SwiftUI: Center button text in List - swiftui

Is it possible to center button text, if the button is located a in List?
struct HomeView: View {
var body: some View {
List {
ForEach(["1", "2"], id: \.self) {
Text("\($0)…").frame(maxWidth: .infinity, alignment: .center)
}
Button("Action button") {}
}
}
}
Result:
PS:
I tried this: .frame(maxWidth: .infinity, alignment: .center)
But it doesn't work

Found solution:
Button{}
label: {
Text("Action").frame(maxWidth: .infinity, alignment: .center)
}

Use Text and a TapGesture embedded in a GeometryReader. Plus, to make it more tappable, use .contentShape(Rectangle()).
GeometryReader { metrics in
List {
ForEach(["1", "2"], id: \.self) { text in
Text("\(text)…").frame(width: metrics.size.width, alignment: .center)
.contentShape(Rectangle())
.onTapGesture {
print(text, "pressed")
}
}
}
}

Related

SwiftUI - How to add a pageTabView inside a scrollview with PinnedViews

I had one problem while using SwiftUI. I have implemented a sectionHeader using PinnedView which is currently scrollable all up and down, has a header area, and is LazyVStack. Below is the implementation to show the corresponding content.
struct ContentView: View {
var body: some View {
ScrollView {
LazyVStack(spacing: 0, pinnedViews: .sectionHeaders) {
Section {
Text("Header")
.frame(maxWidth: .infinity, minHeight: 300)
.background(Color.red)
}
Section {
LazyVStack {
ForEach(0...100, id: \.hashValue) { num in
Text("\(num)")
}
}
} header: {
ZStack {
Color.black.ignoresSafeArea()
Text("Section Header")
.frame(maxWidth: .infinity, minHeight: 50)
.background(Color.black)
}
}
}
}
}
}
https://imgur.com/a/xYIFzgy
However, I did not stop here and declared a TabView to enable horizontal paging scrolling in the corresponding content area as shown below, but nothing was displayed in the Contents area.
struct ContentView: View {
#State private var currentIndex = 0
var body: some View {
ScrollView {
LazyVStack(spacing: 0, pinnedViews: .sectionHeaders) {
Section {
Text("Header")
.frame(maxWidth: .infinity, minHeight: 300)
.background(Color.red)
}
Section {
TabView(selection: $currentIndex) {
LazyVStack {
ForEach(0...100, id: \.hashValue) { num in
Text("A: \(num)")
}
}
.tag(0)
LazyVStack {
ForEach(0...100, id: \.hashValue) { num in
Text("B: \(num)")
}
}
.tag(1)
}
} header: {
ZStack {
Color.black.ignoresSafeArea()
Text("Section Header")
.frame(maxWidth: .infinity, minHeight: 50)
.background(Color.black)
}
}
}
}
}
}
https://imgur.com/a/TvKVoIR
I have found through debugging that if I declare a TabView inside a ScrollView, the Contents area doesn't show anything. Can you give me an idea on how to use the stickyHeader as in the above example to make it horizontally paging?
Thanks
add These Modifiers to the TabView:
TabView {
...
}
.frame(height: UIScreen.main.bounds.height)
.tabViewStyle(.page(indexDisplayMode: .never))

Limit the number of dots in Page Tab View Swiftui

I am trying to use the PageTabview option to allow a user to move through a series of pages whose data is coming from a JSON file. I want to be able to limit the number of visible dots to 5 or 6 even if there are many values in the field. What I don't want is to have 25 dots if there are twenty-five values in the field. How would I do that? I want to be able to show indicator like an arrow that tells the user there is more to come...Thank you.
My code is below:
struct TopicsExperienceCards: View {
#Binding var closeExperience: Bool
let etype: EItype
var body: some View {
//start of content of zstack layout
ZStack {
VStack(spacing: 20) {
HStack{
Rectangle()
.fill(Color.white)
.frame(width: 300, height: 1, alignment: .center)
Spacer()
Button(action: {
closeExperience = false })
{
Image(systemName:"xmark")
.foregroundColor(Color(etype.accentcolor))
.padding()
}
} //HSTACK
TabView {
ForEach(etype.experience,id: \.self) { item in
// Display the content of a card //
VStack (alignment:.center, spacing:0){
Text(item)
.padding()
.frame(width:300, height:300, alignment:.center)
Divider()
Spacer()
Text("Room for an image")
Spacer()
Spacer()
}//VSTACK
//End of display of content of the card //
} //: FOREACH
} //: TABVIEW
.tabViewStyle(PageTabViewStyle())
.indexViewStyle(PageIndexViewStyle(backgroundDisplayMode: .always))
.onAppear {
setupAppearance() }
} //VSTACK
} //: ZStack
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity, alignment: .center)
.background(Color.white)
.overlay(
RoundedRectangle(cornerRadius: 16)
.strokeBorder()
.foregroundColor(Color(etype.accentcolor)))
.cornerRadius(16.0)
.padding()
}
}
struct TopicsExperienceCards_Previews: PreviewProvider {
static let etypes: [EItype] = Bundle.main.decode("eibasestructure.json")
static var previews: some View {
TopicsExperienceCards(closeExperience:.constant(true),etype:etypes[1])
}
}
enter image description here
System dots view is limited to around 10 dots, maybe depending on the device. You can't change this value.
Instead of that you can hide system one, and create your own view with dots. As an example you can follow this article, so at the end you'll have something like this:
#State var currentIndex = 0
var body: some View {
//start of content of zstack layout
ZStack {
printUI(currentIndex)
VStack(spacing: 20) {
HStack{
Rectangle()
.fill(Color.white)
.frame(width: 300, height: 1, alignment: .center)
Spacer()
Button(action: {
closeExperience = false })
{
Image(systemName:"xmark")
.foregroundColor(Color.red)
.padding()
}
} //HSTACK
TabView(selection: $currentIndex.animation()) {
ForEach(etype.experience.indices,id: \.self) { i in
let item = etype.experience[i]
// Display the content of a card //
VStack (alignment:.center, spacing:0){
Text(item)
.padding()
.frame(width:300, height:300, alignment:.center)
Divider()
Spacer()
Text("Room for an image")
Spacer()
Spacer()
}//VSTACK
//End of display of content of the card //
} //: FOREACH
} //: TABVIEW
.tabViewStyle(PageTabViewStyle())
.onAppear {
setupAppearance()
}
Fancy3DotsIndexView(numberOfPages: etype.experience.count, currentIndex: currentIndex)
.padding()
.background(Color.green)
.clipShape(Capsule())
} //VSTACK
} //: ZStack
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity, alignment: .center)
.background(Color.white)
.overlay(
RoundedRectangle(cornerRadius: 16)
.strokeBorder()
.foregroundColor(Color.red)
)
.cornerRadius(16.0)
.padding()
}
Result:

Scrollable content not working as expected in SwiftUI

I'm trying to create a scroll view with my custom view, but when I add scroll to view it's not working as expected, without scroll view working fine.
struct ContentView: View {
var body: some View {
ScrollView(.vertical) {
VStack {
ForEach (0..<2) { _ in
ListItem()
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
// But the below code is working fine.
struct ContentView: View {
var body: some View {
VStack {
ForEach (0..<2) { _ in
ListItem()
}
}
}
}
// List Item
struct ListItem: View {
var body: some View {
VStack {
HStack {
Image("steve")
.resizable()
.clipShape(Circle())
.aspectRatio(contentMode: .fit)
.frame(maxWidth:44, maxHeight: 44)
VStack {
Text("Steve Jobs")
.font(.headline)
.frame(maxWidth: .infinity, alignment: .leading)
Text("1 hour ago")
.font(.footnote)
.frame(maxWidth: .infinity, alignment: .leading)
}
Spacer()
}
ZStack(alignment:.top) {
GeometryReader { geometry in
VStack {
ZStack {
Image("poster_1")
.resizable()
.aspectRatio(contentMode: .fit)
.cornerRadius(8)
.shadow(color: Color.black.opacity(0.12),
radius: 4, x: 1, y: 1)
.frame(width: geometry.size.width - 64,
height: geometry.size.height * 0.35)
.padding([.horizontal], 32)
.clipped()
ZStack {
Rectangle()
.fill(Color.black.opacity(0.75))
.frame(maxWidth:84 , maxHeight: 84)
.cornerRadius(12)
Image(systemName: "play.fill")
.font(.system(size: 44, weight: .bold))
.foregroundColor(.white)
}
}
VStack {
Text("Game of Thrones")
.accentColor(Color.gray.opacity(0.25))
.font(Font.subheadline.weight(.bold))
.padding([.horizontal], 32)
.padding([.bottom], 2)
.frame(maxWidth: .infinity,
alignment: .leading)
VStack {
Text("Game of Thrones is an American fantasy drama television series created by David Benioff and D. B. Weiss for HBO. ")
.accentColor(Color.gray.opacity(0.25))
.font(.footnote)
.frame(maxWidth: .infinity,
alignment: .leading)
.padding([.horizontal], 32)
Text("Show more...")
.accentColor(Color.gray.opacity(0.01))
.font(Font.footnote.weight(.bold))
.frame(maxWidth: .infinity,
alignment: .trailing)
.padding([.trailing], 32).onTapGesture {
print("okay")
}
}
}
}
}
}
}
}
}
ListItem contains multiple views which creates publisher info and movie information as shown below image.
Scrollview is scrolling but images are not shown in view as first image.
It is the geometry reader that you have in ListItem. Because neither a GeometryReader nor a Scrollview have their own size. Since neither no what size to render, they collapse. This is what you are seeing in your view. See this answer. The solution is to put the GeometryReader into ContentView outside the Scrollview and send the GeometryProxy that you called geometry into ListItem something like this:
struct ContentView: View {
var body: some View {
GeometryReader { geometry in
ScrollView(.vertical) {
VStack {
ForEach (0..<2) { _ in
ListItem(geometry: geometry)
}
}
} // Scrollview
} // GeometryReader
}
}
struct ListItem: View {
let geometry: GeometryProxy
var body: some View {
...
}
This seems to fix it in Preview, though you may have to change your multipliers in the .frame() that uses geometry to size it how you want.

SwiftUI How to center Text in a Form?

.multilineTextAlignment(.center) seems to have no effect when the Text is inside Form, how can I center this item?
Form {
Text("I am left aligned")
Text("Why won't I center?").multilineTextAlignment(.center)
}
This works.
Form {
Text("I am left aligned")
Text("I am centered!")
.frame(maxWidth: .infinity, alignment: .center)
}
You can wrap your text into HStack:
Form {
Text("I am left aligned")
HStack {
Spacer()
Text("I am centered!")
Spacer()
}
}
Use frame to expand the text's frame to the full width and multilineTextAlignment to cause text (including wrapped text) to be centered.
Form {
Text("Centered text, even if wraps")
.frame(maxWidth: .infinity)
.multilineTextAlignment(.center)
}
In case you need to center several items in the center of forms, here's a struct that accepts an object conforming to view for you to display:
struct CenterInForm<V: View>: View {
var content: V
init(_ content: V) { self.content = content }
var body: some View {
HStack {
Spacer()
content
Spacer()
}
}
}
Usage:
CenterInForm(Text("TOTAL: $100"))
CenterInForm(Button("Confirm order") { print("placing order") })
If you have two elements (i.e. 2 Texts) inside a HStack and need to put the second Text in the center, a little trick is to insert a third hidden element like the first one.
HStack(alignment: .center) {
Button(action: {
print("later...")
}) {
Text("Later")
}
.font(font)
Text("Centered Text")
.foregroundColor(SwiftUI.Color(.white))
.frame(minWidth: 0,
maxWidth: .infinity,
minHeight: 0,
maxHeight: .infinity,
alignment: .center)
Button(action: {
print("later...")
}) {
Text("Later")
}
.hidden()
}

SwiftUI Button tap only on text portion

The background area of my button is not detecting user interaction. Only way to interact with said button is to tap on the Text/ Label area of the button. How to make entire Button tappable?
struct ScheduleEditorButtonSwiftUIView: View {
#Binding var buttonTagForAction : ScheduleButtonType
#Binding var buttonTitle : String
#Binding var buttonBackgroundColor : Color
let buttonCornerRadius = CGFloat(12)
var body: some View {
Button(buttonTitle) {
buttonActionForTag(self.buttonTagForAction)
}.frame(minWidth: (UIScreen.main.bounds.size.width / 2) - 25, maxWidth: .infinity, minHeight: 44)
.buttonStyle(DefaultButtonStyle())
.lineLimit(2)
.multilineTextAlignment(.center)
.font(Font.subheadline.weight(.bold))
.foregroundColor(Color.white)
.border(Color("AppHighlightedColour"), width: 2)
.background(buttonBackgroundColor).opacity(0.8)
.tag(self.buttonTagForAction)
.padding([.leading,.trailing], 5)
.cornerRadius(buttonCornerRadius)
}
}
The proper solution is to use the .contentShape() API.
Button(action: action) {
HStack {
Spacer()
Text("My button")
Spacer()
}
}
.contentShape(Rectangle())
You can change the provided shape to match the shape of your button; if your button is a RoundedRectangle, you can provide that instead.
I think this is a better solution, add the .frame values to the Text() and the button will cover the whole area 😉
Button(action: {
//code
}) {
Text("Click Me")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 44, alignment: .center)
.foregroundColor(Color.white)
.background(Color.accentColor)
.cornerRadius(7)
}
You can define content Shape for hit testing by adding modifier: contentShape(_:eoFill:)
And important thing is you have to apply inside the content of Button.
Button(action: {}) {
Text("Select file")
.frame(width: 300)
.padding(100.0)
.foregroundColor(Color.black)
.contentShape(Rectangle()) // Add this line
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
Another
Button(action: {}) {
VStack {
Text("Select file")
.frame(width: 100)
Text("Select file")
.frame(width: 200)
}
.contentShape(Rectangle()) // Add this inside Button.
}
.background(Color.green)
.cornerRadius(4)
.buttonStyle(PlainButtonStyle())
This fixes the issue on my end:
var body: some View {
GeometryReader { geometry in
Button(action: {
// Action
}) {
Text("Button Title")
.frame(
minWidth: (geometry.size.width / 2) - 25,
maxWidth: .infinity, minHeight: 44
)
.font(Font.subheadline.weight(.bold))
.background(Color.yellow).opacity(0.8)
.foregroundColor(Color.white)
.cornerRadius(12)
}
.lineLimit(2)
.multilineTextAlignment(.center)
.padding([.leading,.trailing], 5)
}
}
Is there a reason why you are using UIScreen instead of GeometryReader?
Short Answer
Make sure the Text (or button content) spans the length of the touch area, AND use .contentShape(Rectangle()).
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
Long Answer
There are two parts:
The content (ex. Text) of the Button needs to be stretched
The content needs to be considered for hit testing
To stretch the content (ex. Text):
// Solution 1 for stretching content
HStack {
Text("Hello")
Spacer()
}
// Solution 2 for stretching content
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
// Alternatively, you could specify a specific frame for the button.
To consider content for hit testing use .contentShape(Rectangle()):
// Solution 1
Button(action:{}) {
HStack {
Text("Hello")
Spacer()
}
.contentShape(Rectangle())
}
// Solution 2
Button(action:{}) {
Text("Hello")
.frame(maxWidth: .infinity, alignment: .leading)
.contentShape(Rectangle())
}
You might be doing this:
Button { /*to do something on button click*/}
label: { Text("button text").foregroundColor(Color.white)}
.frame(width: 45, height: 45, alignment: .center)
.background(Color.black)
Solution:
Button(action: {/*to do something on button click*/ })
{
HStack {
Spacer()
Text("Buttton Text")
Spacer() } }
.frame(width: 45, height: 45, alignment: .center)
.foregroundColor(Color.white)
.background(Color.black).contentShape(Rectangle())
A bit late to the answer, but I found two ways to do this —
Option 1: Using Geometry Reader
Button(action: {
}) {
GeometryReader { geometryProxy in
Text("Button Title")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.foregroundColor(Color.white)
.frame(width: geometryProxy.size.width - 20 * 2) // horizontal margin
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.cornerRadius(6)
}
}
Option 2: Using HStack with Spacers
HStack {
Spacer(minLength: 20) // horizontal margin
Button(action: {
}) {
Text("Hello World")
.font(Font.custom("SFProDisplay-Semibold", size: 19))
.frame(maxWidth:.infinity)
.padding([.top, .bottom], 10) // vertical padding
.background(Color.yellow)
.foregroundColor(Color.white)
.cornerRadius(6)
}
Spacer(minLength: 20)
}.frame(maxWidth:.infinity)
My thought process here is that although option 1 is more succinct, I would choose option 2 since it's less coupled to its parent's size (through GeometryReader) and more in line of how I think SwiftUI is meant to use HStack, VStack, etc.
I was working with buttons and texts that need user interaction when I faced this same issue. After looking and testing many answers (including some from this post) I ended up making it works in the following way:
For buttons:
/* WITH IMAGE */
Button {
print("TAppeD")
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
/* WITH TEXT */
Button {
print("TAppeD")
} label: {
Text("My button")
.frame(height: 80)
}
For Texts:
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
print("TAppeD")
}
In the case of the texts, I only need the .contentShape(Rectangle()) modifier when the Text doesn't have a .background in order to make the entire Text frame responsive to tap gesture, while with buttons I use my Text or Image view with a frame and neither a .background nor a .contentShape is needed.
Image of the following code in preview (I'm not allowed to include pictures yet )
import SwiftUI
struct ContentView: View {
#State var tapped: Bool = true
var body: some View {
VStack {
RoundedRectangle(cornerRadius: 19)
.frame(width: 40, height: 40)
.foregroundColor(tapped ? .red : .green)
Spacer()
HStack (spacing: 0) {
Text("PP")
.frame(width: 40, height: 40)
.contentShape(Rectangle())
.onTapGesture {
tapped.toggle()
}
Button {
print("TAppeD")
tapped.toggle()
} label: {
Image(systemName: "plus")
.frame(width: 40, height: 40)
}
.background(Color.red)
Button {
print("TAppeD")
tapped.toggle()
} label: {
Text("My button")
.frame(height: 80)
}
.background(Color.yellow)
}
Spacer()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
this way makes the button area expand properly
but if the color is .clear, it dosen't work🤷‍♂️
Button(action: {
doSomething()
}, label: {
ZStack {
Color(.white)
Text("some texts")
}
})
When I used HStack then it worked for button whole width that's fine, But I was facing issue with whole button height tap not working at corners and I fixed it in below code:
Button(action:{
print("Tapped Button")
}) {
VStack {
//Vertical whole area covered
Text("")
Spacer()
HStack {
//Horizontal whole area covered
Text("")
Spacer()
}
}
}
If your app needs to support both iOS/iPadOS and macOS, you may want to reference my code!
Xcode 14.1 / iOS 14.1 / macOS 13.0 / 12-09-2022
Button(action: {
print("Saved to CoreData")
}) {
Text("Submit")
.frame(minWidth: 100, maxWidth: .infinity, minHeight: 44, maxHeight: 60, alignment: .center)
.foregroundColor(Color.white)
#if !os(macOS)
.background(Color.accentColor)
#endif
}
#if os(macOS)
.background(Color.accentColor)
#endif
.cornerRadius(7)
Easier work around is to add .frame(maxWidth: .infinity) modifier.
and wrap your button inside a ContainerView. you can always change the size of the button where it's being used.
Button(action: tapped) {
HStack {
if let icon = icon {
icon
}
Text(title)
}
.frame(maxWidth: .infinity) // This one
}