gtkmm 4: How to get X window ID from inside widget? - c++

In gtkmm 4, how can one get the X Window ID of type XID as defined in X11/X.h, from inside a class, that inherits from Gtk::Widget?

Not all of them have one.
Those widgets that do will implement the GtkNative interface, which provides the gtk_native_get_surface function, allowing you to obtain a GdkSurface. In gtkmm, this will correspond to casting to to Gtk::Native and calling get_surface.
To obtain a Window handle from that, you can use the GDK_SURFACE_XID macro. For that, I don’t think a C++ wrapper exists; you will have to call Gdk::Surface::gobj to obtain a GdkSurface * and use the C API.

I wanted to add two things to the accepted answer
It is of course important to check if get_surface() returned a valid nonzero object indeed. Otherwise get the ID after the Widget's signal_realize() is emitted, which is done after the widget is assigned to a surface. This can be achieved by overriding the default handler on_realize()
Instead of casting and calling ((Gtk::Native)this)->get_surface() it is also possible to call like get_native()->get_surface().
In conclusion do
void myWidget::on_realize() {
// Call default handler
Gtk::Widget::on_realize();
XID x_window = GDK_SURFACE_XID(get_native()->get_surface()->gobj());
}
to get the X window ID as early as possible.

Related

SDL - Difference between SDL_GetRenderer and SDL_CreateRenderer

Both the functions SDL_GetRenderer(SDL_Window*) and SDL_CreateRenderer(SDL_Window*, int, Uint32) seem to do the same thing: return a pointer to SDL_Renderer from the window. However, what method is more appropriate for the task? The SDL Wiki does not provide much information on where which method should be used, so please explain what each method does, how they differ and where they should be used.
SDL_CreateRenderer allows you to create a renderer for a window by specifying some options. It's stored in the specific window data which you can query with SDL_GetRenderer (so the latter is equivalent to (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA))
If you call SDL_GetRenderer without having created it beforehand, you'll get a NULL pointer.
If you call SDL_CreateRenderer on a window twice, the second call will fail with SDL_SetError("Renderer already associated with window"); (see line 805).
See here

How to get the text value of a control through its parent window

I have the following wxDialog parent window:
I have created that parent window by the following code:
settingsFrm settingsWindow(this, "Settings");
settingsWindow.ShowModal();
I have tried to use FindWindowByName to get the value of the first text ctrl as follow:
wxLogMessage(dynamic_cast<wxTextCtrl*>(settingsWindow->FindWindowByName("keywords_txt"))->GetValue());
But unfortunately, it doesn't work and gives me a runtime error.
I don't know if that method suitable to do what I want.
How to get the value/other of a control through its parent window?
From your comments, it seems like you expect the function to find the control from the name of the variable in your code which is not how it works and would be pretty much impossible.
FindWindowByName() uses the window name (and, as a fallback, label, but this is irrelevant here because text controls don't have labels anyhow), so for it to work you need to set the window name when creating the control, using the corresponding parameter of its ctor. This is very rarely useful in C++ code, however, as it's simpler to just store a pointer to the control in some variable and use this instead.
FindWindowByName() can often be useful when creating controls from XRC, however. If you do this, then you should specify names for your controls in XRC and pass the same name to this function.
How did you create the TextCtrl instance? You should have something like wxTextCtrl m_textCtrl1 = new wxTextCtrl(/// arguments); Accessing the value should be very easy, as wxString text = m_textCtrl1->GetValue(); You definitely don't need FindWindowByName just for what you are trying to do here.

QDialog::setResult with custom return values

please note: qt/c++ newbie here
Purpose:
I have a QDialog from which I want to return a result. I am aware of the QDialog::exec() which combined with setResult, results in the use of Accept() or Reject(),
but as the documentation page reads, the developers suggest to sue the QDialog return codes, implying that different values can be used although I have had no luck with this.
enum ReturnResult{
success=0,
fail=1
error=2
warning=3
}
How may I use the QDialog::setResult() function to send custom enum values to (as seen above),
as a result, back to the parent class, if this is not possible, any suggestion as to how I may solve this problem?
You can call QDialog::done(int res) to close a dialog with the desired result code, which then will be the return value of QDialog::exec().
The documentation for result() states that
In general returns the modal dialog's result code, Accepted or Rejected.
If I understand correctly, that means that even if the current implementation allows passing custom values, you cannot be certain that it won't change and break your code in the future.
In your case, simply add another signal to it and connect to it, or add your own field to your dialog and use it to pass the data.

How do I cast QML items to corresponding C++ Item in Qt Quick

My question is best clarified by an example. I have QML with a Text{} item. In C++ I can get to this item and I have no problem using qobject_cast to turn anything into a QQuickItem*. But how do I turn it into the closest corresponding item so that I can call more specific methods directly like setText() the same way I might call setWidth()? I realize I can use the generic setProperty() method but I'm after the compile time checking that casting offers.
I'm after a more general answer for finding the correspondence between QML and their C++ classes, so that I can find out how to do this for Rectangles, MenuBars etc. I can't seem to find this in the docs. For those that prefer code examples:
auto text_object = app_item->findChild<QObject*>("myTextArea");
text_object->setProperty("text","New Text set from Code"); //THIS WORKS BUT...
auto text_qitem = qobject_cast<QQuickItem*>(text_object);
text_qitem->setWidth(128);
auto text_quick_text = qobject_cast<WHATGOESHERE???*>(text_object);
text_quick_text->setText("new Text for qml item"); //I WANT TO DO THIS
Q: but I'm after the compile time checking that casting offers.
qobject_cast does not offer any compilation-time checking. It is all runtime and dynamic, thus this request is not plausible. The context property is fine, or you could also get the class name with QMetaObject. Then, you could build a static LUT, but the effort may not be worth it overall...
All QML properties and methods are exposed to the meta-object system and can be called from C++ using Object::setProperty and QMetaObject::invokeMethod() respectively. invokeMethod parameters and return values passed from QML are always translated into QVariant values in C++:
QString msg("That's it");
auto text_object = app_item->findChild<QObject*>("myTextArea");
if (text_object)
QMetaObject::invokeMethod(text_object, "append", Q_ARG(QString, msg));

How to implement UserControl in WinRT

I have created a simple UserControl consisting solely of a Grid and an embraced Image.
Now I want to apply events such as "ManipulationDeltaEvent", etc. for touch-control. When I assign an event-handler like
pic->ActionToken = pic->ManipulationDelta +=
ref new ManipulationDeltaEventHandler(this, &MainPage::SwipeImageEventHandler);
pic->CompletedToken = pic->ManipulationCompleted +=
ref new ManipulationCompletedEventHandler(this, &MainPage::ImageManipulationCompletedEventHandler);
I receive valid EventRegistrationTokens, but when I want to swipe over the control, simply nothing happens (I debugged).
I read about overriding the OnManipulationDelta-method from Windows::UI::Xaml::Controls::Control, but I here I am stuck:
protected:
void OnManipulationDelta
(Windows::UI::Xaml::Input::ManipulationDeltaRoutedEventArgs^ e) override {
}
Although only barely related, for C++\CLI it states on MSDN:
The OnManipulationDelta method has no default implementation. Override OnManipulationDelta in a derived class to handle the ManipulationDelta event. Be sure to call the OnManipulationDelta method of the base class so that base classes receive the event.
Please give me a hint, thank you.
EDIT
The overriding is unnecessary
You need to specify ManipulationMode on the control and the control needs a non-null Background or Fill, e.g. Background="Transparent".