to be done in the normal way (like you wound for unsigned numbers). It also prevents -0 (a separate way to represent 0 that would not be equal to 0 with the normal bit-by-bit method of comparing numbers).
Two's complement allows negative and positive numbers to be added together without any special logic.
If you tried to add 1 and -1 using your method
10000001 (-1)
+00000001 (1)
you get
10000010 (-2)
Instead, by using two's complement, we can add
11111111 (-1)
+00000001 (1)
you get
00000000 (0)
The same is true for subtraction.
Also, if you try to subtract 4 from 6 (two positive numbers) you can 2's complement 4 and add the two together 6 + (-4) = 6 - 4 = 2
This means that subtraction and addition of both positive and negative numbers can all be done by the same circuit in the cpu.
this is to simplify sums and differences of numbers. a sum of a negative number and a positive one codified in 2's complements is the same as summing them up in the normal way.
The usual implementation of the operation is "flip the bits and add 1", but there's another way of defining it that probably makes the rationale clearer. 2's complement is the form you get if you take the usual unsigned representation where each bit controls the next power of 2, and just make the most significant term negative.
Taking an 8-bit value a7 a6 a5 a4 a3 a2 a1 a0
The usual unsigned binary interpretation is:
27*a7 + 26*a6 + 25*a5 + 24*a4 + 23*a3 + 22*a2 + 21*a1 + 20*a0
11111111 = 128 + 64 + 32 + 16 + 8 + 4 + 2 + 1 = 255
The two's complement interpretation is:
-27*a7 + 26*a6 + 25*a5 + 24*a4 + 23*a3 + 22*a2 + 21*a1 + 20*a0
11111111 = -128 + 64 + 32 + 16 + 8 + 4 + 2 + 1 = -1
None of the other bits change meaning at all, and carrying into a7 is "overflow" and not expected to work, so pretty much all of the arithmetic operations work without modification (as others have noted). Sign-magnitude generally inspect the sign bit and use different logic.
To expand on others answers:
In two's complement
Adding is the same mechanism as plain positive integers adding.
Subtracting doesn't change too
Multiplication too!
Division does require a different mechanism.
All these are true because two's complement is just normal modular arithmetic, where we choose to look at some numbers as negative by subtracting the modulo.
Reading the answers to this question, I came across this comment [edited].
2's complement of 0100(4) will be 1100. Now 1100 is 12 if I say normally. So,
when I say normal 1100 then it is 12, but when I say 2's complement 1100 then
it is -4? Also, in Java when 1100 (lets assume 4 bits for now) is stored then
how it is determined if it is +12 or -4 ?? – hagrawal Jul 2 at 16:53
In my opinion, the question asked in this comment is quite interesting and so I'd like first of all to rephrase it and then to provide an answer and an example.
QUESTION – How can the system establish how one or more adjacent bytes have to be interpreted? In particular, how can the system establish whether a given sequence of bytes is a plain binary number or a 2's complement number?
ANSWER – The system establishes how to interpret a sequence of bytes through types.
Types define
how many bytes have to be considered
how those bytes have to be interpreted
EXAMPLE – Below we assume that
char's are 1 byte long
short's are 2 bytes long
int's and float's are 4 bytes long
Please note that these sizes are specific to my system. Although pretty common, they can be different from system to system. If you're curious of what they are on your system, use the sizeof operator.
First of all we define an array containing 4 bytes and initialize all of them to the binary number 10111101, corresponding to the hexadecimal number BD.
// BD(hexadecimal) = 10111101 (binary)
unsigned char l_Just4Bytes[ 4 ] = { 0xBD, 0xBD, 0xBD, 0xBD };
Then we read the array content using different types.
unsigned char and signed char
// 10111101 as a PLAIN BINARY number equals 189
printf( "l_Just4Bytes as unsigned char -> %hi\n", *( ( unsigned char* )l_Just4Bytes ) );
// 10111101 as a 2'S COMPLEMENT number equals -67
printf( "l_Just4Bytes as signed char -> %i\n", *( ( signed char* )l_Just4Bytes ) );
unsigned short and short
// 1011110110111101 as a PLAIN BINARY number equals 48573
printf( "l_Just4Bytes as unsigned short -> %hu\n", *( ( unsigned short* )l_Just4Bytes ) );
// 1011110110111101 as a 2'S COMPLEMENT number equals -16963
printf( "l_Just4Bytes as short -> %hi\n", *( ( short* )l_Just4Bytes ) );
unsigned int, int and float
// 10111101101111011011110110111101 as a PLAIN BINARY number equals 3183328701
printf( "l_Just4Bytes as unsigned int -> %u\n", *( ( unsigned int* )l_Just4Bytes ) );
// 10111101101111011011110110111101 as a 2'S COMPLEMENT number equals -1111638595
printf( "l_Just4Bytes as int -> %i\n", *( ( int* )l_Just4Bytes ) );
// 10111101101111011011110110111101 as a IEEE 754 SINGLE-PRECISION number equals -0.092647
printf( "l_Just4Bytes as float -> %f\n", *( ( float* )l_Just4Bytes ) );
The 4 bytes in RAM (l_Just4Bytes[ 0..3 ]) always remain exactly the same. The only thing that changes is how we interpret them.
Again, we tell the system how to interpret them through types.
For instance, above we have used the following types to interpret the contents of the l_Just4Bytes array
unsigned char: 1 byte in plain binary
signed char: 1 byte in 2's complement
unsigned short: 2 bytes in plain binary notation
short: 2 bytes in 2's complement
unsigned int: 4 bytes in plain binary notation
int: 4 bytes in 2's complement
float: 4 bytes in IEEE 754 single-precision notation
[EDIT] This post has been edited after the comment by user4581301. Thank you for taking the time to drop those few helpful lines!
Two's complement is used because it is simpler to implement in circuitry and also does not allow a negative zero.
If there are x bits, two's complement will range from +(2^x/2+1) to -(2^x/2). One's complement will run from +(2^x/2) to -(2^x/2), but will permit a negative zero (0000 is equal to 1000 in a 4 bit 1's complement system).
It's worthwhile to note that on some early adding machines, before the days of digital computers, subtraction would be performed by having the operator enter values using a different colored set of legends on each key (so each key would enter nine minus the number to be subtracted), and press a special button would would assume a carry into a calculation. Thus, on a six-digit machine, to subtract 1234 from a value, the operator would hit keys that would normally indicate "998,765" and hit a button to add that value plus one to the calculation in progress. Two's complement arithmetic is simply the binary equivalent of that earlier "ten's-complement" arithmetic.
The advantage of performing subtraction by the complement method is reduction in the hardware
complexity.The are no need of the different digital circuit for addition and subtraction.both
addition and subtraction are performed by adder only.
I have a slight addendum that is important in some situations: two's compliment is the only representation that is possible given these constraints:
Unsigned numbers and two's compliment are commutative rings with identity. There is a homomorphism between them.
They share the same representation, with a different branch cut for negative numbers, (hence, why addition and multiplication are the same between them.)
The high bit determines the sign.
To see why, it helps to reduce the cardinality; for example, Z_4.
Sign and magnitude and ones' compliment both do not form a ring with the same number of elements; a symptom is the double zero. It is therefore difficult to work with on the edges; to be mathematically consistent, they require checking for overflow or trap representations.
Well, your intent is not really to reverse all bits of your binary number. It is actually to subtract each its digit from 1. It's just a fortunate coincidence that subtracting 1 from 1 results in 0 and subtracting 0 from 1 results in 1. So flipping bits is effectively carrying out this subtraction.
But why are you finding each digit's difference from 1? Well, you're not. Your actual intent is to compute the given binary number's difference from another binary number which has the same number of digits but contains only 1's. For example if your number is 10110001, when you flip all those bits, you're effectively computing (11111111 - 10110001).
This explains the first step in the computation of Two's Complement. Now let's include the second step -- adding 1 -- also in the picture.
Add 1 to the above binary equation:
11111111 - 10110001 + 1
What do you get? This:
100000000 - 10110001
This is the final equation. And by carrying out those two steps you're trying to find this, final difference: the binary number subtracted from another binary number with one extra digit and containing zeros except at the most signification bit position.
But why are we hankerin' after this difference really? Well, from here on, I guess it would be better if you read the Wikipedia article.
We perform only addition operation for both addition and subtraction. We add the second operand to the first operand for addition. For subtraction we add the 2's complement of the second operand to the first operand.
With a 2's complement representation we do not need separate digital components for subtraction—only adders and complementers are used.
A major advantage of two's-complement representation which hasn't yet been mentioned here is that the lower bits of a two's-complement sum, difference, or product are dependent only upon the corresponding bits of the operands. The reason that the 8 bit signed value for -1 is 11111111 is that subtracting any integer whose lowest 8 bits are 00000001 from any other integer whose lowest 8 bits are 0000000 will yield an integer whose lowest 8 bits are 11111111. Mathematically, the value -1 would be an infinite string of 1's, but all values within the range of a particular integer type will either be all 1's or all 0's past a certain point, so it's convenient for computers to "sign-extend" the most significant bit of a number as though it represented an infinite number of 1's or 0's.
Two's-complement is just about the only signed-number representation that works well when dealing with types larger than a binary machine's natural word size, since when performing addition or subtraction, code can fetch the lowest chunk of each operand, compute the lowest chunk of the result, and store that, then load the next chunk of each operand, compute the next chunk of the result, and store that, etc. Thus, even a processor which requires all additions and subtractions to go through a single 8-bit register can handle 32-bit signed numbers reasonably efficiently (slower than with a 32-bit register, of course, but still workable).
When using of the any other signed representations allowed by the C Standard, every bit of the result could potentially be affected by any bit of the operands, making it necessary to either hold an entire value in registers at once or else follow computations with an extra step that would, in at least some cases, require reading, modifying, and rewriting each chunk of the result.
There are different types of representations those are:
unsigned number representation
signed number representation
one's complement representation
Two's complement representation
-Unsigned number representation used to represent only positive numbers
-Signed number representation used to represent positive as well as a negative number. In Signed number representation MSB bit represents sign bit and rest bits represents the number. When MSB is 0 means number is positive and When MSB is 1 means number is negative.
Problem with Signed number representation is that there are two values for 0.
Problem with one's complement representation is that there are two values for 0.
But if we use Two's complement representation then there will only one value for 0 that's why we represent negative numbers in two's complement form.
Source:Why negative numbers are stored in two's complement form bytesofgigabytes
One satisfactory answer of why Two2's Complement is used to represent negative numbers rather than One's Complement system is that
Two's Complement system solves the problem of multiple representations of 0 and the need for end-around-carry which exist in the One's complement system of representing negative numbers.
For more information Visit https://en.wikipedia.org/wiki/Signed_number_representations
For End-around-carry Visit
https://en.wikipedia.org/wiki/End-around_carry

C/C++ - converting a float to byte array such that bytes preserve ordering

Is there a way to convert a float to an unsigned char fbytes[8] such that:
If float value f1 < f2, then fbytes1[i] should NEVER be greater than fbytes2[i] for 0 <= i <= 7?
The intention behind this is to serialize and store a floating point number and still be able to do comparisons by comparing byte by byte. E.g. even if the float is stored as raw bytes, I can sort rows by simple byte comparison and still preserve order.
If you ignore NANs (which always compare unequal to everything, including themselves), this is simple. Otherwise, it is impossible.
First, convert to a big-endian byte array directly.
The sign bit is the high bit of the first byte. The following bits are the exponent, and then the mantissa.
If the sign bit is not set, set it so that all positive numbers sort after all negative numbers.
Otherwise, apply the ~ operator to all bytes (or maybe do this while it's all packed in a single integer - why do you need bytes anyway?). This will reverse the sort order within the negative numbers, as well as moving them below the positive numbers.
You may also want to coalesce zeros (if the only bit set anywhere is the sign bit, clear it).
If your floating-point implementation uses IEEE-754 (most do), you can take advantage of a subtle design point: if you treat the bits of an IEEE floating-point value as a sign-magnitude representation of an integral value, the usual ordering comparisons on that value will give exactly the same order as the corresponding comparisons on the floating-point value, and provide a consistent ordering when NaNs are present (positive NaNs are greater than infinity and negative NaNs are less than -infinity). So check the sign bits: if they're different, the positive one is greater; if they're the same, compare the rest as if they were an integral value.

NOT(~) bitwise operator on signed type number

I'm having little trouble understanding how not(~) operator work for positive signed number.
as an example -ve numbers are stored in 2's compliment
int a=-5;
cout<<bitset<32>(a)<<endl; // 11111111111111111111111111111011
cout<<bitset<32>(~a)<<endl; // 00000000000000000000000000000100
cout<<(~a)<<endl; // 4
4 is an expected output
but
int a=5;
cout<<bitset<32>(a)<<endl; // 00000000000000000000000000000101
cout<<bitset<32>(~a)<<endl; // 11111111111111111111111111111010
cout<<(~a)<<endl; // -6
how come -6?
The bitwise not (~) operator can basically be summarized as the following
~x == -(x+1)
The reason for this is because negation (unary -) uses 2's complement, in general.
Two's complement is defined as taking the bitwise not and then adding one i.e. -x == (~x) + 1. Simple transposition of the + 1 to the other side and then using distributive property of the negative sign (i.e. distributive property of multiplication, specifically with -1 in this case), we get the equation on top.
In a more mathematical sense:
-x == (~x) + 1 // Due to way negative numbers are stored in memory (in 2's complement)
-x - 1 == ~x // Transposing the 1 to the other side
-(x+1) == ~x // Distributing the negative sign
The C++ standard only says that the binary NOT operator (~) flips all the bits that are used to represent the value. What this means for the integer value depends on what interpretation of the bits your machine uses. The C++ standard allows the following three representations of signed integers:
sign+magnitde: There is a sign bit followed by bits encoding the magnitude.
one's complement: The idea is to represent -x by flipping all bits of x. This is similar to sign+magnitude where in the negative cases the magnitude bits are all flipped. So, 1...1111 would be -0, 1...1110 would be -1, 1...1101 would be -2 and so on...
two's complement: This representation removes one of two possible encodings for zero and adds a new value at the lower end. In two's complement 1...1111 represents -1, 1...1110 represents -2 and so on. So, it's basically one shifted down compared to one's complement.
Two's complement is much more popular these days. X86, X64, ARM, MIPS all use this representation for signed numbers as far as I know. Your machine apparently also uses two's complement because you observed ~5 to be -6.
If you want to stay 100% portable you should not rely on the two's complement representation and only use these kinds of operators on unsigned types.
It is due to how the computer understands signed numbers.
take a byte : 8 bits.
1 (the strong one) for de sign
7 for the number
as a whole :
so from -128 to +127
for negative numbers :
-128 to -1
for positive numbers : 0 to 127.
there is no need to have two 0 in numbers, therefore, there is one more negative number.

Floating-point: "The leading 1 is 'implicit' in the significand." -- ...huh?

I'm learning about the representation of floating-point IEEE 754 numbers, and my textbook says:
To pack even more bits into the significand, IEEE 754 makes the leading 1-bit of normalized binary numbers implicit. Hence, the number is actually 24 bits long in single precision (implied 1 and 23-bit fraction), and 53 bits long in double precision (1 + 52).
I don't get what "implicit" means here... what's the difference between an explicit bit and an implicit bit? Don't all numbers have the bit, regardless of their sign?
Yes, all normalised numbers (other than the zeroes) have that bit set to one (a), so they make it implicit to prevent wasting space storing it.
In other words, they save that bit totally, and reuse it so that it can be used to increase the precision of your numbers.
Keep in mind that this is the first bit of the fraction, not the first bit of the binary pattern. The first bit of the binary pattern is the sign, followed by a few bits of exponent, followed by the fraction itself.
For example, a single precision number is (sign, exponent, fraction):
<1> <--8---> <---------23----------> <- bit widths
s eeeeeeee fffffffffffffffffffffff
If you look at the way the number is calculated, it's:
(-1)sign x 1.fraction x 2exponent-bias
So the fractional part used for calculating that value is 1.fffff...fff (in binary).
(a) There is actually a class of numbers (the denormalised ones and the zeroes) for which that property does not hold true. These numbers all have a biased exponent of zero but the vast majority of numbers follow the rule.
Here is what they are saying. The first non-zero bit is always going to be 1. So there is no need for the binary representation to include that bit, since you know what it is. So they don't. They tell you where that first 1 is, and then they give the bits after it. So there is a 1 that is not explicitly in the binary representation, whose location is implicit from the fact that they told you where it was.
It may also be helpful to note that we are dealing in binary representations of a number. The reason that the first digit of a normalized binary number (that is, no leading zeroes) has to be 1 is that 1 is the only non-zero value available to us in this representation. So, the same would not be true for, say, base-three representations.

Why is ~3 equal to -4 in Python?

I'm getting started in Python programming. I'm reading a basic tutorial, but this point is not very clear to me. I would appreciate any help you can give me.
~3 means 'invert' 3. With two's complement on natural number datatypes, this becomes -4, as the binary representation is inverted (all bits are flipped).
~3 means "change all the 1s to 0s and 0s to 1s", so if 3 in binary is 0000000000000011, then ~3 is 1111111111111100. since the first bit of ~3 is a 1, its a negative number. to find out which negative number, in 2s comliment, you invert all bits and add 1, so inverted we are back to 3, then added 1 we get 4.
Because signed integers are usually stored using two's complement, which means that the bitwise inverse of an integer is equal to its algebraic inverse minus one.
It's the invert operator, and returns the bitwise inverse of the number you give it.
It's not just Python, it's the integer numeric representation of almost all modern computers: two's complement. By the definition of two's complement, you get a negative number by complementing the positive number and adding one. In your example, you complemented with ~ but did not add one, so you got the negative of your number minus one.