For the first time to question. I'm sorry if I'm rude.
I want to create a mechanism that prevents the button from being pressed when there is no input in the TextField. On the contrary, I want to enable the button if there is input.
I wrote it like this, but I get an error saying "Cannot find'$ task' in scope".
Do you know why?
import SwiftUI
import CoreData
struct TFenableView: View {
#ObservedObject var task: Task
#Environment(\.managedObjectContext) var viewContext
#Environment(\.presentationMode) var presentation
var taskNameIsValid: Bool {
return !task.name.isEmpty
}
var body: some View {
Form {
TextField("Edit TaskName", text: $task.name)
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding()
Button(action: {
Task.save(in: self.viewContext)
self.presentation.wrappedValue.dismiss()
}) {
Text("Update!")
}.padding()
.disabled(!taskNameIsValid)
}
.navigationBarTitle("Editing screen")
.navigationBarBackButtonHidden(!taskNameIsValid)
}
}
struct TFenableVieew_Previews: PreviewProvider {
static var previews: some View {
TFenableView()
}
}
TextField photo
Related
Hi I am pretty new to using SwiftUI. I have been having trouble with adding a tap gesture to my welcome page that will allow the user to move on to another view with drop down question boxes. I currently have this:
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Image(systemName: "Globe")
.imageScale(.large)
.foregroundColor(.accentColor)
Text("Welcome to WOD planner!")
.font(.title)
.multilineTextAlignment(.center)
.onTapGesture{ action:{
//go to question page
}
}
}
.padding()
}
}
I made another view labeled QuestionPage. Im just confused how to code this gesture to make it change and isolate the two different views.
Thanks!
I solve this by having a State variable that will track the View that I want to show. Within the WindowGroup in my App, I now present the View that the viewState refers to.
This sample code should do the trick, it will change Views if you tap on the text in the middle of the screen. I personally would rather use a button, but it can be done with onTapGesture:
enum ViewState {
case welcomeView
case questionView
}
#main
struct MyApp: App {
#State var currentView: ViewState = .welcomeView
var body: some Scene {
WindowGroup {
switch (currentView) {
case .welcomeView:
WelcomeView(viewState: $currentView)
case .questionView:
QuestionView(viewState: $currentView)
}
}
}
}
struct WelcomeView: View {
#Binding var viewState: ViewState
var body: some View {
// your view here
Text("Welcome")
.onTapGesture { viewState = .questionView }
}
}
struct QuestionView: View {
#Binding var viewState: ViewState
var body: some View {
// your view here
Text("Some questions")
.onTapGesture { viewState = .welcomeView }
}
}
I want to add the possibility to select items in a list when edit mode is selected, additionally to the delete and move option. Ideally I want to use the existing edit, delete and move buttons instead of writing my own. I tried the example from the documentation. It's not working for me. The value of editMode is always .inactive. I'm using XCode 14. The deployment target of my app is iOS 16.0.
This is my source code:
import SwiftUI
struct ContentView: View {
#Environment(\.editMode)
private var editMode
#State
private var name = "Maria Ruiz"
var body: some View {
NavigationView {
Form {
if editMode?.wrappedValue.isEditing == true {
TextField("Name", text: $name)
} else {
Text("test")
}
}
.animation(nil, value: editMode?.wrappedValue)
.toolbar { // Assumes embedding this view in a NavigationView.
EditButton()
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView().environment(\.managedObjectContext, PersistenceController.preview.container.viewContext)
}
}
It always shows the test text. I also tried a variant with the .onChange modifier, with the same result.
Forwarding the fix from https://developer.apple.com/forums/thread/716434:
Try extracting the parts that access the editMode property from the
container that changes based on it, like List/Form.
struct ContentView: View {
var body: some View {
NavigationView {
Form {
MyForm()
}
.toolbar { // Assumes embedding this view in a NavigationView.
EditButton()
}
}
}
}
and
struct MyForm: View {
#Environment(\.editMode)
private var editMode
#State
private var name = "Maria Ruiz"
var body: some View {
Text(String(editMode!.wrappedValue.isEditing))
if editMode?.wrappedValue.isEditing == true {
TextField("Name", text: $name)
} else {
Text("test")
}
}
}
The app has a model that stores the user's current preference for light/dark mode, which the user can change by clicking on a button:
class DataModel: ObservableObject {
#Published var mode: ColorScheme = .light
The ContentView's body tracks the model, and adjusts the colorScheme when the model changes:
struct ContentView: View {
#StateObject private var dataModel = DataModel()
var body: some View {
NavigationStack(path: $path) { ...
}
.environmentObject(dataModel)
.environment(\.colorScheme, dataModel.mode)
As of Xcode Version 14.0 beta 5, this is producing a purple warning: Publishing changes from within view updates is not allowed, this will cause undefined behavior. Is there another way to do this? Or is it a hiccup in the beta release? Thanks!
Update: 2022-09-28
Xcode 14.1 Beta 3 (finally) fixed the "Publishing changes from within view updates is not allowed, this will cause undefined behavior"
See: https://www.donnywals.com/xcode-14-publishing-changes-from-within-view-updates-is-not-allowed-this-will-cause-undefined-behavior/
Full disclosure - I'm not entirely sure why this is happening but these have been the two solutions I have found that seem to work.
Example Code
// -- main view
#main
struct MyApp: App {
#StateObject private var vm = ViewModel()
var body: some Scene {
WindowGroup {
ViewOne()
.environmentObject(vm)
}
}
}
// -- initial view
struct ViewOne: View {
#EnvironmentObject private var vm: ViewModel
var body: some View {
Button {
vm.isPresented.toggle()
} label: {
Text("Open sheet")
}
.sheet(isPresented: $vm.isPresented) {
SheetView()
}
}
}
// -- sheet view
struct SheetView: View {
#EnvironmentObject private var vm: ViewModel
var body: some View {
Button {
vm.isPresented.toggle()
} label: {
Text("Close sheet")
}
}
}
// -- view model
class ViewModel: ObservableObject {
#Published var isPresented: Bool = false
}
Solution 1
Note: from my testing and the example below I still get the error to appear. But if I have a more complex/nested app then the error disappears..
Adding a .buttonStyle() to the button that does the initial toggling.
So within the ContentView on the Button() {} add in a .buttonStyle(.plain) and it will remove the purple error:
struct ViewOne: View {
#EnvironmentObject private var vm: ViewModel
var body: some View {
Button {
vm.isPresented.toggle()
} label: {
Text("Open sheet")
}
.buttonStyle(.plain) // <-- here
.sheet(isPresented: $vm.isPresented) {
SheetView()
}
}
}
^ This is probably more of a hack than solution since it'll output a new view from the modifier and that is probably what is causing it to not output the error on larger views.
Solution 2
This one is credit to Alex Nagy (aka. Rebeloper)
As Alex explains:
.. with SwiftUI 3 and SwiftUI 4 the data handling kind of changed. How SwiftUI handles, more specifically the #Published variable ..
So the solution is to have the boolean trigger to be a #State variable within the view and not as a #Published one inside the ViewModel. But as Alex points out it can make your views messy and if you have a lot of states in it, or not be able to deep link, etc.
However, since this is the way that SwiftUI 4 wants these to operate, we run the code as such:
// -- main view
#main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ViewOne()
}
}
}
// -- initial view
struct ViewOne: View {
#State private var isPresented = false
var body: some View {
Button {
isPresented.toggle()
} label: {
Text("Open sheet")
}
.sheet(isPresented: $isPresented) {
SheetView(isPresented: $isPresented)
// SheetView() <-- if using dismiss() in >= iOS 15
}
}
}
// -- sheet view
struct SheetView: View {
// I'm showing a #Binding here for < iOS 15
// but you can use the dismiss() option if you
// target higher
// #Environment(\.dismiss) private var dismiss
#Binding var isPresented: Bool
var body: some View {
Button {
isPresented.toggle()
// dismiss()
} label: {
Text("Close sheet")
}
}
}
Using the #Published and the #State
Continuing from the video, if you need to still use the #Published variable as it might tie into other areas of your app you can do so with a .onChange and a .onReceive to link the two variables:
struct ViewOne: View {
#EnvironmentObject private var vm: ViewModel
#State private var isPresented = false
var body: some View {
Button {
vm.isPresented.toggle()
} label: {
Text("Open sheet")
}
.sheet(isPresented: $isPresented) {
SheetView(isPresented: $isPresented)
}
.onReceive(vm.$isPresented) { newValue in
isPresented = newValue
}
.onChange(of: isPresented) { newValue in
vm.isPresented = newValue
}
}
}
However, this can become really messy in your code if you have to trigger it for every sheet or fullScreenCover.
Creating a ViewModifier
So to make it easier for you to implement it you can create a ViewModifier which Alex has shown works too:
extension View {
func sync(_ published: Binding<Bool>, with binding: Binding<Bool>) -> some View {
self
.onChange(of: published.wrappedValue) { newValue in
binding.wrappedValue = newValue
}
.onChange(of: binding.wrappedValue) { newValue in
published.wrappedValue = newValue
}
}
}
And in use on the View:
struct ViewOne: View {
#EnvironmentObject private var vm: ViewModel
#State private var isPresented = false
var body: some View {
Button {
vm.isPresented.toggle()
} label: {
Text("Open sheet")
}
.sheet(isPresented: $isPresented) {
SheetView(isPresented: $isPresented)
}
.sync($vm.isPresented, with: $isPresented)
// .onReceive(vm.$isPresented) { newValue in
// isPresented = newValue
// }
// .onChange(of: isPresented) { newValue in
// vm.isPresented = newValue
// }
}
}
^ Anything denoted with this is my assumptions and not real technical understanding - I am not a technical knowledgeable :/
Try running the code that's throwing the purple error asynchronously, for example, by using DispatchQueue.main.async or Task.
DispatchQueue.main.async {
// environment changing code comes here
}
Task {
// environment changing code comes here
}
Improved Solution of Rebel Developer
as a generic function.
Rebeloper solution
It helped me a lot.
1- Create extension for it:
extension View{
func sync<T:Equatable>(_ published:Binding<T>, with binding:Binding<T>)-> some View{
self
.onChange(of: published.wrappedValue) { published in
binding.wrappedValue = published
}
.onChange(of: binding.wrappedValue) { binding in
published.wrappedValue = binding
}
}
}
2- sync() ViewModel #Published var to local #State var
struct ContentView: View {
#EnvironmentObject var viewModel:ViewModel
#State var fullScreenType:FullScreenType?
var body: some View {
//..
}
.sync($viewModel.fullScreenType, with: $fullScreenType)
The view navigation hierarchy of my code is as follows:
ColorsView
WarmColorsView
RedView
CoolColorsView
Which is ColorsView can navigate directly to WarmColorsView and CoolColorView, and WarmColorsView can navigate directly to RedView.
Here is code (very simple):
import SwiftUI
class Model: ObservableObject {
#Published var tagNavToWarmOrCool: String?
#Published var isNavToRed = false
}
struct RedView: View {
#EnvironmentObject var model: Model
var body: some View {
VStack {
Button("to cool colors"){
model.isNavToRed = false
model.tagNavToWarmOrCool = "cool"
}
}
}
}
struct CoolColorsView: View {
var body: some View {
VStack {
}
.navigationTitle("Cool Colors")
}
}
struct WarmColorsView: View {
#EnvironmentObject var model: Model
var body: some View {
NavigationLink("red", destination: RedView(), isActive: $model.isNavToRed)
.navigationTitle("Warm Colors")
}
}
struct ColorsView: View {
#EnvironmentObject var model: Model
var body: some View {
VStack {
NavigationLink("to warm colors", destination: WarmColorsView(), tag: "warm", selection: $model.tagNavToWarmOrCool)
NavigationLink("to cool colors", destination: CoolColorsView(), tag: "cool", selection: $model.tagNavToWarmOrCool)
}
.navigationTitle("Colors")
}
}
struct ContentView: View {
#StateObject var model = Model()
var body: some View {
NavigationView {
ColorsView()
}
.navigationViewStyle(StackNavigationViewStyle())
.environmentObject(model)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.environmentObject(Model())
}
}
My intention is to go to the RedView, and then click the button to navigate to the CoolColorsView.
Running in iOS 14.2, however it ends up navigating to the ColorsView, I tried to change NavigationView's style to default, but it didn't work.
There is no such problem in iOS 15.4.1!
So how to navigate from RedView to CoolColorsView by click button in RedView in iOS 14.2? Thanks a lot! :)
I've created a SwiftUI "multiplatform" (iOS and macOS) app from the Xcode 12 beta 6 (12A8189n) app template.
My issue is that one of my views, AnotherView, is displaying incorrectly. Here's a gif showing the problem. Notice that AnotherView displays with the navigation stack already pushed to a non-existent view. Tapping the back button reveals the expected screen, however it is displayed only partially filling the expected area.
Here's the code:
TestNavigationApp.swift
import SwiftUI
#main
struct TestNavigationApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
ContentView.swift
import SwiftUI
struct ContentView: View {
#State private var presentingFirstView = false
var body: some View {
Button(action: { self.presentingFirstView = true }) {
Text("Present First View")
}
.sheet(isPresented: $presentingFirstView) {
FirstView(isPresented: $presentingFirstView)
}
}
}
FirstView.swift
import SwiftUI
struct FirstView: View {
#Binding var isPresented: Bool
var body: some View {
NavigationView {
EmbeddedView()
.navigationBarTitle("First View", displayMode: .large)
}
}
}
EmbeddedView.swift
import SwiftUI
struct EmbeddedView: View {
#State private var presentingAnotherView = false
var body: some View {
VStack {
Text("Embedded View")
Button(action: { self.presentingAnotherView = true }) {
Text("Present Another View")
}
}
.sheet(isPresented: $presentingAnotherView) {
AnotherView(isPresented: $presentingAnotherView)
}
}
}
AnotherView.swift
import SwiftUI
struct AnotherView: View {
#Binding var isPresented: Bool
var body: some View {
NavigationView {
Text("Another View")
.navigationBarTitle("Another View", displayMode: .large)
}
}
}
Anyway, not really sure what's happening here. Any suggestions appreciated.
Try to use navigation view style explicitly
var body: some View {
NavigationView {
Text("Another View")
.navigationBarTitle("Another View", displayMode: .large)
}.navigationViewStyle(StackNavigationViewStyle())
}