Salesforce Tests for Org - unit-testing

Should every APEX class have its own test class?
Currently dealing with tests in an org where 80% of APEX tests are under one test class which does not seem to be the best option.

I would say that yes indeed, having all the org's tests in one single class is not really something recommended. Some of the drawbacks that I see:
Big classes increase dependency meaning that is more likely that several developers work on the same class, which increases complexity
When one big class contains all the test methods it is harder to functionally "scope" your tests. When an independent class contains test methods for a certain class, it is easier to understand what is trying to be tested and to further extend the class coherently
By using different classes you can make better use of the #testSetup annotation (https://developer.salesforce.com/docs/atlas.en-us.apexcode.meta/apexcode/apex_testing_testsetup_using.htm) because only one method per class can be annotated with the #testSetup annotation
Those are some of the reasons (among others for sure) why you would prefer to split your test methods in different classes.

I think there is no one answer that suit all situation for this question. It will be on case by case basis.
Since you only have 1 Test Class for your Org. I believe your code base is not that big yet and it is very good time to start introduce Design Pattern that suitable for your use case and refactor that code.

Related

Inside Out TDD and unit tests evolution

I was developing application using Inside Out TDD and here is the sequence of steps I identified in this process:
Write test for basic functionality of class A
Create class A and implement needed functionality
Write test for additional functionality
Implement needed functionality in class A
Notice that class A violates SRP
Extract classes B and C whose services class A uses
Now, some of the questions I have on this "extracting crossroad" are:
This assumes injecting dependencies for B and C in the class A. Should we use mocks for B and C or real instances?
If we should use real instances of B and C, do our unit tests now test more than one unit and do they become more than unit tests (integration or perhaps acceptance tests)?
Also, If we should switch some of the original unit tests (targeting A) to test B and C for their functionality, I've noticed that it often becomes quite hard to write:
Arrange part for tests testing B and C, and
setting up the expectations for B and C mocks in unit tests for
class A
since the data communicated between A and B/C often become more granulated and difficult to setup.
That's a very clear statement of the code costs of splitting out a class. Also, the SRP is easy to over-apply (any procedure with more than one statement is self-evidently doing more than one thing, and 'responsibility' is a malleable term).
So I'll wait on that refactoring longer than I will on many others. Still, it will come due eventually, so...
When the real class is hard to set up, or has real-world side-effects (and 'too slow' is in that bucket, for me), I'll mock it out. When it's simple enough to use the class instead of a mock, I haven't noticed much extra fragility, which has answered my worries.
Lastly, I get the argument that they're no longer 'unit' tests, yet that's also prone to counterproductive hair-splitting. A single method on a class is also a 'unit', so shouldn't we mock out any other methods it calls? Almost never, in my experience. Unit testing in my eyes should be pragmatic first, and theoretical purity, at best, a lagging second or third.
For me the beauty of outside in TDD is that you end up with tests which are focussed on the desired behaviour and not on the implementation details.
If you want to refactor your class into several classes then I would not create separate tests for those new classes as the changes are an implementation detail (especially if the extracted classes are internal), the same as if you refactored to separate methods in the same class. This refactoring should not change the behaviour and so the changes should not need to change.
This changes when the classes are going to be reused. In this case they might move to a new package and so would need tests to move with them, or they might become public and directly exposed from the current package, in which case they might need a wider suite of more comprehensive tests (especially non happy path tests).
If you proceed along the path of writing tests 1-1 for the classes then all you will end up with is a lot of very brittle tests which need to be changed everytime you want to refactor your code, whcih becomes demotivating very quickly IMHO.

Faking a Method of the Object Under Test

Is there a reason why you shouldn't create a partial fake of an object or just fake one method on the object that you are testing of it for the sake of testing another method? This might be helpful to save you from making an entire new mock object, or when there is an external dependency in the method you are faking which you can't reasonably get rid of and would like to keep out of all the other unit tests?
The objects you want to do this for are trying to do too many things. In particular, if you have an external dependency, you would normally create an object to isolate that dependency. The Façade pattern is one example of this. If your objects weren't designed with testability in mind you may have to do some refactoring. Take a look at Michael Feathers' PDF on working with legacy code(PDF). He also has a book by the same title that goes into much more detail.
It is a very bad idea to mock/fake part of a class to test another.
Doing this, you are not testing what the real code does in the conditions under test leading to unreliable test results.
It also increases the maintenance burden of the faked part of the class. If this is in effect for the whole test program, the fake implementation also makes other tests on the faked method harder.
You need to ask yourself why you need to fake out the part under test.
If it is because the method is accessing a file or database, then you should define an interface and pass an instance of that interface to the class constructor or method. This allows you to test different scenarios in the same test application.
If it is because you are using singletons, you should rethink your design to make it more testable: removing singletons will remove implicit dependencies and maintenance nightmares.
If you are using static methods/free-standing functions to access data in a registry or settings file, you should really move that out of the function under test and pass the data as a parameter or provide a settings provider interface. This will make the code more flexible and robust.
If it is to break a dependency for the purpose of testing (e.g. faking out a vector method to test a method in a matrix class) then you should not be faking that -- you should treat the code under test as what is defined by the class under test by its public interface: methods; pre-conditions, post-conditions, invariants, documentation, parameters and exception specifications.
You can use knowledge of the implementation details to test special edge cases, but trigger those through the main API, not by faking an implementation detail.
For example, suppose you faked std::vector::at() but the implementation switched to use operator[] instead. Your test would break or silently pass.
If the method you want to fake is virtual (as in, not static and not final), then you can subclass your object in your test, override the method in the subclass, and exercise the subclass in the test. No mock-object libraries required.
(Ideally you should consider refactoring, this is not a great long-term solution. But it is a way to get legacy code under test so you can start the refactoring process more easily.)
The Extract and Override technique described in Chapter 3 of Roy Osherove's The Art of Unit Testing does seem to be a way to fake part of the class under test (pp. 71-77). Osherove does not address the concerns raised in some of the other answers to this question.
In addition, Michael Feathers discusses this in Working Effectively with Legacy Code. He terms the resulting class a testing subclass (227) and the technique Subclass and Override Method (401). Now, granted, Feathers is not giving an exposition of pristine techniques that are recommended on new code. But he still gives it serious treatment as a potentially helpful technique.
I also asked my former computer professor about this. He is well-read and currently works full-time in the software industry, where he has advanced rapidly. He said that this technique definitely has a good application, and that there are several dozen classes in the codebase at his company that are under test in this way. He said that, like any technique, it can be overused.
I originally wrote the question when I was new to unit testing and knew next to nothing about dependency injection. Now, after some experience with both, I would add that the need to use this testing technique could be a smell. It may be a sign that need to rework your approach to dependencies. If the method that needs to be faked is one that is inherited from a base class, it may mean that you need to take the adage "favor composition over inheritance" more seriously. You should inject your dependencies rather than inheriting them.
There are some really nice packages for facilitating this kind of stuff. For instance, from the Mockito docs:
//You can mock concrete classes, not only interfaces
LinkedList mockedList = mock(LinkedList.class);
//stubbing
when(mockedList.get(0)).thenReturn("first");
does some real magic that's hard to believe at first. When you call
String firstMember = mockedList.get(0);
you'll get back "first", because of what you said in the "when" statement.

Do I only have to mock out external dependencies in a unit test? What's about internal dependencies?

Do I only have to mock out external dependencies in a unit test?
What if my method that I want to test, has a dependency on another class within the same assembly? Do I have to mock out the dependency for going sure to test only one thing and there for to make a unit test instead of an integration test?
Is an integration test a test that tests dependencies in general or do I have to difference between internal and external dependencies?
An example would be a method that has 2000 lines of code with 5 method invocations (all methods coming from the same assembly).
Generally a proper unit test is testing only that single piece of code. So a scenario like this is where you start to ask yourself about the coupling of these two classes. Does Class A internally depend on the implementation of Class B? Or does it just need to be supplied an instance of Type B (notice the difference between a class and a type)?
If the latter, then mock it because you're not testing Class B, just Class A.
If the former, then it sounds like creating the test has identified some coupling that can (perhaps even should) be re-factored.
Edit: (in response to your comment) I guess a key thing to remember while doing this (and retro-fitting unit tests into a legacy system is really, really difficult) is to mentally separate the concepts of a class and a type.
The unit tests are not for Class A, they are for Type A. Class A is an implementation of Type A which will either pass or fail the tests. Class A may have an internal dependency on Type B and need it to be supplied, but Type A might not. Type A is a contract of functionality, which is further expressed by its unit tests.
Does Type A specify in its contract that implementations will require an instance of Type B? Or does Class A resolve an instance of it internally? Does Type A need to specify this, or is it possible that different implementations of Type A won't need an instance of Type B?
If Type A requires an instance of Type B, then it should expose this externally and you'd supply the mock in your tests. If Class A internally resolves an instance of Type B, then you'd likely want to be using an IoC container where you'd bootstrap it with the mock of Type B before running the tests.
Either way, Type B should be a mock and not an implementation. It's just a matter of breaking that coupling, which may or may not be difficult in a legacy system. (And, additionally, may or may not have a good ROI for the business.)
Working with a code base you're describing isn't easy with multiple problems combined into something you don't know how to start changing. There are strong dependencies between classes as well as between problems and maybe even no overall design.
In my experience, this takes a lot of effort and time as well as skill in doing this kind of work. A very good resource to learn how to work with legacy code is Michael Feather's book: Working Effectively with Legacy Code.
In short, there are safe refactorings you can do without risking to break things, which might help you get started. There are also other refactorings which require tests to protect how things work. Tests are essential when refactoring code. This doesn't of course come with a 100% guarantee that things don't break, because there might be so many hidden "features" and complexity you cannot be aware of when you start. Depending on the code base the amount of work you need to do varies greatly, but for large code bases there is usually a lot of work.
You'll need to understand what the code does, either by simply knowing it or by finding out what the current code does. In either case, you start by writing "larger" tests which are not really unit tests, they just protect the current code. They might cover larger parts, more like integration/functional tests. These are your guards when you start to refactor the code. When you have such tests in place and you feel comfortable what the code does, you can start refactoring the parts the "larger" tests cover. For the smaller parts you change you write proper unit tests. Iterating doing various refactorings will at some point make the initial large tests unnecessary because you now have a much better code base and unit tests (or you simply keep them as functional test).
Now, coming back to your question.
I understand what you mean with your question, but I'd still like to change it slightly because there are more important aspects than external and internal. I believe a better question is to ask which dependencies do I need to break to get a better design and to write unit tests?
The answer to this question is you should break all dependencies you are not in control over, slow, non-deterministic or pulls in too much state for a single unit test. These are for sure all external (filesystem, printer, network etc.). Also note that multi-threading is not suitable for unit tests because this is not deterministic. For internal dependencies I assume you mean classes with members or functions calling other functions. The answer to this is maybe. You need to decide if you are in control and if the design is good. Probably in your case you are not in control and the code is not good, so here you need to refactor things to get things under control and into a better design. Michael Feather's book is great here, but you need to find how to apply the things on your code base of couse.
One very good technique for breaking dependencies is dependency injection. In short, it changes the design so that you pass in the members a class uses instead of letting the class itself instantiate them. For these you have an interface (abstract base class) for these dependencies you pass in, so you can easily change what you pass in. For instance, using this you can have different member implementations for a class in production and when you do unit test. This is a great technique and also leads to good design if use wisely.
Good luck and take your time! ;)
Generally speaking, a method with 2000 lines of code is just plain BAD. I usually start to look for reasons to make new classes -- not even methods, but classes -- when i have to use the pagedown key more than three or four times to browse through it (and collapsable regions doesn't count).
So, yes you do need to get rid of dependencies from outside and inside of the assembly, and you need to think of responsibility of the class. It sounds like this one has way too much weight on its shoulders, and it sounds like it is very close to impossible to write unittests for. If you think testability, you will automatically start to inject dependencies, and downsize your classes, and BAM!!!There you have it; nice and pretty code!! :-)
Regards,
Morten

Is it acceptable to use a 'real' utility class instead of mocking in TDD?

I have a project I am trying to learn unit testing and TDD practices with. I'm finding that I'm getting to quite confusing cases where I am spending a long time setting up mocks for a utility class that's used practically everywhere.
From what I've read about unit testing, if I am testing MyClass, I should be mocking any other functionality (such as provided by UtilityClass). Is it acceptable (assuming that UtilityClass itself has a comprehensive set of tests) to just use the UtilityClass rather than setting up mocks for all the different test cases?
Edit: One of the things I am making a lot of setup for.
I am modelling a map, with different objects in different locations. One of the common methods on my utility class is GetDistanceBetween. I am testing methods that have effects on things depending on their individual properties, so for example a test that selects all objects within 5 units of a point and an age over 3 will need several tests (gets old objects in range, ignores old objects out of range, ignores young objects in range, works correctly with multiples of each case) and all of those tests need setup of the GetDistanceBetween method. Multiply that out by every method that uses GetDistanceBetween (almost every one) and the different results that the method should return in different circumstances, and it gets to be a lot of setup.
I can see as I develop this further, there may be more utility class calls, large numbers of objects and a lot of setup on those mock utility classes.
The rule is not "mock everything" but "make tests simple". Mocking should be used if
You can't create an instance with reasonable effort (read: you need a single method call but to create the instance, you need a working database, a DB connection, and five other classes).
Creation of the additional classes is expensive.
The additional classes return unstable values (like the current time or primary keys from a database)
TDD isn't really about testing. Its main benefit is to help you design clean, easy-to-use code that other people can understand and change. If its main benefit was to test then you would be able to write tests after your code, rather than before, with much of the same effect.
If you can, I recommend you stop thinking of them as "unit tests". Instead, think of your tests as examples of how you can use your code, together with descriptions of its behaviour which show why your code is valuable.
As part of that behaviour, your class may want to use some collaborating classes. You can mock these out.
If your utility classes are a core part of your class's behaviour, and your class has no value or its behaviour makes no sense without them, then don't mock them out.
Aaron Digulla's answer is pretty good; I'd rephrase each of his answers according to these principles as:
The behaviour of the collaborating class is complex and independent of the behaviour of the class you're interested in.
Creation of the collaborating class is not a valuable aspect of your class and does not need to be part of your class's responsibility.
The collaborating class provides context which changes the behaviour of your class, and therefore plays into the examples of how you can use it and what kind of behaviour you might expect.
Hope that makes sense! If you liked it, take a look at BDD which uses this kind of vocabulary far more than "test".
In theory you should try to mock all dependencies, but in reality it's never possible. E.g. you are not going to mock the basic classes from the standard library. In your case if the utility class just contains some basic helper methods I think I wouldn't bother to mock it.
If it's more complicated than that or connects to some external resources, you have to mock it. You could consider creating a dedicated mock builder class, that would create you a standard mock (with some standard stubs defined etc), so that you can avoid mocking code duplication in all test classes.
No, it is not acceptable because you are no longer testing the class in isolation which is one of the most important aspects of a unit test. You are testing it with its dependency to this utility even if the utility has its own set of tests. To simplify the creation of mock objects you could use a mock framework. Here are some popular choices:
Rhino Mocks
Moq
NSubstitute
Of course if this utility class is private and can only be used within the scope of the class under test then you don't need to mock it.
Yes, it is acceptable. What's important is to have the UtilityClass thoroughly unit tested and to be able to differentiate if a test is failing because of the Class under test or because of the UtilityClass.
Testing a class in isolation means testing it in a controlled environment, in an environment where one control how the objects behave.
Having to create too many objects in a test setup is a sign that the environment is getting too large and thus is not controlled enough. Time has come to revert to mock objects.
All the previous answers are very good and really match with my point of view about static utility classes and mocking.
You have two types of utilities classes, your own classes you write and the third party utility classes.
As the purpose of an utility class is to provide small set of helper methods, your utility classes or a third party utility classes should be very well tested.
First Case: the first condition to use your own utility class (even if static) without mocking, is to provide a set of valid unit tests for this class.
Second Case: if you use a third party utility library, you should have enough confidence to this library. Most of the time, those libraries are well tested and well maintained. You can use it without mocking its methods.

Maximum length for unit test classes?

I use JUnit and the standard practice of having a XXXTest class for each class I am testing. When writing some tests today I noticed that the test class was about to reach 10000 lines.
Are there some best practices relating to the maximum length of a unit test class? Should I split my unit test class into multiple classes?
Your unit tests should be as verbose as they need to be to reach the level of confidence you need in your code.
I'd say if your test type is that long it is likely because you have a lot of setup/teardown boilerplate, which could indicate you need to abstract some collaborators (e.g. use interfaces and mocking), or introduce some test helper methods to refactor the boilerplate.
It might also indicate your type is doing too much, and needs refactoring.
If you refactor the type, you'll likely see the corresponding test type get smaller too.
It depends on whether this is actually a hint that the Class Under Test (CUT) is doing too much. If that is so then the obvious answer is to refactor the CUT which would mean dividing up the test class accordingly. Otherwise, the number of methods may not matter if the number of different scenarios you want to cover is that large.
10K lines is a bit much so the next question would be whether you can refactor the test to create private helper methods to clean out any repeated code, use Object Mothers or Mocking to keep down on duplication, etc. Either that or you're testing scenarios that are the same, like testing sum() with 1+1 and 2+2 and 3+3 where they aren't edge cases.
I would certainly split that up. Although there's no particular limit, I start to watch for abstractions/decompositions if my classes exceed a few hundred lines.
Perhaps this is an indicator that your class under test is itself too big, and/or perhaps doing too many things ? Can you break that class apart into different well-defined and self-contained components ?
It sounds like you have to large of a class which you are trying to test. Your unit test should be focusing on testing a single class and if that class has so much functionality that it needs a 10000 line unit test it needs to be split up. Generally if a class is approaching 200 lines you need to refactor it into several classes.