Opencv: false number of vertices of a circle - c++

Im struggling with the shape detection using OpenCV for C++. The edged figures such as triangle and rectangular are detected trouble-free. But when it comes to circle it estimates number of vertices up to 6-8. Could somebody help me?
void getContours(Mat video){
Mat grayscale, canny_output;
cvtColor(video, grayscale,COLOR_RGB2GRAY);//converting image to grayscale
GaussianBlur(grayscale, grayscale, Size(9, 9), 2, 2 );
threshold(grayscale, grayscale,60,255,THRESH_BINARY);
vector <vector<Point>> contours, output_contour;
vector <Vec4i> hierarchy;
findContours( grayscale, contours, hierarchy, RETR_TREE,CHAIN_APPROX_SIMPLE );
Mat drawing = Mat::zeros( grayscale.size(), CV_8UC3 );
vector<Point> c;
for (size_t i = 0; i<contours.size(); i++){
c = contours[i];
Rect crect = boundingRect(c);
// compute the center of the contour, then detect the name of the
// shape using only the contour
Moments M = moments(c);
int cX, cY;
cX = static_cast<int>(M.m10/M.m00);
cY = static_cast<int>(M.m01/M.m00);
string shape = detect(Mat(c));
drawContours( drawing, contours, (int)i, Scalar(0, 255, 0), 2);
Point pt(cX,cY);
putText(drawing,shape,pt, FONT_HERSHEY_SIMPLEX, 0.5, Scalar(255, 255, 255), 2);
imshow("contour", drawing);
}
}
string detect(const Mat &curve){
string shape = "unidentified";
double peri = arcLength(curve, true);
Mat approx;
approxPolyDP(curve, approx, 0.04 * peri, true); // 0.01~0.05
const int num_of_vertices = approx.rows;
if(num_of_vertices == 0){
shape = "circle";
}
if(num_of_vertices==2){
shape = "line";
}
cout<<"\n"<<num_of_vertices;
return to_string(num_of_vertices);
}

Related

Is there a way to detect if a circle is connected to another circle with a line in opencv?

I'm trying to write a Maya plugin that recreates a 2d drawing of bones in UV space to 3D space. I'm starting with a simple plane with this image:
What I need is two find the circles and create a hierarchy.
I tried Nuzhny approach but I'm getting horizontal lines like:
My code:
Mat image;
image = imread("c:/pjs/sk.jpg"); // Read the file
cv::Mat hsv_image;
cv::cvtColor(image, hsv_image, cv::COLOR_BGR2HSV);
cv::Mat lower_red_hue_range;
cv::Mat upper_red_hue_range;
cv::Mat white_hue_range;
//Separate the lines and circles
cv::inRange(hsv_image, cv::Scalar(0, 100, 100), cv::Scalar(10, 255, 255), lower_red_hue_range);
cv::inRange(hsv_image, cv::Scalar(160, 100, 100), cv::Scalar(179, 255, 255), upper_red_hue_range);
cv::inRange(hsv_image, cv::Scalar(0, 0, 20), cv::Scalar(0, 0, 255), white_hue_range);
cv::Mat red_hue_image;
cv::addWeighted(lower_red_hue_range, 1.0, upper_red_hue_range, 1.0, 0.0, red_hue_image);
cv::GaussianBlur(red_hue_image, red_hue_image, cv::Size(9, 9), 2, 2);
//Identify circles
std::vector<cv::Vec3f> circles;
cv::HoughCircles(red_hue_image, circles, HOUGH_GRADIENT, 1, red_hue_image.rows / 8, 100, 20, 0, 0);
if (circles.size() == 0) std::exit(-1);
for (size_t current_circle = 0; current_circle < circles.size(); ++current_circle) {
cv::Point center(std::round(circles[current_circle][0]), std::round(circles[current_circle][1]));
int radius = std::round(circles[current_circle][2]);
cv::circle(image, center, radius, cv::Scalar(0, 255, 0), 5);
}
//Get the contours
cv::threshold(white_hue_range, white_hue_range, 11, 255, cv::THRESH_BINARY);
cv::Mat element = cv::getStructuringElement(cv::MORPH_CROSS, cv::Size(3, 3));
element = cv::getStructuringElement(cv::MORPH_CROSS, cv::Size(20, 20));
cv::dilate(white_hue_range, white_hue_range, element);
cv::dilate(white_hue_range, white_hue_range, element);
cv::erode(white_hue_range, white_hue_range, element);
cv::erode(white_hue_range, white_hue_range, element);
element = cv::getStructuringElement(cv::MORPH_CROSS, cv::Size(5, 5));
cv::dilate(white_hue_range, white_hue_range, element);
Mat gray;
gray = white_hue_range;
Canny(gray, gray, 40, 100, 7);
/// Find contours
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
RNG rng(12345);
findContours(gray, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0));
/// Draw contours
Mat drawing = Mat::zeros(gray.size(), CV_8UC3);
for (int i = 0; i < contours.size(); i++)
{
Scalar color = Scalar(rng.uniform(0, 255), rng.uniform(0, 255), rng.uniform(0, 255));
drawContours(drawing, contours, i, color, 2, 8, hierarchy, 0, Point());
}
//Get the lines
vector<vector<Point2f> > lines;
vector<Point> approx;
for (unsigned int i = 0; i < contours.size(); i++)
{
if (contours[i].size() > 4) {
//cv::Rect box = cv::fitEllipse(contours[i]);
cv::RotatedRect box = cv::fitEllipseAMS(contours[i]);
cv::Point2f pts[4];
box.points(pts);
vector<cv::Point2f> line_pts;
line_pts.resize(2);
line_pts[0] = (pts[0] + pts[1]) / 2;
line_pts[1] = (pts[2] + pts[3]) / 2;
lines.push_back(line_pts);
}
}
for (int i = 0; i < lines.size(); i++)
{
line(image, lines[i].at(0), lines[i].at(1), 128, 4, LINE_8, 0);
}
imshow("Result window", image);
cvtColor to HSV.
inRange(redFrom, redTo) + findContours to find red circles.
inRange(whiteFrom, whiteTo) + findContours to find white lines.
Line contour to line:
cv::RotatedRect box = cv::fitEllipse(line_contours[i]);
cv::Point2f pts[4];
box.points(pts);
cv::Point2f line_pts[2];
line_pts[0] = (pts[0] + pts[3]) / 2;
line_pts[1] = (pts[1] + pts[2]) / 2;
Nested loops to find a nearest circle for each line point.

the centroid of vessels opencv

I have this image the vascular bundle
My work is to find the centroid of the blood vessels ,
I tried Image moments but I have this error message error
My code is here:
int main() {
cv::Mat img = imread("C:\\Users\\ASUS\\Desktop\\fond1.png ", CV_LOAD_IMAGE_COLOR);
Mat blue, green, red, step1, otsu, step11, green1, blue1;
Mat bgr[3]; //destination array
split(img, bgr);//split source
red.push_back(bgr[2]);
Moments mu = moments(red,true);
Point center;
center.x = mu.m10 / mu.m00;
center.y = mu.m01 / mu.m00;
circle(red, center, 2, Scalar(0, 0, 255));
imshow("Result",red);
Mat mask(red.size(), CV_8UC1, Scalar::all(0));
// Create Polygon from vertices
vector<Point> ROI_Vertices(3);
ROI_Vertices.push_back(Point(0,0 ));
ROI_Vertices.push_back(Point(center.x, center.y));
ROI_Vertices.push_back(Point(0,red.rows -1));
vector<Point> ROI_Poly;
approxPolyDP(ROI_Vertices, ROI_Poly, 1.0, true);
// Fill polygon white
fillConvexPoly(mask, &ROI_Poly[0], ROI_Poly.size(), 255, 8, 0);
Mat hide(red.size(), CV_8UC3);
red.copyTo(hide, mask);
imshow("mask", hide);
Mat blackhat,tophat,dst;
Mat element = getStructuringElement(MORPH_ELLIPSE, Size(6,6));
morphologyEx(hide, blackhat, MORPH_BLACKHAT, element);
imshow("step1", blackhat);
morphologyEx(blackhat, tophat, MORPH_TOPHAT, element);
imshow("step2", tophat);
cv::Mat r1 = cv::Mat::zeros(dst.rows, dst.cols, CV_8UC1);
tophat.copyTo(r1);
imshow("vessel", r1);
threshold(r1, dst, 9, 255, THRESH_BINARY);
// Find contours
vector<vector<Point>> contours;
vector<Vec4i> hierarchy;
///Get the moments
Mat canny_output;
// detect edges using canny
Canny(dst, canny_output, 50, 150, 3);
// find contours
findContours(canny_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0));
// get the moments
vector<Moments> mu(contours.size());
for (int i = 0; i<contours.size(); i++)
{
mu[i] = moments(contours[i], false);
}
// get the centroid of figures.
vector<Point2f> mc(contours.size());
for (int i = 0; i<contours.size(); i++)
{
mc[i] = Point2f(mu[i].m10 / mu[i].m00, mu[i].m01 / mu[i].m00);
}

Detect rectangles drawn on an background image using OpenCV

I’m trying to detect some rectangles (white colored) which is drawn on an image. (say using paint or some other image editing tool).
As I’m very much beginner to image processing I searched through net and OpenCV sample program to accomplish the job, but could not get it to working perfectly. I’m using OpenCV C++ library.
Algorithm that I’ve tried
cv::Mat src = cv::imread(argv[1]);
cv::Mat gray;
cv::cvtColor(src, gray, CV_BGR2GRAY);
meanStdDev(gray, mu, sigma);
cv::Mat bw;
cv::Canny(gray, bw, mu.val[0] - sigma.val[0], mu.val[0] + sigma.val[0]);
std::vector<std::vector<cv::Point> > contours;
cv::findContours(bw.clone(), contours, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_SIMPLE);
std::vector<cv::Point> approx;
for (int i = 0; i < contours.size(); i++){
cv::approxPolyDP(cv::Mat(contours[i]), approx, cv::arcLength(cv::Mat(contours[i]), true)*0.02, true);
if (approx.size() >= 4 && approx.size() <= 6)
Rect boundRect = boundingRect( Mat(approx) );
rectangle( dst, boundRect.tl(), boundRect.br(), Scalar(255,255,255), 1, 8, 0 );}
Only one rectangle is detected. Can you please guide me or some link for the same.
Input image:
Output image:
I could not compile your code sample because there boundRect is declared within the if-block but rectangle drawing (trying to access boundRect) is outside of the if-block, so I adjusted your code:
int main(int argc, char* argv[])
{
cv::Mat src = cv::imread("C:/StackOverflow/Input/rectangles.png");
cv::Mat dst = src.clone();
cv::Mat gray;
cv::cvtColor(src, gray, CV_BGR2GRAY);
// ADDED: missing declaration of mu and sigma
cv::Scalar mu, sigma;
meanStdDev(gray, mu, sigma);
cv::Mat bw;
cv::Canny(gray, bw, mu.val[0] - sigma.val[0], mu.val[0] + sigma.val[0]);
// ADDED: displaying the canny output
cv::imshow("canny", bw);
std::vector<std::vector<cv::Point> > contours;
cv::findContours(bw.clone(), contours, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_SIMPLE);
std::vector<cv::Point> approx;
for (int i = 0; i < contours.size(); i++){
cv::approxPolyDP(cv::Mat(contours[i]), approx, cv::arcLength(cv::Mat(contours[i]), true)*0.02, true);
if (approx.size() >= 4 && approx.size() <= 6)
{
// ADDED: brackets around both lines belonging to the if-block
cv::Rect boundRect = cv::boundingRect(cv::Mat(approx));
cv::rectangle(dst, boundRect.tl(), boundRect.br(), cv::Scalar(255, 255, 255), 3, 8, 0);
}
}
// ADDED: displaying input and results
cv::imshow("input", src);
cv::imshow("dst", dst);
cv::imwrite("C:/StackOverflow/Output/rectangles.png", dst);
cv::waitKey(0);
return 0;
}
with your input image I do get this output:
which is probably not what you expected. See the canny output image (it is always good to have a look at intermediate results for visual debugging!), there are just too many structures in the image and contours will cover all of these, so there are some that will be approximated to polynomes with 4 to 6 elements.
Instead you'll have to become a bit smarter. You could try to extract straight lines with cv::HoughLinesP and connect those lines. Or you could try to segment the image first by finding white areas (if your rectangles are always white).
int main(int argc, char* argv[])
{
cv::Mat src = cv::imread("C:/StackOverflow/Input/rectangles.png");
cv::Mat dst = src.clone();
cv::Mat gray;
cv::cvtColor(src, gray, CV_BGR2GRAY);
cv::Mat mask;
// find "white" pixel
cv::inRange(src, cv::Scalar(230, 230, 230), cv::Scalar(255, 255, 255), mask);
cv::imshow("mask", mask);
std::vector<std::vector<cv::Point> > contours;
cv::findContours(mask, contours, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_SIMPLE);
std::vector<cv::Point> approx;
for (int i = 0; i < contours.size(); i++){
cv::approxPolyDP(cv::Mat(contours[i]), approx, cv::arcLength(cv::Mat(contours[i]), true)*0.02, true);
if (approx.size() >= 4 && approx.size() <= 6)
{
cv::Rect boundRect = cv::boundingRect(cv::Mat(approx));
cv::rectangle(dst, boundRect.tl(), boundRect.br(), cv::Scalar(255, 255, 255), 1, 8, 0);
}
}
cv::imshow("input", src);
cv::imshow("dst", dst);
cv::imwrite("C:/StackOverflow/Output/rectangles2.png", dst);
cv::waitKey(0);
return 0;
}
gives this result:
As you can see, there are other bright regions near white, too. The polynom approximation does not help much, too.
In general, it's easier to segment a color (even white) in HSV space. With appropriate thresholds:
inRange(hsv, Scalar(0, 0, 220), Scalar(180, 30, 255), mask);
where we don't care about the Hue, and keep only low Saturation and high Value, I get:
Then you can easily find connected components, and discard blobs smaller than a threshold th_blob_size. Resulting rectangles are (in green):
You can eventually apply other filtering stage to account for more difficult situations, but for this image removing small blobs is enough. Please post other images if you need something more robust in general.
Code:
#include <opencv2/opencv.hpp>
#include <iostream>
using namespace cv;
using namespace std;
int main(int argc, char** argv)
{
Mat3b img = imread("path_to_image");
int th_blob_size = 100;
Mat3b hsv;
cvtColor(img, hsv, COLOR_BGR2HSV);
Mat1b mask;
inRange(hsv, Scalar(0, 0, 220), Scalar(180, 30, 255), mask);
vector<vector<Point>> contours;
findContours(mask.clone(), contours, RETR_EXTERNAL, CHAIN_APPROX_NONE);
Mat3b res = img.clone();
for (int i = 0; i < contours.size(); ++i)
{
// Remove small blobs
if (contours[i].size() < th_blob_size)
{
continue;
}
Rect box = boundingRect(contours[i]);
rectangle(res, box, Scalar(0,255,0), 1);
}
imshow("Result", res);
waitKey();
return 0;
}
Are you sure you are only finding one contour or are you only drawing one contour? It doesn't look like you are looping in the drawing routine so you will only ever draw the first one that is found.
I have a blog, long since dead, that may provide you some good direction on this: http://workingwithcomputervision.blogspot.co.uk/2012/09/game-player-step-2-finding-game-board.html
Should the link die I believe this is the most relevant part of the article which relates to drawing contours:
//Draw contours
for (int i = 0; i < contours.size(); i++) {
Scalar color = Scalar(0, 255, 0);
drawContours(drawing, contours, i, color, 2, 8, hierarchy, 0, Point());
}
I notice you are using bounding rectangles for the drawing. Here is an alternative drawing routine, again from the above link, that does this:
Rect bounds;
Mat drawing = Mat::zeros(purpleOnly.size(), CV_8UC3);
int j = 0;
for (int i = 0; i < contours.size(); i++) {
if (arcLength(contours[i], true) > 500){
Rect temp = boundingRect(contours[i]);
rectangle(drawing, temp, Scalar(255, 0, 0), 2, 8);
if (j == 0) {
bounds = temp;
} else {
bounds = bounds | temp;
}
j++;
}
}
Note that I also do some checks on the size of the contour to filter out noise.

OpenCV copy bounded text area to new image

I am new to OpenCV and I am using this code to bound the text area in image. After that I am filtering contours and putting the bounded rectangle to a vector<Rect> to copy these to new image.
Mat large = img1;
Mat rgb;
// downsample and use it for processing
pyrUp(large, rgb);
Mat small;
cvtColor(rgb, small, CV_BGR2GRAY);
// morphological gradient
Mat grad;
Mat morphKernel = getStructuringElement(MORPH_ELLIPSE, Size(2, 2));
morphologyEx(small, grad, MORPH_GRADIENT, morphKernel);
// binarize
Mat bw;
threshold(grad, bw, 0.0, 255.0, THRESH_BINARY | THRESH_OTSU);
// connect horizontally oriented regions
Mat connected;
//morphKernel = getStructuringElement(MORPH_RECT, Size(7, 1));
//morphologyEx(bw, connected, MORPH_CLOSE, morphKernel);
// find contours
connected = bw;
Mat mask = Mat::zeros(bw.size(), CV_8UC1);
Mat mask2;
Mat mask3;
vector<vector<Point>> contours;
vector<Vec4i> hierarchy;
findContours(connected, contours, hierarchy, CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE, Point(0, 0));
/*drawContours(mask2, contours, -1, Scalar(255), CV_FILLED);
Mat Crop(img1.rows, img1.cols, CV_8UC3);
Crop.setTo(Scalar(0, 255, 0));
img1.copyTo(Crop, mask2);
normalize(mask2.clone(), mask2, 0.0, 255.0, CV_MINMAX, CV_8UC1);
*/
vector<Rect> rect1;
int i = 0;
//filter contours
for (int idx = 0; idx >= 0; idx = hierarchy[idx][0])
{
Rect rect = boundingRect(contours[idx]);
Mat maskROI(mask, rect);
maskROI = Scalar(0, 0, 0);
// fill the contour
drawContours(mask, contours, idx, Scalar(255, 255, 255), CV_FILLED);
// ratio of non-zero pixels in the filled region
double r = (double)countNonZero(maskROI) / (rect.width*rect.height);
if (r > .45 /* assume at least 45% of the area is filled if it contains text */
&&
(rect.height > 10 && rect.width > 10 && rect.height<150 && rect.width<150) /* constraints on region size */
/* these two conditions alone are not very robust. better to use something
like the number of significant peaks in a horizontal projection as a third condition */
)
{
//making rectangles on bounded area
rectangle(rgb, rect, Scalar(0, 255, 0), 2);
//pushing bounding rectangles in vector for new mask
rect1.push_back(rect);
}
}
Input output I am getting after bounded text ares is:
After that I am using this code to copy the bounded area only to new mask
//copying bounded rectangles area from small to new mask2
for (int i = 0; i < rect1.size(); i++){
mask2 = rgb(rect1[i]);
}
but by using this I only get this last bounded text area:
How can I get or update the mask2 rows or cols to get all the mapping of bounded text areas from rgb to mask2.
That's because mask2 will be equal to the last rgb(rect1[i]) called.
You can easily solve this in two ways (using copyTo):
Create a mask (black initialized, same size as input image), where you draw (white) rectangles. Then you copy the original image to a black initialized image of the same size, using the obtained mask.
Copy each sub-image directly to a black initialized image.
Starting from this image, where the red rectangles will be your detected rectangles:
With first approach you'll get a mask like:
and, for both approaches, the final result will be:
Code for first approach:
#include <opencv2/opencv.hpp>
#include <vector>
using namespace std;
using namespace cv;
int main()
{
// Your image
Mat3b img = imread("path_to_image");
// Your rectangles
vector<Rect> rects{Rect(100, 100, 100, 200), Rect(300, 200, 200, 100), Rect(500, 400, 80, 130)};
// Mask for rectangles (black initializeds)
Mat1b mask(img.rows, img.cols, uchar(0));
Mat3b dbgRects = img.clone();
for (int i = 0; i < rects.size(); ++i)
{
// Draw white rectangles on mask
rectangle(mask, rects[i], Scalar(255), CV_FILLED);
// Show rectangles
rectangle(dbgRects, rects[i], Scalar(0, 0, 255), 2);
}
// Black initizlied result
Mat3b result(img.rows, img.cols, Vec3b(0,0,0));
img.copyTo(result, mask);
imshow("Rectangles", dbgRects);
imshow("Result", result);
waitKey();
return 0;
}
Code for second approach:
#include <opencv2/opencv.hpp>
#include <vector>
using namespace std;
using namespace cv;
int main()
{
// Your image
Mat3b img = imread("path_to_image");
// Your rectangles
vector<Rect> rects{Rect(100, 100, 100, 200), Rect(300, 200, 200, 100), Rect(500, 400, 80, 130)};
// Black initizlied result
Mat3b result(img.rows, img.cols, Vec3b(0, 0, 0));
Mat3b dbgRects = img.clone();
for (int i = 0; i < rects.size(); ++i)
{
img(rects[i]).copyTo(result(rects[i]));
// Show rectangles
rectangle(dbgRects, rects[i], Scalar(0, 0, 255), 2);
}
imshow("Rectangles", dbgRects);
imshow("Result", result);
waitKey();
return 0;
}

Draw Rect around result of canny edge

I want to draw Rect around detected canny edges. I have this image which is result of eye detection, morphological operations and canny edge.
I tried using contours to bound it by rect but result was not accurate.
How can I get some thing like this image?
I'm using this function to draw contours:
void find_contour(Mat image)
{
Mat src_mat, gray_mat, canny_mat;
Mat contour_mat;
Mat bounding_mat;
contour_mat = image.clone();
bounding_mat = image.clone();
cvtColor(image, gray_mat, CV_GRAY2BGR);
// apply canny edge detection
Canny(gray_mat, canny_mat, 30, 128, 3, false);
//3. Find & process the contours
//3.1 find contours on the edge image.
vector< vector< cv::Point> > contours;
findContours(canny_mat, contours, RETR_EXTERNAL, CHAIN_APPROX_SIMPLE);
//3.2 draw contours & property value on the source image.
int largest_area = 0;
int largest_contour_index = 0;
Rect bounding_rect;
for (size_t i = 0; i< contours.size(); i++) // iterate through each contour.
{
double area = contourArea(contours[i]); // Find the area of contour
if (area > largest_area)
{
largest_area = area;
largest_contour_index = i; //Store the index of largest contour
bounding_rect = boundingRect(contours[i]); // Find the bounding rectangle for biggest contour
}
}
drawContours(image, contours, largest_contour_index, Scalar(0, 255, 0), 2);
imshow("Bounding ", image);
}
in your code you aren't drawing the bounding rectangle at all. Try this:
void find_contour(Mat image)
{
Mat src_mat, gray_mat, canny_mat;
Mat contour_mat;
Mat bounding_mat;
contour_mat = image.clone();
bounding_mat = image.clone();
cvtColor(image, gray_mat, CV_GRAY2BGR);
// apply canny edge detection
Canny(gray_mat, canny_mat, 30, 128, 3, false);
//3. Find & process the contours
//3.1 find contours on the edge image.
vector< vector< cv::Point> > contours;
findContours(canny_mat, contours, RETR_EXTERNAL, CHAIN_APPROX_SIMPLE);
//3.2 draw contours & property value on the source image.
int largest_area = 0;
int largest_contour_index = 0;
Rect bounding_rect;
for (size_t i = 0; i< contours.size(); i++) // iterate through each contour.
{
// draw rectangle around the contour:
cv::Rect boundingBox = boundingRect(contours[i]);
cv::rectangle(image, boundingBox, cv::Scalar(255,0,255)); // if you want read and "image" is color image, use cv::Scalar(0,0,255) instead
// you aren't using the largest contour at all? no need to compute it...
/*
double area = contourArea(contours[i]); // Find the area of contour
if (area > largest_area)
{
largest_area = area;
largest_contour_index = i; //Store the index of largest contour
bounding_rect = boundingRect(contours[i]); // Find the bounding rectangle for biggest contour
}
*/
}
//drawContours(image, contours, largest_contour_index, Scalar(0, 255, 0), 2);
imshow("Bounding ", image);
}
You can do it like this also,
findContours( canny_output, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_SIMPLE, Point(0, 0) );
vector<RotatedRect> minRect( contours.size() );
/// Draw contours
Mat drawing = Mat::zeros( canny_output.size(), CV_8UC3 );
for( int i = 0; i< contours.size(); i++ )
{
Scalar color = Scalar(255, 255, 255);
cv::Rect boundingBox = cv::boundingRect(cv::Mat(contours[i]));
minRect[i] = minAreaRect(Mat(contours[i]));
drawContours( drawing, contours, i, color, 1, 8, hierarchy, 0, Point() );
}
for( int i = 0; i< contours.size(); i++ )
{
// rotated rectangle
Point2f rect_points[4]; minRect[i].points( rect_points );
for( int j = 0; j < 4; j++ )
line( drawing, rect_points[j], rect_points[(j+1)%4], Scalar(0,0,255), 1, 8 );
}