Creating Custom SwiftUI Template File - swiftui

I am currently working on my first project with SwiftUI. I use a lot of swift files and then I do some housekeeping before I even start coding. Unfortunately, it takes up a lot of time and I even make mistake while trying to create sections for my codes. So I am wondering if there is a way to create a custom template file that once I create the Marks (as seen on screenshot)Screenshot are already pre-written aside from using custom snippets. Thanks in advance and I hope this makes sense.

Related

scroll websites with django

I'm currently working on a simple scroll website with nothing really difficult (I could almost use plain html/css/javascript but it's a bit of practicing and I will maybe add a blog). And as it is simple I was wondering how to do it properly with Django.
So here is my question, I have a homepage template that is actually the website and I don't really get how I split my different part in different apps.
For exemple I have a contact form, do I need to split it in another app and then include it in the basic template ? I want to add a galery with image in a database, do I create an app for that ?
And the other question that goes along is how do I code an app that is not returning httpresponse but just html to put it in another template and do I still need views ? I would like to do a bit like a standard form in django where you do :
form.as_p or form.as_table
so maybe:
galery.as_slideshow
So my questions are quite novice and open but someone could give me some reading to get going, I would be really happy !
This is a question a lot of people struggle with and it seems like there are a lot of varying opinions out there.
I've found that the best way to really determine the appropriate answer for each case is to really distill the feature into individual requirements and group them by feature sets while keeping an eye out for additional uses outside of the project actively being worked on.
There is nothing which says you can't build your project to include a single app containing all of the modules you would need. Doing so seems like it would make your development easier initially right? So, the question to ask then is "What if I want to reuse (insert feature set here) in another unrelated project a year from now after I've already forgotten about the weird stuff I did to make it work originally?". Asking yourself that question forces you to think about your features in a much broader context and I think 99% of the time you will realize that a "Contact Form" requirement can actually become quite complex and really should be split up into at least one separate app (i.e. User Creation, Profile Management, Email Subscription, etc...)
Here is a link to a video about this very topic which I found to be useful in figuring out my way through this question:
https://www.youtube.com/watch?v=A-S0tqpPga4
I know this is not really a hard-line answer to your question but I hope it helps point you in the right direction.

Is it possible to implement Unity's Shader Graph on a project that is not currently using the Lightweight template? How so?

I recently, as of a break after an rc1, migrated my work environment to Unity 2018.1. I'm loving the possibilities for Shader Graph, however, it's currently limited to running on the Lightweight template.
That makes sense (it is new), but my project which could benefit from it most is not using the Lightweight template. That template didn't even exist yet. Is it still possible for me to get shader graph functionality going in that project? Can I select or import a template after I've started a project? If so, how is this done?
I'm certain that this is a noob question, so thank you for your time!

Customizing OpenCart - How should it be done?

I'm developing an OpenCart shop using OC 2.1 and I'm struggling to understand what is the best solution for creating custom changes on controller level.
Here's a simplified example to show you what I'm wondering about:
I'd like to modify my header. The graphic design I'm implementing uses different writing for My account link depending on if the user is already logged in or not. This is of course a very simple thing to change, so here are my ideas:
I could just edit my new template's header.tpl file to use:
<?php echo $logged ? $text_account_signed : $text_account; ?>
That requires a change in a language file and that file is outside of the template folder. I'll leave the language issue out for this example to make it less complicated.
But to create a solution that is more MVC I should make that change in the catalog/controller/header.php file, shouldn't I? Unfortunately that file is outside of the template folder so in case of an update, the change will be lost or would require fixing by hand.
I could however create an extension with an extension.ocmod.xml file that would make a change in the controller header.php file and it would be safer (not sure if 100% sage though) for future updates. But the amount of extensions and/or the complexity of creating them would greatly impact my project time, I suppose. And that makes me tempted to just edit the source code of OpenCart and make my future self worry about it later. But I care about this guy and I'm sure he'd hate me for that at some point.
So, my real question is: Is there a way of creating OpenCart modifications on controller level that would not break future updates?
Regarding modifying existing Controller, Models, Languages yes you either need to use vQmod or OCMOD and for template yes you can create your own template according to need. there is no other option.
If you are using vQmod or OCMOD then you don't have to worry about updates because there is less chances of issue (issue may occur only in major updates).
For vQmod there are other easy tools like vQgen and vQmanager available
For Opencart Overall general info

Module overriding in Joomla 1.6

I am new to Joomla, started learning it just a day ago and didn't manage to find an answer to my question in the docs (which suck real bad compared to Drupal).
So what I want to do is override the whole module in a template. The documentation only suggests I can override the markup of a module by placing corresponding files in the html folder, but I have to make some corrections to the actual logic. Is copying the module, changing and then installing it as a separate entity the only way to go? I mean it makes sense that "template" folder is for "views" but with the kind of application I have to develop it is gonna be annoying...
Yeah, you can only override views.
If you want to override logic, you have 2 options:
Change the actual logic in-place, which leads to problems on updating etc
Duplicate the module and change the logic, as you suggested
One other way to consider is to replicate or fix the logic in the template. While this is not a very slick way of doing it, it is faster, especially than duplicating a whole component.
Note that you can also add your own libraries to the Joomla libraries folder to centralize your own code.
Further, if you manage your code with (for example) svn, you should not have any problems on upgrades with creating new views that may include their own logic.

How do I create a certain control using Windows Forms in Visual C++?

I am new to using Windows Forms in C++ (and just in general), and I am not exactly sure of the name or if it's even possible to do.
Currently I am currently working on a school project in which we must make a program for an imaginary bookstore. I am trying right now to make a sort of list that shows what the "customer" is buying. I have to make it sort by price and ISBN and any other variable that the book has.
In essence I am trying to make something like the following:
I just need to know how to get started. I can't figure out what the name of the control is or how to even get it to sort every time the user clicks on the header.
You need to write a managed C++
Please look at
http://www.codeproject.com/KB/miscctrl/mfcandwindowsforms.aspx?fid=3422&df=90&mpp=25&noise=3&sort=Position&view=Quick&select=2509859
Try to do your control same way.
The WindowsForms control you are looking for is called a DataGrid
It's not entirely clear by your question, but if you are trying to access Windows Forms from standard c++ you are out of luck. Windows Forms lives in the Managed world while c++ is unmanaged. To use windows forms you'd have to switch to C++/CLI or C#. Which if you are doing something for a school project may not be an option.
If it is an option to switch languages like that. I'd start looking at C++/CLI documentation to get a feel for how things might work for you.
If you want to know Windows UI inner workings, I recommend you to stay away from .NET for now, and learn some basic things in C++ and WinAPI. Sometimes programming .NET (or C++ / COM) requires you to invoke unmanaged components/functions and you'll be glad you understand how the low-level things work.
If your project requires .NET, go on, but don't forget to make yourself some time to learn good-old Win32 / C++ programming.
Please give some more details about the question Dalze->
is there any requirement about using managed controls? or not using them?
What's your prof want you to learn from this exercise (and is how to use stack overflow to do your homework one of them)?
There's several ways to skin this cat.
If you are supposed to or want to used managed code:
DataGrid mentioned is a good simple database tool link text
An sql database could also hold all the information and allows sorting on the various sub elements.
If you choose not to use managed code you can build a few simple objects to carry the information you need, then add some sort functions for each of the variables of interest.