How to align ticks label in chartJS 3.x? - chart.js

is possible with chartJS chenge the align position of tick labels for scaleY and for scaleX?
In the image attached i want 300,150,60, 0 on top of the grid line and 9:56 aligned on the right of the first tick.
I try to modify the code in this answer, but without success.

After some research i adapted the method showned here to works with ChartJS 3.x:
plugins: [{
afterDraw: function (c) {
var yScale = c.scales['y'];
yScale.ticks.forEach(function (o, i) {
// top tick label indent
var yT_O = yScale.getPixelForTick(i) - 9;
// left tick label indent
var xT_O = c.width - 35;
c.ctx.fillStyle = "#707070"
c.ctx.fillText(o.label, xT_O, yT_O);
});
}
}]
Actually i'm not sure this is the best plugin event where do that.
I also had to put "display: false" on the ticks options in order to hide the originals tick labels.

Related

ChartJS Data Labels

I am using the chartjs-plugin-datalabels library to help configure my datalabels in a chartjs.
The problem is the data labels keep overlapping on a simple line chart where the values between the two data sets for a given X axis are close.
Is there anyway to use the align function to dynamically change whether the data label is on the top or bottom?
Psedocode
if datasetOne of a given X axis item is > datasetTwo of a given X axis item then make the datalabel for dataSetOne[X] === Top else make it bottom
if datasetTwo of a given X axis item is > datasetOne of a given X axis item then make the datalabel for dataSetTwo[X] === Bottom else make it top
Currently I was doing something like this. But the overlapping issue happens again if my second dataset index has lower values than the first data set
align: function ( context: Context) {
if (context.datasetIndex === 0) {
return 'top';
} else {
return 'bottom';
}
}

Chart.js - Increase spacing between bottom legend and chart

i'm trying to achieve something like this but with legend on bottom.
When i try adding it at most i can get something like this:
i'm considering separating legend to another div like
<div id="js-legend" class="chart-legend"></div>
but it would be nice to achieve it with the former solution.
Thanks in advance for the help
I think something like this should work.
plugins: [{
beforeInit: (chart, options) => {
chart.legend.afterFit = () => {
if (chart.legend.margins) {
// Put some padding around the legend/labels
chart.legend.options.labels.padding = 20;
// Because you added 20px of padding around the whole legend,
// you will need to increase the height of the chart to fit it
chart.height += 40;
}
};
}
}]
you can use margin-top for #js-legend.

Legends for line charts in Chart.js

I'd like to customize a legend for line data so that the legend graphic is a line (styled like the actually data line) rather than a box.
As far as I can tell from the source, the graphic can be a point or a box, and the height of the box is fixed to the font size. The 'generateLabels' option does not seem to allow for extending around these contraints.
Version 2.2.1.
Thanks for any help.
NOTE: This solution only works if you have a local version of Chart.js since it needs to edit a function in the source code of the library, which can't be done if you import it form a CDN.
To achieve what you want, you will need to edit the drawLegendBox function (link to source here).
First, as if you wanted to do a pointStyle legend, add the useLineStyle and set it to true like this :
options: {
legend: {
labels : {
useLineStyle: true
}
}
}
Then you need to go to your local version of Chart.js (obvisouly, you cannot edit it if you import it from a CDN) and search for the function drawLegendBox (on Chart.js v2.2.1, it is roughly line 6460; in Chart.js v2.9.4 search for labelOpts && labelOpts.usePointStyle).
Scroll down a little bit to see something like this :
if (opts.labels && opts.labels.usePointStyle) {
// Recalulate x and y for drawPoint() because its expecting
// x and y to be center of figure (instead of top left)
var radius = fontSize * Math.SQRT2 / 2;
var offSet = radius / Math.SQRT2;
var centerX = x + offSet;
var centerY = y + offSet;
// Draw pointStyle as legend symbol
Chart.canvasHelpers.drawPoint(ctx, legendItem.pointStyle, radius, centerX, centerY);
}
// --- NEW CONDITION GOES HERE ---
else {
// Draw box as legend symbol
ctx.strokeRect(x, y, boxWidth, fontSize);
ctx.fillRect(x, y, boxWidth, fontSize);
}
And add this between the two conditions :
else if (opts.labels && opts.labels.useLineStyle) {
ctx.beginPath();
ctx.moveTo(x, y + fontSize * 0.45);
ctx.lineTo(x + boxWidth, y + fontSize * 0.45);
ctx.stroke();
}
With this edit, everytime you will set useLineStyle to true, legend boxes will be drawn as lines, as the following screenshot :
I was able to use pointStyle: line, in the dataset and then under options use labels: {usePointStyle: true,},
Just to improve on this solution from tektiv.
If you want to show a dashed line too use this code in the same spot.
(chartJs 2.7.2 around Line 16289):
if (opts.labels && opts.labels.usePointStyle) {
// CHARTJS CODE
} else if (opts.labels && opts.labels.useLineStyle) {
if (legendItem.borderDash) {
ctx.setLineDash(legendItem.borderDash);
}
ctx.beginPath();
ctx.moveTo(x, y + fontSize / 2);
ctx.lineTo(x + boxWidth, y + fontSize / 2);
ctx.stroke();
} else {
// CHARTJS CODE
}
chart.js v3
For this version, none of the previously mentioned built-in configurations work. You can set boxHeight: 0 on the legend labels in order to get a line instead of a box:
{
legend: {
labels: {
boxHeight: 0
}
}
}
You can make line legend by changing width of legend box (for example 2px), it will be vertical line but it's looks nice too
plugins: {
legend: {
display: true,
labels: {
boxWidth: 2
}
}
}

Chart.JS spacing and padding

Is it possible to get some more space between the chart and the x-axis?
Is it possible to get some more space between the right side of the chart and the end of the canvas area? I want to add some more elements to the canvas right beside the chart but this is not possible because the chart takes the whole canvas width so it would overlap.
Shifting x axis Labels Vertically
The easiest way to do 1. is by adding spaces to your x labels. You can extend your chart type and override your initialize function to do this (increase 30 to something larger if your labels are long to start with anyway)
initialize: function(data){
data.labels.forEach(function(item, index) {
data.labels[index] += Array(Math.max(30 - item.length, 0)).join(" ");
})
Chart.types.Bar.prototype.initialize.apply(this, arguments);
},
Edit : As pointed out in the comments, this causes a horizontal shift as well and the label ends no longer align with the x axis markers.
Since both the x axis and the x labels are drawn in a single function and you have no other variables you can mess around with (safely) this means you'll have to change the actual scale draw function.
Look for a ctx.translate towards the end of the draw function and change it to
ctx.translate(xPos, (isRotated) ? this.endPoint + 22 : this.endPoint + 18);
You'll also have to adjust the endpoint (which drives the y limits) a bit so that the additional y offset doesn't cause the labels to overflow the chart (look for the line adjusting this in the draw override for 2.).
Leaving a gap on the Right Side
To do 2, you override your draw function (in your extended chart) and change xScalePaddingRight. However since this doesn't affect your horizontal grid lines you have to overlay a filled rectangle once your draw is complete. Your complete draw function would look like this
draw: function(){
// this line is for 1.
if (!this.scale.done) {
this.scale.endPoint -= 20
// we should do this only once
this.scale.done = true;
}
var xScalePaddingRight = 120
this.scale.xScalePaddingRight = xScalePaddingRight
Chart.types.Bar.prototype.draw.apply(this, arguments);
this.chart.ctx.fillStyle="#FFF";
this.chart.ctx.fillRect(this.chart.canvas.width - xScalePaddingRight, 0, xScalePaddingRight, this.chart.canvas.height);
}
Original fiddle - https://jsfiddle.net/gvdmxc5t/
Fiddle with modified Scale draw function - https://jsfiddle.net/xgc6a77a/ (I turned off animation in this one so that the endpoint is shifted only once, but you could just hard code it, or add some extra code so that it's done only once)
The 'tickMarkLength' option extends the grid lines outside the chart and pushes the ticks down.
xAxes: [
{
gridLines: {
tickMarkLength: 15
},
}
]
use this for chartjs 2.0
scales: {
xAxes: [{
barPercentage: 0.9,
categoryPercentage: 0.55
}]
Reference
In chartjs v3, there is an "offset" flag that you can set to true. This will create padding.
scales: {
x: {
offset: true,
}
}
If true, extra space is added to the both edges and the axis is scaled to fit into the chart area. This is set to true for a bar chart by default.
Documentation

raphaeljs: drag and apply transformation to Paper.set()

I started to play a little bit with raphaeljs, however I'm having a small problem when dragging and applying a transformation to a Paper.set()
Here is my example: http://jsfiddle.net/PQZmp/2/
1) Why is the drag event added only to the marker and not the slider?
2) The transformation is supposed to be relative(i.e. translate by and not translate to), however if I drag the marker twice, the second dragging starts from the beginning and not from the end of the first.
EDIT:
After the response of Zero, I created a new JSFiddle example: http://jsfiddle.net/9b9W3/1/
1) It would be cool if this referenced the set instead of the first element of the set. Can't this be done with dragger.apply(slider)? I tried it, but only works on the first execution of the method (perhaps inside Raphael it is already being done but to the first element inside the set instead of the set)
2) According to Raphael docs the transformation should be relative to the object position (i.e. translate by and not translate to). But it is not what is happening according to the jsfiddle above (check both markers drag events).
3) So 2) above creates a third question. If a transform("t30,0") is a translation by 30px horizontally, how is the origin calculated? Based on attr("x") or getBBox().x?
The drag event is actually being added to both the marker and the slider -- but your slider has a stroke-width of 1 and no fill, so unless you catch the exact border, the click "falls through" to the canvas.
Behind that is another issue: the drag is being applied to both elements, but this in your drag handler references a specific element, not the set -- so both elements will drag independently from each other.
Lastly: the reason that each drag is starting from the initial position is because the dx, dy parameters in dragger are relative to the coordinates of the initial drag event, and your transform does not take previous transforms into account. Consider an alternative like this:
var r = new Raphael(0, 0, 400, 200);
var marker = r.path("M10,0L10,100").attr({"stroke-width": 5});
var button = r.rect(0, 0, 20, 20, 1).attr( { 'stroke-width': 2, fill: 'white' } );
var slider = r.set( marker, button );
var startx, starty;
var startDrag = function(){
var bbox = slider.getBBox();
startx = bbox.x;
starty = bbox.y;
console.log(this);
}, dragger = function(dx, dy){
slider.transform("t" + ( startx + dx ) + "," + starty );
}, endDrag = function(){
};
slider.drag(dragger, startDrag, endDrag);
To address your updates:
I believe you can specify the context in which the drag function will be executed as optional fourth, fifth, and six parameters to element.drag. I haven't tried this myself, but it looks like this should work great:
slider.drag( dragger, startDrag, endDrag, slider, slider, slider );
The transformation is relative to the object position. This works great for the first slider because its starting position is 0, but not so great for the second slider because...
...the transformation for min/max sliders should actually be relative to the scale, not the individual markers. Thus you will notice that your max slider (the red one) returns to its initial position just as you drag the mouse cursor back over the zero position. Make sense?
var position;
var rect = paper.rect(20, 20, 40, 40).attr({
cursor: "move",
fill: "#f00",
stroke: "#000"
});
t = paper.text(70,70, 'test').attr({
"font-size":16,
"font-family":
"Arial, Helvetica, sans-serif"
});
var st = paper.set();
st.push(rect, t);
rect.mySet = st;
rect.drag(onMove, onStart, onEnd);
onStart = function () {
positions = new Array();
this.mySet.forEach(function(e) {
var ox = e.attr("x");
var oy = e.attr("y");
positions.push([e, ox, oy]);
});
}
onMove = function (dx, dy) {
for (var i = 0; i < positions.length; i++) {//you can use foreach but I want to
// show that is a simple array
positions[i][0].attr({x: positions[i][1] + dx, y: positions[i][2] + dy});
}
}
onEnd = function() {}