I have been making some applications that I would like to link to discord, specifically with Discord's SDK. The SDK comes with 64 and 32 bit x84 lib files, and a C++ folder full of the includes it needs, so I would assume C++ is supported.
However, I am very terrible at linking libraries or anything at that, and always run into issues when linking. I am using Dev C++ as my IDE, and my code is as follows:
#include <iostream>
#include "Discord/discord.h"
using namespace std;
void InitDiscord()
{
auto discid = 772671910668133376; //Not my actuall discord app ID, but real one does not make a difference
discord::Core* core{};
discord::Core::Create(discid, DiscordCreateFlags_Default, &core);
}
int main(){
InitDiscord();
cout << "Discord active";
while(1){
}
return 0;
}
and I am getting the error:
C:\TDM-GCC-64\x86_64-w64-mingw32\bin\ld.exe Discord Testing.o:Discord Testing.cpp:(.text+0x32): undefined reference to `discord::Core::Create(long long, unsigned long long, discord::Core**)'
for only the line discord::Core::Create(discid, DiscordCreateFlags_Default, &core); and not discord::Core* core{};
I am using C++17 and a newer TDM-GCC compiler, the same one that works for all of my other applications. I am including the .lib files and .dll files in the program's directory, and in the linker the only thing I am using is -discord_game_sdk.dll.lib which is a valid directory. I have also tried discord_game_sdk.dll.lib and putting the library in the same directory as the includes: Discord/discord_game_sdk.dll.lib. I have tried using both 32 bit and 64 bit libraries in all project and compiler directories with no change, and im sure this is something probably really simple, but nowhere have I found any example C++ discord programs or how to include their SDK.
If anyone could figure out what the problem is and how I can fix it, that would be very helpful and appreciated.
EDIT:
It appears that user4581301 was right, TDM-GCC and other Mingw compilers do not support .lib files, and will ignore them despite being linked. The SDK did not come with any other formats other than .dylib, .so, and .bundle.
This creates a somewhat new issue, I already have my compiler set up and cannot really switch to Visual Studio, so I need a way to convert .lib to .a somehow. A post here recommends http://code.google.com/p/lib2a/ , which requires a .def file, another file that did not come with the SDK, but apparently a program called gendef.exe that came with my compiler can create .def files from .dll files. That is indeed the case, however when attempting it I get the error:
C:\Program Files (x86)\Dev-Cpp\MinGW64\x86_64-w64-mingw32\bin>gendef.exe discord_game_sdk.dll
* [discord_game_sdk.dll] Found PE image
* failed to create discord_game_sdk.def ...
with no other warnings. Now I need to know if I am converting wrong, if there is an easier workaround, or if one of the other file types can be converted or used. Any suggestions at this point are welcome and appreciated!
Related
Edit2: Forgot to mention that I am trying to build a 64-bit application.
I need some help here.
For some reason I can't seem to find a way to make this external work and well, before you ask.
I've tried calling LoadLibrary:
// (temp)
// Load JVM library since it's being a dork
HINSTANCE hVM = LoadLibraryA("C:\\Program Files\\Java\\jdk1.8.0_172\\jre\\bin\\server\\jvm.dll");
if (hVM == NULL) { ... }
I have every lib folder included in VC++ Directory, I have also tried putting jvm.lib in same dir and just linking it through pragma comment: #pragma comment(lib, "jvm.lib")
But nothing seems to do the job. :/
Am I maybe looking at the wrong file to begin with? I've tried others like jawt.lib as well.
Edit: I get the function from #include <jvmti.h> but there is no corresponding .lib or .dll file. And every similar function comes from jvm so if it's not that one, which one is it? I'm lost.
My bad, I thought it worked for both 32-bit and 64-bit applications but seems like it only works on 32-bit applications. (Was using a 32-bit JDK install and in my haste I did not realize that.)
A number of answers to this exact error have been put upon this website but I am quite the beginner to C++ and Code::Block so i'm afraid I do not understand them.
I have been following a very simple C++ tutorial that started me out with one simple program that I was told to copy and paste into the compiler.
#include <iostream>
using namespace std;
int main()
{
cout<<"HEY, you, I'm alive! Oh, and Hello World!\n";
cin.get();
return 1;
}
I actually did not write any of this code so my own syntax errors cannot be an issue. Basically that means I'm out of ideas for troubleshooting. Any ideas as to why I can't run this?
Okay so saving the file as a .cpp worked for the building, but when my program actually runs nothing appears in the menu that pops up in which, I assume, the text is supposed to appear. Again, I'm decent at troubleshooting but this code has been confirmed to work by thousands of others and there must be something else wrong.
Save your file in .cpp format instead of .c format which is default for Code::Blocks. Your workspace(that is the file where you saved this code in) will be renamed to xyz.cpp and you can easily check this fact in the tab.Furthermore, change the cout and cin statements to std::cout and std::cin.
Just to make sure we are on the same page.Goto Settings>>>Compiler.Selected compiler should be GNU GCC compiler. Goto Toolchain Executables tab and autodetect the compiler's installation directory (should be something like CodeBlocks\MinGW).
Code::Blocks compiles using some built-in .dlls and i have sometimes found it needed the dll in the folder with the compliled .exe
if not that, try the console application template
i use TDM-GCC it compiles fine.
I built Qt from source (dlls) and am trying to build an application that uses the Qt dlls. I don't have a lot of experience with C++ so I'm running into what I'm sure is a very basic issue.
My builds are failing on the includes with errors like so:
Fatal error: QNetworkProxy: No such file or directory
Here is the g++ command I am using (I also used -L to add the correct folder to the lib path, but that also didn't work):
g++ -l..\..\wkqt\bin\QtCore4.dll -l..\..\wkqt\bin\QtNetwork4.dll -l..\..\wkqt\bin\QtWebKit4.dll -I..\include -Ishared -Ipdf -Ilib -Iimage -o ..\bin\wkhtmltopdf.exe pdf\*.cc lib\*.cc image\*.cc shared\*.cc
I tried in Visual Studio as well (assuming it wouldn't build, but I wanted to see if I could at least include the Qt dlls from there properly) and I am getting the same errors. Am I doing something wrong with the way I am compiling with g++? If I am linking with the Dlls properly then what is the proper way to use Qt functions from my code?
To clarify, I am not looking for how to properly use Qt. My question is: what is the proper way to use functions defined in any Dll from native C++ code? I apologize if this is a very basic question, but I'm unable to find a clear answer on Google and I don't have any experience with C++ and including third party libraries for use from C++ code.
DLLs can be used by dynamicly loading them and calling their used functions.
to call the exposed functions first define their syntax in the begining
suppose function is syntax is
BOOL MyFunction(int a,char* pszString)
then define syntax
#typedef BOOL (WINAPI *PMYFUNCTION)(int a,char* pszString)
then make object
PMYFUNCTION pfnMyFunction;
and get valid pointer by calling GetProcaddress after loadlibrarycall
HMODULE hlib= Loadlibrary("c:\\Mylib.dll");
if(hlib)
{ pfnMyFunction = (PMYFUNCTION)Getprocaddress(hlib,"MyFunction"); }
Hope this helps...
I want to use libzip in my program in C++ to extract files from a zip archive. So firstly, I get the number of files in it, get their names and read them. To get the number of files, I use 'zip_get_num_entries'. Its prototype is:
zip_uint64_t zip_get_num_entries(struct zip *, int)
And the way I use this function:
int nbrEntries(0);
zip *archive = zip_open("myZip.zip", 0, 0);
nbrEntries = zip_get_num_entries(archive, 0);
When I wrote this code, Code::Blocks suggested me zip_get_num_entries, so there's no problem of header. But when I compiled, the compiler (MinGW) told me that:
undefined reference to `_imp__zip_get_num_entries'
So I tried its deprecated equivalent, zip_get_num_files and it worked. I included to the project libzip.dll.a that I made with CMake. I had two files: libzip.dll and libzip.dll.a.
I'm sure it's a library problem (notice that I didn't have this problem on MacOS) but I don't know how to solve this. Thank you!
EDIT: I searched their website and read that the implementation of zip_get_num_files was new when they released the library available on the website. So I searched in their Mercurial repo and found versions that were released 2 days ago (a little bit newer than the release on the website, which has almost 1 year). I built it with CMake and it worked!
"Undefined reference" means that there is no definition/implementation (as opposed to declaration/prototype) of the function available. You forgot to link the library. Since you use MinGW with g++, it will take something like -lzip on the command line or as parts of LDFLAGS.
There is a chance that you misconfigured something, too - in which case the symbol name may be different depending on a define. But the most likely case is that you forgot to link the dependency.
I finally succeed to use zip_get_num_entries! I searched their website and read that the implementation of zip_get_num_files was new when they released the library available on the website. So I searched in their Mercurial repo and found versions that were released 2 days ago (a little bit newer than the release on the website, which has almost 1 year). I built it with CMake and it worked!
I installed EDG compiler in Windows i.e in "win32". After installation I am trying to run this simple code:
using namespace std;
int main()
{
cout<<"OM";
return 0;
}
I am getting errors like unidentified cout, etc
Actually I didn't give path dev libraries : there in read me file it is to give. Later I did gave path to libraries(VS C++ 2010)
Please provide me the MSDEV /include header files to download.
Please provide the location of the "\msdev\include" directory to download.
edit: in readme file they gave "No stream
I/O library is included; this is just very basic support."
if we gave iostream.h also .it shows ..many erros ..regarding that?
EDIT: Otherwise any one
Provide link to download EDG compiler (C++) for windows.Free ware
who already working successively with this....
As far as I see from their page, EDG do not provide a full compiler, but only a front-end; it does not include neither an optimizer/code generator neither a standard library. You simply cannot use just EDG to produce an executable.
You can find several free implementations of the C++ standard library (e.g. libstdc++ from GNU, to which I suppose you should add glibc for the C library subset), but without at least a code-generator backend all you can get from the front-end is the AST of the code gave in input.
Moreover, EDG C++ it's not free, neither it is sold to individuals; EDG license only the source code and only to corporations for a 40K$-250K$ price range. The links you're asking in your question would be illegal.
If you just need a compiler for Windows, there are several great alternatives, both free and not-free, some are listed e.g. in this question.