Context:
I have a cpp program built on MacOS 12.6 with the following CMakeLists.txt file.
cmake_minimum_required(VERSION 3.19.0)
project(cpp-test VERSION 0.1.0)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
add_executable(cpp-test main.cpp)
add_library(test-helpers main.cpp ${PROJECT_SOURCE_DIR}/helpers.hpp)
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
include(CPack)
# this is super important in order for cmake to include the vcpkg search/lib paths!
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
# find library and its headers
find_path(IXWEBSOCKET_INCLUDE_DIR ixwebsocket/IXWebSocket.h)
find_library(IXWEBSOCKET_LIBRARY ixwebsocket)
find_package(OpenSSL REQUIRED)
find_package(CURL REQUIRED)
# include headers
include_directories(${IXWEBSOCKET_INCLUDE_DIR} ${CURL_INCLUDE_DIR})
# Cmake will automatically fail the generation if the lib was not found, i.e is set to NOTFOUND
target_link_libraries(
${PROJECT_NAME} PRIVATE
${IXWEBSOCKET_LIBRARY}
OpenSSL::SSL
OpenSSL::Crypto
${CURL_LIBRARIES}
"-framework Foundation"
"-framework Security"
"-lz"
)
This compiles just fine. However, when I try to pull it into my Ubuntu VM and try to build it /build> cmake .., I get the following errors
CMake Error in CMakeLists.txt:
Found relative path while evaluating include directories of "cpp-test":
"IXWEBSOCKET_INCLUDE_DIR-NOTFOUND"
CMake Error in CMakeLists.txt:
Found relative path while evaluating include directories of
"test-helpers":
"IXWEBSOCKET_INCLUDE_DIR-NOTFOUND"
-- Generating done
What I have tried...
I have installed vcpkg and created my symlink ln -s /path/to/vcpkg /usr/local/bin/vcpkg.
I have installed ixwebsocket via vcpkg install ixwebsocket, but it seems that the CMAKE_TOOLCHAIN_FILE is not being parsed correctly.
I'm a bit lost, any help would be appreciated
This is not a great answer to the issue, but I ended up resolving it by building ixwebsocket via CMake instead.
It seems that vcpkg was not compatible with the linux distro in my VM.
I'm trying to use CLion to create a SDL2 project.
The problem is that the SDL headers can't be found when using #include's.
My CMakeLists.txt file:
cmake_minimum_required(VERSION 2.8.4)
project(ChickenShooter)
set(SDL2_INCLUDE_DIR C:/SDL/SDL2-2.0.3/include)
set(SDL2_LIBRARY C:/SDL/SDL2-2.0.3/lib/x64)
include_directories(${SDL2_INCLUDE_DIR})
set(SOURCE_FILES main.cpp)
add_executable(ChickenShooter ${SOURCE_FILES})
target_link_libraries(ChickenShooter ${SDL2_LIBRARY})
My test main.cpp:
#include <iostream>
#include "SDL.h" /* This one can't be found */
int main(){
if (SDL_Init(SDL_INIT_VIDEO) != 0){
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Quit();
return 0;
}
Thank you for any help you could give me.
Edit:
I'm using Windows and CLion is configured to use cygwin64.
This blog post shows how you can do it: Using SDL2 with CMake
On Linux you can use a recent CMake (e.g. version 3.7) and using SDL2 works out of the box.
cmake_minimum_required(VERSION 3.7)
project(SDL2Test)
find_package(SDL2 REQUIRED)
include_directories(SDL2Test ${SDL2_INCLUDE_DIRS})
add_executable(SDL2Test Main.cpp)
target_link_libraries(SDL2Test ${SDL2_LIBRARIES})
Under Windows you can download the SDL2 development package, extract it somewhere and then create a sdl-config.cmake file in the extracted location with the following content:
set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/include")
# Support both 32 and 64 bit builds
if (${CMAKE_SIZEOF_VOID_P} MATCHES 8)
set(SDL2_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x64/SDL2main.lib")
else ()
set(SDL2_LIBRARIES "${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2.lib;${CMAKE_CURRENT_LIST_DIR}/lib/x86/SDL2main.lib")
endif ()
string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
When you now configure inside the CMake-GUI application there will be a SDL2_DIR variable. You have to point it to the SDL2 directory where you extracted the dev package and reconfigure then everything should work.
You can then include SDL2 headers by just writing #include "SDL.h".
Don't set the path to SDL2 by hand. Use the proper find command which uses FindSDL. Should look like:
find_file(SDL2_INCLUDE_DIR NAME SDL.h HINTS SDL2)
find_library(SDL2_LIBRARY NAME SDL2)
add_executable(ChickenShooter main.cpp)
target_include_directories(ChickenShooter ${SDL2_INCLUDE_DIR})
target_link_libraries(ChickenShooter ${SDL2_LIBRARY})
If SDL2 is not found, you have to add the path to SDL2 to CMAKE_PREFIX_PATH, that's the place where CMake looks for installed software.
If you can use Pkg-config, its use might be easier, see How to use SDL2 and SDL_image with cmake
If you feel more comfortable to use a FindSDL2.cmake file similar to FindSDL.cmake provided by CMake, see https://brendanwhitfield.wordpress.com/2015/02/26/using-cmake-with-sdl2/
You can also pull in the SDL source repository as a submodule and build/link it statically along with your main program via add_subdirectory() and target_link_libraries():
cmake_minimum_required( VERSION 3.18.0 )
project( sdl2-demo )
set( SDL_STATIC ON CACHE BOOL "" FORCE )
set( SDL_SHARED OFF CACHE BOOL "" FORCE )
# 'external/sdl' should point at a SDL
# repo clone or extracted release tarball
add_subdirectory( external/sdl )
add_executable(
${CMAKE_PROJECT_NAME}
"src/main.cpp"
)
target_link_libraries( ${CMAKE_PROJECT_NAME} SDL2main SDL2-static )
(At least as of the release-2.0.9 tag, possibly earlier.)
I recently discovered the latest version of SDL2 (version 2.0.12) now comes with all the required CMake config/install scripts, so there's no need to use FindSDL anymore.
I downloaded the SDL source from https://www.libsdl.org/download-2.0.php then from the root folder ran...
cmake -S . -B build/debug -G Ninja -DCMAKE_INSTALL_PREFIX=./install -DCMAKE_BUILD_TYPE=Debug
cmake --build build/debug --target install
This will build and install the debug version of the library, you can then also run...
cmake -S . -B build/release -G Ninja -DCMAKE_INSTALL_PREFIX=./install -DCMAKE_BUILD_TYPE=Release
cmake --build build/release --target install
Which will build and install the release version of the library (and because the SDL CMake script uses DEBUG_POSTFIX the release version of the library won't overwrite the debug one as the debug versions all have 'd' appended to their name).
In your CMakeLists.txt file you can then simply do this:
find_package(SDL2 REQUIRED)
add_executable(${PROJECT_NAME} ...)
target_link_libraries(
${PROJECT_NAME} PRIVATE
SDL2::SDL2
SDL2::SDL2main
You'll need to tell your application where to find the SDL install folder if you used a custom location as I've done in the example. To do this from the root folder of your app run:
cmake -S . -B build/debug -G Ninja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH=</absolute/path/to/install/dir>
cmake --build build/debug
Note: You can use $(pwd) (*nix/macOS) or %cd% (Windows) to create a hybrid relative path which can be very useful.
You can omit both DCMAKE_INSTALL_PREFIX and DCMAKE_PREFIX_PATH if you want to install SDL to the default system location.
In the examples I've opted to use the Ninja generator as it is consistent across macOS/Windows - it can be used with MSVC/Visual Studio, just make sure you run this (path may differ slightly depending on year/version) to add Ninja to your path.
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat
Update:
One other thing I remembered which is useful on Windows is the ability to copy the SDL .dll file into the application binary directory, this can be achieved like so:
if (WIN32)
# copy the .dll file to the same folder as the executable
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL2::SDL2>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
VERBATIM)
endif()
Using the SDL2 CMake module that I developed, you can integrate the SDL2 library easily in a modern and portable approach.
You should just copy the module in cmake/sdl2 (Or just clone the modules repo) in your project:
git clone https://github.com/aminosbh/sdl2-cmake-modules cmake/sdl2
Then add the following lines in your CMakeLists.txt:
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2)
find_package(SDL2 REQUIRED)
target_link_libraries(${PROJECT_NAME} SDL2::Main)
Note: If CMake didn't find the SDL2 library (in Windows), we can specify the CMake option SDL2_PATH as follows:
cmake .. -DSDL2_PATH="/path/to/sdl2"
For more details, please read the README.md file.
The SDL2 CMake modules support other related libraries : SDL2_image, SDL2_ttf, SDL2_mixer, SDL2_net and SDL2_gfx.
You can find a list of examples/samples and projects that uses these modules here : https://github.com/aminosbh/sdl-samples-and-projects
With the compiled version of SDL2-2.0.9 with MinGW-w64 in Windows, the following configuration works for me:
find_package(SDL2 REQUIRED)
add_executable(sdl-test ${SOURCES})
target_link_libraries(sdl-test
mingw32
SDL2::SDL2main
SDL2::SDL2
)
A longer explanation
By reading SDL2Targets.cmake file, I've learned that SDL2 is providing several targets:
SDL2::SDL2main (lib/libSDL2main.a)
SDL2::SDL2 (lib/libSDL2.dll.a)
SDL2::SDL2-static (lib/libSDL2-static.a)
Each of them has INTERFACE_INCLUDE_DIRECTORIES defined, which means we don't need to manually specify include_directories for SDL2.
But by only adding SDL2::SDL2main and SDL2::SDL2 as target_link_libraries is not enough. The g++ compiler might be complaining about "undefined reference to `WinMain'".
By inspecting the compiler options, I found that the SDL2 libraries are added before -lmingw32 option. In order to make the -lmingw32 option comes before SDL2 libraries, we have to also specify mingw32 as the first target_link_libraries. Which will make this configuration working.
The command that I have used for building it is:
$ mkdir build && cd build && cmake .. -G"MinGW Makefiles" && cmake --build .
The only small problem here is in the finally generated compiler options, the -lmingw32 option is duplicated. But since it doesn't affect the linking process, I've ignored it for now.
On Linux, in Clion, this works:
cmake_minimum_required(VERSION 3.20)
project(first_game)
set(CMAKE_CXX_STANDARD 14)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
add_executable(${PROJECT_NAME} main.cpp)
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
You don't seems to have a CMake error whike generating your make file. But I think your problem is, the SDL Header are located in a subfolder named "SDL2".
Change your CMakeLists.txt to include
C:/SDL/SDL2-2.0.3/include/SDL2
Instead of
C:/SDL/SDL2-2.0.3/include
I had the same problem and none of the other solutions worked.
But I finally got it working by following this solution : How to properly link libraries with cmake?
In a nutshell, the problem was that the SDL2 library was not linked properly in my CMakeLists.txt. And by writing this into the file, it worked (more explainations in the other thread) :
project (MyProgramExecBlaBla) #not sure whether this should be the same name of the executable, but I always see that "convention"
cmake_minimum_required(VERSION 2.8)
ADD_LIBRARY(LibsModule
file1.cpp
file2.cpp
)
target_link_libraries(LibsModule -lpthread)
target_link_libraries(LibsModule liblapack.a)
target_link_libraries(LibsModule -L/home/user/libs/somelibpath/)
ADD_EXECUTABLE(MyProgramExecBlaBla main.cpp)
target_link_libraries(MyProgramExecBlaBla LibsModule)
Highlighting the steps of how I was able to eventually accomplish this using the FindSDL2.cmake module:
Download SDL2-devel-2.0.9-VC.zip (or whatever version is out after this answer is posted) under the Development Libraries section of the downloads page.
Extract the zip folder and you should see a folder similar to "SDL2-2.0.9". Paste this folder in your C:\Program Files(x86)\ directory.
Copy the FindSDL2.cmake module and place it in a new "cmake" directory within your project. I found a FindSDL2.cmake file in the answer referenced in the Accepted Answer: https://brendanwhitfield.wordpress.com/2015/02/26/using-cmake-with-sdl2/
Find the SET(SDL2_SEARCH_PATHS line in the FindSDL2.cmake and add your copied development directory for SDL2 as a new line: "/Program Files (x86)/SDL2-2.0.9" # Windows
Within my CMakeLists.txt, add this line: set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
After this, running CMake worked for me. I'm including the rest of my CMakeLists just in case it further clarifies anything I may have left out:
cmake_minimum_required(VERSION 2.8.4)
project(Test_Project)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
# includes cmake/FindSDL2.cmake
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
set(SOURCE_FILES src/main.cpp src/test.cpp)
add_executable(test ${SOURCE_FILES})
# The two lines below have been removed to run on my Windows machine
#INCLUDE(FindPkgConfig)
#PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
find_package(SDL2 REQUIRED)
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(chip8 ${SDL2_LIBRARY})
Hope this helps somebody in the near future.
by the time of my answer, SDL2 is provided with sdl2-config executable (as I understand, developers call him "experimental").
After "make install" of SDL2 you can try calling it from terminal with
sdl2-config --cflags --libs to see what it outputs.
And then you can add call to it in your makefile:
set(PROJECT_NAME SomeProject)
project(${PROJECT_NAME})
execute_process(COMMAND /usr/local/bin/sdl2-config --libs RESULT_VARIABLE CMD_RES OUTPUT_VARIABLE SDL2_CFLAGS_LIBS ERROR_VARIABLE ERR_VAR OUTPUT_STRIP_TRAILING_WHITESPACE)
message("SDL2_CFLAGS_LIBS=${SDL2_CFLAGS_LIBS}; CMD_RES=${CMD_RES}; ERR_VAR=${ERR_VAR}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 ${SDL2_CFLAGS_LIBS}")
set(SOURCE_FILES main.cpp)
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
Here I have a problem - if I only put an executable name without path like
execute_process(COMMAND sdl2-config --libs <...>
I get error "No such file", i.e. cmake does not search in current path and I don't know how to write it properly by now.
One more notice: in my makefile I do not user --cflags option, because cmake finds includes correctly and I do not need to specify them explicitly.
For your information, I was able to successfully cmake and compile SDL2_ttf while linking to SDL2 source code.
At first I was getting errors due to cmake not being able to locate SDL2, even though it was specified in cmake using the SLD2_DIR variable in cmake.
It seems that for some reason cmaking SDL2 fails to create the SDL2Targets.cmake file which is searched for by SDL2_ttf
If this is the case for you, get the SDL2Targets.cmake file from https://bugs.archlinux.org/task/57972 and modify the file like so:
You can remove the following lines:
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
if(_IMPORT_PREFIX STREQUAL "/")
set(_IMPORT_PREFIX "")
endif()
and add this one:
set(_IMPORT_PREFIX "C:/SDL2-2.0.12")
Obviously change the filepath to the place you unpacked the SDL2 source code
I'm not sure if this is exactly your issue, but there it is.
I'm trying to use fltk library in my project but I have some troubles.
Here is my CMakeLists.txt file:
cmake_minimum_required(VERSION 3.12)
project(pp)
set(CMAKE_CXX_STANDARD 14)
add_executable(pp main.cpp)
FIND_PACKAGE(FLTK REQUIRED)
FIND_PACKAGE(GTK REQUIRED)
TARGET_LINK_LIBRARIES(pp ${FLTK_LIBRARIES})
TARGET_LINK_LIBRARIES(pp ${GTK_LIBRARIES})
FLTK version: 1.3.4
Cmake version: 3.7.2
I have installed fltk library in my /usr/local dirs
Include files are located in /usr/local/include/FL
I saw that the FindFLTK.cmake looks for following files:
FL/Fl.h or FL/Fl.H which the FL/Fl.h is located in /usr/local/include/FL so it can be found.
Here is the error message:
Could NOT find FLTK (missing: FLTK_INCLUDE_DIR)
Have you any ideas to solve this problem?
UPDATE
Current version of CMakeLists.txt
cmake_minimum_required(VERSION 3.7.2)
project(pp)
set(CMAKE_CXX_STANDARD 14)
add_executable(pp main.cpp)
target_include_directories(pp PRIVATE /usr/local/include/FL)
set (LIBRARIES fltk Xrender Xcursor Xfixes Xext Xft fontconfig Xinerama pthread dl m X11)
message(STATUS mess: ${CMAKE_MODULE_PATH})
target_link_libraries(pp ${LIBRARIES})'
In this configuration I can compile, and link executable, but why configuration with FIND_PACKAGE does not work? Where I should look for a bug?
Probably bad installation of library. I just installed fresh one from GitHub sources with CMake configuring by cmake -G "MinGW Makefiles" . with followed make and make install to install it in compiler library I suppose.
After that errors containing Could NOT find FLTK (missing: FLTK_INCLUDE_DIR) has disappeared in compilation of another project. I suppose, cmake error report is not so strict and clarified, i.e. this error means some exception in FindFLTK.cmake and not exactly about missing FLTK_INCLUDE_DIR.
I had a https://github.com/simongog/sdsl-lite library installed on a remote Linux server. What I did was to create lib, include directories inside my home directory and then run the script as ./install.sh /my/home/dir, as indeed explained on the above page. I was able to do it once and successfully linked it to my other programs by using a CMakeLists.txt file as the one similar to the following:
cmake_minimum_required(VERSION 2.8)
set (CMAKE_CXX_STANDARD 14)
macro(use_cxx14)
if (CMAKE_VERSION VERSION_LESS "3.1")
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -mcmodel=large")
endif ()
else ()
set (CMAKE_CXX_STANDARD 14)
endif ()
endmacro(use_cxx14)
use_cxx14()
# Locate GTest
link_directories(/my/home/dir/)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} /my/home/dir/)
list(APPEND CMAKE_PREFIX_PATH "/my/home/dir/")
list(APPEND CMAKE_LIBRARY_PATH /my/home/dir/lib/)
INCLUDE_DIRECTORIES(/my/home/dir/include)
LINK_DIRECTORIES(/my/home/dir/lib)
find_package(GTest REQUIRED)
include_directories(${GTEST_INCLUDE_DIRS})
# Link runTests with what we want to test and the GTest and pthread library
add_executable(runTests rs_bitvector_test.cpp)
# SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
# SET(BUILD_SHARED_LIBRARIES OFF)
# SET(CMAKE_EXE_LINKER_FLAGS "-static")
target_link_libraries(runTests sdsl ${GTEST_LIBRARIES} pthread)
(the server was missing C++14 but the name remains, although really I use the C++11 option)
Now I've changed a source file inside the previously downloaded location of the library and recompiled it. And now linking stopped working. What could be the reason? During re-compilation, the remote server kept telling me about some "modification time in the future" and "build may be incomplete". Is that the reason? What can be done?
EDIT: based off the suggestions in the comments, I removed the build directory (analog of make clean) and replaced it with that from the directory of the original bundle. Now, the timstamps issue is gone, but the linking still fails.
Funnily, after noticing that sdsl detected g++ 7.3 during installation while cmake was compiling using 4.8, I used https://cmake.org/Wiki/CMake_FAQ#How_do_I_use_a_different_compiler.3F to set the compiler to g++ 7.3 (using Method 3 in the above link), and it finally worked (still some issues with GTest, but it is OK).
I cannot for the life of me get SDL2 to work with my programming group's project.
I'm using
-Clion 1.2.1
-SDL 2.0.3
-MinGW 5.0
The compiler starts yelling at me from within the Graphics.h file which includes SDL like so:
#include <SDL.h>
#include <SDL_image.h>
with the error being:
fatal error: SDL.h: No such file or directory
compilation terminated.
I tried including with
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
which still yielded the same error.
I downloaded SDL from the MinGW 32/64-bit download of development libraries from: https://www.libsdl.org/download-2.0.php. I also linked the respective ..\SDL2\x86_64-w64-mingw32\include and lib to path in system->advanced system settings->...
Still nothing.
cmake_minimum_required(VERSION 3.3)
project(ClionProjects)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -lsdl2")
set(SOURCE_FILES
Kod/Graphics/Graphics.cc
Kod/Graphics/Graphics.h
Kod/Game/Game.cc
Kod/Game/Game.h
Kod/Gameboard/Gameboard.cc
Kod/Gameboard/Gameboard.h
Kod/Meeple/Meeple.cc
Kod/Meeple/Meeple.h
Kod/Player/Player.cc
Kod/Player/Player.h
Kod/Resource/Resource.cc
Kod/Resource/Resource.h
Kod/Tile/Tile.cc
Kod/Tile/Tile.h
Kod/Carcassonne.cc)
add_executable(ClionProjects ${SOURCE_FILES} Kod/Carcassonne.cc)
target_link_libraries(ClionProjects SDL2main SDL2 SDL2_image)
is the cmakefile I have in Clion. I've been bashing my head bloody trying to get this to work and none of the previous Stackoverflow questions managed to solve my issue.
Personally I uses MSYS2 in my project. The MINGW64 vesion of SDL2 and the other library were installed, as well as the other toolchains like gcc, cmake, and pkg-config (toolchains are MINGW64 version as well).
Then I point my CLion toolchain configuration to the c:\msys2\mingw64, given that I install the msys2 at c:\msys2.
The FindPkgConfig CMake module is used to locate the SDL2 library and include files location.
Please find the example below (I also use FreeType2 and harfbuzz as well). The important part is the FindPkgConfig part (pkg_check_modules) and include/link part.
Make sure to reload the configuration after you have modified the cmake file.
cmake_minimum_required (VERSION 2.6)
project (pgengine)
# The version number.
set (Tutorial_VERSION_MAJOR 0)
set (Tutorial_VERSION_MINOR 1)
add_definitions(-std=c++11)
aux_source_directory(src SRC_LIST)
aux_source_directory(src/game SRC_LIST)
aux_source_directory(src/graphics SRC_LIST)
aux_source_directory(src/sound SRC_LIST)
aux_source_directory(src/system SRC_LIST)
aux_source_directory(src/visual_novel SRC_LIST)
add_executable(${PROJECT_NAME} ${SRC_LIST})
INCLUDE(FindPkgConfig)
pkg_check_modules(FREETYPE2 REQUIRED freetype2)
pkg_check_modules(HARFBUZZ REQUIRED harfbuzz)
pkg_check_modules(SDL2 REQUIRED sdl2)
pkg_check_modules(SDL2_IMAGE REQUIRED SDL2_image)
pkg_check_modules(SDL2_MIXER REQUIRED SDL2_mixer)
include_directories(${SDL2_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIRS}
${SDL2_MIXER_INCLUDE_DIRS}
${FREETYPE2_INCLUDE_DIRS}
${HARFBUZZ_INCLUDE_DIRS})
link_directories (${SDL2_LIBRARY_DIRS}
${SDL2_IMAGE_LIBRARY_DIRS}
${SDL2_MIXER_LIBRARY_DIRS}
${FREETYPE2_LIBRARY_DIRS}
${HARFBUZZ_LIBRARY_DIRS})
target_link_libraries (pgengine ${SDL2_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${FREETYPE2_LIBRARIES}
${HARFBUZZ_LIBRARIES})
This has been tested on Windows (MSYS2) and Linux.