Does multi dimension array matter when passing it to a function? - c++

So i have a function and a MD array
int arrayMD[2][2] = { 0,3,6,8 };
void display(int *ptr) {
cout << *(ptr + 1);
}
display(*arrayMD, 2, 2); // Invoke
When I pass the it to the function it will point to a 1-D Array
so the *ptr would point to {0,3} (CMIIW)
When I call a function / invoke
I pass a dereferenced pointer which is : An Address
cout << *arrayMD == Address to the first one which is {0,3}
so the function should be *ptr = Address from dereferenced Argument passed
So when i try to double bracket on the array: ptr[0][1] it doesn't work because it has become 1 dimensional array which consist of {0,3} but when i type ptr[3] it printed out 8. I know how it stored in the memory but is there no limit? so i could just use one dimensional array and print out the value. Then what's the point of 2D array?
I have just started learning C++ so please CMIIW

Let's put it this way first:
void display(int (*ptr)[2]) { // Takes a pointer to an array of 2 ints
std::cout << **(ptr); // Display [0][0]
std::cout << *(*(ptr)+1); // Display [0][1]
std::cout << **(ptr+1); // Display [1][0]
std::cout << *(*(ptr+1)+1); // Display [1][1]
}
int main() {
int arrayMD[2][2] = { 0,3,6,8 };
display(arrayMD); // Here, we pass the pointer to the first element of arrayMD
}
This gives us the following output:
0368
As you know, when we use the name of an array, it is automatically converts to the pointer to the first element. But when we want a pointer to an array, we need involvement of parenthesis:
int *p[100]; // is an array of 100 pointers to int
int (*p)[100]; // is a pointer to an array of 100 int
And yes, in general, consider using Standard Library, in particular the std::array.

Related

How to I Properly Dereference a pointer to a pointer array?

I'm working on an assignment involving string pointers. There are two functions. The first takes in an array of strings, places the address of each element into a separate array, and then returns the pointer to that array. The second function takes the pointer that was returned and prints out the elements of the original array with just the pointer. But when I test it, the dereferenced string** ptrToPtr is different in each pointer. I want to know why
Here is Function 1:
string** arrayOfPtrs(string arr[], int size)
{
string* ptrArray; //The array of string pointers
string** ptrToPtr; //A pointer to the array of string pointers
ptrArray = new string[size];
//ptrArray = arr;
int i = 0;
while (i < size)
{
ptrArray = &arr[i];
i++;
ptrArray++;
}
ptrToPtr = &ptrArray;
return ptrToPtr;
}
Here is Function 2:
void outputArray(string** arr, int size)
{
int count = size; //An int variable that stores the size of array
string* ptr = *arr; //A pointer that stores the address to the last element
//in the string pointer array
while (count > 0)
{
cout << *(ptr - count) << " ";
count--;
}
cout << endl;
}
And here is part of main():
string strArr[] = { "echo", "charlie", "delta", "bravo", "delta" };
string** strPtrs;
strPtrs = arrayOfPtrs(strArr, 5);
cout << "Actual results: ";
outputArray(arrayOfPtrs(strArr, 5), 5);
cout << endl << endl;
I'm I going wrong anywhere? Or is there a better way to deference a pointer to a string pointer?
Here is a similar program ran completely in main:
int main()
{
string words[30];
string* s;
s = new string[30];
string** t;
createArray(30, words);
int num = 0;
t = &s;
while (num < 30)
{
s = &words[num];
num++;
s++;
}
string* u = *t;
int j = 30;
for (int i = 0; i < 30; i++)
{
cout << "*(s - " << j << ") - " << *(s - j) << endl;
cout << "words[ " << i << " ] - " << words[i] << endl;
cout << "*(u - " << j << " ) - " << *(u - j) << endl << endl;
j--;
}
}
And this program works perfectly. Any ideas?
This is incorrect:
while (i < size)
{
ptrArray = &arr[i];
i++;
ptrArray++;
}
Replace ptrArray = &arr[i]; with *ptrArray = arr[i];. As it stands now, you're just overwriting the same pointer each time through the loop and never doing anything useful with it.
This is also incorrect:
string* ptrArray; //The array of string pointers
// ...
ptrToPtr = &ptrArray;
return ptrToPtr;
As soon as you return that, it becomes dangling. You're not allowed to use pointers to local (stack) variables once they're out of scope.
Firstly, I see a few problems in your setup
You don't need this for practical reasons. If you want to have the address of each element in the array, you can calculate it by incrementing the pointer to the first element (which is the array in fact). If you only do that for educational reasons forget about this
string* ptrArray = new ... Now you have an array of strings (array is semantically equaivalent to pointer to first element). But you want an array of string pointers. So you need string** ptrArray = new ... and this cascades to the rest of the function being incorrect.
You never delete the array allocated with new. This results in the memory not being free'd. You need to delete[] *strPtrs;in your last code snippet to free the memory you allocated in your method. In general it is a good idea to let the one who allocates the memory be responsibly for freeing it. I show you another idea below to handle this.
After your copy operations the pointer points past your array. Then you return a pointer to it. You applied the correct arithmetics when outputting the values in you second snippet, but I would never want to have such a pointer going around. Conventionally it should point to the first element. At least when deleting the array-pointer it has to point to the first element, otherwise you get undefined behavior e.g. deleting another array.
Lastly:
string* ptrArray; //The array of string pointers
string** ptrToPtr; //A pointer to the array of string pointers
ptrToPtr points to ptrArray, which is a local variable. It becomes invalid when leaving the function and thus it will be undefined behavior to dereference the returned pointer.
There is a common approach used by some standard libraries (e.g. snprintf from cstdio), so the caller is responsible for allocation and deallocation:
void arrayOfPtrs(string arr[], int size,/*new param*/ string** outArray)
{
string** iter = outArray; // Iterator pointer
int i = 0;
while (i < size)
{
*iter = &arr[i];
i++;
iter++;
}
}
What happens here, is that the caller gives the function a pointer to the pointers (it points to the first pointer). Note that a pointer can be used as an array with index operators etc. So it is in fact an array of pointers. You then fill it by incrementing the copied pointer so it jumps from pointer element to pointer element. Where the array actually is stored is not the problem of this function.
Use it like this:
// Variant 1: Use local variable if size is constant
string* arr[5];
arrayOfPtrs(strArr, 5, arr);
std::cout << *arr[0]; // Dereferences a pointer in arr to get the string which is actually in strArr
// Variant 2: Allocate heap memory (if you need dynamic size)
int size ...; // From somewhere
string** arr = new string[size];
arrayOfPtrs(strArr, size, arr);
std::cout << *arr[0]; // Same again
... // Do further work
delete[] arr; // Free memory
So you have to allocate memory (or use a local variable) before you call the function and then pass it to the function. In the double pointer, the first * is meant for the data type which is "pointer to string" and the second designates it as a "pointer-array".

What is the type of a pointer to a 2D array?

I know that the following is not correct:
int arr[2][3] = {}; //some array initialization here
int** ptr;
ptr = arr;
But I am quite surprised that the following lines actually work
int arr[2][3] = {}; //some array initialization here
auto ptr = arr;
int another_arr[2][3] = {}; //some array initialization here
ptr = another_arr;
Can anyone possibly explain what is the type assigned to ptr in the second block of code, and what happened underneath?
Well, arrays decay to pointers when used practically everywhere. So naturally there's decay going on in your code snippet too.
But it's only the "outer-most" array dimension that decays to a pointer. Since arrays are row-major, you end up with int (*)[3] as the pointer type, which is a pointer to a one-dimensional array, not a two dimensional array. It points to the first "row".
If you want ptr's deduction to be a pointer to the array instead, then use the address-of operator:
auto ptr = &arr;
Now ptr is int(*)[2][3].
In
auto ptr = arr;
arr decays into a pointer to its first element in the normal way; it's equivalent to
auto ptr = &arr[0];
Since arr[0] is an array of three ints, that makes ptr a int (*)[3] - a pointer to int[3].
another_arr decays in exactly the same way, so in
ptr = another_arr;
both sides of the assignment have the type int (*)[3], and you can assign a T* to a T* for any type T.
A pointer to arr itself has type int(*)[2][3].
If you want a pointer to the array rather than a pointer to the array's first element, you need to use &:
auto ptr = &arr;
First, let's look at why you can't assign int arr[2][3] to int **. To make it easier to visualise, we'll initialise your array with a sequence, and consider what it looks like in memory:
int arr[2][3] = {{1,2,3},{4,5,6}};
In memory, the array data is stored as a single block, just like a regular, 1D array:
arr: [ 1, 2, 3, 4, 5, 6 ]
The variable arr contains the address of the start of this block, and from its type (int[2][3]) the compiler knows to interpret an index like arr[1][0] as meaning "take the value that is at position (1*2 + 0) in the array".
However for a pointer-to-pointer (int**), it is expected that the pointer-to-pointer contains either a single memory address or an array of memory addresses, and this/these adress(es) point to (an)other single int value or array of ints. Let's say we copied the array arr into int **ptrptr. In memory, it would look like this:
ptrptr: [0x203F0B20, 0x203F17D4]
0x203F0B20: [ 1, 2, 3 ]
0x203F17D4: [ 4, 5, 6 ]
So in addition to the actual int data, an extra pointer must be stored for each row of the array. Rather than converting the two indexes into a single array lookup, access must be performed by making a first array lookup ("take the second value in ptrptr to get an int*"), then nother array lookup ("take the first value in the array at the address held by the previously obtained int*").
Here's a program that illustrates this:
#include <iostream>
int main()
{
int arr[2][3] = {{1,2,3},{4,5,6}};
std::cout << "Memory addresses for int arr[2][3]:" << std::endl;
for (int i=0; i<2; i++)
{
for (int j=0; j<3; j++)
{
std::cout << reinterpret_cast<void*>(&arr[i][j]) << ": " << arr[i][j] << std::endl;
}
}
std::cout << std::endl << "Memory addresses for int **ptrptr:" << std::endl;
int **ptrptr = new int*[2];
for (int i=0; i<2; i++)
{
ptrptr[i] = new int[3];
for (int j=0; j<3; j++)
{
ptrptr[i][j] = arr[i][j];
std::cout << reinterpret_cast<void*>(&ptrptr[i][j]) << ": " << ptrptr[i][j] << std::endl;
}
}
// Cleanup
for (int i=0; i<2; i++)
{
delete[] ptrptr[i];
ptrptr[i] = nullptr;
}
delete[] ptrptr;
ptrptr = nullptr;
return 0;
}
Output:
Memory addresses for int arr[2][3]:
0x7ecd3ccc0260: 1
0x7ecd3ccc0264: 2
0x7ecd3ccc0268: 3
0x7ecd3ccc026c: 4
0x7ecd3ccc0270: 5
0x7ecd3ccc0274: 6
Memory addresses for int **ptrptr:
0x38a1a70: 1
0x38a1a74: 2
0x38a1a78: 3
0x38a1a90: 4
0x38a1a94: 5
0x38a1a98: 6
Notice how the memory addresses always increase by 4 bytes for arr, but for ptrptr there is a jump of 24 bytes between values 3 and 4.
A simple assignment can't create the pointer-to-pointer structure needed for type int **, which is why the loops were necessary in the above program. The best it can do is to decay the int[2][3] type into a pointer to a row of that array, i.e. int (*)[3]. That's what your auto ptr = arr; ends up as.
What is the type of [...]
Did you already try to ask the compiler to tell you the type of an expression?
int main()
{
int arr[2][3] = {{0,1,2}, {3,4,5}}; // <-- direct complete initialized here
auto ptr = arr; // <-- address assignment only
cout << "arr: " << typeid(arr).name() << endl;
cout << "ptr: " << typeid(ptr).name() << endl;
return 0;
}
I've to confess that the output
arr: A2_A3_i
ptr: PA3_i
seems to be not very readable at first glance (compared to some other languages), but when in doubt it may help. It's very compact, but one may get used to it soon. The encoding is compiler-dependent, in case you are using gcc, you may read Chapter 29. Demangling to understand how.
Edit:
some experimentation with some simple_cpp_name function like this rudimentary hack
#include <typeinfo>
#include <cxxabi.h>
#include <stdlib.h>
#include <string>
std::string simple_cpp_name(const std::type_info& ti)
{
/// simplified code extracted from "Chapter 29. Demangling"
/// https://gcc.gnu.org/onlinedocs/libstdc++/manual/ext_demangling.html
char* realname = abi::__cxa_demangle(ti.name(), 0, 0, 0);
std::string name = realname;
free(realname);
return name;
}
will show you that auto &rfa = arr; makes rfa having the same type as arr which is int [2][3].

Can passing an array of pointers to a function as an 'int' parameter convert the addresses to integers?

Beginner c++ programmer, writing code to solve Sudoku puzzles. I'll keep the background info short to avoid confusion.
I have an array of pointers, int *P[9], I have assigned each entry a specific address. I want to assign these addresses to another array of pointers, int *B[81].
P[0] should correspond to B[0], P[1] to B[8], and so on.
When I pass these to a function:
void (int B[ ], int P[ ] ) {...}
it seems like the function is converting the address P[ ] is pointing to into an integer value. Before the function is called P[0] points to the address 0x7fff978d46b0, if I check the value of P[0] inside the function it's a number like `48782346 .
#include<iostream>
using namespace std;
void assign_box(int matrix[], int P[])
{
cout << "P[0] in function: " << P[0] << "\n";
matrix[0]=P[0];
}
int main()
{
int table[9][9];
//Initialise table entries to 0
for(int i=0; i<9; i++)
{
for(int j=0; j<9; j++)
{
table[i][j]=0;
}
}
//Assign addresses to vector P, for brevity P is of length one
int *P[1];
P[0]=&table[0][0];
cout<< "P[0] before function: " << P[0] << "\n";
int*B[81];
assign_box(B[81], P[9]);
}
If it did this and worked I wouldn't care, but unfortunately when I assign B[0] = P[0], it hits me with a Segmentation fault (core dumped), which makes me wonder is the function trying to assign the pointer B[0] to the address 48782346.
Is it possible for the function to convert an address into an integer value?
Apologies if my question is unclear or verbose, first time asker. And thank you for edits.
If you dereference int*[] (or int**), you get an int*. If you dereference an int*, you get an int. This is exactly what you are doing, and why you end up with an int at the end.
//main
int *P[1]; //Array of pointers to int
int *B[81]; //Array of pointer to int
assign_box(B[81], P[9]); //Pass in two pointers to int
//assign_box
matrix[0]=P[0]; //assign int to int
You probably meant to call assign_box like assign_box(B, P), and have the signature be void assign_box(int *B[], int *P[]);. This would then allow you to assign one pointer inside an array to another pointer inside an array.
There are multiple things that could be causing segmentation faults, but they all stem from invalid array indices. If an array is declared like type identifier[size];, it has valid indices from 0 to size - 1. So, int *B[81]; means B[81] is invalid.
You're passing in the wrong parameters. You're trying to pass in an array object B[81] which does NOT EXIST. You only have B[0] - B[80]. Also, B[80] isn't an int pointer. It's an int within an int array. P[9] is a pointer to an array of integers. So, you're trying to pass an integer in an array slot that does not exist into a parameter that does not take integers -- it takes integer arrays.
#include<iostream>
using namespace std;
void assign_box(int matrix[], int P[])
{
cout << "P[0] in function: " << P[0] << "\n";
matrix[0]=P[0];
}
int main()
{
int table[9][9];
//Initialise table entries to 0
for(int i=0; i<9; i++)
{
for(int j=0; j<9; j++)
{
table[i][j]=0;
}
}
//Assign addresses to vector P, for brevity P is of length one
int *P[1];
P[0]=&table[0][0];
cout<< "P[0] before function: " << P[0] << "\n";
int*B[81];
assign_box(B[81], P[9]); // WRONG
}

Having difficulty working with pointers

I having some issue when it comes to initializing pointers.
void findMM (int *PMM, int *theG)
{
// code I haven't written yet. It will essentially take two variables from //theG and store it in MM
}
int main()
{
int size;
int MM [2] = {1000, 0};
int *theG = NULL;
cout << "\nPlease insert size of array:" << endl;
cin >> size;
theG = new int [size];
findMM(&MM, &theG); //Get error with &MM
delete [] theG;
return 0;
}
The complier says that argument of type int (*)[2] is incompatible with parameter of type int ** So obviously that I have issue with the code in particular my (reference?) of array MM. Or perhaps there is other obvious faults that I am missing?
Edit attempt 2
void findMM (int *PMM, int *theG)
{
PMM [1] = 5;
theG [0] = 7;
}
int main()
{
int size;
int MM [2] = {1000, 0};
int *theG = NULL;
cout << "\nPlease insert size of array:" << endl;
cin >> size;
theG = new int [size];
findMM(MM, theG);
cout << MM [1] << endl << theG[0];
delete [] theG;
return 0;
}
The output would be 5 and 7 correct?
Since MM is an array, &MM is a pointer to an array (that's the type int (*)[2] that you see in the error). Instead, you seem to want to pass a pointer to the first element of the array. There are two ways to do that. Firstly, you can explicitly get the first element and then take the address of it: &MM[0]. Secondly, you can rely on array-to-pointer conversion to do it for you and just pass MM. Array-to-pointer conversion converts an array to a pointer to its first element.
I know this question has already been answered but I believe I can contribute to the asker's understanding.
Let's start with the basics:
void main()
{
int a = 2; // a is an int
cout << a << endl; // print 2
int *b; // b is a pointer-to-int
b = &a; // store the address of a in b
cout << *b << endl;// print the value that b points to, which is 2
int my_array = new int[3]; // allocate an array with 3 integers
my_array[0] = 50; // store 50 in the first element of the array
my_array[1] = 51; // store 51 in the second element of the array
my_array[2] = 52; // store 52 in the third element of the array
cout << c[0] << endl; // print 50
some_function(my_array, 3); // explained below
}
Now let's see how to pass arrays into functions. Assume we want to have a function called some_function that receives an array.
void some_function(int *some_array, int size_of_the_array)
{
// use the array however you like here
}
The function some_function receives a pointer to an int (also known as "pointer-to-int"). The name of an array is always the address of its first element, so if a function expects a pointer to an int and you give it the name of an array of ints, you are actually giving it the address of the first element in the array (this is just C++ syntax rules). So the function now has the address of the first element in the array, it can do stuff like *some_array to access the first element in the array, but what if it wants to access the other elements? It adds 1 to the pointer it already has and then applies the * operator to it: *(some_array + 1). Let's say an int is 4 bytes, if you add 1 to a pointer-to-int, the result of this addition is a new pointer that points to a location in memory 4 bytes ahead, so *(some_array + 93) is the value in the 94th element of the array some_array (array elements are stored sequentially in memory). A shorthand notation for this is some_array[93]. So if you have int *some_array = new int[100];, then some_array is a pointer and some_array[93] is the same as *(some_array + 93), which is the 94th element in the array.
The address itself though is not enough, you also need to know the number of entries in the array so that you don't try to access an element past the end of the array. In this example, assume that some_function simply prints the contents of the array, so if you don't provide 3 as the second argument to the function then it will have no way of knowing when to stop adding 1 to the pointer it received in the first argument. Beware, however, that by passing an array to a function this way, you are not passing the function a copy of the array, you are simply telling it where to find its contents in memory.

Pointers of two dimensional array

There is such code:
int (*ptr_)[1] = new int[1][1];
ptr_[0][0] = 100;
std::cout << "to: " << &ptr_ << ' ' << ptr_ << ' ' << *ptr_ << ' ' << &(*ptr_) << ' ' << **ptr_ << std::endl;
Result is:
to: 0xbfda6db4 0x9ee9028 0x9ee9028 0x9ee9028 100
Why values of ptr_ and *ptr_ are the same? Value of ptr_ equals to 0x9ee9028, so value of memory cell 0x9ee9028 is *ptr_ which is 0x9ee9028, however **ptr_ gives result 100. Is it logical?
ptr_ is a pointer to an array of length one. Variables of array type in C and C++ simply degrade to pointers when printed (among other things). So when you print ptr_ you get the address of the array. When you print *ptr_ you get the array itself, which then degrades right back into that same pointer again.
But in C++ please use smart pointers and standard containers.
int main() {
int test[2][3] = { {1,2,3}, {4, 5, 6} };
int (*pnt)[3] = test; //*pnt has type int[3]
//printArray writes array to stdout
printArray(3, *pnt); //returns 1 2 3
printArray(3, *(pnt+1)); //returns 4 5 6
return 0;
}
mutl-dimentional arrays are really arrays for arrays, for example test[2][3] is an array with two elements that are of type int[3] which in turn have 3 integer elements.
In your case you have a pointer to a pointer to a variable.
In other words your array looks like this:
array = {{100}}
ptr_ points to array
&ptr_ is the address of outer array
ptr_ is the address of first element (which is to another array)
*ptr_ same as above
&(*ptr_) gets first element of outer array which is the innter array, then returns the address of the innter array
**ptr_ gets first element of outer array (which is the inner array) then dereferences the innter array which is an actuall value