I am using C++ in Visual Studio Code and want to get ANSI to work within it. I use Replit a lot for class at uni, and that's just what I'm familiar with, very silly I know.
Either way, I'm trying to get VSC to know what I mean when I type:
cout << "\033[2J\033[0;0H\n";
This code is supposed to clear the screen [2J and reset the cursor position back to the top left [0;0H.
I know that ANSI is primarily used for text fonts and stylizing, but I also know there are some utility codes that can be used as well, and I'm interested in getting those to work within my environment.
Any tips?
I recently started using C in Visual Studio, and I've been having an issue where Visual Studio automatically lists the name of parameters in front of arguments to functions. It's possible I unintentionally pressed a key.
Example:
As you can see in the image, the _Format: is being displayed, which is quite annoying. I have browsed through the text editor settings, but I can't seem to find the issue.
I mainly use VS for C#, and so far this only seems to happen with C. Any solution would be appreciated.
First step, go to options. Press Ctrl+Q then type "inline":
Second step, uncheck inline hints:
I use C#, but I think the settings are the same here.
As one answer already stated, this option exists for C#.
But if that doesn't work for C, check the following link:
similar problem
Quote from the linked answer:
"If you're using C/C++ the inline hints works a bit differently. Here alt-F1 or Ctrl-Ctrl can TOGGLE hints."
I'm trying to write an extension to IntelliSense in Visual Studio 2015.
Right now you can write code something like
constexpr auto res = offset(ClassName, fieldName);
And when you put your mouse over the res variable, VS IntelliSense will show you the result of the method, e.g. offset of the field fieldName inside ClassName class.
Is there a way to:
get information about the offset from the IntelliSense or
evaluate custom code on the selected text from VS extension?
Is there a way to:
get information about the offset from the IntelliSense or
evaluate custom code on the selected text from VS extension?
Unfortunately, the C++ Intellisense feature doesn't allow for something like this. If you were working with the Roslyn based C# or VB.NET compilers, the story is a bit different, as you can access the same pipeline the C# or VB.Net Intellisense features use. But C++ Intellisense is an entirely different beast
There is an option to disable fuzzy ("spellcheck-like") IntelliSense matching for member lists but not for everything else. It is ridiculous that I type "d3dev" and the first suggestion is D3D_CBF_FORCE_DWORD instead of ID3D11Device. If I try "id3dev" I get ID3DInclude for god knows what reason. C++ IntelliSense is just flat-out unusable for me and, as much as I hate to say it, MonoDevelop's autocompletion is leagues beyond what Microsoft has to offer.
In MonoDevelop, I can just type the first letter of each word (urd -> UnityRenderDevice, for example) and it pops right up. In VS, I type urd and it gives me UriBuilder_USE_ORIGINAL_FLAGS for pity's sake.
Please help me fix this thing. VS is my only option for C++ on Windows and I am so actively not wanting to even open the program anymore due to frustration.
Intellisense should work in the way you described it, so there must be some sort error within your VS installation. Try a clean reinstall .
Please guide me, how do you enable autocomplete functionality in VS C++? By auto-complete, I mean, when I put a dot after control name, the editor should display a dropdown menu to select from.
Thank you.
Start writing, then just press CTRL+SPACE and there you go ...
When you press ctrl + space, look in the Status bar below.. It will display a message saying IntelliSense is unavailable for C++ / CLI, if it doesn't support it.. The message will look like this -
It's enabled by default. Probably you just tried on an expression that failed to autocomplete.
In case you deactivated it somehow... you can enable it in the Visual Studio settings. Just browse to the Editor settings, then to the subgroup C/C++ and activate it again... should read something like "List members automatically" or "Auto list members" (sorry, I have the german Visual Studio).
Upon typing something like std::cout. a dropwdownlist with possible completitions should pop up.
All the answers were missing Ctrl-J (which enables and disables autocomplete).
Goto => Tools >> Options >> Text Editor >> C/C++ >> Advanced >>
IntelliSense
Change => Member List Commit Aggressive to True
VS is kinda funny about C++ and IntelliSense. There are times it won't notice that it's supposed to be popping up something. This is due in no small part to the complexity of the language, and all the compiling (or at least parsing) that'd need to go on in order to make it better.
If it doesn't work for you at all, and it used to, and you've checked the VS options, maybe this can help.
Have you tried Visual Assist X ? Sort of lights up the VS editor.
I came across over the following post:
http://blogs.msdn.com/b/raulperez/archive/2010/03/19/c-intellisense-options.aspx
The issue is that the "IntelliSense" option in c++ is disabled.
This link explains about the IntelliSense database configuration and options.
After enabling the database you must close and reopen visual studio
for autocomplete use 'ctrl'+'space'
'ctrl'+'space' will open C/C++ autocomplete.
Include the class that you are using Within your text file, then intelliSense will know where to look when you type within your text file. This works for me.
So it’s important to check the Unreal API to see where the included class is so that you have the path to type on the include line. Hope that makes sense.
It's enabled by default. Probably you just tried on an expression that failed to autocomplete.
In case you deactivated it somehow... you can enable it in the Visual Studio settings.
Step 1: Go to settings
Step 2: Search for complete and enable all the auto complete functions
I believe that show help