I was wondering how to provide an empty state view in a list when the data source of the list is empty. Below is an example, where I have to wrap it in an if/else statement. Is there a better alternative for this, or is there a way to create a modifier on a List that'll make this possible i.e. List.emptyView(Text("No data available...")).
import SwiftUI
struct EmptyListExample: View {
var objects: [Int]
var body: some View {
VStack {
if objects.isEmpty {
Text("Oops, loos like there's no data...")
} else {
List(objects, id: \.self) { obj in
Text("\(obj)")
}
}
}
}
}
struct EmptyListExample_Previews: PreviewProvider {
static var previews: some View {
EmptyListExample(objects: [])
}
}
I quite like to use an overlay attached to the List for this because it's quite a simple, flexible modifier:
struct EmptyListExample: View {
var objects: [Int]
var body: some View {
VStack {
List(objects, id: \.self) { obj in
Text("\(obj)")
}
.overlay(Group {
if objects.isEmpty {
Text("Oops, loos like there's no data...")
}
})
}
}
}
It has the advantage of being nicely centred & if you use larger placeholders with an image, etc. they will fill the same area as the list.
One of the solutions is to use a #ViewBuilder:
struct EmptyListExample: View {
var objects: [Int]
var body: some View {
listView
}
#ViewBuilder
var listView: some View {
if objects.isEmpty {
emptyListView
} else {
objectsListView
}
}
var emptyListView: some View {
Text("Oops, loos like there's no data...")
}
var objectsListView: some View {
List(objects, id: \.self) { obj in
Text("\(obj)")
}
}
}
You can create a custom modifier that substitutes a placeholder view when your list is empty. Use it like this:
List(items) { item in
Text(item.name)
}
.emptyPlaceholder(items) {
Image(systemName: "nosign")
}
This is the modifier:
struct EmptyPlaceholderModifier<Items: Collection>: ViewModifier {
let items: Items
let placeholder: AnyView
#ViewBuilder func body(content: Content) -> some View {
if !items.isEmpty {
content
} else {
placeholder
}
}
}
extension View {
func emptyPlaceholder<Items: Collection, PlaceholderView: View>(_ items: Items, _ placeholder: #escaping () -> PlaceholderView) -> some View {
modifier(EmptyPlaceholderModifier(items: items, placeholder: AnyView(placeholder())))
}
}
I tried #pawello2222's approach, but the view didn't get rerendered if the passed objects' content change from empty(0) to not empty(>0), or vice versa, but it worked if the objects' content was always not empty.
Below is my approach to work all the time:
struct SampleList: View {
var objects: [IdentifiableObject]
var body: some View {
ZStack {
Empty() // Show when empty
List {
ForEach(objects) { object in
// Do something about object
}
}
.opacity(objects.isEmpty ? 0.0 : 1.0)
}
}
}
You can make ViewModifier like this for showing the empty view. Also, use View extension for easy use.
Here is the demo code,
//MARK: View Modifier
struct EmptyDataView: ViewModifier {
let condition: Bool
let message: String
func body(content: Content) -> some View {
valideView(content: content)
}
#ViewBuilder
private func valideView(content: Content) -> some View {
if condition {
VStack{
Spacer()
Text(message)
.font(.title)
.foregroundColor(Color.gray)
.multilineTextAlignment(.center)
Spacer()
}
} else {
content
}
}
}
//MARK: View Extension
extension View {
func onEmpty(for condition: Bool, with message: String) -> some View {
self.modifier(EmptyDataView(condition: condition, message: message))
}
}
Example (How to use)
struct EmptyListExample: View {
#State var objects: [Int] = []
var body: some View {
NavigationView {
List(objects, id: \.self) { obj in
Text("\(obj)")
}
.onEmpty(for: objects.isEmpty, with: "Oops, loos like there's no data...") //<--- Here
.toolbar {
ToolbarItemGroup(placement: .navigationBarTrailing) {
Button("Add") {
objects = [1,2,3,4,5,6,7,8,9,10]
}
Button("Empty") {
objects = []
}
}
}
}
}
}
In 2021 Apple did not provide a List placeholder out of the box.
In my opinion, one of the best way to make a placeholder, it's creating a custom ViewModifier.
struct EmptyDataModifier<Placeholder: View>: ViewModifier {
let items: [Any]
let placeholder: Placeholder
#ViewBuilder
func body(content: Content) -> some View {
if !items.isEmpty {
content
} else {
placeholder
}
}
}
struct ContentView: View {
#State var countries: [String] = [] // Data source
var body: some View {
List(countries) { country in
Text(country)
.font(.title)
}
.modifier(EmptyDataModifier(
items: countries,
placeholder: Text("No Countries").font(.title)) // Placeholder. Can set Any SwiftUI View
)
}
}
Also via extension can little bit improve the solution:
extension List {
func emptyListPlaceholder(_ items: [Any], _ placeholder: AnyView) -> some View {
modifier(EmptyDataModifier(items: items, placeholder: placeholder))
}
}
struct ContentView: View {
#State var countries: [String] = [] // Data source
var body: some View {
List(countries) { country in
Text(country)
.font(.title)
}
.emptyListPlaceholder(
countries,
AnyView(ListPlaceholderView()) // Placeholder
)
}
}
If you are interested in other ways you can read the article
Related
So let's say I have a list component in SwiftUI:
struct MyListView: View {
var body: some View {
List(...) { rec in
Row(rec)
}
}
}
Now let's say I want to make this reusable, and I want the "caller" of this view to determine what happens when I tap on each row view. What would be the correct way to insert that behavior?
Here is some other Buttons in ListView example that you can run and play with it yourself
import SwiftUI
struct TestTableView: View {
#State private var item: MyItem?
var body: some View {
NavigationView {
List {
// Cell as Button that display Sheet
ForEach(1...3, id:\.self) { i in
Button(action: { item = MyItem(number: i) }) {
TestTableViewCell(number: i)
}
}
// Cell as NavigationLink
ForEach(4...6, id:\.self) { i in
NavigationLink(destination: TestTableViewCell(number: i)) {
TestTableViewCell(number: i)
}
}
// If you want a button inside cell which doesn't trigger the whole cell when being touched
HStack {
TestTableViewCell(number: 7)
Spacer()
Button(action: { item = MyItem(number: 7) }) {
Text("Button").foregroundColor(.accentColor)
}.buttonStyle(PlainButtonStyle())
}
}
}.sheet(item: $item) { myItem in
TestTableViewCell(number: myItem.number)
}
}
struct MyItem: Identifiable {
var number: Int
var id: Int { number }
}
}
struct TestTableViewCell: View {
var number: Int
var body: some View {
Text("View Number \(number)")
}
}
Make it like Button and takes an action param that is a closure.
From my understanding you're looking for a reusable generic List view with tap on delete functionality. If I'm guessing right my approach then would be like this:
struct MyArray: Identifiable {
let id = UUID()
var title = ""
}
struct ContentView: View {
#State private var myArray = [
MyArray(title: "One"),
MyArray(title: "Two"),
MyArray(title: "Three"),
MyArray(title: "Four"),
MyArray(title: "Five"),
]
var body: some View {
MyListView(array: myArray) { item in
Text(item.title) // row view
} onDelete: { item in
myArray.removeAll(where: {$0.id == item.id}) // delete func
}
}
}
struct MyListView<Items, Label>: View
where Items: RandomAccessCollection, Items.Element: Identifiable, Label: View {
var array: Items
var row: (Items.Element) -> Label
var onDelete: (Items.Element) -> ()
var body : some View {
List(array) { item in
Button {
onDelete(item)
} label: {
row(item)
}
}
}
}
I've had some problems with SwiftUI's navigation API, so I'm experimenting with implementing my own. Parts of this are relatively easy: I create a class NavModel that is basically a stack. Depending on what's on the top of that stack, I can display different views.
But I can't see how to implement something like SwiftUI's .navigationBarItems(...). That view modifier seems to use something like the Preferences API to pass its argument View up the hierarchy to the containing navigation system. Eg:
VStack {
...
}.navigationBarItems(trailing: Button("Edit") { startEdit() })
Anything that goes through onPreferenceChange(...) has to be Equatable, so if I want to pass an AnyView? for the navigation bar items, I need to somehow may it Equatable, and I don't see how to do that.
Here's some sample code that shows a basic push and pop navigation. I'm wondering: how could I make the navBarItems(...) work? (The UI is ugly, but that's not important now.)
struct ContentView: View {
#StateObject var navModel: NavModel = .shared
var body: some View {
NavView(model: navModel) { node in
switch node {
case .root: rootView
case .foo: fooView
}
}
}
var rootView: some View {
VStack {
Text("This is the root")
Button {
navModel.push(.foo)
} label: {
Text("Push a view")
}
}
}
var fooView: some View {
VStack {
Text("Foo")
Button {
navModel.pop()
} label: {
Text("Pop nav stack")
}
}.navBarItems(trailing: Text("Test"))
}
}
struct NavView<Content: View>: View {
#ObservedObject var model: NavModel
let makeViews: (NavNode) -> Content
init(model: NavModel, #ViewBuilder makeViews: #escaping (NavNode) -> Content) {
self.model = model
self.makeViews = makeViews
}
#State var navItems: AnyView? = nil
var body: some View {
VStack {
let node = model.stack.last!
navBar
Divider()
makeViews(node)
.frame(maxHeight: .infinity)
// This doesn't compile
.onPreferenceChange(NavBarItemsPrefKey.self) { v in
navItems = v
}
}
}
var navBar: some View {
HStack {
if model.stack.count > 1 {
Button {
model.pop()
} label: { Text("Back") }
}
Spacer()
if let navItems = self.navItems {
navItems
}
}
}
}
enum NavNode {
case root
case foo
}
class NavModel: ObservableObject {
static let shared = NavModel()
#Published var stack: [NavNode]
init() {
stack = [.root]
}
func push(_ node: NavNode) { stack.append(node) }
func pop() {
if stack.count > 1 {
stack.removeLast()
}
}
}
struct NavBarItemsPrefKey: PreferenceKey {
typealias Value = AnyView?
static var defaultValue: Value = nil
static func reduce(value: inout Value, nextValue: () -> Value) {
let n = nextValue()
if n != nil { // ???
value = n
}
}
}
// Is this the right way? But then anything passed to navBarItems(...) would need
// to be Equatable. The common case - Buttons - are not.
struct AnyEquatableView: Equatable {
???
init<T>(_ ev: EquatableView<T>) {
???
}
static func == (lhs: AnyEquatableView, rhs: AnyEquatableView) -> Bool {
???
}
}
struct NavBarItemsModifier<T>: ViewModifier where T: View {
let trailing: T
func body(content: Content) -> some View {
content.preference(key: NavBarItemsPrefKey.self, value: AnyView(trailing))
}
}
extension View {
func navBarItems<T>(trailing: T) -> some View where T: View {
return self.modifier(NavBarItemsModifier(trailing: trailing))
}
}
List {
ItemView(item: item)
.myCustomTapHandler {
print("ItemView was tapped, triggered from List!")
}
}
}
struct ItemView: View {
var body: some View {
VStack {
Button(action: {
// this should fire myCustomTapHandler
}) {
Text("Hello world")
}
}
}
I have a custom ItemView with a simple button. I want to re create the same trailing closure syntax as .onTapGesture, with only triggering when you tap the Button. This will be named .myCustomTapHandler How to do this in SwiftUI?
What you are describing (The dot) is a ViewModifier
struct MyItemListView: View {
var body: some View {
List {
//Using a ViewModifier you make the whole View tappable not just the button
MyItemView(item: 2)
.myCustomTapHandler{
print("ItemView has custom modifier that makes the whole ItemView tappable")
}
}
}
}
struct MyCustomTapHandler: ViewModifier {
var myCustomTapHandler: () -> Void
func body(content: Content) -> some View {
content
//Add the onTap to the whole View
.onTapGesture {
myCustomTapHandler()
}
}
}
extension View {
func myCustomTapHandler(myCustomTapHandler: #escaping () -> Void) -> some View {
modifier(MyCustomTapHandler(myCustomTapHandler: myCustomTapHandler))
}
}
The ViewModifier affects the entire View not just the Button.
But, unless you are doing something else it is just an onTapGesture.
This is likely not the best solution because with the Button in the ItemView you will have inconsistent results.
Sometimes the Button will get the tap and sometimes the ViewModifier will get the tap and given that the View is in a List it will likely make the whole tapping confusing because the List has properties that make the whole row tappable anyway vs just the Text of the `Button
If you want the Button to perform an action that is defined in the ListView you can pass it as a parameter.
This will likely give you the best results.
struct MyItemListView: View {
var body: some View {
VStack {
//This passes the custom action to the button
MyItemView(item: 1){
print("Button needs to be tapped to trigger this")
}
}
}
}
struct MyItemView: View {
let item: Int
var myCustomTapHandler: () -> Void
var body: some View {
VStack {
Button(action: {
myCustomTapHandler()
}) {
Text("Hello world")
}
}
}
}
You can add like this.
struct ItemView: View {
private var action: (() -> Void)? = nil
var body: some View {
VStack {
Button(action: {
action?()
}) {
Text("Hello world")
}
}
}
func myCustomTapHandler(onAction: #escaping () -> Void) -> Self {
var view = self
view.action = onAction
return view
}
}
Usage
struct ContentView: View {
var body: some View {
ItemView()
.myCustomTapHandler {
print("Hello word")
}
}
}
Another way is...
I don't think with dot property you will get action. You need closure inside the ItemView.
Like this
struct ItemView: View {
var action: () -> Void
var body: some View {
VStack {
Button(action: action) {
Text("Hello world")
}
}
}
}
Usage
List {
ItemView {
// Here you will get action
print("ItemView was tapped, triggered from List!")
}
}
It seems that LazyVStack is only "lazy" when within a ScrollView or List?
Code below:
struct ContentView: View {
var body: some View {
makeBody()
}
private func makeBody() -> some View {
// ScrollView { // uncomment to see difference
ContainerView { //
LazyVStack {
ForEach(1...100, id: \.self) {
WrappedText(s: String($0))
}
}
}
}
struct WrappedText: View {
var s: String
var body: some View {
makeBody()
}
private func makeBody() -> some View {
print("Wrapped text body: \(s)") // this is called for all texts during initialisation (if not in a ScrollView / List)
return Text(String(s))
}
}
}
struct ContainerView<Content: View>: View {
let content: Content
init(#ViewBuilder content: () -> Content) {
self.content = content()
}
var body: some View {
return self.content
}
}
I'm currently experimenting with creating a pure SwiftUI ScrollView, and am stuck on this.
I've tried using .clipped() and setting the .frame on ContainerView and LazyVStack. Any suggestions?
So I’m trying to create a view that takes viewBuilder content, loops over the views of the content and add dividers between each view and the other
struct BoxWithDividerView<Content: View>: View {
let content: () -> Content
init(#ViewBuilder content: #escaping () -> Content) {
self.content = content
}
var body: some View {
VStack(alignment: .center, spacing: 0) {
// here
}
.background(Color.black)
.cornerRadius(14)
}
}
so where I wrote “here” I want to loop over the views of the content, if that makes sense. I’ll write a code that doesn’t work but that explains what I’m trying to achieve:
ForEach(content.subviews) { view in
view
Divider()
}
How to do that?
I just answered on another similar question, link here. Any improvements to this will be made for the linked answer, so check there first.
GitHub link of this (but more advanced) in a Swift Package here
However, here is the answer with the same TupleView extension, but different view code.
Usage:
struct ContentView: View {
var body: some View {
BoxWithDividerView {
Text("Something 1")
Text("Something 2")
Text("Something 3")
Image(systemName: "circle") // Different view types work!
}
}
}
Your BoxWithDividerView:
struct BoxWithDividerView: View {
let content: [AnyView]
init<Views>(#ViewBuilder content: #escaping () -> TupleView<Views>) {
self.content = content().getViews
}
var body: some View {
VStack(alignment: .center, spacing: 0) {
ForEach(content.indices, id: \.self) { index in
if index != 0 {
Divider()
}
content[index]
}
}
// .background(Color.black)
.cornerRadius(14)
}
}
And finally the main thing, the TupleView extension:
extension TupleView {
var getViews: [AnyView] {
makeArray(from: value)
}
private struct GenericView {
let body: Any
var anyView: AnyView? {
AnyView(_fromValue: body)
}
}
private func makeArray<Tuple>(from tuple: Tuple) -> [AnyView] {
func convert(child: Mirror.Child) -> AnyView? {
withUnsafeBytes(of: child.value) { ptr -> AnyView? in
let binded = ptr.bindMemory(to: GenericView.self)
return binded.first?.anyView
}
}
let tupleMirror = Mirror(reflecting: tuple)
return tupleMirror.children.compactMap(convert)
}
}
Result:
So I ended up doing this
#_functionBuilder
struct UIViewFunctionBuilder {
static func buildBlock<V: View>(_ view: V) -> some View {
return view
}
static func buildBlock<A: View, B: View>(
_ viewA: A,
_ viewB: B
) -> some View {
return TupleView((viewA, Divider(), viewB))
}
}
Then I used my function builder like this
struct BoxWithDividerView<Content: View>: View {
let content: () -> Content
init(#UIViewFunctionBuilder content: #escaping () -> Content) {
self.content = content
}
var body: some View {
VStack(spacing: 0.0) {
content()
}
.background(Color(UIColor.AdUp.carbonGrey))
.cornerRadius(14)
}
}
But the problem is this only works for up to 2 expression views. I’m gonna post a separate question for how to be able to pass it an array