ScrollTo in ScrollView not working as expected - swiftui

Basic scrollView . When using value for scrollView.scrollTo(value,anchor:.bottom) , it scrolls .
When replacing by its value "99" , it doesn t . NOt sure if this is intended or not .If not, would like to know how to use the value of the id instead of retrieving it frol the position of the element .
struct Testchat: View {
#State private var listMessages: [MessageTest] = []
#State private var scrolled = false
var body: some View {
ScrollViewReader { scrollView in
ScrollView {
VStack(spacing: 0) {
ForEach(listMessages, id: \.id) { messageInList in
Text(messageInList.id)
.onAppear {
if !scrolled {
let value = listMessages[99].id
scrollView.scrollTo("99",anchor: .bottom)
scrolled = true
}
}
}
}
}
}
.onAppear {
for i in 0 ..< 100 {
let messagetest:MessageTest = .init()
messagetest.id = i.description
messagetest.message = i.description
listMessages.append(messagetest)
}
}
}
}
public class MessageTest: NSObject, Codable, ObservableObject {
var message: String!
var id: String!
public override init() {
message = "VOID"
id = "VOID"
}
}

In your ForEach, your are identifying each row by the \.id key-path. The id property in MessageTest is an optional, of type String! (but is really a String? to mean Optional<String>).
Because of this, you need to pass in the row to scroll to as a String? type, rather than just String.
Change the line to the following, by adding the cast:
scrollView.scrollTo("99" as String?, anchor: .bottom)
Link here to an answer about how String? and String! are both Optional<String>, but the ! version is just implicitly force-unwrapped.

Related

When optional starts as nil, changing value doesn't work

I'm using MVVM with Swift UI. I have the following Struct, ViewModel and View
struct Thing: Identifiable, Codable, Hashable {
var id: String = UUID().uuidString
var price: Double?
}
class MyViewModel: ObservableObject {
//****
#Published var things : [Thing] = [Thing(id: "abc1234")]{
didSet{
print(things)
}
}
}
struct MyView: View {
#StateObject var myViewModel: MyViewModel = MyViewModel()
private let numberFormatter: NumberFormatter
init() {
numberFormatter = NumberFormatter()
numberFormatter.numberStyle = .currency
numberFormatter.maximumFractionDigits = 2
}
var body: some View {
VStack{
List{
ForEach(Array($myViewModel.things.enumerated()), id: \.offset) { index, $thing in
HStack{
//AnotherView(thing: $thing)
TextField("$0.00", value: $myViewModel.things[index].price, formatter: numberFormatter)
.keyboardType(.numberPad)
}//HStack
}//ForEach
}//List
}//VStack
}//View
}
With the above code, anytime the textfield is changed the didSet print statement will show that price = nil
However if I change the line under the comment with the ***** to the following, initializing price to 0 the changes in the textfield are correctly written back to the [Thing] array and it prints that its Optional(x.xx)
#Published var things : [Thing] = [Thing(id: "abc1234", price: 0)]{
What I also just figured out is that if you use the above line with price initialized to 0, if you backspace the default $0.00 in the TextField, it sets the value back to nil, and then it never changes again.
Price should not be optional just default it to 0. There is also a mistake in the ForEach View (it is not a for loop it needs to be given an identifiable array), fix as follows:
ForEach($store.things){ $thing in
HStack{
//AnotherView(thing: $thing)
TextField("$0.00", value: $thing.price, formatter: NumberFormatter.myCurrencyFormatter)
.keyboardType(.numberPad)
}//HStack
Note the formatter needs to be a singleton, global or static because we shouldn't init objects in View init or body.

Flickering with .searchable List

For the example, you need to add LoremSwiftum with SPM.
I'm found that when using the .init(_:id:rowContent:) constructor of List, there is flickering of the row items in the search field.
Video of what it looks like
import SwiftUI
import LoremSwiftum
let words = Array(Set(Lorem.words(3000).components(separatedBy: " ")))
struct ContentView: View {
#State var searchText = ""
var searchedWords: [String] {
searchText.isEmpty ? words : Array(words.filter { $0.localizedCaseInsensitiveContains(searchText) }.prefix(50))
}
var body: some View {
NavigationView {
List(searchedWords, id:\.self) { word in
HStack {
Rectangle().frame(width: 50, height: 50).foregroundColor(.red)
Text(word)
}
}
.searchable(text: $searchText, placement: .navigationBarDrawer(displayMode: .always))
}
}
}
Using .indices makes the flicker go away, ie:
List(searchedWords.indices, id:\.self) { i in
let word = words[I]
...
}
although as I understand it, using .indices can cause problems when the items change.
Using .id(UUID()) on the List also makes the flickering go away, although this has some problems as well.
So, how can I use the correct constructor of List and not have awful flickering of the items when searching?
Try avoiding computed properties for lists identifiable at least.
I had next object for list item:
struct Message: Identifiable, Equatable, Codable {
var id: String { UUID().uuidString }
let title: String
let message: String
}
It was flickering very similar to your example.
Changing structure to next one solved issue for me.
struct Message: Identifiable, Equatable, Codable {
let id: String
let title: String
let message: String
init(title: String, message: String) {
self.id = UUID().uuidString
self.title = title
self.message = message
}
}
I am using the following code and I don't experience the flicker.
struct ContentView: View {
#State private var words = Array(Set(Lorem.words(3000).components(separatedBy: " ")))
#State private var searchText: String = ""
#State private var filteredWords: [String] = []
var body: some View {
NavigationStack {
List(filteredWords, id: \.self) { word in
HStack {
Rectangle().frame(width: 50, height: 50).foregroundColor(.red)
Text(word)
}
}.searchable(text: $searchText)
.onChange(of: searchText) { search in
filteredWords = words.filter({ $0.starts(with: search.lowercased())})
}
.onAppear {
filteredWords = words
}
}
}
}

Update text with Slider value in List from an array in SwiftUI

I have a list of sliders, but I have a problem updating the text that shows the slider value.
The app workflow is like this:
User taps to add a new slider to the list.
An object that defines the slider is created and stored in an array.
The class that has the array as a property (Db) is an ObservableObject and triggers a View update for each new item.
The list is updated with a new row.
So far, so good. Each row has a slider whose value is stored in a property in an object in an array. However, the value text doesn't update as soon as the slider is moved, but when a new item is added. Please see the GIF below:
The Slider doesn't update the text value when moved
How can I bind the slider movements to the text value? I thought that by defining
#ObservedObject var slider_value: SliderVal = SliderVal()
and binding that variable to the slider, the value would be updated simultaneously but that is not the case. Thanks a lot for any help.
import SwiftUI
import Combine
struct ContentView: View {
#ObservedObject var db: Db
var body: some View {
NavigationView{
List(db.criteria_db){criteria in
VStack {
HStack{
Text(criteria.name).bold()
Spacer()
Text(String(criteria.slider_value.value)) //<-- Problem here
}
Slider(value: criteria.$slider_value.value, in:0...100, step: 1)
}
}
.navigationBarTitle("Criteria")
.navigationBarItems(trailing:
Button(action: {
Criteria.count += 1
db.criteria_db.append(Criteria(name: "Criteria\(Criteria.count)"))
dump(db.criteria_db)
}, label: {
Text("Add Criteria")
})
)
}
.listStyle(InsetGroupedListStyle())
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView(db: Db())
}
}
struct Criteria: Identifiable {
var id = UUID()
var name: String
#ObservedObject var slider_value: SliderVal = SliderVal()
static var count: Int = 0
init(name: String) {
self.name = name
}
}
class Db: ObservableObject {
#Published var criteria_db: [Criteria] = []
}
class SliderVal: ObservableObject {
#Published var value:Double = 50
}
The #ObservableObject won't work within a struct like that -- it's only useful inside a SwiftUI View or a DynamicProperty. With your use case, because the class is a reference type, the #Published property has no way of knowing that the SliderVal was changed, so the owner View never gets updated.
You can fix this by turning your model into a struct:
struct Criteria: Identifiable {
var id = UUID()
var name: String
var slider_value: SliderVal = SliderVal()
static var count: Int = 0
init(name: String) {
self.name = name
}
}
struct SliderVal {
var value:Double = 50
}
The problem, once you do this, is you don't have a Binding to use in your List. If you're lucky enough to be on SwiftUI 3.0 (iOS 15 or macOS 12), you can use $criteria within your list to get a binding to the element being currently iterated over.
If you're on an earlier version, you'll need to either use indexes to iterate over the items, or, my favorite, create a custom binding that is tied to the id of the item. It looks like this:
struct ContentView: View {
#ObservedObject var db: Db = Db()
private func bindingForId(id: UUID) -> Binding<Criteria> {
.init {
db.criteria_db.first { $0.id == id } ?? Criteria(name: "")
} set: { newValue in
db.criteria_db = db.criteria_db.map {
$0.id == id ? newValue : $0
}
}
}
var body: some View {
NavigationView{
List(db.criteria_db){criteria in
VStack {
HStack{
Text(criteria.name).bold()
Spacer()
Text(String(criteria.slider_value.value))
}
Slider(value: bindingForId(id: criteria.id).slider_value.value, in:0...100, step: 1)
}
}
.navigationBarTitle("Criteria")
.navigationBarItems(trailing:
Button(action: {
Criteria.count += 1
db.criteria_db.append(Criteria(name: "Criteria\(Criteria.count)"))
dump(db.criteria_db)
}, label: {
Text("Add Criteria")
})
)
}
.listStyle(InsetGroupedListStyle())
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView(db: Db())
}
}
class Db: ObservableObject {
#Published var criteria_db: [Criteria] = []
}
Now, because the models are all value types (structs), the View and #Published know when to update and your sliders work as expected.
try something like this:
Slider(value: criteria.$slider_value.value, in:0...100, step: 1)
.onChange(of: criteria.slider_value.value) { newVal in
DispatchQueue.main.async {
criteria.slider_value.value = newVal
}
}

SwiftUI State var array not updating child views

For some reason I don't understand, when I add/remove items from a #State var in MainView, the OutterViews are not being updated properly.
What I am trying to achieve is that the user can only "flag" (select) one item at a time. For instance, when I click on "item #1" it will be flagged. If I click on another item then "item #1" will not be flagged anymore but only the new item I just clicked.
Currently, my code shows all items as if they were flagged even when they are not anymore. The following code has the minimum structure and functionality I'm implementing for MainView, OutterView, and InnerView.
I've tried using State vars instead of the computed property in OutterView, but it doesn't work. Also, I tried using a var instead of the computed property in OutterViewand initialized it in init() but also doesn't work.
Hope you can help me to find what I am doing wrong.
Thanks!
struct MainView: View {
#State var flagged: [String] = []
var data: [String] = ["item #1", "item #2", "item #3", "item #4", "item #5"]
var body: some View {
VStack(spacing: 50) {
VStack {
ForEach(data, id:\.self) { text in
OutterView(text: text, flag: flagged.contains(text)) { (flag: Bool) in
if flag {
flagged = [text]
} else {
if let index = flagged.firstIndex(of: text) {
flagged.remove(at: index)
}
}
}
}
}
Text("Flagged: \(flagged.description)")
Button(action: {
flagged = []
}, label: {
Text("Reset flagged")
})
}
}
}
struct OutterView: View {
#State private var flag: Bool
private let text: String
private var color: Color { flag ? Color.green : Color.gray }
private var update: (Bool)->Void
var body: some View {
InnerView(color: color, text: text)
.onTapGesture {
flag.toggle()
update(flag)
}
}
init(text: String, flag: Bool = false, update: #escaping (Bool)->Void) {
self.text = text
self.update = update
_flag = State(initialValue: flag)
}
}
struct InnerView: View {
let color: Color
let text: String
var body: some View {
Text(text)
.padding()
.background(
Capsule()
.fill(color))
}
}
Here's a simple version that does what you're looking for (explained below):
struct Item : Identifiable {
var id = UUID()
var flagged = false
var title : String
}
class StateManager : ObservableObject {
#Published var items = [Item(title: "Item #1"),Item(title: "Item #2"),Item(title: "Item #3"),Item(title: "Item #4"),Item(title: "Item #5")]
func singularBinding(forIndex index: Int) -> Binding<Bool> {
Binding<Bool> { () -> Bool in
self.items[index].flagged
} set: { (newValue) in
self.items = self.items.enumerated().map { itemIndex, item in
var itemCopy = item
if index == itemIndex {
itemCopy.flagged = newValue
} else {
//not the same index
if newValue {
itemCopy.flagged = false
}
}
return itemCopy
}
}
}
func reset() {
items = items.map { item in
var itemCopy = item
itemCopy.flagged = false
return itemCopy
}
}
}
struct MainView: View {
#ObservedObject var stateManager = StateManager()
var body: some View {
VStack(spacing: 50) {
VStack {
ForEach(Array(stateManager.items.enumerated()), id:\.1.id) { (index,item) in
OutterView(text: item.title, flag: stateManager.singularBinding(forIndex: index))
}
}
Text("Flagged: \(stateManager.items.filter({ $0.flagged }).map({$0.title}).description)")
Button(action: {
stateManager.reset()
}, label: {
Text("Reset flagged")
})
}
}
}
struct OutterView: View {
var text: String
#Binding var flag: Bool
private var color: Color { flag ? Color.green : Color.gray }
var body: some View {
InnerView(color: color, text: text)
.onTapGesture {
flag.toggle()
}
}
}
struct InnerView: View {
let color: Color
let text: String
var body: some View {
Text(text)
.padding()
.background(
Capsule()
.fill(color))
}
}
What's happening:
There's a Item that has an ID for each item, the flagged state of that item, and the title
StateManager keeps an array of those items. It also has a custom binding for each index of the array. For the getter, it just returns the state of the model at that index. For the setter, it makes a new copy of the item array. Any time a checkbox is set, it unchecks all of the other boxes.
The ForEach now gets an enumeration of the items. This could be done without enumeration, but it was easy to write the custom binding by index like this. You could also filter by ID instead of index. Note that because of the enumeration, it's using .1.id for the id parameter -- .1 is the item while .0 is the index.
Inside the ForEach, the custom binding from before is created and passed to the subview
In the subview, instead of using #State, #Binding is used (this is what the custom Binding is passed to)
Using this strategy of an ObservableObject that contains all of your state and passes it on via #Published properties and #Bindings makes organizing your data a lot easier. It also avoids having to pass closures back and forth like you were doing initially with your update function. This ends up being a pretty idiomatic way of doing things in SwiftUI.

Conditionally Text in SwiftUI depending on Array value

I want make placeholder custom style so i try to use the method of Mojtaba Hosseini in SwiftUI. How to change the placeholder color of the TextField?
if text.isEmpty {
Text("Placeholder")
.foregroundColor(.red)
}
but in my case, I use a foreach with a Array for make a list of Textfield and Display or not the Text for simulate the custom placeholder.
ForEach(self.ListeEquip.indices, id: \.self) { item in
ForEach(self.ListeJoueurs[item].indices, id: \.self){idx in
// if self.ListeJoueurs[O][O] work
if self.ListeJoueurs[item][index].isEmpty {
Text("Placeholder")
.foregroundColor(.red)
}
}
}
How I can use dynamic conditional with a foreach ?
Now I have a another problem :
i have this code :
struct EquipView: View {
#State var ListeJoueurs = [
["saoul", "Remi"],
["Paul", "Kevin"]
]
#State var ListeEquip:[String] = [
"Rocket", "sayans"
]
var body: some View {
VStack { // Added this
ForEach(self.ListeEquip.indices) { item in
BulleEquip(EquipName: item, ListeJoueurs: self.$ListeJoueurs, ListeEquip: self.$ListeEquip)
}
}
}
}
struct BulleEquip: View {
var EquipName = 0
#Binding var ListeJoueurs :[[String]]
#Binding var ListeEquip :[String]
var body: some View {
VStack{
VStack{
Text("Équipe \(EquipName+1)")
}
VStack { // Added this
ForEach(self.ListeJoueurs[EquipName].indices) { index in
ListeJoueurView(EquipNamed: self.EquipName, JoueurIndex: index, ListeJoueurs: self.$ListeJoueurs, ListeEquip: self.$ListeEquip)
}
HStack{
Button(action: {
self.ListeJoueurs[self.EquipName].append("") //problem here
}){
Text("button")
}
}
}
}
}
}
struct ListeJoueurView: View {
var EquipNamed = 0
var JoueurIndex = 0
#Binding var ListeJoueurs :[[String]]
#Binding var ListeEquip :[String]
var body: some View {
HStack{
Text("Joueur \(JoueurIndex+1)")
}
}
}
I can run the App but I have this error in console when I click the button :
ForEach, Int, ListeJoueurView> count (3) != its initial count (2). ForEach(_:content:) should only be used for constant data. Instead conform data to Identifiable or use ForEach(_:id:content:) and provide an explicit id!
Can someone enlighten me?
TL;DR
You need a VStack, HStack, List, etc outside each ForEach.
Updated
For the second part of your question, you need to change your ForEach to include the id parameter:
ForEach(self.ListeJoueurs[EquipName].indices, id: \.self)
If the data is not constant and the number of elements may change, you need to include the id: \.self so SwiftUI knows where to insert the new views.
Example
Here's some example code that demonstrates a working nested ForEach. I made up a data model that matches how you were trying to call it.
struct ContentView: View {
// You can ignore these, since you have your own data model
var ListeEquip: [Int] = Array(1...3)
var ListeJoueurs: [[String]] = []
// Just some random data strings, some of which are empty
init() {
ListeJoueurs = (1...4).map { _ in (1...4).map { _ in Bool.random() ? "Text" : "" } }
}
var body: some View {
VStack { // Added this
ForEach(self.ListeEquip.indices, id: \.self) { item in
VStack { // Added this
ForEach(self.ListeJoueurs[item].indices, id: \.self) { index in
if self.ListeJoueurs[item][index].isEmpty { // If string is blank
Text("Placeholder")
.foregroundColor(.red)
} else { // If string is not blank
Text(self.ListeJoueurs[item][index])
}
}
}.border(Color.black)
}
}
}
}
Explanation
Here's what Apple's documentation says about ForEach:
A structure that computes views on demand from an underlying collection of of [sic] identified data.
So something like
ForEach(0..2, id: \.self) { number in
Text(number.description)
}
is really just shorthand for
Text("0")
Text("1")
Text("2")
So your ForEach is making a bunch of views, but this syntax for declaring views is only valid inside a View like VStack, HStack, List, Group, etc. The technical reason is because these views have an init that looks like
init(..., #ViewBuilder content: () -> Content)
and that #ViewBuilder does some magic that allows this unique syntax.