Control path to pinned application to taskbar with Qt - c++

How control path to pinned application to taskbar with Qt

Since I myself have been searching with a lot of effort for a way to customize the program path to an application pinned to the taskbar, I wanted to post here my solution related to Qt.
Problem was, that I link the starter in a set of programs (starter/updater, main) when pinning the main program.
EventFilterPinnable.h
#pragma once
#include <QAbstractNativeEventFilter>
#include <windows.h>
#include <windowsx.h>
#include <shellapi.h>
#include <propsys.h>
#include <propkey.h>
#include <propvarutil.h>
HRESULT PropertyStoreSetStringValue(IPropertyStore* propertyStore, REFPROPERTYKEY pkey, PCWSTR value)
{
PROPVARIANT propVariant;
HRESULT hr = InitPropVariantFromString(value, &propVariant);
if(SUCCEEDED(hr))
{
hr = propertyStore->SetValue(pkey, propVariant);
PropVariantClear(&propVariant);
}
return hr;
}
HRESULT MakeWindowPinnable(HWND hwnd, PCWSTR userModelId, PCWSTR relaunchCommand, PCWSTR relaunchDisplayName, PCWSTR relaunchIcon = NULL)
{
IPropertyStore* propertyStore;
HRESULT hr = SHGetPropertyStoreForWindow(hwnd, IID_PPV_ARGS(&propertyStore));
if(SUCCEEDED(hr))
{
PropertyStoreSetStringValue(propertyStore, PKEY_AppUserModel_ID, userModelId);
PropertyStoreSetStringValue(propertyStore, PKEY_AppUserModel_RelaunchCommand, relaunchCommand);
PropertyStoreSetStringValue(propertyStore, PKEY_AppUserModel_RelaunchDisplayNameResource, relaunchDisplayName);
if(relaunchIcon != NULL)
{
PropertyStoreSetStringValue(propertyStore, PKEY_AppUserModel_RelaunchIconResource, relaunchIcon);
}
propertyStore->Release();
}
return hr;
}
void OnCreate(HWND hwnd)
{
std::wstring sAppId = L"unique.app.id";
std::wstring sAppRelaunchCommand = L"\"C:\\Program Files\\Path with spaces\\Starter.exe\" -a argument1";
std::wstring sAppRelaunchDisplayName = L"Name of progam";
std::wstring sAppRelaunchIcon = L"\"C:\\Program Files\\Path with spaces\\Icon.ico\"";
MakeWindowPinnable(hwnd, sAppId.c_str(), sAppRelaunchCommand.c_str(), sAppRelaunchDisplayName.c_str(), sAppRelaunchIcon.c_str());
}
class EventFilterPinnable : public QAbstractNativeEventFilter
{
public:
EventFilterPinnable() {}
bool nativeEventFilter(const QByteArray& eventType, void* message, long* /*res*/) override
{
if(eventType == "windows_generic_MSG") {
MSG* msg = static_cast<MSG*>(message);
HWND hwnd = msg->hwnd;
if (msg->message==WM_CREATE)
{
OnCreate(hwnd);
}
}
return false;
}
};
in main.cpp simply add
QApplication app(argc, argv);
app.installNativeEventFilter(new EventFilterPinnable());
....
app.exec();

Related

Desktop Elements with Winapi

I'm trying to get the elements in the desktop (icon shortcuts) using winapi, but for some reason I'm getting nothing. Am I doing it wrong? (I'm very new to this)
BOOL CALLBACK EnumChildWindows(HWND hwnd,LPARAM lParam) {
char str[256];
GetWindowTextA(hwnd, str, 200);
OutputDebugStringA(str);
return true;
}
Inside wWinMain:
HWND hDesktop = GetDesktopWindow();
EnumChildWindows(hDesktop, 0);
You used the EnumChildWindows function by mistake:
BOOL CALLBACK EnumChildProc(HWND hwnd, LPARAM lParam) {
char str[256]{};
GetWindowTextA(hwnd, str, 200);
OutputDebugStringA(str);
return true;
}
int main(int argc, const char* argv[])
{
HWND hDesktop = GetDesktopWindow();
EnumChildWindows(hDesktop, EnumChildProc, 0);
return 0;
}
You need to set a callback function and call it with EnumChildWindows.
Of course, this cannot get the name of the "desktop shortcut", what you get is the name of all child windows.
If you want to get the name and location of the desktop shortcut, you need to use COM related, here is an example:
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <ShlObj.h>
#include <atlbase.h>
int main(int argc, char** argv)
{
CComPtr<IShellWindows> spShellWindows;
CComPtr<IShellBrowser> spBrowser;
CComPtr<IDispatch> spDispatch;
CComPtr<IShellView> spShellView;
CComPtr<IFolderView> spView;
CComPtr<IShellFolder> spFolder;
CComPtr<IEnumIDList> spEnum;
CComHeapPtr<ITEMID_CHILD> spidl;
CComVariant vtLoc(CLSID_ShellWindows);
CComVariant vtEmpty;
STRRET str;
int count = 0;
HRESULT hr;
long lhWnd;
// INITIALIZE COM
CoInitialize(NULL);
// GET ShellWindows INTERFACE
hr = spShellWindows.CoCreateInstance(CLSID_ShellWindows);
// FIND WINDOW
hr = spShellWindows->FindWindowSW(
&vtLoc, &vtEmpty, SWC_DESKTOP, &lhWnd, SWFO_NEEDDISPATCH, &spDispatch);
// GET DISPATCH INTERFACE
CComQIPtr<IServiceProvider>(spDispatch)->
QueryService(SID_STopLevelBrowser, IID_PPV_ARGS(&spBrowser));
spBrowser->QueryActiveShellView(&spShellView);
spShellView->QueryInterface(IID_PPV_ARGS(&spView));
hr = spView->GetFolder(IID_PPV_ARGS(&spFolder));
// GET ENUMERATOR
spView->Items(SVGIO_ALLVIEW, IID_PPV_ARGS(&spEnum)); // get enumerator
// ENUMERATE ALL DESKTOP ITEMS
for (; spEnum->Next(1, &spidl, nullptr) == S_OK; spidl.Free()) {
// GET/PRINT ICON NAME AND POSITION
char* name;
POINT pt;
spFolder->GetDisplayNameOf(spidl, SHGDN_NORMAL, &str);
StrRetToStrA(&str, spidl, &name);
spView->GetItemPosition(spidl, &pt);
printf("%5d %5d \"%s\"\n", pt.x, pt.y, name);
}
CoUninitialize(); // release COM
exit(0);
}

TaskScheduler RegisterTaskDefinition fails with NULL path in Win10

According to this MSDN doc, we may pass NULL for the path argument:
path [in]
The name of the task. If this value is NULL, the task will be registered in the root task folder and the task name will be a GUID value created by the Task Scheduler service.
I have a code that use this behavior. The code works fine in Win7 and 8.1, but not in my Win10 box (ver 1709 64-bit, build 16299). In Win10, it will return 0x80070005 aka "Access Denied" when path is NULL. If I specify a name like "Foobar", it will work fine.
Test code:
// Link comsuppw.lib and taskschd.lib.
#include <stdio.h>
#include <windows.h>
#include <atlbase.h>
#include <atlstr.h>
#include <shlobj.h>
#include <taskschd.h>
#include <comutil.h>
class AutoHR {
HRESULT hr;
public:
void operator=(HRESULT hr)
{
this->hr = hr;
if (FAILED(hr)) {throw *this;}
}
HRESULT GetHR() const { return hr; }
};
static void TestTaskSched()
{
AutoHR hr;
CComPtr<ITaskService> taskSvc;
CComPtr<ITaskFolder> taskFol;
CComPtr<ITaskDefinition> taskDef;
CComPtr<IActionCollection> taskAC;
CComPtr<IAction> taskAction;
CComPtr<IExecAction> taskEA;
CComPtr<IRegisteredTask> registeredTask;
try {
hr = taskSvc.CoCreateInstance(CLSID_TaskScheduler, nullptr, CLSCTX_ALL);
hr = taskSvc->Connect(CComVariant(),CComVariant(),CComVariant(),CComVariant());
hr = taskSvc->GetFolder(_bstr_t(L""), &taskFol);
hr = taskSvc->NewTask(0, &taskDef);
hr = taskDef->get_Actions(&taskAC);
hr = taskAC->Create(TASK_ACTION_EXEC, &taskAction);
hr = taskAction.QueryInterface<IExecAction>(&taskEA);
hr = taskEA->put_Path(_bstr_t(L"C:\\Windows\\System32\\cmd.exe"));
hr = taskEA->put_Arguments(_bstr_t(L"/k echo Testing"));
// Note that NULL is passed as the first argument.
hr = taskFol->RegisterTaskDefinition(nullptr, taskDef,
TASK_CREATE_OR_UPDATE, CComVariant(), CComVariant(),
TASK_LOGON_NONE, CComVariant(), &registeredTask);
MessageBoxW(nullptr, L"Succeeded!", L"OK", MB_ICONINFORMATION);
}
catch (AutoHR const &autohr) {
WCHAR buf[99] = {0};
wsprintfW(buf, L"HRESULT error 0x%.8X\n", autohr.GetHR());
MessageBoxW(nullptr, buf, nullptr, MB_ICONERROR);
}
}
int main()
{
HRESULT hr = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
if (SUCCEEDED(hr))
{
TestTaskSched();
CoUninitialize();
}
return 0;
}
Test result:
Questions:
1) Is there a behavior change between Win10 and older Windows? I suspect there is, but I cannot find any doc that mentions it.
2) Any good alternative for this behavior? I hope I don't have to generate GUID by myself for temporary task creation.

Windows Explorer: self implemented Overlay Icons do not work

I'm trying to simply display some overlay icons in the Windows Explorer.
Since I'm relatively new to programming for Windows (I just have some experience in Mac programming), I used this article to start.
So this is my code:
Icon.h
#pragma once
#include "resource.h"
#include "ExplorerSync_i.h"
using namespace ATL;
class ATL_NO_VTABLE CIcon :
public CComObjectRootEx<CComSingleThreadModel>,
public CComCoClass<CIcon, &CLSID_Icon>,
public IShellIconOverlayIdentifier,
public IDispatchImpl<IIcon, &IID_IIcon, &LIBID_ExplorerSyncLib, /*wMajor =*/ 1, /*wMinor =*/ 0>
{
public:
CIcon();
STDMETHOD(GetOverlayInfo)(LPWSTR pwszIconFile, int cchMax, int *pIndex, DWORD* pdwFlags);
STDMETHOD(GetPriority)(int* pPriority);
STDMETHOD(IsMemberOf)(LPCWSTR pwszPath, DWORD dwAttrib);
DECLARE_REGISTRY_RESOURCEID(IDR_ICON)
BEGIN_COM_MAP(CIcon)
COM_INTERFACE_ENTRY(IIcon)
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY(IShellIconOverlayIdentifier)
END_COM_MAP()
HRESULT FinalConstruct()
{
return S_OK;
}
void FinalRelease()
{
}
protected:
};
Icon.cpp
#include "stdafx.h"
#include "Icon.h"
#using <system.dll>
using namespace System;
using namespace System::Diagnostics;
STDMETHODIMP CIcon::GetOverlayInfo(LPWSTR pwszIconFile, int cchMax, int * pIndex, DWORD * pdwFlags)
{
GetModuleFileNameW(_AtlBaseModule.GetModuleInstance(), pwszIconFile, cchMax);
*pIndex = 0;
*pdwFlags = ISIOI_ICONFILE | ISIOI_ICONINDEX;
return S_OK;
}
STDMETHODIMP CIcon::GetPriority(int * pPriority)
{
*pPriority = 0;
return S_OK;
}
STDMETHODIMP CIcon::IsMemberOf(LPCWSTR pwszPath, DWORD dwAttrib)
{
wchar_t *s = _wcsdup(pwszPath);
HRESULT r = S_FALSE;
_wcslwr_s(s, 1);
r = S_OK;
free(s);
return r;
}
CIcon::CIcon() {
}
ExplorerSync.cpp
#include "stdafx.h"
#include "resource.h"
#include "ExplorerSync_i.h"
#include "dllmain.h"
#include "Icon.h"
#using <system.dll>
using namespace System;
using namespace System::Diagnostics;
using namespace ATL;
STDAPI DllCanUnloadNow(void)
{
return _AtlModule.DllCanUnloadNow();
}
_Check_return_
STDAPI DllGetClassObject(_In_ REFCLSID rclsid, _In_ REFIID riid, _Outptr_ LPVOID* ppv)
{
return _AtlModule.DllGetClassObject(rclsid, riid, ppv);
}
STDAPI DllRegisterServer(void)
{
HRESULT hr = _AtlModule.DllRegisterServer();
// not possible to instantiate, because it is abstract according to error message
//CIcon *cIcon = new (std::nothrow) CIcon();
return hr;
}
STDAPI DllUnregisterServer(void)
{
HRESULT hr = _AtlModule.DllUnregisterServer();
return hr;
}
STDAPI DllInstall(BOOL bInstall, _In_opt_ LPCWSTR pszCmdLine)
{
HRESULT hr = E_FAIL;
static const wchar_t szUserSwitch[] = L"user";
if (pszCmdLine != NULL)
{
if (_wcsnicmp(pszCmdLine, szUserSwitch, _countof(szUserSwitch)) == 0)
{
ATL::AtlSetPerUserRegistration(true);
}
}
if (bInstall)
{
hr = DllRegisterServer();
if (FAILED(hr))
{
DllUnregisterServer();
}
}
else
{
hr = DllUnregisterServer();
}
return hr;
}
So I used primarily the code from the example mentioned above and because it did not work, I changed the code a bit according to my thoughts.
The problem is not the compiling. This works and registration via regsvr32 as well without any errors. But with some event log entries I found out, that DllRegisterServer is the only method which is called. All the other functions (especially the interface implementations for the icons) are not called at all. Although it's not done in the example, I tried to instantiate the Icon class in the DllRegisterServer method in the hope it helps, but I cannot do that (error message: Icon is abstract and cannot be instantiated).
So can anybody tell me, what's going wrong, please?
Thank you so much in advance!

C++ - DirectWrite: Load font from file at runtime

I'm trying to load a font from a file at runtime and display it with DirectWrite. The following code should initialize a IDWriteTextFormat object with that font:
hr = pDWriteFactory->CreateTextFormat(
L"Font Family", // Font family name
NULL, // Font collection (NULL sets it to use the system font collection)
// Somehow, a custom font collection should be used here, but I don't know how to do that
DWRITE_FONT_WEIGHT_REGULAR,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
16.0f,
L"en-us",
&pTextFormat // IDWriteTextFormat object
);
It works perfectly with system fonts but I don't know how to load a custom font file. I would appreciate any examples on how to achieve that.
What I tried so far:
• I read this article and this question on Stackoverflow but I don't see where one should pass the file path of the font file (therefore, I completely failed to implement any of the code provided on those two pages)
• I also read this article but if I'm right, it has nothing to do with DirectWrite (?) (I tried to implement the AddFontResourceEx-method, but to no avail)
• Finally, the answer to this question suggested using ResourceFontContext::CreateFontCollection could solve the problem but after reading this page (it's in German but the screenshot is in English) I believe that it can only be used with fonts embedded as resources (which is not an option in my case)
Sure, it's possible to do that. You'll need to:
implement IDWriteFontCollectionLoader interface in your code;
You should also implement IDWriteFontFileEnumerator obviously, but this should be trivial.
register loader with the factory using RegisterFontCollectionLoader
create a collection using CreateCustomFontCollection and same factory;
pass it to CreateTextFormat called on same factory.
When you call CreateCustomFontCollection you have to provide a collection key and its size, it's a blob only meaningful to you, could be anything. Later on your loader will be called with this key, so you can identify it. For example you can use a string 'myspecialkey' as a key, and in CreateEnumeratorFromKey check if it's called with that key, rejecting any other key.
If you only wanted to create a fontface object from a path to a file, you don't need any of above, just use CreateFontFileReference followed by CreateFontFace.
If anyone is interested in the code which finally worked:
Add Common.h, FontLoader.h and FontLoader.cpp to your project (code is given below) and add the following lines to your application:
#include "FontLoader.h"
// ...
IDWriteFactory* pDWriteFactory;
IDWriteFontCollection *fCollection;
IDWriteTextFormat* pTextFormat;
// ...
MFFontContext fContext(pDWriteFactory);
std::vector<std::wstring> filePaths; // vector containing ABSOLUTE file paths of the font files which are to be added to the collection
std::wstring fontFileFilePath = L"C:\\xyz\\abc.ttf";
filePaths.push_back(fontFileFilePath);
HRESULT hr = fContext.CreateFontCollection(filePaths, &fCollection); // create custom font collection
hr = pDWriteFactory->CreateTextFormat(
L"Font Family", // Font family name
fCollection,
DWRITE_FONT_WEIGHT_REGULAR,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
16.0f,
L"en-us",
&pTextFormat // IDWriteTextFormat object
);
FontLoader.h
#pragma once
#include <string>
#include "Common.h"
typedef std::vector<std::wstring> MFCollection;
class MFFontCollectionLoader : public IDWriteFontCollectionLoader
{
public:
MFFontCollectionLoader() : refCount_(0)
{
}
// IUnknown methods
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void** ppvObject);
virtual ULONG STDMETHODCALLTYPE AddRef();
virtual ULONG STDMETHODCALLTYPE Release();
// IDWriteFontCollectionLoader methods
virtual HRESULT STDMETHODCALLTYPE CreateEnumeratorFromKey(
IDWriteFactory* factory,
void const* collectionKey, // [collectionKeySize] in bytes
UINT32 collectionKeySize,
OUT IDWriteFontFileEnumerator** fontFileEnumerator
);
// Gets the singleton loader instance.
static IDWriteFontCollectionLoader* GetLoader()
{
return instance_;
}
static bool IsLoaderInitialized()
{
return instance_ != NULL;
}
private:
ULONG refCount_;
static IDWriteFontCollectionLoader* instance_;
};
class MFFontFileEnumerator : public IDWriteFontFileEnumerator
{
public:
MFFontFileEnumerator(
IDWriteFactory* factory
);
HRESULT Initialize(
UINT const* collectionKey, // [resourceCount]
UINT32 keySize
);
~MFFontFileEnumerator()
{
SafeRelease(&currentFile_);
SafeRelease(&factory_);
}
// IUnknown methods
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void** ppvObject);
virtual ULONG STDMETHODCALLTYPE AddRef();
virtual ULONG STDMETHODCALLTYPE Release();
// IDWriteFontFileEnumerator methods
virtual HRESULT STDMETHODCALLTYPE MoveNext(OUT BOOL* hasCurrentFile);
virtual HRESULT STDMETHODCALLTYPE GetCurrentFontFile(OUT IDWriteFontFile** fontFile);
private:
ULONG refCount_;
IDWriteFactory* factory_;
IDWriteFontFile* currentFile_;
std::vector<std::wstring> filePaths_;
size_t nextIndex_;
};
class MFFontContext
{
public:
MFFontContext(IDWriteFactory *pFactory);
~MFFontContext();
HRESULT Initialize();
HRESULT CreateFontCollection(
MFCollection &newCollection,
OUT IDWriteFontCollection** result
);
private:
// Not copyable or assignable.
MFFontContext(MFFontContext const&);
void operator=(MFFontContext const&);
HRESULT InitializeInternal();
IDWriteFactory *g_dwriteFactory;
static std::vector<unsigned int> cKeys;
// Error code from Initialize().
HRESULT hr_;
};
class MFFontGlobals
{
public:
MFFontGlobals() {}
static unsigned int push(MFCollection &addCollection)
{
unsigned int ret = fontCollections.size();
fontCollections.push_back(addCollection);
return ret;
}
static std::vector<MFCollection>& collections()
{
return fontCollections;
}
private:
static std::vector<MFCollection> fontCollections;
};
FontLoader.cpp
#include "FontLoader.h"
IDWriteFontCollectionLoader* MFFontCollectionLoader::instance_(
new(std::nothrow) MFFontCollectionLoader()
);
HRESULT STDMETHODCALLTYPE MFFontCollectionLoader::QueryInterface(REFIID iid, void** ppvObject)
{
if (iid == IID_IUnknown || iid == __uuidof(IDWriteFontCollectionLoader))
{
*ppvObject = this;
AddRef();
return S_OK;
}
else
{
*ppvObject = NULL;
return E_NOINTERFACE;
}
}
ULONG STDMETHODCALLTYPE MFFontCollectionLoader::AddRef()
{
return InterlockedIncrement(&refCount_);
}
ULONG STDMETHODCALLTYPE MFFontCollectionLoader::Release()
{
ULONG newCount = InterlockedDecrement(&refCount_);
if (newCount == 0)
delete this;
return newCount;
}
HRESULT STDMETHODCALLTYPE MFFontCollectionLoader::CreateEnumeratorFromKey(
IDWriteFactory* factory,
void const* collectionKey, // [collectionKeySize] in bytes
UINT32 collectionKeySize,
OUT IDWriteFontFileEnumerator** fontFileEnumerator
)
{
*fontFileEnumerator = NULL;
HRESULT hr = S_OK;
if (collectionKeySize % sizeof(UINT) != 0)
return E_INVALIDARG;
MFFontFileEnumerator* enumerator = new(std::nothrow) MFFontFileEnumerator(
factory
);
if (enumerator == NULL)
return E_OUTOFMEMORY;
UINT const* mfCollectionKey = static_cast<UINT const*>(collectionKey);
UINT32 const mfKeySize = collectionKeySize;
hr = enumerator->Initialize(
mfCollectionKey,
mfKeySize
);
if (FAILED(hr))
{
delete enumerator;
return hr;
}
*fontFileEnumerator = SafeAcquire(enumerator);
return hr;
}
// ------------------------------ MFFontFileEnumerator ----------------------------------------------------------
MFFontFileEnumerator::MFFontFileEnumerator(
IDWriteFactory* factory
) :
refCount_(0),
factory_(SafeAcquire(factory)),
currentFile_(),
nextIndex_(0)
{
}
HRESULT MFFontFileEnumerator::Initialize(
UINT const* collectionKey, // [resourceCount]
UINT32 keySize
)
{
try
{
// dereference collectionKey in order to get index of collection in MFFontGlobals::fontCollections vector
UINT cPos = *collectionKey;
for (MFCollection::iterator it = MFFontGlobals::collections()[cPos].begin(); it != MFFontGlobals::collections()[cPos].end(); ++it)
{
filePaths_.push_back(it->c_str());
}
}
catch (...)
{
return ExceptionToHResult();
}
return S_OK;
}
HRESULT STDMETHODCALLTYPE MFFontFileEnumerator::QueryInterface(REFIID iid, void** ppvObject)
{
if (iid == IID_IUnknown || iid == __uuidof(IDWriteFontFileEnumerator))
{
*ppvObject = this;
AddRef();
return S_OK;
}
else
{
*ppvObject = NULL;
return E_NOINTERFACE;
}
}
ULONG STDMETHODCALLTYPE MFFontFileEnumerator::AddRef()
{
return InterlockedIncrement(&refCount_);
}
ULONG STDMETHODCALLTYPE MFFontFileEnumerator::Release()
{
ULONG newCount = InterlockedDecrement(&refCount_);
if (newCount == 0)
delete this;
return newCount;
}
HRESULT STDMETHODCALLTYPE MFFontFileEnumerator::MoveNext(OUT BOOL* hasCurrentFile)
{
HRESULT hr = S_OK;
*hasCurrentFile = FALSE;
SafeRelease(&currentFile_);
if (nextIndex_ < filePaths_.size())
{
hr = factory_->CreateFontFileReference(
filePaths_[nextIndex_].c_str(),
NULL,
&currentFile_
);
if (SUCCEEDED(hr))
{
*hasCurrentFile = TRUE;
++nextIndex_;
}
}
return hr;
}
HRESULT STDMETHODCALLTYPE MFFontFileEnumerator::GetCurrentFontFile(OUT IDWriteFontFile** fontFile)
{
*fontFile = SafeAcquire(currentFile_);
return (currentFile_ != NULL) ? S_OK : E_FAIL;
}
// ---------------------------------------- MFFontContext ---------------------------------------------------------
MFFontContext::MFFontContext(IDWriteFactory *pFactory) : hr_(S_FALSE), g_dwriteFactory(pFactory)
{
}
MFFontContext::~MFFontContext()
{
g_dwriteFactory->UnregisterFontCollectionLoader(MFFontCollectionLoader::GetLoader());
}
HRESULT MFFontContext::Initialize()
{
if (hr_ == S_FALSE)
{
hr_ = InitializeInternal();
}
return hr_;
}
HRESULT MFFontContext::InitializeInternal()
{
HRESULT hr = S_OK;
if (!MFFontCollectionLoader::IsLoaderInitialized())
{
return E_FAIL;
}
// Register our custom loader with the factory object.
hr = g_dwriteFactory->RegisterFontCollectionLoader(MFFontCollectionLoader::GetLoader());
return hr;
}
HRESULT MFFontContext::CreateFontCollection(
MFCollection &newCollection,
OUT IDWriteFontCollection** result
)
{
*result = NULL;
HRESULT hr = S_OK;
// save new collection in MFFontGlobals::fontCollections vector
UINT collectionKey = MFFontGlobals::push(newCollection);
cKeys.push_back(collectionKey);
const void *fontCollectionKey = &cKeys.back();
UINT32 keySize = sizeof(collectionKey);
hr = Initialize();
if (FAILED(hr))
return hr;
hr = g_dwriteFactory->CreateCustomFontCollection(
MFFontCollectionLoader::GetLoader(),
fontCollectionKey,
keySize,
result
);
return hr;
}
std::vector<unsigned int> MFFontContext::cKeys = std::vector<unsigned int>(0);
// ----------------------------------- MFFontGlobals ---------------------------------------------------------
std::vector<MFCollection> MFFontGlobals::fontCollections = std::vector<MFCollection>(0);
Common.h
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
//
//----------------------------------------------------------------------------
#pragma once
// The following macros define the minimum required platform. The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
// your application. The macros work by enabling all features available on platform versions up to and
// including the version specified.
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Minimum platform is Windows 7
#define WINVER 0x0601
#endif
#ifndef _WIN32_WINNT // Minimum platform is Windows 7
#define _WIN32_WINNT 0x0601
#endif
#ifndef _WIN32_WINDOWS // Minimum platform is Windows 7
#define _WIN32_WINDOWS 0x0601
#endif
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#ifndef UNICODE
#define UNICODE
#endif
// Windows header files
#include <windows.h>
#include <dwrite.h>
#include <d2d1.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <memory>
#include <vector>
// Ignore unreferenced parameters, since they are very common
// when implementing callbacks.
#pragma warning(disable : 4100)
////////////////////////////////////////
// COM inheritance helpers.
// Releases a COM object and nullifies pointer.
template <typename InterfaceType>
inline void SafeRelease(InterfaceType** currentObject)
{
if (*currentObject != NULL)
{
(*currentObject)->Release();
*currentObject = NULL;
}
}
// Acquires an additional reference, if non-null.
template <typename InterfaceType>
inline InterfaceType* SafeAcquire(InterfaceType* newObject)
{
if (newObject != NULL)
newObject->AddRef();
return newObject;
}
// Sets a new COM object, releasing the old one.
template <typename InterfaceType>
inline void SafeSet(InterfaceType** currentObject, InterfaceType* newObject)
{
SafeAcquire(newObject);
SafeRelease(&currentObject);
currentObject = newObject;
}
// Maps exceptions to equivalent HRESULTs,
inline HRESULT ExceptionToHResult() throw()
{
try
{
throw; // Rethrow previous exception.
}
catch (std::bad_alloc&)
{
return E_OUTOFMEMORY;
}
catch (...)
{
return E_FAIL;
}
}
The code is certainly not perfect but it worked for me.
If you have any questions concerning this code just leave a comment (even though I probably won't be able to give a satisfying answer anymore). Note that I copied large parts of the code from here.

using GetEditBoxText in IFileSaveDialog

The folowing code is a part of my application.
I want to get a value from file save dialog using a editbox.
So i use AddEditBox function and GetEditBoxText to return value.
I enter "2000.0" in the editbox but the rturn value is Empty.
what is the problem?
wstring GetSaveFileForMakeDif(double & MinDistance) {
const DWORD CONTROL_GROUP = 5001;
const DWORD CONTROL_LABEL = 5002;
const DWORD CONTROL_EDITBOX_MINDIST = 5003;
wstring ret(L"");
HRESULT hr = S_FALSE;
IFileDialogCustomize *pfdc = NULL;
// Create a new common open file dialog.
IFileSaveDialog *pfd = NULL;
hr = CoCreateInstance(CLSID_FileSaveDialog, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pfd));
if (SUCCEEDED(hr))
{
DWORD dwOptions;
hr = pfd->GetOptions(&dwOptions);
// Set the title of the dialog.
if (SUCCEEDED(hr)) {
hr = pfd->SetTitle(L"Select Files");
hr = pfd->SetFileName(L"outputfile");
hr = pfd->SetDefaultExtension(L"txt");
}
// Set up the customization.
hr = pfd->QueryInterface(IID_PPV_ARGS(&pfdc));
if (SUCCEEDED(hr))
{
hr = pfdc->StartVisualGroup(CONTROL_GROUP, L"");
if (SUCCEEDED(hr))
hr = pfdc->AddText(CONTROL_LABEL, L"Min Distance:");
if (SUCCEEDED(hr))
hr = pfdc->AddEditBox(CONTROL_EDITBOX_MINDIST, L"2000.0");
pfdc->EndVisualGroup();
}
// Show the open file dialog.
if (SUCCEEDED(hr))
{
hr = pfd->Show(hMainWindow);
if (SUCCEEDED(hr))
{
IShellItem *psi = NULL;
hr = pfd->GetResult(&psi);
wchar_t *pszPath = new wchar_t[MAX_PATH];
psi->GetDisplayName(SIGDN_FILESYSPATH, &pszPath);
if (SUCCEEDED(hr))
{
ret = pszPath;
wchar_t * txt = NULL;
hr = pfdc->GetEditBoxText(CONTROL_EDITBOX_MINDIST, &txt);
//txt return L""
MinDistance = _wtof(txt);
}
}
}
pfd->Release();
}
pfdc->Release();
return ret;
};
Event handling is needed to catch the values before the dialog closes.
There is a complete MSDN example available here:
Common File Dialog Sample
At the moment the download link does not seem to be available. The example below shows how to catch the event in OnFileOk
Note that you need CoTaskMemFree to release memory which had been allocated by GetEditBoxText
#include <windows.h>
#include <shobjidl.h>
#include <shlwapi.h>
#include <new>
#pragma comment(linker, "\"/manifestdependency:type='Win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#pragma comment(lib, "Shlwapi.lib")
// Controls
#define CONTROL_GROUP 2000
#define CONTROL_LABEL 5002
#define CONTROL_EDITBOX_MINDIST 5003
class CDialogEventHandler : public IFileDialogEvents, public IFileDialogControlEvents
{
public:
// IUnknown methods
IFACEMETHODIMP QueryInterface(REFIID riid, void** ppv) {
static const QITAB qit[] = {
QITABENT(CDialogEventHandler, IFileDialogEvents),
QITABENT(CDialogEventHandler, IFileDialogControlEvents),
{ 0 },
};
return QISearch(this, qit, riid, ppv);
}
IFACEMETHODIMP_(ULONG) AddRef() {
return InterlockedIncrement(&_cRef);
}
IFACEMETHODIMP_(ULONG) Release() {
long cRef = InterlockedDecrement(&_cRef);
if (!cRef)
delete this;
return cRef;
}
// IFileDialogEvents methods
IFACEMETHODIMP OnFileOk(IFileDialog *pfd);
IFACEMETHODIMP OnFolderChange(IFileDialog *) { return S_OK; };
IFACEMETHODIMP OnFolderChanging(IFileDialog *, IShellItem *) { return S_OK; };
IFACEMETHODIMP OnHelp(IFileDialog *) { return S_OK; };
IFACEMETHODIMP OnSelectionChange(IFileDialog *) { return S_OK; };
IFACEMETHODIMP OnShareViolation(IFileDialog *, IShellItem *, FDE_SHAREVIOLATION_RESPONSE *) { return S_OK; };
IFACEMETHODIMP OnTypeChange(IFileDialog *) { return S_OK; };
IFACEMETHODIMP OnOverwrite(IFileDialog *, IShellItem *, FDE_OVERWRITE_RESPONSE *) { return S_OK; };
// IFileDialogControlEvents methods
IFACEMETHODIMP OnItemSelected(IFileDialogCustomize *, DWORD, DWORD) { return S_OK; };
IFACEMETHODIMP OnButtonClicked(IFileDialogCustomize *, DWORD) { return S_OK; };
IFACEMETHODIMP OnCheckButtonToggled(IFileDialogCustomize *, DWORD, BOOL) { return S_OK; };
IFACEMETHODIMP OnControlActivating(IFileDialogCustomize *, DWORD) { return S_OK; };
CDialogEventHandler() : _cRef(1) { };
private:
~CDialogEventHandler() { };
long _cRef;
};
// Instance creation helper
HRESULT CDialogEventHandler_CreateInstance(REFIID riid, void **ppv)
{
*ppv = NULL;
CDialogEventHandler *pDialogEventHandler = new (std::nothrow) CDialogEventHandler();
HRESULT hr = pDialogEventHandler ? S_OK : E_OUTOFMEMORY;
if (SUCCEEDED(hr))
{
hr = pDialogEventHandler->QueryInterface(riid, ppv);
pDialogEventHandler->Release();
}
return hr;
}
//EDIT BEGIN ***************************
// IFileDialogEvents methods
IFACEMETHODIMP CDialogEventHandler::OnFileOk(IFileDialog *fileDialog)
{
IFileDialogCustomize *fileCustomize = NULL;
fileDialog->QueryInterface(IID_PPV_ARGS(&fileCustomize));
wchar_t *buf;
fileCustomize->GetEditBoxText(IDC_EDTI1, &buf);
MessageBox(0, buf, 0, 0);
CoTaskMemFree(buf);
fileCustomize->Release();
return S_OK;
}
//EDIT END *****************************
// This code snippet demonstrates how to add custom controls in the Common File Dialog.
HRESULT AddCustomControls()
{
// CoCreate the File Open Dialog object.
IFileDialog *pfd = NULL;
HRESULT hr = CoCreateInstance(CLSID_FileOpenDialog, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pfd));
if (SUCCEEDED(hr))
{
// Create an event handling object, and hook it up to the dialog.
IFileDialogEvents *pfde = NULL;
DWORD dwCookie = 0;
hr = CDialogEventHandler_CreateInstance(IID_PPV_ARGS(&pfde));
if (SUCCEEDED(hr))
{
// Hook up the event handler.
hr = pfd->Advise(pfde, &dwCookie);
if (SUCCEEDED(hr))
{
// Set up a Customization.
IFileDialogCustomize *pfdc = NULL;
if (SUCCEEDED(pfd->QueryInterface(IID_PPV_ARGS(&pfdc))))
{
pfdc->StartVisualGroup(CONTROL_GROUP, L"");
pfdc->AddText(CONTROL_LABEL, L"Min Distance:");
pfdc->AddEditBox(CONTROL_EDITBOX_MINDIST, L"2000.0");
pfdc->EndVisualGroup();
pfdc->Release();
}
else
{
// Unadvise here in case we encounter failures before we get a chance to show the dialog.
pfd->Unadvise(dwCookie);
}
}
pfde->Release();
}
if (SUCCEEDED(hr))
{
// Now show the dialog.
hr = pfd->Show(NULL);
if (SUCCEEDED(hr))
{
// You can add your own code here to handle the results.
}
// Unhook the event handler.
pfd->Unadvise(dwCookie);
}
pfd->Release();
}
return hr;
}
int APIENTRY wWinMain(HINSTANCE, HINSTANCE, PWSTR, int)
{
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
AddCustomControls();
CoUninitialize();
return 0;
}